daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 11 | #include <limits> |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame^] | 12 | #include <stdio.h> |
| 13 | #include <windows.h> |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 15 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | |
| 17 | #include "libGLESv2/mathutil.h" |
| 18 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
| 22 | |
| 23 | int UniformComponentCount(GLenum type) |
| 24 | { |
| 25 | switch (type) |
| 26 | { |
| 27 | case GL_BOOL: |
| 28 | case GL_FLOAT: |
| 29 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 30 | case GL_SAMPLER_2D: |
| 31 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 32 | return 1; |
| 33 | case GL_BOOL_VEC2: |
| 34 | case GL_FLOAT_VEC2: |
| 35 | case GL_INT_VEC2: |
| 36 | return 2; |
| 37 | case GL_INT_VEC3: |
| 38 | case GL_FLOAT_VEC3: |
| 39 | case GL_BOOL_VEC3: |
| 40 | return 3; |
| 41 | case GL_BOOL_VEC4: |
| 42 | case GL_FLOAT_VEC4: |
| 43 | case GL_INT_VEC4: |
| 44 | case GL_FLOAT_MAT2: |
| 45 | return 4; |
| 46 | case GL_FLOAT_MAT3: |
| 47 | return 9; |
| 48 | case GL_FLOAT_MAT4: |
| 49 | return 16; |
| 50 | default: |
| 51 | UNREACHABLE(); |
| 52 | } |
| 53 | |
| 54 | return 0; |
| 55 | } |
| 56 | |
| 57 | GLenum UniformComponentType(GLenum type) |
| 58 | { |
| 59 | switch(type) |
| 60 | { |
| 61 | case GL_BOOL: |
| 62 | case GL_BOOL_VEC2: |
| 63 | case GL_BOOL_VEC3: |
| 64 | case GL_BOOL_VEC4: |
| 65 | return GL_BOOL; |
| 66 | case GL_FLOAT: |
| 67 | case GL_FLOAT_VEC2: |
| 68 | case GL_FLOAT_VEC3: |
| 69 | case GL_FLOAT_VEC4: |
| 70 | case GL_FLOAT_MAT2: |
| 71 | case GL_FLOAT_MAT3: |
| 72 | case GL_FLOAT_MAT4: |
| 73 | return GL_FLOAT; |
| 74 | case GL_INT: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 75 | case GL_SAMPLER_2D: |
| 76 | case GL_SAMPLER_CUBE: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 77 | case GL_INT_VEC2: |
| 78 | case GL_INT_VEC3: |
| 79 | case GL_INT_VEC4: |
| 80 | return GL_INT; |
| 81 | default: |
| 82 | UNREACHABLE(); |
| 83 | } |
| 84 | |
| 85 | return GL_NONE; |
| 86 | } |
| 87 | |
| 88 | size_t UniformTypeSize(GLenum type) |
| 89 | { |
| 90 | switch(type) |
| 91 | { |
| 92 | case GL_BOOL: return sizeof(GLboolean); |
| 93 | case GL_FLOAT: return sizeof(GLfloat); |
| 94 | case GL_INT: return sizeof(GLint); |
| 95 | } |
| 96 | |
| 97 | return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type); |
| 98 | } |
| 99 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 100 | int VariableRowCount(GLenum type) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 101 | { |
| 102 | switch (type) |
| 103 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 104 | case GL_NONE: |
| 105 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 106 | case GL_BOOL: |
| 107 | case GL_FLOAT: |
| 108 | case GL_INT: |
| 109 | case GL_BOOL_VEC2: |
| 110 | case GL_FLOAT_VEC2: |
| 111 | case GL_INT_VEC2: |
| 112 | case GL_INT_VEC3: |
| 113 | case GL_FLOAT_VEC3: |
| 114 | case GL_BOOL_VEC3: |
| 115 | case GL_BOOL_VEC4: |
| 116 | case GL_FLOAT_VEC4: |
| 117 | case GL_INT_VEC4: |
| 118 | return 1; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 119 | case GL_FLOAT_MAT2: |
| 120 | return 2; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 121 | case GL_FLOAT_MAT3: |
| 122 | return 3; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 123 | case GL_FLOAT_MAT4: |
| 124 | return 4; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 125 | default: |
| 126 | UNREACHABLE(); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 127 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 128 | |
| 129 | return 0; |
| 130 | } |
| 131 | |
| 132 | int VariableColumnCount(GLenum type) |
| 133 | { |
| 134 | switch (type) |
| 135 | { |
| 136 | case GL_NONE: |
| 137 | return 0; |
| 138 | case GL_BOOL: |
| 139 | case GL_FLOAT: |
| 140 | case GL_INT: |
| 141 | return 1; |
| 142 | case GL_BOOL_VEC2: |
| 143 | case GL_FLOAT_VEC2: |
| 144 | case GL_INT_VEC2: |
| 145 | case GL_FLOAT_MAT2: |
| 146 | return 2; |
| 147 | case GL_INT_VEC3: |
| 148 | case GL_FLOAT_VEC3: |
| 149 | case GL_BOOL_VEC3: |
| 150 | case GL_FLOAT_MAT3: |
| 151 | return 3; |
| 152 | case GL_BOOL_VEC4: |
| 153 | case GL_FLOAT_VEC4: |
| 154 | case GL_INT_VEC4: |
| 155 | case GL_FLOAT_MAT4: |
| 156 | return 4; |
| 157 | default: |
| 158 | UNREACHABLE(); |
| 159 | } |
| 160 | |
| 161 | return 0; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 162 | } |
| 163 | |
| 164 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 165 | { |
| 166 | ASSERT(allocationSize <= bitsSize); |
| 167 | |
| 168 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 169 | |
| 170 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 171 | { |
| 172 | if ((*bits & mask) == 0) |
| 173 | { |
| 174 | *bits |= mask; |
| 175 | return i; |
| 176 | } |
| 177 | |
| 178 | mask <<= 1; |
| 179 | } |
| 180 | |
| 181 | return -1; |
| 182 | } |
| 183 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 184 | GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment) |
| 185 | { |
| 186 | ASSERT(alignment > 0 && isPow2(alignment)); |
| 187 | |
| 188 | GLsizei rawPitch = ComputePixelSize(format, type) * width; |
| 189 | return (rawPitch + alignment - 1) & ~(alignment - 1); |
| 190 | } |
| 191 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 192 | GLsizei ComputeCompressedPitch(GLsizei width, GLenum format) |
| 193 | { |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 194 | return ComputeCompressedSize(width, 1, format); |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 195 | } |
| 196 | |
| 197 | GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format) |
| 198 | { |
| 199 | switch (format) |
| 200 | { |
| 201 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 202 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 203 | break; |
| 204 | default: |
| 205 | return 0; |
| 206 | } |
| 207 | |
| 208 | return 8 * (GLsizei)ceil((float)width / 4.0f) * (GLsizei)ceil((float)height / 4.0f); |
| 209 | } |
| 210 | |
| 211 | bool IsCompressed(GLenum format) |
| 212 | { |
| 213 | if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 214 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 215 | { |
| 216 | return true; |
| 217 | } |
| 218 | else |
| 219 | { |
| 220 | return false; |
| 221 | } |
| 222 | } |
| 223 | |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 224 | // Returns the size, in bytes, of a single texel in an Image |
| 225 | int ComputePixelSize(GLenum format, GLenum type) |
| 226 | { |
| 227 | switch (type) |
| 228 | { |
| 229 | case GL_UNSIGNED_BYTE: |
| 230 | switch (format) |
| 231 | { |
| 232 | case GL_ALPHA: return sizeof(unsigned char); |
| 233 | case GL_LUMINANCE: return sizeof(unsigned char); |
| 234 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| 235 | case GL_RGB: return sizeof(unsigned char) * 3; |
| 236 | case GL_RGBA: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 237 | case GL_BGRA_EXT: return sizeof(unsigned char) * 4; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 238 | default: UNREACHABLE(); |
| 239 | } |
| 240 | break; |
| 241 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 242 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 243 | case GL_UNSIGNED_SHORT_5_6_5: |
| 244 | return sizeof(unsigned short); |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 245 | case GL_FLOAT: |
| 246 | switch (format) |
| 247 | { |
| 248 | case GL_ALPHA: return sizeof(float); |
| 249 | case GL_LUMINANCE: return sizeof(float); |
| 250 | case GL_LUMINANCE_ALPHA: return sizeof(float) * 2; |
| 251 | case GL_RGB: return sizeof(float) * 3; |
| 252 | case GL_RGBA: return sizeof(float) * 4; |
| 253 | default: UNREACHABLE(); |
| 254 | } |
| 255 | break; |
| 256 | case GL_HALF_FLOAT_OES: |
| 257 | switch (format) |
| 258 | { |
| 259 | case GL_ALPHA: return sizeof(unsigned short); |
| 260 | case GL_LUMINANCE: return sizeof(unsigned short); |
| 261 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned short) * 2; |
| 262 | case GL_RGB: return sizeof(unsigned short) * 3; |
| 263 | case GL_RGBA: return sizeof(unsigned short) * 4; |
| 264 | default: UNREACHABLE(); |
| 265 | } |
| 266 | break; |
daniel@transgaming.com | 713914b | 2010-05-04 03:35:17 +0000 | [diff] [blame] | 267 | default: UNREACHABLE(); |
| 268 | } |
| 269 | |
| 270 | return 0; |
| 271 | } |
| 272 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 273 | bool IsCubemapTextureTarget(GLenum target) |
| 274 | { |
| 275 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 276 | } |
| 277 | |
| 278 | bool IsTextureTarget(GLenum target) |
| 279 | { |
| 280 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 281 | } |
| 282 | |
| 283 | // Verify that format/type are one of the combinations from table 3.4. |
| 284 | bool CheckTextureFormatType(GLenum format, GLenum type) |
| 285 | { |
| 286 | switch (type) |
| 287 | { |
| 288 | case GL_UNSIGNED_BYTE: |
| 289 | switch (format) |
| 290 | { |
| 291 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 292 | case GL_BGRA_EXT: |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 293 | case GL_RGB: |
| 294 | case GL_ALPHA: |
| 295 | case GL_LUMINANCE: |
| 296 | case GL_LUMINANCE_ALPHA: |
| 297 | return true; |
| 298 | |
| 299 | default: |
| 300 | return false; |
| 301 | } |
| 302 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 303 | case GL_FLOAT: |
| 304 | case GL_HALF_FLOAT_OES: |
| 305 | switch (format) |
| 306 | { |
| 307 | case GL_RGBA: |
| 308 | case GL_RGB: |
| 309 | case GL_ALPHA: |
| 310 | case GL_LUMINANCE: |
| 311 | case GL_LUMINANCE_ALPHA: |
| 312 | return true; |
| 313 | |
| 314 | default: |
| 315 | return false; |
| 316 | } |
| 317 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 318 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 319 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 320 | return (format == GL_RGBA); |
| 321 | |
| 322 | case GL_UNSIGNED_SHORT_5_6_5: |
| 323 | return (format == GL_RGB); |
| 324 | |
| 325 | default: |
| 326 | return false; |
| 327 | } |
| 328 | } |
| 329 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 330 | bool IsColorRenderable(GLenum internalformat) |
| 331 | { |
| 332 | switch (internalformat) |
| 333 | { |
| 334 | case GL_RGBA4: |
| 335 | case GL_RGB5_A1: |
| 336 | case GL_RGB565: |
| 337 | case GL_RGB8_OES: |
| 338 | case GL_RGBA8_OES: |
| 339 | return true; |
| 340 | case GL_DEPTH_COMPONENT16: |
| 341 | case GL_STENCIL_INDEX8: |
| 342 | case GL_DEPTH24_STENCIL8_OES: |
| 343 | return false; |
| 344 | default: |
| 345 | UNIMPLEMENTED(); |
| 346 | } |
| 347 | |
| 348 | return false; |
| 349 | } |
| 350 | |
| 351 | bool IsDepthRenderable(GLenum internalformat) |
| 352 | { |
| 353 | switch (internalformat) |
| 354 | { |
| 355 | case GL_DEPTH_COMPONENT16: |
| 356 | case GL_DEPTH24_STENCIL8_OES: |
| 357 | return true; |
| 358 | case GL_STENCIL_INDEX8: |
| 359 | case GL_RGBA4: |
| 360 | case GL_RGB5_A1: |
| 361 | case GL_RGB565: |
| 362 | case GL_RGB8_OES: |
| 363 | case GL_RGBA8_OES: |
| 364 | return false; |
| 365 | default: |
| 366 | UNIMPLEMENTED(); |
| 367 | } |
| 368 | |
| 369 | return false; |
| 370 | } |
| 371 | |
| 372 | bool IsStencilRenderable(GLenum internalformat) |
| 373 | { |
| 374 | switch (internalformat) |
| 375 | { |
| 376 | case GL_STENCIL_INDEX8: |
| 377 | case GL_DEPTH24_STENCIL8_OES: |
| 378 | return true; |
| 379 | case GL_RGBA4: |
| 380 | case GL_RGB5_A1: |
| 381 | case GL_RGB565: |
| 382 | case GL_RGB8_OES: |
| 383 | case GL_RGBA8_OES: |
| 384 | case GL_DEPTH_COMPONENT16: |
| 385 | return false; |
| 386 | default: |
| 387 | UNIMPLEMENTED(); |
| 388 | } |
| 389 | |
| 390 | return false; |
| 391 | } |
| 392 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 393 | } |
| 394 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 395 | namespace es2dx |
| 396 | { |
| 397 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 398 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 399 | { |
| 400 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 401 | switch (comparison) |
| 402 | { |
| 403 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 404 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 405 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 406 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 407 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 408 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 409 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 410 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 411 | default: UNREACHABLE(); |
| 412 | } |
| 413 | |
| 414 | return d3dComp; |
| 415 | } |
| 416 | |
| 417 | D3DCOLOR ConvertColor(gl::Color color) |
| 418 | { |
| 419 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 420 | gl::unorm<8>(color.green), |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 421 | gl::unorm<8>(color.blue), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 422 | gl::unorm<8>(color.alpha)); |
| 423 | } |
| 424 | |
| 425 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 426 | { |
| 427 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 428 | |
| 429 | switch (blend) |
| 430 | { |
| 431 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 432 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 433 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 434 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 435 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 436 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 437 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 438 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 439 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 440 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 441 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 442 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 443 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 444 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 445 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 446 | default: UNREACHABLE(); |
| 447 | } |
| 448 | |
| 449 | return d3dBlend; |
| 450 | } |
| 451 | |
| 452 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 453 | { |
| 454 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 455 | |
| 456 | switch (blendOp) |
| 457 | { |
| 458 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 459 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 460 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 461 | default: UNREACHABLE(); |
| 462 | } |
| 463 | |
| 464 | return d3dBlendOp; |
| 465 | } |
| 466 | |
| 467 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 468 | { |
| 469 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 470 | |
| 471 | switch (stencilOp) |
| 472 | { |
| 473 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 474 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 475 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 476 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 477 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 478 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 479 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 480 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 481 | default: UNREACHABLE(); |
| 482 | } |
| 483 | |
| 484 | return d3dStencilOp; |
| 485 | } |
| 486 | |
| 487 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 488 | { |
| 489 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 490 | |
| 491 | switch (wrap) |
| 492 | { |
| 493 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 494 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 495 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 496 | default: UNREACHABLE(); |
| 497 | } |
| 498 | |
| 499 | return d3dWrap; |
| 500 | } |
| 501 | |
| 502 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 503 | { |
| 504 | D3DCULL cull = D3DCULL_CCW; |
| 505 | switch (cullFace) |
| 506 | { |
| 507 | case GL_FRONT: |
| 508 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 509 | break; |
| 510 | case GL_BACK: |
| 511 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 512 | break; |
| 513 | case GL_FRONT_AND_BACK: |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 514 | cull = D3DCULL_NONE; // culling will be handled during draw |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | break; |
| 516 | default: UNREACHABLE(); |
| 517 | } |
| 518 | |
| 519 | return cull; |
| 520 | } |
| 521 | |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 522 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| 523 | { |
| 524 | D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 525 | |
| 526 | // Map a cube map texture target to the corresponding D3D surface index. Note that the |
| 527 | // Y faces are swapped because the Y coordinate to the texture lookup intrinsic functions |
| 528 | // are negated in the pixel shader. |
| 529 | switch (cubeFace) |
| 530 | { |
| 531 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 532 | face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 533 | break; |
| 534 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 535 | face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| 536 | break; |
| 537 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 538 | face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| 539 | break; |
| 540 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 541 | face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| 542 | break; |
| 543 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 544 | face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| 545 | break; |
| 546 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 547 | face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| 548 | break; |
| 549 | default: UNREACHABLE(); |
| 550 | } |
| 551 | |
| 552 | return face; |
| 553 | } |
| 554 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 555 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 556 | { |
| 557 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 558 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 559 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 560 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 561 | } |
| 562 | |
| 563 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 564 | { |
| 565 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 566 | switch (magFilter) |
| 567 | { |
| 568 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 569 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 570 | default: UNREACHABLE(); |
| 571 | } |
| 572 | |
| 573 | return d3dMagFilter; |
| 574 | } |
| 575 | |
| 576 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 577 | { |
| 578 | switch (minFilter) |
| 579 | { |
| 580 | case GL_NEAREST: |
| 581 | *d3dMinFilter = D3DTEXF_POINT; |
| 582 | *d3dMipFilter = D3DTEXF_NONE; |
| 583 | break; |
| 584 | case GL_LINEAR: |
| 585 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 586 | *d3dMipFilter = D3DTEXF_NONE; |
| 587 | break; |
| 588 | case GL_NEAREST_MIPMAP_NEAREST: |
| 589 | *d3dMinFilter = D3DTEXF_POINT; |
| 590 | *d3dMipFilter = D3DTEXF_POINT; |
| 591 | break; |
| 592 | case GL_LINEAR_MIPMAP_NEAREST: |
| 593 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 594 | *d3dMipFilter = D3DTEXF_POINT; |
| 595 | break; |
| 596 | case GL_NEAREST_MIPMAP_LINEAR: |
| 597 | *d3dMinFilter = D3DTEXF_POINT; |
| 598 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 599 | break; |
| 600 | case GL_LINEAR_MIPMAP_LINEAR: |
| 601 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 602 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 603 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 604 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 605 | *d3dMinFilter = D3DTEXF_POINT; |
| 606 | *d3dMipFilter = D3DTEXF_NONE; |
| 607 | UNREACHABLE(); |
| 608 | } |
| 609 | } |
| 610 | |
| 611 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 612 | { |
| 613 | switch(stencilFormat) |
| 614 | { |
| 615 | case D3DFMT_D24FS8: |
| 616 | case D3DFMT_D24S8: |
| 617 | return 8; |
| 618 | case D3DFMT_D24X4S4: |
| 619 | return 4; |
| 620 | case D3DFMT_D15S1: |
| 621 | return 1; |
| 622 | case D3DFMT_D16_LOCKABLE: |
| 623 | case D3DFMT_D32: |
| 624 | case D3DFMT_D24X8: |
| 625 | case D3DFMT_D32F_LOCKABLE: |
| 626 | case D3DFMT_D16: |
| 627 | return 0; |
| 628 | // case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 629 | // case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 630 | default: UNREACHABLE(); |
| 631 | } |
| 632 | return 0; |
| 633 | } |
| 634 | |
| 635 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 636 | { |
| 637 | switch (colorFormat) |
| 638 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 639 | case D3DFMT_A16B16G16R16F: |
| 640 | return 16; |
| 641 | case D3DFMT_A32B32G32R32F: |
| 642 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 643 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 644 | return 2; |
| 645 | case D3DFMT_A8R8G8B8: |
| 646 | return 8; |
| 647 | case D3DFMT_A1R5G5B5: |
| 648 | return 1; |
| 649 | case D3DFMT_X8R8G8B8: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 650 | case D3DFMT_R5G6B5: |
| 651 | return 0; |
| 652 | default: UNREACHABLE(); |
| 653 | } |
| 654 | return 0; |
| 655 | } |
| 656 | |
| 657 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 658 | { |
| 659 | switch (colorFormat) |
| 660 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 661 | case D3DFMT_A16B16G16R16F: |
| 662 | return 16; |
| 663 | case D3DFMT_A32B32G32R32F: |
| 664 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 665 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 666 | return 10; |
| 667 | case D3DFMT_A8R8G8B8: |
| 668 | case D3DFMT_X8R8G8B8: |
| 669 | return 8; |
| 670 | case D3DFMT_A1R5G5B5: |
| 671 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 672 | return 5; |
| 673 | default: UNREACHABLE(); |
| 674 | } |
| 675 | return 0; |
| 676 | } |
| 677 | |
| 678 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 679 | { |
| 680 | switch (colorFormat) |
| 681 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 682 | case D3DFMT_A16B16G16R16F: |
| 683 | return 16; |
| 684 | case D3DFMT_A32B32G32R32F: |
| 685 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 686 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 687 | return 10; |
| 688 | case D3DFMT_A8R8G8B8: |
| 689 | case D3DFMT_X8R8G8B8: |
| 690 | return 8; |
| 691 | case D3DFMT_A1R5G5B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 692 | return 5; |
| 693 | case D3DFMT_R5G6B5: |
| 694 | return 6; |
| 695 | default: UNREACHABLE(); |
| 696 | } |
| 697 | return 0; |
| 698 | } |
| 699 | |
| 700 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 701 | { |
| 702 | switch (colorFormat) |
| 703 | { |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 704 | case D3DFMT_A16B16G16R16F: |
| 705 | return 16; |
| 706 | case D3DFMT_A32B32G32R32F: |
| 707 | return 32; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 708 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 709 | return 10; |
| 710 | case D3DFMT_A8R8G8B8: |
| 711 | case D3DFMT_X8R8G8B8: |
| 712 | return 8; |
| 713 | case D3DFMT_A1R5G5B5: |
| 714 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 715 | return 5; |
| 716 | default: UNREACHABLE(); |
| 717 | } |
| 718 | return 0; |
| 719 | } |
| 720 | |
| 721 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 722 | { |
| 723 | switch (depthFormat) |
| 724 | { |
| 725 | case D3DFMT_D16_LOCKABLE: return 16; |
| 726 | case D3DFMT_D32: return 32; |
| 727 | case D3DFMT_D15S1: return 15; |
| 728 | case D3DFMT_D24S8: return 24; |
| 729 | case D3DFMT_D24X8: return 24; |
| 730 | case D3DFMT_D24X4S4: return 24; |
| 731 | case D3DFMT_D16: return 16; |
| 732 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 733 | case D3DFMT_D24FS8: return 24; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 734 | //case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 735 | //case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 736 | default: |
| 737 | UNREACHABLE(); |
| 738 | } |
| 739 | return 0; |
| 740 | } |
| 741 | |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 742 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 743 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 744 | { |
| 745 | switch (primitiveType) |
| 746 | { |
| 747 | case GL_POINTS: |
| 748 | *d3dPrimitiveType = D3DPT_POINTLIST; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 749 | *d3dPrimitiveCount = elementCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 750 | break; |
| 751 | case GL_LINES: |
| 752 | *d3dPrimitiveType = D3DPT_LINELIST; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 753 | *d3dPrimitiveCount = elementCount / 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 754 | break; |
| 755 | case GL_LINE_LOOP: |
daniel@transgaming.com | bf2b52a | 2010-04-20 18:53:03 +0000 | [diff] [blame] | 756 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 757 | *d3dPrimitiveCount = elementCount - 1; // D3D doesn't support line loops, so we draw the last line separately |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 758 | break; |
| 759 | case GL_LINE_STRIP: |
| 760 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 761 | *d3dPrimitiveCount = elementCount - 1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 762 | break; |
| 763 | case GL_TRIANGLES: |
| 764 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 765 | *d3dPrimitiveCount = elementCount / 3; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 766 | break; |
| 767 | case GL_TRIANGLE_STRIP: |
| 768 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 769 | *d3dPrimitiveCount = elementCount - 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 770 | break; |
| 771 | case GL_TRIANGLE_FAN: |
| 772 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
daniel@transgaming.com | 8392138 | 2011-01-08 05:46:00 +0000 | [diff] [blame] | 773 | *d3dPrimitiveCount = elementCount - 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 774 | break; |
| 775 | default: |
| 776 | return false; |
| 777 | } |
| 778 | |
| 779 | return true; |
| 780 | } |
| 781 | |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 782 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 783 | { |
| 784 | switch (format) |
| 785 | { |
| 786 | case GL_RGBA4: |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 787 | case GL_RGB5_A1: |
| 788 | case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 789 | case GL_RGB565: return D3DFMT_R5G6B5; |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 790 | case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 791 | case GL_DEPTH_COMPONENT16: |
daniel@transgaming.com | ca7c008 | 2010-08-24 19:20:20 +0000 | [diff] [blame] | 792 | case GL_STENCIL_INDEX8: |
| 793 | case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 794 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 795 | } |
| 796 | } |
| 797 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 798 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| 799 | { |
| 800 | if (type == D3DMULTISAMPLE_NONMASKABLE) |
| 801 | return 0; |
| 802 | else |
| 803 | return type; |
| 804 | } |
| 805 | |
| 806 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| 807 | { |
| 808 | if (samples <= 1) |
| 809 | return D3DMULTISAMPLE_NONE; |
| 810 | else |
| 811 | return (D3DMULTISAMPLE_TYPE)samples; |
| 812 | } |
| 813 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 814 | } |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 815 | |
| 816 | namespace dx2es |
| 817 | { |
| 818 | |
| 819 | GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| 820 | { |
| 821 | switch (format) |
| 822 | { |
| 823 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 824 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 825 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 826 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 827 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 828 | default: |
| 829 | UNREACHABLE(); |
| 830 | } |
| 831 | |
| 832 | return GL_RGBA4; |
| 833 | } |
| 834 | |
| 835 | GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| 836 | { |
| 837 | switch (format) |
| 838 | { |
| 839 | case D3DFMT_D16: |
| 840 | case D3DFMT_D24X8: |
| 841 | return GL_DEPTH_COMPONENT16; |
| 842 | case D3DFMT_D24S8: |
| 843 | return GL_DEPTH24_STENCIL8_OES; |
| 844 | default: |
| 845 | UNREACHABLE(); |
| 846 | } |
| 847 | |
| 848 | return GL_DEPTH24_STENCIL8_OES; |
| 849 | } |
| 850 | |
| 851 | } |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame^] | 852 | |
| 853 | std::string getTempPath() |
| 854 | { |
| 855 | char path[MAX_PATH];
|
| 856 | DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
|
| 857 | if (pathLen == 0)
|
| 858 | {
|
| 859 | UNREACHABLE();
|
| 860 | return std::string();
|
| 861 | }
|
| 862 |
|
| 863 | UINT unique = GetTempFileNameA(path, "sh", 0, path);
|
| 864 | if (unique == 0)
|
| 865 | {
|
| 866 | UNREACHABLE();
|
| 867 | return std::string();
|
| 868 | }
|
| 869 |
|
| 870 | return path;
|
| 871 | } |
| 872 | |
| 873 | void writeFile(const char* path, const void* content, size_t size) |
| 874 | {
|
| 875 | FILE* file = fopen(path, "w");
|
| 876 | if (!file)
|
| 877 | {
|
| 878 | UNREACHABLE();
|
| 879 | return;
|
| 880 | }
|
| 881 |
|
| 882 | fwrite(content, sizeof(char), size, file);
|
| 883 | fclose(file);
|
| 884 | } |