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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00007// VertexDataManager.h: Defines the VertexDataManager, a class that
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00008// runs the Buffer translation process.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/renderer/d3d/VertexDataManager.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040011
Jamie Madill20e005b2017-04-07 14:19:22 -040012#include "common/bitset_utils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Buffer.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050014#include "libANGLE/formatutils.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040016#include "libANGLE/State.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/VertexAttribute.h"
Geoff Lang5ead9272015-03-25 12:27:43 -040018#include "libANGLE/VertexArray.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040019#include "libANGLE/renderer/d3d/BufferD3D.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040021#include "libANGLE/renderer/d3d/VertexBuffer.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000022
Jamie Madille2e406c2016-06-02 13:04:10 -040023using namespace angle;
24
daniel@transgaming.com31240482012-11-28 21:06:41 +000025namespace rx
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000026{
Jamie Madilldbfc6c62016-02-29 01:08:57 -050027namespace
28{
29enum
30{
31 INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
32};
33// This has to be at least 4k or else it fails on ATI cards.
34enum
35{
36 CONSTANT_VERTEX_BUFFER_SIZE = 4096
37};
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000038
Jiawei-Shao2597fb62016-12-09 16:38:02 +080039// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
40int ElementsInBuffer(const gl::VertexAttribute &attrib,
41 const gl::VertexBinding &binding,
42 unsigned int size)
jbauman@chromium.org059fc152011-11-18 19:26:17 +000043{
Geoff Langa36ead42013-08-02 11:54:08 -040044 // Size cannot be larger than a GLsizei
45 if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
46 {
47 size = static_cast<unsigned int>(std::numeric_limits<int>::max());
48 }
49
Jiawei-Shao2597fb62016-12-09 16:38:02 +080050 GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding));
51 GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding));
52 return (size - offset % stride +
Cooper Partin4d61f7e2015-08-12 10:56:50 -070053 (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
54 stride;
jbauman@chromium.org059fc152011-11-18 19:26:17 +000055}
56
Jiawei-Shao2597fb62016-12-09 16:38:02 +080057// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
58bool DirectStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding)
Jamie Madilldbfc6c62016-02-29 01:08:57 -050059{
60 // Current value attribs may not use direct storage.
61 if (!attrib.enabled)
62 {
63 return false;
64 }
65
Jiawei-Shao2597fb62016-12-09 16:38:02 +080066 gl::Buffer *buffer = binding.buffer.get();
Jamie Madilldbfc6c62016-02-29 01:08:57 -050067 if (!buffer)
68 {
69 return false;
70 }
71
72 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
73 ASSERT(bufferD3D);
74 if (!bufferD3D->supportsDirectBinding())
75 {
76 return false;
77 }
78
Jamie Madilldbfc6c62016-02-29 01:08:57 -050079 // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
80 // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
Jamie Madilld8fa9212016-03-02 11:51:43 -050081 size_t alignment = 4;
Jamie Madilldbfc6c62016-02-29 01:08:57 -050082
Jamie Madille16a4512017-03-07 20:46:40 -050083 // TODO(jmadill): add VertexFormatCaps
84 BufferFactoryD3D *factory = bufferD3D->getFactory();
85
86 gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
87
88 // CPU-converted vertex data must be converted (naturally).
89 if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
90 {
91 return false;
92 }
93
Jamie Madilldbfc6c62016-02-29 01:08:57 -050094 if (attrib.type != GL_FLOAT)
95 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +080096 auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, binding, 1, 0);
Jamie Madilld8fa9212016-03-02 11:51:43 -050097 if (errorOrElementSize.isError())
98 {
Yuly Novikovd73f8522017-01-13 17:48:57 -050099 ERR() << "Unlogged error in DirectStoragePossible.";
Jamie Madilld8fa9212016-03-02 11:51:43 -0500100 return false;
101 }
102
103 alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500104 }
105
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800106 GLintptr offset = ComputeVertexAttributeOffset(attrib, binding);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500107 // Final alignment check - unaligned data must be converted.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800108 return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) &&
109 (static_cast<size_t>(offset) % alignment == 0);
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500110}
111} // anonymous namespace
112
Jamie Madille36b92d2016-03-04 15:46:58 -0500113TranslatedAttribute::TranslatedAttribute()
114 : active(false),
115 attribute(nullptr),
116 currentValueType(GL_NONE),
Jamie Madill52b09c22016-04-11 14:12:31 -0400117 baseOffset(0),
118 usesFirstVertexOffset(false),
Jamie Madille36b92d2016-03-04 15:46:58 -0500119 stride(0),
120 vertexBuffer(),
121 storage(nullptr),
122 serial(0),
123 divisor(0)
124{
125}
126
Jamie Madill52b09c22016-04-11 14:12:31 -0400127gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
128{
Jamie Madille2e406c2016-06-02 13:04:10 -0400129 if (!usesFirstVertexOffset)
Jamie Madill52b09c22016-04-11 14:12:31 -0400130 {
Jamie Madille2e406c2016-06-02 13:04:10 -0400131 return baseOffset;
Jamie Madill52b09c22016-04-11 14:12:31 -0400132 }
Jamie Madille2e406c2016-06-02 13:04:10 -0400133
134 CheckedNumeric<unsigned int> offset;
135
136 offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
137 ANGLE_TRY_CHECKED_MATH(offset);
138 return offset.ValueOrDie();
Jamie Madill52b09c22016-04-11 14:12:31 -0400139}
140
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800141// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
142VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib,
143 const gl::VertexBinding &binding)
Jamie Madille18eb972016-03-04 15:46:59 -0500144{
145 // If attribute is disabled, we use the current value.
146 if (!attrib.enabled)
147 {
148 return VertexStorageType::CURRENT_VALUE;
149 }
150
151 // If specified with immediate data, we must use dynamic storage.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800152 auto *buffer = binding.buffer.get();
Jamie Madille18eb972016-03-04 15:46:59 -0500153 if (!buffer)
154 {
155 return VertexStorageType::DYNAMIC;
156 }
157
158 // Check if the buffer supports direct storage.
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800159 if (DirectStoragePossible(attrib, binding))
Jamie Madille18eb972016-03-04 15:46:59 -0500160 {
161 return VertexStorageType::DIRECT;
162 }
163
164 // Otherwise the storage is static or dynamic.
165 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
166 ASSERT(bufferD3D);
167 switch (bufferD3D->getUsage())
168 {
169 case D3DBufferUsage::DYNAMIC:
170 return VertexStorageType::DYNAMIC;
171 case D3DBufferUsage::STATIC:
172 return VertexStorageType::STATIC;
173 default:
174 UNREACHABLE();
175 return VertexStorageType::UNKNOWN;
176 }
177}
178
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400179VertexDataManager::CurrentValueState::CurrentValueState()
180 : buffer(nullptr),
181 offset(0)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000182{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400183 data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
184 data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
185 data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
186 data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
187 data.Type = GL_FLOAT;
188}
daniel@transgaming.com83921382011-01-08 05:46:00 +0000189
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400190VertexDataManager::CurrentValueState::~CurrentValueState()
191{
192 SafeDelete(buffer);
193}
194
195VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
196 : mFactory(factory),
197 mStreamingBuffer(nullptr),
198 // TODO(jmadill): use context caps
199 mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
200{
Jamie Madillfd1bf4e2015-03-31 09:46:02 -0400201 mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000202
203 if (!mStreamingBuffer)
204 {
Yuly Novikovd73f8522017-01-13 17:48:57 -0500205 ERR() << "Failed to allocate the streaming vertex buffer.";
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000206 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000207}
208
209VertexDataManager::~VertexDataManager()
210{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400211 SafeDelete(mStreamingBuffer);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000212}
213
Jamie Madill476682e2015-06-30 10:04:29 -0400214gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
215 GLint start,
216 GLsizei count,
217 std::vector<TranslatedAttribute> *translatedAttribs,
218 GLsizei instances)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000219{
Jamie Madille18eb972016-03-04 15:46:59 -0500220 ASSERT(mStreamingBuffer);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000221
Geoff Lang5ead9272015-03-25 12:27:43 -0400222 const gl::VertexArray *vertexArray = state.getVertexArray();
Jamie Madill63805b42015-08-25 13:17:39 -0400223 const auto &vertexAttributes = vertexArray->getVertexAttributes();
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800224 const auto &vertexBindings = vertexArray->getVertexBindings();
Geoff Lang5ead9272015-03-25 12:27:43 -0400225
Jamie Madill52b09c22016-04-11 14:12:31 -0400226 mDynamicAttribsMaskCache.reset();
Jamie Madille18eb972016-03-04 15:46:59 -0500227 const gl::Program *program = state.getProgram();
228
Jamie Madill476682e2015-06-30 10:04:29 -0400229 translatedAttribs->clear();
Jamie Madill27c08912015-06-22 13:57:20 -0400230
Jamie Madill9c385802015-06-22 13:57:18 -0400231 for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000232 {
Jamie Madille18eb972016-03-04 15:46:59 -0500233 // Skip attrib locations the program doesn't use.
234 if (!program->isAttribLocationActive(attribIndex))
235 continue;
236
237 const auto &attrib = vertexAttributes[attribIndex];
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800238 const auto &binding = vertexBindings[attrib.bindingIndex];
Jamie Madille18eb972016-03-04 15:46:59 -0500239
240 // Resize automatically puts in empty attribs
241 translatedAttribs->resize(attribIndex + 1);
242
243 TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
Jamie Madill6de51852017-04-12 09:53:01 -0400244 auto currentValueData = state.getVertexAttribCurrentValue(attribIndex);
Jamie Madille18eb972016-03-04 15:46:59 -0500245
246 // Record the attribute now
247 translated->active = true;
248 translated->attribute = &attrib;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800249 translated->binding = &binding;
Jamie Madille18eb972016-03-04 15:46:59 -0500250 translated->currentValueType = currentValueData.Type;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800251 translated->divisor = binding.divisor;
Jamie Madille18eb972016-03-04 15:46:59 -0500252
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800253 switch (ClassifyAttributeStorage(attrib, binding))
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000254 {
Jamie Madille18eb972016-03-04 15:46:59 -0500255 case VertexStorageType::STATIC:
Jamie Madill9c385802015-06-22 13:57:18 -0400256 {
Jamie Madille18eb972016-03-04 15:46:59 -0500257 // Store static attribute.
Qin Jiajiacde4f022017-02-21 14:06:02 +0800258 ANGLE_TRY(StoreStaticAttrib(translated));
Jamie Madille18eb972016-03-04 15:46:59 -0500259 break;
Jamie Madill9c385802015-06-22 13:57:18 -0400260 }
Jamie Madille18eb972016-03-04 15:46:59 -0500261 case VertexStorageType::DYNAMIC:
262 // Dynamic attributes must be handled together.
Jamie Madill52b09c22016-04-11 14:12:31 -0400263 mDynamicAttribsMaskCache.set(attribIndex);
Jamie Madille18eb972016-03-04 15:46:59 -0500264 break;
265 case VertexStorageType::DIRECT:
266 // Update translated data for direct attributes.
Jamie Madill52b09c22016-04-11 14:12:31 -0400267 StoreDirectAttrib(translated);
Jamie Madille18eb972016-03-04 15:46:59 -0500268 break;
269 case VertexStorageType::CURRENT_VALUE:
Jamie Madill27c08912015-06-22 13:57:20 -0400270 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400271 ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
Jamie Madille18eb972016-03-04 15:46:59 -0500272 break;
Jamie Madill27c08912015-06-22 13:57:20 -0400273 }
Jamie Madille18eb972016-03-04 15:46:59 -0500274 default:
275 UNREACHABLE();
276 break;
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000277 }
278 }
279
Jamie Madill52b09c22016-04-11 14:12:31 -0400280 if (mDynamicAttribsMaskCache.none())
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000281 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400282 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500283 }
284
Jamie Madill52b09c22016-04-11 14:12:31 -0400285 ANGLE_TRY(
286 storeDynamicAttribs(translatedAttribs, mDynamicAttribsMaskCache, start, count, instances));
287
288 PromoteDynamicAttribs(*translatedAttribs, mDynamicAttribsMaskCache, count);
289
290 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500291}
292
293// static
Jamie Madill52b09c22016-04-11 14:12:31 -0400294void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
Jamie Madille18eb972016-03-04 15:46:59 -0500295{
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800296 ASSERT(directAttrib->attribute && directAttrib->binding);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800297 const auto &attrib = *directAttrib->attribute;
298 const auto &binding = *directAttrib->binding;
299
300 gl::Buffer *buffer = binding.buffer.get();
Jamie Madille18eb972016-03-04 15:46:59 -0500301 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
302
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800303 ASSERT(DirectStoragePossible(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500304 directAttrib->vertexBuffer.set(nullptr);
305 directAttrib->storage = bufferD3D;
306 directAttrib->serial = bufferD3D->getSerial();
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800307 directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding));
308 directAttrib->baseOffset =
309 static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madill52b09c22016-04-11 14:12:31 -0400310
311 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800312 directAttrib->usesFirstVertexOffset = (binding.divisor == 0);
Jamie Madille18eb972016-03-04 15:46:59 -0500313}
314
315// static
Qin Jiajiacde4f022017-02-21 14:06:02 +0800316gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated)
Jamie Madille18eb972016-03-04 15:46:59 -0500317{
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800318 ASSERT(translated->attribute && translated->binding);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800319 const auto &attrib = *translated->attribute;
320 const auto &binding = *translated->binding;
Jamie Madille18eb972016-03-04 15:46:59 -0500321
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800322 gl::Buffer *buffer = binding.buffer.get();
323 ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500324 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
325
Jamie Madille18eb972016-03-04 15:46:59 -0500326 // Compute source data pointer
327 const uint8_t *sourceData = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800328 const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500329
Jamie Madill52b09c22016-04-11 14:12:31 -0400330 ANGLE_TRY(bufferD3D->getData(&sourceData));
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800331 sourceData += offset;
Jamie Madille18eb972016-03-04 15:46:59 -0500332
333 unsigned int streamOffset = 0;
334
Jamie Madille18eb972016-03-04 15:46:59 -0500335 translated->storage = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800336 ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, binding, 1, 0),
Jamie Madill52b09c22016-04-11 14:12:31 -0400337 translated->stride);
Jamie Madille18eb972016-03-04 15:46:59 -0500338
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800339 auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding);
Jamie Madille18eb972016-03-04 15:46:59 -0500340 ASSERT(staticBuffer);
341
342 if (staticBuffer->empty())
343 {
344 // Convert the entire buffer
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800345 int totalCount =
346 ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize()));
347 int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
Jamie Madille18eb972016-03-04 15:46:59 -0500348
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800349 ANGLE_TRY(staticBuffer->storeStaticAttribute(attrib, binding, -startIndex, totalCount, 0,
350 sourceData));
daniel@transgaming.com83921382011-01-08 05:46:00 +0000351 }
352
Jamie Madille18eb972016-03-04 15:46:59 -0500353 unsigned int firstElementOffset =
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800354 (static_cast<unsigned int>(offset) /
355 static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) *
Jamie Madille18eb972016-03-04 15:46:59 -0500356 translated->stride;
Jamie Madill27c08912015-06-22 13:57:20 -0400357
Jamie Madille18eb972016-03-04 15:46:59 -0500358 VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
359
Jamie Madille2e406c2016-06-02 13:04:10 -0400360 CheckedNumeric<unsigned int> checkedOffset(streamOffset);
361 checkedOffset += firstElementOffset;
362
363 if (!checkedOffset.IsValid())
Jamie Madill52b09c22016-04-11 14:12:31 -0400364 {
365 return gl::Error(GL_INVALID_OPERATION,
366 "Integer overflow in VertexDataManager::StoreStaticAttrib");
367 }
368
Jamie Madille18eb972016-03-04 15:46:59 -0500369 translated->vertexBuffer.set(vertexBuffer);
370 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400371 translated->baseOffset = streamOffset + firstElementOffset;
Jamie Madille18eb972016-03-04 15:46:59 -0500372
Jamie Madill52b09c22016-04-11 14:12:31 -0400373 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800374 translated->usesFirstVertexOffset = (binding.divisor == 0);
Jamie Madill52b09c22016-04-11 14:12:31 -0400375
376 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500377}
378
379gl::Error VertexDataManager::storeDynamicAttribs(
380 std::vector<TranslatedAttribute> *translatedAttribs,
Jamie Madill52b09c22016-04-11 14:12:31 -0400381 const gl::AttributesMask &dynamicAttribsMask,
Jamie Madille18eb972016-03-04 15:46:59 -0500382 GLint start,
383 GLsizei count,
384 GLsizei instances)
385{
Jamie Madill52b09c22016-04-11 14:12:31 -0400386 // Instantiating this class will ensure the streaming buffer is never left mapped.
Jamie Madille2e406c2016-06-02 13:04:10 -0400387 class StreamingBufferUnmapper final : NonCopyable
Jamie Madill52b09c22016-04-11 14:12:31 -0400388 {
389 public:
390 StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
391 : mStreamingBuffer(streamingBuffer)
392 {
393 ASSERT(mStreamingBuffer);
394 }
395 ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
396
397 private:
398 StreamingVertexBufferInterface *mStreamingBuffer;
399 };
400
401 // Will trigger unmapping on return.
402 StreamingBufferUnmapper localUnmapper(mStreamingBuffer);
403
Jamie Madille18eb972016-03-04 15:46:59 -0500404 // Reserve the required space for the dynamic buffers.
Jamie Madill6de51852017-04-12 09:53:01 -0400405 for (auto attribIndex : dynamicAttribsMask)
Jamie Madille18eb972016-03-04 15:46:59 -0500406 {
407 const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400408 ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, count, instances));
Jamie Madille18eb972016-03-04 15:46:59 -0500409 }
410
411 // Store dynamic attributes
Jamie Madill6de51852017-04-12 09:53:01 -0400412 for (auto attribIndex : dynamicAttribsMask)
Jamie Madille18eb972016-03-04 15:46:59 -0500413 {
414 auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400415 ANGLE_TRY(storeDynamicAttrib(dynamicAttrib, start, count, instances));
416 }
Shannon Woods1a965482014-09-22 18:00:32 -0400417
Jamie Madill52b09c22016-04-11 14:12:31 -0400418 return gl::NoError();
419}
420
421void VertexDataManager::PromoteDynamicAttribs(
422 const std::vector<TranslatedAttribute> &translatedAttribs,
423 const gl::AttributesMask &dynamicAttribsMask,
424 GLsizei count)
425{
Jamie Madill6de51852017-04-12 09:53:01 -0400426 for (auto attribIndex : dynamicAttribsMask)
Jamie Madill52b09c22016-04-11 14:12:31 -0400427 {
428 const auto &dynamicAttrib = translatedAttribs[attribIndex];
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800429 ASSERT(dynamicAttrib.attribute && dynamicAttrib.binding);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800430 const auto &binding = *dynamicAttrib.binding;
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800431
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800432 gl::Buffer *buffer = binding.buffer.get();
Jamie Madill27c08912015-06-22 13:57:20 -0400433 if (buffer)
434 {
435 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800436 size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700437 bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000438 }
439 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000440}
441
Jamie Madill3d72cc72015-06-22 13:57:19 -0400442gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
Geoff Langf7100b92014-09-08 16:17:08 -0400443 GLsizei count,
444 GLsizei instances) const
Jamie Madill6d113802014-08-25 15:47:52 -0400445{
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800446 ASSERT(translatedAttrib.attribute && translatedAttrib.binding);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800447 const auto &attrib = *translatedAttrib.attribute;
448 const auto &binding = *translatedAttrib.binding;
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800449
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800450 ASSERT(!DirectStoragePossible(attrib, binding));
Jamie Madill6d113802014-08-25 15:47:52 -0400451
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800452 gl::Buffer *buffer = binding.buffer.get();
Jamie Madille36b92d2016-03-04 15:46:58 -0500453 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800454 ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr);
Jamie Madille36b92d2016-03-04 15:46:58 -0500455
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800456 size_t totalCount = ComputeVertexBindingElementCount(binding, count, instances);
Jamie Madille36b92d2016-03-04 15:46:58 -0500457 ASSERT(!bufferD3D ||
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800458 ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize())) >=
Jamie Madille36b92d2016-03-04 15:46:58 -0500459 static_cast<int>(totalCount));
460
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800461 return mStreamingBuffer->reserveVertexSpace(attrib, binding, static_cast<GLsizei>(totalCount),
Jamie Madille36b92d2016-03-04 15:46:58 -0500462 instances);
Jamie Madill6d113802014-08-25 15:47:52 -0400463}
464
Jamie Madille18eb972016-03-04 15:46:59 -0500465gl::Error VertexDataManager::storeDynamicAttrib(TranslatedAttribute *translated,
466 GLint start,
467 GLsizei count,
468 GLsizei instances)
Jamie Madillf41522b2014-08-18 16:39:49 -0400469{
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800470 ASSERT(translated->attribute && translated->binding);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800471 const auto &attrib = *translated->attribute;
472 const auto &binding = *translated->binding;
Jamie Madill9c385802015-06-22 13:57:18 -0400473
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800474 gl::Buffer *buffer = binding.buffer.get();
Jamie Madill2b976812014-08-25 15:47:49 -0400475 ASSERT(buffer || attrib.pointer);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400476 ASSERT(attrib.enabled);
Jamie Madillf41522b2014-08-18 16:39:49 -0400477
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500478 BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jamie Madillf41522b2014-08-18 16:39:49 -0400479
Jamie Madilld4b55a02015-01-09 14:21:49 -0500480 // Instanced vertices do not apply the 'start' offset
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800481 GLint firstVertexIndex = (binding.divisor > 0 ? 0 : start);
Jamie Madilld4b55a02015-01-09 14:21:49 -0500482
Jamie Madill7d112bb2015-06-22 13:57:19 -0400483 // Compute source data pointer
484 const uint8_t *sourceData = nullptr;
485
486 if (buffer)
487 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400488 ANGLE_TRY(storage->getData(&sourceData));
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800489 sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding));
Jamie Madill7d112bb2015-06-22 13:57:19 -0400490 }
491 else
492 {
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800493 // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state.
494 // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt
Jamie Madill7d112bb2015-06-22 13:57:19 -0400495 sourceData = static_cast<const uint8_t*>(attrib.pointer);
496 }
497
498 unsigned int streamOffset = 0;
Jamie Madilld8fa9212016-03-02 11:51:43 -0500499
Jamie Madilld8fa9212016-03-02 11:51:43 -0500500 translated->storage = nullptr;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800501 ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, binding, 1, 0), translated->stride);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500502
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800503 size_t totalCount = ComputeVertexBindingElementCount(binding, count, instances);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400504
Jamie Madill52b09c22016-04-11 14:12:31 -0400505 ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800506 attrib, binding, translated->currentValueType, firstVertexIndex,
507 static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400508
Jamie Madille18eb972016-03-04 15:46:59 -0500509 VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
510
511 translated->vertexBuffer.set(vertexBuffer);
512 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400513 translated->baseOffset = streamOffset;
514 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400515
Jamie Madill52b09c22016-04-11 14:12:31 -0400516 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400517}
518
Jamie Madill9c385802015-06-22 13:57:18 -0400519gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
Geoff Langf7100b92014-09-08 16:17:08 -0400520 TranslatedAttribute *translated,
Jamie Madille18eb972016-03-04 15:46:59 -0500521 size_t attribIndex)
Jamie Madillf41522b2014-08-18 16:39:49 -0400522{
Jamie Madille18eb972016-03-04 15:46:59 -0500523 CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
524 auto *&buffer = cachedState->buffer;
525
526 if (!buffer)
527 {
528 buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
529 }
Jamie Madille36b92d2016-03-04 15:46:58 -0500530
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400531 if (cachedState->data != currentValue)
Jamie Madillf41522b2014-08-18 16:39:49 -0400532 {
Jiawei-Shao995c2ed2017-05-15 13:31:45 +0800533 ASSERT(translated->attribute && translated->binding);
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800534 const auto &attrib = *translated->attribute;
535 const auto &binding = *translated->binding;
Jamie Madill27c08912015-06-22 13:57:20 -0400536
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800537 ANGLE_TRY(buffer->reserveVertexSpace(attrib, binding, 1, 0));
Jamie Madillf41522b2014-08-18 16:39:49 -0400538
Jamie Madill7d112bb2015-06-22 13:57:19 -0400539 const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
Jamie Madillf41522b2014-08-18 16:39:49 -0400540 unsigned int streamOffset;
Jiawei-Shao2597fb62016-12-09 16:38:02 +0800541 ANGLE_TRY(buffer->storeDynamicAttribute(attrib, binding, currentValue.Type, 0, 1, 0,
542 &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400543
Jamie Madille36b92d2016-03-04 15:46:58 -0500544 buffer->getVertexBuffer()->hintUnmapResource();
545
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400546 cachedState->data = currentValue;
547 cachedState->offset = streamOffset;
Jamie Madillf41522b2014-08-18 16:39:49 -0400548 }
549
Jamie Madille36b92d2016-03-04 15:46:58 -0500550 translated->vertexBuffer.set(buffer->getVertexBuffer());
Jamie Madillf41522b2014-08-18 16:39:49 -0400551
Jamie Madille36b92d2016-03-04 15:46:58 -0500552 translated->storage = nullptr;
553 translated->serial = buffer->getSerial();
554 translated->divisor = 0;
555 translated->stride = 0;
Jamie Madill52b09c22016-04-11 14:12:31 -0400556 translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
557 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400558
Jamie Madill52b09c22016-04-11 14:12:31 -0400559 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400560}
561
Jamie Madille36b92d2016-03-04 15:46:58 -0500562// VertexBufferBinding implementation
563VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
564{
565}
566
567VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
568 : mBoundVertexBuffer(other.mBoundVertexBuffer)
569{
570 if (mBoundVertexBuffer)
571 {
572 mBoundVertexBuffer->addRef();
573 }
574}
575
576VertexBufferBinding::~VertexBufferBinding()
577{
578 if (mBoundVertexBuffer)
579 {
580 mBoundVertexBuffer->release();
581 }
582}
583
584VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
585{
586 mBoundVertexBuffer = other.mBoundVertexBuffer;
587 if (mBoundVertexBuffer)
588 {
589 mBoundVertexBuffer->addRef();
590 }
591 return *this;
592}
593
594void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
595{
596 if (mBoundVertexBuffer == vertexBuffer)
597 return;
598
599 if (mBoundVertexBuffer)
600 {
601 mBoundVertexBuffer->release();
602 }
603 if (vertexBuffer)
604 {
605 vertexBuffer->addRef();
606 }
607
608 mBoundVertexBuffer = vertexBuffer;
609}
610
611VertexBuffer *VertexBufferBinding::get() const
612{
613 return mBoundVertexBuffer;
614}
615
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500616} // namespace rx