blob: eda0298e873417647bff76efc8b0eaeff1364537 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
Geoff Langcec35902014-04-16 10:52:36 -04003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Shader.cpp: Implements the gl::Shader class and its derived classes
9// VertexShader and FragmentShader. Implements GL shader objects and related
10// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
11
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/Shader.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include "GLSLANG/ShaderLang.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/utilities.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000016#include "libGLESv2/renderer/Renderer.h"
17#include "libGLESv2/Constants.h"
18#include "libGLESv2/ResourceManager.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace gl
21{
22void *Shader::mFragmentCompiler = NULL;
23void *Shader::mVertexCompiler = NULL;
24
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000025Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
26 : mHandle(handle), mRenderer(renderer), mResourceManager(manager)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027{
daniel@transgaming.com938009c2012-02-17 18:02:15 +000028 uncompile();
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +000029 initializeCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000031 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032 mDeleteStatus = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +000033 mShaderVersion = 100;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034}
35
36Shader::~Shader()
37{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038}
39
daniel@transgaming.com6c785212010-03-30 03:36:17 +000040GLuint Shader::getHandle() const
41{
42 return mHandle;
43}
44
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +000045void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046{
Geoff Lang536d7262013-08-26 17:04:20 -040047 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
49 for (int i = 0; i < count; i++)
50 {
Geoff Lang536d7262013-08-26 17:04:20 -040051 stream << string[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052 }
53
Geoff Lang536d7262013-08-26 17:04:20 -040054 mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055}
56
daniel@transgaming.comcba50572010-03-28 19:36:09 +000057int Shader::getInfoLogLength() const
58{
Geoff Lang536d7262013-08-26 17:04:20 -040059 return mInfoLog.empty() ? 0 : (mInfoLog.length() + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000060}
61
Geoff Lang536d7262013-08-26 17:04:20 -040062void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +000063{
64 int index = 0;
65
daniel@transgaming.com807d8c32012-04-04 15:06:04 +000066 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +000067 {
Geoff Lang536d7262013-08-26 17:04:20 -040068 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
69 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000070
daniel@transgaming.comcba50572010-03-28 19:36:09 +000071 infoLog[index] = '\0';
72 }
73
74 if (length)
75 {
76 *length = index;
77 }
78}
79
80int Shader::getSourceLength() const
81{
Geoff Lang536d7262013-08-26 17:04:20 -040082 return mSource.empty() ? 0 : (mSource.length() + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000083}
84
zmo@google.coma574f782011-10-03 21:45:23 +000085int Shader::getTranslatedSourceLength() const
86{
Geoff Lang536d7262013-08-26 17:04:20 -040087 return mHlsl.empty() ? 0 : (mHlsl.length() + 1);
zmo@google.coma574f782011-10-03 21:45:23 +000088}
89
Geoff Lang536d7262013-08-26 17:04:20 -040090void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const
daniel@transgaming.comcba50572010-03-28 19:36:09 +000091{
92 int index = 0;
93
daniel@transgaming.com807d8c32012-04-04 15:06:04 +000094 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +000095 {
Geoff Lang536d7262013-08-26 17:04:20 -040096 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
97 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000098
zmo@google.coma574f782011-10-03 21:45:23 +000099 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000100 }
101
102 if (length)
103 {
104 *length = index;
105 }
106}
107
Geoff Lang536d7262013-08-26 17:04:20 -0400108void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000109{
110 getSourceImpl(mSource, bufSize, length, buffer);
111}
112
Geoff Lang536d7262013-08-26 17:04:20 -0400113void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000114{
115 getSourceImpl(mHlsl, bufSize, length, buffer);
116}
117
Jamie Madillbf9cce22014-07-18 10:33:09 -0400118unsigned int Shader::getUniformRegister(const std::string &uniformName) const
119{
120 ASSERT(mUniformRegisterMap.count(uniformName) > 0);
121 return mUniformRegisterMap.find(uniformName)->second;
122}
123
Jamie Madilld4116ff2014-07-11 17:02:01 -0400124unsigned int Shader::getInterfaceBlockRegister(const std::string &blockName) const
125{
126 ASSERT(mInterfaceBlockRegisterMap.count(blockName) > 0);
127 return mInterfaceBlockRegisterMap.find(blockName)->second;
128}
129
Jamie Madillf2575982014-06-25 16:04:54 -0400130const std::vector<sh::Uniform> &Shader::getUniforms() const
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000131{
132 return mActiveUniforms;
133}
134
Jamie Madillf2575982014-06-25 16:04:54 -0400135const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000136{
137 return mActiveInterfaceBlocks;
138}
139
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400140std::vector<PackedVarying> &Shader::getVaryings()
Jamie Madill5f562732014-02-14 16:41:24 -0500141{
142 return mVaryings;
143}
144
Geoff Lang536d7262013-08-26 17:04:20 -0400145bool Shader::isCompiled() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000146{
Geoff Lang536d7262013-08-26 17:04:20 -0400147 return !mHlsl.empty();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000148}
149
Geoff Lang536d7262013-08-26 17:04:20 -0400150const std::string &Shader::getHLSL() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000151{
152 return mHlsl;
153}
154
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000155void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000157 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158}
159
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000160void Shader::release()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000162 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000163
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000164 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000165 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000166 mResourceManager->deleteShader(mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000167 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168}
169
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000170unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000171{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000172 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000173}
174
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000175bool Shader::isFlaggedForDeletion() const
176{
177 return mDeleteStatus;
178}
179
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000180void Shader::flagForDeletion()
181{
182 mDeleteStatus = true;
183}
184
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000185// Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler)
186void Shader::initializeCompiler()
187{
188 if (!mFragmentCompiler)
189 {
190 int result = ShInitialize();
191
192 if (result)
193 {
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000194 ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT;
195
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000196 ShBuiltInResources resources;
197 ShInitBuiltInResources(&resources);
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000198
Geoff Langc0b9ef42014-07-02 10:02:37 -0400199 // TODO(geofflang): use context's caps
200 const gl::Caps &caps = mRenderer->getRendererCaps();
201 const gl::Extensions &extensions = mRenderer->getRendererExtensions();
Geoff Langcec35902014-04-16 10:52:36 -0400202
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000203 resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
shannon.woods@transgaming.com4e482042013-01-25 21:54:18 +0000204 resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000205 resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000206 resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000207 resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000208 resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +0000209 resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
Geoff Langaae65a42014-05-26 12:43:44 -0400210 resources.MaxDrawBuffers = caps.maxDrawBuffers;
Geoff Langc0b9ef42014-07-02 10:02:37 -0400211 resources.OES_standard_derivatives = extensions.standardDerivatives;
212 resources.EXT_draw_buffers = extensions.drawBuffers;
Nicolas Capens46485082014-04-15 13:12:50 -0400213 resources.EXT_shader_texture_lod = 1;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000214 // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
shannon.woods%transgaming.com@gtempaccount.com331192d2013-04-13 03:27:57 +0000215 resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400216 resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000217 // GLSL ES 3.0 constants
218 resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors();
219 resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors();
220 resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
221 resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000222
Jamie Madill183bde52014-07-02 15:31:19 -0400223 mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
224 mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000225 }
226 }
227}
228
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000229void Shader::releaseCompiler()
230{
231 ShDestruct(mFragmentCompiler);
232 ShDestruct(mVertexCompiler);
233
234 mFragmentCompiler = NULL;
235 mVertexCompiler = NULL;
alokp@chromium.org90033b92010-05-24 15:02:43 +0000236
237 ShFinalize();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000238}
239
Jamie Madill47fdd132013-08-30 13:21:04 -0400240void Shader::parseVaryings(void *compiler)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000241{
Geoff Lang536d7262013-08-26 17:04:20 -0400242 if (!mHlsl.empty())
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000243 {
Jamie Madillf2575982014-06-25 16:04:54 -0400244 std::vector<sh::Varying> *activeVaryings;
Jamie Madill47fdd132013-08-30 13:21:04 -0400245 ShGetInfoPointer(compiler, SH_ACTIVE_VARYINGS_ARRAY, reinterpret_cast<void**>(&activeVaryings));
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400246
247 for (size_t varyingIndex = 0; varyingIndex < activeVaryings->size(); varyingIndex++)
248 {
249 mVaryings.push_back(PackedVarying((*activeVaryings)[varyingIndex]));
250 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000251
Geoff Lang536d7262013-08-26 17:04:20 -0400252 mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
253 mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
254 mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos;
255 mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
256 mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
257 mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos;
258 mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
259 mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
260 mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
Jamie Madill3c9eeb92013-11-04 11:09:26 -0500261 mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
Nicolas Capens655fe362014-04-11 13:12:34 -0400262 mUsesNestedBreak = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000263 }
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000264}
265
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000266void Shader::resetVaryingsRegisterAssignment()
267{
Jamie Madillce79dda2013-08-30 13:21:06 -0400268 for (unsigned int varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++)
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000269 {
Jamie Madill139b9092013-08-30 13:21:06 -0400270 mVaryings[varyingIndex].resetRegisterAssignment();
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000271 }
272}
273
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000274// initialize/clean up previous state
275void Shader::uncompile()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000276{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000277 // set by compileToHLSL
Geoff Lang536d7262013-08-26 17:04:20 -0400278 mHlsl.clear();
279 mInfoLog.clear();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000280
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000281 // set by parseVaryings
282 mVaryings.clear();
283
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000284 mUsesMultipleRenderTargets = false;
285 mUsesFragColor = false;
286 mUsesFragData = false;
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000287 mUsesFragCoord = false;
288 mUsesFrontFacing = false;
289 mUsesPointSize = false;
290 mUsesPointCoord = false;
shannonwoods@chromium.org03299882013-05-30 00:05:26 +0000291 mUsesDepthRange = false;
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400292 mUsesFragDepth = false;
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000293 mShaderVersion = 100;
Jamie Madill3c9eeb92013-11-04 11:09:26 -0500294 mUsesDiscardRewriting = false;
Nicolas Capens655fe362014-04-11 13:12:34 -0400295 mUsesNestedBreak = false;
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000296
297 mActiveUniforms.clear();
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +0000298 mActiveInterfaceBlocks.clear();
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000299}
300
301void Shader::compileToHLSL(void *compiler)
302{
daniel@transgaming.com0725e7d2012-02-17 18:02:20 +0000303 // ensure the compiler is loaded
304 initializeCompiler();
305
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000306 int compileOptions = SH_OBJECT_CODE;
307 std::string sourcePath;
308 if (perfActive())
309 {
310 sourcePath = getTempPath();
Geoff Lang536d7262013-08-26 17:04:20 -0400311 writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000312 compileOptions |= SH_LINE_DIRECTIVES;
313 }
314
315 int result;
316 if (sourcePath.empty())
317 {
Geoff Lang536d7262013-08-26 17:04:20 -0400318 const char* sourceStrings[] =
319 {
320 mSource.c_str(),
321 };
322
323 result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000324 }
325 else
326 {
Geoff Lang536d7262013-08-26 17:04:20 -0400327 const char* sourceStrings[] =
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000328 {
329 sourcePath.c_str(),
Geoff Lang536d7262013-08-26 17:04:20 -0400330 mSource.c_str(),
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000331 };
332
Geoff Lang536d7262013-08-26 17:04:20 -0400333 result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000334 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000335
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000336 size_t shaderVersion = 100;
337 ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
338
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000339 mShaderVersion = static_cast<int>(shaderVersion);
340
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000341 if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
342 {
Geoff Lang536d7262013-08-26 17:04:20 -0400343 mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
344 TRACE("\n%s", mInfoLog.c_str());
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000345 }
346 else if (result)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347 {
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000348 size_t objCodeLen = 0;
alokp@chromium.org7beea402010-09-15 21:18:34 +0000349 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
Geoff Lang536d7262013-08-26 17:04:20 -0400350
351 char* outputHLSL = new char[objCodeLen];
352 ShGetObjectCode(compiler, outputHLSL);
Geoff Lang7f6562b2013-08-28 09:37:27 -0400353
354#ifdef _DEBUG
355 std::ostringstream hlslStream;
356 hlslStream << "// GLSL\n";
357 hlslStream << "//\n";
358
359 size_t curPos = 0;
360 while (curPos != std::string::npos)
361 {
362 size_t nextLine = mSource.find("\n", curPos);
363 size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
364
365 hlslStream << "// " << mSource.substr(curPos, len);
366
367 curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
368 }
369 hlslStream << "\n\n";
370 hlslStream << outputHLSL;
371 mHlsl = hlslStream.str();
372#else
Geoff Lang536d7262013-08-26 17:04:20 -0400373 mHlsl = outputHLSL;
Geoff Lang7f6562b2013-08-28 09:37:27 -0400374#endif
375
Geoff Lang536d7262013-08-26 17:04:20 -0400376 delete[] outputHLSL;
daniel@transgaming.comc5c9e3c2012-12-20 21:12:32 +0000377
378 void *activeUniforms;
379 ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
Jamie Madillf2575982014-06-25 16:04:54 -0400380 mActiveUniforms = *(std::vector<sh::Uniform>*)activeUniforms;
shannonwoods@chromium.org3f68bf02013-05-30 00:12:43 +0000381
Jamie Madillbf9cce22014-07-18 10:33:09 -0400382 for (size_t uniformIndex = 0; uniformIndex < mActiveUniforms.size(); uniformIndex++)
383 {
384 const sh::Uniform &uniform = mActiveUniforms[uniformIndex];
385
386 unsigned int index = -1;
387 bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index);
388 UNUSED_ASSERTION_VARIABLE(result);
389 ASSERT(result);
390
391 mUniformRegisterMap[uniform.name] = index;
392 }
393
shannonwoods@chromium.org3f68bf02013-05-30 00:12:43 +0000394 void *activeInterfaceBlocks;
395 ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks);
Jamie Madillf2575982014-06-25 16:04:54 -0400396 mActiveInterfaceBlocks = *(std::vector<sh::InterfaceBlock>*)activeInterfaceBlocks;
Jamie Madilld4116ff2014-07-11 17:02:01 -0400397
398 for (size_t blockIndex = 0; blockIndex < mActiveInterfaceBlocks.size(); blockIndex++)
399 {
400 const sh::InterfaceBlock &interfaceBlock = mActiveInterfaceBlocks[blockIndex];
401
402 unsigned int index = -1;
403 bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name.c_str(), &index);
404 UNUSED_ASSERTION_VARIABLE(result);
405 ASSERT(result);
406
407 mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
408 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000409 }
410 else
411 {
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000412 size_t infoLogLen = 0;
alokp@chromium.org7beea402010-09-15 21:18:34 +0000413 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000414
Geoff Lang536d7262013-08-26 17:04:20 -0400415 char* infoLog = new char[infoLogLen];
416 ShGetInfoLog(compiler, infoLog);
417 mInfoLog = infoLog;
418
419 TRACE("\n%s", mInfoLog.c_str());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000420 }
421}
422
Jamie Madill5f562732014-02-14 16:41:24 -0500423rx::D3DWorkaroundType Shader::getD3DWorkarounds() const
424{
425 if (mUsesDiscardRewriting)
426 {
Nicolas Capens655fe362014-04-11 13:12:34 -0400427 // ANGLE issue 486:
428 // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
429 return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION;
430 }
431
432 if (mUsesNestedBreak)
433 {
434 // ANGLE issue 603:
435 // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
436 // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
437 return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
Jamie Madill5f562732014-02-14 16:41:24 -0500438 }
439
440 return rx::ANGLE_D3D_WORKAROUND_NONE;
441}
442
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000443// true if varying x has a higher priority in packing than y
Jamie Madillff0d2ba2014-05-14 13:49:10 -0400444bool Shader::compareVarying(const PackedVarying &x, const PackedVarying &y)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000445{
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400446 if (x.type == y.type)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000447 {
Jamie Madill139b9092013-08-30 13:21:06 -0400448 return x.arraySize > y.arraySize;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000449 }
450
Jamie Madill28167c62013-08-30 13:21:10 -0400451 // Special case for handling structs: we sort these to the end of the list
452 if (x.type == GL_STRUCT_ANGLEX)
453 {
454 return false;
455 }
456
Jamie Madill865d1452014-07-02 15:31:20 -0400457 if (y.type == GL_STRUCT_ANGLEX)
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400458 {
Jamie Madill865d1452014-07-02 15:31:20 -0400459 return true;
Jamie Madillbcb6a1e2013-08-30 13:21:03 -0400460 }
shannonwoods@chromium.org4f35fdf2013-05-30 00:18:40 +0000461
Jamie Madill865d1452014-07-02 15:31:20 -0400462 return gl::VariableSortOrder(x.type) <= gl::VariableSortOrder(y.type);
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000463}
464
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000465int Shader::getShaderVersion() const
466{
467 return mShaderVersion;
468}
469
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000470VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
471 : Shader(manager, renderer, handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000472{
473}
474
475VertexShader::~VertexShader()
476{
477}
478
Jamie Madilld4116ff2014-07-11 17:02:01 -0400479GLenum VertexShader::getType() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000480{
481 return GL_VERTEX_SHADER;
482}
483
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000484void VertexShader::uncompile()
485{
486 Shader::uncompile();
487
488 // set by ParseAttributes
Jamie Madilldefb6742013-06-20 11:55:51 -0400489 mActiveAttributes.clear();
daniel@transgaming.come3e826d2012-11-28 19:42:35 +0000490}
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000491
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000492void VertexShader::compile()
493{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000494 uncompile();
495
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000496 compileToHLSL(mVertexCompiler);
497 parseAttributes();
Jamie Madill47fdd132013-08-30 13:21:04 -0400498 parseVaryings(mVertexCompiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000499}
500
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000501int VertexShader::getSemanticIndex(const std::string &attributeName)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000502{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000503 if (!attributeName.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000504 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000505 int semanticIndex = 0;
Jamie Madilldefb6742013-06-20 11:55:51 -0400506 for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507 {
Jamie Madillf2575982014-06-25 16:04:54 -0400508 const sh::ShaderVariable &attribute = mActiveAttributes[attributeIndex];
Jamie Madilldefb6742013-06-20 11:55:51 -0400509
510 if (attribute.name == attributeName)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000512 return semanticIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000513 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000514
Jamie Madillf2575982014-06-25 16:04:54 -0400515 semanticIndex += VariableRegisterCount(attribute.type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000516 }
517 }
518
519 return -1;
520}
521
522void VertexShader::parseAttributes()
523{
Geoff Lang536d7262013-08-26 17:04:20 -0400524 const std::string &hlsl = getHLSL();
525 if (!hlsl.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000526 {
Jamie Madilldefb6742013-06-20 11:55:51 -0400527 void *activeAttributes;
528 ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes);
Jamie Madillf2575982014-06-25 16:04:54 -0400529 mActiveAttributes = *(std::vector<sh::Attribute>*)activeAttributes;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000530 }
531}
532
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +0000533FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
534 : Shader(manager, renderer, handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535{
536}
537
538FragmentShader::~FragmentShader()
539{
540}
541
Jamie Madilld4116ff2014-07-11 17:02:01 -0400542GLenum FragmentShader::getType() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543{
544 return GL_FRAGMENT_SHADER;
545}
546
547void FragmentShader::compile()
548{
daniel@transgaming.com938009c2012-02-17 18:02:15 +0000549 uncompile();
550
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000551 compileToHLSL(mFragmentCompiler);
Jamie Madill47fdd132013-08-30 13:21:04 -0400552 parseVaryings(mFragmentCompiler);
Jamie Madillce79dda2013-08-30 13:21:06 -0400553 std::sort(mVaryings.begin(), mVaryings.end(), compareVarying);
Jamie Madill46131a32013-06-20 11:55:50 -0400554
Geoff Lang536d7262013-08-26 17:04:20 -0400555 const std::string &hlsl = getHLSL();
556 if (!hlsl.empty())
Jamie Madill46131a32013-06-20 11:55:50 -0400557 {
558 void *activeOutputVariables;
559 ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables);
Jamie Madillf2575982014-06-25 16:04:54 -0400560 mActiveOutputVariables = *(std::vector<sh::Attribute>*)activeOutputVariables;
Jamie Madill46131a32013-06-20 11:55:50 -0400561 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000562}
Jamie Madill46131a32013-06-20 11:55:50 -0400563
564void FragmentShader::uncompile()
565{
566 Shader::uncompile();
567
568 mActiveOutputVariables.clear();
569}
570
Jamie Madillf2575982014-06-25 16:04:54 -0400571const std::vector<sh::Attribute> &FragmentShader::getOutputVariables() const
Jamie Madill46131a32013-06-20 11:55:50 -0400572{
573 return mActiveOutputVariables;
574}
575
Jamie Madill68fe74a2014-05-27 12:56:01 -0400576ShShaderOutput Shader::getCompilerOutputType(GLenum shader)
577{
578 void *compiler = NULL;
579
580 switch (shader)
581 {
582 case GL_VERTEX_SHADER: compiler = mVertexCompiler; break;
583 case GL_FRAGMENT_SHADER: compiler = mFragmentCompiler; break;
584 default: UNREACHABLE(); return SH_HLSL9_OUTPUT;
585 }
586
587 size_t outputType = 0;
588 ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType);
589
590 return static_cast<ShShaderOutput>(outputType);
591}
592
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000593}