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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madillcc86d642015-11-24 13:00:07 -050012#include "common/Optional.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include "common/bitset_utils.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "common/utilities.h"
15#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Context.h"
Jamie Madill6c1f6712017-02-14 19:08:04 -050017#include "libANGLE/Display.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040019#include "libANGLE/Renderbuffer.h"
20#include "libANGLE/Surface.h"
21#include "libANGLE/Texture.h"
22#include "libANGLE/formatutils.h"
Jamie Madill8415b5f2016-04-26 13:41:39 -040023#include "libANGLE/renderer/ContextImpl.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050024#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040025#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040027#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040028
Jamie Madill362876b2016-06-16 14:46:59 -040029using namespace angle;
30
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031namespace gl
32{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033
Jamie Madilld1405e52015-03-05 15:41:39 -050034namespace
35{
Jamie Madill362876b2016-06-16 14:46:59 -040036
Jamie Madill1e5499d2017-04-05 11:22:16 -040037void BindResourceChannel(OnAttachmentDirtyBinding *binding, FramebufferAttachmentObject *resource)
Jamie Madilld1405e52015-03-05 15:41:39 -050038{
Jamie Madill362876b2016-06-16 14:46:59 -040039 binding->bind(resource ? resource->getDirtyChannel() : nullptr);
Jamie Madilld1405e52015-03-05 15:41:39 -050040}
Jamie Madill362876b2016-06-16 14:46:59 -040041
Geoff Lang9f10b772017-05-16 15:51:03 -040042bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment)
43{
44 ASSERT(attachment.isAttached());
45
46 const Extents &size = attachment.getSize();
47 if (size.width == 0 || size.height == 0)
48 {
49 return false;
50 }
51
52 const InternalFormat &format = *attachment.getFormat().info;
53 if (!format.renderSupport(context->getClientVersion(), context->getExtensions()))
54 {
55 return false;
56 }
57
58 if (attachment.type() == GL_TEXTURE)
59 {
60 if (attachment.layer() >= size.depth)
61 {
62 return false;
63 }
64
65 // ES3 specifies that cube map texture attachments must be cube complete.
66 // This language is missing from the ES2 spec, but we enforce it here because some
67 // desktop OpenGL drivers also enforce this validation.
68 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
69 const Texture *texture = attachment.getTexture();
70 ASSERT(texture);
71 if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
72 !texture->getTextureState().isCubeComplete())
73 {
74 return false;
75 }
Geoff Lang857c09d2017-05-16 15:55:04 -040076
77 if (!texture->getImmutableFormat())
78 {
79 GLuint attachmentMipLevel = static_cast<GLuint>(attachment.mipLevel());
80
81 // From the ES 3.0 spec, pg 213:
82 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
83 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture,
84 // then the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL must be in the
85 // range[levelbase, q], where levelbase is the value of TEXTURE_BASE_LEVEL and q is
86 // the effective maximum texture level defined in the Mipmapping discussion of
87 // section 3.8.10.4.
88 if (attachmentMipLevel < texture->getBaseLevel() ||
89 attachmentMipLevel > texture->getMipmapMaxLevel())
90 {
91 return false;
92 }
93
94 // Form the ES 3.0 spec, pg 213/214:
95 // If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE and the value of
96 // FRAMEBUFFER_ATTACHMENT_OBJECT_NAME does not name an immutable-format texture and
97 // the value of FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL is not levelbase, then the
98 // texture must be mipmap complete, and if FRAMEBUFFER_ATTACHMENT_OBJECT_NAME names
99 // a cubemap texture, the texture must also be cube complete.
100 if (attachmentMipLevel != texture->getBaseLevel() && !texture->isMipmapComplete())
101 {
102 return false;
103 }
104 }
Geoff Lang9f10b772017-05-16 15:51:03 -0400105 }
106
107 return true;
108};
109
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400110bool CheckAttachmentSampleCompleteness(const Context *context,
111 const FramebufferAttachment &attachment,
112 bool colorAttachment,
113 Optional<int> *samples,
114 Optional<GLboolean> *fixedSampleLocations)
115{
116 ASSERT(attachment.isAttached());
117
118 if (attachment.type() == GL_TEXTURE)
119 {
120 const Texture *texture = attachment.getTexture();
121 ASSERT(texture);
122
123 const ImageIndex &attachmentImageIndex = attachment.getTextureImageIndex();
124
125 // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS should be
126 // the same for all attached textures.
127 GLboolean fixedSampleloc = texture->getFixedSampleLocations(attachmentImageIndex.type,
128 attachmentImageIndex.mipIndex);
129 if (fixedSampleLocations->valid() && fixedSampleloc != fixedSampleLocations->value())
130 {
131 return false;
132 }
133 else
134 {
135 *fixedSampleLocations = fixedSampleloc;
136 }
137 }
138
139 if (samples->valid())
140 {
141 if (attachment.getSamples() != samples->value())
142 {
143 if (colorAttachment)
144 {
145 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
146 // all color attachments have the same number of samples for the FBO to be complete.
147 return false;
148 }
149 else
150 {
151 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be considered complete
152 // when its depth or stencil samples are a multiple of the number of color samples.
153 if (!context->getExtensions().framebufferMixedSamples)
154 {
155 return false;
156 }
157
158 if ((attachment.getSamples() % std::max(samples->value(), 1)) != 0)
159 {
160 return false;
161 }
162 }
163 }
164 }
165 else
166 {
167 *samples = attachment.getSamples();
168 }
169
170 return true;
171}
172
Jamie Madill362876b2016-06-16 14:46:59 -0400173} // anonymous namespace
Jamie Madilld1405e52015-03-05 15:41:39 -0500174
Jamie Madill6f60d052017-02-22 15:20:11 -0500175// This constructor is only used for default framebuffers.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400176FramebufferState::FramebufferState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500177 : mLabel(),
178 mColorAttachments(1),
Corentin Walleze7557742017-06-01 13:09:57 -0400179 mDrawBufferStates(1, GL_BACK),
Jamie Madill6f60d052017-02-22 15:20:11 -0500180 mReadBufferState(GL_BACK),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800181 mDefaultWidth(0),
182 mDefaultHeight(0),
183 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500184 mDefaultFixedSampleLocations(GL_FALSE),
185 mWebGLDepthStencilConsistent(true)
Corentin Wallez37c39792015-08-20 14:19:46 -0400186{
Geoff Langd90d3882017-03-21 10:49:54 -0400187 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilla4595b82017-01-11 17:36:34 -0500188 mEnabledDrawBuffers.set(0);
Corentin Wallez37c39792015-08-20 14:19:46 -0400189}
190
Jamie Madill48ef11b2016-04-27 15:21:52 -0400191FramebufferState::FramebufferState(const Caps &caps)
Geoff Lang70d0f492015-12-10 17:45:46 -0500192 : mLabel(),
193 mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -0500194 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +0800195 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
196 mDefaultWidth(0),
197 mDefaultHeight(0),
198 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -0500199 mDefaultFixedSampleLocations(GL_FALSE),
200 mWebGLDepthStencilConsistent(true)
Jamie Madilld1405e52015-03-05 15:41:39 -0500201{
Geoff Langa15472a2015-08-11 11:48:03 -0400202 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500203 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
Corentin Walleze7557742017-06-01 13:09:57 -0400204 mEnabledDrawBuffers.set(0);
Jamie Madilld1405e52015-03-05 15:41:39 -0500205}
206
Jamie Madill48ef11b2016-04-27 15:21:52 -0400207FramebufferState::~FramebufferState()
Jamie Madilld1405e52015-03-05 15:41:39 -0500208{
Jamie Madilld1405e52015-03-05 15:41:39 -0500209}
210
Jamie Madill48ef11b2016-04-27 15:21:52 -0400211const std::string &FramebufferState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500212{
213 return mLabel;
214}
215
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400216const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
217{
218 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
219 {
220 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
221 }
222
223 switch (attachment)
224 {
225 case GL_COLOR:
226 case GL_BACK:
227 return getColorAttachment(0);
228 case GL_DEPTH:
229 case GL_DEPTH_ATTACHMENT:
230 return getDepthAttachment();
231 case GL_STENCIL:
232 case GL_STENCIL_ATTACHMENT:
233 return getStencilAttachment();
234 case GL_DEPTH_STENCIL:
235 case GL_DEPTH_STENCIL_ATTACHMENT:
236 return getDepthStencilAttachment();
237 default:
238 UNREACHABLE();
239 return nullptr;
240 }
241}
242
Jamie Madill48ef11b2016-04-27 15:21:52 -0400243const FramebufferAttachment *FramebufferState::getReadAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500244{
Antoine Labour2ec65dc2016-11-30 16:28:58 -0800245 if (mReadBufferState == GL_NONE)
246 {
247 return nullptr;
248 }
Jamie Madill231c7f52017-04-26 13:45:37 -0400249 ASSERT(mReadBufferState == GL_BACK ||
250 (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
251 size_t readIndex = (mReadBufferState == GL_BACK
252 ? 0
253 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
Jamie Madill7147f012015-03-05 15:41:40 -0500254 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -0400255 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500256}
257
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500258const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
259{
260 auto *colorAttachment = getFirstColorAttachment();
261 if (colorAttachment)
262 {
263 return colorAttachment;
264 }
265 return getDepthOrStencilAttachment();
266}
267
Jamie Madill48ef11b2016-04-27 15:21:52 -0400268const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500269{
Jamie Madill2d06b732015-04-20 12:53:28 -0400270 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -0500271 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400272 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -0500273 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400274 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -0500275 }
276 }
277
278 return nullptr;
279}
280
Jamie Madill48ef11b2016-04-27 15:21:52 -0400281const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500282{
Jamie Madill2d06b732015-04-20 12:53:28 -0400283 if (mDepthAttachment.isAttached())
284 {
285 return &mDepthAttachment;
286 }
287 if (mStencilAttachment.isAttached())
288 {
289 return &mStencilAttachment;
290 }
291 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500292}
293
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500294const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
295{
296 if (mStencilAttachment.isAttached())
297 {
298 return &mStencilAttachment;
299 }
300 return getDepthStencilAttachment();
301}
302
Jamie Madill48ef11b2016-04-27 15:21:52 -0400303const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400304{
305 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill231c7f52017-04-26 13:45:37 -0400306 return mColorAttachments[colorAttachment].isAttached() ? &mColorAttachments[colorAttachment]
307 : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400308}
309
Jamie Madill48ef11b2016-04-27 15:21:52 -0400310const FramebufferAttachment *FramebufferState::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400311{
Jamie Madill2d06b732015-04-20 12:53:28 -0400312 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400313}
314
Jamie Madill48ef11b2016-04-27 15:21:52 -0400315const FramebufferAttachment *FramebufferState::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400316{
Jamie Madill2d06b732015-04-20 12:53:28 -0400317 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400318}
319
Jamie Madill48ef11b2016-04-27 15:21:52 -0400320const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400321{
322 // A valid depth-stencil attachment has the same resource bound to both the
323 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400324 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
Jamie Madill44f26482016-11-18 12:49:15 -0500325 mDepthAttachment == mStencilAttachment)
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400326 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400327 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400328 }
329
330 return nullptr;
331}
332
Jamie Madill48ef11b2016-04-27 15:21:52 -0400333bool FramebufferState::attachmentsHaveSameDimensions() const
Jamie Madillcc86d642015-11-24 13:00:07 -0500334{
335 Optional<Extents> attachmentSize;
336
Jamie Madill231c7f52017-04-26 13:45:37 -0400337 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment) {
Jamie Madillcc86d642015-11-24 13:00:07 -0500338 if (!attachment.isAttached())
339 {
340 return false;
341 }
342
343 if (!attachmentSize.valid())
344 {
345 attachmentSize = attachment.getSize();
346 return false;
347 }
348
349 return (attachment.getSize() != attachmentSize.value());
350 };
351
352 for (const auto &attachment : mColorAttachments)
353 {
354 if (hasMismatchedSize(attachment))
355 {
356 return false;
357 }
358 }
359
360 if (hasMismatchedSize(mDepthAttachment))
361 {
362 return false;
363 }
364
365 return !hasMismatchedSize(mStencilAttachment);
366}
367
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400368const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
369{
370 ASSERT(drawBufferIdx < mDrawBufferStates.size());
371 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
372 {
373 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
374 // must be COLOR_ATTACHMENTi or NONE"
375 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
376 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
377 return getAttachment(mDrawBufferStates[drawBufferIdx]);
378 }
379 else
380 {
381 return nullptr;
382 }
383}
384
385size_t FramebufferState::getDrawBufferCount() const
386{
387 return mDrawBufferStates.size();
388}
389
Geoff Langb21e20d2016-07-19 15:35:41 -0400390bool FramebufferState::colorAttachmentsAreUniqueImages() const
391{
392 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
393 firstAttachmentIdx++)
394 {
395 const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
396 if (!firstAttachment.isAttached())
397 {
398 continue;
399 }
400
401 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
402 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
403 {
404 const gl::FramebufferAttachment &secondAttachment =
405 mColorAttachments[secondAttachmentIdx];
406 if (!secondAttachment.isAttached())
407 {
408 continue;
409 }
410
411 if (firstAttachment == secondAttachment)
412 {
413 return false;
414 }
415 }
416 }
417
418 return true;
419}
420
Jamie Madill7aea7e02016-05-10 10:39:45 -0400421Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
Jamie Madill362876b2016-06-16 14:46:59 -0400422 : mState(caps),
423 mImpl(factory->createFramebuffer(mState)),
424 mId(id),
425 mCachedStatus(),
426 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
427 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000428{
Corentin Wallez37c39792015-08-20 14:19:46 -0400429 ASSERT(mId != 0);
430 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400431 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
432
Jamie Madill1e5499d2017-04-05 11:22:16 -0400433 for (uint32_t colorIndex = 0;
434 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex)
Jamie Madill362876b2016-06-16 14:46:59 -0400435 {
Jamie Madill1e5499d2017-04-05 11:22:16 -0400436 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
Jamie Madill362876b2016-06-16 14:46:59 -0400437 }
Corentin Wallez37c39792015-08-20 14:19:46 -0400438}
439
Jamie Madill6f60d052017-02-22 15:20:11 -0500440Framebuffer::Framebuffer(egl::Surface *surface)
Jamie Madill362876b2016-06-16 14:46:59 -0400441 : mState(),
Jamie Madill6f60d052017-02-22 15:20:11 -0500442 mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400443 mId(0),
444 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
445 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
446 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
Corentin Wallez37c39792015-08-20 14:19:46 -0400447{
Geoff Langda88add2014-12-01 10:22:01 -0500448 ASSERT(mImpl != nullptr);
Jamie Madill1e5499d2017-04-05 11:22:16 -0400449 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Jamie Madill6f60d052017-02-22 15:20:11 -0500450
Jamie Madilla02315b2017-02-23 14:14:47 -0500451 setAttachmentImpl(GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(), surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500452
453 if (surface->getConfig()->depthSize > 0)
454 {
Jamie Madilla02315b2017-02-23 14:14:47 -0500455 setAttachmentImpl(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500456 }
457
458 if (surface->getConfig()->stencilSize > 0)
459 {
Jamie Madilla02315b2017-02-23 14:14:47 -0500460 setAttachmentImpl(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, gl::ImageIndex::MakeInvalid(),
461 surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500462 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463}
464
Corentin Wallezccab69d2017-01-27 16:57:15 -0500465Framebuffer::Framebuffer(rx::GLImplFactory *factory)
466 : mState(),
467 mImpl(factory->createFramebuffer(mState)),
468 mId(0),
469 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
470 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
471 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
472{
Jamie Madill1e5499d2017-04-05 11:22:16 -0400473 mDirtyColorAttachmentBindings.emplace_back(this, DIRTY_BIT_COLOR_ATTACHMENT_0);
Corentin Wallezccab69d2017-01-27 16:57:15 -0500474}
475
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000476Framebuffer::~Framebuffer()
477{
Geoff Langda88add2014-12-01 10:22:01 -0500478 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000479}
480
Jamie Madill6c1f6712017-02-14 19:08:04 -0500481void Framebuffer::destroy(const Context *context)
482{
Jamie Madillc564c072017-06-01 12:45:42 -0400483 mImpl->destroy(context);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500484}
485
486void Framebuffer::destroyDefault(const egl::Display *display)
487{
Jamie Madillc564c072017-06-01 12:45:42 -0400488 mImpl->destroyDefault(display);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500489}
490
Geoff Lang70d0f492015-12-10 17:45:46 -0500491void Framebuffer::setLabel(const std::string &label)
492{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400493 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500494}
495
496const std::string &Framebuffer::getLabel() const
497{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400498 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500499}
500
Jamie Madilla02315b2017-02-23 14:14:47 -0500501void Framebuffer::detachTexture(const Context *context, GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000502{
Jamie Madilla02315b2017-02-23 14:14:47 -0500503 detachResourceById(context, GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000504}
505
Jamie Madilla02315b2017-02-23 14:14:47 -0500506void Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507{
Jamie Madilla02315b2017-02-23 14:14:47 -0500508 detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
Jamie Madilld1405e52015-03-05 15:41:39 -0500509}
Jamie Madille261b442014-06-25 12:42:21 -0400510
Jamie Madilla02315b2017-02-23 14:14:47 -0500511void Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
Jamie Madilld1405e52015-03-05 15:41:39 -0500512{
Jamie Madill362876b2016-06-16 14:46:59 -0400513 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
Jamie Madilld1405e52015-03-05 15:41:39 -0500514 {
Jamie Madill362876b2016-06-16 14:46:59 -0400515 detachMatchingAttachment(&mState.mColorAttachments[colorIndex], resourceType, resourceId,
516 DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000517 }
518
Jamie Madilla02315b2017-02-23 14:14:47 -0500519 if (context->isWebGL1())
520 {
521 const std::array<FramebufferAttachment *, 3> attachments = {
522 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
523 &mState.mWebGLStencilAttachment}};
524 for (FramebufferAttachment *attachment : attachments)
525 {
526 if (attachment->isAttached() && attachment->type() == resourceType &&
527 attachment->id() == resourceId)
528 {
529 resetAttachment(context, attachment->getBinding());
530 }
531 }
532 }
533 else
534 {
535 detachMatchingAttachment(&mState.mDepthAttachment, resourceType, resourceId,
536 DIRTY_BIT_DEPTH_ATTACHMENT);
537 detachMatchingAttachment(&mState.mStencilAttachment, resourceType, resourceId,
538 DIRTY_BIT_STENCIL_ATTACHMENT);
539 }
Jamie Madill362876b2016-06-16 14:46:59 -0400540}
541
542void Framebuffer::detachMatchingAttachment(FramebufferAttachment *attachment,
543 GLenum matchType,
544 GLuint matchId,
545 size_t dirtyBit)
546{
547 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
548 {
549 attachment->detach();
550 mDirtyBits.set(dirtyBit);
551 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000552}
553
Corentin Wallez37c39792015-08-20 14:19:46 -0400554const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000555{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400556 return mState.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000557}
558
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400559const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400560{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400561 return mState.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400562}
563
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400564const FramebufferAttachment *Framebuffer::getStencilbuffer() const
565{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400566 return mState.getStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400567}
568
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400569const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
570{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400571 return mState.getDepthStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400572}
573
574const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000575{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400576 return mState.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000577}
578
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500579const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
580{
581 return mState.getStencilOrDepthStencilAttachment();
582}
583
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400584const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000585{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400586 return mState.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000587}
588
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000589GLenum Framebuffer::getReadColorbufferType() const
590{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400591 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400592 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000593}
594
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400595const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000596{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400597 return mState.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000598}
599
Jamie Madill2d06b732015-04-20 12:53:28 -0400600const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000601{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400602 return mState.getAttachment(attachment);
Geoff Lang55ba29c2013-07-11 16:57:53 -0400603}
604
Geoff Langa15472a2015-08-11 11:48:03 -0400605size_t Framebuffer::getDrawbufferStateCount() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000606{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400607 return mState.mDrawBufferStates.size();
Geoff Langa15472a2015-08-11 11:48:03 -0400608}
609
610GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
611{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400612 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
613 return mState.mDrawBufferStates[drawBuffer];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000614}
615
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500616const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
617{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400618 return mState.getDrawBufferStates();
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500619}
620
Geoff Lang164d54e2014-12-01 10:55:33 -0500621void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000622{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400623 auto &drawStates = mState.mDrawBufferStates;
Jamie Madilld1405e52015-03-05 15:41:39 -0500624
625 ASSERT(count <= drawStates.size());
626 std::copy(buffers, buffers + count, drawStates.begin());
627 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500628 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
Jamie Madilla4595b82017-01-11 17:36:34 -0500629
630 mState.mEnabledDrawBuffers.reset();
631 for (size_t index = 0; index < count; ++index)
632 {
633 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
634 {
635 mState.mEnabledDrawBuffers.set(index);
636 }
637 }
Geoff Lang9dd95802014-12-01 11:12:59 -0500638}
639
Geoff Langa15472a2015-08-11 11:48:03 -0400640const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
641{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400642 return mState.getDrawBuffer(drawBuffer);
Geoff Langa15472a2015-08-11 11:48:03 -0400643}
644
Geoff Lange0cff192017-05-30 13:04:56 -0400645GLenum Framebuffer::getDrawbufferWriteType(size_t drawBuffer) const
646{
647 const FramebufferAttachment *attachment = mState.getDrawBuffer(drawBuffer);
648 if (attachment == nullptr)
649 {
650 return GL_NONE;
651 }
652
653 GLenum componentType = attachment->getFormat().info->componentType;
654 switch (componentType)
655 {
656 case GL_INT:
657 case GL_UNSIGNED_INT:
658 return componentType;
659
660 default:
661 return GL_FLOAT;
662 }
663}
664
Geoff Langa15472a2015-08-11 11:48:03 -0400665bool Framebuffer::hasEnabledDrawBuffer() const
666{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400667 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
Geoff Langa15472a2015-08-11 11:48:03 -0400668 {
669 if (getDrawBuffer(drawbufferIdx) != nullptr)
670 {
671 return true;
672 }
673 }
674
675 return false;
676}
677
Geoff Lang9dd95802014-12-01 11:12:59 -0500678GLenum Framebuffer::getReadBufferState() const
679{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400680 return mState.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500681}
682
683void Framebuffer::setReadBuffer(GLenum buffer)
684{
Jamie Madillb885e572015-02-03 16:16:04 -0500685 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
686 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madill48ef11b2016-04-27 15:21:52 -0400687 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
688 mState.mReadBufferState = buffer;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500689 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000690}
691
Corentin Wallez37c39792015-08-20 14:19:46 -0400692size_t Framebuffer::getNumColorBuffers() const
693{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400694 return mState.mColorAttachments.size();
Corentin Wallez37c39792015-08-20 14:19:46 -0400695}
696
Jamie Madill0df8fe42015-11-24 16:10:24 -0500697bool Framebuffer::hasDepth() const
698{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400699 return (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.getDepthSize() > 0);
Jamie Madill0df8fe42015-11-24 16:10:24 -0500700}
701
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000702bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000703{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400704 return (mState.mStencilAttachment.isAttached() &&
705 mState.mStencilAttachment.getStencilSize() > 0);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000706}
707
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000708bool Framebuffer::usingExtendedDrawBuffers() const
709{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400710 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000711 {
Geoff Langa15472a2015-08-11 11:48:03 -0400712 if (getDrawBuffer(drawbufferIdx) != nullptr)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000713 {
714 return true;
715 }
716 }
717
718 return false;
719}
720
Geoff Lang9aded172017-04-05 11:07:56 -0400721void Framebuffer::invalidateCompletenessCache()
722{
723 if (mId != 0)
724 {
725 mCachedStatus.reset();
726 }
727}
728
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400729GLenum Framebuffer::checkStatus(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000730{
Corentin Wallezccab69d2017-01-27 16:57:15 -0500731 // The default framebuffer is always complete except when it is surfaceless in which
732 // case it is always unsupported. We return early because the default framebuffer may
733 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
Geoff Lang528ce3c2014-12-01 10:44:07 -0500734 if (mId == 0)
735 {
Corentin Wallezccab69d2017-01-27 16:57:15 -0500736 ASSERT(mCachedStatus.valid());
737 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
738 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
739 return mCachedStatus.value();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500740 }
741
Jamie Madill362876b2016-06-16 14:46:59 -0400742 if (hasAnyDirtyBit() || !mCachedStatus.valid())
743 {
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400744 mCachedStatus = checkStatusImpl(context);
Jamie Madill362876b2016-06-16 14:46:59 -0400745 }
746
747 return mCachedStatus.value();
748}
749
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400750GLenum Framebuffer::checkStatusImpl(const Context *context)
Jamie Madill362876b2016-06-16 14:46:59 -0400751{
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400752 const ContextState &state = context->getContextState();
753
Jamie Madill362876b2016-06-16 14:46:59 -0400754 ASSERT(mId != 0);
755
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400756 bool hasAttachments = false;
757 Optional<unsigned int> colorbufferSize;
758 Optional<int> samples;
JiangYizhou461d9a32017-01-04 16:37:26 +0800759 Optional<GLboolean> fixedSampleLocations;
760 bool hasRenderbuffer = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761
Jamie Madill48ef11b2016-04-27 15:21:52 -0400762 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000763 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400764 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000765 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400766 if (!CheckAttachmentCompleteness(context, colorAttachment))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000767 {
768 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
769 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000770
Geoff Lang677bb6f2017-04-05 12:40:40 -0400771 const InternalFormat &format = *colorAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400772 if (format.depthBits > 0 || format.stencilBits > 0)
773 {
774 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
775 }
776
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400777 if (!CheckAttachmentSampleCompleteness(context, colorAttachment, true, &samples,
778 &fixedSampleLocations))
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000779 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400780 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000781 }
782
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400783 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
784 // in GLES 3.0, there is no such restriction
785 if (state.getClientMajorVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000786 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400787 if (colorbufferSize.valid())
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000788 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400789 if (format.pixelBytes != colorbufferSize.value())
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000790 {
791 return GL_FRAMEBUFFER_UNSUPPORTED;
792 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000793 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400794 else
795 {
796 colorbufferSize = format.pixelBytes;
797 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000798 }
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400799
800 hasRenderbuffer = hasRenderbuffer || (colorAttachment.type() == GL_RENDERBUFFER);
801 hasAttachments = true;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000802 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000803 }
804
Jamie Madill48ef11b2016-04-27 15:21:52 -0400805 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -0400806 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000807 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400808 if (!CheckAttachmentCompleteness(context, depthAttachment))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000809 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000810 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000811 }
812
Geoff Lang677bb6f2017-04-05 12:40:40 -0400813 const InternalFormat &format = *depthAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400814 if (format.depthBits == 0)
815 {
816 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000817 }
818
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400819 if (!CheckAttachmentSampleCompleteness(context, depthAttachment, false, &samples,
820 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000821 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400822 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000823 }
Sami Väisänena797e062016-05-12 15:23:40 +0300824
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400825 hasRenderbuffer = hasRenderbuffer || (depthAttachment.type() == GL_RENDERBUFFER);
826 hasAttachments = true;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000827 }
828
Jamie Madill48ef11b2016-04-27 15:21:52 -0400829 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -0400830 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000831 {
Geoff Lang9f10b772017-05-16 15:51:03 -0400832 if (!CheckAttachmentCompleteness(context, stencilAttachment))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000833 {
834 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
835 }
836
Geoff Lang677bb6f2017-04-05 12:40:40 -0400837 const InternalFormat &format = *stencilAttachment.getFormat().info;
Geoff Lang677bb6f2017-04-05 12:40:40 -0400838 if (format.stencilBits == 0)
839 {
840 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000841 }
842
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400843 if (!CheckAttachmentSampleCompleteness(context, stencilAttachment, false, &samples,
844 &fixedSampleLocations))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000845 {
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400846 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000847 }
Corentin Wallez086d59a2016-04-29 09:06:49 -0400848
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400849 hasRenderbuffer = hasRenderbuffer || (stencilAttachment.type() == GL_RENDERBUFFER);
850 hasAttachments = true;
851 }
852
853 // Starting from ES 3.0 stencil and depth, if present, should be the same image
854 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
855 stencilAttachment.isAttached() && stencilAttachment != depthAttachment)
856 {
857 return GL_FRAMEBUFFER_UNSUPPORTED;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000858 }
859
Jamie Madilla02315b2017-02-23 14:14:47 -0500860 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
861 if (state.isWebGL1())
862 {
863 if (!mState.mWebGLDepthStencilConsistent)
864 {
865 return GL_FRAMEBUFFER_UNSUPPORTED;
866 }
867
868 if (mState.mWebGLDepthStencilAttachment.isAttached())
869 {
870 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
871 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
872 {
873 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
874 }
875 }
876 else if (mState.mStencilAttachment.isAttached() &&
877 mState.mStencilAttachment.getDepthSize() > 0)
878 {
879 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
880 }
881 else if (mState.mDepthAttachment.isAttached() &&
882 mState.mDepthAttachment.getStencilSize() > 0)
883 {
884 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
885 }
886 }
887
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400888 // ES3.1(section 9.4) requires that if no image is attached to the framebuffer, and either the
889 // value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH or FRAMEBUFFER_DEFAULT_HEIGHT parameters
890 // is zero, the framebuffer is considered incomplete.
JiangYizhou461d9a32017-01-04 16:37:26 +0800891 GLint defaultWidth = mState.getDefaultWidth();
892 GLint defaultHeight = mState.getDefaultHeight();
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400893 if (!hasAttachments && (defaultWidth == 0 || defaultHeight == 0))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000894 {
895 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000896 }
897
Geoff Langa0e0aeb2017-04-12 15:06:29 -0400898 // In ES 2.0 and WebGL, all color attachments must have the same width and height.
Jamie Madillcc86d642015-11-24 13:00:07 -0500899 // In ES 3.0, there is no such restriction.
Geoff Langa0e0aeb2017-04-12 15:06:29 -0400900 if ((state.getClientMajorVersion() < 3 || state.getExtensions().webglCompatibility) &&
901 !mState.attachmentsHaveSameDimensions())
Jamie Madillcc86d642015-11-24 13:00:07 -0500902 {
903 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
904 }
905
Geoff Langa1b9d5a2017-05-18 11:22:27 -0400906 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers and
907 // textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all attached textures.
JiangYizhou461d9a32017-01-04 16:37:26 +0800908 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
909 {
910 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
911 }
912
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400913 syncState(context);
Jamie Madillcc86d642015-11-24 13:00:07 -0500914 if (!mImpl->checkStatus())
915 {
916 return GL_FRAMEBUFFER_UNSUPPORTED;
917 }
918
919 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000920}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000921
Austin Kinross08332632015-05-05 13:35:47 -0700922Error Framebuffer::discard(size_t count, const GLenum *attachments)
923{
924 return mImpl->discard(count, attachments);
925}
926
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500927Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400928{
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500929 return mImpl->invalidate(count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400930}
931
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500932Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -0400933{
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500934 return mImpl->invalidateSub(count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -0400935}
936
Jamie Madillc564c072017-06-01 12:45:42 -0400937Error Framebuffer::clear(const gl::Context *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -0500938{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700939 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500940 {
Jamie Madill362876b2016-06-16 14:46:59 -0400941 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500942 }
943
Jamie Madill8415b5f2016-04-26 13:41:39 -0400944 return mImpl->clear(context, mask);
Geoff Langb04dc822014-12-01 12:02:02 -0500945}
946
Jamie Madillc564c072017-06-01 12:45:42 -0400947Error Framebuffer::clearBufferfv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400948 GLenum buffer,
949 GLint drawbuffer,
950 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500951{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700952 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500953 {
Jamie Madill362876b2016-06-16 14:46:59 -0400954 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500955 }
956
Jamie Madill8415b5f2016-04-26 13:41:39 -0400957 return mImpl->clearBufferfv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500958}
959
Jamie Madillc564c072017-06-01 12:45:42 -0400960Error Framebuffer::clearBufferuiv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400961 GLenum buffer,
962 GLint drawbuffer,
963 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500964{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700965 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500966 {
Jamie Madill362876b2016-06-16 14:46:59 -0400967 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500968 }
969
Jamie Madill8415b5f2016-04-26 13:41:39 -0400970 return mImpl->clearBufferuiv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500971}
972
Jamie Madillc564c072017-06-01 12:45:42 -0400973Error Framebuffer::clearBufferiv(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400974 GLenum buffer,
975 GLint drawbuffer,
976 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500977{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700978 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500979 {
Jamie Madill362876b2016-06-16 14:46:59 -0400980 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500981 }
982
Jamie Madill8415b5f2016-04-26 13:41:39 -0400983 return mImpl->clearBufferiv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500984}
985
Jamie Madillc564c072017-06-01 12:45:42 -0400986Error Framebuffer::clearBufferfi(const gl::Context *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400987 GLenum buffer,
988 GLint drawbuffer,
989 GLfloat depth,
990 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -0500991{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700992 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500993 {
Jamie Madill362876b2016-06-16 14:46:59 -0400994 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500995 }
996
Jamie Madill8415b5f2016-04-26 13:41:39 -0400997 return mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500998}
999
Geoff Langbce529e2014-12-01 12:48:41 -05001000GLenum Framebuffer::getImplementationColorReadFormat() const
1001{
1002 return mImpl->getImplementationColorReadFormat();
1003}
1004
1005GLenum Framebuffer::getImplementationColorReadType() const
1006{
1007 return mImpl->getImplementationColorReadType();
1008}
1009
Jamie Madillc564c072017-06-01 12:45:42 -04001010Error Framebuffer::readPixels(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001011 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -04001012 GLenum format,
1013 GLenum type,
Jamie Madill876429b2017-04-20 15:46:24 -04001014 void *pixels) const
Geoff Langbce529e2014-12-01 12:48:41 -05001015{
Jamie Madill362876b2016-06-16 14:46:59 -04001016 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
Geoff Lang520c4ae2015-05-05 13:12:36 -04001017
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001018 Buffer *unpackBuffer = context->getGLState().getUnpackState().pixelBuffer.get();
Geoff Lang520c4ae2015-05-05 13:12:36 -04001019 if (unpackBuffer)
1020 {
1021 unpackBuffer->onPixelUnpack();
1022 }
1023
Jamie Madill362876b2016-06-16 14:46:59 -04001024 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -05001025}
1026
Jamie Madillc564c072017-06-01 12:45:42 -04001027Error Framebuffer::blit(const gl::Context *context,
Jamie Madillc29968b2016-01-20 11:17:23 -05001028 const Rectangle &sourceArea,
1029 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -04001030 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -04001031 GLenum filter)
Geoff Lang54bd5a42014-12-01 12:51:04 -05001032{
He Yunchao6be602d2016-12-22 14:33:07 +08001033 GLbitfield blitMask = mask;
1034
1035 // Note that blitting is called against draw framebuffer.
1036 // See the code in gl::Context::blitFramebuffer.
1037 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
1038 {
1039 blitMask &= ~GL_COLOR_BUFFER_BIT;
1040 }
1041
1042 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
1043 {
1044 blitMask &= ~GL_STENCIL_BUFFER_BIT;
1045 }
1046
1047 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
1048 {
1049 blitMask &= ~GL_DEPTH_BUFFER_BIT;
1050 }
1051
1052 if (!blitMask)
1053 {
1054 return NoError();
1055 }
1056
1057 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -05001058}
1059
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001060int Framebuffer::getSamples(const Context *context)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001061{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001062 if (complete(context))
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001063 {
Jamie Madill362876b2016-06-16 14:46:59 -04001064 // For a complete framebuffer, all attachments must have the same sample count.
1065 // In this case return the first nonzero sample size.
1066 const auto *firstColorAttachment = mState.getFirstColorAttachment();
1067 if (firstColorAttachment)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001068 {
Jamie Madill362876b2016-06-16 14:46:59 -04001069 ASSERT(firstColorAttachment->isAttached());
1070 return firstColorAttachment->getSamples();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001071 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001072 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001073
1074 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001075}
1076
Corentin Wallezccab69d2017-01-27 16:57:15 -05001077Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
1078{
1079 ANGLE_TRY(mImpl->getSamplePosition(index, xy));
1080 return gl::NoError();
1081}
1082
Jamie Madille261b442014-06-25 12:42:21 -04001083bool Framebuffer::hasValidDepthStencil() const
1084{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001085 return mState.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -04001086}
1087
Jamie Madilla02315b2017-02-23 14:14:47 -05001088void Framebuffer::setAttachment(const Context *context,
1089 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -04001090 GLenum binding,
1091 const ImageIndex &textureIndex,
1092 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -04001093{
Jamie Madilla02315b2017-02-23 14:14:47 -05001094 // Context may be null in unit tests.
1095 if (!context || !context->isWebGL1())
1096 {
1097 setAttachmentImpl(type, binding, textureIndex, resource);
1098 return;
1099 }
1100
1101 switch (binding)
1102 {
1103 case GL_DEPTH_STENCIL:
1104 case GL_DEPTH_STENCIL_ATTACHMENT:
1105 mState.mWebGLDepthStencilAttachment.attach(type, binding, textureIndex, resource);
1106 break;
1107 case GL_DEPTH:
1108 case GL_DEPTH_ATTACHMENT:
1109 mState.mWebGLDepthAttachment.attach(type, binding, textureIndex, resource);
1110 break;
1111 case GL_STENCIL:
1112 case GL_STENCIL_ATTACHMENT:
1113 mState.mWebGLStencilAttachment.attach(type, binding, textureIndex, resource);
1114 break;
1115 default:
1116 setAttachmentImpl(type, binding, textureIndex, resource);
1117 return;
1118 }
1119
1120 commitWebGL1DepthStencilIfConsistent();
1121}
1122
1123void Framebuffer::commitWebGL1DepthStencilIfConsistent()
1124{
1125 int count = 0;
1126
1127 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1128 &mState.mWebGLDepthAttachment,
1129 &mState.mWebGLStencilAttachment}};
1130 for (FramebufferAttachment *attachment : attachments)
1131 {
1132 if (attachment->isAttached())
1133 {
1134 count++;
1135 }
1136 }
1137
1138 mState.mWebGLDepthStencilConsistent = (count <= 1);
1139 if (!mState.mWebGLDepthStencilConsistent)
1140 {
1141 // Inconsistent.
1142 return;
1143 }
1144
Geoff Lange466c552017-03-17 15:24:12 -04001145 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1146 if (attachment.type() == GL_TEXTURE)
1147 {
1148 return attachment.getTextureImageIndex();
1149 }
1150 else
1151 {
1152 return ImageIndex::MakeInvalid();
1153 }
1154 };
1155
Jamie Madilla02315b2017-02-23 14:14:47 -05001156 if (mState.mWebGLDepthAttachment.isAttached())
1157 {
1158 const auto &depth = mState.mWebGLDepthAttachment;
Geoff Lange466c552017-03-17 15:24:12 -04001159 setAttachmentImpl(depth.type(), GL_DEPTH_ATTACHMENT,
1160 getImageIndexIfTextureAttachment(depth), depth.getResource());
Jamie Madilla02315b2017-02-23 14:14:47 -05001161 setAttachmentImpl(GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
1162 }
1163 else if (mState.mWebGLStencilAttachment.isAttached())
1164 {
1165 const auto &stencil = mState.mWebGLStencilAttachment;
1166 setAttachmentImpl(GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
Geoff Lange466c552017-03-17 15:24:12 -04001167 setAttachmentImpl(stencil.type(), GL_STENCIL_ATTACHMENT,
1168 getImageIndexIfTextureAttachment(stencil), stencil.getResource());
Jamie Madilla02315b2017-02-23 14:14:47 -05001169 }
1170 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1171 {
1172 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
Geoff Lange466c552017-03-17 15:24:12 -04001173 setAttachmentImpl(depthStencil.type(), GL_DEPTH_ATTACHMENT,
1174 getImageIndexIfTextureAttachment(depthStencil),
Jamie Madilla02315b2017-02-23 14:14:47 -05001175 depthStencil.getResource());
Geoff Lange466c552017-03-17 15:24:12 -04001176 setAttachmentImpl(depthStencil.type(), GL_STENCIL_ATTACHMENT,
1177 getImageIndexIfTextureAttachment(depthStencil),
Jamie Madilla02315b2017-02-23 14:14:47 -05001178 depthStencil.getResource());
1179 }
1180 else
1181 {
1182 setAttachmentImpl(GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
1183 setAttachmentImpl(GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
1184 }
1185}
1186
1187void Framebuffer::setAttachmentImpl(GLenum type,
1188 GLenum binding,
1189 const ImageIndex &textureIndex,
1190 FramebufferAttachmentObject *resource)
1191{
Jamie Madilla02315b2017-02-23 14:14:47 -05001192 switch (binding)
1193 {
Jamie Madillb8126692017-04-05 11:22:17 -04001194 case GL_DEPTH_STENCIL:
1195 case GL_DEPTH_STENCIL_ATTACHMENT:
1196 {
1197 // ensure this is a legitimate depth+stencil format
1198 FramebufferAttachmentObject *attachmentObj = resource;
1199 if (resource)
1200 {
Jamie Madill4fd95d52017-04-05 11:22:18 -04001201 const Format &format = resource->getAttachmentFormat(binding, textureIndex);
Jamie Madillb8126692017-04-05 11:22:17 -04001202 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
1203 {
1204 // Attaching nullptr detaches the current attachment.
1205 attachmentObj = nullptr;
1206 }
1207 }
1208
1209 updateAttachment(&mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
1210 &mDirtyDepthAttachmentBinding, type, binding, textureIndex,
1211 attachmentObj);
1212 updateAttachment(&mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
1213 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
1214 attachmentObj);
1215 return;
1216 }
1217
Jamie Madilla02315b2017-02-23 14:14:47 -05001218 case GL_DEPTH:
1219 case GL_DEPTH_ATTACHMENT:
Jamie Madillb8126692017-04-05 11:22:17 -04001220 updateAttachment(&mState.mDepthAttachment, DIRTY_BIT_DEPTH_ATTACHMENT,
1221 &mDirtyDepthAttachmentBinding, type, binding, textureIndex, resource);
Jamie Madill2d06b732015-04-20 12:53:28 -04001222 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001223
Jamie Madilla02315b2017-02-23 14:14:47 -05001224 case GL_STENCIL:
1225 case GL_STENCIL_ATTACHMENT:
Jamie Madillb8126692017-04-05 11:22:17 -04001226 updateAttachment(&mState.mStencilAttachment, DIRTY_BIT_STENCIL_ATTACHMENT,
1227 &mDirtyStencilAttachmentBinding, type, binding, textureIndex,
1228 resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001229 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001230
Jamie Madilla02315b2017-02-23 14:14:47 -05001231 case GL_BACK:
1232 mState.mColorAttachments[0].attach(type, binding, textureIndex, resource);
1233 mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
1234 // No need for a resource binding for the default FBO, it's always complete.
1235 break;
Jamie Madillb8126692017-04-05 11:22:17 -04001236
Jamie Madilla02315b2017-02-23 14:14:47 -05001237 default:
1238 {
1239 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1240 ASSERT(colorIndex < mState.mColorAttachments.size());
Jamie Madillb8126692017-04-05 11:22:17 -04001241 size_t dirtyBit = DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex;
1242 updateAttachment(&mState.mColorAttachments[colorIndex], dirtyBit,
1243 &mDirtyColorAttachmentBindings[colorIndex], type, binding,
1244 textureIndex, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001245
Corentin Walleze7557742017-06-01 13:09:57 -04001246 // TODO(jmadill): ASSERT instead of checking the attachment exists in
1247 // formsRenderingFeedbackLoopWith
Jamie Madilla02315b2017-02-23 14:14:47 -05001248 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1249 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
Jamie Madill2d06b732015-04-20 12:53:28 -04001250 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001251 break;
Geoff Langab75a052014-10-15 12:56:37 -04001252 }
1253}
1254
Jamie Madillb8126692017-04-05 11:22:17 -04001255void Framebuffer::updateAttachment(FramebufferAttachment *attachment,
1256 size_t dirtyBit,
1257 OnAttachmentDirtyBinding *onDirtyBinding,
1258 GLenum type,
1259 GLenum binding,
1260 const ImageIndex &textureIndex,
1261 FramebufferAttachmentObject *resource)
1262{
1263 attachment->attach(type, binding, textureIndex, resource);
1264 mDirtyBits.set(dirtyBit);
1265 BindResourceChannel(onDirtyBinding, resource);
1266}
1267
Jamie Madilla02315b2017-02-23 14:14:47 -05001268void Framebuffer::resetAttachment(const Context *context, GLenum binding)
Jamie Madill2d06b732015-04-20 12:53:28 -04001269{
Jamie Madilla02315b2017-02-23 14:14:47 -05001270 setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
Jamie Madill2d06b732015-04-20 12:53:28 -04001271}
1272
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001273void Framebuffer::syncState(const Context *context)
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001274{
1275 if (mDirtyBits.any())
1276 {
Jamie Madillc564c072017-06-01 12:45:42 -04001277 mImpl->syncState(context, mDirtyBits);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001278 mDirtyBits.reset();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001279 if (mId != 0)
1280 {
1281 mCachedStatus.reset();
1282 }
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001283 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001284}
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001285
Jamie Madill1e5499d2017-04-05 11:22:16 -04001286void Framebuffer::signal(uint32_t token)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001287{
Jamie Madill362876b2016-06-16 14:46:59 -04001288 // TOOD(jmadill): Make this only update individual attachments to do less work.
1289 mCachedStatus.reset();
Jamie Madill51f40ec2016-06-15 14:06:00 -04001290}
1291
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001292bool Framebuffer::complete(const Context *context)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001293{
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001294 return (checkStatus(context) == GL_FRAMEBUFFER_COMPLETE);
1295}
1296
1297bool Framebuffer::cachedComplete() const
1298{
1299 return (mCachedStatus.valid() && mCachedStatus == GL_FRAMEBUFFER_COMPLETE);
Jamie Madill51f40ec2016-06-15 14:06:00 -04001300}
1301
Jamie Madilla4595b82017-01-11 17:36:34 -05001302bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1303{
1304 const Program *program = state.getProgram();
1305
1306 // TODO(jmadill): Default framebuffer feedback loops.
1307 if (mId == 0)
1308 {
1309 return false;
1310 }
1311
1312 // The bitset will skip inactive draw buffers.
Jamie Madill6de51852017-04-12 09:53:01 -04001313 for (size_t drawIndex : mState.mEnabledDrawBuffers)
Jamie Madilla4595b82017-01-11 17:36:34 -05001314 {
1315 const FramebufferAttachment *attachment = getDrawBuffer(drawIndex);
1316 if (attachment && attachment->type() == GL_TEXTURE)
1317 {
1318 // Validate the feedback loop.
1319 if (program->samplesFromTexture(state, attachment->id()))
1320 {
1321 return true;
1322 }
1323 }
1324 }
1325
Jamie Madill1d37bc52017-02-02 19:59:58 -05001326 // Validate depth-stencil feedback loop.
1327 const auto &dsState = state.getDepthStencilState();
1328
1329 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1330 const FramebufferAttachment *depth = getDepthbuffer();
1331 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1332 {
1333 if (program->samplesFromTexture(state, depth->id()))
1334 {
1335 return true;
1336 }
1337 }
1338
1339 // Note: we assume the front and back masks are the same for WebGL.
1340 const FramebufferAttachment *stencil = getStencilbuffer();
1341 ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
1342 if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
1343 dsState.stencilWritemask != 0)
1344 {
1345 // Skip the feedback loop check if depth/stencil point to the same resource.
1346 if (!depth || *stencil != *depth)
1347 {
1348 if (program->samplesFromTexture(state, stencil->id()))
1349 {
1350 return true;
1351 }
1352 }
1353 }
1354
Jamie Madilla4595b82017-01-11 17:36:34 -05001355 return false;
1356}
1357
Jamie Madillfd3dd432017-02-02 19:59:59 -05001358bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1359 GLint copyTextureLevel,
1360 GLint copyTextureLayer) const
Jamie Madillf695a3a2017-01-11 17:36:35 -05001361{
1362 if (mId == 0)
1363 {
1364 // It seems impossible to form a texture copying feedback loop with the default FBO.
1365 return false;
1366 }
1367
1368 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1369 ASSERT(readAttachment);
1370
1371 if (readAttachment->isTextureWithId(copyTextureID))
1372 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001373 const auto &imageIndex = readAttachment->getTextureImageIndex();
1374 if (imageIndex.mipIndex == copyTextureLevel)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001375 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001376 // Check 3D/Array texture layers.
1377 return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
1378 copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
1379 imageIndex.layerIndex == copyTextureLayer;
Jamie Madillf695a3a2017-01-11 17:36:35 -05001380 }
1381 }
1382 return false;
1383}
1384
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001385GLint Framebuffer::getDefaultWidth() const
1386{
1387 return mState.getDefaultWidth();
1388}
1389
1390GLint Framebuffer::getDefaultHeight() const
1391{
1392 return mState.getDefaultHeight();
1393}
1394
1395GLint Framebuffer::getDefaultSamples() const
1396{
1397 return mState.getDefaultSamples();
1398}
1399
1400GLboolean Framebuffer::getDefaultFixedSampleLocations() const
1401{
1402 return mState.getDefaultFixedSampleLocations();
1403}
1404
1405void Framebuffer::setDefaultWidth(GLint defaultWidth)
1406{
1407 mState.mDefaultWidth = defaultWidth;
1408 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
1409}
1410
1411void Framebuffer::setDefaultHeight(GLint defaultHeight)
1412{
1413 mState.mDefaultHeight = defaultHeight;
1414 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
1415}
1416
1417void Framebuffer::setDefaultSamples(GLint defaultSamples)
1418{
1419 mState.mDefaultSamples = defaultSamples;
1420 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
1421}
1422
1423void Framebuffer::setDefaultFixedSampleLocations(GLboolean defaultFixedSampleLocations)
1424{
1425 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
1426 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
1427}
1428
Jamie Madilldd43e6c2017-03-24 14:18:49 -04001429// TODO(jmadill): Remove this kludge.
1430GLenum Framebuffer::checkStatus(const ValidationContext *context)
1431{
1432 return checkStatus(static_cast<const Context *>(context));
1433}
1434
1435int Framebuffer::getSamples(const ValidationContext *context)
1436{
1437 return getSamples(static_cast<const Context *>(context));
1438}
1439
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001440} // namespace gl