daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 7 | // Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the |
| 8 | // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, |
| 9 | // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. |
| 11 | |
| 12 | #ifndef LIBGLESV2_RENDERBUFFER_H_ |
| 13 | #define LIBGLESV2_RENDERBUFFER_H_ |
| 14 | |
Jamie Madill | f51639a | 2014-06-25 16:04:57 -0400 | [diff] [blame] | 15 | #include "angle_gl.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 17 | #include "common/angleutils.h" |
apatrick@chromium.org | b66a701 | 2012-01-23 20:04:48 +0000 | [diff] [blame] | 18 | #include "common/RefCountObject.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 20 | namespace rx |
| 21 | { |
| 22 | class Renderer; |
shannon.woods@transgaming.com | d2811d6 | 2013-02-28 23:11:19 +0000 | [diff] [blame] | 23 | class SwapChain; |
| 24 | class RenderTarget; |
Geoff Lang | 391c8c5 | 2013-09-17 17:05:51 -0400 | [diff] [blame] | 25 | class TextureStorage; |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 26 | } |
| 27 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 28 | namespace gl |
| 29 | { |
Jamie Madill | 6c7b4ad | 2014-06-16 10:33:59 -0400 | [diff] [blame] | 30 | class RenderbufferStorage; |
Jamie Madill | e261b44 | 2014-06-25 12:42:21 -0400 | [diff] [blame] | 31 | class FramebufferAttachment; |
Jamie Madill | 6c7b4ad | 2014-06-16 10:33:59 -0400 | [diff] [blame] | 32 | |
| 33 | // A GL renderbuffer object is usually used as a depth or stencil buffer attachment |
| 34 | // for a framebuffer object. The renderbuffer itself is a distinct GL object, see |
| 35 | // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an |
| 36 | // attachment point. |
| 37 | |
| 38 | class Renderbuffer : public RefCountObject |
| 39 | { |
| 40 | public: |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame] | 41 | Renderbuffer(GLuint id, RenderbufferStorage *newStorage); |
Cooper Partin | 75c42f4 | 2014-08-11 10:16:44 -0700 | [diff] [blame] | 42 | virtual ~Renderbuffer(); |
Jamie Madill | 6c7b4ad | 2014-06-16 10:33:59 -0400 | [diff] [blame] | 43 | |
| 44 | void setStorage(RenderbufferStorage *newStorage); |
| 45 | RenderbufferStorage *getStorage(); |
| 46 | |
| 47 | GLsizei getWidth() const; |
| 48 | GLsizei getHeight() const; |
| 49 | GLenum getInternalFormat() const; |
| 50 | GLenum getActualFormat() const; |
| 51 | GLsizei getSamples() const; |
| 52 | GLuint getRedSize() const; |
| 53 | GLuint getGreenSize() const; |
| 54 | GLuint getBlueSize() const; |
| 55 | GLuint getAlphaSize() const; |
| 56 | GLuint getDepthSize() const; |
| 57 | GLuint getStencilSize() const; |
| 58 | |
| 59 | private: |
Jamie Madill | 6c7b4ad | 2014-06-16 10:33:59 -0400 | [diff] [blame] | 60 | RenderbufferStorage *mStorage; |
| 61 | }; |
Geoff Lang | d5d8e39 | 2013-07-25 16:53:03 -0400 | [diff] [blame] | 62 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 63 | // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage |
| 64 | // is called. The specific concrete type depends on whether the internal format is |
| 65 | // colour depth, stencil or packed depth/stencil. |
Jamie Madill | 6c7b4ad | 2014-06-16 10:33:59 -0400 | [diff] [blame] | 66 | class RenderbufferStorage |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 67 | { |
| 68 | public: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 69 | RenderbufferStorage(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 70 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 71 | virtual ~RenderbufferStorage() = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 72 | |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 73 | virtual rx::RenderTarget *getRenderTarget(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 74 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 75 | virtual GLsizei getWidth() const; |
| 76 | virtual GLsizei getHeight() const; |
| 77 | virtual GLenum getInternalFormat() const; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 78 | virtual GLenum getActualFormat() const; |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 79 | virtual GLsizei getSamples() const; |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | fbc3952 | 2011-11-11 04:10:28 +0000 | [diff] [blame] | 81 | virtual unsigned int getSerial() const; |
Geoff Lang | 784371d | 2014-05-16 12:39:04 -0400 | [diff] [blame] | 82 | |
| 83 | virtual bool isTexture() const; |
| 84 | virtual unsigned int getTextureSerial() const; |
daniel@transgaming.com | fbc3952 | 2011-11-11 04:10:28 +0000 | [diff] [blame] | 85 | |
Jamie Madill | c483326 | 2014-09-18 16:18:26 -0400 | [diff] [blame] | 86 | static unsigned int issueSerials(unsigned int count); |
daniel@transgaming.com | fbc3952 | 2011-11-11 04:10:28 +0000 | [diff] [blame] | 87 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 88 | protected: |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 89 | GLsizei mWidth; |
| 90 | GLsizei mHeight; |
| 91 | GLenum mInternalFormat; |
daniel@transgaming.com | 20d3666 | 2012-10-31 19:51:43 +0000 | [diff] [blame] | 92 | GLenum mActualFormat; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 93 | GLsizei mSamples; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | |
| 95 | private: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 96 | DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); |
daniel@transgaming.com | fbc3952 | 2011-11-11 04:10:28 +0000 | [diff] [blame] | 97 | |
| 98 | const unsigned int mSerial; |
| 99 | |
| 100 | static unsigned int mCurrentSerial; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | }; |
| 102 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 103 | class Colorbuffer : public RenderbufferStorage |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 104 | { |
| 105 | public: |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 106 | Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); |
| 107 | Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 108 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 109 | virtual ~Colorbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 110 | |
daniel@transgaming.com | d186dc7 | 2012-11-28 19:40:16 +0000 | [diff] [blame] | 111 | virtual rx::RenderTarget *getRenderTarget(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 112 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 113 | private: |
| 114 | DISALLOW_COPY_AND_ASSIGN(Colorbuffer); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 115 | |
daniel@transgaming.com | 042d1b4 | 2012-11-28 19:37:09 +0000 | [diff] [blame] | 116 | rx::RenderTarget *mRenderTarget; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | }; |
| 118 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 119 | class DepthStencilbuffer : public RenderbufferStorage |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 120 | { |
| 121 | public: |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 122 | DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain); |
| 123 | DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 124 | |
| 125 | ~DepthStencilbuffer(); |
| 126 | |
Jamie Madill | 685dd27 | 2014-08-29 15:46:43 -0400 | [diff] [blame] | 127 | virtual rx::RenderTarget *getRenderTarget(); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 128 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 129 | protected: |
daniel@transgaming.com | 042d1b4 | 2012-11-28 19:37:09 +0000 | [diff] [blame] | 130 | rx::RenderTarget *mDepthStencil; |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 131 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 132 | private: |
| 133 | DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 134 | }; |
| 135 | |
| 136 | class Depthbuffer : public DepthStencilbuffer |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | { |
| 138 | public: |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 139 | Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 140 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 141 | virtual ~Depthbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 142 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | private: |
| 144 | DISALLOW_COPY_AND_ASSIGN(Depthbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 145 | }; |
| 146 | |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 147 | class Stencilbuffer : public DepthStencilbuffer |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 148 | { |
| 149 | public: |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 150 | Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 152 | virtual ~Stencilbuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 153 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 154 | private: |
| 155 | DISALLOW_COPY_AND_ASSIGN(Stencilbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 156 | }; |
Jamie Madill | 6c7b4ad | 2014-06-16 10:33:59 -0400 | [diff] [blame] | 157 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 158 | } |
| 159 | |
| 160 | #endif // LIBGLESV2_RENDERBUFFER_H_ |