daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.h: Defines the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
| 10 | #ifndef LIBGLESV2_PROGRAM_H_ |
| 11 | #define LIBGLESV2_PROGRAM_H_ |
| 12 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | #include <d3dx9.h> |
| 14 | #include <string> |
| 15 | #include <vector> |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 16 | #include <set> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 18 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | e684229 | 2010-04-20 18:52:50 +0000 | [diff] [blame] | 19 | #include "libGLESv2/Context.h" |
| 20 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | namespace gl |
| 22 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 23 | class ResourceManager; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | class FragmentShader; |
| 25 | class VertexShader; |
| 26 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 27 | // Helper struct representing a single shader uniform |
| 28 | struct Uniform |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 30 | Uniform(GLenum type, const std::string &name, unsigned int arraySize); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 31 | |
| 32 | ~Uniform(); |
| 33 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 34 | const GLenum type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | const std::string name; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 36 | const unsigned int arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 37 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | unsigned char *data; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 39 | bool dirty; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 40 | |
| 41 | D3DXHANDLE vsHandle; |
| 42 | D3DXHANDLE psHandle; |
| 43 | bool handlesSet; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 44 | }; |
| 45 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 46 | // Struct used for correlating uniforms/elements of uniform arrays to handles |
| 47 | struct UniformLocation |
| 48 | { |
| 49 | UniformLocation(const std::string &name, unsigned int element, unsigned int index); |
| 50 | |
| 51 | std::string name; |
| 52 | unsigned int element; |
| 53 | unsigned int index; |
| 54 | }; |
| 55 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 56 | class Program |
| 57 | { |
| 58 | public: |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 59 | Program(ResourceManager *manager, GLuint handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | |
| 61 | ~Program(); |
| 62 | |
| 63 | bool attachShader(Shader *shader); |
| 64 | bool detachShader(Shader *shader); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 65 | int getAttachedShadersCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 66 | |
| 67 | IDirect3DPixelShader9 *getPixelShader(); |
| 68 | IDirect3DVertexShader9 *getVertexShader(); |
| 69 | |
| 70 | void bindAttributeLocation(GLuint index, const char *name); |
| 71 | GLuint getAttributeLocation(const char *name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 72 | int getSemanticIndex(int attributeIndex); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 73 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 74 | void dirtyAllSamplers(); |
| 75 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 76 | GLint getSamplerMapping(unsigned int samplerIndex); |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 77 | SamplerType getSamplerType(unsigned int samplerIndex); |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 78 | bool isSamplerDirty(unsigned int samplerIndex) const; |
| 79 | void setSamplerDirty(unsigned int samplerIndex, bool dirty); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 81 | GLint getUniformLocation(const char *name, bool decorated); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 82 | bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 83 | bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 84 | bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 85 | bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 86 | bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value); |
| 87 | bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value); |
| 88 | bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value); |
| 89 | bool setUniform1iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 90 | bool setUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 91 | bool setUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 92 | bool setUniform4iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 93 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 94 | bool getUniformfv(GLint location, GLfloat *params); |
| 95 | bool getUniformiv(GLint location, GLint *params); |
| 96 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 97 | GLint getDepthRangeDiffLocation() const; |
| 98 | GLint getDepthRangeNearLocation() const; |
| 99 | GLint getDepthRangeFarLocation() const; |
| 100 | GLint getDxDepthLocation() const; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 101 | GLint getDxViewportLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 102 | GLint getDxHalfPixelSizeLocation() const; |
| 103 | GLint getDxFrontCCWLocation() const; |
| 104 | GLint getDxPointsOrLinesLocation() const; |
| 105 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 106 | void dirtyAllUniforms(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | void applyUniforms(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 108 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 109 | void link(); |
| 110 | bool isLinked(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 111 | int getInfoLogLength() const; |
| 112 | void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 113 | void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 114 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 115 | void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 116 | GLint getActiveAttributeCount(); |
| 117 | GLint getActiveAttributeMaxLength(); |
| 118 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 119 | void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 120 | GLint getActiveUniformCount(); |
| 121 | GLint getActiveUniformMaxLength(); |
| 122 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 123 | void addRef(); |
| 124 | void release(); |
| 125 | unsigned int getRefCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 126 | void flagForDeletion(); |
| 127 | bool isFlaggedForDeletion() const; |
| 128 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 129 | void validate(); |
| 130 | bool validateSamplers() const; |
| 131 | bool isValidated() const; |
| 132 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 133 | unsigned int getSerial() const; |
| 134 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 135 | private: |
| 136 | DISALLOW_COPY_AND_ASSIGN(Program); |
| 137 | |
| 138 | ID3DXBuffer *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable); |
| 139 | void unlink(bool destroy = false); |
| 140 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 141 | int packVaryings(const Varying *packing[][4]); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 142 | bool linkVaryings(); |
| 143 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | bool linkAttributes(); |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 145 | int getAttributeBinding(const std::string &name); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 146 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 147 | bool linkUniforms(ID3DXConstantTable *constantTable); |
| 148 | bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = ""); |
| 149 | bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name); |
| 150 | Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 151 | bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v); |
| 152 | bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v); |
| 153 | bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v); |
| 154 | bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 156 | bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 157 | bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 158 | bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 159 | bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value); |
| 160 | bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value); |
| 161 | bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value); |
| 162 | bool applyUniform1iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 163 | bool applyUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 164 | bool applyUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 165 | bool applyUniform4iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 166 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 167 | void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS); |
| 168 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 169 | void appendToInfoLog(const char *info, ...); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 170 | void resetInfoLog(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 171 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 172 | static std::string decorate(const std::string &string); // Prepend an underscore |
| 173 | static std::string undecorate(const std::string &string); // Remove leading underscore |
| 174 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 175 | static unsigned int issueSerial(); |
| 176 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 177 | FragmentShader *mFragmentShader; |
| 178 | VertexShader *mVertexShader; |
| 179 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 180 | std::string mPixelHLSL; |
| 181 | std::string mVertexHLSL; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 182 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | IDirect3DPixelShader9 *mPixelExecutable; |
| 184 | IDirect3DVertexShader9 *mVertexExecutable; |
| 185 | ID3DXConstantTable *mConstantTablePS; |
| 186 | ID3DXConstantTable *mConstantTableVS; |
| 187 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 188 | std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 189 | Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 190 | int mSemanticIndex[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 192 | struct Sampler |
| 193 | { |
| 194 | bool active; |
| 195 | GLint logicalTextureUnit; |
| 196 | SamplerType type; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame] | 197 | bool dirty; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 198 | }; |
| 199 | |
| 200 | Sampler mSamplers[MAX_TEXTURE_IMAGE_UNITS]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | |
| 202 | typedef std::vector<Uniform*> UniformArray; |
| 203 | UniformArray mUniforms; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 204 | typedef std::vector<UniformLocation> UniformIndex; |
| 205 | UniformIndex mUniformIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 206 | |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 207 | GLint mDepthRangeDiffLocation; |
| 208 | GLint mDepthRangeNearLocation; |
| 209 | GLint mDepthRangeFarLocation; |
| 210 | GLint mDxDepthLocation; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 211 | GLint mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 212 | GLint mDxHalfPixelSizeLocation; |
| 213 | GLint mDxFrontCCWLocation; |
| 214 | GLint mDxPointsOrLinesLocation; |
| 215 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 216 | bool mLinked; |
| 217 | bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 218 | char *mInfoLog; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 219 | bool mValidated; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 220 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 221 | unsigned int mRefCount; |
| 222 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame^] | 223 | const unsigned int mSerial; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 224 | |
| 225 | static unsigned int mCurrentSerial; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 226 | |
| 227 | ResourceManager *mResourceManager; |
| 228 | const GLuint mHandle; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | }; |
| 230 | } |
| 231 | |
| 232 | #endif // LIBGLESV2_PROGRAM_H_ |