daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
| 8 | |
| 9 | #define GL_APICALL |
| 10 | #include <GLES2/gl2.h> |
| 11 | #include <GLES2/gl2ext.h> |
| 12 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 13 | #include <exception> |
| 14 | #include <limits> |
| 15 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 16 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
| 18 | #include "libGLESv2/main.h" |
| 19 | #include "libGLESv2/mathutil.h" |
| 20 | #include "libGLESv2/utilities.h" |
| 21 | #include "libGLESv2/Buffer.h" |
| 22 | #include "libGLESv2/Context.h" |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 23 | #include "libGLESv2/Fence.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 24 | #include "libGLESv2/Framebuffer.h" |
| 25 | #include "libGLESv2/Program.h" |
| 26 | #include "libGLESv2/Renderbuffer.h" |
| 27 | #include "libGLESv2/Shader.h" |
| 28 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
| 30 | extern "C" |
| 31 | { |
| 32 | |
| 33 | void __stdcall glActiveTexture(GLenum texture) |
| 34 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 35 | TRACE("(GLenum texture = 0x%X)", texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | |
| 37 | try |
| 38 | { |
| 39 | if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_TEXTURE_IMAGE_UNITS - 1) |
| 40 | { |
| 41 | return error(GL_INVALID_ENUM); |
| 42 | } |
| 43 | |
| 44 | gl::Context *context = gl::getContext(); |
| 45 | |
| 46 | if (context) |
| 47 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 48 | context->setActiveSampler(texture - GL_TEXTURE0); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | } |
| 50 | } |
| 51 | catch(std::bad_alloc&) |
| 52 | { |
| 53 | return error(GL_OUT_OF_MEMORY); |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | void __stdcall glAttachShader(GLuint program, GLuint shader) |
| 58 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 59 | TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | |
| 61 | try |
| 62 | { |
| 63 | gl::Context *context = gl::getContext(); |
| 64 | |
| 65 | if (context) |
| 66 | { |
| 67 | gl::Program *programObject = context->getProgram(program); |
| 68 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 69 | |
daniel@transgaming.com | e9d6ed0 | 2010-04-13 03:26:23 +0000 | [diff] [blame] | 70 | if (!programObject) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 71 | { |
daniel@transgaming.com | e9d6ed0 | 2010-04-13 03:26:23 +0000 | [diff] [blame] | 72 | if (context->getShader(program)) |
| 73 | { |
| 74 | return error(GL_INVALID_OPERATION); |
| 75 | } |
| 76 | else |
| 77 | { |
| 78 | return error(GL_INVALID_VALUE); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | if (!shaderObject) |
| 83 | { |
| 84 | if (context->getProgram(shader)) |
| 85 | { |
| 86 | return error(GL_INVALID_OPERATION); |
| 87 | } |
| 88 | else |
| 89 | { |
| 90 | return error(GL_INVALID_VALUE); |
| 91 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 92 | } |
| 93 | |
| 94 | if (!programObject->attachShader(shaderObject)) |
| 95 | { |
| 96 | return error(GL_INVALID_OPERATION); |
| 97 | } |
| 98 | } |
| 99 | } |
| 100 | catch(std::bad_alloc&) |
| 101 | { |
| 102 | return error(GL_OUT_OF_MEMORY); |
| 103 | } |
| 104 | } |
| 105 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 106 | void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 108 | TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 109 | |
| 110 | try |
| 111 | { |
| 112 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 113 | { |
| 114 | return error(GL_INVALID_VALUE); |
| 115 | } |
| 116 | |
| 117 | gl::Context *context = gl::getContext(); |
| 118 | |
| 119 | if (context) |
| 120 | { |
| 121 | gl::Program *programObject = context->getProgram(program); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 122 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 123 | if (!programObject) |
| 124 | { |
daniel@transgaming.com | 9807983 | 2010-04-13 03:26:29 +0000 | [diff] [blame] | 125 | if (context->getShader(program)) |
| 126 | { |
| 127 | return error(GL_INVALID_OPERATION); |
| 128 | } |
| 129 | else |
| 130 | { |
| 131 | return error(GL_INVALID_VALUE); |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | if (strncmp(name, "gl_", 3) == 0) |
| 136 | { |
| 137 | return error(GL_INVALID_OPERATION); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | } |
| 139 | |
| 140 | programObject->bindAttributeLocation(index, name); |
| 141 | } |
| 142 | } |
| 143 | catch(std::bad_alloc&) |
| 144 | { |
| 145 | return error(GL_OUT_OF_MEMORY); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void __stdcall glBindBuffer(GLenum target, GLuint buffer) |
| 150 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 151 | TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 152 | |
| 153 | try |
| 154 | { |
| 155 | gl::Context *context = gl::getContext(); |
| 156 | |
| 157 | if (context) |
| 158 | { |
| 159 | switch (target) |
| 160 | { |
| 161 | case GL_ARRAY_BUFFER: |
| 162 | context->bindArrayBuffer(buffer); |
| 163 | return; |
| 164 | case GL_ELEMENT_ARRAY_BUFFER: |
| 165 | context->bindElementArrayBuffer(buffer); |
| 166 | return; |
| 167 | default: |
| 168 | return error(GL_INVALID_ENUM); |
| 169 | } |
| 170 | } |
| 171 | } |
| 172 | catch(std::bad_alloc&) |
| 173 | { |
| 174 | return error(GL_OUT_OF_MEMORY); |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 179 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 180 | TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | |
| 182 | try |
| 183 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 184 | if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 185 | { |
| 186 | return error(GL_INVALID_ENUM); |
| 187 | } |
| 188 | |
| 189 | gl::Context *context = gl::getContext(); |
| 190 | |
| 191 | if (context) |
| 192 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 193 | if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| 194 | { |
| 195 | context->bindReadFramebuffer(framebuffer); |
| 196 | } |
| 197 | |
| 198 | if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| 199 | { |
| 200 | context->bindDrawFramebuffer(framebuffer); |
| 201 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 202 | } |
| 203 | } |
| 204 | catch(std::bad_alloc&) |
| 205 | { |
| 206 | return error(GL_OUT_OF_MEMORY); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 211 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 212 | TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 213 | |
| 214 | try |
| 215 | { |
| 216 | if (target != GL_RENDERBUFFER) |
| 217 | { |
| 218 | return error(GL_INVALID_ENUM); |
| 219 | } |
| 220 | |
| 221 | gl::Context *context = gl::getContext(); |
| 222 | |
| 223 | if (context) |
| 224 | { |
| 225 | context->bindRenderbuffer(renderbuffer); |
| 226 | } |
| 227 | } |
| 228 | catch(std::bad_alloc&) |
| 229 | { |
| 230 | return error(GL_OUT_OF_MEMORY); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | void __stdcall glBindTexture(GLenum target, GLuint texture) |
| 235 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 236 | TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 237 | |
| 238 | try |
| 239 | { |
| 240 | gl::Context *context = gl::getContext(); |
| 241 | |
| 242 | if (context) |
| 243 | { |
| 244 | gl::Texture *textureObject = context->getTexture(texture); |
| 245 | |
| 246 | if (textureObject && textureObject->getTarget() != target && texture != 0) |
| 247 | { |
| 248 | return error(GL_INVALID_OPERATION); |
| 249 | } |
| 250 | |
| 251 | switch (target) |
| 252 | { |
| 253 | case GL_TEXTURE_2D: |
| 254 | context->bindTexture2D(texture); |
| 255 | return; |
| 256 | case GL_TEXTURE_CUBE_MAP: |
| 257 | context->bindTextureCubeMap(texture); |
| 258 | return; |
| 259 | default: |
| 260 | return error(GL_INVALID_ENUM); |
| 261 | } |
| 262 | } |
| 263 | } |
| 264 | catch(std::bad_alloc&) |
| 265 | { |
| 266 | return error(GL_OUT_OF_MEMORY); |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 271 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 272 | TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| 273 | red, green, blue, alpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 274 | |
| 275 | try |
| 276 | { |
| 277 | gl::Context* context = gl::getContext(); |
| 278 | |
| 279 | if (context) |
| 280 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 281 | context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 282 | } |
| 283 | } |
| 284 | catch(std::bad_alloc&) |
| 285 | { |
| 286 | return error(GL_OUT_OF_MEMORY); |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | void __stdcall glBlendEquation(GLenum mode) |
| 291 | { |
| 292 | glBlendEquationSeparate(mode, mode); |
| 293 | } |
| 294 | |
| 295 | void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 296 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 297 | TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 298 | |
| 299 | try |
| 300 | { |
| 301 | switch (modeRGB) |
| 302 | { |
| 303 | case GL_FUNC_ADD: |
| 304 | case GL_FUNC_SUBTRACT: |
| 305 | case GL_FUNC_REVERSE_SUBTRACT: |
| 306 | break; |
| 307 | default: |
| 308 | return error(GL_INVALID_ENUM); |
| 309 | } |
| 310 | |
| 311 | switch (modeAlpha) |
| 312 | { |
| 313 | case GL_FUNC_ADD: |
| 314 | case GL_FUNC_SUBTRACT: |
| 315 | case GL_FUNC_REVERSE_SUBTRACT: |
| 316 | break; |
| 317 | default: |
| 318 | return error(GL_INVALID_ENUM); |
| 319 | } |
| 320 | |
| 321 | gl::Context *context = gl::getContext(); |
| 322 | |
| 323 | if (context) |
| 324 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 325 | context->setBlendEquation(modeRGB, modeAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 326 | } |
| 327 | } |
| 328 | catch(std::bad_alloc&) |
| 329 | { |
| 330 | return error(GL_OUT_OF_MEMORY); |
| 331 | } |
| 332 | } |
| 333 | |
| 334 | void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) |
| 335 | { |
| 336 | glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| 337 | } |
| 338 | |
| 339 | void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 340 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 341 | TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| 342 | srcRGB, dstRGB, srcAlpha, dstAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 343 | |
| 344 | try |
| 345 | { |
| 346 | switch (srcRGB) |
| 347 | { |
| 348 | case GL_ZERO: |
| 349 | case GL_ONE: |
| 350 | case GL_SRC_COLOR: |
| 351 | case GL_ONE_MINUS_SRC_COLOR: |
| 352 | case GL_DST_COLOR: |
| 353 | case GL_ONE_MINUS_DST_COLOR: |
| 354 | case GL_SRC_ALPHA: |
| 355 | case GL_ONE_MINUS_SRC_ALPHA: |
| 356 | case GL_DST_ALPHA: |
| 357 | case GL_ONE_MINUS_DST_ALPHA: |
| 358 | case GL_CONSTANT_COLOR: |
| 359 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 360 | case GL_CONSTANT_ALPHA: |
| 361 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 362 | case GL_SRC_ALPHA_SATURATE: |
| 363 | break; |
| 364 | default: |
| 365 | return error(GL_INVALID_ENUM); |
| 366 | } |
| 367 | |
| 368 | switch (dstRGB) |
| 369 | { |
| 370 | case GL_ZERO: |
| 371 | case GL_ONE: |
| 372 | case GL_SRC_COLOR: |
| 373 | case GL_ONE_MINUS_SRC_COLOR: |
| 374 | case GL_DST_COLOR: |
| 375 | case GL_ONE_MINUS_DST_COLOR: |
| 376 | case GL_SRC_ALPHA: |
| 377 | case GL_ONE_MINUS_SRC_ALPHA: |
| 378 | case GL_DST_ALPHA: |
| 379 | case GL_ONE_MINUS_DST_ALPHA: |
| 380 | case GL_CONSTANT_COLOR: |
| 381 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 382 | case GL_CONSTANT_ALPHA: |
| 383 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 384 | break; |
| 385 | default: |
| 386 | return error(GL_INVALID_ENUM); |
| 387 | } |
| 388 | |
| 389 | switch (srcAlpha) |
| 390 | { |
| 391 | case GL_ZERO: |
| 392 | case GL_ONE: |
| 393 | case GL_SRC_COLOR: |
| 394 | case GL_ONE_MINUS_SRC_COLOR: |
| 395 | case GL_DST_COLOR: |
| 396 | case GL_ONE_MINUS_DST_COLOR: |
| 397 | case GL_SRC_ALPHA: |
| 398 | case GL_ONE_MINUS_SRC_ALPHA: |
| 399 | case GL_DST_ALPHA: |
| 400 | case GL_ONE_MINUS_DST_ALPHA: |
| 401 | case GL_CONSTANT_COLOR: |
| 402 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 403 | case GL_CONSTANT_ALPHA: |
| 404 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 405 | case GL_SRC_ALPHA_SATURATE: |
| 406 | break; |
| 407 | default: |
| 408 | return error(GL_INVALID_ENUM); |
| 409 | } |
| 410 | |
| 411 | switch (dstAlpha) |
| 412 | { |
| 413 | case GL_ZERO: |
| 414 | case GL_ONE: |
| 415 | case GL_SRC_COLOR: |
| 416 | case GL_ONE_MINUS_SRC_COLOR: |
| 417 | case GL_DST_COLOR: |
| 418 | case GL_ONE_MINUS_DST_COLOR: |
| 419 | case GL_SRC_ALPHA: |
| 420 | case GL_ONE_MINUS_SRC_ALPHA: |
| 421 | case GL_DST_ALPHA: |
| 422 | case GL_ONE_MINUS_DST_ALPHA: |
| 423 | case GL_CONSTANT_COLOR: |
| 424 | case GL_ONE_MINUS_CONSTANT_COLOR: |
| 425 | case GL_CONSTANT_ALPHA: |
| 426 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
| 427 | break; |
| 428 | default: |
| 429 | return error(GL_INVALID_ENUM); |
| 430 | } |
| 431 | |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 432 | bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || |
| 433 | dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); |
| 434 | |
| 435 | bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || |
| 436 | dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); |
| 437 | |
| 438 | if (constantColorUsed && constantAlphaUsed) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 439 | { |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 440 | ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); |
| 441 | return error(GL_INVALID_OPERATION); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 442 | } |
| 443 | |
| 444 | gl::Context *context = gl::getContext(); |
| 445 | |
| 446 | if (context) |
| 447 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 448 | context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 449 | } |
| 450 | } |
| 451 | catch(std::bad_alloc&) |
| 452 | { |
| 453 | return error(GL_OUT_OF_MEMORY); |
| 454 | } |
| 455 | } |
| 456 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 457 | void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 458 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 459 | TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 460 | target, size, data, usage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 461 | |
| 462 | try |
| 463 | { |
| 464 | if (size < 0) |
| 465 | { |
| 466 | return error(GL_INVALID_VALUE); |
| 467 | } |
| 468 | |
| 469 | switch (usage) |
| 470 | { |
| 471 | case GL_STREAM_DRAW: |
| 472 | case GL_STATIC_DRAW: |
| 473 | case GL_DYNAMIC_DRAW: |
| 474 | break; |
| 475 | default: |
| 476 | return error(GL_INVALID_ENUM); |
| 477 | } |
| 478 | |
| 479 | gl::Context *context = gl::getContext(); |
| 480 | |
| 481 | if (context) |
| 482 | { |
| 483 | gl::Buffer *buffer; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 484 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 485 | switch (target) |
| 486 | { |
| 487 | case GL_ARRAY_BUFFER: |
| 488 | buffer = context->getArrayBuffer(); |
| 489 | break; |
| 490 | case GL_ELEMENT_ARRAY_BUFFER: |
| 491 | buffer = context->getElementArrayBuffer(); |
| 492 | break; |
| 493 | default: |
| 494 | return error(GL_INVALID_ENUM); |
| 495 | } |
| 496 | |
| 497 | if (!buffer) |
| 498 | { |
| 499 | return error(GL_INVALID_OPERATION); |
| 500 | } |
| 501 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 502 | buffer->bufferData(data, size, usage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 503 | } |
| 504 | } |
| 505 | catch(std::bad_alloc&) |
| 506 | { |
| 507 | return error(GL_OUT_OF_MEMORY); |
| 508 | } |
| 509 | } |
| 510 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 511 | void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 512 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 513 | TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 514 | target, offset, size, data); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | |
| 516 | try |
| 517 | { |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 518 | if (size < 0 || offset < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 519 | { |
| 520 | return error(GL_INVALID_VALUE); |
| 521 | } |
| 522 | |
daniel@transgaming.com | d4620a3 | 2010-03-21 04:31:28 +0000 | [diff] [blame] | 523 | if (data == NULL) |
| 524 | { |
| 525 | return; |
| 526 | } |
| 527 | |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 528 | gl::Context *context = gl::getContext(); |
| 529 | |
| 530 | if (context) |
| 531 | { |
| 532 | gl::Buffer *buffer; |
| 533 | |
| 534 | switch (target) |
| 535 | { |
| 536 | case GL_ARRAY_BUFFER: |
| 537 | buffer = context->getArrayBuffer(); |
| 538 | break; |
| 539 | case GL_ELEMENT_ARRAY_BUFFER: |
| 540 | buffer = context->getElementArrayBuffer(); |
| 541 | break; |
| 542 | default: |
| 543 | return error(GL_INVALID_ENUM); |
| 544 | } |
| 545 | |
| 546 | if (!buffer) |
| 547 | { |
| 548 | return error(GL_INVALID_OPERATION); |
| 549 | } |
| 550 | |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 551 | if ((size_t)size + offset > buffer->size()) |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 552 | { |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 553 | return error(GL_INVALID_VALUE); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 554 | } |
daniel@transgaming.com | defa1c3 | 2010-05-18 18:51:45 +0000 | [diff] [blame] | 555 | |
| 556 | buffer->bufferSubData(data, size, offset); |
daniel@transgaming.com | 0f7aaf5 | 2010-03-11 19:41:38 +0000 | [diff] [blame] | 557 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 558 | } |
| 559 | catch(std::bad_alloc&) |
| 560 | { |
| 561 | return error(GL_OUT_OF_MEMORY); |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | GLenum __stdcall glCheckFramebufferStatus(GLenum target) |
| 566 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 567 | TRACE("(GLenum target = 0x%X)", target); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 568 | |
| 569 | try |
| 570 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 571 | if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 572 | { |
| 573 | return error(GL_INVALID_ENUM, 0); |
| 574 | } |
| 575 | |
| 576 | gl::Context *context = gl::getContext(); |
| 577 | |
| 578 | if (context) |
| 579 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 580 | gl::Framebuffer *framebuffer = NULL; |
| 581 | if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| 582 | { |
| 583 | framebuffer = context->getReadFramebuffer(); |
| 584 | } |
| 585 | else |
| 586 | { |
| 587 | framebuffer = context->getDrawFramebuffer(); |
| 588 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 589 | |
| 590 | return framebuffer->completeness(); |
| 591 | } |
| 592 | } |
| 593 | catch(std::bad_alloc&) |
| 594 | { |
| 595 | return error(GL_OUT_OF_MEMORY, 0); |
| 596 | } |
| 597 | |
| 598 | return 0; |
| 599 | } |
| 600 | |
| 601 | void __stdcall glClear(GLbitfield mask) |
| 602 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 603 | TRACE("(GLbitfield mask = %X)", mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 604 | |
| 605 | try |
| 606 | { |
| 607 | gl::Context *context = gl::getContext(); |
| 608 | |
| 609 | if (context) |
| 610 | { |
| 611 | context->clear(mask); |
| 612 | } |
| 613 | } |
| 614 | catch(std::bad_alloc&) |
| 615 | { |
| 616 | return error(GL_OUT_OF_MEMORY); |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 621 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 622 | TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| 623 | red, green, blue, alpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 624 | |
| 625 | try |
| 626 | { |
| 627 | gl::Context *context = gl::getContext(); |
| 628 | |
| 629 | if (context) |
| 630 | { |
| 631 | context->setClearColor(red, green, blue, alpha); |
| 632 | } |
| 633 | } |
| 634 | catch(std::bad_alloc&) |
| 635 | { |
| 636 | return error(GL_OUT_OF_MEMORY); |
| 637 | } |
| 638 | } |
| 639 | |
| 640 | void __stdcall glClearDepthf(GLclampf depth) |
| 641 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 642 | TRACE("(GLclampf depth = %f)", depth); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 643 | |
| 644 | try |
| 645 | { |
| 646 | gl::Context *context = gl::getContext(); |
| 647 | |
| 648 | if (context) |
| 649 | { |
| 650 | context->setClearDepth(depth); |
| 651 | } |
| 652 | } |
| 653 | catch(std::bad_alloc&) |
| 654 | { |
| 655 | return error(GL_OUT_OF_MEMORY); |
| 656 | } |
| 657 | } |
| 658 | |
| 659 | void __stdcall glClearStencil(GLint s) |
| 660 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 661 | TRACE("(GLint s = %d)", s); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 662 | |
| 663 | try |
| 664 | { |
| 665 | gl::Context *context = gl::getContext(); |
| 666 | |
| 667 | if (context) |
| 668 | { |
| 669 | context->setClearStencil(s); |
| 670 | } |
| 671 | } |
| 672 | catch(std::bad_alloc&) |
| 673 | { |
| 674 | return error(GL_OUT_OF_MEMORY); |
| 675 | } |
| 676 | } |
| 677 | |
| 678 | void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 679 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 680 | TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", |
| 681 | red, green, blue, alpha); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 682 | |
| 683 | try |
| 684 | { |
| 685 | gl::Context *context = gl::getContext(); |
| 686 | |
| 687 | if (context) |
| 688 | { |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 689 | context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 690 | } |
| 691 | } |
| 692 | catch(std::bad_alloc&) |
| 693 | { |
| 694 | return error(GL_OUT_OF_MEMORY); |
| 695 | } |
| 696 | } |
| 697 | |
| 698 | void __stdcall glCompileShader(GLuint shader) |
| 699 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 700 | TRACE("(GLuint shader = %d)", shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 701 | |
| 702 | try |
| 703 | { |
| 704 | gl::Context *context = gl::getContext(); |
| 705 | |
| 706 | if (context) |
| 707 | { |
| 708 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 709 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 710 | if (!shaderObject) |
| 711 | { |
daniel@transgaming.com | 0cefaf4 | 2010-04-13 03:26:36 +0000 | [diff] [blame] | 712 | if (context->getProgram(shader)) |
| 713 | { |
| 714 | return error(GL_INVALID_OPERATION); |
| 715 | } |
| 716 | else |
| 717 | { |
| 718 | return error(GL_INVALID_VALUE); |
| 719 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 720 | } |
| 721 | |
| 722 | shaderObject->compile(); |
| 723 | } |
| 724 | } |
| 725 | catch(std::bad_alloc&) |
| 726 | { |
| 727 | return error(GL_OUT_OF_MEMORY); |
| 728 | } |
| 729 | } |
| 730 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 731 | void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| 732 | GLint border, GLsizei imageSize, const GLvoid* data) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 733 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 734 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 735 | "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 736 | target, level, internalformat, width, height, border, imageSize, data); |
| 737 | |
| 738 | try |
| 739 | { |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 740 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 741 | { |
| 742 | return error(GL_INVALID_VALUE); |
| 743 | } |
| 744 | |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 745 | if (width < 0 || height < 0 || (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || border != 0 || imageSize < 0) |
| 746 | { |
| 747 | return error(GL_INVALID_VALUE); |
| 748 | } |
| 749 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 750 | switch (target) |
| 751 | { |
| 752 | case GL_TEXTURE_2D: |
| 753 | if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level)) |
| 754 | { |
| 755 | return error(GL_INVALID_VALUE); |
| 756 | } |
| 757 | break; |
| 758 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 759 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 760 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 761 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 762 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 763 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 764 | if (width != height) |
| 765 | { |
| 766 | return error(GL_INVALID_VALUE); |
| 767 | } |
| 768 | |
| 769 | if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| 770 | { |
| 771 | return error(GL_INVALID_VALUE); |
| 772 | } |
| 773 | break; |
| 774 | default: |
| 775 | return error(GL_INVALID_ENUM); |
| 776 | } |
| 777 | |
| 778 | switch (internalformat) |
| 779 | { |
| 780 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 781 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 782 | break; |
| 783 | default: |
| 784 | return error(GL_INVALID_ENUM); |
| 785 | } |
| 786 | |
| 787 | if (border != 0) |
| 788 | { |
| 789 | return error(GL_INVALID_VALUE); |
| 790 | } |
| 791 | |
| 792 | gl::Context *context = gl::getContext(); |
| 793 | |
| 794 | if (context) |
| 795 | { |
| 796 | if (!context->supportsCompressedTextures()) |
| 797 | { |
| 798 | return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| 799 | } |
| 800 | |
| 801 | if (imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| 802 | { |
| 803 | return error(GL_INVALID_VALUE); |
| 804 | } |
| 805 | |
| 806 | if (target == GL_TEXTURE_2D) |
| 807 | { |
| 808 | gl::Texture2D *texture = context->getTexture2D(); |
| 809 | |
| 810 | if (!texture) |
| 811 | { |
| 812 | return error(GL_INVALID_OPERATION); |
| 813 | } |
| 814 | |
| 815 | texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| 816 | } |
| 817 | else |
| 818 | { |
| 819 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 820 | |
| 821 | if (!texture) |
| 822 | { |
| 823 | return error(GL_INVALID_OPERATION); |
| 824 | } |
| 825 | |
| 826 | switch (target) |
| 827 | { |
| 828 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 829 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 830 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 831 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 832 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 833 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 834 | texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
| 835 | break; |
| 836 | default: UNREACHABLE(); |
| 837 | } |
| 838 | } |
| 839 | } |
| 840 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 841 | } |
| 842 | catch(std::bad_alloc&) |
| 843 | { |
| 844 | return error(GL_OUT_OF_MEMORY); |
| 845 | } |
| 846 | } |
| 847 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 848 | void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 849 | GLenum format, GLsizei imageSize, const GLvoid* data) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 850 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 851 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| 852 | "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 853 | "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 854 | target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 855 | |
| 856 | try |
| 857 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 858 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 859 | { |
| 860 | return error(GL_INVALID_ENUM); |
| 861 | } |
| 862 | |
| 863 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 864 | { |
| 865 | return error(GL_INVALID_VALUE); |
| 866 | } |
| 867 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 868 | if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0 || |
| 869 | (level > 0 && !gl::isPow2(width)) || (level > 0 && !gl::isPow2(height)) || imageSize < 0) |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 870 | { |
| 871 | return error(GL_INVALID_VALUE); |
| 872 | } |
| 873 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 874 | switch (format) |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 875 | { |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 876 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 877 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 878 | break; |
| 879 | default: |
| 880 | return error(GL_INVALID_ENUM); |
daniel@transgaming.com | 4143049 | 2010-03-11 20:36:18 +0000 | [diff] [blame] | 881 | } |
| 882 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 883 | if (width == 0 || height == 0 || data == NULL) |
| 884 | { |
| 885 | return; |
| 886 | } |
| 887 | |
| 888 | gl::Context *context = gl::getContext(); |
| 889 | |
| 890 | if (context) |
| 891 | { |
| 892 | if (!context->supportsCompressedTextures()) |
| 893 | { |
| 894 | return error(GL_INVALID_ENUM); // in this case, it's as though the format switch has failed. |
| 895 | } |
| 896 | |
| 897 | if (imageSize != gl::ComputeCompressedSize(width, height, format)) |
| 898 | { |
| 899 | return error(GL_INVALID_VALUE); |
| 900 | } |
| 901 | |
| 902 | if (xoffset % 4 != 0 || yoffset % 4 != 0) |
| 903 | { |
| 904 | return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction |
| 905 | // does not exist unless DXT1 textures are supported. |
| 906 | } |
| 907 | |
| 908 | if (target == GL_TEXTURE_2D) |
| 909 | { |
| 910 | gl::Texture2D *texture = context->getTexture2D(); |
| 911 | |
| 912 | if (!texture) |
| 913 | { |
| 914 | return error(GL_INVALID_OPERATION); |
| 915 | } |
| 916 | |
| 917 | if (!texture->isCompressed()) |
| 918 | { |
| 919 | return error(GL_INVALID_OPERATION); |
| 920 | } |
| 921 | |
| 922 | if ((width % 4 != 0 && width != texture->getWidth()) || |
| 923 | (height % 4 != 0 && height != texture->getHeight())) |
| 924 | { |
| 925 | return error(GL_INVALID_OPERATION); |
| 926 | } |
| 927 | |
| 928 | texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| 929 | } |
| 930 | else if (gl::IsCubemapTextureTarget(target)) |
| 931 | { |
| 932 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 933 | |
| 934 | if (!texture) |
| 935 | { |
| 936 | return error(GL_INVALID_OPERATION); |
| 937 | } |
| 938 | |
| 939 | if (!texture->isCompressed()) |
| 940 | { |
| 941 | return error(GL_INVALID_OPERATION); |
| 942 | } |
| 943 | |
| 944 | if ((width % 4 != 0 && width != texture->getWidth()) || |
| 945 | (height % 4 != 0 && height != texture->getHeight())) |
| 946 | { |
| 947 | return error(GL_INVALID_OPERATION); |
| 948 | } |
| 949 | |
| 950 | texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 951 | } |
| 952 | else |
| 953 | { |
| 954 | UNREACHABLE(); |
| 955 | } |
| 956 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 957 | } |
| 958 | catch(std::bad_alloc&) |
| 959 | { |
| 960 | return error(GL_OUT_OF_MEMORY); |
| 961 | } |
| 962 | } |
| 963 | |
| 964 | void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 965 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 966 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| 967 | "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 968 | target, level, internalformat, x, y, width, height, border); |
| 969 | |
| 970 | try |
| 971 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 972 | if (level < 0 || width < 0 || height < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 973 | { |
| 974 | return error(GL_INVALID_VALUE); |
| 975 | } |
| 976 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 977 | if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height))) |
| 978 | { |
| 979 | return error(GL_INVALID_VALUE); |
| 980 | } |
| 981 | |
| 982 | switch (target) |
| 983 | { |
| 984 | case GL_TEXTURE_2D: |
| 985 | if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level)) |
| 986 | { |
| 987 | return error(GL_INVALID_VALUE); |
| 988 | } |
| 989 | break; |
| 990 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 991 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 992 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 993 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 994 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 995 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 996 | if (width != height) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 997 | { |
| 998 | return error(GL_INVALID_VALUE); |
| 999 | } |
| 1000 | |
| 1001 | if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| 1002 | { |
| 1003 | return error(GL_INVALID_VALUE); |
| 1004 | } |
| 1005 | break; |
| 1006 | default: |
| 1007 | return error(GL_INVALID_ENUM); |
| 1008 | } |
| 1009 | |
| 1010 | switch (internalformat) |
| 1011 | { |
| 1012 | case GL_ALPHA: |
| 1013 | case GL_LUMINANCE: |
| 1014 | case GL_LUMINANCE_ALPHA: |
| 1015 | case GL_RGB: |
| 1016 | case GL_RGBA: |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1017 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // Compressed textures are not supported here, but if they are unsupported altogether, |
| 1018 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: // a different error is generated than otherwise. That is handled below. |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1019 | break; |
| 1020 | default: |
| 1021 | return error(GL_INVALID_VALUE); |
| 1022 | } |
| 1023 | |
| 1024 | if (border != 0) |
| 1025 | { |
| 1026 | return error(GL_INVALID_VALUE); |
| 1027 | } |
| 1028 | |
| 1029 | gl::Context *context = gl::getContext(); |
| 1030 | |
| 1031 | if (context) |
| 1032 | { |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1033 | if (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 1034 | internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 1035 | { |
| 1036 | if (context->supportsCompressedTextures()) |
| 1037 | { |
| 1038 | return error(GL_INVALID_OPERATION); |
| 1039 | } |
| 1040 | else |
| 1041 | { |
| 1042 | return error(GL_INVALID_ENUM); |
| 1043 | } |
| 1044 | } |
| 1045 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1046 | gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 1047 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1048 | { |
| 1049 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1050 | } |
| 1051 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1052 | if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0) |
| 1053 | { |
| 1054 | return error(GL_INVALID_OPERATION); |
| 1055 | } |
| 1056 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1057 | gl::Colorbuffer *source = framebuffer->getColorbuffer(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1058 | if (target == GL_TEXTURE_2D) |
| 1059 | { |
| 1060 | gl::Texture2D *texture = context->getTexture2D(); |
| 1061 | |
| 1062 | if (!texture) |
| 1063 | { |
| 1064 | return error(GL_INVALID_OPERATION); |
| 1065 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1066 | |
| 1067 | if (texture->isCompressed()) |
| 1068 | { |
| 1069 | return error(GL_INVALID_OPERATION); |
| 1070 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1071 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1072 | if (texture->isFloatingPoint()) |
| 1073 | { |
| 1074 | return error(GL_INVALID_OPERATION); |
| 1075 | } |
| 1076 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1077 | texture->copyImage(level, internalformat, x, y, width, height, source); |
| 1078 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 1079 | else if (gl::IsCubemapTextureTarget(target)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1080 | { |
| 1081 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 1082 | |
| 1083 | if (!texture) |
| 1084 | { |
| 1085 | return error(GL_INVALID_OPERATION); |
| 1086 | } |
| 1087 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1088 | if (texture->isCompressed()) |
| 1089 | { |
| 1090 | return error(GL_INVALID_OPERATION); |
| 1091 | } |
| 1092 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1093 | if (texture->isFloatingPoint()) |
| 1094 | { |
| 1095 | return error(GL_INVALID_OPERATION); |
| 1096 | } |
| 1097 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1098 | texture->copyImage(target, level, internalformat, x, y, width, height, source); |
| 1099 | } |
| 1100 | else |
| 1101 | { |
| 1102 | UNREACHABLE(); |
| 1103 | } |
| 1104 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1105 | } |
| 1106 | catch(std::bad_alloc&) |
| 1107 | { |
| 1108 | return error(GL_OUT_OF_MEMORY); |
| 1109 | } |
| 1110 | } |
| 1111 | |
| 1112 | void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 1113 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1114 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| 1115 | "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1116 | target, level, xoffset, yoffset, x, y, width, height); |
| 1117 | |
| 1118 | try |
| 1119 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 1120 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1121 | { |
| 1122 | return error(GL_INVALID_ENUM); |
| 1123 | } |
| 1124 | |
| 1125 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1126 | { |
| 1127 | return error(GL_INVALID_VALUE); |
| 1128 | } |
| 1129 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1130 | if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| 1131 | { |
| 1132 | return error(GL_INVALID_VALUE); |
| 1133 | } |
| 1134 | |
| 1135 | if (width == 0 || height == 0) |
| 1136 | { |
| 1137 | return; |
| 1138 | } |
| 1139 | |
| 1140 | gl::Context *context = gl::getContext(); |
| 1141 | |
| 1142 | if (context) |
| 1143 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1144 | gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
daniel@transgaming.com | bbc5779 | 2010-07-28 19:21:05 +0000 | [diff] [blame] | 1145 | if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| 1146 | { |
| 1147 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| 1148 | } |
| 1149 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 1150 | if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0) |
| 1151 | { |
| 1152 | return error(GL_INVALID_OPERATION); |
| 1153 | } |
| 1154 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 1155 | gl::Colorbuffer *source = framebuffer->getColorbuffer(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1156 | if (target == GL_TEXTURE_2D) |
| 1157 | { |
| 1158 | gl::Texture2D *texture = context->getTexture2D(); |
| 1159 | |
| 1160 | if (!texture) |
| 1161 | { |
| 1162 | return error(GL_INVALID_OPERATION); |
| 1163 | } |
| 1164 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1165 | if (texture->isCompressed()) |
| 1166 | { |
| 1167 | return error(GL_INVALID_OPERATION); |
| 1168 | } |
| 1169 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1170 | if (texture->isFloatingPoint()) |
| 1171 | { |
| 1172 | return error(GL_INVALID_OPERATION); |
| 1173 | } |
| 1174 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1175 | texture->copySubImage(level, xoffset, yoffset, x, y, width, height, source); |
| 1176 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 1177 | else if (gl::IsCubemapTextureTarget(target)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1178 | { |
| 1179 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 1180 | |
| 1181 | if (!texture) |
| 1182 | { |
| 1183 | return error(GL_INVALID_OPERATION); |
| 1184 | } |
| 1185 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1186 | if (texture->isCompressed()) |
| 1187 | { |
| 1188 | return error(GL_INVALID_OPERATION); |
| 1189 | } |
| 1190 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 1191 | if (texture->isFloatingPoint()) |
| 1192 | { |
| 1193 | return error(GL_INVALID_OPERATION); |
| 1194 | } |
| 1195 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1196 | texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, source); |
| 1197 | } |
| 1198 | else |
| 1199 | { |
| 1200 | UNREACHABLE(); |
| 1201 | } |
| 1202 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1203 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1204 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1205 | catch(std::bad_alloc&) |
| 1206 | { |
| 1207 | return error(GL_OUT_OF_MEMORY); |
| 1208 | } |
| 1209 | } |
| 1210 | |
| 1211 | GLuint __stdcall glCreateProgram(void) |
| 1212 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1213 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1214 | |
| 1215 | try |
| 1216 | { |
| 1217 | gl::Context *context = gl::getContext(); |
| 1218 | |
| 1219 | if (context) |
| 1220 | { |
| 1221 | return context->createProgram(); |
| 1222 | } |
| 1223 | } |
| 1224 | catch(std::bad_alloc&) |
| 1225 | { |
| 1226 | return error(GL_OUT_OF_MEMORY, 0); |
| 1227 | } |
| 1228 | |
| 1229 | return 0; |
| 1230 | } |
| 1231 | |
| 1232 | GLuint __stdcall glCreateShader(GLenum type) |
| 1233 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1234 | TRACE("(GLenum type = 0x%X)", type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1235 | |
| 1236 | try |
| 1237 | { |
| 1238 | gl::Context *context = gl::getContext(); |
| 1239 | |
| 1240 | if (context) |
| 1241 | { |
| 1242 | switch (type) |
| 1243 | { |
| 1244 | case GL_FRAGMENT_SHADER: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1245 | case GL_VERTEX_SHADER: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1246 | return context->createShader(type); |
| 1247 | default: |
| 1248 | return error(GL_INVALID_ENUM, 0); |
| 1249 | } |
| 1250 | } |
| 1251 | } |
| 1252 | catch(std::bad_alloc&) |
| 1253 | { |
| 1254 | return error(GL_OUT_OF_MEMORY, 0); |
| 1255 | } |
| 1256 | |
| 1257 | return 0; |
| 1258 | } |
| 1259 | |
| 1260 | void __stdcall glCullFace(GLenum mode) |
| 1261 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1262 | TRACE("(GLenum mode = 0x%X)", mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1263 | |
| 1264 | try |
| 1265 | { |
| 1266 | switch (mode) |
| 1267 | { |
| 1268 | case GL_FRONT: |
| 1269 | case GL_BACK: |
| 1270 | case GL_FRONT_AND_BACK: |
| 1271 | { |
| 1272 | gl::Context *context = gl::getContext(); |
| 1273 | |
| 1274 | if (context) |
| 1275 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1276 | context->setCullMode(mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1277 | } |
| 1278 | } |
| 1279 | break; |
| 1280 | default: |
| 1281 | return error(GL_INVALID_ENUM); |
| 1282 | } |
| 1283 | } |
| 1284 | catch(std::bad_alloc&) |
| 1285 | { |
| 1286 | return error(GL_OUT_OF_MEMORY); |
| 1287 | } |
| 1288 | } |
| 1289 | |
| 1290 | void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| 1291 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1292 | TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1293 | |
| 1294 | try |
| 1295 | { |
| 1296 | if (n < 0) |
| 1297 | { |
| 1298 | return error(GL_INVALID_VALUE); |
| 1299 | } |
| 1300 | |
| 1301 | gl::Context *context = gl::getContext(); |
| 1302 | |
| 1303 | if (context) |
| 1304 | { |
| 1305 | for (int i = 0; i < n; i++) |
| 1306 | { |
| 1307 | context->deleteBuffer(buffers[i]); |
| 1308 | } |
| 1309 | } |
| 1310 | } |
| 1311 | catch(std::bad_alloc&) |
| 1312 | { |
| 1313 | return error(GL_OUT_OF_MEMORY); |
| 1314 | } |
| 1315 | } |
| 1316 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 1317 | void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| 1318 | { |
| 1319 | TRACE("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); |
| 1320 | |
| 1321 | try |
| 1322 | { |
| 1323 | if (n < 0) |
| 1324 | { |
| 1325 | return error(GL_INVALID_VALUE); |
| 1326 | } |
| 1327 | |
| 1328 | gl::Context *context = gl::getContext(); |
| 1329 | |
| 1330 | if (context) |
| 1331 | { |
| 1332 | for (int i = 0; i < n; i++) |
| 1333 | { |
| 1334 | context->deleteFence(fences[i]); |
| 1335 | } |
| 1336 | } |
| 1337 | } |
| 1338 | catch(std::bad_alloc&) |
| 1339 | { |
| 1340 | return error(GL_OUT_OF_MEMORY); |
| 1341 | } |
| 1342 | } |
| 1343 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1344 | void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| 1345 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1346 | TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1347 | |
| 1348 | try |
| 1349 | { |
| 1350 | if (n < 0) |
| 1351 | { |
| 1352 | return error(GL_INVALID_VALUE); |
| 1353 | } |
| 1354 | |
| 1355 | gl::Context *context = gl::getContext(); |
| 1356 | |
| 1357 | if (context) |
| 1358 | { |
| 1359 | for (int i = 0; i < n; i++) |
| 1360 | { |
| 1361 | if (framebuffers[i] != 0) |
| 1362 | { |
| 1363 | context->deleteFramebuffer(framebuffers[i]); |
| 1364 | } |
| 1365 | } |
| 1366 | } |
| 1367 | } |
| 1368 | catch(std::bad_alloc&) |
| 1369 | { |
| 1370 | return error(GL_OUT_OF_MEMORY); |
| 1371 | } |
| 1372 | } |
| 1373 | |
| 1374 | void __stdcall glDeleteProgram(GLuint program) |
| 1375 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1376 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1377 | |
| 1378 | try |
| 1379 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1380 | if (program == 0) |
| 1381 | { |
| 1382 | return; |
| 1383 | } |
| 1384 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1385 | gl::Context *context = gl::getContext(); |
| 1386 | |
| 1387 | if (context) |
| 1388 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1389 | if (!context->getProgram(program)) |
| 1390 | { |
| 1391 | if(context->getShader(program)) |
| 1392 | { |
| 1393 | return error(GL_INVALID_OPERATION); |
| 1394 | } |
| 1395 | else |
| 1396 | { |
| 1397 | return error(GL_INVALID_VALUE); |
| 1398 | } |
| 1399 | } |
| 1400 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1401 | context->deleteProgram(program); |
| 1402 | } |
| 1403 | } |
| 1404 | catch(std::bad_alloc&) |
| 1405 | { |
| 1406 | return error(GL_OUT_OF_MEMORY); |
| 1407 | } |
| 1408 | } |
| 1409 | |
| 1410 | void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| 1411 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1412 | TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1413 | |
| 1414 | try |
| 1415 | { |
| 1416 | if (n < 0) |
| 1417 | { |
| 1418 | return error(GL_INVALID_VALUE); |
| 1419 | } |
| 1420 | |
| 1421 | gl::Context *context = gl::getContext(); |
| 1422 | |
| 1423 | if (context) |
| 1424 | { |
daniel@transgaming.com | e2b2212 | 2010-03-11 19:22:14 +0000 | [diff] [blame] | 1425 | for (int i = 0; i < n; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1426 | { |
| 1427 | context->deleteRenderbuffer(renderbuffers[i]); |
| 1428 | } |
| 1429 | } |
| 1430 | } |
| 1431 | catch(std::bad_alloc&) |
| 1432 | { |
| 1433 | return error(GL_OUT_OF_MEMORY); |
| 1434 | } |
| 1435 | } |
| 1436 | |
| 1437 | void __stdcall glDeleteShader(GLuint shader) |
| 1438 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1439 | TRACE("(GLuint shader = %d)", shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1440 | |
| 1441 | try |
| 1442 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1443 | if (shader == 0) |
| 1444 | { |
| 1445 | return; |
| 1446 | } |
| 1447 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1448 | gl::Context *context = gl::getContext(); |
| 1449 | |
| 1450 | if (context) |
| 1451 | { |
daniel@transgaming.com | 75401e6 | 2010-04-13 03:26:39 +0000 | [diff] [blame] | 1452 | if (!context->getShader(shader)) |
| 1453 | { |
| 1454 | if(context->getProgram(shader)) |
| 1455 | { |
| 1456 | return error(GL_INVALID_OPERATION); |
| 1457 | } |
| 1458 | else |
| 1459 | { |
| 1460 | return error(GL_INVALID_VALUE); |
| 1461 | } |
| 1462 | } |
| 1463 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1464 | context->deleteShader(shader); |
| 1465 | } |
| 1466 | } |
| 1467 | catch(std::bad_alloc&) |
| 1468 | { |
| 1469 | return error(GL_OUT_OF_MEMORY); |
| 1470 | } |
| 1471 | } |
| 1472 | |
| 1473 | void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) |
| 1474 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1475 | TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1476 | |
| 1477 | try |
| 1478 | { |
| 1479 | if (n < 0) |
| 1480 | { |
| 1481 | return error(GL_INVALID_VALUE); |
| 1482 | } |
| 1483 | |
| 1484 | gl::Context *context = gl::getContext(); |
| 1485 | |
| 1486 | if (context) |
| 1487 | { |
| 1488 | for (int i = 0; i < n; i++) |
| 1489 | { |
| 1490 | if (textures[i] != 0) |
| 1491 | { |
| 1492 | context->deleteTexture(textures[i]); |
| 1493 | } |
| 1494 | } |
| 1495 | } |
| 1496 | } |
| 1497 | catch(std::bad_alloc&) |
| 1498 | { |
| 1499 | return error(GL_OUT_OF_MEMORY); |
| 1500 | } |
| 1501 | } |
| 1502 | |
| 1503 | void __stdcall glDepthFunc(GLenum func) |
| 1504 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1505 | TRACE("(GLenum func = 0x%X)", func); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1506 | |
| 1507 | try |
| 1508 | { |
| 1509 | switch (func) |
| 1510 | { |
| 1511 | case GL_NEVER: |
| 1512 | case GL_ALWAYS: |
| 1513 | case GL_LESS: |
| 1514 | case GL_LEQUAL: |
| 1515 | case GL_EQUAL: |
| 1516 | case GL_GREATER: |
| 1517 | case GL_GEQUAL: |
| 1518 | case GL_NOTEQUAL: |
| 1519 | break; |
| 1520 | default: |
| 1521 | return error(GL_INVALID_ENUM); |
| 1522 | } |
| 1523 | |
| 1524 | gl::Context *context = gl::getContext(); |
| 1525 | |
| 1526 | if (context) |
| 1527 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1528 | context->setDepthFunc(func); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1529 | } |
| 1530 | } |
| 1531 | catch(std::bad_alloc&) |
| 1532 | { |
| 1533 | return error(GL_OUT_OF_MEMORY); |
| 1534 | } |
| 1535 | } |
| 1536 | |
| 1537 | void __stdcall glDepthMask(GLboolean flag) |
| 1538 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1539 | TRACE("(GLboolean flag = %d)", flag); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1540 | |
| 1541 | try |
| 1542 | { |
| 1543 | gl::Context *context = gl::getContext(); |
| 1544 | |
| 1545 | if (context) |
| 1546 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1547 | context->setDepthMask(flag != GL_FALSE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1548 | } |
| 1549 | } |
| 1550 | catch(std::bad_alloc&) |
| 1551 | { |
| 1552 | return error(GL_OUT_OF_MEMORY); |
| 1553 | } |
| 1554 | } |
| 1555 | |
| 1556 | void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 1557 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1558 | TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1559 | |
| 1560 | try |
| 1561 | { |
| 1562 | gl::Context *context = gl::getContext(); |
| 1563 | |
| 1564 | if (context) |
| 1565 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1566 | context->setDepthRange(zNear, zFar); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1567 | } |
| 1568 | } |
| 1569 | catch(std::bad_alloc&) |
| 1570 | { |
| 1571 | return error(GL_OUT_OF_MEMORY); |
| 1572 | } |
| 1573 | } |
| 1574 | |
| 1575 | void __stdcall glDetachShader(GLuint program, GLuint shader) |
| 1576 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1577 | TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1578 | |
| 1579 | try |
| 1580 | { |
| 1581 | gl::Context *context = gl::getContext(); |
| 1582 | |
| 1583 | if (context) |
| 1584 | { |
daniel@transgaming.com | 73c2c2e | 2010-04-13 03:26:11 +0000 | [diff] [blame] | 1585 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1586 | gl::Program *programObject = context->getProgram(program); |
| 1587 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | 73c2c2e | 2010-04-13 03:26:11 +0000 | [diff] [blame] | 1588 | |
| 1589 | if (!programObject) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1590 | { |
daniel@transgaming.com | 73c2c2e | 2010-04-13 03:26:11 +0000 | [diff] [blame] | 1591 | gl::Shader *shaderByProgramHandle; |
| 1592 | shaderByProgramHandle = context->getShader(program); |
| 1593 | if (!shaderByProgramHandle) |
| 1594 | { |
| 1595 | return error(GL_INVALID_VALUE); |
| 1596 | } |
| 1597 | else |
| 1598 | { |
| 1599 | return error(GL_INVALID_OPERATION); |
| 1600 | } |
| 1601 | } |
| 1602 | |
| 1603 | if (!shaderObject) |
| 1604 | { |
| 1605 | gl::Program *programByShaderHandle = context->getProgram(shader); |
| 1606 | if (!programByShaderHandle) |
| 1607 | { |
| 1608 | return error(GL_INVALID_VALUE); |
| 1609 | } |
| 1610 | else |
| 1611 | { |
| 1612 | return error(GL_INVALID_OPERATION); |
| 1613 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1614 | } |
| 1615 | |
| 1616 | if (!programObject->detachShader(shaderObject)) |
| 1617 | { |
| 1618 | return error(GL_INVALID_OPERATION); |
| 1619 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1620 | } |
| 1621 | } |
| 1622 | catch(std::bad_alloc&) |
| 1623 | { |
| 1624 | return error(GL_OUT_OF_MEMORY); |
| 1625 | } |
| 1626 | } |
| 1627 | |
| 1628 | void __stdcall glDisable(GLenum cap) |
| 1629 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1630 | TRACE("(GLenum cap = 0x%X)", cap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1631 | |
| 1632 | try |
| 1633 | { |
| 1634 | gl::Context *context = gl::getContext(); |
| 1635 | |
| 1636 | if (context) |
| 1637 | { |
| 1638 | switch (cap) |
| 1639 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1640 | case GL_CULL_FACE: context->setCullFace(false); break; |
| 1641 | case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; |
| 1642 | case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; |
| 1643 | case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; |
| 1644 | case GL_SCISSOR_TEST: context->setScissorTest(false); break; |
| 1645 | case GL_STENCIL_TEST: context->setStencilTest(false); break; |
| 1646 | case GL_DEPTH_TEST: context->setDepthTest(false); break; |
| 1647 | case GL_BLEND: context->setBlend(false); break; |
| 1648 | case GL_DITHER: context->setDither(false); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1649 | default: |
| 1650 | return error(GL_INVALID_ENUM); |
| 1651 | } |
| 1652 | } |
| 1653 | } |
| 1654 | catch(std::bad_alloc&) |
| 1655 | { |
| 1656 | return error(GL_OUT_OF_MEMORY); |
| 1657 | } |
| 1658 | } |
| 1659 | |
| 1660 | void __stdcall glDisableVertexAttribArray(GLuint index) |
| 1661 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1662 | TRACE("(GLuint index = %d)", index); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1663 | |
| 1664 | try |
| 1665 | { |
| 1666 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 1667 | { |
| 1668 | return error(GL_INVALID_VALUE); |
| 1669 | } |
| 1670 | |
| 1671 | gl::Context *context = gl::getContext(); |
| 1672 | |
| 1673 | if (context) |
| 1674 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1675 | context->setVertexAttribEnabled(index, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1676 | } |
| 1677 | } |
| 1678 | catch(std::bad_alloc&) |
| 1679 | { |
| 1680 | return error(GL_OUT_OF_MEMORY); |
| 1681 | } |
| 1682 | } |
| 1683 | |
| 1684 | void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| 1685 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1686 | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1687 | |
| 1688 | try |
| 1689 | { |
| 1690 | if (count < 0 || first < 0) |
| 1691 | { |
| 1692 | return error(GL_INVALID_VALUE); |
| 1693 | } |
| 1694 | |
| 1695 | gl::Context *context = gl::getContext(); |
| 1696 | |
| 1697 | if (context) |
| 1698 | { |
| 1699 | context->drawArrays(mode, first, count); |
| 1700 | } |
| 1701 | } |
| 1702 | catch(std::bad_alloc&) |
| 1703 | { |
| 1704 | return error(GL_OUT_OF_MEMORY); |
| 1705 | } |
| 1706 | } |
| 1707 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 1708 | void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1709 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 1710 | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1711 | mode, count, type, indices); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1712 | |
| 1713 | try |
| 1714 | { |
| 1715 | if (count < 0) |
| 1716 | { |
| 1717 | return error(GL_INVALID_VALUE); |
| 1718 | } |
| 1719 | |
| 1720 | switch (type) |
| 1721 | { |
| 1722 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1723 | case GL_UNSIGNED_SHORT: |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 1724 | case GL_UNSIGNED_INT: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1725 | break; |
| 1726 | default: |
| 1727 | return error(GL_INVALID_ENUM); |
| 1728 | } |
| 1729 | |
| 1730 | gl::Context *context = gl::getContext(); |
| 1731 | |
| 1732 | if (context) |
| 1733 | { |
| 1734 | context->drawElements(mode, count, type, indices); |
| 1735 | } |
| 1736 | } |
| 1737 | catch(std::bad_alloc&) |
| 1738 | { |
| 1739 | return error(GL_OUT_OF_MEMORY); |
| 1740 | } |
| 1741 | } |
| 1742 | |
| 1743 | void __stdcall glEnable(GLenum cap) |
| 1744 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1745 | TRACE("(GLenum cap = 0x%X)", cap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1746 | |
| 1747 | try |
| 1748 | { |
| 1749 | gl::Context *context = gl::getContext(); |
| 1750 | |
| 1751 | if (context) |
| 1752 | { |
| 1753 | switch (cap) |
| 1754 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1755 | case GL_CULL_FACE: context->setCullFace(true); break; |
| 1756 | case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; |
| 1757 | case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; |
| 1758 | case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; |
| 1759 | case GL_SCISSOR_TEST: context->setScissorTest(true); break; |
| 1760 | case GL_STENCIL_TEST: context->setStencilTest(true); break; |
| 1761 | case GL_DEPTH_TEST: context->setDepthTest(true); break; |
| 1762 | case GL_BLEND: context->setBlend(true); break; |
| 1763 | case GL_DITHER: context->setDither(true); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1764 | default: |
| 1765 | return error(GL_INVALID_ENUM); |
| 1766 | } |
| 1767 | } |
| 1768 | } |
| 1769 | catch(std::bad_alloc&) |
| 1770 | { |
| 1771 | return error(GL_OUT_OF_MEMORY); |
| 1772 | } |
| 1773 | } |
| 1774 | |
| 1775 | void __stdcall glEnableVertexAttribArray(GLuint index) |
| 1776 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1777 | TRACE("(GLuint index = %d)", index); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1778 | |
| 1779 | try |
| 1780 | { |
| 1781 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 1782 | { |
| 1783 | return error(GL_INVALID_VALUE); |
| 1784 | } |
| 1785 | |
| 1786 | gl::Context *context = gl::getContext(); |
| 1787 | |
| 1788 | if (context) |
| 1789 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 1790 | context->setVertexAttribEnabled(index, true); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1791 | } |
| 1792 | } |
| 1793 | catch(std::bad_alloc&) |
| 1794 | { |
| 1795 | return error(GL_OUT_OF_MEMORY); |
| 1796 | } |
| 1797 | } |
| 1798 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 1799 | void __stdcall glFinishFenceNV(GLuint fence) |
| 1800 | { |
| 1801 | TRACE("(GLuint fence = %d)", fence); |
| 1802 | |
| 1803 | try |
| 1804 | { |
| 1805 | gl::Context *context = gl::getContext(); |
| 1806 | |
| 1807 | if (context) |
| 1808 | { |
| 1809 | gl::Fence* fenceObject = context->getFence(fence); |
| 1810 | |
| 1811 | if (fenceObject == NULL) |
| 1812 | { |
| 1813 | return error(GL_INVALID_OPERATION); |
| 1814 | } |
| 1815 | |
| 1816 | fenceObject->finishFence(); |
| 1817 | } |
| 1818 | } |
| 1819 | catch(std::bad_alloc&) |
| 1820 | { |
| 1821 | return error(GL_OUT_OF_MEMORY); |
| 1822 | } |
| 1823 | } |
| 1824 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1825 | void __stdcall glFinish(void) |
| 1826 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1827 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1828 | |
| 1829 | try |
| 1830 | { |
| 1831 | gl::Context *context = gl::getContext(); |
| 1832 | |
| 1833 | if (context) |
| 1834 | { |
| 1835 | context->finish(); |
| 1836 | } |
| 1837 | } |
| 1838 | catch(std::bad_alloc&) |
| 1839 | { |
| 1840 | return error(GL_OUT_OF_MEMORY); |
| 1841 | } |
| 1842 | } |
| 1843 | |
| 1844 | void __stdcall glFlush(void) |
| 1845 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1846 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1847 | |
| 1848 | try |
| 1849 | { |
| 1850 | gl::Context *context = gl::getContext(); |
| 1851 | |
| 1852 | if (context) |
| 1853 | { |
| 1854 | context->flush(); |
| 1855 | } |
| 1856 | } |
| 1857 | catch(std::bad_alloc&) |
| 1858 | { |
| 1859 | return error(GL_OUT_OF_MEMORY); |
| 1860 | } |
| 1861 | } |
| 1862 | |
| 1863 | void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 1864 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1865 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| 1866 | "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1867 | |
| 1868 | try |
| 1869 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1870 | if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| 1871 | || renderbuffertarget != GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1872 | { |
| 1873 | return error(GL_INVALID_ENUM); |
| 1874 | } |
| 1875 | |
| 1876 | gl::Context *context = gl::getContext(); |
| 1877 | |
| 1878 | if (context) |
| 1879 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1880 | gl::Framebuffer *framebuffer = NULL; |
| 1881 | GLuint framebufferHandle = 0; |
| 1882 | if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| 1883 | { |
| 1884 | framebuffer = context->getReadFramebuffer(); |
| 1885 | framebufferHandle = context->getReadFramebufferHandle(); |
| 1886 | } |
| 1887 | else |
| 1888 | { |
| 1889 | framebuffer = context->getDrawFramebuffer(); |
| 1890 | framebufferHandle = context->getDrawFramebufferHandle(); |
| 1891 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1892 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1893 | if (framebufferHandle == 0 || !framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1894 | { |
| 1895 | return error(GL_INVALID_OPERATION); |
| 1896 | } |
| 1897 | |
| 1898 | switch (attachment) |
| 1899 | { |
| 1900 | case GL_COLOR_ATTACHMENT0: |
| 1901 | framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); |
| 1902 | break; |
| 1903 | case GL_DEPTH_ATTACHMENT: |
| 1904 | framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| 1905 | break; |
| 1906 | case GL_STENCIL_ATTACHMENT: |
| 1907 | framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| 1908 | break; |
| 1909 | default: |
| 1910 | return error(GL_INVALID_ENUM); |
| 1911 | } |
| 1912 | } |
| 1913 | } |
| 1914 | catch(std::bad_alloc&) |
| 1915 | { |
| 1916 | return error(GL_OUT_OF_MEMORY); |
| 1917 | } |
| 1918 | } |
| 1919 | |
| 1920 | void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 1921 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 1922 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| 1923 | "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1924 | |
| 1925 | try |
| 1926 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1927 | if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1928 | { |
| 1929 | return error(GL_INVALID_ENUM); |
| 1930 | } |
| 1931 | |
| 1932 | switch (attachment) |
| 1933 | { |
| 1934 | case GL_COLOR_ATTACHMENT0: |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 1935 | case GL_DEPTH_ATTACHMENT: |
| 1936 | case GL_STENCIL_ATTACHMENT: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1937 | break; |
| 1938 | default: |
| 1939 | return error(GL_INVALID_ENUM); |
| 1940 | } |
| 1941 | |
| 1942 | gl::Context *context = gl::getContext(); |
| 1943 | |
| 1944 | if (context) |
| 1945 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1946 | if (texture == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1947 | { |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1948 | textarget = GL_NONE; |
| 1949 | } |
| 1950 | else |
| 1951 | { |
| 1952 | gl::Texture *tex = context->getTexture(texture); |
| 1953 | |
| 1954 | if (tex == NULL) |
| 1955 | { |
| 1956 | return error(GL_INVALID_OPERATION); |
| 1957 | } |
| 1958 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 1959 | if (tex->isCompressed()) |
| 1960 | { |
| 1961 | return error(GL_INVALID_OPERATION); |
| 1962 | } |
| 1963 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1964 | switch (textarget) |
| 1965 | { |
| 1966 | case GL_TEXTURE_2D: |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1967 | if (tex->getTarget() != GL_TEXTURE_2D) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1968 | { |
| 1969 | return error(GL_INVALID_OPERATION); |
| 1970 | } |
| 1971 | break; |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1972 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1973 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1974 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1975 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1976 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1977 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1978 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1979 | if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| 1980 | { |
| 1981 | return error(GL_INVALID_OPERATION); |
| 1982 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1983 | break; |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 1984 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1985 | default: |
| 1986 | return error(GL_INVALID_ENUM); |
| 1987 | } |
| 1988 | |
| 1989 | if (level != 0) |
| 1990 | { |
| 1991 | return error(GL_INVALID_VALUE); |
| 1992 | } |
| 1993 | } |
| 1994 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 1995 | gl::Framebuffer *framebuffer = NULL; |
| 1996 | GLuint framebufferHandle = 0; |
| 1997 | if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| 1998 | { |
| 1999 | framebuffer = context->getReadFramebuffer(); |
| 2000 | framebufferHandle = context->getReadFramebufferHandle(); |
| 2001 | } |
| 2002 | else |
| 2003 | { |
| 2004 | framebuffer = context->getDrawFramebuffer(); |
| 2005 | framebufferHandle = context->getDrawFramebufferHandle(); |
| 2006 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2007 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2008 | if (framebufferHandle == 0 || !framebuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2009 | { |
| 2010 | return error(GL_INVALID_OPERATION); |
| 2011 | } |
| 2012 | |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 2013 | switch (attachment) |
| 2014 | { |
| 2015 | case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; |
| 2016 | case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; |
| 2017 | case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; |
| 2018 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2019 | } |
| 2020 | } |
| 2021 | catch(std::bad_alloc&) |
| 2022 | { |
| 2023 | return error(GL_OUT_OF_MEMORY); |
| 2024 | } |
| 2025 | } |
| 2026 | |
| 2027 | void __stdcall glFrontFace(GLenum mode) |
| 2028 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2029 | TRACE("(GLenum mode = 0x%X)", mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2030 | |
| 2031 | try |
| 2032 | { |
| 2033 | switch (mode) |
| 2034 | { |
| 2035 | case GL_CW: |
| 2036 | case GL_CCW: |
| 2037 | { |
| 2038 | gl::Context *context = gl::getContext(); |
| 2039 | |
| 2040 | if (context) |
| 2041 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2042 | context->setFrontFace(mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2043 | } |
| 2044 | } |
| 2045 | break; |
| 2046 | default: |
| 2047 | return error(GL_INVALID_ENUM); |
| 2048 | } |
| 2049 | } |
| 2050 | catch(std::bad_alloc&) |
| 2051 | { |
| 2052 | return error(GL_OUT_OF_MEMORY); |
| 2053 | } |
| 2054 | } |
| 2055 | |
| 2056 | void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) |
| 2057 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2058 | TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2059 | |
| 2060 | try |
| 2061 | { |
| 2062 | if (n < 0) |
| 2063 | { |
| 2064 | return error(GL_INVALID_VALUE); |
| 2065 | } |
| 2066 | |
| 2067 | gl::Context *context = gl::getContext(); |
| 2068 | |
| 2069 | if (context) |
| 2070 | { |
| 2071 | for (int i = 0; i < n; i++) |
| 2072 | { |
| 2073 | buffers[i] = context->createBuffer(); |
| 2074 | } |
| 2075 | } |
| 2076 | } |
| 2077 | catch(std::bad_alloc&) |
| 2078 | { |
| 2079 | return error(GL_OUT_OF_MEMORY); |
| 2080 | } |
| 2081 | } |
| 2082 | |
| 2083 | void __stdcall glGenerateMipmap(GLenum target) |
| 2084 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2085 | TRACE("(GLenum target = 0x%X)", target); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2086 | |
| 2087 | try |
| 2088 | { |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 2089 | gl::Context *context = gl::getContext(); |
| 2090 | |
| 2091 | if (context) |
| 2092 | { |
| 2093 | gl::Texture *texture; |
| 2094 | |
| 2095 | switch (target) |
| 2096 | { |
| 2097 | case GL_TEXTURE_2D: |
| 2098 | texture = context->getTexture2D(); |
| 2099 | break; |
| 2100 | |
| 2101 | case GL_TEXTURE_CUBE_MAP: |
| 2102 | texture = context->getTextureCubeMap(); |
| 2103 | break; |
| 2104 | |
| 2105 | default: |
| 2106 | return error(GL_INVALID_ENUM); |
| 2107 | } |
| 2108 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 2109 | if (texture->isCompressed()) |
| 2110 | { |
| 2111 | return error(GL_INVALID_OPERATION); |
| 2112 | } |
| 2113 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 2114 | texture->generateMipmaps(); |
| 2115 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2116 | } |
| 2117 | catch(std::bad_alloc&) |
| 2118 | { |
| 2119 | return error(GL_OUT_OF_MEMORY); |
| 2120 | } |
| 2121 | } |
| 2122 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 2123 | void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) |
| 2124 | { |
| 2125 | TRACE("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); |
| 2126 | |
| 2127 | try |
| 2128 | { |
| 2129 | if (n < 0) |
| 2130 | { |
| 2131 | return error(GL_INVALID_VALUE); |
| 2132 | } |
| 2133 | |
| 2134 | gl::Context *context = gl::getContext(); |
| 2135 | |
| 2136 | if (context) |
| 2137 | { |
| 2138 | for (int i = 0; i < n; i++) |
| 2139 | { |
| 2140 | fences[i] = context->createFence(); |
| 2141 | } |
| 2142 | } |
| 2143 | } |
| 2144 | catch(std::bad_alloc&) |
| 2145 | { |
| 2146 | return error(GL_OUT_OF_MEMORY); |
| 2147 | } |
| 2148 | } |
| 2149 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2150 | void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| 2151 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2152 | TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2153 | |
| 2154 | try |
| 2155 | { |
| 2156 | if (n < 0) |
| 2157 | { |
| 2158 | return error(GL_INVALID_VALUE); |
| 2159 | } |
| 2160 | |
| 2161 | gl::Context *context = gl::getContext(); |
| 2162 | |
| 2163 | if (context) |
| 2164 | { |
| 2165 | for (int i = 0; i < n; i++) |
| 2166 | { |
| 2167 | framebuffers[i] = context->createFramebuffer(); |
| 2168 | } |
| 2169 | } |
| 2170 | } |
| 2171 | catch(std::bad_alloc&) |
| 2172 | { |
| 2173 | return error(GL_OUT_OF_MEMORY); |
| 2174 | } |
| 2175 | } |
| 2176 | |
| 2177 | void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| 2178 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2179 | TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2180 | |
| 2181 | try |
| 2182 | { |
| 2183 | if (n < 0) |
| 2184 | { |
| 2185 | return error(GL_INVALID_VALUE); |
| 2186 | } |
| 2187 | |
| 2188 | gl::Context *context = gl::getContext(); |
| 2189 | |
| 2190 | if (context) |
| 2191 | { |
| 2192 | for (int i = 0; i < n; i++) |
| 2193 | { |
| 2194 | renderbuffers[i] = context->createRenderbuffer(); |
| 2195 | } |
| 2196 | } |
| 2197 | } |
| 2198 | catch(std::bad_alloc&) |
| 2199 | { |
| 2200 | return error(GL_OUT_OF_MEMORY); |
| 2201 | } |
| 2202 | } |
| 2203 | |
| 2204 | void __stdcall glGenTextures(GLsizei n, GLuint* textures) |
| 2205 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2206 | TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2207 | |
| 2208 | try |
| 2209 | { |
| 2210 | if (n < 0) |
| 2211 | { |
| 2212 | return error(GL_INVALID_VALUE); |
| 2213 | } |
| 2214 | |
| 2215 | gl::Context *context = gl::getContext(); |
| 2216 | |
| 2217 | if (context) |
| 2218 | { |
| 2219 | for (int i = 0; i < n; i++) |
| 2220 | { |
| 2221 | textures[i] = context->createTexture(); |
| 2222 | } |
| 2223 | } |
| 2224 | } |
| 2225 | catch(std::bad_alloc&) |
| 2226 | { |
| 2227 | return error(GL_OUT_OF_MEMORY); |
| 2228 | } |
| 2229 | } |
| 2230 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2231 | void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2232 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2233 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " |
| 2234 | "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2235 | program, index, bufsize, length, size, type, name); |
| 2236 | |
| 2237 | try |
| 2238 | { |
| 2239 | if (bufsize < 0) |
| 2240 | { |
| 2241 | return error(GL_INVALID_VALUE); |
| 2242 | } |
| 2243 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2244 | gl::Context *context = gl::getContext(); |
| 2245 | |
| 2246 | if (context) |
| 2247 | { |
| 2248 | gl::Program *programObject = context->getProgram(program); |
| 2249 | |
| 2250 | if (!programObject) |
| 2251 | { |
| 2252 | if (context->getShader(program)) |
| 2253 | { |
| 2254 | return error(GL_INVALID_OPERATION); |
| 2255 | } |
| 2256 | else |
| 2257 | { |
| 2258 | return error(GL_INVALID_VALUE); |
| 2259 | } |
| 2260 | } |
| 2261 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2262 | if (index >= (GLuint)programObject->getActiveAttributeCount()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2263 | { |
| 2264 | return error(GL_INVALID_VALUE); |
| 2265 | } |
| 2266 | |
| 2267 | programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| 2268 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2269 | } |
| 2270 | catch(std::bad_alloc&) |
| 2271 | { |
| 2272 | return error(GL_OUT_OF_MEMORY); |
| 2273 | } |
| 2274 | } |
| 2275 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2276 | void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2277 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2278 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2279 | "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2280 | program, index, bufsize, length, size, type, name); |
| 2281 | |
| 2282 | try |
| 2283 | { |
| 2284 | if (bufsize < 0) |
| 2285 | { |
| 2286 | return error(GL_INVALID_VALUE); |
| 2287 | } |
| 2288 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2289 | gl::Context *context = gl::getContext(); |
| 2290 | |
| 2291 | if (context) |
| 2292 | { |
| 2293 | gl::Program *programObject = context->getProgram(program); |
| 2294 | |
| 2295 | if (!programObject) |
| 2296 | { |
| 2297 | if (context->getShader(program)) |
| 2298 | { |
| 2299 | return error(GL_INVALID_OPERATION); |
| 2300 | } |
| 2301 | else |
| 2302 | { |
| 2303 | return error(GL_INVALID_VALUE); |
| 2304 | } |
| 2305 | } |
| 2306 | |
| 2307 | if (index >= (GLuint)programObject->getActiveUniformCount()) |
| 2308 | { |
| 2309 | return error(GL_INVALID_VALUE); |
| 2310 | } |
| 2311 | |
| 2312 | programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| 2313 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2314 | } |
| 2315 | catch(std::bad_alloc&) |
| 2316 | { |
| 2317 | return error(GL_OUT_OF_MEMORY); |
| 2318 | } |
| 2319 | } |
| 2320 | |
| 2321 | void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 2322 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2323 | TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", |
| 2324 | program, maxcount, count, shaders); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2325 | |
| 2326 | try |
| 2327 | { |
| 2328 | if (maxcount < 0) |
| 2329 | { |
| 2330 | return error(GL_INVALID_VALUE); |
| 2331 | } |
| 2332 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2333 | gl::Context *context = gl::getContext(); |
| 2334 | |
| 2335 | if (context) |
| 2336 | { |
| 2337 | gl::Program *programObject = context->getProgram(program); |
| 2338 | |
| 2339 | if (!programObject) |
| 2340 | { |
daniel@transgaming.com | 23953e3 | 2010-04-13 19:53:31 +0000 | [diff] [blame] | 2341 | if (context->getShader(program)) |
| 2342 | { |
| 2343 | return error(GL_INVALID_OPERATION); |
| 2344 | } |
| 2345 | else |
| 2346 | { |
| 2347 | return error(GL_INVALID_VALUE); |
| 2348 | } |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2349 | } |
| 2350 | |
| 2351 | return programObject->getAttachedShaders(maxcount, count, shaders); |
| 2352 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2353 | } |
| 2354 | catch(std::bad_alloc&) |
| 2355 | { |
| 2356 | return error(GL_OUT_OF_MEMORY); |
| 2357 | } |
| 2358 | } |
| 2359 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2360 | int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2361 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2362 | TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2363 | |
| 2364 | try |
| 2365 | { |
| 2366 | gl::Context *context = gl::getContext(); |
| 2367 | |
| 2368 | if (context) |
| 2369 | { |
daniel@transgaming.com | bb274c3 | 2010-04-13 03:26:21 +0000 | [diff] [blame] | 2370 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2371 | gl::Program *programObject = context->getProgram(program); |
| 2372 | |
| 2373 | if (!programObject) |
| 2374 | { |
daniel@transgaming.com | bb274c3 | 2010-04-13 03:26:21 +0000 | [diff] [blame] | 2375 | if (context->getShader(program)) |
| 2376 | { |
| 2377 | return error(GL_INVALID_OPERATION, -1); |
| 2378 | } |
| 2379 | else |
| 2380 | { |
| 2381 | return error(GL_INVALID_VALUE, -1); |
| 2382 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2383 | } |
| 2384 | |
daniel@transgaming.com | cf4aa87 | 2010-04-13 03:26:27 +0000 | [diff] [blame] | 2385 | if (!programObject->isLinked()) |
| 2386 | { |
| 2387 | return error(GL_INVALID_OPERATION, -1); |
| 2388 | } |
| 2389 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2390 | return programObject->getAttributeLocation(name); |
| 2391 | } |
| 2392 | } |
| 2393 | catch(std::bad_alloc&) |
| 2394 | { |
| 2395 | return error(GL_OUT_OF_MEMORY, -1); |
| 2396 | } |
| 2397 | |
| 2398 | return -1; |
| 2399 | } |
| 2400 | |
| 2401 | void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) |
| 2402 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2403 | TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2404 | |
| 2405 | try |
| 2406 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2407 | gl::Context *context = gl::getContext(); |
| 2408 | |
| 2409 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2410 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2411 | if (!(context->getBooleanv(pname, params))) |
| 2412 | { |
| 2413 | GLenum nativeType; |
| 2414 | unsigned int numParams = 0; |
| 2415 | if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| 2416 | return error(GL_INVALID_ENUM); |
| 2417 | |
| 2418 | if (numParams == 0) |
| 2419 | return; // it is known that the pname is valid, but there are no parameters to return |
| 2420 | |
| 2421 | if (nativeType == GL_FLOAT) |
| 2422 | { |
| 2423 | GLfloat *floatParams = NULL; |
| 2424 | floatParams = new GLfloat[numParams]; |
| 2425 | |
| 2426 | context->getFloatv(pname, floatParams); |
| 2427 | |
| 2428 | for (unsigned int i = 0; i < numParams; ++i) |
| 2429 | { |
| 2430 | if (floatParams[i] == 0.0f) |
| 2431 | params[i] = GL_FALSE; |
| 2432 | else |
| 2433 | params[i] = GL_TRUE; |
| 2434 | } |
| 2435 | |
| 2436 | delete [] floatParams; |
| 2437 | } |
| 2438 | else if (nativeType == GL_INT) |
| 2439 | { |
| 2440 | GLint *intParams = NULL; |
| 2441 | intParams = new GLint[numParams]; |
| 2442 | |
| 2443 | context->getIntegerv(pname, intParams); |
| 2444 | |
| 2445 | for (unsigned int i = 0; i < numParams; ++i) |
| 2446 | { |
| 2447 | if (intParams[i] == 0) |
| 2448 | params[i] = GL_FALSE; |
| 2449 | else |
| 2450 | params[i] = GL_TRUE; |
| 2451 | } |
| 2452 | |
| 2453 | delete [] intParams; |
| 2454 | } |
| 2455 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2456 | } |
| 2457 | } |
| 2458 | catch(std::bad_alloc&) |
| 2459 | { |
| 2460 | return error(GL_OUT_OF_MEMORY); |
| 2461 | } |
| 2462 | } |
| 2463 | |
| 2464 | void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 2465 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2466 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2467 | |
| 2468 | try |
| 2469 | { |
daniel@transgaming.com | aa0ccbd | 2010-04-15 20:45:05 +0000 | [diff] [blame] | 2470 | gl::Context *context = gl::getContext(); |
| 2471 | |
| 2472 | if (context) |
| 2473 | { |
| 2474 | gl::Buffer *buffer; |
| 2475 | |
| 2476 | switch (target) |
| 2477 | { |
| 2478 | case GL_ARRAY_BUFFER: |
| 2479 | buffer = context->getArrayBuffer(); |
| 2480 | break; |
| 2481 | case GL_ELEMENT_ARRAY_BUFFER: |
| 2482 | buffer = context->getElementArrayBuffer(); |
| 2483 | break; |
| 2484 | default: return error(GL_INVALID_ENUM); |
| 2485 | } |
| 2486 | |
| 2487 | if (!buffer) |
| 2488 | { |
| 2489 | // A null buffer means that "0" is bound to the requested buffer target |
| 2490 | return error(GL_INVALID_OPERATION); |
| 2491 | } |
| 2492 | |
| 2493 | switch (pname) |
| 2494 | { |
| 2495 | case GL_BUFFER_USAGE: |
| 2496 | *params = buffer->usage(); |
| 2497 | break; |
| 2498 | case GL_BUFFER_SIZE: |
| 2499 | *params = buffer->size(); |
| 2500 | break; |
| 2501 | default: return error(GL_INVALID_ENUM); |
| 2502 | } |
| 2503 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2504 | } |
| 2505 | catch(std::bad_alloc&) |
| 2506 | { |
| 2507 | return error(GL_OUT_OF_MEMORY); |
| 2508 | } |
| 2509 | } |
| 2510 | |
| 2511 | GLenum __stdcall glGetError(void) |
| 2512 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2513 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2514 | |
| 2515 | gl::Context *context = gl::getContext(); |
| 2516 | |
| 2517 | if (context) |
| 2518 | { |
| 2519 | return context->getError(); |
| 2520 | } |
| 2521 | |
| 2522 | return GL_NO_ERROR; |
| 2523 | } |
| 2524 | |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 2525 | void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| 2526 | { |
| 2527 | TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); |
| 2528 | |
| 2529 | try |
| 2530 | { |
| 2531 | |
| 2532 | gl::Context *context = gl::getContext(); |
| 2533 | |
| 2534 | if (context) |
| 2535 | { |
| 2536 | gl::Fence *fenceObject = context->getFence(fence); |
| 2537 | |
| 2538 | if (fenceObject == NULL) |
| 2539 | { |
| 2540 | return error(GL_INVALID_OPERATION); |
| 2541 | } |
| 2542 | |
| 2543 | fenceObject->getFenceiv(pname, params); |
| 2544 | } |
| 2545 | } |
| 2546 | catch(std::bad_alloc&) |
| 2547 | { |
| 2548 | return error(GL_OUT_OF_MEMORY); |
| 2549 | } |
| 2550 | } |
| 2551 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2552 | void __stdcall glGetFloatv(GLenum pname, GLfloat* params) |
| 2553 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2554 | TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2555 | |
| 2556 | try |
| 2557 | { |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 2558 | gl::Context *context = gl::getContext(); |
| 2559 | |
| 2560 | if (context) |
| 2561 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2562 | if (!(context->getFloatv(pname, params))) |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 2563 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2564 | GLenum nativeType; |
| 2565 | unsigned int numParams = 0; |
| 2566 | if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| 2567 | return error(GL_INVALID_ENUM); |
| 2568 | |
| 2569 | if (numParams == 0) |
| 2570 | return; // it is known that the pname is valid, but that there are no parameters to return. |
| 2571 | |
| 2572 | if (nativeType == GL_BOOL) |
| 2573 | { |
| 2574 | GLboolean *boolParams = NULL; |
| 2575 | boolParams = new GLboolean[numParams]; |
| 2576 | |
| 2577 | context->getBooleanv(pname, boolParams); |
| 2578 | |
| 2579 | for (unsigned int i = 0; i < numParams; ++i) |
| 2580 | { |
| 2581 | if (boolParams[i] == GL_FALSE) |
| 2582 | params[i] = 0.0f; |
| 2583 | else |
| 2584 | params[i] = 1.0f; |
| 2585 | } |
| 2586 | |
| 2587 | delete [] boolParams; |
| 2588 | } |
| 2589 | else if (nativeType == GL_INT) |
| 2590 | { |
| 2591 | GLint *intParams = NULL; |
| 2592 | intParams = new GLint[numParams]; |
| 2593 | |
| 2594 | context->getIntegerv(pname, intParams); |
| 2595 | |
| 2596 | for (unsigned int i = 0; i < numParams; ++i) |
| 2597 | { |
| 2598 | params[i] = (GLfloat)intParams[i]; |
| 2599 | } |
| 2600 | |
| 2601 | delete [] intParams; |
| 2602 | } |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 2603 | } |
| 2604 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2605 | } |
| 2606 | catch(std::bad_alloc&) |
| 2607 | { |
| 2608 | return error(GL_OUT_OF_MEMORY); |
| 2609 | } |
| 2610 | } |
| 2611 | |
| 2612 | void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 2613 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2614 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| 2615 | target, attachment, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2616 | |
| 2617 | try |
| 2618 | { |
| 2619 | gl::Context *context = gl::getContext(); |
| 2620 | |
| 2621 | if (context) |
| 2622 | { |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2623 | if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2624 | { |
| 2625 | return error(GL_INVALID_ENUM); |
| 2626 | } |
| 2627 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2628 | gl::Framebuffer *framebuffer = NULL; |
| 2629 | if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| 2630 | { |
| 2631 | if(context->getReadFramebufferHandle() == 0) |
| 2632 | { |
| 2633 | return error(GL_INVALID_OPERATION); |
| 2634 | } |
| 2635 | |
| 2636 | framebuffer = context->getReadFramebuffer(); |
| 2637 | } |
| 2638 | else |
| 2639 | { |
| 2640 | if (context->getDrawFramebufferHandle() == 0) |
| 2641 | { |
| 2642 | return error(GL_INVALID_OPERATION); |
| 2643 | } |
| 2644 | |
| 2645 | framebuffer = context->getDrawFramebuffer(); |
| 2646 | } |
| 2647 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2648 | GLenum attachmentType; |
| 2649 | GLuint attachmentHandle; |
| 2650 | switch (attachment) |
| 2651 | { |
| 2652 | case GL_COLOR_ATTACHMENT0: |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2653 | attachmentType = framebuffer->getColorbufferType(); |
| 2654 | attachmentHandle = framebuffer->getColorbufferHandle(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2655 | break; |
| 2656 | case GL_DEPTH_ATTACHMENT: |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2657 | attachmentType = framebuffer->getDepthbufferType(); |
| 2658 | attachmentHandle = framebuffer->getDepthbufferHandle(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2659 | break; |
| 2660 | case GL_STENCIL_ATTACHMENT: |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 2661 | attachmentType = framebuffer->getStencilbufferType(); |
| 2662 | attachmentHandle = framebuffer->getStencilbufferHandle(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2663 | break; |
| 2664 | default: return error(GL_INVALID_ENUM); |
| 2665 | } |
| 2666 | |
| 2667 | GLenum attachmentObjectType; // Type category |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 2668 | if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2669 | { |
| 2670 | attachmentObjectType = attachmentType; |
| 2671 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 2672 | else if (gl::IsTextureTarget(attachmentType)) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2673 | { |
| 2674 | attachmentObjectType = GL_TEXTURE; |
| 2675 | } |
| 2676 | else UNREACHABLE(); |
| 2677 | |
| 2678 | switch (pname) |
| 2679 | { |
| 2680 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| 2681 | *params = attachmentObjectType; |
| 2682 | break; |
| 2683 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| 2684 | if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
| 2685 | { |
| 2686 | *params = attachmentHandle; |
| 2687 | } |
| 2688 | else |
| 2689 | { |
| 2690 | return error(GL_INVALID_ENUM); |
| 2691 | } |
| 2692 | break; |
| 2693 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| 2694 | if (attachmentObjectType == GL_TEXTURE) |
| 2695 | { |
| 2696 | *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 |
| 2697 | } |
| 2698 | else |
| 2699 | { |
| 2700 | return error(GL_INVALID_ENUM); |
| 2701 | } |
| 2702 | break; |
| 2703 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| 2704 | if (attachmentObjectType == GL_TEXTURE) |
| 2705 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 2706 | if (gl::IsCubemapTextureTarget(attachmentType)) |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 2707 | { |
| 2708 | *params = attachmentType; |
| 2709 | } |
| 2710 | else |
| 2711 | { |
| 2712 | *params = 0; |
| 2713 | } |
| 2714 | } |
| 2715 | else |
| 2716 | { |
| 2717 | return error(GL_INVALID_ENUM); |
| 2718 | } |
| 2719 | break; |
| 2720 | default: |
| 2721 | return error(GL_INVALID_ENUM); |
| 2722 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2723 | } |
| 2724 | } |
| 2725 | catch(std::bad_alloc&) |
| 2726 | { |
| 2727 | return error(GL_OUT_OF_MEMORY); |
| 2728 | } |
| 2729 | } |
| 2730 | |
| 2731 | void __stdcall glGetIntegerv(GLenum pname, GLint* params) |
| 2732 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2733 | TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2734 | |
| 2735 | try |
| 2736 | { |
| 2737 | gl::Context *context = gl::getContext(); |
| 2738 | |
| 2739 | if (context) |
| 2740 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2741 | if (!(context->getIntegerv(pname, params))) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2742 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2743 | GLenum nativeType; |
| 2744 | unsigned int numParams = 0; |
| 2745 | if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| 2746 | return error(GL_INVALID_ENUM); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2747 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2748 | if (numParams == 0) |
| 2749 | return; // it is known that pname is valid, but there are no parameters to return |
| 2750 | |
| 2751 | if (nativeType == GL_BOOL) |
| 2752 | { |
| 2753 | GLboolean *boolParams = NULL; |
| 2754 | boolParams = new GLboolean[numParams]; |
| 2755 | |
| 2756 | context->getBooleanv(pname, boolParams); |
| 2757 | |
| 2758 | for (unsigned int i = 0; i < numParams; ++i) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2759 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2760 | if (boolParams[i] == GL_FALSE) |
| 2761 | params[i] = 0; |
| 2762 | else |
| 2763 | params[i] = 1; |
| 2764 | } |
| 2765 | |
| 2766 | delete [] boolParams; |
| 2767 | } |
| 2768 | else if (nativeType == GL_FLOAT) |
| 2769 | { |
| 2770 | GLfloat *floatParams = NULL; |
| 2771 | floatParams = new GLfloat[numParams]; |
| 2772 | |
| 2773 | context->getFloatv(pname, floatParams); |
| 2774 | |
| 2775 | for (unsigned int i = 0; i < numParams; ++i) |
| 2776 | { |
daniel@transgaming.com | c164135 | 2010-04-26 15:33:36 +0000 | [diff] [blame] | 2777 | if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2778 | { |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2779 | params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2780 | } |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2781 | else |
| 2782 | params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2783 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2784 | |
daniel@transgaming.com | 777f267 | 2010-04-07 03:25:16 +0000 | [diff] [blame] | 2785 | delete [] floatParams; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2786 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2787 | } |
| 2788 | } |
| 2789 | } |
| 2790 | catch(std::bad_alloc&) |
| 2791 | { |
| 2792 | return error(GL_OUT_OF_MEMORY); |
| 2793 | } |
| 2794 | } |
| 2795 | |
| 2796 | void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| 2797 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2798 | TRACE("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2799 | |
| 2800 | try |
| 2801 | { |
| 2802 | gl::Context *context = gl::getContext(); |
| 2803 | |
| 2804 | if (context) |
| 2805 | { |
| 2806 | gl::Program *programObject = context->getProgram(program); |
| 2807 | |
| 2808 | if (!programObject) |
| 2809 | { |
| 2810 | return error(GL_INVALID_VALUE); |
| 2811 | } |
| 2812 | |
| 2813 | switch (pname) |
| 2814 | { |
| 2815 | case GL_DELETE_STATUS: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2816 | *params = programObject->isFlaggedForDeletion(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2817 | return; |
| 2818 | case GL_LINK_STATUS: |
| 2819 | *params = programObject->isLinked(); |
| 2820 | return; |
| 2821 | case GL_VALIDATE_STATUS: |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2822 | *params = programObject->isValidated(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2823 | return; |
| 2824 | case GL_INFO_LOG_LENGTH: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2825 | *params = programObject->getInfoLogLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2826 | return; |
| 2827 | case GL_ATTACHED_SHADERS: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2828 | *params = programObject->getAttachedShadersCount(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2829 | return; |
| 2830 | case GL_ACTIVE_ATTRIBUTES: |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2831 | *params = programObject->getActiveAttributeCount(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2832 | return; |
| 2833 | case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2834 | *params = programObject->getActiveAttributeMaxLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2835 | return; |
| 2836 | case GL_ACTIVE_UNIFORMS: |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2837 | *params = programObject->getActiveUniformCount(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2838 | return; |
| 2839 | case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2840 | *params = programObject->getActiveUniformMaxLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2841 | return; |
| 2842 | default: |
| 2843 | return error(GL_INVALID_ENUM); |
| 2844 | } |
| 2845 | } |
| 2846 | } |
| 2847 | catch(std::bad_alloc&) |
| 2848 | { |
| 2849 | return error(GL_OUT_OF_MEMORY); |
| 2850 | } |
| 2851 | } |
| 2852 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2853 | void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2854 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 2855 | TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2856 | program, bufsize, length, infolog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2857 | |
| 2858 | try |
| 2859 | { |
| 2860 | if (bufsize < 0) |
| 2861 | { |
| 2862 | return error(GL_INVALID_VALUE); |
| 2863 | } |
| 2864 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2865 | gl::Context *context = gl::getContext(); |
| 2866 | |
| 2867 | if (context) |
| 2868 | { |
| 2869 | gl::Program *programObject = context->getProgram(program); |
| 2870 | |
| 2871 | if (!programObject) |
| 2872 | { |
| 2873 | return error(GL_INVALID_VALUE); |
| 2874 | } |
| 2875 | |
| 2876 | programObject->getInfoLog(bufsize, length, infolog); |
| 2877 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2878 | } |
| 2879 | catch(std::bad_alloc&) |
| 2880 | { |
| 2881 | return error(GL_OUT_OF_MEMORY); |
| 2882 | } |
| 2883 | } |
| 2884 | |
| 2885 | void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 2886 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 2887 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2888 | |
| 2889 | try |
| 2890 | { |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2891 | gl::Context *context = gl::getContext(); |
| 2892 | |
| 2893 | if (context) |
| 2894 | { |
| 2895 | if (target != GL_RENDERBUFFER) |
| 2896 | { |
| 2897 | return error(GL_INVALID_ENUM); |
| 2898 | } |
| 2899 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2900 | if (context->getRenderbufferHandle() == 0) |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2901 | { |
| 2902 | return error(GL_INVALID_OPERATION); |
| 2903 | } |
| 2904 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 2905 | gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2906 | |
| 2907 | switch (pname) |
| 2908 | { |
| 2909 | case GL_RENDERBUFFER_WIDTH: |
| 2910 | *params = renderbuffer->getWidth(); |
| 2911 | break; |
| 2912 | case GL_RENDERBUFFER_HEIGHT: |
| 2913 | *params = renderbuffer->getHeight(); |
| 2914 | break; |
| 2915 | case GL_RENDERBUFFER_INTERNAL_FORMAT: |
| 2916 | *params = renderbuffer->getFormat(); |
| 2917 | break; |
| 2918 | case GL_RENDERBUFFER_RED_SIZE: |
| 2919 | if (renderbuffer->isColorbuffer()) |
| 2920 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2921 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getRedSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2922 | } |
| 2923 | else |
| 2924 | { |
| 2925 | *params = 0; |
| 2926 | } |
| 2927 | break; |
| 2928 | case GL_RENDERBUFFER_GREEN_SIZE: |
| 2929 | if (renderbuffer->isColorbuffer()) |
| 2930 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2931 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getGreenSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2932 | } |
| 2933 | else |
| 2934 | { |
| 2935 | *params = 0; |
| 2936 | } |
| 2937 | break; |
| 2938 | case GL_RENDERBUFFER_BLUE_SIZE: |
| 2939 | if (renderbuffer->isColorbuffer()) |
| 2940 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2941 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getBlueSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2942 | } |
| 2943 | else |
| 2944 | { |
| 2945 | *params = 0; |
| 2946 | } |
| 2947 | break; |
| 2948 | case GL_RENDERBUFFER_ALPHA_SIZE: |
| 2949 | if (renderbuffer->isColorbuffer()) |
| 2950 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2951 | *params = static_cast<gl::Colorbuffer*>(renderbuffer->getStorage())->getAlphaSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2952 | } |
| 2953 | else |
| 2954 | { |
| 2955 | *params = 0; |
| 2956 | } |
| 2957 | break; |
| 2958 | case GL_RENDERBUFFER_DEPTH_SIZE: |
| 2959 | if (renderbuffer->isDepthbuffer()) |
| 2960 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2961 | *params = static_cast<gl::Depthbuffer*>(renderbuffer->getStorage())->getDepthSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2962 | } |
| 2963 | else |
| 2964 | { |
| 2965 | *params = 0; |
| 2966 | } |
| 2967 | break; |
| 2968 | case GL_RENDERBUFFER_STENCIL_SIZE: |
| 2969 | if (renderbuffer->isStencilbuffer()) |
| 2970 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 2971 | *params = static_cast<gl::Stencilbuffer*>(renderbuffer->getStorage())->getStencilSize(); |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2972 | } |
| 2973 | else |
| 2974 | { |
| 2975 | *params = 0; |
| 2976 | } |
| 2977 | break; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 2978 | case GL_RENDERBUFFER_SAMPLES_ANGLE: |
| 2979 | { |
| 2980 | if (context->getMaxSupportedSamples() != 0) |
| 2981 | { |
| 2982 | *params = renderbuffer->getStorage()->getSamples(); |
| 2983 | } |
| 2984 | else |
| 2985 | { |
| 2986 | return error(GL_INVALID_ENUM); |
| 2987 | } |
| 2988 | } |
| 2989 | break; |
daniel@transgaming.com | 4901fca | 2010-04-20 18:52:41 +0000 | [diff] [blame] | 2990 | default: |
| 2991 | return error(GL_INVALID_ENUM); |
| 2992 | } |
| 2993 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2994 | } |
| 2995 | catch(std::bad_alloc&) |
| 2996 | { |
| 2997 | return error(GL_OUT_OF_MEMORY); |
| 2998 | } |
| 2999 | } |
| 3000 | |
| 3001 | void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| 3002 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3003 | TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3004 | |
| 3005 | try |
| 3006 | { |
| 3007 | gl::Context *context = gl::getContext(); |
| 3008 | |
| 3009 | if (context) |
| 3010 | { |
| 3011 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 3012 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3013 | if (!shaderObject) |
| 3014 | { |
| 3015 | return error(GL_INVALID_VALUE); |
| 3016 | } |
| 3017 | |
| 3018 | switch (pname) |
| 3019 | { |
| 3020 | case GL_SHADER_TYPE: |
| 3021 | *params = shaderObject->getType(); |
| 3022 | return; |
| 3023 | case GL_DELETE_STATUS: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 3024 | *params = shaderObject->isFlaggedForDeletion(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3025 | return; |
| 3026 | case GL_COMPILE_STATUS: |
| 3027 | *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| 3028 | return; |
| 3029 | case GL_INFO_LOG_LENGTH: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 3030 | *params = shaderObject->getInfoLogLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3031 | return; |
| 3032 | case GL_SHADER_SOURCE_LENGTH: |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 3033 | *params = shaderObject->getSourceLength(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3034 | return; |
| 3035 | default: |
| 3036 | return error(GL_INVALID_ENUM); |
| 3037 | } |
| 3038 | } |
| 3039 | } |
| 3040 | catch(std::bad_alloc&) |
| 3041 | { |
| 3042 | return error(GL_OUT_OF_MEMORY); |
| 3043 | } |
| 3044 | } |
| 3045 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3046 | void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3047 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3048 | TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3049 | shader, bufsize, length, infolog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3050 | |
| 3051 | try |
| 3052 | { |
| 3053 | if (bufsize < 0) |
| 3054 | { |
| 3055 | return error(GL_INVALID_VALUE); |
| 3056 | } |
| 3057 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 3058 | gl::Context *context = gl::getContext(); |
| 3059 | |
| 3060 | if (context) |
| 3061 | { |
| 3062 | gl::Shader *shaderObject = context->getShader(shader); |
| 3063 | |
| 3064 | if (!shaderObject) |
| 3065 | { |
| 3066 | return error(GL_INVALID_VALUE); |
| 3067 | } |
| 3068 | |
| 3069 | shaderObject->getInfoLog(bufsize, length, infolog); |
| 3070 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3071 | } |
| 3072 | catch(std::bad_alloc&) |
| 3073 | { |
| 3074 | return error(GL_OUT_OF_MEMORY); |
| 3075 | } |
| 3076 | } |
| 3077 | |
| 3078 | void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 3079 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3080 | TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", |
| 3081 | shadertype, precisiontype, range, precision); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3082 | |
| 3083 | try |
| 3084 | { |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 3085 | switch (shadertype) |
| 3086 | { |
| 3087 | case GL_VERTEX_SHADER: |
| 3088 | case GL_FRAGMENT_SHADER: |
| 3089 | break; |
| 3090 | default: |
| 3091 | return error(GL_INVALID_ENUM); |
| 3092 | } |
| 3093 | |
| 3094 | switch (precisiontype) |
| 3095 | { |
| 3096 | case GL_LOW_FLOAT: |
| 3097 | case GL_MEDIUM_FLOAT: |
| 3098 | case GL_HIGH_FLOAT: |
| 3099 | // Assume IEEE 754 precision |
| 3100 | range[0] = 127; |
| 3101 | range[1] = 127; |
daniel@transgaming.com | c5c1538 | 2010-04-23 18:34:49 +0000 | [diff] [blame] | 3102 | *precision = 23; |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 3103 | break; |
| 3104 | case GL_LOW_INT: |
| 3105 | case GL_MEDIUM_INT: |
| 3106 | case GL_HIGH_INT: |
| 3107 | // Some (most) hardware only supports single-precision floating-point numbers, |
| 3108 | // which can accurately represent integers up to +/-16777216 |
| 3109 | range[0] = 24; |
| 3110 | range[1] = 24; |
daniel@transgaming.com | c5c1538 | 2010-04-23 18:34:49 +0000 | [diff] [blame] | 3111 | *precision = 0; |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 3112 | break; |
| 3113 | default: |
| 3114 | return error(GL_INVALID_ENUM); |
| 3115 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3116 | } |
| 3117 | catch(std::bad_alloc&) |
| 3118 | { |
| 3119 | return error(GL_OUT_OF_MEMORY); |
| 3120 | } |
| 3121 | } |
| 3122 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3123 | void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3124 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3125 | TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3126 | shader, bufsize, length, source); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3127 | |
| 3128 | try |
| 3129 | { |
| 3130 | if (bufsize < 0) |
| 3131 | { |
| 3132 | return error(GL_INVALID_VALUE); |
| 3133 | } |
| 3134 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 3135 | gl::Context *context = gl::getContext(); |
| 3136 | |
| 3137 | if (context) |
| 3138 | { |
| 3139 | gl::Shader *shaderObject = context->getShader(shader); |
| 3140 | |
| 3141 | if (!shaderObject) |
| 3142 | { |
daniel@transgaming.com | 41187f1 | 2010-04-01 13:39:29 +0000 | [diff] [blame] | 3143 | return error(GL_INVALID_OPERATION); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 3144 | } |
| 3145 | |
| 3146 | shaderObject->getSource(bufsize, length, source); |
| 3147 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3148 | } |
| 3149 | catch(std::bad_alloc&) |
| 3150 | { |
| 3151 | return error(GL_OUT_OF_MEMORY); |
| 3152 | } |
| 3153 | } |
| 3154 | |
| 3155 | const GLubyte* __stdcall glGetString(GLenum name) |
| 3156 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3157 | TRACE("(GLenum name = 0x%X)", name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3158 | |
| 3159 | try |
| 3160 | { |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3161 | gl::Context *context = gl::getContext(); |
| 3162 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3163 | switch (name) |
| 3164 | { |
| 3165 | case GL_VENDOR: |
| 3166 | return (GLubyte*)"TransGaming Inc."; |
| 3167 | case GL_RENDERER: |
| 3168 | return (GLubyte*)"ANGLE"; |
| 3169 | case GL_VERSION: |
| 3170 | return (GLubyte*)"OpenGL ES 2.0 (git-devel "__DATE__ " " __TIME__")"; |
| 3171 | case GL_SHADING_LANGUAGE_VERSION: |
| 3172 | return (GLubyte*)"OpenGL ES GLSL ES 1.00 (git-devel "__DATE__ " " __TIME__")"; |
| 3173 | case GL_EXTENSIONS: |
daniel@transgaming.com | 3e4c600 | 2010-05-05 18:50:13 +0000 | [diff] [blame] | 3174 | return (GLubyte*)((context != NULL) ? context->getExtensionString() : ""); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3175 | default: |
| 3176 | return error(GL_INVALID_ENUM, (GLubyte*)NULL); |
| 3177 | } |
| 3178 | } |
| 3179 | catch(std::bad_alloc&) |
| 3180 | { |
| 3181 | return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); |
| 3182 | } |
| 3183 | |
| 3184 | return NULL; |
| 3185 | } |
| 3186 | |
| 3187 | void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| 3188 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3189 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3190 | |
| 3191 | try |
| 3192 | { |
daniel@transgaming.com | 5d2bee9 | 2010-04-20 18:51:56 +0000 | [diff] [blame] | 3193 | gl::Context *context = gl::getContext(); |
| 3194 | |
| 3195 | if (context) |
| 3196 | { |
| 3197 | gl::Texture *texture; |
| 3198 | |
| 3199 | switch (target) |
| 3200 | { |
| 3201 | case GL_TEXTURE_2D: |
| 3202 | texture = context->getTexture2D(); |
| 3203 | break; |
| 3204 | case GL_TEXTURE_CUBE_MAP: |
| 3205 | texture = context->getTextureCubeMap(); |
| 3206 | break; |
| 3207 | default: |
| 3208 | return error(GL_INVALID_ENUM); |
| 3209 | } |
| 3210 | |
| 3211 | switch (pname) |
| 3212 | { |
| 3213 | case GL_TEXTURE_MAG_FILTER: |
| 3214 | *params = (GLfloat)texture->getMagFilter(); |
| 3215 | break; |
| 3216 | case GL_TEXTURE_MIN_FILTER: |
| 3217 | *params = (GLfloat)texture->getMinFilter(); |
| 3218 | break; |
| 3219 | case GL_TEXTURE_WRAP_S: |
| 3220 | *params = (GLfloat)texture->getWrapS(); |
| 3221 | break; |
| 3222 | case GL_TEXTURE_WRAP_T: |
| 3223 | *params = (GLfloat)texture->getWrapT(); |
| 3224 | break; |
| 3225 | default: |
| 3226 | return error(GL_INVALID_ENUM); |
| 3227 | } |
| 3228 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3229 | } |
| 3230 | catch(std::bad_alloc&) |
| 3231 | { |
| 3232 | return error(GL_OUT_OF_MEMORY); |
| 3233 | } |
| 3234 | } |
| 3235 | |
| 3236 | void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| 3237 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3238 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3239 | |
| 3240 | try |
| 3241 | { |
daniel@transgaming.com | 5d2bee9 | 2010-04-20 18:51:56 +0000 | [diff] [blame] | 3242 | gl::Context *context = gl::getContext(); |
| 3243 | |
| 3244 | if (context) |
| 3245 | { |
| 3246 | gl::Texture *texture; |
| 3247 | |
| 3248 | switch (target) |
| 3249 | { |
| 3250 | case GL_TEXTURE_2D: |
| 3251 | texture = context->getTexture2D(); |
| 3252 | break; |
| 3253 | case GL_TEXTURE_CUBE_MAP: |
| 3254 | texture = context->getTextureCubeMap(); |
| 3255 | break; |
| 3256 | default: |
| 3257 | return error(GL_INVALID_ENUM); |
| 3258 | } |
| 3259 | |
| 3260 | switch (pname) |
| 3261 | { |
| 3262 | case GL_TEXTURE_MAG_FILTER: |
| 3263 | *params = texture->getMagFilter(); |
| 3264 | break; |
| 3265 | case GL_TEXTURE_MIN_FILTER: |
| 3266 | *params = texture->getMinFilter(); |
| 3267 | break; |
| 3268 | case GL_TEXTURE_WRAP_S: |
| 3269 | *params = texture->getWrapS(); |
| 3270 | break; |
| 3271 | case GL_TEXTURE_WRAP_T: |
| 3272 | *params = texture->getWrapT(); |
| 3273 | break; |
| 3274 | default: |
| 3275 | return error(GL_INVALID_ENUM); |
| 3276 | } |
| 3277 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3278 | } |
| 3279 | catch(std::bad_alloc&) |
| 3280 | { |
| 3281 | return error(GL_OUT_OF_MEMORY); |
| 3282 | } |
| 3283 | } |
| 3284 | |
| 3285 | void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| 3286 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3287 | TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3288 | |
| 3289 | try |
| 3290 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 3291 | gl::Context *context = gl::getContext(); |
| 3292 | |
| 3293 | if (context) |
| 3294 | { |
| 3295 | if (program == 0) |
| 3296 | { |
| 3297 | return error(GL_INVALID_VALUE); |
| 3298 | } |
| 3299 | |
| 3300 | gl::Program *programObject = context->getProgram(program); |
| 3301 | |
| 3302 | if (!programObject || !programObject->isLinked()) |
| 3303 | { |
| 3304 | return error(GL_INVALID_OPERATION); |
| 3305 | } |
| 3306 | |
| 3307 | if (!programObject->getUniformfv(location, params)) |
| 3308 | { |
| 3309 | return error(GL_INVALID_OPERATION); |
| 3310 | } |
| 3311 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3312 | } |
| 3313 | catch(std::bad_alloc&) |
| 3314 | { |
| 3315 | return error(GL_OUT_OF_MEMORY); |
| 3316 | } |
| 3317 | } |
| 3318 | |
| 3319 | void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) |
| 3320 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3321 | TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3322 | |
| 3323 | try |
| 3324 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 3325 | gl::Context *context = gl::getContext(); |
| 3326 | |
| 3327 | if (context) |
| 3328 | { |
| 3329 | if (program == 0) |
| 3330 | { |
| 3331 | return error(GL_INVALID_VALUE); |
| 3332 | } |
| 3333 | |
| 3334 | gl::Program *programObject = context->getProgram(program); |
| 3335 | |
| 3336 | if (!programObject || !programObject->isLinked()) |
| 3337 | { |
| 3338 | return error(GL_INVALID_OPERATION); |
| 3339 | } |
| 3340 | |
| 3341 | if (!programObject) |
| 3342 | { |
| 3343 | return error(GL_INVALID_OPERATION); |
| 3344 | } |
| 3345 | |
| 3346 | if (!programObject->getUniformiv(location, params)) |
| 3347 | { |
| 3348 | return error(GL_INVALID_OPERATION); |
| 3349 | } |
| 3350 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3351 | } |
| 3352 | catch(std::bad_alloc&) |
| 3353 | { |
| 3354 | return error(GL_OUT_OF_MEMORY); |
| 3355 | } |
| 3356 | } |
| 3357 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3358 | int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3359 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3360 | TRACE("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3361 | |
| 3362 | try |
| 3363 | { |
| 3364 | gl::Context *context = gl::getContext(); |
| 3365 | |
| 3366 | if (strstr(name, "gl_") == name) |
| 3367 | { |
| 3368 | return -1; |
| 3369 | } |
| 3370 | |
| 3371 | if (context) |
| 3372 | { |
| 3373 | gl::Program *programObject = context->getProgram(program); |
| 3374 | |
| 3375 | if (!programObject) |
| 3376 | { |
daniel@transgaming.com | d1abe5b | 2010-04-13 19:53:33 +0000 | [diff] [blame] | 3377 | if (context->getShader(program)) |
| 3378 | { |
| 3379 | return error(GL_INVALID_OPERATION, -1); |
| 3380 | } |
| 3381 | else |
| 3382 | { |
| 3383 | return error(GL_INVALID_VALUE, -1); |
| 3384 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3385 | } |
| 3386 | |
| 3387 | if (!programObject->isLinked()) |
| 3388 | { |
| 3389 | return error(GL_INVALID_OPERATION, -1); |
| 3390 | } |
| 3391 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 3392 | return programObject->getUniformLocation(name, false); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3393 | } |
| 3394 | } |
| 3395 | catch(std::bad_alloc&) |
| 3396 | { |
| 3397 | return error(GL_OUT_OF_MEMORY, -1); |
| 3398 | } |
| 3399 | |
| 3400 | return -1; |
| 3401 | } |
| 3402 | |
| 3403 | void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| 3404 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3405 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3406 | |
| 3407 | try |
| 3408 | { |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3409 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3410 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3411 | if (context) |
| 3412 | { |
| 3413 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 3414 | { |
| 3415 | return error(GL_INVALID_VALUE); |
| 3416 | } |
| 3417 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3418 | const gl::AttributeState &attribState = context->getVertexAttribState(index); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3419 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3420 | switch (pname) |
| 3421 | { |
| 3422 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3423 | *params = (GLfloat)(attribState.mEnabled ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3424 | break; |
| 3425 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3426 | *params = (GLfloat)attribState.mSize; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3427 | break; |
| 3428 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3429 | *params = (GLfloat)attribState.mStride; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3430 | break; |
| 3431 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3432 | *params = (GLfloat)attribState.mType; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3433 | break; |
| 3434 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3435 | *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3436 | break; |
| 3437 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3438 | *params = (GLfloat)attribState.mBoundBuffer.id(); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3439 | break; |
| 3440 | case GL_CURRENT_VERTEX_ATTRIB: |
| 3441 | for (int i = 0; i < 4; ++i) |
| 3442 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3443 | params[i] = attribState.mCurrentValue[i]; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3444 | } |
| 3445 | break; |
| 3446 | default: return error(GL_INVALID_ENUM); |
| 3447 | } |
| 3448 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3449 | } |
| 3450 | catch(std::bad_alloc&) |
| 3451 | { |
| 3452 | return error(GL_OUT_OF_MEMORY); |
| 3453 | } |
| 3454 | } |
| 3455 | |
| 3456 | void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| 3457 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3458 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3459 | |
| 3460 | try |
| 3461 | { |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3462 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3463 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3464 | if (context) |
| 3465 | { |
| 3466 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 3467 | { |
| 3468 | return error(GL_INVALID_VALUE); |
| 3469 | } |
| 3470 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3471 | const gl::AttributeState &attribState = context->getVertexAttribState(index); |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3472 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3473 | switch (pname) |
| 3474 | { |
| 3475 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3476 | *params = (attribState.mEnabled ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3477 | break; |
| 3478 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3479 | *params = attribState.mSize; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3480 | break; |
| 3481 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3482 | *params = attribState.mStride; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3483 | break; |
| 3484 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3485 | *params = attribState.mType; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3486 | break; |
| 3487 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3488 | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3489 | break; |
| 3490 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 3491 | *params = attribState.mBoundBuffer.id(); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3492 | break; |
| 3493 | case GL_CURRENT_VERTEX_ATTRIB: |
| 3494 | for (int i = 0; i < 4; ++i) |
| 3495 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3496 | float currentValue = attribState.mCurrentValue[i]; |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3497 | params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
| 3498 | } |
| 3499 | break; |
| 3500 | default: return error(GL_INVALID_ENUM); |
| 3501 | } |
| 3502 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3503 | } |
| 3504 | catch(std::bad_alloc&) |
| 3505 | { |
| 3506 | return error(GL_OUT_OF_MEMORY); |
| 3507 | } |
| 3508 | } |
| 3509 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3510 | void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3511 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3512 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3513 | |
| 3514 | try |
| 3515 | { |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3516 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3517 | |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3518 | if (context) |
| 3519 | { |
| 3520 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 3521 | { |
| 3522 | return error(GL_INVALID_VALUE); |
| 3523 | } |
| 3524 | |
| 3525 | if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| 3526 | { |
| 3527 | return error(GL_INVALID_ENUM); |
| 3528 | } |
| 3529 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3530 | *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
daniel@transgaming.com | e007896 | 2010-04-15 20:45:08 +0000 | [diff] [blame] | 3531 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3532 | } |
| 3533 | catch(std::bad_alloc&) |
| 3534 | { |
| 3535 | return error(GL_OUT_OF_MEMORY); |
| 3536 | } |
| 3537 | } |
| 3538 | |
| 3539 | void __stdcall glHint(GLenum target, GLenum mode) |
| 3540 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3541 | TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3542 | |
| 3543 | try |
| 3544 | { |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 3545 | switch (target) |
| 3546 | { |
| 3547 | case GL_GENERATE_MIPMAP_HINT: |
| 3548 | switch (mode) |
| 3549 | { |
| 3550 | case GL_FASTEST: |
| 3551 | case GL_NICEST: |
| 3552 | case GL_DONT_CARE: |
| 3553 | break; |
| 3554 | default: |
| 3555 | return error(GL_INVALID_ENUM); |
| 3556 | } |
| 3557 | break; |
| 3558 | default: |
| 3559 | return error(GL_INVALID_ENUM); |
| 3560 | } |
| 3561 | |
| 3562 | gl::Context *context = gl::getContext(); |
| 3563 | if (context) |
| 3564 | { |
| 3565 | if (target == GL_GENERATE_MIPMAP_HINT) |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3566 | context->setGenerateMipmapHint(mode); |
daniel@transgaming.com | 5949aa1 | 2010-03-21 04:31:15 +0000 | [diff] [blame] | 3567 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3568 | } |
| 3569 | catch(std::bad_alloc&) |
| 3570 | { |
| 3571 | return error(GL_OUT_OF_MEMORY); |
| 3572 | } |
| 3573 | } |
| 3574 | |
| 3575 | GLboolean __stdcall glIsBuffer(GLuint buffer) |
| 3576 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3577 | TRACE("(GLuint buffer = %d)", buffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3578 | |
| 3579 | try |
| 3580 | { |
| 3581 | gl::Context *context = gl::getContext(); |
| 3582 | |
| 3583 | if (context && buffer) |
| 3584 | { |
| 3585 | gl::Buffer *bufferObject = context->getBuffer(buffer); |
| 3586 | |
| 3587 | if (bufferObject) |
| 3588 | { |
| 3589 | return GL_TRUE; |
| 3590 | } |
| 3591 | } |
| 3592 | } |
| 3593 | catch(std::bad_alloc&) |
| 3594 | { |
| 3595 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3596 | } |
| 3597 | |
| 3598 | return GL_FALSE; |
| 3599 | } |
| 3600 | |
| 3601 | GLboolean __stdcall glIsEnabled(GLenum cap) |
| 3602 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3603 | TRACE("(GLenum cap = 0x%X)", cap); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3604 | |
| 3605 | try |
| 3606 | { |
| 3607 | gl::Context *context = gl::getContext(); |
| 3608 | |
| 3609 | if (context) |
| 3610 | { |
| 3611 | switch (cap) |
| 3612 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3613 | case GL_CULL_FACE: return context->isCullFaceEnabled(); |
| 3614 | case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
| 3615 | case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
| 3616 | case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
| 3617 | case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
| 3618 | case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
| 3619 | case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
| 3620 | case GL_BLEND: return context->isBlendEnabled(); |
| 3621 | case GL_DITHER: return context->isDitherEnabled(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3622 | default: |
| 3623 | return error(GL_INVALID_ENUM, false); |
| 3624 | } |
| 3625 | } |
| 3626 | } |
| 3627 | catch(std::bad_alloc&) |
| 3628 | { |
| 3629 | return error(GL_OUT_OF_MEMORY, false); |
| 3630 | } |
| 3631 | |
| 3632 | return false; |
| 3633 | } |
| 3634 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame^] | 3635 | GLboolean __stdcall glIsFenceNV(GLuint fence) |
| 3636 | { |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 3637 | TRACE("(GLuint fence = %d)", fence); |
| 3638 | |
| 3639 | try |
| 3640 | { |
| 3641 | gl::Context *context = gl::getContext(); |
| 3642 | |
| 3643 | if (context) |
| 3644 | { |
| 3645 | gl::Fence *fenceObject = context->getFence(fence); |
| 3646 | |
| 3647 | if (fenceObject == NULL) |
| 3648 | { |
| 3649 | return GL_FALSE; |
| 3650 | } |
| 3651 | |
| 3652 | return fenceObject->isFence(); |
| 3653 | } |
| 3654 | } |
| 3655 | catch(std::bad_alloc&) |
| 3656 | { |
| 3657 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3658 | } |
| 3659 | |
| 3660 | return GL_FALSE; |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame^] | 3661 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 3662 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3663 | GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) |
| 3664 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3665 | TRACE("(GLuint framebuffer = %d)", framebuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3666 | |
| 3667 | try |
| 3668 | { |
| 3669 | gl::Context *context = gl::getContext(); |
| 3670 | |
| 3671 | if (context && framebuffer) |
| 3672 | { |
| 3673 | gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| 3674 | |
| 3675 | if (framebufferObject) |
| 3676 | { |
| 3677 | return GL_TRUE; |
| 3678 | } |
| 3679 | } |
| 3680 | } |
| 3681 | catch(std::bad_alloc&) |
| 3682 | { |
| 3683 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3684 | } |
| 3685 | |
| 3686 | return GL_FALSE; |
| 3687 | } |
| 3688 | |
| 3689 | GLboolean __stdcall glIsProgram(GLuint program) |
| 3690 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3691 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3692 | |
| 3693 | try |
| 3694 | { |
| 3695 | gl::Context *context = gl::getContext(); |
| 3696 | |
| 3697 | if (context && program) |
| 3698 | { |
| 3699 | gl::Program *programObject = context->getProgram(program); |
| 3700 | |
| 3701 | if (programObject) |
| 3702 | { |
| 3703 | return GL_TRUE; |
| 3704 | } |
| 3705 | } |
| 3706 | } |
| 3707 | catch(std::bad_alloc&) |
| 3708 | { |
| 3709 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3710 | } |
| 3711 | |
| 3712 | return GL_FALSE; |
| 3713 | } |
| 3714 | |
| 3715 | GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) |
| 3716 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3717 | TRACE("(GLuint renderbuffer = %d)", renderbuffer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3718 | |
| 3719 | try |
| 3720 | { |
| 3721 | gl::Context *context = gl::getContext(); |
| 3722 | |
| 3723 | if (context && renderbuffer) |
| 3724 | { |
| 3725 | gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| 3726 | |
| 3727 | if (renderbufferObject) |
| 3728 | { |
| 3729 | return GL_TRUE; |
| 3730 | } |
| 3731 | } |
| 3732 | } |
| 3733 | catch(std::bad_alloc&) |
| 3734 | { |
| 3735 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3736 | } |
| 3737 | |
| 3738 | return GL_FALSE; |
| 3739 | } |
| 3740 | |
| 3741 | GLboolean __stdcall glIsShader(GLuint shader) |
| 3742 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3743 | TRACE("(GLuint shader = %d)", shader); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3744 | |
| 3745 | try |
| 3746 | { |
| 3747 | gl::Context *context = gl::getContext(); |
| 3748 | |
| 3749 | if (context && shader) |
| 3750 | { |
| 3751 | gl::Shader *shaderObject = context->getShader(shader); |
| 3752 | |
| 3753 | if (shaderObject) |
| 3754 | { |
| 3755 | return GL_TRUE; |
| 3756 | } |
| 3757 | } |
| 3758 | } |
| 3759 | catch(std::bad_alloc&) |
| 3760 | { |
| 3761 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3762 | } |
| 3763 | |
| 3764 | return GL_FALSE; |
| 3765 | } |
| 3766 | |
| 3767 | GLboolean __stdcall glIsTexture(GLuint texture) |
| 3768 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3769 | TRACE("(GLuint texture = %d)", texture); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3770 | |
| 3771 | try |
| 3772 | { |
| 3773 | gl::Context *context = gl::getContext(); |
| 3774 | |
| 3775 | if (context && texture) |
| 3776 | { |
| 3777 | gl::Texture *textureObject = context->getTexture(texture); |
| 3778 | |
| 3779 | if (textureObject) |
| 3780 | { |
| 3781 | return GL_TRUE; |
| 3782 | } |
| 3783 | } |
| 3784 | } |
| 3785 | catch(std::bad_alloc&) |
| 3786 | { |
| 3787 | return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| 3788 | } |
| 3789 | |
| 3790 | return GL_FALSE; |
| 3791 | } |
| 3792 | |
| 3793 | void __stdcall glLineWidth(GLfloat width) |
| 3794 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3795 | TRACE("(GLfloat width = %f)", width); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3796 | |
| 3797 | try |
| 3798 | { |
| 3799 | if (width <= 0.0f) |
| 3800 | { |
| 3801 | return error(GL_INVALID_VALUE); |
| 3802 | } |
| 3803 | |
daniel@transgaming.com | 32e58cd | 2010-03-24 09:44:10 +0000 | [diff] [blame] | 3804 | gl::Context *context = gl::getContext(); |
| 3805 | |
| 3806 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3807 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3808 | context->setLineWidth(width); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3809 | } |
| 3810 | } |
| 3811 | catch(std::bad_alloc&) |
| 3812 | { |
| 3813 | return error(GL_OUT_OF_MEMORY); |
| 3814 | } |
| 3815 | } |
| 3816 | |
| 3817 | void __stdcall glLinkProgram(GLuint program) |
| 3818 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3819 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3820 | |
| 3821 | try |
| 3822 | { |
| 3823 | gl::Context *context = gl::getContext(); |
| 3824 | |
| 3825 | if (context) |
| 3826 | { |
| 3827 | gl::Program *programObject = context->getProgram(program); |
| 3828 | |
| 3829 | if (!programObject) |
| 3830 | { |
daniel@transgaming.com | 277b714 | 2010-04-13 03:26:44 +0000 | [diff] [blame] | 3831 | if (context->getShader(program)) |
| 3832 | { |
| 3833 | return error(GL_INVALID_OPERATION); |
| 3834 | } |
| 3835 | else |
| 3836 | { |
| 3837 | return error(GL_INVALID_VALUE); |
| 3838 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3839 | } |
| 3840 | |
| 3841 | programObject->link(); |
| 3842 | } |
| 3843 | } |
| 3844 | catch(std::bad_alloc&) |
| 3845 | { |
| 3846 | return error(GL_OUT_OF_MEMORY); |
| 3847 | } |
| 3848 | } |
| 3849 | |
| 3850 | void __stdcall glPixelStorei(GLenum pname, GLint param) |
| 3851 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3852 | TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3853 | |
| 3854 | try |
| 3855 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3856 | gl::Context *context = gl::getContext(); |
| 3857 | |
| 3858 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3859 | { |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3860 | switch (pname) |
| 3861 | { |
| 3862 | case GL_UNPACK_ALIGNMENT: |
| 3863 | if (param != 1 && param != 2 && param != 4 && param != 8) |
| 3864 | { |
| 3865 | return error(GL_INVALID_VALUE); |
| 3866 | } |
| 3867 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3868 | context->setUnpackAlignment(param); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3869 | break; |
| 3870 | |
| 3871 | case GL_PACK_ALIGNMENT: |
| 3872 | if (param != 1 && param != 2 && param != 4 && param != 8) |
| 3873 | { |
| 3874 | return error(GL_INVALID_VALUE); |
| 3875 | } |
| 3876 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3877 | context->setPackAlignment(param); |
daniel@transgaming.com | 3489e3a | 2010-03-21 04:31:11 +0000 | [diff] [blame] | 3878 | break; |
| 3879 | |
| 3880 | default: |
| 3881 | return error(GL_INVALID_ENUM); |
| 3882 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3883 | } |
| 3884 | } |
| 3885 | catch(std::bad_alloc&) |
| 3886 | { |
| 3887 | return error(GL_OUT_OF_MEMORY); |
| 3888 | } |
| 3889 | } |
| 3890 | |
| 3891 | void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) |
| 3892 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3893 | TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3894 | |
| 3895 | try |
| 3896 | { |
daniel@transgaming.com | aede630 | 2010-04-29 03:35:48 +0000 | [diff] [blame] | 3897 | gl::Context *context = gl::getContext(); |
| 3898 | |
| 3899 | if (context) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3900 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 3901 | context->setPolygonOffsetParams(factor, units); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3902 | } |
| 3903 | } |
| 3904 | catch(std::bad_alloc&) |
| 3905 | { |
| 3906 | return error(GL_OUT_OF_MEMORY); |
| 3907 | } |
| 3908 | } |
| 3909 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3910 | void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3911 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3912 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 3913 | "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3914 | x, y, width, height, format, type, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3915 | |
| 3916 | try |
| 3917 | { |
| 3918 | if (width < 0 || height < 0) |
| 3919 | { |
| 3920 | return error(GL_INVALID_VALUE); |
| 3921 | } |
| 3922 | |
| 3923 | switch (format) |
| 3924 | { |
| 3925 | case GL_RGBA: |
| 3926 | switch (type) |
| 3927 | { |
| 3928 | case GL_UNSIGNED_BYTE: |
| 3929 | break; |
| 3930 | default: |
| 3931 | return error(GL_INVALID_OPERATION); |
| 3932 | } |
| 3933 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 3934 | case GL_BGRA_EXT: |
| 3935 | switch (type) |
| 3936 | { |
| 3937 | case GL_UNSIGNED_BYTE: |
| 3938 | case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| 3939 | case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| 3940 | break; |
| 3941 | default: |
| 3942 | return error(GL_INVALID_OPERATION); |
| 3943 | } |
| 3944 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3945 | case gl::IMPLEMENTATION_COLOR_READ_FORMAT: |
| 3946 | switch (type) |
| 3947 | { |
| 3948 | case gl::IMPLEMENTATION_COLOR_READ_TYPE: |
| 3949 | break; |
| 3950 | default: |
| 3951 | return error(GL_INVALID_OPERATION); |
| 3952 | } |
| 3953 | break; |
| 3954 | default: |
| 3955 | return error(GL_INVALID_OPERATION); |
| 3956 | } |
| 3957 | |
| 3958 | gl::Context *context = gl::getContext(); |
| 3959 | |
| 3960 | if (context) |
| 3961 | { |
| 3962 | context->readPixels(x, y, width, height, format, type, pixels); |
| 3963 | } |
| 3964 | } |
| 3965 | catch(std::bad_alloc&) |
| 3966 | { |
| 3967 | return error(GL_OUT_OF_MEMORY); |
| 3968 | } |
| 3969 | } |
| 3970 | |
| 3971 | void __stdcall glReleaseShaderCompiler(void) |
| 3972 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 3973 | TRACE("()"); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3974 | |
| 3975 | try |
| 3976 | { |
| 3977 | gl::Shader::releaseCompiler(); |
| 3978 | } |
| 3979 | catch(std::bad_alloc&) |
| 3980 | { |
| 3981 | return error(GL_OUT_OF_MEMORY); |
| 3982 | } |
| 3983 | } |
| 3984 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3985 | void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3986 | { |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 3987 | TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| 3988 | target, samples, internalformat, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3989 | |
| 3990 | try |
| 3991 | { |
| 3992 | switch (target) |
| 3993 | { |
| 3994 | case GL_RENDERBUFFER: |
| 3995 | break; |
| 3996 | default: |
| 3997 | return error(GL_INVALID_ENUM); |
| 3998 | } |
| 3999 | |
| 4000 | switch (internalformat) |
| 4001 | { |
| 4002 | case GL_DEPTH_COMPONENT16: |
| 4003 | case GL_RGBA4: |
| 4004 | case GL_RGB5_A1: |
| 4005 | case GL_RGB565: |
| 4006 | case GL_STENCIL_INDEX8: |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 4007 | case GL_DEPTH24_STENCIL8_OES: |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 4008 | case GL_RGB8_OES: |
| 4009 | case GL_RGBA8_OES: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4010 | break; |
| 4011 | default: |
| 4012 | return error(GL_INVALID_ENUM); |
| 4013 | } |
| 4014 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4015 | if (width < 0 || height < 0 || width > gl::MAX_RENDERBUFFER_SIZE || height > gl::MAX_RENDERBUFFER_SIZE || samples < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4016 | { |
| 4017 | return error(GL_INVALID_VALUE); |
| 4018 | } |
| 4019 | |
| 4020 | gl::Context *context = gl::getContext(); |
| 4021 | |
| 4022 | if (context) |
| 4023 | { |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4024 | if (samples > context->getMaxSupportedSamples()) |
| 4025 | { |
| 4026 | return error(GL_INVALID_VALUE); |
| 4027 | } |
| 4028 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 4029 | GLuint handle = context->getRenderbufferHandle(); |
| 4030 | if (handle == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4031 | { |
| 4032 | return error(GL_INVALID_OPERATION); |
| 4033 | } |
| 4034 | |
| 4035 | switch (internalformat) |
| 4036 | { |
| 4037 | case GL_DEPTH_COMPONENT16: |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4038 | context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4039 | break; |
| 4040 | case GL_RGBA4: |
| 4041 | case GL_RGB5_A1: |
| 4042 | case GL_RGB565: |
daniel@transgaming.com | 6397754 | 2010-08-24 19:21:02 +0000 | [diff] [blame] | 4043 | case GL_RGB8_OES: |
| 4044 | case GL_RGBA8_OES: |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4045 | context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4046 | break; |
| 4047 | case GL_STENCIL_INDEX8: |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4048 | context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4049 | break; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 4050 | case GL_DEPTH24_STENCIL8_OES: |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4051 | context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 4052 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4053 | default: |
| 4054 | return error(GL_INVALID_ENUM); |
| 4055 | } |
| 4056 | } |
| 4057 | } |
| 4058 | catch(std::bad_alloc&) |
| 4059 | { |
| 4060 | return error(GL_OUT_OF_MEMORY); |
| 4061 | } |
| 4062 | } |
| 4063 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 4064 | void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 4065 | { |
| 4066 | glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); |
| 4067 | } |
| 4068 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4069 | void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) |
| 4070 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4071 | TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4072 | |
| 4073 | try |
| 4074 | { |
| 4075 | gl::Context* context = gl::getContext(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4076 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4077 | if (context) |
| 4078 | { |
daniel@transgaming.com | a36f98e | 2010-05-18 18:51:09 +0000 | [diff] [blame] | 4079 | context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4080 | } |
| 4081 | } |
| 4082 | catch(std::bad_alloc&) |
| 4083 | { |
| 4084 | return error(GL_OUT_OF_MEMORY); |
| 4085 | } |
| 4086 | } |
| 4087 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame^] | 4088 | void __stdcall glSetFenceNV(GLuint fence, GLenum condition) |
| 4089 | { |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 4090 | TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); |
| 4091 | |
| 4092 | try |
| 4093 | { |
| 4094 | if (condition != GL_ALL_COMPLETED_NV) |
| 4095 | { |
| 4096 | return error(GL_INVALID_ENUM); |
| 4097 | } |
| 4098 | |
| 4099 | gl::Context *context = gl::getContext(); |
| 4100 | |
| 4101 | if (context) |
| 4102 | { |
| 4103 | gl::Fence *fenceObject = context->getFence(fence); |
| 4104 | |
| 4105 | if (fenceObject == NULL) |
| 4106 | { |
| 4107 | return error(GL_INVALID_OPERATION); |
| 4108 | } |
| 4109 | |
| 4110 | fenceObject->setFence(condition); |
| 4111 | } |
| 4112 | } |
| 4113 | catch(std::bad_alloc&) |
| 4114 | { |
| 4115 | return error(GL_OUT_OF_MEMORY); |
| 4116 | } |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame^] | 4117 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 4118 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4119 | void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| 4120 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4121 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4122 | |
| 4123 | try |
| 4124 | { |
| 4125 | if (width < 0 || height < 0) |
| 4126 | { |
| 4127 | return error(GL_INVALID_VALUE); |
| 4128 | } |
| 4129 | |
| 4130 | gl::Context* context = gl::getContext(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4131 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4132 | if (context) |
| 4133 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4134 | context->setScissorParams(x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4135 | } |
| 4136 | } |
| 4137 | catch(std::bad_alloc&) |
| 4138 | { |
| 4139 | return error(GL_OUT_OF_MEMORY); |
| 4140 | } |
| 4141 | } |
| 4142 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4143 | void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4144 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4145 | TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4146 | "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4147 | n, shaders, binaryformat, binary, length); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4148 | |
| 4149 | try |
| 4150 | { |
daniel@transgaming.com | d1f667f | 2010-04-29 03:38:52 +0000 | [diff] [blame] | 4151 | // No binary shader formats are supported. |
| 4152 | return error(GL_INVALID_ENUM); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4153 | } |
| 4154 | catch(std::bad_alloc&) |
| 4155 | { |
| 4156 | return error(GL_OUT_OF_MEMORY); |
| 4157 | } |
| 4158 | } |
| 4159 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4160 | void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4161 | { |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4162 | TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4163 | shader, count, string, length); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4164 | |
| 4165 | try |
| 4166 | { |
daniel@transgaming.com | 8e6a6be | 2010-04-13 03:26:41 +0000 | [diff] [blame] | 4167 | if (count < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4168 | { |
| 4169 | return error(GL_INVALID_VALUE); |
| 4170 | } |
| 4171 | |
| 4172 | gl::Context *context = gl::getContext(); |
| 4173 | |
| 4174 | if (context) |
| 4175 | { |
| 4176 | gl::Shader *shaderObject = context->getShader(shader); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4177 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4178 | if (!shaderObject) |
| 4179 | { |
daniel@transgaming.com | 8e6a6be | 2010-04-13 03:26:41 +0000 | [diff] [blame] | 4180 | if (context->getProgram(shader)) |
| 4181 | { |
| 4182 | return error(GL_INVALID_OPERATION); |
| 4183 | } |
| 4184 | else |
| 4185 | { |
| 4186 | return error(GL_INVALID_VALUE); |
| 4187 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4188 | } |
| 4189 | |
| 4190 | shaderObject->setSource(count, string, length); |
| 4191 | } |
| 4192 | } |
| 4193 | catch(std::bad_alloc&) |
| 4194 | { |
| 4195 | return error(GL_OUT_OF_MEMORY); |
| 4196 | } |
| 4197 | } |
| 4198 | |
| 4199 | void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| 4200 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4201 | glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4202 | } |
| 4203 | |
| 4204 | void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 4205 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4206 | TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4207 | |
| 4208 | try |
| 4209 | { |
| 4210 | switch (face) |
| 4211 | { |
| 4212 | case GL_FRONT: |
| 4213 | case GL_BACK: |
| 4214 | case GL_FRONT_AND_BACK: |
| 4215 | break; |
| 4216 | default: |
| 4217 | return error(GL_INVALID_ENUM); |
| 4218 | } |
| 4219 | |
| 4220 | switch (func) |
| 4221 | { |
| 4222 | case GL_NEVER: |
| 4223 | case GL_ALWAYS: |
| 4224 | case GL_LESS: |
| 4225 | case GL_LEQUAL: |
| 4226 | case GL_EQUAL: |
| 4227 | case GL_GEQUAL: |
| 4228 | case GL_GREATER: |
| 4229 | case GL_NOTEQUAL: |
| 4230 | break; |
| 4231 | default: |
| 4232 | return error(GL_INVALID_ENUM); |
| 4233 | } |
| 4234 | |
| 4235 | gl::Context *context = gl::getContext(); |
| 4236 | |
| 4237 | if (context) |
| 4238 | { |
| 4239 | if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| 4240 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4241 | context->setStencilParams(func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4242 | } |
| 4243 | |
| 4244 | if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| 4245 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4246 | context->setStencilBackParams(func, ref, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4247 | } |
| 4248 | } |
| 4249 | } |
| 4250 | catch(std::bad_alloc&) |
| 4251 | { |
| 4252 | return error(GL_OUT_OF_MEMORY); |
| 4253 | } |
| 4254 | } |
| 4255 | |
| 4256 | void __stdcall glStencilMask(GLuint mask) |
| 4257 | { |
| 4258 | glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| 4259 | } |
| 4260 | |
| 4261 | void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) |
| 4262 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4263 | TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4264 | |
| 4265 | try |
| 4266 | { |
| 4267 | switch (face) |
| 4268 | { |
| 4269 | case GL_FRONT: |
| 4270 | case GL_BACK: |
| 4271 | case GL_FRONT_AND_BACK: |
| 4272 | break; |
| 4273 | default: |
| 4274 | return error(GL_INVALID_ENUM); |
| 4275 | } |
| 4276 | |
| 4277 | gl::Context *context = gl::getContext(); |
| 4278 | |
| 4279 | if (context) |
| 4280 | { |
| 4281 | if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| 4282 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4283 | context->setStencilWritemask(mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4284 | } |
| 4285 | |
| 4286 | if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| 4287 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4288 | context->setStencilBackWritemask(mask); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4289 | } |
| 4290 | } |
| 4291 | } |
| 4292 | catch(std::bad_alloc&) |
| 4293 | { |
| 4294 | return error(GL_OUT_OF_MEMORY); |
| 4295 | } |
| 4296 | } |
| 4297 | |
| 4298 | void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| 4299 | { |
| 4300 | glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| 4301 | } |
| 4302 | |
| 4303 | void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 4304 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4305 | TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| 4306 | face, fail, zfail, zpass); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4307 | |
| 4308 | try |
| 4309 | { |
| 4310 | switch (face) |
| 4311 | { |
| 4312 | case GL_FRONT: |
| 4313 | case GL_BACK: |
| 4314 | case GL_FRONT_AND_BACK: |
| 4315 | break; |
| 4316 | default: |
| 4317 | return error(GL_INVALID_ENUM); |
| 4318 | } |
| 4319 | |
| 4320 | switch (fail) |
| 4321 | { |
| 4322 | case GL_ZERO: |
| 4323 | case GL_KEEP: |
| 4324 | case GL_REPLACE: |
| 4325 | case GL_INCR: |
| 4326 | case GL_DECR: |
| 4327 | case GL_INVERT: |
| 4328 | case GL_INCR_WRAP: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4329 | case GL_DECR_WRAP: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4330 | break; |
| 4331 | default: |
| 4332 | return error(GL_INVALID_ENUM); |
| 4333 | } |
| 4334 | |
| 4335 | switch (zfail) |
| 4336 | { |
| 4337 | case GL_ZERO: |
| 4338 | case GL_KEEP: |
| 4339 | case GL_REPLACE: |
| 4340 | case GL_INCR: |
| 4341 | case GL_DECR: |
| 4342 | case GL_INVERT: |
| 4343 | case GL_INCR_WRAP: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4344 | case GL_DECR_WRAP: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4345 | break; |
| 4346 | default: |
| 4347 | return error(GL_INVALID_ENUM); |
| 4348 | } |
| 4349 | |
| 4350 | switch (zpass) |
| 4351 | { |
| 4352 | case GL_ZERO: |
| 4353 | case GL_KEEP: |
| 4354 | case GL_REPLACE: |
| 4355 | case GL_INCR: |
| 4356 | case GL_DECR: |
| 4357 | case GL_INVERT: |
| 4358 | case GL_INCR_WRAP: |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4359 | case GL_DECR_WRAP: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4360 | break; |
| 4361 | default: |
| 4362 | return error(GL_INVALID_ENUM); |
| 4363 | } |
| 4364 | |
| 4365 | gl::Context *context = gl::getContext(); |
| 4366 | |
| 4367 | if (context) |
| 4368 | { |
| 4369 | if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| 4370 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4371 | context->setStencilOperations(fail, zfail, zpass); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4372 | } |
| 4373 | |
| 4374 | if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| 4375 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4376 | context->setStencilBackOperations(fail, zfail, zpass); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4377 | } |
| 4378 | } |
| 4379 | } |
| 4380 | catch(std::bad_alloc&) |
| 4381 | { |
| 4382 | return error(GL_OUT_OF_MEMORY); |
| 4383 | } |
| 4384 | } |
| 4385 | |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame^] | 4386 | GLboolean __stdcall glTestFenceNV(GLuint fence) |
| 4387 | { |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 4388 | TRACE("(GLuint fence = %d)", fence); |
| 4389 | |
| 4390 | try |
| 4391 | { |
| 4392 | gl::Context *context = gl::getContext(); |
| 4393 | |
| 4394 | if (context) |
| 4395 | { |
| 4396 | gl::Fence *fenceObject = context->getFence(fence); |
| 4397 | |
| 4398 | if (fenceObject == NULL) |
| 4399 | { |
| 4400 | return error(GL_INVALID_OPERATION, GL_TRUE); |
| 4401 | } |
| 4402 | |
| 4403 | return fenceObject->testFence(); |
| 4404 | } |
| 4405 | } |
| 4406 | catch(std::bad_alloc&) |
| 4407 | { |
| 4408 | error(GL_OUT_OF_MEMORY); |
| 4409 | } |
| 4410 | |
| 4411 | return GL_TRUE; |
daniel@transgaming.com | fe20888 | 2010-09-01 15:47:57 +0000 | [diff] [blame^] | 4412 | } |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 4413 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4414 | void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| 4415 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4416 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4417 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4418 | "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4419 | target, level, internalformat, width, height, border, format, type, pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4420 | |
| 4421 | try |
| 4422 | { |
| 4423 | if (level < 0 || width < 0 || height < 0) |
| 4424 | { |
| 4425 | return error(GL_INVALID_VALUE); |
| 4426 | } |
| 4427 | |
| 4428 | if (level > 0 && (!gl::isPow2(width) || !gl::isPow2(height))) |
| 4429 | { |
| 4430 | return error(GL_INVALID_VALUE); |
| 4431 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 4432 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4433 | switch (target) |
| 4434 | { |
| 4435 | case GL_TEXTURE_2D: |
| 4436 | if (width > (gl::MAX_TEXTURE_SIZE >> level) || height > (gl::MAX_TEXTURE_SIZE >> level)) |
| 4437 | { |
| 4438 | return error(GL_INVALID_VALUE); |
| 4439 | } |
| 4440 | break; |
| 4441 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 4442 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 4443 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 4444 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 4445 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 4446 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 34dc3e8 | 2010-04-15 20:45:02 +0000 | [diff] [blame] | 4447 | if (width != height) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4448 | { |
| 4449 | return error(GL_INVALID_VALUE); |
| 4450 | } |
| 4451 | |
| 4452 | if (width > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level) || height > (gl::MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| 4453 | { |
| 4454 | return error(GL_INVALID_VALUE); |
| 4455 | } |
| 4456 | break; |
| 4457 | default: |
| 4458 | return error(GL_INVALID_ENUM); |
| 4459 | } |
| 4460 | |
| 4461 | if (internalformat != format) |
| 4462 | { |
| 4463 | return error(GL_INVALID_OPERATION); |
| 4464 | } |
| 4465 | |
| 4466 | switch (internalformat) |
| 4467 | { |
| 4468 | case GL_ALPHA: |
| 4469 | case GL_LUMINANCE: |
| 4470 | case GL_LUMINANCE_ALPHA: |
| 4471 | switch (type) |
| 4472 | { |
| 4473 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4474 | case GL_FLOAT: |
| 4475 | case GL_HALF_FLOAT_OES: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4476 | break; |
| 4477 | default: |
| 4478 | return error(GL_INVALID_ENUM); |
| 4479 | } |
| 4480 | break; |
| 4481 | case GL_RGB: |
| 4482 | switch (type) |
| 4483 | { |
| 4484 | case GL_UNSIGNED_BYTE: |
| 4485 | case GL_UNSIGNED_SHORT_5_6_5: |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4486 | case GL_FLOAT: |
| 4487 | case GL_HALF_FLOAT_OES: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4488 | break; |
| 4489 | default: |
| 4490 | return error(GL_INVALID_ENUM); |
| 4491 | } |
| 4492 | break; |
| 4493 | case GL_RGBA: |
| 4494 | switch (type) |
| 4495 | { |
| 4496 | case GL_UNSIGNED_BYTE: |
| 4497 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 4498 | case GL_UNSIGNED_SHORT_5_5_5_1: |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4499 | case GL_FLOAT: |
| 4500 | case GL_HALF_FLOAT_OES: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4501 | break; |
| 4502 | default: |
| 4503 | return error(GL_INVALID_ENUM); |
| 4504 | } |
| 4505 | break; |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 4506 | case GL_BGRA_EXT: |
| 4507 | switch (type) |
| 4508 | { |
| 4509 | case GL_UNSIGNED_BYTE: |
| 4510 | break; |
| 4511 | default: |
| 4512 | return error(GL_INVALID_ENUM); |
| 4513 | } |
| 4514 | break; |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 4515 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below |
| 4516 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 4517 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4518 | default: |
| 4519 | return error(GL_INVALID_VALUE); |
| 4520 | } |
| 4521 | |
| 4522 | if (border != 0) |
| 4523 | { |
| 4524 | return error(GL_INVALID_VALUE); |
| 4525 | } |
| 4526 | |
| 4527 | gl::Context *context = gl::getContext(); |
| 4528 | |
| 4529 | if (context) |
| 4530 | { |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 4531 | if (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 4532 | internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 4533 | { |
| 4534 | if (context->supportsCompressedTextures()) |
| 4535 | { |
| 4536 | return error(GL_INVALID_OPERATION); |
| 4537 | } |
| 4538 | else |
| 4539 | { |
| 4540 | return error(GL_INVALID_ENUM); |
| 4541 | } |
| 4542 | } |
| 4543 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4544 | if (type == GL_FLOAT) |
| 4545 | { |
| 4546 | if (!context->supportsFloatTextures()) |
| 4547 | { |
| 4548 | return error(GL_INVALID_ENUM); |
| 4549 | } |
| 4550 | } |
| 4551 | else if (type == GL_HALF_FLOAT_OES) |
| 4552 | { |
| 4553 | if (!context->supportsHalfFloatTextures()) |
| 4554 | { |
| 4555 | return error(GL_INVALID_ENUM); |
| 4556 | } |
| 4557 | } |
| 4558 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4559 | if (target == GL_TEXTURE_2D) |
| 4560 | { |
| 4561 | gl::Texture2D *texture = context->getTexture2D(); |
| 4562 | |
| 4563 | if (!texture) |
| 4564 | { |
| 4565 | return error(GL_INVALID_OPERATION); |
| 4566 | } |
| 4567 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4568 | texture->setImage(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4569 | } |
| 4570 | else |
| 4571 | { |
| 4572 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 4573 | |
| 4574 | if (!texture) |
| 4575 | { |
| 4576 | return error(GL_INVALID_OPERATION); |
| 4577 | } |
| 4578 | |
| 4579 | switch (target) |
| 4580 | { |
| 4581 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4582 | texture->setImagePosX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4583 | break; |
| 4584 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4585 | texture->setImageNegX(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4586 | break; |
| 4587 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4588 | texture->setImagePosY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4589 | break; |
| 4590 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4591 | texture->setImageNegY(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4592 | break; |
| 4593 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4594 | texture->setImagePosZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4595 | break; |
| 4596 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4597 | texture->setImageNegZ(level, internalformat, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4598 | break; |
| 4599 | default: UNREACHABLE(); |
| 4600 | } |
| 4601 | } |
| 4602 | } |
| 4603 | } |
| 4604 | catch(std::bad_alloc&) |
| 4605 | { |
| 4606 | return error(GL_OUT_OF_MEMORY); |
| 4607 | } |
| 4608 | } |
| 4609 | |
| 4610 | void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| 4611 | { |
| 4612 | glTexParameteri(target, pname, (GLint)param); |
| 4613 | } |
| 4614 | |
| 4615 | void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| 4616 | { |
| 4617 | glTexParameteri(target, pname, (GLint)*params); |
| 4618 | } |
| 4619 | |
| 4620 | void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) |
| 4621 | { |
daniel@transgaming.com | 00035fe | 2010-05-05 18:49:03 +0000 | [diff] [blame] | 4622 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4623 | |
| 4624 | try |
| 4625 | { |
| 4626 | gl::Context *context = gl::getContext(); |
| 4627 | |
| 4628 | if (context) |
| 4629 | { |
| 4630 | gl::Texture *texture; |
| 4631 | |
| 4632 | switch (target) |
| 4633 | { |
| 4634 | case GL_TEXTURE_2D: |
| 4635 | texture = context->getTexture2D(); |
| 4636 | break; |
| 4637 | case GL_TEXTURE_CUBE_MAP: |
| 4638 | texture = context->getTextureCubeMap(); |
| 4639 | break; |
| 4640 | default: |
| 4641 | return error(GL_INVALID_ENUM); |
| 4642 | } |
| 4643 | |
| 4644 | switch (pname) |
| 4645 | { |
| 4646 | case GL_TEXTURE_WRAP_S: |
| 4647 | if (!texture->setWrapS((GLenum)param)) |
| 4648 | { |
| 4649 | return error(GL_INVALID_ENUM); |
| 4650 | } |
| 4651 | break; |
| 4652 | case GL_TEXTURE_WRAP_T: |
| 4653 | if (!texture->setWrapT((GLenum)param)) |
| 4654 | { |
| 4655 | return error(GL_INVALID_ENUM); |
| 4656 | } |
| 4657 | break; |
| 4658 | case GL_TEXTURE_MIN_FILTER: |
| 4659 | if (!texture->setMinFilter((GLenum)param)) |
| 4660 | { |
| 4661 | return error(GL_INVALID_ENUM); |
| 4662 | } |
| 4663 | break; |
| 4664 | case GL_TEXTURE_MAG_FILTER: |
| 4665 | if (!texture->setMagFilter((GLenum)param)) |
| 4666 | { |
| 4667 | return error(GL_INVALID_ENUM); |
| 4668 | } |
| 4669 | break; |
| 4670 | default: |
| 4671 | return error(GL_INVALID_ENUM); |
| 4672 | } |
| 4673 | } |
| 4674 | } |
| 4675 | catch(std::bad_alloc&) |
| 4676 | { |
| 4677 | return error(GL_OUT_OF_MEMORY); |
| 4678 | } |
| 4679 | } |
| 4680 | |
| 4681 | void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| 4682 | { |
| 4683 | glTexParameteri(target, pname, *params); |
| 4684 | } |
| 4685 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4686 | void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 4687 | GLenum format, GLenum type, const GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4688 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4689 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| 4690 | "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 4691 | "const GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4692 | target, level, xoffset, yoffset, width, height, format, type, pixels); |
| 4693 | |
| 4694 | try |
| 4695 | { |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 4696 | if (!gl::IsTextureTarget(target)) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4697 | { |
| 4698 | return error(GL_INVALID_ENUM); |
| 4699 | } |
| 4700 | |
| 4701 | if (level < 0 || level > gl::MAX_TEXTURE_LEVELS || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4702 | { |
| 4703 | return error(GL_INVALID_VALUE); |
| 4704 | } |
| 4705 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4706 | if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| 4707 | { |
| 4708 | return error(GL_INVALID_VALUE); |
| 4709 | } |
| 4710 | |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 4711 | if (!gl::CheckTextureFormatType(format, type)) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4712 | { |
| 4713 | return error(GL_INVALID_ENUM); |
| 4714 | } |
| 4715 | |
| 4716 | if (width == 0 || height == 0 || pixels == NULL) |
| 4717 | { |
| 4718 | return; |
| 4719 | } |
| 4720 | |
| 4721 | gl::Context *context = gl::getContext(); |
| 4722 | |
| 4723 | if (context) |
| 4724 | { |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4725 | if (format == GL_FLOAT) |
| 4726 | { |
| 4727 | if (!context->supportsFloatTextures()) |
| 4728 | { |
| 4729 | return error(GL_INVALID_ENUM); |
| 4730 | } |
| 4731 | } |
| 4732 | else if (format == GL_HALF_FLOAT_OES) |
| 4733 | { |
| 4734 | if (!context->supportsHalfFloatTextures()) |
| 4735 | { |
| 4736 | return error(GL_INVALID_ENUM); |
| 4737 | } |
| 4738 | } |
| 4739 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4740 | if (target == GL_TEXTURE_2D) |
| 4741 | { |
| 4742 | gl::Texture2D *texture = context->getTexture2D(); |
| 4743 | |
| 4744 | if (!texture) |
| 4745 | { |
| 4746 | return error(GL_INVALID_OPERATION); |
| 4747 | } |
| 4748 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 4749 | if (texture->isCompressed()) |
| 4750 | { |
| 4751 | return error(GL_INVALID_OPERATION); |
| 4752 | } |
| 4753 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4754 | if (format != texture->getFormat()) |
| 4755 | { |
| 4756 | return error(GL_INVALID_OPERATION); |
| 4757 | } |
| 4758 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4759 | texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4760 | } |
daniel@transgaming.com | 19ffc24 | 2010-05-04 03:35:21 +0000 | [diff] [blame] | 4761 | else if (gl::IsCubemapTextureTarget(target)) |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4762 | { |
| 4763 | gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| 4764 | |
| 4765 | if (!texture) |
| 4766 | { |
| 4767 | return error(GL_INVALID_OPERATION); |
| 4768 | } |
| 4769 | |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 4770 | if (texture->isCompressed()) |
| 4771 | { |
| 4772 | return error(GL_INVALID_OPERATION); |
| 4773 | } |
| 4774 | |
daniel@transgaming.com | 0a337e9 | 2010-08-28 17:38:27 +0000 | [diff] [blame] | 4775 | if (format != texture->getFormat()) |
| 4776 | { |
| 4777 | return error(GL_INVALID_OPERATION); |
| 4778 | } |
| 4779 | |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 4780 | texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 4781 | } |
| 4782 | else |
| 4783 | { |
| 4784 | UNREACHABLE(); |
| 4785 | } |
| 4786 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4787 | } |
| 4788 | catch(std::bad_alloc&) |
| 4789 | { |
| 4790 | return error(GL_OUT_OF_MEMORY); |
| 4791 | } |
| 4792 | } |
| 4793 | |
| 4794 | void __stdcall glUniform1f(GLint location, GLfloat x) |
| 4795 | { |
| 4796 | glUniform1fv(location, 1, &x); |
| 4797 | } |
| 4798 | |
| 4799 | void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 4800 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4801 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4802 | |
| 4803 | try |
| 4804 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4805 | if (count < 0) |
| 4806 | { |
| 4807 | return error(GL_INVALID_VALUE); |
| 4808 | } |
| 4809 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4810 | if (location == -1) |
| 4811 | { |
| 4812 | return; |
| 4813 | } |
| 4814 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4815 | gl::Context *context = gl::getContext(); |
| 4816 | |
| 4817 | if (context) |
| 4818 | { |
| 4819 | gl::Program *program = context->getCurrentProgram(); |
| 4820 | |
| 4821 | if (!program) |
| 4822 | { |
| 4823 | return error(GL_INVALID_OPERATION); |
| 4824 | } |
| 4825 | |
| 4826 | if (!program->setUniform1fv(location, count, v)) |
| 4827 | { |
| 4828 | return error(GL_INVALID_OPERATION); |
| 4829 | } |
| 4830 | } |
| 4831 | } |
| 4832 | catch(std::bad_alloc&) |
| 4833 | { |
| 4834 | return error(GL_OUT_OF_MEMORY); |
| 4835 | } |
| 4836 | } |
| 4837 | |
| 4838 | void __stdcall glUniform1i(GLint location, GLint x) |
| 4839 | { |
| 4840 | glUniform1iv(location, 1, &x); |
| 4841 | } |
| 4842 | |
| 4843 | void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| 4844 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4845 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4846 | |
| 4847 | try |
| 4848 | { |
| 4849 | if (count < 0) |
| 4850 | { |
| 4851 | return error(GL_INVALID_VALUE); |
| 4852 | } |
| 4853 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4854 | if (location == -1) |
| 4855 | { |
| 4856 | return; |
| 4857 | } |
| 4858 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4859 | gl::Context *context = gl::getContext(); |
| 4860 | |
| 4861 | if (context) |
| 4862 | { |
| 4863 | gl::Program *program = context->getCurrentProgram(); |
| 4864 | |
| 4865 | if (!program) |
| 4866 | { |
| 4867 | return error(GL_INVALID_OPERATION); |
| 4868 | } |
| 4869 | |
| 4870 | if (!program->setUniform1iv(location, count, v)) |
| 4871 | { |
| 4872 | return error(GL_INVALID_OPERATION); |
| 4873 | } |
| 4874 | } |
| 4875 | } |
| 4876 | catch(std::bad_alloc&) |
| 4877 | { |
| 4878 | return error(GL_OUT_OF_MEMORY); |
| 4879 | } |
| 4880 | } |
| 4881 | |
| 4882 | void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) |
| 4883 | { |
| 4884 | GLfloat xy[2] = {x, y}; |
| 4885 | |
| 4886 | glUniform2fv(location, 1, (GLfloat*)&xy); |
| 4887 | } |
| 4888 | |
| 4889 | void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| 4890 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4891 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4892 | |
| 4893 | try |
| 4894 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4895 | if (count < 0) |
| 4896 | { |
| 4897 | return error(GL_INVALID_VALUE); |
| 4898 | } |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4899 | |
| 4900 | if (location == -1) |
| 4901 | { |
| 4902 | return; |
| 4903 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4904 | |
| 4905 | gl::Context *context = gl::getContext(); |
| 4906 | |
| 4907 | if (context) |
| 4908 | { |
| 4909 | gl::Program *program = context->getCurrentProgram(); |
| 4910 | |
| 4911 | if (!program) |
| 4912 | { |
| 4913 | return error(GL_INVALID_OPERATION); |
| 4914 | } |
| 4915 | |
| 4916 | if (!program->setUniform2fv(location, count, v)) |
| 4917 | { |
| 4918 | return error(GL_INVALID_OPERATION); |
| 4919 | } |
| 4920 | } |
| 4921 | } |
| 4922 | catch(std::bad_alloc&) |
| 4923 | { |
| 4924 | return error(GL_OUT_OF_MEMORY); |
| 4925 | } |
| 4926 | } |
| 4927 | |
| 4928 | void __stdcall glUniform2i(GLint location, GLint x, GLint y) |
| 4929 | { |
| 4930 | GLint xy[4] = {x, y}; |
| 4931 | |
| 4932 | glUniform2iv(location, 1, (GLint*)&xy); |
| 4933 | } |
| 4934 | |
| 4935 | void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| 4936 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4937 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4938 | |
| 4939 | try |
| 4940 | { |
| 4941 | if (count < 0) |
| 4942 | { |
| 4943 | return error(GL_INVALID_VALUE); |
| 4944 | } |
| 4945 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 4946 | if (location == -1) |
| 4947 | { |
| 4948 | return; |
| 4949 | } |
| 4950 | |
| 4951 | gl::Context *context = gl::getContext(); |
| 4952 | |
| 4953 | if (context) |
| 4954 | { |
| 4955 | gl::Program *program = context->getCurrentProgram(); |
| 4956 | |
| 4957 | if (!program) |
| 4958 | { |
| 4959 | return error(GL_INVALID_OPERATION); |
| 4960 | } |
| 4961 | |
| 4962 | if (!program->setUniform2iv(location, count, v)) |
| 4963 | { |
| 4964 | return error(GL_INVALID_OPERATION); |
| 4965 | } |
| 4966 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4967 | } |
| 4968 | catch(std::bad_alloc&) |
| 4969 | { |
| 4970 | return error(GL_OUT_OF_MEMORY); |
| 4971 | } |
| 4972 | } |
| 4973 | |
| 4974 | void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 4975 | { |
| 4976 | GLfloat xyz[3] = {x, y, z}; |
| 4977 | |
| 4978 | glUniform3fv(location, 1, (GLfloat*)&xyz); |
| 4979 | } |
| 4980 | |
| 4981 | void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| 4982 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 4983 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4984 | |
| 4985 | try |
| 4986 | { |
| 4987 | if (count < 0) |
| 4988 | { |
| 4989 | return error(GL_INVALID_VALUE); |
| 4990 | } |
| 4991 | |
| 4992 | if (location == -1) |
| 4993 | { |
| 4994 | return; |
| 4995 | } |
| 4996 | |
| 4997 | gl::Context *context = gl::getContext(); |
| 4998 | |
| 4999 | if (context) |
| 5000 | { |
| 5001 | gl::Program *program = context->getCurrentProgram(); |
| 5002 | |
| 5003 | if (!program) |
| 5004 | { |
| 5005 | return error(GL_INVALID_OPERATION); |
| 5006 | } |
| 5007 | |
| 5008 | if (!program->setUniform3fv(location, count, v)) |
| 5009 | { |
| 5010 | return error(GL_INVALID_OPERATION); |
| 5011 | } |
| 5012 | } |
| 5013 | } |
| 5014 | catch(std::bad_alloc&) |
| 5015 | { |
| 5016 | return error(GL_OUT_OF_MEMORY); |
| 5017 | } |
| 5018 | } |
| 5019 | |
| 5020 | void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| 5021 | { |
| 5022 | GLint xyz[3] = {x, y, z}; |
| 5023 | |
| 5024 | glUniform3iv(location, 1, (GLint*)&xyz); |
| 5025 | } |
| 5026 | |
| 5027 | void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| 5028 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5029 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5030 | |
| 5031 | try |
| 5032 | { |
| 5033 | if (count < 0) |
| 5034 | { |
| 5035 | return error(GL_INVALID_VALUE); |
| 5036 | } |
| 5037 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 5038 | if (location == -1) |
| 5039 | { |
| 5040 | return; |
| 5041 | } |
| 5042 | |
| 5043 | gl::Context *context = gl::getContext(); |
| 5044 | |
| 5045 | if (context) |
| 5046 | { |
| 5047 | gl::Program *program = context->getCurrentProgram(); |
| 5048 | |
| 5049 | if (!program) |
| 5050 | { |
| 5051 | return error(GL_INVALID_OPERATION); |
| 5052 | } |
| 5053 | |
| 5054 | if (!program->setUniform3iv(location, count, v)) |
| 5055 | { |
| 5056 | return error(GL_INVALID_OPERATION); |
| 5057 | } |
| 5058 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5059 | } |
| 5060 | catch(std::bad_alloc&) |
| 5061 | { |
| 5062 | return error(GL_OUT_OF_MEMORY); |
| 5063 | } |
| 5064 | } |
| 5065 | |
| 5066 | void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 5067 | { |
| 5068 | GLfloat xyzw[4] = {x, y, z, w}; |
| 5069 | |
| 5070 | glUniform4fv(location, 1, (GLfloat*)&xyzw); |
| 5071 | } |
| 5072 | |
| 5073 | void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| 5074 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5075 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5076 | |
| 5077 | try |
| 5078 | { |
| 5079 | if (count < 0) |
| 5080 | { |
| 5081 | return error(GL_INVALID_VALUE); |
| 5082 | } |
| 5083 | |
| 5084 | if (location == -1) |
| 5085 | { |
| 5086 | return; |
| 5087 | } |
| 5088 | |
| 5089 | gl::Context *context = gl::getContext(); |
| 5090 | |
| 5091 | if (context) |
| 5092 | { |
| 5093 | gl::Program *program = context->getCurrentProgram(); |
| 5094 | |
| 5095 | if (!program) |
| 5096 | { |
| 5097 | return error(GL_INVALID_OPERATION); |
| 5098 | } |
| 5099 | |
| 5100 | if (!program->setUniform4fv(location, count, v)) |
| 5101 | { |
| 5102 | return error(GL_INVALID_OPERATION); |
| 5103 | } |
| 5104 | } |
| 5105 | } |
| 5106 | catch(std::bad_alloc&) |
| 5107 | { |
| 5108 | return error(GL_OUT_OF_MEMORY); |
| 5109 | } |
| 5110 | } |
| 5111 | |
| 5112 | void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 5113 | { |
| 5114 | GLint xyzw[4] = {x, y, z, w}; |
| 5115 | |
| 5116 | glUniform4iv(location, 1, (GLint*)&xyzw); |
| 5117 | } |
| 5118 | |
| 5119 | void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| 5120 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5121 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5122 | |
| 5123 | try |
| 5124 | { |
| 5125 | if (count < 0) |
| 5126 | { |
| 5127 | return error(GL_INVALID_VALUE); |
| 5128 | } |
| 5129 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 5130 | if (location == -1) |
| 5131 | { |
| 5132 | return; |
| 5133 | } |
| 5134 | |
| 5135 | gl::Context *context = gl::getContext(); |
| 5136 | |
| 5137 | if (context) |
| 5138 | { |
| 5139 | gl::Program *program = context->getCurrentProgram(); |
| 5140 | |
| 5141 | if (!program) |
| 5142 | { |
| 5143 | return error(GL_INVALID_OPERATION); |
| 5144 | } |
| 5145 | |
| 5146 | if (!program->setUniform4iv(location, count, v)) |
| 5147 | { |
| 5148 | return error(GL_INVALID_OPERATION); |
| 5149 | } |
| 5150 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5151 | } |
| 5152 | catch(std::bad_alloc&) |
| 5153 | { |
| 5154 | return error(GL_OUT_OF_MEMORY); |
| 5155 | } |
| 5156 | } |
| 5157 | |
| 5158 | void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 5159 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5160 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| 5161 | location, count, transpose, value); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5162 | |
| 5163 | try |
| 5164 | { |
| 5165 | if (count < 0 || transpose != GL_FALSE) |
| 5166 | { |
| 5167 | return error(GL_INVALID_VALUE); |
| 5168 | } |
| 5169 | |
| 5170 | if (location == -1) |
| 5171 | { |
| 5172 | return; |
| 5173 | } |
| 5174 | |
| 5175 | gl::Context *context = gl::getContext(); |
| 5176 | |
| 5177 | if (context) |
| 5178 | { |
| 5179 | gl::Program *program = context->getCurrentProgram(); |
| 5180 | |
| 5181 | if (!program) |
| 5182 | { |
| 5183 | return error(GL_INVALID_OPERATION); |
| 5184 | } |
| 5185 | |
| 5186 | if (!program->setUniformMatrix2fv(location, count, value)) |
| 5187 | { |
| 5188 | return error(GL_INVALID_OPERATION); |
| 5189 | } |
| 5190 | } |
| 5191 | } |
| 5192 | catch(std::bad_alloc&) |
| 5193 | { |
| 5194 | return error(GL_OUT_OF_MEMORY); |
| 5195 | } |
| 5196 | } |
| 5197 | |
| 5198 | void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 5199 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5200 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| 5201 | location, count, transpose, value); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5202 | |
| 5203 | try |
| 5204 | { |
| 5205 | if (count < 0 || transpose != GL_FALSE) |
| 5206 | { |
| 5207 | return error(GL_INVALID_VALUE); |
| 5208 | } |
| 5209 | |
| 5210 | if (location == -1) |
| 5211 | { |
| 5212 | return; |
| 5213 | } |
| 5214 | |
| 5215 | gl::Context *context = gl::getContext(); |
| 5216 | |
| 5217 | if (context) |
| 5218 | { |
| 5219 | gl::Program *program = context->getCurrentProgram(); |
| 5220 | |
| 5221 | if (!program) |
| 5222 | { |
| 5223 | return error(GL_INVALID_OPERATION); |
| 5224 | } |
| 5225 | |
| 5226 | if (!program->setUniformMatrix3fv(location, count, value)) |
| 5227 | { |
| 5228 | return error(GL_INVALID_OPERATION); |
| 5229 | } |
| 5230 | } |
| 5231 | } |
| 5232 | catch(std::bad_alloc&) |
| 5233 | { |
| 5234 | return error(GL_OUT_OF_MEMORY); |
| 5235 | } |
| 5236 | } |
| 5237 | |
| 5238 | void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 5239 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5240 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| 5241 | location, count, transpose, value); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5242 | |
| 5243 | try |
| 5244 | { |
| 5245 | if (count < 0 || transpose != GL_FALSE) |
| 5246 | { |
| 5247 | return error(GL_INVALID_VALUE); |
| 5248 | } |
| 5249 | |
| 5250 | if (location == -1) |
| 5251 | { |
| 5252 | return; |
| 5253 | } |
| 5254 | |
| 5255 | gl::Context *context = gl::getContext(); |
| 5256 | |
| 5257 | if (context) |
| 5258 | { |
| 5259 | gl::Program *program = context->getCurrentProgram(); |
| 5260 | |
| 5261 | if (!program) |
| 5262 | { |
| 5263 | return error(GL_INVALID_OPERATION); |
| 5264 | } |
| 5265 | |
| 5266 | if (!program->setUniformMatrix4fv(location, count, value)) |
| 5267 | { |
| 5268 | return error(GL_INVALID_OPERATION); |
| 5269 | } |
| 5270 | } |
| 5271 | } |
| 5272 | catch(std::bad_alloc&) |
| 5273 | { |
| 5274 | return error(GL_OUT_OF_MEMORY); |
| 5275 | } |
| 5276 | } |
| 5277 | |
| 5278 | void __stdcall glUseProgram(GLuint program) |
| 5279 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5280 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5281 | |
| 5282 | try |
| 5283 | { |
| 5284 | gl::Context *context = gl::getContext(); |
| 5285 | |
| 5286 | if (context) |
| 5287 | { |
| 5288 | gl::Program *programObject = context->getProgram(program); |
| 5289 | |
daniel@transgaming.com | c847820 | 2010-04-13 19:53:35 +0000 | [diff] [blame] | 5290 | if (!programObject && program != 0) |
| 5291 | { |
| 5292 | if (context->getShader(program)) |
| 5293 | { |
| 5294 | return error(GL_INVALID_OPERATION); |
| 5295 | } |
| 5296 | else |
| 5297 | { |
| 5298 | return error(GL_INVALID_VALUE); |
| 5299 | } |
| 5300 | } |
| 5301 | |
| 5302 | if (program != 0 && !programObject->isLinked()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5303 | { |
| 5304 | return error(GL_INVALID_OPERATION); |
| 5305 | } |
| 5306 | |
| 5307 | context->useProgram(program); |
| 5308 | } |
| 5309 | } |
| 5310 | catch(std::bad_alloc&) |
| 5311 | { |
| 5312 | return error(GL_OUT_OF_MEMORY); |
| 5313 | } |
| 5314 | } |
| 5315 | |
| 5316 | void __stdcall glValidateProgram(GLuint program) |
| 5317 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5318 | TRACE("(GLuint program = %d)", program); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5319 | |
| 5320 | try |
| 5321 | { |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 5322 | gl::Context *context = gl::getContext(); |
| 5323 | |
| 5324 | if (context) |
| 5325 | { |
| 5326 | gl::Program *programObject = context->getProgram(program); |
| 5327 | |
| 5328 | if (!programObject) |
| 5329 | { |
| 5330 | if (context->getShader(program)) |
| 5331 | { |
| 5332 | return error(GL_INVALID_OPERATION); |
| 5333 | } |
| 5334 | else |
| 5335 | { |
| 5336 | return error(GL_INVALID_VALUE); |
| 5337 | } |
| 5338 | } |
| 5339 | |
| 5340 | programObject->validate(); |
| 5341 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5342 | } |
| 5343 | catch(std::bad_alloc&) |
| 5344 | { |
| 5345 | return error(GL_OUT_OF_MEMORY); |
| 5346 | } |
| 5347 | } |
| 5348 | |
| 5349 | void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) |
| 5350 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5351 | TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5352 | |
| 5353 | try |
| 5354 | { |
| 5355 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5356 | { |
| 5357 | return error(GL_INVALID_VALUE); |
| 5358 | } |
| 5359 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5360 | gl::Context *context = gl::getContext(); |
| 5361 | |
| 5362 | if (context) |
| 5363 | { |
| 5364 | GLfloat vals[4] = { x, 0, 0, 1 }; |
| 5365 | context->setVertexAttrib(index, vals); |
| 5366 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5367 | } |
| 5368 | catch(std::bad_alloc&) |
| 5369 | { |
| 5370 | return error(GL_OUT_OF_MEMORY); |
| 5371 | } |
| 5372 | } |
| 5373 | |
| 5374 | void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| 5375 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5376 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5377 | |
| 5378 | try |
| 5379 | { |
| 5380 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5381 | { |
| 5382 | return error(GL_INVALID_VALUE); |
| 5383 | } |
| 5384 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5385 | gl::Context *context = gl::getContext(); |
| 5386 | |
| 5387 | if (context) |
| 5388 | { |
| 5389 | GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| 5390 | context->setVertexAttrib(index, vals); |
| 5391 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5392 | } |
| 5393 | catch(std::bad_alloc&) |
| 5394 | { |
| 5395 | return error(GL_OUT_OF_MEMORY); |
| 5396 | } |
| 5397 | } |
| 5398 | |
| 5399 | void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| 5400 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5401 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5402 | |
| 5403 | try |
| 5404 | { |
| 5405 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5406 | { |
| 5407 | return error(GL_INVALID_VALUE); |
| 5408 | } |
| 5409 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5410 | gl::Context *context = gl::getContext(); |
| 5411 | |
| 5412 | if (context) |
| 5413 | { |
| 5414 | GLfloat vals[4] = { x, y, 0, 1 }; |
| 5415 | context->setVertexAttrib(index, vals); |
| 5416 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5417 | } |
| 5418 | catch(std::bad_alloc&) |
| 5419 | { |
| 5420 | return error(GL_OUT_OF_MEMORY); |
| 5421 | } |
| 5422 | } |
| 5423 | |
| 5424 | void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| 5425 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5426 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5427 | |
| 5428 | try |
| 5429 | { |
| 5430 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5431 | { |
| 5432 | return error(GL_INVALID_VALUE); |
| 5433 | } |
| 5434 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5435 | gl::Context *context = gl::getContext(); |
| 5436 | |
| 5437 | if (context) |
| 5438 | { |
| 5439 | GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
| 5440 | context->setVertexAttrib(index, vals); |
| 5441 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5442 | } |
| 5443 | catch(std::bad_alloc&) |
| 5444 | { |
| 5445 | return error(GL_OUT_OF_MEMORY); |
| 5446 | } |
| 5447 | } |
| 5448 | |
| 5449 | void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| 5450 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5451 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5452 | |
| 5453 | try |
| 5454 | { |
| 5455 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5456 | { |
| 5457 | return error(GL_INVALID_VALUE); |
| 5458 | } |
| 5459 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5460 | gl::Context *context = gl::getContext(); |
| 5461 | |
| 5462 | if (context) |
| 5463 | { |
| 5464 | GLfloat vals[4] = { x, y, z, 1 }; |
| 5465 | context->setVertexAttrib(index, vals); |
| 5466 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5467 | } |
| 5468 | catch(std::bad_alloc&) |
| 5469 | { |
| 5470 | return error(GL_OUT_OF_MEMORY); |
| 5471 | } |
| 5472 | } |
| 5473 | |
| 5474 | void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| 5475 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5476 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5477 | |
| 5478 | try |
| 5479 | { |
| 5480 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5481 | { |
| 5482 | return error(GL_INVALID_VALUE); |
| 5483 | } |
| 5484 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5485 | gl::Context *context = gl::getContext(); |
| 5486 | |
| 5487 | if (context) |
| 5488 | { |
| 5489 | GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| 5490 | context->setVertexAttrib(index, vals); |
| 5491 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5492 | } |
| 5493 | catch(std::bad_alloc&) |
| 5494 | { |
| 5495 | return error(GL_OUT_OF_MEMORY); |
| 5496 | } |
| 5497 | } |
| 5498 | |
| 5499 | void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 5500 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5501 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5502 | |
| 5503 | try |
| 5504 | { |
| 5505 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5506 | { |
| 5507 | return error(GL_INVALID_VALUE); |
| 5508 | } |
| 5509 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5510 | gl::Context *context = gl::getContext(); |
| 5511 | |
| 5512 | if (context) |
| 5513 | { |
| 5514 | GLfloat vals[4] = { x, y, z, w }; |
| 5515 | context->setVertexAttrib(index, vals); |
| 5516 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5517 | } |
| 5518 | catch(std::bad_alloc&) |
| 5519 | { |
| 5520 | return error(GL_OUT_OF_MEMORY); |
| 5521 | } |
| 5522 | } |
| 5523 | |
| 5524 | void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| 5525 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5526 | TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5527 | |
| 5528 | try |
| 5529 | { |
| 5530 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5531 | { |
| 5532 | return error(GL_INVALID_VALUE); |
| 5533 | } |
| 5534 | |
daniel@transgaming.com | e4b08c8 | 2010-04-20 18:53:06 +0000 | [diff] [blame] | 5535 | gl::Context *context = gl::getContext(); |
| 5536 | |
| 5537 | if (context) |
| 5538 | { |
| 5539 | context->setVertexAttrib(index, values); |
| 5540 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5541 | } |
| 5542 | catch(std::bad_alloc&) |
| 5543 | { |
| 5544 | return error(GL_OUT_OF_MEMORY); |
| 5545 | } |
| 5546 | } |
| 5547 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 5548 | void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5549 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5550 | TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 5551 | "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5552 | index, size, type, normalized, stride, ptr); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5553 | |
| 5554 | try |
| 5555 | { |
| 5556 | if (index >= gl::MAX_VERTEX_ATTRIBS) |
| 5557 | { |
| 5558 | return error(GL_INVALID_VALUE); |
| 5559 | } |
| 5560 | |
| 5561 | if (size < 1 || size > 4) |
| 5562 | { |
| 5563 | return error(GL_INVALID_VALUE); |
| 5564 | } |
| 5565 | |
| 5566 | switch (type) |
| 5567 | { |
| 5568 | case GL_BYTE: |
| 5569 | case GL_UNSIGNED_BYTE: |
| 5570 | case GL_SHORT: |
| 5571 | case GL_UNSIGNED_SHORT: |
| 5572 | case GL_FIXED: |
| 5573 | case GL_FLOAT: |
| 5574 | break; |
| 5575 | default: |
| 5576 | return error(GL_INVALID_ENUM); |
| 5577 | } |
| 5578 | |
| 5579 | if (stride < 0) |
| 5580 | { |
| 5581 | return error(GL_INVALID_VALUE); |
| 5582 | } |
| 5583 | |
| 5584 | gl::Context *context = gl::getContext(); |
| 5585 | |
| 5586 | if (context) |
| 5587 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 5588 | context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5589 | } |
| 5590 | } |
| 5591 | catch(std::bad_alloc&) |
| 5592 | { |
| 5593 | return error(GL_OUT_OF_MEMORY); |
| 5594 | } |
| 5595 | } |
| 5596 | |
| 5597 | void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| 5598 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5599 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5600 | |
| 5601 | try |
| 5602 | { |
| 5603 | if (width < 0 || height < 0) |
| 5604 | { |
| 5605 | return error(GL_INVALID_VALUE); |
| 5606 | } |
| 5607 | |
| 5608 | gl::Context *context = gl::getContext(); |
| 5609 | |
| 5610 | if (context) |
| 5611 | { |
daniel@transgaming.com | 428d158 | 2010-05-04 03:35:25 +0000 | [diff] [blame] | 5612 | context->setViewportParams(x, y, width, height); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5613 | } |
| 5614 | } |
| 5615 | catch(std::bad_alloc&) |
| 5616 | { |
| 5617 | return error(GL_OUT_OF_MEMORY); |
| 5618 | } |
| 5619 | } |
| 5620 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 5621 | void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| 5622 | GLbitfield mask, GLenum filter) |
| 5623 | { |
| 5624 | TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
| 5625 | "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
| 5626 | "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| 5627 | srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| 5628 | |
| 5629 | try |
| 5630 | { |
| 5631 | switch (filter) |
| 5632 | { |
| 5633 | case GL_NEAREST: |
| 5634 | break; |
| 5635 | default: |
| 5636 | return error(GL_INVALID_ENUM); |
| 5637 | } |
| 5638 | |
| 5639 | if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
| 5640 | { |
| 5641 | return error(GL_INVALID_VALUE); |
| 5642 | } |
| 5643 | |
| 5644 | if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
| 5645 | { |
| 5646 | ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); |
| 5647 | return error(GL_INVALID_OPERATION); |
| 5648 | } |
| 5649 | |
| 5650 | gl::Context *context = gl::getContext(); |
| 5651 | |
| 5652 | if (context) |
| 5653 | { |
| 5654 | if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle()) |
| 5655 | { |
| 5656 | ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); |
| 5657 | return error(GL_INVALID_OPERATION); |
| 5658 | } |
| 5659 | |
| 5660 | context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); |
| 5661 | } |
| 5662 | } |
| 5663 | catch(std::bad_alloc&) |
| 5664 | { |
| 5665 | return error(GL_OUT_OF_MEMORY); |
| 5666 | } |
| 5667 | } |
| 5668 | |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 5669 | void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| 5670 | GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5671 | { |
daniel@transgaming.com | b5b0616 | 2010-03-21 04:31:32 +0000 | [diff] [blame] | 5672 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| 5673 | "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
daniel@transgaming.com | fe4b827 | 2010-04-08 03:51:20 +0000 | [diff] [blame] | 5674 | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5675 | target, level, internalformat, width, height, depth, border, format, type, pixels); |
| 5676 | |
| 5677 | try |
| 5678 | { |
| 5679 | UNIMPLEMENTED(); // FIXME |
| 5680 | } |
| 5681 | catch(std::bad_alloc&) |
| 5682 | { |
| 5683 | return error(GL_OUT_OF_MEMORY); |
| 5684 | } |
| 5685 | } |
daniel@transgaming.com | ce3d0f2 | 2010-05-04 03:35:14 +0000 | [diff] [blame] | 5686 | |
| 5687 | __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) |
| 5688 | { |
| 5689 | struct Extension |
| 5690 | { |
| 5691 | const char *name; |
| 5692 | __eglMustCastToProperFunctionPointerType address; |
| 5693 | }; |
| 5694 | |
| 5695 | static const Extension glExtensions[] = |
| 5696 | { |
| 5697 | {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 5698 | {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, |
apatrick@chromium.org | d3bd0ad | 2010-08-30 18:55:36 +0000 | [diff] [blame] | 5699 | {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, |
| 5700 | {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, |
| 5701 | {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, |
| 5702 | {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, |
| 5703 | {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, |
| 5704 | {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, |
| 5705 | {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, |
daniel@transgaming.com | ce3d0f2 | 2010-05-04 03:35:14 +0000 | [diff] [blame] | 5706 | }; |
| 5707 | |
| 5708 | for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) |
| 5709 | { |
| 5710 | if (strcmp(procname, glExtensions[ext].name) == 0) |
| 5711 | { |
| 5712 | return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; |
| 5713 | } |
| 5714 | } |
| 5715 | |
| 5716 | return NULL; |
| 5717 | } |
| 5718 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 5719 | } |