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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00002//
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Texture.cpp: Implements the gl::Texture class and its derived classes
9// Texture2D and TextureCubeMap. Implements GL texture objects and related
10// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
11
12#include "libGLESv2/Texture.h"
13
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000014#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000015#include "common/mathutil.h"
16#include "common/utilities.h"
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +000017#include "libGLESv2/formatutils.h"
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000018#include "libGLESv2/renderer/Blit.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
20#include "libGLESv2/renderer/Image.h"
21#include "libGLESv2/renderer/Renderer.h"
22#include "libGLESv2/renderer/TextureStorage.h"
23#include "libEGL/Surface.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024
25namespace gl
26{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000027
daniel@transgaming.com370482e2012-11-28 19:32:13 +000028Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000029{
daniel@transgaming.com370482e2012-11-28 19:32:13 +000030 mRenderer = renderer;
31
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000032 mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
33 mSamplerState.magFilter = GL_LINEAR;
34 mSamplerState.wrapS = GL_REPEAT;
35 mSamplerState.wrapT = GL_REPEAT;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +000036 mSamplerState.wrapR = GL_REPEAT;
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000037 mSamplerState.maxAnisotropy = 1.0f;
38 mSamplerState.lodOffset = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000039 mUsage = GL_NONE;
40
41 mDirtyImages = true;
42
43 mImmutable = false;
44}
45
46Texture::~Texture()
47{
48}
49
50// Returns true on successful filter state update (valid enum parameter)
51bool Texture::setMinFilter(GLenum filter)
52{
53 switch (filter)
54 {
55 case GL_NEAREST:
56 case GL_LINEAR:
57 case GL_NEAREST_MIPMAP_NEAREST:
58 case GL_LINEAR_MIPMAP_NEAREST:
59 case GL_NEAREST_MIPMAP_LINEAR:
60 case GL_LINEAR_MIPMAP_LINEAR:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000061 mSamplerState.minFilter = filter;
62 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000063 default:
64 return false;
65 }
66}
67
68// Returns true on successful filter state update (valid enum parameter)
69bool Texture::setMagFilter(GLenum filter)
70{
71 switch (filter)
72 {
73 case GL_NEAREST:
74 case GL_LINEAR:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000075 mSamplerState.magFilter = filter;
76 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000077 default:
78 return false;
79 }
80}
81
82// Returns true on successful wrap state update (valid enum parameter)
83bool Texture::setWrapS(GLenum wrap)
84{
85 switch (wrap)
86 {
87 case GL_REPEAT:
88 case GL_CLAMP_TO_EDGE:
89 case GL_MIRRORED_REPEAT:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +000090 mSamplerState.wrapS = wrap;
91 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000092 default:
93 return false;
94 }
95}
96
97// Returns true on successful wrap state update (valid enum parameter)
98bool Texture::setWrapT(GLenum wrap)
99{
100 switch (wrap)
101 {
102 case GL_REPEAT:
103 case GL_CLAMP_TO_EDGE:
104 case GL_MIRRORED_REPEAT:
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +0000105 mSamplerState.wrapT = wrap;
106 return true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000107 default:
108 return false;
109 }
110}
111
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +0000112// Returns true on successful wrap state update (valid enum parameter)
113bool Texture::setWrapR(GLenum wrap)
114{
115 switch (wrap)
116 {
117 case GL_REPEAT:
118 case GL_CLAMP_TO_EDGE:
119 case GL_MIRRORED_REPEAT:
120 mSamplerState.wrapR = wrap;
121 return true;
122 default:
123 return false;
124 }
125}
126
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000127// Returns true on successful max anisotropy update (valid anisotropy value)
128bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
129{
130 textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
131 if (textureMaxAnisotropy < 1.0f)
132 {
133 return false;
134 }
daniel@transgaming.com3c17ba62013-01-11 04:11:41 +0000135
136 mSamplerState.maxAnisotropy = textureMaxAnisotropy;
137
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000138 return true;
139}
140
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000141// Returns true on successful usage state update (valid enum parameter)
142bool Texture::setUsage(GLenum usage)
143{
144 switch (usage)
145 {
146 case GL_NONE:
147 case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
148 mUsage = usage;
149 return true;
150 default:
151 return false;
152 }
153}
154
155GLenum Texture::getMinFilter() const
156{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000157 return mSamplerState.minFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000158}
159
160GLenum Texture::getMagFilter() const
161{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000162 return mSamplerState.magFilter;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000163}
164
165GLenum Texture::getWrapS() const
166{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000167 return mSamplerState.wrapS;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000168}
169
170GLenum Texture::getWrapT() const
171{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000172 return mSamplerState.wrapT;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000173}
174
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +0000175GLenum Texture::getWrapR() const
176{
177 return mSamplerState.wrapR;
178}
179
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000180float Texture::getMaxAnisotropy() const
181{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000182 return mSamplerState.maxAnisotropy;
183}
184
185int Texture::getLodOffset()
186{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000187 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000188 return texture ? texture->getLodOffset() : 0;
189}
190
191void Texture::getSamplerState(SamplerState *sampler)
192{
193 *sampler = mSamplerState;
194 sampler->lodOffset = getLodOffset();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000195}
196
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000197GLenum Texture::getUsage() const
198{
199 return mUsage;
200}
201
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000202bool Texture::isMipmapFiltered() const
203{
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000204 switch (mSamplerState.minFilter)
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000205 {
206 case GL_NEAREST:
207 case GL_LINEAR:
208 return false;
209 case GL_NEAREST_MIPMAP_NEAREST:
210 case GL_LINEAR_MIPMAP_NEAREST:
211 case GL_NEAREST_MIPMAP_LINEAR:
212 case GL_LINEAR_MIPMAP_LINEAR:
213 return true;
214 default: UNREACHABLE();
215 return false;
216 }
217}
218
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000219void Texture::setImage(GLint unpackAlignment, GLenum type, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000220{
221 if (pixels != NULL)
222 {
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000223 image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpackAlignment, type, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000224 mDirtyImages = true;
225 }
226}
227
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000228void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000229{
230 if (pixels != NULL)
231 {
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000232 image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000233 mDirtyImages = true;
234 }
235}
236
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000237bool Texture::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
238 GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000239{
240 if (pixels != NULL)
241 {
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000242 image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpackAlignment, type, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000243 mDirtyImages = true;
244 }
245
246 return true;
247}
248
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000249bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
250 GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000251{
252 if (pixels != NULL)
253 {
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000254 image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000255 mDirtyImages = true;
256 }
257
258 return true;
259}
260
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000261rx::TextureStorageInterface *Texture::getNativeTexture()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000262{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000263 // ensure the underlying texture is created
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000264
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000265 rx::TextureStorageInterface *storage = getStorage(false);
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000266 if (storage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000267 {
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000268 updateTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000269 }
270
daniel@transgaming.com9d4346f2012-10-31 19:52:04 +0000271 return storage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000272}
273
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000274bool Texture::hasDirtyImages() const
275{
276 return mDirtyImages;
277}
278
279void Texture::resetDirty()
280{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000281 mDirtyImages = false;
282}
283
284unsigned int Texture::getTextureSerial()
285{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000286 rx::TextureStorageInterface *texture = getStorage(false);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000287 return texture ? texture->getTextureSerial() : 0;
288}
289
290unsigned int Texture::getRenderTargetSerial(GLenum target)
291{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000292 rx::TextureStorageInterface *texture = getStorage(true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000293 return texture ? texture->getRenderTargetSerial(target) : 0;
294}
295
296bool Texture::isImmutable() const
297{
298 return mImmutable;
299}
300
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000301GLint Texture::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
302{
303 // NPOT checks are not required in ES 3.0, NPOT texture support is assumed.
304 return 0; // Maximum number of levels
305}
306
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000307GLint Texture::creationLevels(GLsizei width, GLsizei height) const
308{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000309 if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000310 {
311 return 0; // Maximum number of levels
312 }
313 else
314 {
315 // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
316 return 1;
317 }
318}
319
320GLint Texture::creationLevels(GLsizei size) const
321{
322 return creationLevels(size, size);
323}
324
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000325Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000326{
327 mTexStorage = NULL;
328 mSurface = NULL;
329 mColorbufferProxy = NULL;
330 mProxyRefs = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000331
332 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
333 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000334 mImageArray[i] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000335 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000336}
337
338Texture2D::~Texture2D()
339{
340 mColorbufferProxy = NULL;
341
342 delete mTexStorage;
343 mTexStorage = NULL;
344
345 if (mSurface)
346 {
347 mSurface->setBoundTexture(NULL);
348 mSurface = NULL;
349 }
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000350
351 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
352 {
353 delete mImageArray[i];
354 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000355}
356
357// We need to maintain a count of references to renderbuffers acting as
358// proxies for this texture, so that we do not attempt to use a pointer
359// to a renderbuffer proxy which has been deleted.
360void Texture2D::addProxyRef(const Renderbuffer *proxy)
361{
362 mProxyRefs++;
363}
364
365void Texture2D::releaseProxy(const Renderbuffer *proxy)
366{
367 if (mProxyRefs > 0)
368 mProxyRefs--;
369
370 if (mProxyRefs == 0)
371 mColorbufferProxy = NULL;
372}
373
374GLenum Texture2D::getTarget() const
375{
376 return GL_TEXTURE_2D;
377}
378
379GLsizei Texture2D::getWidth(GLint level) const
380{
381 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000382 return mImageArray[level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000383 else
384 return 0;
385}
386
387GLsizei Texture2D::getHeight(GLint level) const
388{
389 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000390 return mImageArray[level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000391 else
392 return 0;
393}
394
395GLenum Texture2D::getInternalFormat(GLint level) const
396{
397 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000398 return mImageArray[level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000399 else
400 return GL_NONE;
401}
402
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000403GLenum Texture2D::getActualFormat(GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000404{
405 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000406 return mImageArray[level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000407 else
408 return D3DFMT_UNKNOWN;
409}
410
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000411void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000412{
413 releaseTexImage();
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000414
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000415 // If there currently is a corresponding storage texture image, it has these parameters
416 const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
417 const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
418 const int storageFormat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000419
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000420 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000421
422 if (mTexStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000423 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000424 const int storageLevels = mTexStorage->levelCount();
425
426 if ((level >= storageLevels && storageLevels != 0) ||
427 width != storageWidth ||
428 height != storageHeight ||
429 internalformat != storageFormat) // Discard mismatched storage
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000430 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000431 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
432 {
433 mImageArray[i]->markDirty();
434 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000435
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000436 delete mTexStorage;
437 mTexStorage = NULL;
438 mDirtyImages = true;
439 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000440 }
441}
442
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +0000443void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000444{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +0000445 GLuint clientVersion = mRenderer->getCurrentClientVersion();
446 GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
447 : GetSizedInternalFormat(format, type, clientVersion);
448 redefineImage(level, sizedInternalFormat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000449
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000450 Texture::setImage(unpackAlignment, type, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000451}
452
453void Texture2D::bindTexImage(egl::Surface *surface)
454{
455 releaseTexImage();
456
daniel@transgaming.com106e1f72012-10-31 18:38:36 +0000457 GLint internalformat = surface->getFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000458
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000459 mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000460
461 delete mTexStorage;
daniel@transgaming.comd8353dd2012-12-20 21:11:14 +0000462 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000463
464 mDirtyImages = true;
465 mSurface = surface;
466 mSurface->setBoundTexture(this);
467}
468
469void Texture2D::releaseTexImage()
470{
471 if (mSurface)
472 {
473 mSurface->setBoundTexture(NULL);
474 mSurface = NULL;
475
476 if (mTexStorage)
477 {
478 delete mTexStorage;
479 mTexStorage = NULL;
480 }
481
482 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
483 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000484 mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000485 }
486 }
487}
488
489void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
490{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000491 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000492 redefineImage(level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000493
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000494 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000495}
496
497void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
498{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000499 if (level < levelCount())
500 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000501 rx::Image *image = mImageArray[level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +0000502 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000503 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000504 image->markClean();
505 }
506 }
507}
508
509void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
510{
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000511 if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000512 {
513 commitRect(level, xoffset, yoffset, width, height);
514 }
515}
516
517void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
518{
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000519 if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000520 {
521 commitRect(level, xoffset, yoffset, width, height);
522 }
523}
524
525void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
526{
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000527 GLuint clientVersion = mRenderer->getCurrentClientVersion();
528 GLint sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
529 : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
530 redefineImage(level, sizedInternalFormat, width, height);
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000531
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000532 if (!mImageArray[level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000533 {
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +0000534 mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000535 mDirtyImages = true;
536 }
537 else
538 {
539 if (!mTexStorage || !mTexStorage->isRenderTarget())
540 {
541 convertToRenderTarget();
542 }
543
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000544 mImageArray[level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000545
546 if (width != 0 && height != 0 && level < levelCount())
547 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000548 gl::Rectangle sourceRect;
549 sourceRect.x = x;
550 sourceRect.width = width;
551 sourceRect.y = y;
552 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000553
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000554 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000555 }
556 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000557}
558
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000559void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000560{
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000561 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000562 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000563 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000564 }
565
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000566 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000567 {
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +0000568 mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000569 mDirtyImages = true;
570 }
571 else
572 {
573 if (!mTexStorage || !mTexStorage->isRenderTarget())
574 {
575 convertToRenderTarget();
576 }
577
578 updateTexture();
579
580 if (level < levelCount())
581 {
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000582 GLuint clientVersion = mRenderer->getCurrentClientVersion();
583
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000584 gl::Rectangle sourceRect;
585 sourceRect.x = x;
586 sourceRect.width = width;
587 sourceRect.y = y;
588 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000589
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +0000590 mRenderer->copyImage(source, sourceRect,
591 gl::GetFormat(mImageArray[0]->getInternalFormat(), clientVersion),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000592 xoffset, yoffset, mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000593 }
594 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000595}
596
597void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
598{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000599 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000600 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000601 mImmutable = true;
602
603 for (int level = 0; level < levels; level++)
604 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000605 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000606 width = std::max(1, width >> 1);
607 height = std::max(1, height >> 1);
608 }
609
610 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
611 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +0000612 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000613 }
614
615 if (mTexStorage->isManaged())
616 {
617 int levels = levelCount();
618
619 for (int level = 0; level < levels; level++)
620 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000621 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000622 }
623 }
624}
625
626// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
627bool Texture2D::isSamplerComplete() const
628{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000629 GLsizei width = mImageArray[0]->getWidth();
630 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000631
632 if (width <= 0 || height <= 0)
633 {
634 return false;
635 }
636
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000637 bool mipmapping = isMipmapFiltered();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000638
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000639 if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000640 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000641 if (mSamplerState.magFilter != GL_NEAREST ||
642 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000643 {
644 return false;
645 }
646 }
647
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000648 bool npotSupport = mRenderer->getNonPower2TextureSupport();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000649
650 if (!npotSupport)
651 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000652 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
653 (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000654 {
655 return false;
656 }
657 }
658
659 if (mipmapping)
660 {
661 if (!npotSupport)
662 {
663 if (!isPow2(width) || !isPow2(height))
664 {
665 return false;
666 }
667 }
668
669 if (!isMipmapComplete())
670 {
671 return false;
672 }
673 }
674
675 return true;
676}
677
678// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
679bool Texture2D::isMipmapComplete() const
680{
681 if (isImmutable())
682 {
683 return true;
684 }
685
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000686 GLsizei width = mImageArray[0]->getWidth();
687 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000688
689 if (width <= 0 || height <= 0)
690 {
691 return false;
692 }
693
694 int q = log2(std::max(width, height));
695
696 for (int level = 1; level <= q; level++)
697 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000698 if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000699 {
700 return false;
701 }
702
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000703 if (mImageArray[level]->getWidth() != std::max(1, width >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000704 {
705 return false;
706 }
707
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000708 if (mImageArray[level]->getHeight() != std::max(1, height >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000709 {
710 return false;
711 }
712 }
713
714 return true;
715}
716
717bool Texture2D::isCompressed(GLint level) const
718{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000719 return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000720}
721
722bool Texture2D::isDepth(GLint level) const
723{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000724 return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000725}
726
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000727// Constructs a native texture resource from the texture images
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000728void Texture2D::createTexture()
729{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000730 GLsizei width = mImageArray[0]->getWidth();
731 GLsizei height = mImageArray[0]->getHeight();
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000732
733 if (!(width > 0 && height > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +0000734 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +0000735
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000736 GLint levels = creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000737 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000738
739 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000740 mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000741
742 if (mTexStorage->isManaged())
743 {
744 int levels = levelCount();
745
746 for (int level = 0; level < levels; level++)
747 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000748 mImageArray[level]->setManagedSurface(mTexStorage, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000749 }
750 }
751
752 mDirtyImages = true;
753}
754
755void Texture2D::updateTexture()
756{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +0000757 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
758
759 int levels = (mipmapping ? levelCount() : 1);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000760
761 for (int level = 0; level < levels; level++)
762 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000763 rx::Image *image = mImageArray[level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000764
765 if (image->isDirty())
766 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000767 commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000768 }
769 }
770}
771
772void Texture2D::convertToRenderTarget()
773{
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000774 rx::TextureStorageInterface2D *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000775
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000776 if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000777 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000778 GLsizei width = mImageArray[0]->getWidth();
779 GLsizei height = mImageArray[0]->getHeight();
shannon.woods@transgaming.com6bb48862013-02-28 23:09:34 +0000780 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000781 GLenum internalformat = mImageArray[0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000782
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000783 newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000784
785 if (mTexStorage != NULL)
786 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000787 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000788 {
789 delete newTexStorage;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000790 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000791 }
792 }
793 }
794
795 delete mTexStorage;
796 mTexStorage = newTexStorage;
797
798 mDirtyImages = true;
799}
800
801void Texture2D::generateMipmaps()
802{
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000803 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000804 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000805 if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000807 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000808 }
809 }
810
811 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000812 unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000813 for (unsigned int i = 1; i <= q; i++)
814 {
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000815 redefineImage(i, mImageArray[0]->getInternalFormat(),
816 std::max(mImageArray[0]->getWidth() >> i, 1),
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +0000817 std::max(mImageArray[0]->getHeight() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000818 }
819
820 if (mTexStorage && mTexStorage->isRenderTarget())
821 {
822 for (unsigned int i = 1; i <= q; i++)
823 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +0000824 mTexStorage->generateMipmap(i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000825
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000826 mImageArray[i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000827 }
828 }
829 else
830 {
831 for (unsigned int i = 1; i <= q; i++)
832 {
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000833 mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000834 }
835 }
836}
837
838Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
839{
840 if (target != GL_TEXTURE_2D)
841 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000842 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000843 }
844
845 if (mColorbufferProxy == NULL)
846 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000847 mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000848 }
849
850 return mColorbufferProxy;
851}
852
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000853rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000854{
855 ASSERT(target == GL_TEXTURE_2D);
856
857 // ensure the underlying texture is created
858 if (getStorage(true) == NULL)
859 {
860 return NULL;
861 }
862
863 updateTexture();
864
865 // ensure this is NOT a depth texture
866 if (isDepth(0))
867 {
868 return NULL;
869 }
daniel@transgaming.com34da3972012-12-20 21:10:29 +0000870
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000871 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000872}
873
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000874rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000875{
876 ASSERT(target == GL_TEXTURE_2D);
877
878 // ensure the underlying texture is created
879 if (getStorage(true) == NULL)
880 {
881 return NULL;
882 }
883
884 updateTexture();
885
886 // ensure this is actually a depth texture
887 if (!isDepth(0))
888 {
889 return NULL;
890 }
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000891 return mTexStorage->getRenderTarget();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000892}
893
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000894int Texture2D::levelCount()
895{
shannon.woods@transgaming.com5016f8e2013-02-28 23:20:57 +0000896 return mTexStorage ? mTexStorage->levelCount() : 0;
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +0000897}
898
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000899rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000900{
901 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
902 {
903 if (renderTarget)
904 {
905 convertToRenderTarget();
906 }
907 else
908 {
909 createTexture();
910 }
911 }
912
913 return mTexStorage;
914}
915
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000916TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000917{
918 mTexStorage = NULL;
919 for (int i = 0; i < 6; i++)
920 {
921 mFaceProxies[i] = NULL;
922 mFaceProxyRefs[i] = 0;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000923
924 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
925 {
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000926 mImageArray[i][j] = renderer->createImage();
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000927 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000928 }
929}
930
931TextureCubeMap::~TextureCubeMap()
932{
933 for (int i = 0; i < 6; i++)
934 {
935 mFaceProxies[i] = NULL;
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000936
937 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
938 {
939 delete mImageArray[i][j];
940 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000941 }
942
943 delete mTexStorage;
944 mTexStorage = NULL;
945}
946
947// We need to maintain a count of references to renderbuffers acting as
948// proxies for this texture, so that the texture is not deleted while
949// proxy references still exist. If the reference count drops to zero,
950// we set our proxy pointer NULL, so that a new attempt at referencing
951// will cause recreation.
952void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
953{
954 for (int i = 0; i < 6; i++)
955 {
956 if (mFaceProxies[i] == proxy)
957 mFaceProxyRefs[i]++;
958 }
959}
960
961void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
962{
963 for (int i = 0; i < 6; i++)
964 {
965 if (mFaceProxies[i] == proxy)
966 {
967 if (mFaceProxyRefs[i] > 0)
968 mFaceProxyRefs[i]--;
969
970 if (mFaceProxyRefs[i] == 0)
971 mFaceProxies[i] = NULL;
972 }
973 }
974}
975
976GLenum TextureCubeMap::getTarget() const
977{
978 return GL_TEXTURE_CUBE_MAP;
979}
980
981GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
982{
983 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000984 return mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000985 else
986 return 0;
987}
988
989GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
990{
991 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000992 return mImageArray[faceIndex(target)][level]->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000993 else
994 return 0;
995}
996
997GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
998{
999 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001000 return mImageArray[faceIndex(target)][level]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001001 else
1002 return GL_NONE;
1003}
1004
daniel@transgaming.com20d36662012-10-31 19:51:43 +00001005GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001006{
1007 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001008 return mImageArray[faceIndex(target)][level]->getActualFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001009 else
1010 return D3DFMT_UNKNOWN;
1011}
1012
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001013void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001014{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001015 setImage(0, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001016}
1017
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001018void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001019{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001020 setImage(1, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001021}
1022
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001023void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001024{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001025 setImage(2, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001026}
1027
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001028void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001029{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001030 setImage(3, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001031}
1032
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001033void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001034{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001035 setImage(4, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001036}
1037
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001038void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001039{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001040 setImage(5, level, width, height, internalFormat, format, type, unpackAlignment, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001041}
1042
1043void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
1044{
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001045 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001046 redefineImage(faceIndex(face), level, format, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001047
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001048 Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001049}
1050
1051void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
1052{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001053 if (level < levelCount())
1054 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001055 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +00001056 if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001057 image->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001058 }
1059}
1060
1061void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1062{
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00001063 if (Texture::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001064 {
1065 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1066 }
1067}
1068
1069void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
1070{
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00001071 if (Texture::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001072 {
1073 commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
1074 }
1075}
1076
1077// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
1078bool TextureCubeMap::isSamplerComplete() const
1079{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001080 int size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001081
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001082 bool mipmapping = isMipmapFiltered();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001083
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001084 if (!IsTextureFilteringSupported(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0), mRenderer))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001085 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001086 if (mSamplerState.magFilter != GL_NEAREST ||
1087 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001088 {
1089 return false;
1090 }
1091 }
1092
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001093 if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001094 {
daniel@transgaming.comebf139f2012-10-31 18:07:32 +00001095 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001096 {
1097 return false;
1098 }
1099 }
1100
1101 if (!mipmapping)
1102 {
1103 if (!isCubeComplete())
1104 {
1105 return false;
1106 }
1107 }
1108 else
1109 {
1110 if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
1111 {
1112 return false;
1113 }
1114 }
1115
1116 return true;
1117}
1118
1119// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
1120bool TextureCubeMap::isCubeComplete() const
1121{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001122 if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001123 {
1124 return false;
1125 }
1126
1127 for (unsigned int face = 1; face < 6; face++)
1128 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001129 if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
1130 mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
1131 mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001132 {
1133 return false;
1134 }
1135 }
1136
1137 return true;
1138}
1139
1140bool TextureCubeMap::isMipmapCubeComplete() const
1141{
1142 if (isImmutable())
1143 {
1144 return true;
1145 }
1146
1147 if (!isCubeComplete())
1148 {
1149 return false;
1150 }
1151
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001152 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001153
1154 int q = log2(size);
1155
1156 for (int face = 0; face < 6; face++)
1157 {
1158 for (int level = 1; level <= q; level++)
1159 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001160 if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001161 {
1162 return false;
1163 }
1164
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001165 if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001166 {
1167 return false;
1168 }
1169 }
1170 }
1171
1172 return true;
1173}
1174
1175bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
1176{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001177 return IsFormatCompressed(getInternalFormat(target, level), mRenderer->getCurrentClientVersion());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001178}
1179
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001180// Constructs a native texture resource from the texture images, or returns an existing one
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001181void TextureCubeMap::createTexture()
1182{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001183 GLsizei size = mImageArray[0][0]->getWidth();
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001184
1185 if (!(size > 0))
daniel@transgaming.comf032cb82012-10-31 19:51:52 +00001186 return; // do not attempt to create native textures for nonexistant data
daniel@transgaming.come6a09842012-09-17 21:28:55 +00001187
sminns@adobe.comce1189b2012-09-18 20:06:35 +00001188 GLint levels = creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001189 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001190
1191 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001192 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001193
1194 if (mTexStorage->isManaged())
1195 {
1196 int levels = levelCount();
1197
1198 for (int face = 0; face < 6; face++)
1199 {
1200 for (int level = 0; level < levels; level++)
1201 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001202 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001203 }
1204 }
1205 }
1206
1207 mDirtyImages = true;
1208}
1209
1210void TextureCubeMap::updateTexture()
1211{
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001212 bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
1213
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001214 for (int face = 0; face < 6; face++)
1215 {
daniel@transgaming.comca9a3c82012-10-26 18:55:07 +00001216 int levels = (mipmapping ? levelCount() : 1);
1217
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001218 for (int level = 0; level < levels; level++)
1219 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001220 rx::Image *image = mImageArray[face][level];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001221
1222 if (image->isDirty())
1223 {
1224 commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
1225 }
1226 }
1227 }
1228}
1229
1230void TextureCubeMap::convertToRenderTarget()
1231{
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001232 rx::TextureStorageInterfaceCube *newTexStorage = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001233
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001234 if (mImageArray[0][0]->getWidth() != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001235 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001236 GLsizei size = mImageArray[0][0]->getWidth();
shannon.woods@transgaming.com6bb48862013-02-28 23:09:34 +00001237 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001238 GLenum internalformat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001239
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001240 newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001241
1242 if (mTexStorage != NULL)
1243 {
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +00001244 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001245 {
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001246 delete newTexStorage;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001247 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001248 }
1249 }
1250 }
1251
1252 delete mTexStorage;
1253 mTexStorage = newTexStorage;
1254
1255 mDirtyImages = true;
1256}
1257
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001258void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001259{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001260 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1261 GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
1262 : GetSizedInternalFormat(format, type, clientVersion);
1263
1264 redefineImage(faceIndex, level, sizedInternalFormat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001265
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001266 Texture::setImage(unpackAlignment, type, pixels, mImageArray[faceIndex][level]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001267}
1268
1269unsigned int TextureCubeMap::faceIndex(GLenum face)
1270{
1271 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
1272 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
1273 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
1274 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
1275 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
1276
1277 return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1278}
1279
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001280void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001281{
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001282 // If there currently is a corresponding storage texture image, it has these parameters
1283 const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
1284 const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
1285 const int storageFormat = mImageArray[0][0]->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001286
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001287 mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001288
1289 if (mTexStorage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001290 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001291 const int storageLevels = mTexStorage->levelCount();
1292
1293 if ((level >= storageLevels && storageLevels != 0) ||
1294 width != storageWidth ||
1295 height != storageHeight ||
1296 internalformat != storageFormat) // Discard mismatched storage
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001297 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001298 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001299 {
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001300 for (int f = 0; f < 6; f++)
1301 {
1302 mImageArray[f][i]->markDirty();
1303 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001304 }
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001305
1306 delete mTexStorage;
1307 mTexStorage = NULL;
1308
1309 mDirtyImages = true;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001310 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001311 }
1312}
1313
1314void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1315{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001316 unsigned int faceindex = faceIndex(target);
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001317 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1318 GLint sizedInternalFormat = IsSizedInternalFormat(format, clientVersion) ? format
1319 : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE, clientVersion);
1320 redefineImage(faceindex, level, sizedInternalFormat, width, height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001321
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001322 if (!mImageArray[faceindex][level]->isRenderableFormat())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001323 {
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +00001324 mImageArray[faceindex][level]->copy(0, 0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001325 mDirtyImages = true;
1326 }
1327 else
1328 {
1329 if (!mTexStorage || !mTexStorage->isRenderTarget())
1330 {
1331 convertToRenderTarget();
1332 }
1333
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001334 mImageArray[faceindex][level]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001335
1336 ASSERT(width == height);
1337
1338 if (width > 0 && level < levelCount())
1339 {
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001340 gl::Rectangle sourceRect;
1341 sourceRect.x = x;
1342 sourceRect.width = width;
1343 sourceRect.y = y;
1344 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001345
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001346 mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001347 }
1348 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001349}
1350
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001351void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001352{
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001353 GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001354
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001355 if (xoffset + width > size || yoffset + height > size || zoffset != 0)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001356 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001357 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001358 }
1359
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001360 unsigned int faceindex = faceIndex(target);
1361
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001362 if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001363 {
shannon.woods%transgaming.com@gtempaccount.come5dcce72013-04-13 03:44:33 +00001364 mImageArray[faceindex][level]->copy(0, 0, 0, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001365 mDirtyImages = true;
1366 }
1367 else
1368 {
1369 if (!mTexStorage || !mTexStorage->isRenderTarget())
1370 {
1371 convertToRenderTarget();
1372 }
1373
1374 updateTexture();
1375
1376 if (level < levelCount())
1377 {
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001378 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1379
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +00001380 gl::Rectangle sourceRect;
1381 sourceRect.x = x;
1382 sourceRect.width = width;
1383 sourceRect.y = y;
1384 sourceRect.height = height;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001385
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001386 mRenderer->copyImage(source, sourceRect, gl::GetFormat(mImageArray[0][0]->getInternalFormat(), clientVersion),
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +00001387 xoffset, yoffset, mTexStorage, target, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001388 }
1389 }
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001390}
1391
1392void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
1393{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001394 delete mTexStorage;
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001395 mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001396 mImmutable = true;
1397
1398 for (int level = 0; level < levels; level++)
1399 {
1400 for (int face = 0; face < 6; face++)
1401 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001402 mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, size, size, 1, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001403 size = std::max(1, size >> 1);
1404 }
1405 }
1406
1407 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1408 {
1409 for (int face = 0; face < 6; face++)
1410 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001411 mImageArray[face][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001412 }
1413 }
1414
1415 if (mTexStorage->isManaged())
1416 {
1417 int levels = levelCount();
1418
1419 for (int face = 0; face < 6; face++)
1420 {
1421 for (int level = 0; level < levels; level++)
1422 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001423 mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001424 }
1425 }
1426 }
1427}
1428
1429void TextureCubeMap::generateMipmaps()
1430{
1431 if (!isCubeComplete())
1432 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001433 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001434 }
1435
daniel@transgaming.comea32d482012-11-28 19:33:18 +00001436 if (!mRenderer->getNonPower2TextureSupport())
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001437 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001438 if (!isPow2(mImageArray[0][0]->getWidth()))
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001439 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001440 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001441 }
1442 }
1443
1444 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001445 unsigned int q = log2(mImageArray[0][0]->getWidth());
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001446 for (unsigned int f = 0; f < 6; f++)
1447 {
1448 for (unsigned int i = 1; i <= q; i++)
1449 {
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001450 redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +00001451 std::max(mImageArray[f][0]->getWidth() >> i, 1),
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00001452 std::max(mImageArray[f][0]->getWidth() >> i, 1));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001453 }
1454 }
1455
1456 if (mTexStorage && mTexStorage->isRenderTarget())
1457 {
1458 for (unsigned int f = 0; f < 6; f++)
1459 {
1460 for (unsigned int i = 1; i <= q; i++)
1461 {
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +00001462 mTexStorage->generateMipmap(f, i);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001463
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +00001464 mImageArray[f][i]->markClean();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001465 }
1466 }
1467 }
1468 else
1469 {
1470 for (unsigned int f = 0; f < 6; f++)
1471 {
1472 for (unsigned int i = 1; i <= q; i++)
1473 {
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00001474 mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001475 }
1476 }
1477 }
1478}
1479
1480Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
1481{
1482 if (!IsCubemapTextureTarget(target))
1483 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001484 return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001485 }
1486
1487 unsigned int face = faceIndex(target);
1488
1489 if (mFaceProxies[face] == NULL)
1490 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001491 mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001492 }
1493
1494 return mFaceProxies[face];
1495}
1496
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001497rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001498{
1499 ASSERT(IsCubemapTextureTarget(target));
1500
1501 // ensure the underlying texture is created
1502 if (getStorage(true) == NULL)
1503 {
1504 return NULL;
1505 }
1506
1507 updateTexture();
1508
daniel@transgaming.comd186dc72012-11-28 19:40:16 +00001509 return mTexStorage->getRenderTarget(target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001510}
1511
daniel@transgaming.com690d8ae2012-10-31 19:52:08 +00001512int TextureCubeMap::levelCount()
1513{
1514 return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
1515}
1516
daniel@transgaming.com87705f82012-12-20 21:10:45 +00001517rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001518{
1519 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1520 {
1521 if (renderTarget)
1522 {
1523 convertToRenderTarget();
1524 }
1525 else
1526 {
1527 createTexture();
1528 }
1529 }
1530
1531 return mTexStorage;
1532}
1533
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001534Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
1535{
1536 mTexStorage = NULL;
1537 mColorbufferProxy = NULL;
1538 mProxyRefs = 0;
1539
1540 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
1541 {
1542 mImageArray[i] = renderer->createImage();
1543 }
1544}
1545
1546Texture3D::~Texture3D()
1547{
1548 mColorbufferProxy = NULL;
1549
1550 delete mTexStorage;
1551 mTexStorage = NULL;
1552
1553 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
1554 {
1555 delete mImageArray[i];
1556 }
1557}
1558
1559void Texture3D::addProxyRef(const Renderbuffer *proxy)
1560{
1561 mProxyRefs++;
1562}
1563
1564void Texture3D::releaseProxy(const Renderbuffer *proxy)
1565{
1566 if (mProxyRefs > 0)
1567 mProxyRefs--;
1568
1569 if (mProxyRefs == 0)
1570 mColorbufferProxy = NULL;
1571}
1572
1573GLenum Texture3D::getTarget() const
1574{
1575 return GL_TEXTURE_3D;
1576}
1577
1578GLsizei Texture3D::getWidth(GLint level) const
1579{
1580 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0;
1581}
1582
1583GLsizei Texture3D::getHeight(GLint level) const
1584{
1585 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0;
1586}
1587
1588GLsizei Texture3D::getDepth(GLint level) const
1589{
1590 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0;
1591}
1592
1593GLenum Texture3D::getInternalFormat(GLint level) const
1594{
1595 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE;
1596}
1597
1598GLenum Texture3D::getActualFormat(GLint level) const
1599{
1600 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : D3DFMT_UNKNOWN;
1601}
1602
1603bool Texture3D::isCompressed(GLint level) const
1604{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001605 return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001606}
1607
1608bool Texture3D::isDepth(GLint level) const
1609{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001610 return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001611}
1612
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001613void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001614{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00001615 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1616 GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
1617 : GetSizedInternalFormat(format, type, clientVersion);
1618 redefineImage(level, sizedInternalFormat, width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001619
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001620 Texture::setImage(unpackAlignment, type, pixels, mImageArray[level]);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001621}
1622
1623void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
1624{
1625 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
1626 redefineImage(level, format, width, height, depth);
1627
1628 Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
1629}
1630
1631void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
1632{
1633 if (Texture::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpackAlignment, pixels, mImageArray[level]))
1634 {
1635 commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
1636 }
1637}
1638
1639void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
1640{
1641 if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
1642 {
1643 commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
1644 }
1645}
1646
1647void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
1648{
1649 delete mTexStorage;
1650 mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, mUsage, width, height, depth);
1651 mImmutable = true;
1652
1653 for (int level = 0; level < levels; level++)
1654 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001655 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, true);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001656 width = std::max(1, width >> 1);
1657 height = std::max(1, height >> 1);
1658 depth = std::max(1, depth >> 1);
1659 }
1660
1661 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1662 {
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001663 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001664 }
1665
1666 if (mTexStorage->isManaged())
1667 {
1668 int levels = levelCount();
1669
1670 for (int level = 0; level < levels; level++)
1671 {
1672 mImageArray[level]->setManagedSurface(mTexStorage, level);
1673 }
1674 }
1675}
1676
1677
1678void Texture3D::generateMipmaps()
1679{
shannonwoods@chromium.org37b8a912013-05-30 00:04:21 +00001680 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
1681 unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
1682 for (unsigned int i = 1; i <= q; i++)
1683 {
1684 redefineImage(i, mImageArray[0]->getInternalFormat(),
1685 std::max(mImageArray[0]->getWidth() >> i, 1),
1686 std::max(mImageArray[0]->getHeight() >> i, 1),
1687 std::max(mImageArray[0]->getDepth() >> i, 1));
1688 }
1689
1690 if (mTexStorage && mTexStorage->isRenderTarget())
1691 {
1692 for (unsigned int i = 1; i <= q; i++)
1693 {
1694 mTexStorage->generateMipmap(i);
1695
1696 mImageArray[i]->markClean();
1697 }
1698 }
1699 else
1700 {
1701 for (unsigned int i = 1; i <= q; i++)
1702 {
1703 mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
1704 }
1705 }
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001706}
1707
1708void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
1709{
1710 if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset >= mImageArray[level]->getDepth())
1711 {
1712 return gl::error(GL_INVALID_VALUE);
1713 }
1714
1715 if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
1716 {
1717 mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
1718 mDirtyImages = true;
1719 }
1720 else
1721 {
1722 if (!mTexStorage || !mTexStorage->isRenderTarget())
1723 {
1724 convertToRenderTarget();
1725 }
1726
1727 updateTexture();
1728
1729 if (level < levelCount())
1730 {
1731 gl::Rectangle sourceRect;
1732 sourceRect.x = x;
1733 sourceRect.width = width;
1734 sourceRect.y = y;
1735 sourceRect.height = height;
1736
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001737 GLuint clientVersion = mRenderer->getCurrentClientVersion();
1738
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001739 mRenderer->copyImage(source, sourceRect,
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00001740 gl::GetFormat(mImageArray[0]->getInternalFormat(), clientVersion),
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001741 xoffset, yoffset, zoffset, mTexStorage, level);
1742 }
1743 }
1744}
1745
1746bool Texture3D::isSamplerComplete() const
1747{
1748 GLsizei width = mImageArray[0]->getWidth();
1749 GLsizei height = mImageArray[0]->getHeight();
1750 GLsizei depth = mImageArray[0]->getDepth();
1751
1752 if (width <= 0 || height <= 0 || depth <= 0)
1753 {
1754 return false;
1755 }
1756
1757 bool mipmapping = isMipmapFiltered();
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001758
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00001759 if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001760 {
1761 if (mSamplerState.magFilter != GL_NEAREST ||
1762 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
1763 {
1764 return false;
1765 }
1766 }
1767
1768 if (mipmapping && !isMipmapComplete())
1769 {
1770 return false;
1771 }
1772
1773 return true;
1774}
1775
1776bool Texture3D::isMipmapComplete() const
1777{
1778 if (isImmutable())
1779 {
1780 return true;
1781 }
1782
1783 GLsizei width = mImageArray[0]->getWidth();
1784 GLsizei height = mImageArray[0]->getHeight();
1785 GLsizei depth = mImageArray[0]->getDepth();
1786
1787 if (width <= 0 || height <= 0 || depth <= 0)
1788 {
1789 return false;
1790 }
1791
1792 int q = log2(std::max(std::max(width, height), depth));
1793
1794 for (int level = 1; level <= q; level++)
1795 {
1796 if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
1797 {
1798 return false;
1799 }
1800
1801 if (mImageArray[level]->getWidth() != std::max(1, width >> level))
1802 {
1803 return false;
1804 }
1805
1806 if (mImageArray[level]->getHeight() != std::max(1, height >> level))
1807 {
1808 return false;
1809 }
1810
1811 if (mImageArray[level]->getDepth() != std::max(1, depth >> level))
1812 {
1813 return false;
1814 }
1815 }
1816
1817 return true;
1818}
1819
1820Renderbuffer *Texture3D::getRenderbuffer(GLenum target)
1821{
1822 UNIMPLEMENTED();
1823 return NULL;
1824}
1825
1826int Texture3D::levelCount()
1827{
1828 return mTexStorage ? mTexStorage->levelCount() : 0;
1829}
1830
1831void Texture3D::createTexture()
1832{
1833 GLsizei width = mImageArray[0]->getWidth();
1834 GLsizei height = mImageArray[0]->getHeight();
1835 GLsizei depth = mImageArray[0]->getDepth();
1836
1837 if (!(width > 0 && height > 0 && depth > 0))
1838 return; // do not attempt to create native textures for nonexistant data
1839
1840 GLint levels = creationLevels(width, height, depth);
1841 GLenum internalformat = mImageArray[0]->getInternalFormat();
1842
1843 delete mTexStorage;
1844 mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, mUsage, width, height, depth);
1845
1846 if (mTexStorage->isManaged())
1847 {
1848 int levels = levelCount();
1849
1850 for (int level = 0; level < levels; level++)
1851 {
1852 mImageArray[level]->setManagedSurface(mTexStorage, level);
1853 }
1854 }
1855
1856 mDirtyImages = true;
1857}
1858
1859void Texture3D::updateTexture()
1860{
1861 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
1862
1863 int levels = (mipmapping ? levelCount() : 1);
1864
1865 for (int level = 0; level < levels; level++)
1866 {
1867 rx::Image *image = mImageArray[level];
1868
1869 if (image->isDirty())
1870 {
1871 commitRect(level, 0, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight(), mImageArray[level]->getDepth());
1872 }
1873 }
1874}
1875
1876void Texture3D::convertToRenderTarget()
1877{
1878 rx::TextureStorageInterface3D *newTexStorage = NULL;
1879
1880 if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0 && mImageArray[0]->getDepth() != 0)
1881 {
1882 GLsizei width = mImageArray[0]->getWidth();
1883 GLsizei height = mImageArray[0]->getHeight();
1884 GLsizei depth = mImageArray[0]->getDepth();
1885 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height, depth);
1886 GLenum internalformat = mImageArray[0]->getInternalFormat();
1887
1888 newTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth);
1889
1890 if (mTexStorage != NULL)
1891 {
1892 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
1893 {
1894 delete newTexStorage;
1895 return gl::error(GL_OUT_OF_MEMORY);
1896 }
1897 }
1898 }
1899
1900 delete mTexStorage;
1901 mTexStorage = newTexStorage;
1902
1903 mDirtyImages = true;
1904}
1905
1906rx::RenderTarget *Texture3D::getRenderTarget(GLenum target)
1907{
1908 UNIMPLEMENTED();
1909 return NULL;
1910}
1911
1912rx::TextureStorageInterface *Texture3D::getStorage(bool renderTarget)
1913{
1914 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
1915 {
1916 if (renderTarget)
1917 {
1918 convertToRenderTarget();
1919 }
1920 else
1921 {
1922 createTexture();
1923 }
1924 }
1925
1926 return mTexStorage;
1927}
1928
1929void Texture3D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth)
1930{
1931 // If there currently is a corresponding storage texture image, it has these parameters
1932 const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
1933 const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
1934 const int storageDepth = std::max(1, mImageArray[0]->getDepth() >> level);
1935 const int storageFormat = mImageArray[0]->getInternalFormat();
1936
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +00001937 mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +00001938
1939 if (mTexStorage)
1940 {
1941 const int storageLevels = mTexStorage->levelCount();
1942
1943 if ((level >= storageLevels && storageLevels != 0) ||
1944 width != storageWidth ||
1945 height != storageHeight ||
1946 depth != storageDepth ||
1947 internalformat != storageFormat) // Discard mismatched storage
1948 {
1949 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
1950 {
1951 mImageArray[i]->markDirty();
1952 }
1953
1954 delete mTexStorage;
1955 mTexStorage = NULL;
1956 mDirtyImages = true;
1957 }
1958 }
1959}
1960
1961void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
1962{
1963 if (level < levelCount())
1964 {
1965 rx::Image *image = mImageArray[level];
1966 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
1967 {
1968 image->markClean();
1969 }
1970 }
1971}
1972
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00001973Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
1974{
1975 mTexStorage = NULL;
1976 mColorbufferProxy = NULL;
1977 mProxyRefs = 0;
1978
1979 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
1980 {
1981 mLayerCounts[level] = 0;
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00001982 mImageArray[level] = NULL;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00001983 }
1984}
1985
1986Texture2DArray::~Texture2DArray()
1987{
1988 mColorbufferProxy = NULL;
1989
1990 delete mTexStorage;
1991 mTexStorage = NULL;
1992 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
1993 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00001994 for (int layer = 0; layer < mLayerCounts[level]; ++layer)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00001995 {
1996 delete mImageArray[level][layer];
1997 }
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00001998 delete[] mImageArray[level];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00001999 }
2000}
2001
2002void Texture2DArray::addProxyRef(const Renderbuffer *proxy)
2003{
2004 mProxyRefs++;
2005}
2006
2007void Texture2DArray::releaseProxy(const Renderbuffer *proxy)
2008{
2009 if (mProxyRefs > 0)
2010 mProxyRefs--;
2011
2012 if (mProxyRefs == 0)
2013 mColorbufferProxy = NULL;
2014}
2015
2016GLenum Texture2DArray::getTarget() const
2017{
2018 return GL_TEXTURE_2D_ARRAY;
2019}
2020
2021GLsizei Texture2DArray::getWidth(GLint level) const
2022{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002023 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002024}
2025
2026GLsizei Texture2DArray::getHeight(GLint level) const
2027{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002028 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002029}
2030
2031GLsizei Texture2DArray::getDepth(GLint level) const
2032{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002033 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mLayerCounts[level] : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002034}
2035
2036GLenum Texture2DArray::getInternalFormat(GLint level) const
2037{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002038 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002039}
2040
2041GLenum Texture2DArray::getActualFormat(GLint level) const
2042{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002043 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getActualFormat() : D3DFMT_UNKNOWN;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002044}
2045
2046bool Texture2DArray::isCompressed(GLint level) const
2047{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002048 return IsFormatCompressed(getInternalFormat(level), mRenderer->getCurrentClientVersion());
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002049}
2050
2051bool Texture2DArray::isDepth(GLint level) const
2052{
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002053 return GetDepthBits(getInternalFormat(level), mRenderer->getCurrentClientVersion()) > 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002054}
2055
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002056void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalFormat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002057{
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002058 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2059 GLint sizedInternalFormat = IsSizedInternalFormat(internalFormat, clientVersion) ? internalFormat
2060 : GetSizedInternalFormat(format, type, clientVersion);
2061 redefineImage(level, sizedInternalFormat, width, height, depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002062
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002063 GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, clientVersion, width, height, unpackAlignment);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002064
2065 for (int i = 0; i < depth; i++)
2066 {
2067 const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002068 Texture::setImage(unpackAlignment, type, layerPixels, mImageArray[level][i]);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002069 }
2070}
2071
2072void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
2073{
2074 // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
2075 redefineImage(level, format, width, height, depth);
2076
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002077 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2078 GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002079
2080 for (int i = 0; i < depth; i++)
2081 {
2082 const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
2083 Texture::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
2084 }
2085}
2086
2087void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
2088{
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002089 GLint internalformat = getInternalFormat(level);
2090 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2091 GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, width, height, clientVersion, unpackAlignment);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002092
2093 for (int i = 0; i < depth; i++)
2094 {
2095 int layer = zoffset + i;
2096 const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
2097
2098 if (Texture::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpackAlignment, layerPixels, mImageArray[level][layer]))
2099 {
2100 commitRect(level, xoffset, yoffset, layer, width, height);
2101 }
2102 }
2103}
2104
2105void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
2106{
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002107 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2108 GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, clientVersion, width, height, 1);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002109
2110 for (int i = 0; i < depth; i++)
2111 {
2112 int layer = zoffset + i;
2113 const void *layerPixels = reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i);
2114
2115 if (Texture::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
2116 {
2117 commitRect(level, xoffset, yoffset, layer, width, height);
2118 }
2119 }
2120}
2121
2122void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
2123{
2124 delete mTexStorage;
2125 mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth);
2126 mImmutable = true;
2127
2128 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
2129 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002130 GLsizei levelWidth = std::max(width >> level, 1);
2131 GLsizei levelHeight = std::max(width >> level, 1);
2132
2133 // Clear this level
2134 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002135 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002136 delete mImageArray[level][layer];
2137 }
2138 delete[] mImageArray[level];
2139 mImageArray[level] = NULL;
2140 mLayerCounts[level] = 0;
2141
2142 if (level < levels)
2143 {
2144 // Create new images for this level
2145 mImageArray[level] = new rx::Image*[depth]();
2146 mLayerCounts[level] = depth;
2147
2148 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002149 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002150 mImageArray[level][layer] = mRenderer->createImage();
2151 mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
2152 levelHeight, 1, true);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002153 }
2154 }
2155 }
2156
2157 if (mTexStorage->isManaged())
2158 {
2159 int levels = levelCount();
2160
2161 for (int level = 0; level < levels; level++)
2162 {
2163 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2164 {
2165 mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
2166 }
2167 }
2168 }
2169}
2170
2171void Texture2DArray::generateMipmaps()
2172{
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002173 // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
2174 int q = log2(std::max(getWidth(0), getHeight(0)));
2175 for (int i = 1; i <= q; i++)
2176 {
2177 redefineImage(i, getInternalFormat(0), std::max(getWidth(0) >> i, 1), std::max(getHeight(0) >> i, 1), getDepth(0));
2178 }
2179
2180 if (mTexStorage && mTexStorage->isRenderTarget())
2181 {
2182 for (int level = 1; level <= q; level++)
2183 {
2184 mTexStorage->generateMipmap(level);
2185
2186 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2187 {
2188 mImageArray[level][layer]->markClean();
2189 }
2190 }
2191 }
2192 else
2193 {
2194 for (int level = 1; level <= q; level++)
2195 {
2196 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2197 {
2198 mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
2199 }
2200 }
2201 }
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002202}
2203
2204void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
2205{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002206 if (xoffset + width > getWidth(level) || yoffset + height > getHeight(level) || zoffset >= getDepth(level) || getDepth(level) == 0)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002207 {
2208 return gl::error(GL_INVALID_VALUE);
2209 }
2210
2211 if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
2212 {
2213 mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
2214 mDirtyImages = true;
2215 }
2216 else
2217 {
2218 if (!mTexStorage || !mTexStorage->isRenderTarget())
2219 {
2220 convertToRenderTarget();
2221 }
2222
2223 updateTexture();
2224
2225 if (level < levelCount())
2226 {
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002227 GLuint clientVersion = mRenderer->getCurrentClientVersion();
2228
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002229 gl::Rectangle sourceRect;
2230 sourceRect.x = x;
2231 sourceRect.width = width;
2232 sourceRect.y = y;
2233 sourceRect.height = height;
2234
shannonwoods@chromium.org557aab02013-05-30 00:08:27 +00002235 mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0), clientVersion),
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002236 xoffset, yoffset, zoffset, mTexStorage, level);
2237 }
2238 }
2239}
2240
2241bool Texture2DArray::isSamplerComplete() const
2242{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002243 GLsizei width = getWidth(0);
2244 GLsizei height = getHeight(0);
2245 GLsizei depth = getDepth(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002246
2247 if (width <= 0 || height <= 0 || depth <= 0)
2248 {
2249 return false;
2250 }
2251
2252 bool mipmapping = isMipmapFiltered();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002253
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002254 if (!IsTextureFilteringSupported(getInternalFormat(0), mRenderer))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002255 {
2256 if (mSamplerState.magFilter != GL_NEAREST ||
2257 (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
2258 {
2259 return false;
2260 }
2261 }
2262
2263 if (mipmapping && !isMipmapComplete())
2264 {
2265 return false;
2266 }
2267
2268 return true;
2269}
2270
2271bool Texture2DArray::isMipmapComplete() const
2272{
2273 if (isImmutable())
2274 {
2275 return true;
2276 }
2277
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002278 GLsizei width = getWidth(0);
2279 GLsizei height = getHeight(0);
2280 GLsizei depth = getDepth(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002281
2282 if (width <= 0 || height <= 0 || depth <= 0)
2283 {
2284 return false;
2285 }
2286
2287 int q = log2(std::max(width, height));
2288
2289 for (int level = 1; level <= q; level++)
2290 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002291 if (getInternalFormat(level) != getInternalFormat(0))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002292 {
2293 return false;
2294 }
2295
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002296 if (getWidth(level) != std::max(1, width >> level))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002297 {
2298 return false;
2299 }
2300
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002301 if (getHeight(level) != std::max(1, height >> level))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002302 {
2303 return false;
2304 }
2305
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002306 if (getDepth(level) != depth)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002307 {
2308 return false;
2309 }
2310 }
2311
2312 return true;
2313}
2314
2315Renderbuffer *Texture2DArray::getRenderbuffer(GLenum target)
2316{
2317 UNIMPLEMENTED();
2318 return NULL;
2319}
2320
2321int Texture2DArray::levelCount()
2322{
2323 return mTexStorage ? mTexStorage->levelCount() : 0;
2324}
2325
2326void Texture2DArray::createTexture()
2327{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002328 GLsizei width = getWidth(0);
2329 GLsizei height = getHeight(0);
2330 GLsizei depth = getDepth(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002331
2332 if (width <= 0 || height <= 0 || depth <= 0)
2333 {
2334 return; // do not attempt to create native textures for nonexistant data
2335 }
2336
2337 GLint levels = creationLevels(width, height);
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002338 GLenum internalformat = getInternalFormat(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002339
2340 delete mTexStorage;
2341 mTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, mUsage, width, height, depth);
2342
2343 if (mTexStorage->isManaged())
2344 {
2345 int levels = levelCount();
2346 for (int level = 0; level < levels; level++)
2347 {
2348 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2349 {
2350 mImageArray[level][layer]->setManagedSurface(mTexStorage, layer, level);
2351 }
2352 }
2353 }
2354
2355 mDirtyImages = true;
2356}
2357
2358void Texture2DArray::updateTexture()
2359{
2360 bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
2361
2362 int levels = (mipmapping ? levelCount() : 1);
2363 for (int level = 0; level < levels; level++)
2364 {
2365 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2366 {
2367 rx::Image *image = mImageArray[level][layer];
2368
2369 if (image->isDirty())
2370 {
2371 commitRect(level, 0, 0, layer, image->getWidth(), image->getHeight());
2372 }
2373 }
2374 }
2375}
2376
2377void Texture2DArray::convertToRenderTarget()
2378{
2379 rx::TextureStorageInterface2DArray *newTexStorage = NULL;
2380
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002381 GLsizei width = getWidth(0);
2382 GLsizei height = getHeight(0);
2383 GLsizei depth = getDepth(0);
2384
2385 if (width != 0 && height != 0 && depth != 0)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002386 {
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002387 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002388 GLenum internalformat = getInternalFormat(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002389
2390 newTexStorage = new rx::TextureStorageInterface2DArray(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, width, height, depth);
2391
2392 if (mTexStorage != NULL)
2393 {
2394 if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
2395 {
2396 delete newTexStorage;
2397 return gl::error(GL_OUT_OF_MEMORY);
2398 }
2399 }
2400 }
2401
2402 delete mTexStorage;
2403 mTexStorage = newTexStorage;
2404
2405 mDirtyImages = true;
2406}
2407
2408rx::RenderTarget *Texture2DArray::getRenderTarget(GLenum target)
2409{
2410 UNIMPLEMENTED();
2411 return NULL;
2412}
2413
2414rx::TextureStorageInterface *Texture2DArray::getStorage(bool renderTarget)
2415{
2416 if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
2417 {
2418 if (renderTarget)
2419 {
2420 convertToRenderTarget();
2421 }
2422 else
2423 {
2424 createTexture();
2425 }
2426 }
2427
2428 return mTexStorage;
2429}
2430
2431void Texture2DArray::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth)
2432{
2433 // If there currently is a corresponding storage texture image, it has these parameters
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002434 const int storageWidth = std::max(1, getWidth(0) >> level);
2435 const int storageHeight = std::max(1, getHeight(0) >> level);
2436 const int storageDepth = getDepth(0);
2437 const int storageFormat = getInternalFormat(0);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002438
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002439 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002440 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002441 delete mImageArray[level][layer];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002442 }
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002443 delete[] mImageArray[level];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002444
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002445 mImageArray[level] = new rx::Image*[depth]();
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002446 mLayerCounts[level] = depth;
2447
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002448 for (int layer = 0; layer < mLayerCounts[level]; layer++)
2449 {
2450 mImageArray[level][layer] = mRenderer->createImage();
2451 mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
2452 }
2453
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002454 if (mTexStorage)
2455 {
2456 const int storageLevels = mTexStorage->levelCount();
2457
2458 if ((level >= storageLevels && storageLevels != 0) ||
2459 width != storageWidth ||
2460 height != storageHeight ||
2461 depth != storageDepth ||
2462 internalformat != storageFormat) // Discard mismatched storage
2463 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002464 for (int level = 0; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002465 {
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002466 for (int layer = 0; layer < mLayerCounts[level]; layer++)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002467 {
2468 mImageArray[level][layer]->markDirty();
2469 }
2470 }
2471
2472 delete mTexStorage;
2473 mTexStorage = NULL;
2474 mDirtyImages = true;
2475 }
2476 }
2477}
2478
2479void Texture2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
2480{
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +00002481 if (level < levelCount() && layerTarget < getDepth(level))
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +00002482 {
2483 rx::Image *image = mImageArray[level][layerTarget];
2484 if (image->updateSurface(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
2485 {
2486 image->markClean();
2487 }
2488 }
2489}
2490
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00002491}