shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 9 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 10 | |
| 11 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 12 | |
| 13 | #include "libGLESv2/renderer/Renderer11.h" |
| 14 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 15 | #include "libGLESv2/renderer/SwapChain11.h" |
| 16 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 17 | |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 18 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 19 | #include "libGLESv2/main.h" |
| 20 | |
| 21 | namespace rx |
| 22 | { |
| 23 | |
| 24 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 25 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 26 | mLodOffset(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 27 | mMipLevels(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 28 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| 29 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| 30 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| 31 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
shannon.woods@transgaming.com | 96c21ee | 2013-02-28 23:13:45 +0000 | [diff] [blame] | 32 | mSRV(NULL), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 33 | mTextureWidth(0), |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 34 | mTextureHeight(0), |
| 35 | mTextureDepth(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 36 | { |
| 37 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 38 | } |
| 39 | |
| 40 | TextureStorage11::~TextureStorage11() |
| 41 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 42 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 43 | |
| 44 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 45 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 46 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 47 | return static_cast<TextureStorage11*>(storage); |
| 48 | } |
| 49 | |
| 50 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 51 | { |
| 52 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 53 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 54 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 55 | { |
| 56 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 57 | } |
| 58 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 59 | { |
| 60 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 61 | } |
| 62 | return bindFlags; |
| 63 | } |
| 64 | |
| 65 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 66 | { |
| 67 | switch(format) |
| 68 | { |
| 69 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 70 | case DXGI_FORMAT_A8_UNORM: |
| 71 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 72 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 73 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 74 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 75 | case DXGI_FORMAT_R8_UNORM: |
| 76 | case DXGI_FORMAT_R8G8_UNORM: |
| 77 | case DXGI_FORMAT_R16_FLOAT: |
| 78 | case DXGI_FORMAT_R16G16_FLOAT: |
| 79 | return true; |
| 80 | case DXGI_FORMAT_BC1_UNORM: |
| 81 | case DXGI_FORMAT_BC2_UNORM: |
| 82 | case DXGI_FORMAT_BC3_UNORM: |
| 83 | return false; |
| 84 | default: |
| 85 | UNREACHABLE(); |
| 86 | return false; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | UINT TextureStorage11::getBindFlags() const |
| 91 | { |
| 92 | return mBindFlags; |
| 93 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 94 | int TextureStorage11::getLodOffset() const |
| 95 | { |
| 96 | return mLodOffset; |
| 97 | } |
| 98 | |
| 99 | bool TextureStorage11::isRenderTarget() const |
| 100 | { |
| 101 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 102 | } |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 103 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 104 | bool TextureStorage11::isManaged() const |
| 105 | { |
| 106 | return false; |
| 107 | } |
| 108 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 109 | int TextureStorage11::levelCount() |
| 110 | { |
| 111 | int levels = 0; |
| 112 | if (getBaseTexture()) |
| 113 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 114 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 115 | } |
| 116 | return levels; |
| 117 | } |
| 118 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 119 | UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 120 | { |
| 121 | UINT index = 0; |
| 122 | if (getBaseTexture()) |
| 123 | { |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 124 | index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 125 | } |
| 126 | return index; |
| 127 | } |
| 128 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 129 | bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource, |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 130 | int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 131 | GLsizei width, GLsizei height, GLsizei depth) |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 132 | { |
| 133 | if (srcTexture) |
| 134 | { |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 135 | // Round up the width and height to the nearest multiple of dimension alignment |
| 136 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
| 137 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
| 138 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
| 139 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 140 | D3D11_BOX srcBox; |
| 141 | srcBox.left = xoffset; |
| 142 | srcBox.top = yoffset; |
| 143 | srcBox.right = xoffset + width; |
| 144 | srcBox.bottom = yoffset + height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 145 | srcBox.front = zoffset; |
| 146 | srcBox.back = zoffset + depth; |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 147 | |
| 148 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 149 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 150 | ASSERT(getBaseTexture()); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 151 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, layerTarget), |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 152 | xoffset, yoffset, zoffset, srcTexture, sourceSubresource, &srcBox); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 153 | return true; |
| 154 | } |
| 155 | |
| 156 | return false; |
| 157 | } |
| 158 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 159 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 160 | { |
| 161 | if (source && dest) |
| 162 | { |
| 163 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 164 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 165 | |
| 166 | if (sourceSRV && destRTV) |
| 167 | { |
| 168 | gl::Rectangle sourceArea; |
| 169 | sourceArea.x = 0; |
| 170 | sourceArea.y = 0; |
| 171 | sourceArea.width = source->getWidth(); |
| 172 | sourceArea.height = source->getHeight(); |
| 173 | |
| 174 | gl::Rectangle destArea; |
| 175 | destArea.x = 0; |
| 176 | destArea.y = 0; |
| 177 | destArea.width = dest->getWidth(); |
| 178 | destArea.height = dest->getHeight(); |
| 179 | |
| 180 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), |
| 181 | destRTV, destArea, dest->getWidth(), dest->getHeight(), |
| 182 | GL_RGBA); |
| 183 | } |
| 184 | |
| 185 | if (sourceSRV) |
| 186 | { |
| 187 | sourceSRV->Release(); |
| 188 | } |
| 189 | if (destRTV) |
| 190 | { |
| 191 | destRTV->Release(); |
| 192 | } |
| 193 | } |
| 194 | } |
| 195 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 196 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 197 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 198 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 199 | mTexture = swapchain->getOffscreenTexture(); |
| 200 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 201 | |
| 202 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 203 | { |
| 204 | mRenderTarget[i] = NULL; |
| 205 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 206 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 207 | D3D11_TEXTURE2D_DESC texDesc; |
| 208 | mTexture->GetDesc(&texDesc); |
| 209 | mMipLevels = texDesc.MipLevels; |
| 210 | mTextureFormat = texDesc.Format; |
| 211 | mTextureWidth = texDesc.Width; |
| 212 | mTextureHeight = texDesc.Height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 213 | mTextureDepth = 1; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 214 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 215 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 216 | mSRV->GetDesc(&srvDesc); |
| 217 | mShaderResourceFormat = srvDesc.Format; |
| 218 | |
| 219 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 220 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 221 | offscreenRTV->GetDesc(&rtvDesc); |
| 222 | mRenderTargetFormat = rtvDesc.Format; |
| 223 | offscreenRTV->Release(); |
| 224 | |
| 225 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 226 | } |
| 227 | |
| 228 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 229 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 230 | { |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 231 | mTexture = NULL; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 232 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 233 | { |
| 234 | mRenderTarget[i] = NULL; |
| 235 | } |
| 236 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 237 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 238 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 239 | { |
| 240 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 241 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 242 | mDepthStencilFormat = convertedFormat; |
| 243 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 244 | } |
| 245 | else |
| 246 | { |
| 247 | mTextureFormat = convertedFormat; |
| 248 | mShaderResourceFormat = convertedFormat; |
| 249 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 250 | mRenderTargetFormat = convertedFormat; |
| 251 | } |
| 252 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 253 | // if the width or height is not positive this should be treated as an incomplete texture |
| 254 | // we handle that here by skipping the d3d texture creation |
| 255 | if (width > 0 && height > 0) |
| 256 | { |
| 257 | // adjust size if needed for compressed textures |
| 258 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 259 | |
| 260 | ID3D11Device *device = mRenderer->getDevice(); |
| 261 | |
| 262 | D3D11_TEXTURE2D_DESC desc; |
| 263 | desc.Width = width; // Compressed texture size constraints? |
| 264 | desc.Height = height; |
shannon.woods@transgaming.com | c22e360 | 2013-02-28 23:20:39 +0000 | [diff] [blame] | 265 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 266 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 267 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 268 | desc.SampleDesc.Count = 1; |
| 269 | desc.SampleDesc.Quality = 0; |
| 270 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 271 | desc.BindFlags = getBindFlags(); |
| 272 | desc.CPUAccessFlags = 0; |
| 273 | desc.MiscFlags = 0; |
| 274 | |
| 275 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 276 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 277 | // this can happen from windows TDR |
| 278 | if (d3d11::isDeviceLostError(result)) |
| 279 | { |
| 280 | mRenderer->notifyDeviceLost(); |
| 281 | gl::error(GL_OUT_OF_MEMORY); |
| 282 | } |
| 283 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 284 | { |
| 285 | ASSERT(result == E_OUTOFMEMORY); |
| 286 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 287 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 288 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 289 | else |
| 290 | { |
| 291 | mTexture->GetDesc(&desc); |
| 292 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 293 | mTextureWidth = desc.Width; |
| 294 | mTextureHeight = desc.Height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 295 | mTextureDepth = 1; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 296 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 297 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 298 | } |
| 299 | |
| 300 | TextureStorage11_2D::~TextureStorage11_2D() |
| 301 | { |
| 302 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 303 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 304 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 305 | mTexture = NULL; |
| 306 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 307 | |
| 308 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 309 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 310 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 311 | mSRV = NULL; |
| 312 | } |
| 313 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 314 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 315 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 316 | delete mRenderTarget[i]; |
| 317 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 318 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 319 | } |
| 320 | |
| 321 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 322 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 323 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 324 | return static_cast<TextureStorage11_2D*>(storage); |
| 325 | } |
| 326 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 327 | ID3D11Resource *TextureStorage11_2D::getBaseTexture() const |
| 328 | { |
| 329 | return mTexture; |
| 330 | } |
| 331 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 332 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 333 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 334 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 335 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 336 | if (!mRenderTarget[level]) |
| 337 | { |
| 338 | ID3D11Device *device = mRenderer->getDevice(); |
| 339 | HRESULT result; |
| 340 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 341 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 342 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 343 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 344 | srvDesc.Texture2D.MostDetailedMip = level; |
| 345 | srvDesc.Texture2D.MipLevels = 1; |
| 346 | |
| 347 | ID3D11ShaderResourceView *srv; |
| 348 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 349 | |
| 350 | if (result == E_OUTOFMEMORY) |
| 351 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 352 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 353 | } |
| 354 | ASSERT(SUCCEEDED(result)); |
| 355 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 356 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 357 | { |
| 358 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 359 | rtvDesc.Format = mRenderTargetFormat; |
| 360 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 361 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 362 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 363 | ID3D11RenderTargetView *rtv; |
| 364 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 365 | |
| 366 | if (result == E_OUTOFMEMORY) |
| 367 | { |
| 368 | srv->Release(); |
| 369 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 370 | } |
| 371 | ASSERT(SUCCEEDED(result)); |
| 372 | |
| 373 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 374 | // also needs to keep a reference to the texture. |
| 375 | mTexture->AddRef(); |
| 376 | |
| 377 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 378 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame^] | 379 | std::max(mTextureHeight >> level, 1U), |
| 380 | 1); |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 381 | } |
| 382 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 383 | { |
| 384 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 385 | dsvDesc.Format = mDepthStencilFormat; |
| 386 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 387 | dsvDesc.Texture2D.MipSlice = level; |
| 388 | dsvDesc.Flags = 0; |
| 389 | |
| 390 | ID3D11DepthStencilView *dsv; |
| 391 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 392 | |
| 393 | if (result == E_OUTOFMEMORY) |
| 394 | { |
| 395 | srv->Release(); |
| 396 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 397 | } |
| 398 | ASSERT(SUCCEEDED(result)); |
| 399 | |
| 400 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 401 | // also needs to keep a reference to the texture. |
| 402 | mTexture->AddRef(); |
| 403 | |
| 404 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 405 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame^] | 406 | std::max(mTextureHeight >> level, 1U), |
| 407 | 1); |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 408 | } |
| 409 | else |
| 410 | { |
| 411 | UNREACHABLE(); |
| 412 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 413 | } |
| 414 | |
| 415 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 416 | } |
| 417 | else |
| 418 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 419 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 420 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 421 | } |
| 422 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 423 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 424 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 425 | if (!mSRV) |
| 426 | { |
| 427 | ID3D11Device *device = mRenderer->getDevice(); |
| 428 | |
| 429 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 430 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 431 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 432 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 433 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 434 | |
| 435 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 436 | |
| 437 | if (result == E_OUTOFMEMORY) |
| 438 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 439 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 440 | } |
| 441 | ASSERT(SUCCEEDED(result)); |
| 442 | } |
| 443 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 444 | return mSRV; |
| 445 | } |
| 446 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 447 | void TextureStorage11_2D::generateMipmap(int level) |
| 448 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 449 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 450 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 451 | |
| 452 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 453 | } |
| 454 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 455 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 456 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 457 | { |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 458 | mTexture = NULL; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 459 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 460 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 461 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 462 | { |
| 463 | mRenderTarget[i][j] = NULL; |
| 464 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 465 | } |
| 466 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 467 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 468 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 469 | { |
| 470 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 471 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 472 | mDepthStencilFormat = convertedFormat; |
| 473 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 474 | } |
| 475 | else |
| 476 | { |
| 477 | mTextureFormat = convertedFormat; |
| 478 | mShaderResourceFormat = convertedFormat; |
| 479 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 480 | mRenderTargetFormat = convertedFormat; |
| 481 | } |
| 482 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 483 | // if the size is not positive this should be treated as an incomplete texture |
| 484 | // we handle that here by skipping the d3d texture creation |
| 485 | if (size > 0) |
| 486 | { |
| 487 | // adjust size if needed for compressed textures |
| 488 | int height = size; |
| 489 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 490 | |
| 491 | ID3D11Device *device = mRenderer->getDevice(); |
| 492 | |
| 493 | D3D11_TEXTURE2D_DESC desc; |
| 494 | desc.Width = size; |
| 495 | desc.Height = size; |
shannon.woods@transgaming.com | c22e360 | 2013-02-28 23:20:39 +0000 | [diff] [blame] | 496 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 497 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 498 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 499 | desc.SampleDesc.Count = 1; |
| 500 | desc.SampleDesc.Quality = 0; |
| 501 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 502 | desc.BindFlags = getBindFlags(); |
| 503 | desc.CPUAccessFlags = 0; |
| 504 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 505 | |
| 506 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 507 | |
| 508 | if (FAILED(result)) |
| 509 | { |
| 510 | ASSERT(result == E_OUTOFMEMORY); |
| 511 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 512 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 513 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 514 | else |
| 515 | { |
| 516 | mTexture->GetDesc(&desc); |
| 517 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 518 | mTextureWidth = desc.Width; |
| 519 | mTextureHeight = desc.Height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 520 | mTextureDepth = 1; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 521 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 522 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 523 | } |
| 524 | |
| 525 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 526 | { |
| 527 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 528 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 529 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 530 | mTexture = NULL; |
| 531 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 532 | |
| 533 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 534 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 535 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 536 | mSRV = NULL; |
| 537 | } |
| 538 | |
| 539 | for (unsigned int i = 0; i < 6; i++) |
| 540 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 541 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 542 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 543 | delete mRenderTarget[i][j]; |
| 544 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 545 | } |
| 546 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 547 | } |
| 548 | |
| 549 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 550 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 551 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 552 | return static_cast<TextureStorage11_Cube*>(storage); |
| 553 | } |
| 554 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 555 | ID3D11Resource *TextureStorage11_Cube::getBaseTexture() const |
| 556 | { |
| 557 | return mTexture; |
| 558 | } |
| 559 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 560 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 561 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 562 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 563 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 564 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 565 | if (!mRenderTarget[faceIdx][level]) |
| 566 | { |
| 567 | ID3D11Device *device = mRenderer->getDevice(); |
| 568 | HRESULT result; |
| 569 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 570 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 571 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | d89f194 | 2013-02-28 23:18:27 +0000 | [diff] [blame] | 572 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 573 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 574 | srvDesc.Texture2DArray.MipLevels = 1; |
| 575 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 576 | srvDesc.Texture2DArray.ArraySize = 1; |
| 577 | |
| 578 | ID3D11ShaderResourceView *srv; |
| 579 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 580 | |
| 581 | if (result == E_OUTOFMEMORY) |
| 582 | { |
| 583 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 584 | } |
| 585 | ASSERT(SUCCEEDED(result)); |
| 586 | |
| 587 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 588 | { |
| 589 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 590 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 591 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 592 | rtvDesc.Texture2DArray.MipSlice = level; |
| 593 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 594 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 595 | |
| 596 | ID3D11RenderTargetView *rtv; |
| 597 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 598 | |
| 599 | if (result == E_OUTOFMEMORY) |
| 600 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 601 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 602 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 603 | } |
| 604 | ASSERT(SUCCEEDED(result)); |
| 605 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 606 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 607 | // also needs to keep a reference to the texture. |
| 608 | mTexture->AddRef(); |
| 609 | |
| 610 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 611 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame^] | 612 | std::max(mTextureHeight >> level, 1U), |
| 613 | 1); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 614 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 615 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 616 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 617 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 618 | dsvDesc.Format = mRenderTargetFormat; |
| 619 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 620 | dsvDesc.Texture2DArray.MipSlice = level; |
| 621 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 622 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 623 | |
| 624 | ID3D11DepthStencilView *dsv; |
| 625 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 626 | |
| 627 | if (result == E_OUTOFMEMORY) |
| 628 | { |
| 629 | srv->Release(); |
| 630 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 631 | } |
| 632 | ASSERT(SUCCEEDED(result)); |
| 633 | |
| 634 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 635 | // also needs to keep a reference to the texture. |
| 636 | mTexture->AddRef(); |
| 637 | |
| 638 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 639 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame^] | 640 | std::max(mTextureHeight >> level, 1U), |
| 641 | 1); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 642 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 643 | else |
| 644 | { |
| 645 | UNREACHABLE(); |
| 646 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 647 | } |
| 648 | |
| 649 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 650 | } |
| 651 | else |
| 652 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 653 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 654 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 655 | } |
| 656 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 657 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 658 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 659 | if (!mSRV) |
| 660 | { |
| 661 | ID3D11Device *device = mRenderer->getDevice(); |
| 662 | |
| 663 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 664 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 665 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 666 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 667 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 668 | |
| 669 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 670 | |
| 671 | if (result == E_OUTOFMEMORY) |
| 672 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 673 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 674 | } |
| 675 | ASSERT(SUCCEEDED(result)); |
| 676 | } |
| 677 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 678 | return mSRV; |
| 679 | } |
| 680 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 681 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 682 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 683 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 684 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 685 | |
| 686 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 687 | } |
| 688 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 689 | TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, |
| 690 | GLsizei width, GLsizei height, GLsizei depth) |
| 691 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, false)) |
| 692 | { |
| 693 | mTexture = NULL; |
| 694 | |
| 695 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 696 | ASSERT(!d3d11::IsDepthStencilFormat(convertedFormat)); |
| 697 | |
| 698 | mTextureFormat = convertedFormat; |
| 699 | mShaderResourceFormat = convertedFormat; |
| 700 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 701 | mRenderTargetFormat = convertedFormat; |
| 702 | |
| 703 | // If the width, height or depth are not positive this should be treated as an incomplete texture |
| 704 | // we handle that here by skipping the d3d texture creation |
| 705 | if (width > 0 && height > 0 && depth > 0) |
| 706 | { |
| 707 | // adjust size if needed for compressed textures |
| 708 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 709 | |
| 710 | ID3D11Device *device = mRenderer->getDevice(); |
| 711 | |
| 712 | D3D11_TEXTURE3D_DESC desc; |
| 713 | desc.Width = width; |
| 714 | desc.Height = height; |
| 715 | desc.Depth = depth; |
| 716 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
| 717 | desc.Format = mTextureFormat; |
| 718 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 719 | desc.BindFlags = getBindFlags(); |
| 720 | desc.CPUAccessFlags = 0; |
| 721 | desc.MiscFlags = 0; |
| 722 | |
| 723 | HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture); |
| 724 | |
| 725 | // this can happen from windows TDR |
| 726 | if (d3d11::isDeviceLostError(result)) |
| 727 | { |
| 728 | mRenderer->notifyDeviceLost(); |
| 729 | gl::error(GL_OUT_OF_MEMORY); |
| 730 | } |
| 731 | else if (FAILED(result)) |
| 732 | { |
| 733 | ASSERT(result == E_OUTOFMEMORY); |
| 734 | ERR("Creating image failed."); |
| 735 | gl::error(GL_OUT_OF_MEMORY); |
| 736 | } |
| 737 | else |
| 738 | { |
| 739 | mTexture->GetDesc(&desc); |
| 740 | mMipLevels = desc.MipLevels; |
| 741 | mTextureWidth = desc.Width; |
| 742 | mTextureHeight = desc.Height; |
| 743 | mTextureDepth = desc.Depth; |
| 744 | } |
| 745 | } |
| 746 | } |
| 747 | |
| 748 | TextureStorage11_3D::~TextureStorage11_3D() |
| 749 | { |
| 750 | if (mTexture) |
| 751 | { |
| 752 | mTexture->Release(); |
| 753 | mTexture = NULL; |
| 754 | } |
| 755 | |
| 756 | if (mSRV) |
| 757 | { |
| 758 | mSRV->Release(); |
| 759 | mSRV = NULL; |
| 760 | } |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 761 | |
| 762 | for (RenderTargetMap::const_iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++) |
| 763 | { |
| 764 | RenderTarget11* renderTarget = i->second; |
| 765 | delete renderTarget; |
| 766 | } |
| 767 | mRenderTargets.clear(); |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 768 | } |
| 769 | |
| 770 | TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage *storage) |
| 771 | { |
| 772 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_3D*, storage)); |
| 773 | return static_cast<TextureStorage11_3D*>(storage); |
| 774 | } |
| 775 | |
| 776 | ID3D11Resource *TextureStorage11_3D::getBaseTexture() const |
| 777 | { |
| 778 | return mTexture; |
| 779 | } |
| 780 | |
| 781 | ID3D11ShaderResourceView *TextureStorage11_3D::getSRV() |
| 782 | { |
| 783 | if (!mSRV) |
| 784 | { |
| 785 | ID3D11Device *device = mRenderer->getDevice(); |
| 786 | |
| 787 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 788 | srvDesc.Format = mShaderResourceFormat; |
| 789 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; |
| 790 | srvDesc.Texture3D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 791 | srvDesc.Texture3D.MostDetailedMip = 0; |
| 792 | |
| 793 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 794 | |
| 795 | if (result == E_OUTOFMEMORY) |
| 796 | { |
| 797 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
| 798 | } |
| 799 | ASSERT(SUCCEEDED(result)); |
| 800 | } |
| 801 | |
| 802 | return mSRV; |
| 803 | } |
| 804 | |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 805 | RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer) |
| 806 | { |
| 807 | if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) |
| 808 | { |
| 809 | LevelLayerKey key(mipLevel, layer); |
| 810 | if (mRenderTargets.find(key) == mRenderTargets.end()) |
| 811 | { |
| 812 | ID3D11Device *device = mRenderer->getDevice(); |
| 813 | HRESULT result; |
| 814 | |
| 815 | // TODO, what kind of SRV is expected here? |
| 816 | ID3D11ShaderResourceView *srv = NULL; |
| 817 | |
| 818 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 819 | { |
| 820 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 821 | rtvDesc.Format = mRenderTargetFormat; |
| 822 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| 823 | rtvDesc.Texture3D.MipSlice = mipLevel; |
| 824 | rtvDesc.Texture3D.FirstWSlice = layer; |
| 825 | rtvDesc.Texture3D.WSize = 1; |
| 826 | |
| 827 | ID3D11RenderTargetView *rtv; |
| 828 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 829 | |
| 830 | if (result == E_OUTOFMEMORY) |
| 831 | { |
| 832 | srv->Release(); |
| 833 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 834 | } |
| 835 | ASSERT(SUCCEEDED(result)); |
| 836 | |
| 837 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 838 | // also needs to keep a reference to the texture. |
| 839 | mTexture->AddRef(); |
| 840 | |
| 841 | mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 842 | std::max(mTextureWidth >> mipLevel, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame^] | 843 | std::max(mTextureHeight >> mipLevel, 1U), |
| 844 | 1); |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 845 | } |
| 846 | else |
| 847 | { |
| 848 | UNREACHABLE(); |
| 849 | } |
| 850 | } |
| 851 | |
| 852 | return mRenderTargets[key]; |
| 853 | } |
| 854 | else |
| 855 | { |
| 856 | return NULL; |
| 857 | } |
| 858 | } |
| 859 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 860 | void TextureStorage11_3D::generateMipmap(int level) |
| 861 | { |
| 862 | UNIMPLEMENTED(); |
| 863 | } |
| 864 | |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 865 | TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, |
| 866 | GLsizei width, GLsizei height, GLsizei depth) |
| 867 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, false)) |
| 868 | { |
| 869 | mTexture = NULL; |
| 870 | |
| 871 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 872 | ASSERT(!d3d11::IsDepthStencilFormat(convertedFormat)); |
| 873 | |
| 874 | mTextureFormat = convertedFormat; |
| 875 | mShaderResourceFormat = convertedFormat; |
| 876 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 877 | mRenderTargetFormat = convertedFormat; |
| 878 | |
| 879 | // if the width, height or depth is not positive this should be treated as an incomplete texture |
| 880 | // we handle that here by skipping the d3d texture creation |
| 881 | if (width > 0 && height > 0 && depth > 0) |
| 882 | { |
| 883 | // adjust size if needed for compressed textures |
| 884 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 885 | |
| 886 | ID3D11Device *device = mRenderer->getDevice(); |
| 887 | |
| 888 | D3D11_TEXTURE2D_DESC desc; |
| 889 | desc.Width = width; |
| 890 | desc.Height = height; |
| 891 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
| 892 | desc.ArraySize = depth; |
| 893 | desc.Format = mTextureFormat; |
| 894 | desc.SampleDesc.Count = 1; |
| 895 | desc.SampleDesc.Quality = 0; |
| 896 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 897 | desc.BindFlags = getBindFlags(); |
| 898 | desc.CPUAccessFlags = 0; |
| 899 | desc.MiscFlags = 0; |
| 900 | |
| 901 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 902 | |
| 903 | // this can happen from windows TDR |
| 904 | if (d3d11::isDeviceLostError(result)) |
| 905 | { |
| 906 | mRenderer->notifyDeviceLost(); |
| 907 | gl::error(GL_OUT_OF_MEMORY); |
| 908 | } |
| 909 | else if (FAILED(result)) |
| 910 | { |
| 911 | ASSERT(result == E_OUTOFMEMORY); |
| 912 | ERR("Creating image failed."); |
| 913 | gl::error(GL_OUT_OF_MEMORY); |
| 914 | } |
| 915 | else |
| 916 | { |
| 917 | mTexture->GetDesc(&desc); |
| 918 | mMipLevels = desc.MipLevels; |
| 919 | mTextureWidth = desc.Width; |
| 920 | mTextureHeight = desc.Height; |
| 921 | mTextureDepth = desc.ArraySize; |
| 922 | } |
| 923 | } |
| 924 | } |
| 925 | |
| 926 | TextureStorage11_2DArray::~TextureStorage11_2DArray() |
| 927 | { |
| 928 | if (mTexture) |
| 929 | { |
| 930 | mTexture->Release(); |
| 931 | mTexture = NULL; |
| 932 | } |
| 933 | |
| 934 | if (mSRV) |
| 935 | { |
| 936 | mSRV->Release(); |
| 937 | mSRV = NULL; |
| 938 | } |
| 939 | |
| 940 | for (RenderTargetMap::const_iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++) |
| 941 | { |
| 942 | RenderTarget11* renderTarget = i->second; |
| 943 | delete renderTarget; |
| 944 | } |
| 945 | mRenderTargets.clear(); |
| 946 | } |
| 947 | |
| 948 | TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray(TextureStorage *storage) |
| 949 | { |
| 950 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2DArray*, storage)); |
| 951 | return static_cast<TextureStorage11_2DArray*>(storage); |
| 952 | } |
| 953 | |
| 954 | ID3D11Resource *TextureStorage11_2DArray::getBaseTexture() const |
| 955 | { |
| 956 | return mTexture; |
| 957 | } |
| 958 | |
| 959 | ID3D11ShaderResourceView *TextureStorage11_2DArray::getSRV() |
| 960 | { |
| 961 | if (!mSRV) |
| 962 | { |
| 963 | ID3D11Device *device = mRenderer->getDevice(); |
| 964 | |
| 965 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 966 | srvDesc.Format = mShaderResourceFormat; |
| 967 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 968 | srvDesc.Texture2DArray.MostDetailedMip = 0; |
| 969 | srvDesc.Texture2DArray.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 970 | srvDesc.Texture2DArray.FirstArraySlice = 0; |
| 971 | srvDesc.Texture2DArray.ArraySize = mTextureDepth; |
| 972 | |
| 973 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 974 | |
| 975 | if (result == E_OUTOFMEMORY) |
| 976 | { |
| 977 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
| 978 | } |
| 979 | ASSERT(SUCCEEDED(result)); |
| 980 | } |
| 981 | |
| 982 | return mSRV; |
| 983 | } |
| 984 | |
| 985 | RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int layer) |
| 986 | { |
| 987 | if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) |
| 988 | { |
| 989 | LevelLayerKey key(mipLevel, layer); |
| 990 | if (mRenderTargets.find(key) == mRenderTargets.end()) |
| 991 | { |
| 992 | ID3D11Device *device = mRenderer->getDevice(); |
| 993 | HRESULT result; |
| 994 | |
shannonwoods@chromium.org | 30aa1a9 | 2013-05-30 00:03:13 +0000 | [diff] [blame] | 995 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 996 | srvDesc.Format = mShaderResourceFormat; |
| 997 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 998 | srvDesc.Texture2DArray.MostDetailedMip = mipLevel; |
| 999 | srvDesc.Texture2DArray.MipLevels = 1; |
| 1000 | srvDesc.Texture2DArray.FirstArraySlice = layer; |
| 1001 | srvDesc.Texture2DArray.ArraySize = 1; |
| 1002 | |
| 1003 | ID3D11ShaderResourceView *srv; |
| 1004 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 1005 | |
| 1006 | if (result == E_OUTOFMEMORY) |
| 1007 | { |
| 1008 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 1009 | } |
| 1010 | ASSERT(SUCCEEDED(result)); |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 1011 | |
| 1012 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 1013 | { |
| 1014 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 1015 | rtvDesc.Format = mRenderTargetFormat; |
| 1016 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 1017 | rtvDesc.Texture2DArray.MipSlice = mipLevel; |
| 1018 | rtvDesc.Texture2DArray.FirstArraySlice = layer; |
| 1019 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 1020 | |
| 1021 | ID3D11RenderTargetView *rtv; |
| 1022 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 1023 | |
| 1024 | if (result == E_OUTOFMEMORY) |
| 1025 | { |
| 1026 | SafeRelease(srv); |
| 1027 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 1028 | } |
| 1029 | ASSERT(SUCCEEDED(result)); |
| 1030 | |
| 1031 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 1032 | // also needs to keep a reference to the texture. |
| 1033 | mTexture->AddRef(); |
| 1034 | |
| 1035 | mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 1036 | std::max(mTextureWidth >> mipLevel, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame^] | 1037 | std::max(mTextureHeight >> mipLevel, 1U), |
| 1038 | 1); |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 1039 | } |
| 1040 | else |
| 1041 | { |
| 1042 | UNREACHABLE(); |
| 1043 | } |
| 1044 | } |
| 1045 | |
| 1046 | return mRenderTargets[key]; |
| 1047 | } |
| 1048 | else |
| 1049 | { |
| 1050 | return NULL; |
| 1051 | } |
| 1052 | } |
| 1053 | |
| 1054 | void TextureStorage11_2DArray::generateMipmap(int level) |
| 1055 | { |
shannonwoods@chromium.org | 30aa1a9 | 2013-05-30 00:03:13 +0000 | [diff] [blame] | 1056 | for (unsigned int layer = 0; layer < mTextureDepth; layer++) |
| 1057 | { |
| 1058 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level - 1, layer)); |
| 1059 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level, layer)); |
| 1060 | |
| 1061 | generateMipmapLayer(source, dest); |
| 1062 | } |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 1063 | } |
| 1064 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 1065 | } |