daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 4f67730 | 2012-06-19 15:29:51 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 11 | #include <limits> |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 12 | #include <stdio.h> |
| 13 | #include <windows.h> |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 15 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
| 22 | |
daniel@transgaming.com | edc3150 | 2011-11-12 03:14:56 +0000 | [diff] [blame] | 23 | // This is how much data the application expects for a uniform |
| 24 | int UniformExternalComponentCount(GLenum type) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 25 | { |
| 26 | switch (type) |
| 27 | { |
| 28 | case GL_BOOL: |
| 29 | case GL_FLOAT: |
| 30 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 31 | case GL_SAMPLER_2D: |
| 32 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 33 | return 1; |
| 34 | case GL_BOOL_VEC2: |
| 35 | case GL_FLOAT_VEC2: |
| 36 | case GL_INT_VEC2: |
| 37 | return 2; |
| 38 | case GL_INT_VEC3: |
| 39 | case GL_FLOAT_VEC3: |
| 40 | case GL_BOOL_VEC3: |
| 41 | return 3; |
| 42 | case GL_BOOL_VEC4: |
| 43 | case GL_FLOAT_VEC4: |
| 44 | case GL_INT_VEC4: |
| 45 | case GL_FLOAT_MAT2: |
| 46 | return 4; |
| 47 | case GL_FLOAT_MAT3: |
| 48 | return 9; |
| 49 | case GL_FLOAT_MAT4: |
| 50 | return 16; |
| 51 | default: |
| 52 | UNREACHABLE(); |
| 53 | } |
| 54 | |
| 55 | return 0; |
| 56 | } |
| 57 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 58 | // This is how much data we actually store for a uniform |
| 59 | int UniformInternalComponentCount(GLenum type) |
| 60 | { |
| 61 | switch (type) |
| 62 | { |
| 63 | case GL_BOOL: |
| 64 | case GL_INT: |
| 65 | case GL_SAMPLER_2D: |
| 66 | case GL_SAMPLER_CUBE: |
| 67 | return 1; |
| 68 | case GL_BOOL_VEC2: |
| 69 | case GL_INT_VEC2: |
| 70 | return 2; |
| 71 | case GL_INT_VEC3: |
| 72 | case GL_BOOL_VEC3: |
| 73 | return 3; |
| 74 | case GL_FLOAT: |
| 75 | case GL_FLOAT_VEC2: |
| 76 | case GL_FLOAT_VEC3: |
| 77 | case GL_BOOL_VEC4: |
| 78 | case GL_FLOAT_VEC4: |
| 79 | case GL_INT_VEC4: |
| 80 | return 4; |
| 81 | case GL_FLOAT_MAT2: |
| 82 | return 8; |
| 83 | case GL_FLOAT_MAT3: |
| 84 | return 12; |
| 85 | case GL_FLOAT_MAT4: |
| 86 | return 16; |
| 87 | default: |
| 88 | UNREACHABLE(); |
| 89 | } |
| 90 | |
| 91 | return 0; |
| 92 | } |
| 93 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 94 | GLenum UniformComponentType(GLenum type) |
| 95 | { |
| 96 | switch(type) |
| 97 | { |
| 98 | case GL_BOOL: |
| 99 | case GL_BOOL_VEC2: |
| 100 | case GL_BOOL_VEC3: |
| 101 | case GL_BOOL_VEC4: |
| 102 | return GL_BOOL; |
| 103 | case GL_FLOAT: |
| 104 | case GL_FLOAT_VEC2: |
| 105 | case GL_FLOAT_VEC3: |
| 106 | case GL_FLOAT_VEC4: |
| 107 | case GL_FLOAT_MAT2: |
| 108 | case GL_FLOAT_MAT3: |
| 109 | case GL_FLOAT_MAT4: |
| 110 | return GL_FLOAT; |
| 111 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 112 | case GL_SAMPLER_2D: |
| 113 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 114 | case GL_INT_VEC2: |
| 115 | case GL_INT_VEC3: |
| 116 | case GL_INT_VEC4: |
| 117 | return GL_INT; |
| 118 | default: |
| 119 | UNREACHABLE(); |
| 120 | } |
| 121 | |
| 122 | return GL_NONE; |
| 123 | } |
| 124 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 125 | size_t UniformComponentSize(GLenum type) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 126 | { |
| 127 | switch(type) |
| 128 | { |
daniel@transgaming.com | 4bf6fd0 | 2011-11-12 03:18:16 +0000 | [diff] [blame] | 129 | case GL_BOOL: return sizeof(GLint); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 130 | case GL_FLOAT: return sizeof(GLfloat); |
| 131 | case GL_INT: return sizeof(GLint); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 132 | default: UNREACHABLE(); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 133 | } |
| 134 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 135 | return 0; |
| 136 | } |
| 137 | |
daniel@transgaming.com | e918ea2 | 2011-11-12 03:15:28 +0000 | [diff] [blame] | 138 | size_t UniformInternalSize(GLenum type) |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 139 | { |
| 140 | return UniformComponentSize(UniformComponentType(type)) * UniformInternalComponentCount(type); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 141 | } |
| 142 | |
daniel@transgaming.com | 47c6005 | 2011-11-12 03:17:50 +0000 | [diff] [blame] | 143 | size_t UniformExternalSize(GLenum type) |
| 144 | { |
| 145 | return UniformComponentSize(UniformComponentType(type)) * UniformExternalComponentCount(type); |
| 146 | } |
| 147 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 148 | int VariableRowCount(GLenum type) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 149 | { |
| 150 | switch (type) |
| 151 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 152 | case GL_NONE: |
| 153 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 154 | case GL_BOOL: |
| 155 | case GL_FLOAT: |
| 156 | case GL_INT: |
| 157 | case GL_BOOL_VEC2: |
| 158 | case GL_FLOAT_VEC2: |
| 159 | case GL_INT_VEC2: |
| 160 | case GL_INT_VEC3: |
| 161 | case GL_FLOAT_VEC3: |
| 162 | case GL_BOOL_VEC3: |
| 163 | case GL_BOOL_VEC4: |
| 164 | case GL_FLOAT_VEC4: |
| 165 | case GL_INT_VEC4: |
| 166 | return 1; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 167 | case GL_FLOAT_MAT2: |
| 168 | return 2; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 169 | case GL_FLOAT_MAT3: |
| 170 | return 3; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 171 | case GL_FLOAT_MAT4: |
| 172 | return 4; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 173 | default: |
| 174 | UNREACHABLE(); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 175 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 176 | |
| 177 | return 0; |
| 178 | } |
| 179 | |
| 180 | int VariableColumnCount(GLenum type) |
| 181 | { |
| 182 | switch (type) |
| 183 | { |
| 184 | case GL_NONE: |
| 185 | return 0; |
| 186 | case GL_BOOL: |
| 187 | case GL_FLOAT: |
| 188 | case GL_INT: |
| 189 | return 1; |
| 190 | case GL_BOOL_VEC2: |
| 191 | case GL_FLOAT_VEC2: |
| 192 | case GL_INT_VEC2: |
| 193 | case GL_FLOAT_MAT2: |
| 194 | return 2; |
| 195 | case GL_INT_VEC3: |
| 196 | case GL_FLOAT_VEC3: |
| 197 | case GL_BOOL_VEC3: |
| 198 | case GL_FLOAT_MAT3: |
| 199 | return 3; |
| 200 | case GL_BOOL_VEC4: |
| 201 | case GL_FLOAT_VEC4: |
| 202 | case GL_INT_VEC4: |
| 203 | case GL_FLOAT_MAT4: |
| 204 | return 4; |
| 205 | default: |
| 206 | UNREACHABLE(); |
| 207 | } |
| 208 | |
| 209 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 210 | } |
| 211 | |
| 212 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 213 | { |
| 214 | ASSERT(allocationSize <= bitsSize); |
| 215 | |
| 216 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 217 | |
| 218 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 219 | { |
| 220 | if ((*bits & mask) == 0) |
| 221 | { |
| 222 | *bits |= mask; |
| 223 | return i; |
| 224 | } |
| 225 | |
| 226 | mask <<= 1; |
| 227 | } |
| 228 | |
| 229 | return -1; |
| 230 | } |
| 231 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 232 | GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment) |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 233 | { |
| 234 | ASSERT(alignment > 0 && isPow2(alignment)); |
| 235 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 236 | GLsizei rawPitch = ComputePixelSize(internalformat) * width; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 237 | return (rawPitch + alignment - 1) & ~(alignment - 1); |
| 238 | } |
| 239 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 240 | GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 241 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 242 | return ComputeCompressedSize(width, 1, internalformat); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 243 | } |
| 244 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 245 | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 246 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 247 | switch (internalformat) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 248 | { |
| 249 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 250 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
daniel@transgaming.com | 4bb04be | 2012-10-17 18:29:55 +0000 | [diff] [blame] | 251 | return 8 * ((width + 3) / 4) * ((height + 3) / 4); |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 252 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 253 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
daniel@transgaming.com | 4bb04be | 2012-10-17 18:29:55 +0000 | [diff] [blame] | 254 | return 16 * ((width + 3) / 4) * ((height + 3) / 4); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 255 | default: |
| 256 | return 0; |
| 257 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 258 | } |
| 259 | |
| 260 | bool IsCompressed(GLenum format) |
| 261 | { |
| 262 | if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 263 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
| 264 | format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || |
| 265 | format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 266 | { |
| 267 | return true; |
| 268 | } |
| 269 | else |
| 270 | { |
| 271 | return false; |
| 272 | } |
| 273 | } |
| 274 | |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 275 | bool IsDepthTexture(GLenum format) |
| 276 | { |
| 277 | if (format == GL_DEPTH_COMPONENT || |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 278 | format == GL_DEPTH_STENCIL_OES || |
| 279 | format == GL_DEPTH_COMPONENT16 || |
| 280 | format == GL_DEPTH_COMPONENT32_OES || |
| 281 | format == GL_DEPTH24_STENCIL8_OES) |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 282 | { |
| 283 | return true; |
| 284 | } |
| 285 | |
| 286 | return false; |
| 287 | } |
| 288 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 289 | bool IsStencilTexture(GLenum format) |
| 290 | { |
| 291 | if (format == GL_DEPTH_STENCIL_OES || |
| 292 | format == GL_DEPTH24_STENCIL8_OES) |
| 293 | { |
| 294 | return true; |
| 295 | } |
| 296 | |
| 297 | return false; |
| 298 | } |
| 299 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 300 | void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) |
| 301 | { |
| 302 | int upsampleCount = 0; |
| 303 | |
| 304 | if (isCompressed) |
| 305 | { |
| 306 | // Don't expand the size of full textures that are at least 4x4 |
| 307 | // already. |
| 308 | if (isImage || *requestWidth < 4 || *requestHeight < 4) |
| 309 | { |
| 310 | while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0) |
| 311 | { |
| 312 | *requestWidth <<= 1; |
| 313 | *requestHeight <<= 1; |
| 314 | upsampleCount++; |
| 315 | } |
| 316 | } |
| 317 | } |
| 318 | *levelOffset = upsampleCount; |
| 319 | } |
| 320 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 321 | // Returns the size, in bytes, of a single texel in an Image |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 322 | int ComputePixelSize(GLint internalformat) |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 323 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 324 | switch (internalformat) |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 325 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 326 | case GL_ALPHA8_EXT: return sizeof(unsigned char); |
| 327 | case GL_LUMINANCE8_EXT: return sizeof(unsigned char); |
| 328 | case GL_ALPHA32F_EXT: return sizeof(float); |
| 329 | case GL_LUMINANCE32F_EXT: return sizeof(float); |
| 330 | case GL_ALPHA16F_EXT: return sizeof(unsigned short); |
| 331 | case GL_LUMINANCE16F_EXT: return sizeof(unsigned short); |
| 332 | case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2; |
| 333 | case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2; |
| 334 | case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2; |
| 335 | case GL_RGB8_OES: return sizeof(unsigned char) * 3; |
| 336 | case GL_RGB565: return sizeof(unsigned short); |
| 337 | case GL_RGB32F_EXT: return sizeof(float) * 3; |
| 338 | case GL_RGB16F_EXT: return sizeof(unsigned short) * 3; |
| 339 | case GL_RGBA8_OES: return sizeof(unsigned char) * 4; |
| 340 | case GL_RGBA4: return sizeof(unsigned short); |
| 341 | case GL_RGB5_A1: return sizeof(unsigned short); |
| 342 | case GL_RGBA32F_EXT: return sizeof(float) * 4; |
| 343 | case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4; |
| 344 | case GL_BGRA8_EXT: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 345 | case GL_BGRA4_ANGLEX: return sizeof(unsigned short); |
| 346 | case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short); |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 347 | default: UNREACHABLE(); |
| 348 | } |
| 349 | |
| 350 | return 0; |
| 351 | } |
| 352 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 353 | bool IsCubemapTextureTarget(GLenum target) |
| 354 | { |
| 355 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 356 | } |
| 357 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 358 | bool IsInternalTextureTarget(GLenum target) |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 359 | { |
| 360 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 361 | } |
| 362 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 363 | GLint ConvertSizedInternalFormat(GLenum format, GLenum type) |
| 364 | { |
| 365 | switch (format) |
| 366 | { |
| 367 | case GL_ALPHA: |
| 368 | switch (type) |
| 369 | { |
| 370 | case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT; |
| 371 | case GL_FLOAT: return GL_ALPHA32F_EXT; |
| 372 | case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT; |
| 373 | default: UNIMPLEMENTED(); |
| 374 | } |
| 375 | break; |
| 376 | case GL_LUMINANCE: |
| 377 | switch (type) |
| 378 | { |
| 379 | case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT; |
| 380 | case GL_FLOAT: return GL_LUMINANCE32F_EXT; |
| 381 | case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT; |
| 382 | default: UNIMPLEMENTED(); |
| 383 | } |
| 384 | break; |
| 385 | case GL_LUMINANCE_ALPHA: |
| 386 | switch (type) |
| 387 | { |
| 388 | case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT; |
| 389 | case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT; |
| 390 | case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT; |
| 391 | default: UNIMPLEMENTED(); |
| 392 | } |
| 393 | break; |
| 394 | case GL_RGB: |
| 395 | switch (type) |
| 396 | { |
| 397 | case GL_UNSIGNED_BYTE: return GL_RGB8_OES; |
| 398 | case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565; |
| 399 | case GL_FLOAT: return GL_RGB32F_EXT; |
| 400 | case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT; |
| 401 | default: UNIMPLEMENTED(); |
| 402 | } |
| 403 | break; |
| 404 | case GL_RGBA: |
| 405 | switch (type) |
| 406 | { |
| 407 | case GL_UNSIGNED_BYTE: return GL_RGBA8_OES; |
| 408 | case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4; |
| 409 | case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1; |
| 410 | case GL_FLOAT: return GL_RGBA32F_EXT; |
| 411 | case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT; |
| 412 | break; |
| 413 | default: UNIMPLEMENTED(); |
| 414 | } |
| 415 | break; |
| 416 | case GL_BGRA_EXT: |
| 417 | switch (type) |
| 418 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 419 | case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT; |
daniel@transgaming.com | 6b1a0a0 | 2012-10-17 18:22:47 +0000 | [diff] [blame] | 420 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX; |
| 421 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX; |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 422 | default: UNIMPLEMENTED(); |
| 423 | } |
| 424 | break; |
| 425 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 426 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 427 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 428 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 429 | return format; |
| 430 | case GL_DEPTH_COMPONENT: |
| 431 | switch (type) |
| 432 | { |
| 433 | case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16; |
| 434 | case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; |
| 435 | default: UNIMPLEMENTED(); |
| 436 | } |
| 437 | break; |
| 438 | case GL_DEPTH_STENCIL_OES: |
| 439 | switch (type) |
| 440 | { |
| 441 | case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES; |
| 442 | default: UNIMPLEMENTED(); |
| 443 | } |
| 444 | break; |
| 445 | default: |
| 446 | UNIMPLEMENTED(); |
| 447 | } |
| 448 | |
| 449 | return GL_NONE; |
| 450 | } |
| 451 | |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 452 | GLenum ExtractFormat(GLenum internalformat) |
| 453 | { |
| 454 | switch (internalformat) |
| 455 | { |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 456 | case GL_RGB565: return GL_RGB; |
| 457 | case GL_RGBA4: return GL_RGBA; |
| 458 | case GL_RGB5_A1: return GL_RGBA; |
| 459 | case GL_RGB8_OES: return GL_RGB; |
| 460 | case GL_RGBA8_OES: return GL_RGBA; |
| 461 | case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; |
| 462 | case GL_LUMINANCE8_EXT: return GL_LUMINANCE; |
| 463 | case GL_ALPHA8_EXT: return GL_ALPHA; |
| 464 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 465 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 466 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 467 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
daniel@transgaming.com | ff941aa | 2011-11-11 04:17:09 +0000 | [diff] [blame] | 468 | case GL_RGBA32F_EXT: return GL_RGBA; |
| 469 | case GL_RGB32F_EXT: return GL_RGB; |
| 470 | case GL_ALPHA32F_EXT: return GL_ALPHA; |
| 471 | case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; |
| 472 | case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; |
| 473 | case GL_RGBA16F_EXT: return GL_RGBA; |
| 474 | case GL_RGB16F_EXT: return GL_RGB; |
| 475 | case GL_ALPHA16F_EXT: return GL_ALPHA; |
| 476 | case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; |
| 477 | case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; |
| 478 | case GL_BGRA8_EXT: return GL_BGRA_EXT; |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 479 | case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; |
| 480 | case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; |
| 481 | case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 482 | default: return GL_NONE; // Unsupported |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 483 | } |
| 484 | } |
| 485 | |
| 486 | GLenum ExtractType(GLenum internalformat) |
| 487 | { |
| 488 | switch (internalformat) |
| 489 | { |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 490 | case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; |
| 491 | case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; |
| 492 | case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; |
| 493 | case GL_RGB8_OES: return GL_UNSIGNED_BYTE; |
| 494 | case GL_RGBA8_OES: return GL_UNSIGNED_BYTE; |
| 495 | case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE; |
| 496 | case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE; |
| 497 | case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE; |
| 498 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; |
| 499 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; |
| 500 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE; |
| 501 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE; |
daniel@transgaming.com | ff941aa | 2011-11-11 04:17:09 +0000 | [diff] [blame] | 502 | case GL_RGBA32F_EXT: return GL_FLOAT; |
| 503 | case GL_RGB32F_EXT: return GL_FLOAT; |
| 504 | case GL_ALPHA32F_EXT: return GL_FLOAT; |
| 505 | case GL_LUMINANCE32F_EXT: return GL_FLOAT; |
| 506 | case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT; |
| 507 | case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES; |
| 508 | case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES; |
| 509 | case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; |
| 510 | case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES; |
| 511 | case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; |
| 512 | case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; |
daniel@transgaming.com | 835a95a | 2012-05-31 01:14:07 +0000 | [diff] [blame] | 513 | case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; |
| 514 | case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; |
| 515 | case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; |
daniel@transgaming.com | e107736 | 2011-11-11 04:16:50 +0000 | [diff] [blame] | 516 | default: return GL_NONE; // Unsupported |
daniel@transgaming.com | 64a0fb2 | 2011-11-11 04:10:40 +0000 | [diff] [blame] | 517 | } |
| 518 | } |
| 519 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 520 | bool IsColorRenderable(GLenum internalformat) |
| 521 | { |
| 522 | switch (internalformat) |
| 523 | { |
| 524 | case GL_RGBA4: |
| 525 | case GL_RGB5_A1: |
| 526 | case GL_RGB565: |
| 527 | case GL_RGB8_OES: |
| 528 | case GL_RGBA8_OES: |
| 529 | return true; |
| 530 | case GL_DEPTH_COMPONENT16: |
| 531 | case GL_STENCIL_INDEX8: |
| 532 | case GL_DEPTH24_STENCIL8_OES: |
| 533 | return false; |
| 534 | default: |
| 535 | UNIMPLEMENTED(); |
| 536 | } |
| 537 | |
| 538 | return false; |
| 539 | } |
| 540 | |
| 541 | bool IsDepthRenderable(GLenum internalformat) |
| 542 | { |
| 543 | switch (internalformat) |
| 544 | { |
| 545 | case GL_DEPTH_COMPONENT16: |
| 546 | case GL_DEPTH24_STENCIL8_OES: |
| 547 | return true; |
| 548 | case GL_STENCIL_INDEX8: |
| 549 | case GL_RGBA4: |
| 550 | case GL_RGB5_A1: |
| 551 | case GL_RGB565: |
| 552 | case GL_RGB8_OES: |
| 553 | case GL_RGBA8_OES: |
| 554 | return false; |
| 555 | default: |
| 556 | UNIMPLEMENTED(); |
| 557 | } |
| 558 | |
| 559 | return false; |
| 560 | } |
| 561 | |
| 562 | bool IsStencilRenderable(GLenum internalformat) |
| 563 | { |
| 564 | switch (internalformat) |
| 565 | { |
| 566 | case GL_STENCIL_INDEX8: |
| 567 | case GL_DEPTH24_STENCIL8_OES: |
| 568 | return true; |
| 569 | case GL_RGBA4: |
| 570 | case GL_RGB5_A1: |
| 571 | case GL_RGB565: |
| 572 | case GL_RGB8_OES: |
| 573 | case GL_RGBA8_OES: |
| 574 | case GL_DEPTH_COMPONENT16: |
| 575 | return false; |
| 576 | default: |
| 577 | UNIMPLEMENTED(); |
| 578 | } |
| 579 | |
| 580 | return false; |
| 581 | } |
| 582 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 583 | bool IsFloat32Format(GLint internalformat) |
| 584 | { |
| 585 | switch (internalformat) |
| 586 | { |
| 587 | case GL_RGBA32F_EXT: |
| 588 | case GL_RGB32F_EXT: |
| 589 | case GL_ALPHA32F_EXT: |
| 590 | case GL_LUMINANCE32F_EXT: |
| 591 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 592 | return true; |
| 593 | default: |
| 594 | return false; |
| 595 | } |
| 596 | } |
| 597 | |
| 598 | bool IsFloat16Format(GLint internalformat) |
| 599 | { |
| 600 | switch (internalformat) |
| 601 | { |
| 602 | case GL_RGBA16F_EXT: |
| 603 | case GL_RGB16F_EXT: |
| 604 | case GL_ALPHA16F_EXT: |
| 605 | case GL_LUMINANCE16F_EXT: |
| 606 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 607 | return true; |
| 608 | default: |
| 609 | return false; |
| 610 | } |
| 611 | } |
| 612 | |
daniel@transgaming.com | 5ac9978 | 2012-10-31 19:51:39 +0000 | [diff] [blame] | 613 | unsigned int GetAlphaSize(GLenum colorFormat) |
| 614 | { |
| 615 | switch (colorFormat) |
| 616 | { |
| 617 | case GL_RGBA16F_EXT: |
| 618 | return 16; |
| 619 | case GL_RGBA32F_EXT: |
| 620 | return 32; |
| 621 | case GL_RGBA4: |
| 622 | return 4; |
| 623 | case GL_RGBA8_OES: |
| 624 | case GL_BGRA8_EXT: |
| 625 | return 8; |
| 626 | case GL_RGB5_A1: |
| 627 | return 1; |
| 628 | case GL_RGB8_OES: |
| 629 | case GL_RGB565: |
| 630 | case GL_RGB32F_EXT: |
| 631 | case GL_RGB16F_EXT: |
| 632 | return 0; |
| 633 | default: |
| 634 | return 0; |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | unsigned int GetRedSize(GLenum colorFormat) |
| 639 | { |
| 640 | switch (colorFormat) |
| 641 | { |
| 642 | case GL_RGBA16F_EXT: |
| 643 | case GL_RGB16F_EXT: |
| 644 | return 16; |
| 645 | case GL_RGBA32F_EXT: |
| 646 | case GL_RGB32F_EXT: |
| 647 | return 32; |
| 648 | case GL_RGBA4: |
| 649 | return 4; |
| 650 | case GL_RGBA8_OES: |
| 651 | case GL_BGRA8_EXT: |
| 652 | case GL_RGB8_OES: |
| 653 | return 8; |
| 654 | case GL_RGB5_A1: |
| 655 | case GL_RGB565: |
| 656 | return 5; |
| 657 | default: |
| 658 | return 0; |
| 659 | } |
| 660 | } |
| 661 | |
| 662 | unsigned int GetGreenSize(GLenum colorFormat) |
| 663 | { |
| 664 | switch (colorFormat) |
| 665 | { |
| 666 | case GL_RGBA16F_EXT: |
| 667 | case GL_RGB16F_EXT: |
| 668 | return 16; |
| 669 | case GL_RGBA32F_EXT: |
| 670 | case GL_RGB32F_EXT: |
| 671 | return 32; |
| 672 | case GL_RGBA4: |
| 673 | return 4; |
| 674 | case GL_RGBA8_OES: |
| 675 | case GL_BGRA8_EXT: |
| 676 | case GL_RGB8_OES: |
| 677 | return 8; |
| 678 | case GL_RGB5_A1: |
| 679 | return 5; |
| 680 | case GL_RGB565: |
| 681 | return 6; |
| 682 | default: |
| 683 | return 0; |
| 684 | } |
| 685 | } |
| 686 | |
| 687 | unsigned int GetBlueSize(GLenum colorFormat) |
| 688 | { |
| 689 | switch (colorFormat) |
| 690 | { |
| 691 | case GL_RGBA16F_EXT: |
| 692 | case GL_RGB16F_EXT: |
| 693 | return 16; |
| 694 | case GL_RGBA32F_EXT: |
| 695 | case GL_RGB32F_EXT: |
| 696 | return 32; |
| 697 | case GL_RGBA4: |
| 698 | return 4; |
| 699 | case GL_RGBA8_OES: |
| 700 | case GL_BGRA8_EXT: |
| 701 | case GL_RGB8_OES: |
| 702 | return 8; |
| 703 | case GL_RGB5_A1: |
| 704 | case GL_RGB565: |
| 705 | return 5; |
| 706 | default: |
| 707 | return 0; |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | unsigned int GetDepthSize(GLenum depthFormat) |
| 712 | { |
| 713 | switch (depthFormat) |
| 714 | { |
| 715 | case GL_DEPTH_COMPONENT16: return 16; |
| 716 | case GL_DEPTH_COMPONENT32_OES: return 32; |
| 717 | case GL_DEPTH24_STENCIL8_OES: return 24; |
| 718 | default: return 0; |
| 719 | } |
| 720 | } |
| 721 | |
| 722 | unsigned int GetStencilSize(GLenum stencilFormat) |
| 723 | { |
| 724 | switch (stencilFormat) |
| 725 | { |
| 726 | case GL_DEPTH24_STENCIL8_OES: return 8; |
| 727 | default: return 0; |
| 728 | } |
| 729 | } |
| 730 | |
daniel@transgaming.com | 97c852b | 2012-12-20 20:56:23 +0000 | [diff] [blame^] | 731 | bool IsTriangleMode(GLenum drawMode) |
| 732 | { |
| 733 | switch (drawMode) |
| 734 | { |
| 735 | case GL_TRIANGLES: |
| 736 | case GL_TRIANGLE_FAN: |
| 737 | case GL_TRIANGLE_STRIP: |
| 738 | return true; |
| 739 | case GL_POINTS: |
| 740 | case GL_LINES: |
| 741 | case GL_LINE_LOOP: |
| 742 | case GL_LINE_STRIP: |
| 743 | return false; |
| 744 | default: UNREACHABLE(); |
| 745 | } |
| 746 | |
| 747 | return false; |
| 748 | } |
| 749 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 750 | } |
| 751 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 752 | std::string getTempPath() |
| 753 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 754 | char path[MAX_PATH]; |
| 755 | DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); |
| 756 | if (pathLen == 0) |
| 757 | { |
| 758 | UNREACHABLE(); |
| 759 | return std::string(); |
| 760 | } |
| 761 | |
| 762 | UINT unique = GetTempFileNameA(path, "sh", 0, path); |
| 763 | if (unique == 0) |
| 764 | { |
| 765 | UNREACHABLE(); |
| 766 | return std::string(); |
| 767 | } |
| 768 | |
| 769 | return path; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 770 | } |
| 771 | |
| 772 | void writeFile(const char* path, const void* content, size_t size) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 773 | { |
| 774 | FILE* file = fopen(path, "w"); |
| 775 | if (!file) |
| 776 | { |
| 777 | UNREACHABLE(); |
| 778 | return; |
| 779 | } |
| 780 | |
| 781 | fwrite(content, sizeof(char), size, file); |
| 782 | fclose(file); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 783 | } |