daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 13 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 15 | #include "GLSLANG/Shaderlang.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
| 30 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 31 | if (!mFragmentCompiler) |
| 32 | { |
| 33 | int result = ShInitialize(); |
| 34 | |
| 35 | if (result) |
| 36 | { |
alokp@chromium.org | 4888ceb | 2010-10-01 21:13:12 +0000 | [diff] [blame] | 37 | ShBuiltInResources resources; |
| 38 | ShInitBuiltInResources(&resources); |
zmo@google.com | 5601ea0 | 2011-06-10 18:23:25 +0000 | [diff] [blame] | 39 | Context *context = getContext(); |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 40 | |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 41 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 42 | resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 43 | resources.MaxVaryingVectors = context->getMaximumVaryingVectors(); |
daniel@transgaming.com | af29cac | 2011-05-11 15:36:31 +0000 | [diff] [blame] | 44 | resources.MaxVertexTextureImageUnits = context->getMaximumVertexTextureImageUnits(); |
| 45 | resources.MaxCombinedTextureImageUnits = context->getMaximumCombinedTextureImageUnits(); |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 46 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
daniel@transgaming.com | 458da14 | 2010-11-28 02:03:02 +0000 | [diff] [blame] | 47 | resources.MaxFragmentUniformVectors = context->getMaximumFragmentUniformVectors(); |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame] | 48 | resources.MaxDrawBuffers = MAX_DRAW_BUFFERS; |
alokp@chromium.org | d303ef9 | 2010-09-09 17:30:15 +0000 | [diff] [blame] | 49 | resources.OES_standard_derivatives = 1; |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 50 | |
zmo@google.com | 5601ea0 | 2011-06-10 18:23:25 +0000 | [diff] [blame] | 51 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources); |
| 52 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, SH_HLSL_OUTPUT, &resources); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | } |
| 54 | } |
| 55 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 56 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 57 | mDeleteStatus = false; |
| 58 | } |
| 59 | |
| 60 | Shader::~Shader() |
| 61 | { |
| 62 | delete[] mSource; |
| 63 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 64 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | } |
| 66 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 67 | GLuint Shader::getHandle() const |
| 68 | { |
| 69 | return mHandle; |
| 70 | } |
| 71 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 72 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 73 | { |
| 74 | delete[] mSource; |
| 75 | int totalLength = 0; |
| 76 | |
| 77 | for (int i = 0; i < count; i++) |
| 78 | { |
| 79 | if (length && length[i] >= 0) |
| 80 | { |
| 81 | totalLength += length[i]; |
| 82 | } |
| 83 | else |
| 84 | { |
| 85 | totalLength += (int)strlen(string[i]); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | mSource = new char[totalLength + 1]; |
| 90 | char *code = mSource; |
| 91 | |
| 92 | for (int i = 0; i < count; i++) |
| 93 | { |
| 94 | int stringLength; |
| 95 | |
| 96 | if (length && length[i] >= 0) |
| 97 | { |
| 98 | stringLength = length[i]; |
| 99 | } |
| 100 | else |
| 101 | { |
| 102 | stringLength = (int)strlen(string[i]); |
| 103 | } |
| 104 | |
| 105 | strncpy(code, string[i], stringLength); |
| 106 | code += stringLength; |
| 107 | } |
| 108 | |
| 109 | mSource[totalLength] = '\0'; |
| 110 | } |
| 111 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 112 | int Shader::getInfoLogLength() const |
| 113 | { |
| 114 | if (!mInfoLog) |
| 115 | { |
| 116 | return 0; |
| 117 | } |
| 118 | else |
| 119 | { |
| 120 | return strlen(mInfoLog) + 1; |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 125 | { |
| 126 | int index = 0; |
| 127 | |
| 128 | if (mInfoLog) |
| 129 | { |
| 130 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 131 | { |
| 132 | infoLog[index] = mInfoLog[index]; |
| 133 | index++; |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | if (bufSize) |
| 138 | { |
| 139 | infoLog[index] = '\0'; |
| 140 | } |
| 141 | |
| 142 | if (length) |
| 143 | { |
| 144 | *length = index; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | int Shader::getSourceLength() const |
| 149 | { |
| 150 | if (!mSource) |
| 151 | { |
| 152 | return 0; |
| 153 | } |
| 154 | else |
| 155 | { |
| 156 | return strlen(mSource) + 1; |
| 157 | } |
| 158 | } |
| 159 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame^] | 160 | int Shader::getTranslatedSourceLength() const |
| 161 | { |
| 162 | if (!mHlsl) |
| 163 | { |
| 164 | return 0; |
| 165 | } |
| 166 | else |
| 167 | { |
| 168 | return strlen(mHlsl) + 1; |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 173 | { |
| 174 | int index = 0; |
| 175 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame^] | 176 | if (source) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 177 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame^] | 178 | while (index < bufSize - 1 && index < (int)strlen(source)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 179 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame^] | 180 | buffer[index] = source[index]; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 181 | index++; |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | if (bufSize) |
| 186 | { |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame^] | 187 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 188 | } |
| 189 | |
| 190 | if (length) |
| 191 | { |
| 192 | *length = index; |
| 193 | } |
| 194 | } |
| 195 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame^] | 196 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 197 | { |
| 198 | getSourceImpl(mSource, bufSize, length, buffer); |
| 199 | } |
| 200 | |
| 201 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 202 | { |
| 203 | getSourceImpl(mHlsl, bufSize, length, buffer); |
| 204 | } |
| 205 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 206 | bool Shader::isCompiled() |
| 207 | { |
| 208 | return mHlsl != NULL; |
| 209 | } |
| 210 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 211 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 212 | { |
| 213 | return mHlsl; |
| 214 | } |
| 215 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 216 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 217 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 218 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 219 | } |
| 220 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 221 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 223 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 224 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 225 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 226 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 227 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 228 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | } |
| 230 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 231 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 232 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 233 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 234 | } |
| 235 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 236 | bool Shader::isFlaggedForDeletion() const |
| 237 | { |
| 238 | return mDeleteStatus; |
| 239 | } |
| 240 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 241 | void Shader::flagForDeletion() |
| 242 | { |
| 243 | mDeleteStatus = true; |
| 244 | } |
| 245 | |
| 246 | void Shader::releaseCompiler() |
| 247 | { |
| 248 | ShDestruct(mFragmentCompiler); |
| 249 | ShDestruct(mVertexCompiler); |
| 250 | |
| 251 | mFragmentCompiler = NULL; |
| 252 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 253 | |
| 254 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 255 | } |
| 256 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 257 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 258 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 259 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 260 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 261 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 262 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 263 | while(true) |
| 264 | { |
| 265 | char varyingType[256]; |
| 266 | char varyingName[256]; |
| 267 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 268 | int matches = sscanf(input, "static %255s %255s", varyingType, varyingName); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 269 | |
| 270 | if (matches != 2) |
| 271 | { |
| 272 | break; |
| 273 | } |
| 274 | |
| 275 | char *array = strstr(varyingName, "["); |
| 276 | int size = 1; |
| 277 | |
| 278 | if (array) |
| 279 | { |
| 280 | size = atoi(array + 1); |
| 281 | *array = '\0'; |
| 282 | } |
| 283 | |
| 284 | varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); |
| 285 | |
| 286 | input = strstr(input, ";") + 2; |
| 287 | } |
| 288 | |
| 289 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 290 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 291 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 292 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 293 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 294 | } |
| 295 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 296 | void Shader::compileToHLSL(void *compiler) |
| 297 | { |
| 298 | if (isCompiled() || !mSource) |
| 299 | { |
| 300 | return; |
| 301 | } |
| 302 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 303 | delete[] mInfoLog; |
| 304 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 305 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 306 | int compileOptions = SH_OBJECT_CODE; |
| 307 | std::string sourcePath; |
| 308 | if (perfActive()) |
| 309 | { |
| 310 | sourcePath = getTempPath(); |
| 311 | writeFile(sourcePath.c_str(), mSource, strlen(mSource)); |
| 312 | compileOptions |= SH_LINE_DIRECTIVES; |
| 313 | } |
| 314 | |
| 315 | int result; |
| 316 | if (sourcePath.empty()) |
| 317 | { |
| 318 | result = ShCompile(compiler, &mSource, 1, compileOptions); |
| 319 | } |
| 320 | else |
| 321 | { |
| 322 | const char* sourceStrings[2] = |
| 323 | { |
| 324 | sourcePath.c_str(), |
| 325 | mSource |
| 326 | }; |
| 327 | |
| 328 | result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH); |
| 329 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 330 | |
| 331 | if (result) |
| 332 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 333 | int objCodeLen = 0; |
| 334 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 335 | mHlsl = new char[objCodeLen]; |
| 336 | ShGetObjectCode(compiler, mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 337 | } |
| 338 | else |
| 339 | { |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 340 | int infoLogLen = 0; |
| 341 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 342 | mInfoLog = new char[infoLogLen]; |
| 343 | ShGetInfoLog(compiler, mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 344 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 345 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 346 | } |
| 347 | } |
| 348 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 349 | GLenum Shader::parseType(const std::string &type) |
| 350 | { |
| 351 | if (type == "float") |
| 352 | { |
| 353 | return GL_FLOAT; |
| 354 | } |
| 355 | else if (type == "float2") |
| 356 | { |
| 357 | return GL_FLOAT_VEC2; |
| 358 | } |
| 359 | else if (type == "float3") |
| 360 | { |
| 361 | return GL_FLOAT_VEC3; |
| 362 | } |
| 363 | else if (type == "float4") |
| 364 | { |
| 365 | return GL_FLOAT_VEC4; |
| 366 | } |
| 367 | else if (type == "float2x2") |
| 368 | { |
| 369 | return GL_FLOAT_MAT2; |
| 370 | } |
| 371 | else if (type == "float3x3") |
| 372 | { |
| 373 | return GL_FLOAT_MAT3; |
| 374 | } |
| 375 | else if (type == "float4x4") |
| 376 | { |
| 377 | return GL_FLOAT_MAT4; |
| 378 | } |
| 379 | else UNREACHABLE(); |
| 380 | |
| 381 | return GL_NONE; |
| 382 | } |
| 383 | |
| 384 | // true if varying x has a higher priority in packing than y |
| 385 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 386 | { |
| 387 | if(x.type == y.type) |
| 388 | { |
| 389 | return x.size > y.size; |
| 390 | } |
| 391 | |
| 392 | switch (x.type) |
| 393 | { |
| 394 | case GL_FLOAT_MAT4: return true; |
| 395 | case GL_FLOAT_MAT2: |
| 396 | switch(y.type) |
| 397 | { |
| 398 | case GL_FLOAT_MAT4: return false; |
| 399 | case GL_FLOAT_MAT2: return true; |
| 400 | case GL_FLOAT_VEC4: return true; |
| 401 | case GL_FLOAT_MAT3: return true; |
| 402 | case GL_FLOAT_VEC3: return true; |
| 403 | case GL_FLOAT_VEC2: return true; |
| 404 | case GL_FLOAT: return true; |
| 405 | default: UNREACHABLE(); |
| 406 | } |
| 407 | break; |
| 408 | case GL_FLOAT_VEC4: |
| 409 | switch(y.type) |
| 410 | { |
| 411 | case GL_FLOAT_MAT4: return false; |
| 412 | case GL_FLOAT_MAT2: return false; |
| 413 | case GL_FLOAT_VEC4: return true; |
| 414 | case GL_FLOAT_MAT3: return true; |
| 415 | case GL_FLOAT_VEC3: return true; |
| 416 | case GL_FLOAT_VEC2: return true; |
| 417 | case GL_FLOAT: return true; |
| 418 | default: UNREACHABLE(); |
| 419 | } |
| 420 | break; |
| 421 | case GL_FLOAT_MAT3: |
| 422 | switch(y.type) |
| 423 | { |
| 424 | case GL_FLOAT_MAT4: return false; |
| 425 | case GL_FLOAT_MAT2: return false; |
| 426 | case GL_FLOAT_VEC4: return false; |
| 427 | case GL_FLOAT_MAT3: return true; |
| 428 | case GL_FLOAT_VEC3: return true; |
| 429 | case GL_FLOAT_VEC2: return true; |
| 430 | case GL_FLOAT: return true; |
| 431 | default: UNREACHABLE(); |
| 432 | } |
| 433 | break; |
| 434 | case GL_FLOAT_VEC3: |
| 435 | switch(y.type) |
| 436 | { |
| 437 | case GL_FLOAT_MAT4: return false; |
| 438 | case GL_FLOAT_MAT2: return false; |
| 439 | case GL_FLOAT_VEC4: return false; |
| 440 | case GL_FLOAT_MAT3: return false; |
| 441 | case GL_FLOAT_VEC3: return true; |
| 442 | case GL_FLOAT_VEC2: return true; |
| 443 | case GL_FLOAT: return true; |
| 444 | default: UNREACHABLE(); |
| 445 | } |
| 446 | break; |
| 447 | case GL_FLOAT_VEC2: |
| 448 | switch(y.type) |
| 449 | { |
| 450 | case GL_FLOAT_MAT4: return false; |
| 451 | case GL_FLOAT_MAT2: return false; |
| 452 | case GL_FLOAT_VEC4: return false; |
| 453 | case GL_FLOAT_MAT3: return false; |
| 454 | case GL_FLOAT_VEC3: return false; |
| 455 | case GL_FLOAT_VEC2: return true; |
| 456 | case GL_FLOAT: return true; |
| 457 | default: UNREACHABLE(); |
| 458 | } |
| 459 | break; |
| 460 | case GL_FLOAT: return false; |
| 461 | default: UNREACHABLE(); |
| 462 | } |
| 463 | |
| 464 | return false; |
| 465 | } |
| 466 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 467 | VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 468 | { |
| 469 | } |
| 470 | |
| 471 | VertexShader::~VertexShader() |
| 472 | { |
| 473 | } |
| 474 | |
| 475 | GLenum VertexShader::getType() |
| 476 | { |
| 477 | return GL_VERTEX_SHADER; |
| 478 | } |
| 479 | |
| 480 | void VertexShader::compile() |
| 481 | { |
| 482 | compileToHLSL(mVertexCompiler); |
| 483 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 484 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 485 | } |
| 486 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 487 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 488 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 489 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 490 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 491 | int semanticIndex = 0; |
| 492 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 493 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 494 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 495 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 496 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 497 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 498 | |
| 499 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 500 | } |
| 501 | } |
| 502 | |
| 503 | return -1; |
| 504 | } |
| 505 | |
| 506 | void VertexShader::parseAttributes() |
| 507 | { |
| 508 | if (mHlsl) |
| 509 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 510 | const char *input = strstr(mHlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 511 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 512 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 513 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 514 | char attributeType[256]; |
| 515 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 516 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 517 | int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 518 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 519 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 520 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 521 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 522 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 523 | |
| 524 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 525 | |
| 526 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 527 | } |
| 528 | } |
| 529 | } |
| 530 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 531 | FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 532 | { |
| 533 | } |
| 534 | |
| 535 | FragmentShader::~FragmentShader() |
| 536 | { |
| 537 | } |
| 538 | |
| 539 | GLenum FragmentShader::getType() |
| 540 | { |
| 541 | return GL_FRAGMENT_SHADER; |
| 542 | } |
| 543 | |
| 544 | void FragmentShader::compile() |
| 545 | { |
| 546 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 547 | parseVaryings(); |
| 548 | varyings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 549 | } |
| 550 | } |