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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
Jamie Madillf51639a2014-06-25 16:04:57 -040015#include "angle_gl.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/angleutils.h"
apatrick@chromium.orgb66a7012012-01-23 20:04:48 +000018#include "common/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
daniel@transgaming.com70062c92012-11-28 19:32:30 +000020namespace rx
21{
22class Renderer;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000023class SwapChain;
24class RenderTarget;
Geoff Lang391c8c52013-09-17 17:05:51 -040025class TextureStorage;
daniel@transgaming.com70062c92012-11-28 19:32:30 +000026}
27
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000028namespace gl
29{
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040030class RenderbufferStorage;
Jamie Madille261b442014-06-25 12:42:21 -040031class FramebufferAttachment;
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040032
33// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
34// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
35// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
36// attachment point.
37
38class Renderbuffer : public RefCountObject
39{
40 public:
Geoff Lange4a492b2014-06-19 14:14:41 -040041 Renderbuffer(GLuint id, RenderbufferStorage *newStorage);
Cooper Partin75c42f42014-08-11 10:16:44 -070042 virtual ~Renderbuffer();
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040043
44 void setStorage(RenderbufferStorage *newStorage);
45 RenderbufferStorage *getStorage();
46
47 GLsizei getWidth() const;
48 GLsizei getHeight() const;
49 GLenum getInternalFormat() const;
50 GLenum getActualFormat() const;
51 GLsizei getSamples() const;
52 GLuint getRedSize() const;
53 GLuint getGreenSize() const;
54 GLuint getBlueSize() const;
55 GLuint getAlphaSize() const;
56 GLuint getDepthSize() const;
57 GLuint getStencilSize() const;
58
59 private:
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040060 RenderbufferStorage *mStorage;
61};
Geoff Langd5d8e392013-07-25 16:53:03 -040062
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000063// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
64// is called. The specific concrete type depends on whether the internal format is
65// colour depth, stencil or packed depth/stencil.
Jamie Madill6c7b4ad2014-06-16 10:33:59 -040066class RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000067{
68 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000069 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000071 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000072
daniel@transgaming.comd186dc72012-11-28 19:40:16 +000073 virtual rx::RenderTarget *getRenderTarget();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000074
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000075 virtual GLsizei getWidth() const;
76 virtual GLsizei getHeight() const;
77 virtual GLenum getInternalFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000078 virtual GLenum getActualFormat() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000079 virtual GLsizei getSamples() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000080
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000081 virtual unsigned int getSerial() const;
Geoff Lang784371d2014-05-16 12:39:04 -040082
83 virtual bool isTexture() const;
84 virtual unsigned int getTextureSerial() const;
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000085
Jamie Madillc4833262014-09-18 16:18:26 -040086 static unsigned int issueSerials(unsigned int count);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000087
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000088 protected:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000089 GLsizei mWidth;
90 GLsizei mHeight;
91 GLenum mInternalFormat;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000092 GLenum mActualFormat;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +000093 GLsizei mSamples;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094
95 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000096 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000097
98 const unsigned int mSerial;
99
100 static unsigned int mCurrentSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101};
102
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000103class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000104{
105 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000106 Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
107 Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000108
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000109 virtual ~Colorbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000111 virtual rx::RenderTarget *getRenderTarget();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 private:
114 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000115
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000116 rx::RenderTarget *mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117};
118
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000119class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000120{
121 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000122 DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
123 DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000124
125 ~DepthStencilbuffer();
126
Jamie Madill685dd272014-08-29 15:46:43 -0400127 virtual rx::RenderTarget *getRenderTarget();
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000128
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000129 protected:
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000130 rx::RenderTarget *mDepthStencil;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000131
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000132 private:
133 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000134};
135
136class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137{
138 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000139 Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000140
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000141 virtual ~Depthbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000142
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 private:
144 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000145};
146
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000147class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000148{
149 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000150 Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000151
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000152 virtual ~Stencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000153
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154 private:
155 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156};
Jamie Madill6c7b4ad2014-06-16 10:33:59 -0400157
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158}
159
160#endif // LIBGLESV2_RENDERBUFFER_H_