daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 11 | #include "libANGLE/Shader.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 12 | |
| 13 | #include <sstream> |
| 14 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 15 | #include "common/utilities.h" |
| 16 | #include "GLSLANG/ShaderLang.h" |
| 17 | #include "libANGLE/Constants.h" |
| 18 | #include "libANGLE/renderer/Renderer.h" |
| 19 | #include "libANGLE/renderer/ShaderImpl.h" |
| 20 | #include "libANGLE/ResourceManager.h" |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 25 | Shader::Data::Data(GLenum shaderType) : mShaderType(shaderType), mShaderVersion(100) |
| 26 | { |
| 27 | } |
| 28 | |
| 29 | Shader::Data::~Data() |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | Shader::Shader(ResourceManager *manager, rx::ImplFactory *implFactory, GLenum type, GLuint handle) |
| 34 | : mData(type), |
| 35 | mImplementation(implFactory->createShader(&mData)), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 36 | mHandle(handle), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 37 | mType(type), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 38 | mRefCount(0), |
| 39 | mDeleteStatus(false), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 40 | mCompiled(false), |
| 41 | mResourceManager(manager) |
Jamie Madill | e294bb8 | 2014-07-17 14:16:26 -0400 | [diff] [blame] | 42 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 43 | ASSERT(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 44 | } |
| 45 | |
| 46 | Shader::~Shader() |
| 47 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 48 | SafeDelete(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | } |
| 50 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 51 | GLuint Shader::getHandle() const |
| 52 | { |
| 53 | return mHandle; |
| 54 | } |
| 55 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 56 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 57 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 58 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 59 | |
| 60 | for (int i = 0; i < count; i++) |
| 61 | { |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 62 | if (length == nullptr || length[i] < 0) |
| 63 | { |
Jamie Madill | e7cfb3d | 2014-12-03 10:58:56 -0500 | [diff] [blame] | 64 | stream.write(string[i], strlen(string[i])); |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 65 | } |
| 66 | else |
| 67 | { |
| 68 | stream.write(string[i], length[i]); |
| 69 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | } |
| 71 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 72 | mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 73 | } |
| 74 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 75 | int Shader::getInfoLogLength() const |
| 76 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 77 | if (mData.mInfoLog.empty()) |
| 78 | { |
| 79 | return 0; |
| 80 | } |
| 81 | |
| 82 | return (static_cast<int>(mData.mInfoLog.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 83 | } |
| 84 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 85 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 86 | { |
| 87 | int index = 0; |
| 88 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 89 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 90 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 91 | index = std::min(bufSize - 1, static_cast<GLsizei>(mData.mInfoLog.length())); |
| 92 | memcpy(infoLog, mData.mInfoLog.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 93 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 94 | infoLog[index] = '\0'; |
| 95 | } |
| 96 | |
| 97 | if (length) |
| 98 | { |
| 99 | *length = index; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | int Shader::getSourceLength() const |
| 104 | { |
Cooper Partin | 4d61f7e | 2015-08-12 10:56:50 -0700 | [diff] [blame] | 105 | return mSource.empty() ? 0 : (static_cast<int>(mSource.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 106 | } |
| 107 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 108 | int Shader::getTranslatedSourceLength() const |
| 109 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 110 | if (mData.mTranslatedSource.empty()) |
| 111 | { |
| 112 | return 0; |
| 113 | } |
| 114 | |
| 115 | return (static_cast<int>(mData.mTranslatedSource.length()) + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 116 | } |
| 117 | |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 118 | void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 119 | { |
| 120 | int index = 0; |
| 121 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 122 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 123 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 124 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 125 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 126 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 127 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 128 | } |
| 129 | |
| 130 | if (length) |
| 131 | { |
| 132 | *length = index; |
| 133 | } |
| 134 | } |
| 135 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 136 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 137 | { |
| 138 | getSourceImpl(mSource, bufSize, length, buffer); |
| 139 | } |
| 140 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 141 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 142 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 143 | getSourceImpl(mData.mTranslatedSource, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 144 | } |
| 145 | |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 146 | void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const |
| 147 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 148 | std::string debugInfo(mImplementation->getDebugInfo()); |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 149 | getSourceImpl(debugInfo, bufSize, length, buffer); |
| 150 | } |
| 151 | |
Geoff Lang | 492a7e4 | 2014-11-05 13:27:06 -0500 | [diff] [blame] | 152 | void Shader::compile(Compiler *compiler) |
Jamie Madill | bf9cce2 | 2014-07-18 10:33:09 -0400 | [diff] [blame] | 153 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 154 | mData.mTranslatedSource.clear(); |
| 155 | mData.mInfoLog.clear(); |
| 156 | mData.mShaderVersion = 100; |
| 157 | mData.mVaryings.clear(); |
| 158 | mData.mUniforms.clear(); |
| 159 | mData.mInterfaceBlocks.clear(); |
| 160 | mData.mActiveAttributes.clear(); |
| 161 | mData.mActiveOutputVariables.clear(); |
| 162 | |
| 163 | mCompiled = mImplementation->compile(compiler, mSource, 0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | } |
| 165 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 166 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 167 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 168 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 169 | } |
| 170 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 171 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 172 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 173 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 174 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 175 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 176 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 177 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 178 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 179 | } |
| 180 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 181 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 182 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 183 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | } |
| 185 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 186 | bool Shader::isFlaggedForDeletion() const |
| 187 | { |
| 188 | return mDeleteStatus; |
| 189 | } |
| 190 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | void Shader::flagForDeletion() |
| 192 | { |
| 193 | mDeleteStatus = true; |
| 194 | } |
| 195 | |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 196 | int Shader::getShaderVersion() const |
| 197 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 198 | return mData.mShaderVersion; |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 199 | } |
| 200 | |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 201 | const std::vector<sh::Varying> &Shader::getVaryings() const |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 202 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 203 | return mData.getVaryings(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 204 | } |
| 205 | |
| 206 | const std::vector<sh::Uniform> &Shader::getUniforms() const |
| 207 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 208 | return mData.getUniforms(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 209 | } |
| 210 | |
| 211 | const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const |
| 212 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 213 | return mData.getInterfaceBlocks(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 214 | } |
| 215 | |
| 216 | const std::vector<sh::Attribute> &Shader::getActiveAttributes() const |
| 217 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 218 | return mData.getActiveAttributes(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 219 | } |
| 220 | |
Jamie Madill | a0a9e12 | 2015-09-02 15:54:30 -0400 | [diff] [blame] | 221 | const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 222 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 223 | return mData.getActiveOutputVariables(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 224 | } |
| 225 | |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 226 | int Shader::getSemanticIndex(const std::string &attributeName) const |
| 227 | { |
| 228 | if (!attributeName.empty()) |
| 229 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame^] | 230 | const auto &activeAttributes = mData.getActiveAttributes(); |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 231 | |
| 232 | int semanticIndex = 0; |
| 233 | for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) |
| 234 | { |
| 235 | const sh::ShaderVariable &attribute = activeAttributes[attributeIndex]; |
| 236 | |
| 237 | if (attribute.name == attributeName) |
| 238 | { |
| 239 | return semanticIndex; |
| 240 | } |
| 241 | |
| 242 | semanticIndex += gl::VariableRegisterCount(attribute.type); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | return -1; |
| 247 | } |
| 248 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 249 | } |