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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
26 bool linkSuccess;
27 gl::Error error;
28 LinkResult(bool linkSuccess, const gl::Error &error);
29};
30
Jamie Madillf0d10f82015-03-31 12:56:52 -040031class ProgramImpl : angle::NonCopyable
Brandon Jonesc9610c52014-08-25 17:02:59 -070032{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040034 ProgramImpl(const gl::Program::Data &data);
Brandon Jones1a8a7e32014-10-01 12:49:30 -070035 virtual ~ProgramImpl();
36
Brandon Jones44151a92014-09-10 11:32:25 -070037 virtual int getShaderVersion() const = 0;
38
Brandon Jones22502d52014-08-29 16:58:36 -070039 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050040 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040041 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070042
Jamie Madill63069df2015-09-01 17:26:41 +000043 virtual LinkResult link(const gl::Data &data,
44 gl::InfoLog &infoLog,
45 gl::Shader *fragmentShader,
46 gl::Shader *vertexShader) = 0;
47
Jamie Madill36cfd6a2015-08-18 10:46:20 -040048 virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
49
Brandon Jones1a8a7e32014-10-01 12:49:30 -070050 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
51 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
52 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
53 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
54 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
55 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
56 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
57 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
58 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
59 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
60 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
61 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
62 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
63 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
64 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
65 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
66 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
67 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
68 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
69 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
70 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070071
Brandon Jones1a8a7e32014-10-01 12:49:30 -070072 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
73 virtual void getUniformiv(GLint location, GLint *params) = 0;
74 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
75
Brandon Jones1a8a7e32014-10-01 12:49:30 -070076 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
77 // determine if they can be removed from this interface.
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
79
Jamie Madill811b6352015-02-09 10:17:09 -050080 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
Geoff Lang95137842015-06-02 15:38:43 -040081 const std::map<GLuint, gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
Jamie Madill811b6352015-02-09 10:17:09 -050082 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madill811b6352015-02-09 10:17:09 -050083
84 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
Geoff Lang95137842015-06-02 15:38:43 -040085 std::map<GLuint, gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
Jamie Madill811b6352015-02-09 10:17:09 -050086 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
Jamie Madill811b6352015-02-09 10:17:09 -050087
88 gl::LinkedUniform *getUniformByLocation(GLint location) const;
89 gl::LinkedUniform *getUniformByName(const std::string &name) const;
90 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
91
Geoff Langcfaeaa92015-04-14 13:41:02 -040092 GLint getUniformLocation(const std::string &name) const;
93 GLuint getUniformIndex(const std::string &name) const;
94 GLuint getUniformBlockIndex(const std::string &name) const;
Jamie Madill811b6352015-02-09 10:17:09 -050095
96 virtual void reset();
97
Brandon Jones1a8a7e32014-10-01 12:49:30 -070098 protected:
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040099 const gl::Program::Data &mData;
100
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700101 std::vector<gl::LinkedUniform*> mUniforms;
Geoff Lang95137842015-06-02 15:38:43 -0400102
103 // TODO: use a hash map
104 std::map<GLuint, gl::VariableLocation> mUniformIndex;
105
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700106 std::vector<gl::UniformBlock*> mUniformBlocks;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700107};
108
109}
110
Geoff Lang0a73dd82014-11-19 16:18:08 -0500111#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_