daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
| 10 | #ifndef LIBGLESV2_FRAMEBUFFER_H_ |
| 11 | #define LIBGLESV2_FRAMEBUFFER_H_ |
| 12 | |
Geoff Lang | 64f23f6 | 2014-09-10 14:40:12 -0400 | [diff] [blame] | 13 | #include "libGLESv2/Error.h" |
Jamie Madill | ce20c7f | 2014-09-03 11:56:29 -0400 | [diff] [blame] | 14 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 15 | #include "common/angleutils.h" |
apatrick@chromium.org | b66a701 | 2012-01-23 20:04:48 +0000 | [diff] [blame] | 16 | #include "common/RefCountObject.h" |
Jacek Caban | a5521de | 2014-10-01 17:23:46 +0200 | [diff] [blame] | 17 | #include "Constants.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | |
Geoff Lang | 64f23f6 | 2014-09-10 14:40:12 -0400 | [diff] [blame] | 19 | #include <vector> |
| 20 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 21 | namespace rx |
| 22 | { |
Shannon Woods | e2632d2 | 2014-10-17 13:08:51 -0400 | [diff] [blame] | 23 | class RenderbufferImpl; |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 24 | struct Workarounds; |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 25 | } |
| 26 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | namespace gl |
| 28 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 29 | class FramebufferAttachment; |
Jamie Madill | 2d96b9e | 2014-08-29 15:46:47 -0400 | [diff] [blame] | 30 | struct Caps; |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 31 | struct Extensions; |
| 32 | class TextureCapsMap; |
| 33 | struct Data; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | |
Jamie Madill | ce20c7f | 2014-09-03 11:56:29 -0400 | [diff] [blame] | 35 | typedef std::vector<FramebufferAttachment *> ColorbufferInfo; |
| 36 | |
apatrick@chromium.org | ff8bdfb | 2010-09-15 17:27:49 +0000 | [diff] [blame] | 37 | class Framebuffer |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | { |
| 39 | public: |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 40 | Framebuffer(GLuint id); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 41 | virtual ~Framebuffer(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 42 | |
Shannon Woods | aa2ab7d | 2014-06-24 17:51:51 -0400 | [diff] [blame] | 43 | GLuint id() const { return mId; } |
| 44 | |
Geoff Lang | 309c92a | 2013-07-25 16:23:19 -0400 | [diff] [blame] | 45 | void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer); |
| 46 | void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer); |
| 47 | void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer); |
| 48 | void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 49 | |
| 50 | void detachTexture(GLuint texture); |
| 51 | void detachRenderbuffer(GLuint renderbuffer); |
| 52 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 53 | FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const; |
| 54 | FramebufferAttachment *getDepthbuffer() const; |
| 55 | FramebufferAttachment *getStencilbuffer() const; |
| 56 | FramebufferAttachment *getDepthStencilBuffer() const; |
| 57 | FramebufferAttachment *getDepthOrStencilbuffer() const; |
| 58 | FramebufferAttachment *getReadColorbuffer() const; |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 59 | GLenum getReadColorbufferType() const; |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 60 | FramebufferAttachment *getFirstColorbuffer() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | |
Jamie Madill | e92a354 | 2014-07-03 10:38:58 -0400 | [diff] [blame] | 62 | virtual FramebufferAttachment *getAttachment(GLenum attachment) const; |
Geoff Lang | c90d73a | 2013-07-22 16:39:23 -0400 | [diff] [blame] | 63 | |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 64 | GLenum getDrawBufferState(unsigned int colorAttachment) const; |
| 65 | void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer); |
| 66 | |
shannon.woods%transgaming.com@gtempaccount.com | dae2409 | 2013-04-13 03:31:31 +0000 | [diff] [blame] | 67 | bool isEnabledColorAttachment(unsigned int colorAttachment) const; |
| 68 | bool hasEnabledColorAttachment() const; |
shannon.woods%transgaming.com@gtempaccount.com | 3b57b4f | 2013-04-13 03:28:29 +0000 | [diff] [blame] | 69 | bool hasStencil() const; |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 70 | int getSamples(const gl::Data &data) const; |
shannonwoods@chromium.org | 24ac850 | 2013-05-30 00:01:37 +0000 | [diff] [blame] | 71 | bool usingExtendedDrawBuffers() const; |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 72 | |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 73 | virtual GLenum completeness(const gl::Data &data) const; |
Jamie Madill | e92a354 | 2014-07-03 10:38:58 -0400 | [diff] [blame] | 74 | bool hasValidDepthStencil() const; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 75 | |
Geoff Lang | 64f23f6 | 2014-09-10 14:40:12 -0400 | [diff] [blame] | 76 | Error invalidate(const Caps &caps, GLsizei numAttachments, const GLenum *attachments); |
| 77 | Error invalidateSub(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
Jamie Madill | 400a441 | 2014-08-29 15:46:45 -0400 | [diff] [blame] | 78 | |
Jamie Madill | ce20c7f | 2014-09-03 11:56:29 -0400 | [diff] [blame] | 79 | // Use this method to retrieve the color buffer map when doing rendering. |
| 80 | // It will apply a workaround for poor shader performance on some systems |
| 81 | // by compacting the list to skip NULL values. |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 82 | ColorbufferInfo getColorbuffersForRender(const rx::Workarounds &workarounds) const; |
Jamie Madill | ce20c7f | 2014-09-03 11:56:29 -0400 | [diff] [blame] | 83 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 84 | protected: |
Shannon Woods | aa2ab7d | 2014-06-24 17:51:51 -0400 | [diff] [blame] | 85 | GLuint mId; |
| 86 | |
Jamie Madill | e261b44 | 2014-06-25 12:42:21 -0400 | [diff] [blame] | 87 | FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS]; |
shannon.woods%transgaming.com@gtempaccount.com | f30ccc2 | 2013-04-13 03:28:36 +0000 | [diff] [blame] | 88 | GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS]; |
| 89 | GLenum mReadBufferState; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 90 | |
Jamie Madill | e261b44 | 2014-06-25 12:42:21 -0400 | [diff] [blame] | 91 | FramebufferAttachment *mDepthbuffer; |
| 92 | FramebufferAttachment *mStencilbuffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 93 | |
Jamie Madill | aef95de | 2014-09-05 10:12:41 -0400 | [diff] [blame] | 94 | private: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 95 | DISALLOW_COPY_AND_ASSIGN(Framebuffer); |
| 96 | |
Jamie Madill | aef95de | 2014-09-05 10:12:41 -0400 | [diff] [blame] | 97 | FramebufferAttachment *createAttachment(GLenum binding, GLenum type, GLuint handle, GLint level, GLint layer) const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 98 | }; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 99 | |
| 100 | class DefaultFramebuffer : public Framebuffer |
| 101 | { |
| 102 | public: |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 103 | DefaultFramebuffer(rx::RenderbufferImpl *colorbuffer, rx::RenderbufferImpl *depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 104 | |
Jamie Madill | 48faf80 | 2014-11-06 15:27:22 -0500 | [diff] [blame] | 105 | GLenum completeness(const gl::Data &data) const override; |
Jamie Madill | e92a354 | 2014-07-03 10:38:58 -0400 | [diff] [blame] | 106 | virtual FramebufferAttachment *getAttachment(GLenum attachment) const; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 107 | |
| 108 | private: |
| 109 | DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer); |
| 110 | }; |
| 111 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 112 | } |
| 113 | |
Jamie Madill | 9f0b42a | 2014-09-12 10:25:27 -0400 | [diff] [blame] | 114 | namespace rx |
| 115 | { |
| 116 | class RenderTarget; |
| 117 | |
| 118 | // TODO: place this in FramebufferD3D.h |
Geoff Lang | 64f23f6 | 2014-09-10 14:40:12 -0400 | [diff] [blame] | 119 | gl::Error GetAttachmentRenderTarget(gl::FramebufferAttachment *attachment, RenderTarget **outRT); |
Jamie Madill | 612e2e4 | 2014-09-12 13:26:55 -0400 | [diff] [blame] | 120 | unsigned int GetAttachmentSerial(gl::FramebufferAttachment *attachment); |
| 121 | |
Jamie Madill | 9f0b42a | 2014-09-12 10:25:27 -0400 | [diff] [blame] | 122 | } |
| 123 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | #endif // LIBGLESV2_FRAMEBUFFER_H_ |