daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer.h: Defines a back-end specific class that hides the details of the |
| 8 | // implementation-specific renderer. |
| 9 | |
| 10 | #ifndef LIBGLESV2_RENDERER_RENDERER_H_ |
| 11 | #define LIBGLESV2_RENDERER_RENDERER_H_ |
| 12 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 13 | #define GL_APICALL |
| 14 | #include <GLES2/gl2.h> |
| 15 | #include <GLES2/gl2ext.h> |
| 16 | #define EGLAPI |
| 17 | #include <EGL/egl.h> |
| 18 | |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 19 | #include <D3Dcompiler.h> |
| 20 | |
daniel@transgaming.com | ba0570e | 2012-10-31 18:07:39 +0000 | [diff] [blame] | 21 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame^] | 22 | #include "libGLESv2/Uniform.h" |
daniel@transgaming.com | ef19da5 | 2012-11-28 19:35:08 +0000 | [diff] [blame] | 23 | #include "libGLESv2/angletypes.h" |
daniel@transgaming.com | e4733d7 | 2012-10-31 18:07:01 +0000 | [diff] [blame] | 24 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 25 | #include "libGLESv2/renderer/ShaderExecutable.h" |
| 26 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 27 | const int versionWindowsVista = MAKEWORD(0x00, 0x06); |
| 28 | const int versionWindows7 = MAKEWORD(0x01, 0x06); |
| 29 | |
| 30 | // Return the version of the operating system in a format suitable for ordering |
| 31 | // comparison. |
| 32 | inline int getComparableOSVersion() |
| 33 | { |
| 34 | DWORD version = GetVersion(); |
| 35 | int majorVersion = LOBYTE(LOWORD(version)); |
| 36 | int minorVersion = HIBYTE(LOWORD(version)); |
| 37 | return MAKEWORD(minorVersion, majorVersion); |
| 38 | } |
| 39 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 40 | namespace egl |
| 41 | { |
| 42 | class Display; |
| 43 | } |
| 44 | |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 45 | namespace gl |
| 46 | { |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 47 | class InfoLog; |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 48 | class ProgramBinary; |
daniel@transgaming.com | 67094ee | 2012-11-28 20:53:04 +0000 | [diff] [blame] | 49 | class VertexAttribute; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 50 | class Buffer; |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 51 | } |
| 52 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 53 | namespace rx |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 54 | { |
| 55 | class TextureStorage2D; |
| 56 | class TextureStorageCubeMap; |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 57 | class VertexBuffer; |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 58 | class Blit; |
daniel@transgaming.com | 3124048 | 2012-11-28 21:06:41 +0000 | [diff] [blame] | 59 | struct TranslatedIndexData; |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 60 | |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 61 | struct ConfigDesc |
| 62 | { |
| 63 | GLenum renderTargetFormat; |
| 64 | GLenum depthStencilFormat; |
| 65 | GLint multiSample; |
| 66 | bool fastConfig; |
| 67 | }; |
| 68 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 69 | class Renderer |
| 70 | { |
| 71 | public: |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 72 | explicit Renderer(egl::Display *display); |
| 73 | virtual ~Renderer(); |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 74 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 75 | virtual EGLint initialize() = 0; |
| 76 | virtual bool resetDevice() = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 77 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 78 | virtual int generateConfigs(ConfigDesc **configDescList) = 0; |
| 79 | virtual void deleteConfigs(ConfigDesc *configDescList) = 0; |
daniel@transgaming.com | 3281f97 | 2012-10-31 18:38:51 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 81 | virtual void sync(bool block) = 0; |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 82 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 83 | virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; |
| 84 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 85 | virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; |
| 86 | virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 87 | |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 88 | virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 89 | virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| 90 | unsigned int sampleMask) = 0; |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 91 | virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
daniel@transgaming.com | 3a0ef48 | 2012-11-28 21:01:20 +0000 | [diff] [blame] | 92 | int stencilBackRef, bool frontFaceCCW) = 0; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 93 | |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 94 | virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; |
daniel@transgaming.com | 1298518 | 2012-12-20 20:56:31 +0000 | [diff] [blame] | 95 | virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
| 96 | bool ignoreViewport, gl::ProgramBinary *currentProgram, bool forceSetUniforms) = 0; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 97 | |
daniel@transgaming.com | ae39ee2 | 2012-11-28 19:42:02 +0000 | [diff] [blame] | 98 | virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; |
daniel@transgaming.com | 5fbf177 | 2012-11-28 20:54:43 +0000 | [diff] [blame] | 99 | virtual void applyShaders(gl::ProgramBinary *programBinary) = 0; |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame^] | 100 | virtual void applyUniforms(const gl::UniformArray *uniformArray) = 0; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 101 | virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; |
| 102 | virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0; |
daniel@transgaming.com | 3124048 | 2012-11-28 21:06:41 +0000 | [diff] [blame] | 103 | virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 104 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 105 | virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0; |
daniel@transgaming.com | 3124048 | 2012-11-28 21:06:41 +0000 | [diff] [blame] | 106 | virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo) = 0; |
daniel@transgaming.com | 67094ee | 2012-11-28 20:53:04 +0000 | [diff] [blame] | 107 | |
daniel@transgaming.com | 084a257 | 2012-11-28 20:55:17 +0000 | [diff] [blame] | 108 | virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 109 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 110 | virtual void markAllStateDirty() = 0; |
| 111 | |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 112 | // lost device |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 113 | virtual void markDeviceLost() = 0; |
| 114 | virtual bool isDeviceLost() = 0; |
| 115 | virtual bool testDeviceLost(bool notify) = 0; |
| 116 | virtual bool testDeviceResettable() = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 117 | |
| 118 | // Renderer capabilities |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 119 | virtual DWORD getAdapterVendor() const = 0; |
| 120 | virtual const char *getAdapterDescription() const = 0; |
| 121 | virtual GUID getAdapterIdentifier() const = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 122 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 123 | virtual bool getDXT1TextureSupport() = 0; |
| 124 | virtual bool getDXT3TextureSupport() = 0; |
| 125 | virtual bool getDXT5TextureSupport() = 0; |
| 126 | virtual bool getEventQuerySupport() = 0; |
| 127 | virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0; |
| 128 | virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0; |
| 129 | virtual bool getLuminanceTextureSupport() = 0; |
| 130 | virtual bool getLuminanceAlphaTextureSupport() = 0; |
| 131 | virtual bool getVertexTextureSupport() const = 0; |
| 132 | virtual bool getNonPower2TextureSupport() const = 0; |
| 133 | virtual bool getDepthTextureSupport() const = 0; |
| 134 | virtual bool getOcclusionQuerySupport() const = 0; |
| 135 | virtual bool getInstancingSupport() const = 0; |
| 136 | virtual bool getTextureFilterAnisotropySupport() const = 0; |
| 137 | virtual float getTextureMaxAnisotropy() const = 0; |
| 138 | virtual bool getShareHandleSupport() const = 0; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 139 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 140 | virtual int getMajorShaderModel() const = 0; |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 141 | virtual float getMaxPointSize() const = 0; |
| 142 | virtual int getMaxTextureWidth() const = 0; |
| 143 | virtual int getMaxTextureHeight() const = 0; |
| 144 | virtual bool get32BitIndexSupport() const = 0; |
| 145 | virtual int getMinSwapInterval() const = 0; |
| 146 | virtual int getMaxSwapInterval() const = 0; |
daniel@transgaming.com | 5f4c136 | 2012-10-31 18:29:00 +0000 | [diff] [blame] | 147 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 148 | virtual GLsizei getMaxSupportedSamples() const = 0; |
daniel@transgaming.com | b783398 | 2012-10-31 18:31:46 +0000 | [diff] [blame] | 149 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 150 | // Pixel operations |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 151 | virtual bool copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) = 0; |
| 152 | virtual bool copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) = 0; |
daniel@transgaming.com | 1d80eee | 2012-11-28 19:33:31 +0000 | [diff] [blame] | 153 | |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 154 | virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 155 | GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) = 0; |
| 156 | virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 157 | GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) = 0; |
daniel@transgaming.com | de8a7ff | 2012-11-28 19:34:13 +0000 | [diff] [blame] | 158 | |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 159 | virtual bool blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, |
| 160 | bool blitRenderTarget, bool blitDepthStencil) = 0; |
| 161 | virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 162 | GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0; |
| 163 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 164 | // RenderTarget creation |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 165 | virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0; |
| 166 | virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0; |
| 167 | |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 168 | // Shader operations |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame] | 169 | virtual ShaderExecutable *loadExecutable(const void *function, size_t length, GLenum type, void *data) = 0; |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 170 | virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, GLenum type) = 0; |
| 171 | |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 172 | // Image operations |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 173 | virtual Image *createImage() = 0; |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 174 | virtual void generateMipmap(Image *dest, Image *source) = 0; |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 175 | |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 176 | // Buffer creation |
| 177 | virtual VertexBuffer *createVertexBuffer() = 0; |
| 178 | |
daniel@transgaming.com | 2507f41 | 2012-10-31 18:46:48 +0000 | [diff] [blame] | 179 | protected: |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 180 | bool initializeCompiler(); |
| 181 | ID3DBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, bool alternateFlags); |
| 182 | |
daniel@transgaming.com | ef21ab2 | 2012-10-31 17:52:47 +0000 | [diff] [blame] | 183 | egl::Display *mDisplay; |
daniel@transgaming.com | 4f0af57 | 2012-10-31 19:55:46 +0000 | [diff] [blame] | 184 | |
| 185 | private: |
| 186 | DISALLOW_COPY_AND_ASSIGN(Renderer); |
| 187 | |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 188 | HMODULE mD3dCompilerModule; |
| 189 | pD3DCompile mD3DCompileFunc; |
daniel@transgaming.com | 621ce05 | 2012-10-31 17:52:29 +0000 | [diff] [blame] | 190 | }; |
| 191 | |
| 192 | } |
| 193 | #endif // LIBGLESV2_RENDERER_RENDERER_H_ |