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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madilla4595b82017-01-11 17:36:34 -050012#include "common/BitSetIterator.h"
Jamie Madillcc86d642015-11-24 13:00:07 -050013#include "common/Optional.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040014#include "common/utilities.h"
15#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Context.h"
Jamie Madill6c1f6712017-02-14 19:08:04 -050017#include "libANGLE/Display.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040019#include "libANGLE/Renderbuffer.h"
20#include "libANGLE/Surface.h"
21#include "libANGLE/Texture.h"
22#include "libANGLE/formatutils.h"
Jamie Madill8415b5f2016-04-26 13:41:39 -040023#include "libANGLE/renderer/ContextImpl.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050024#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040025#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040027#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040028
Jamie Madill362876b2016-06-16 14:46:59 -040029using namespace angle;
30
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031namespace gl
32{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033
Jamie Madilld1405e52015-03-05 15:41:39 -050034namespace
35{
Jamie Madill362876b2016-06-16 14:46:59 -040036
37void BindResourceChannel(ChannelBinding *binding, FramebufferAttachmentObject *resource)
Jamie Madilld1405e52015-03-05 15:41:39 -050038{
Jamie Madill362876b2016-06-16 14:46:59 -040039 binding->bind(resource ? resource->getDirtyChannel() : nullptr);
Jamie Madilld1405e52015-03-05 15:41:39 -050040}
Jamie Madill362876b2016-06-16 14:46:59 -040041
42} // anonymous namespace
Jamie Madilld1405e52015-03-05 15:41:39 -050043
Jamie Madill6f60d052017-02-22 15:20:11 -050044// This constructor is only used for default framebuffers.
Jamie Madill48ef11b2016-04-27 15:21:52 -040045FramebufferState::FramebufferState()
Geoff Lang70d0f492015-12-10 17:45:46 -050046 : mLabel(),
47 mColorAttachments(1),
Geoff Langd90d3882017-03-21 10:49:54 -040048 mDrawBufferStates(IMPLEMENTATION_MAX_DRAW_BUFFERS, GL_NONE),
Jamie Madill6f60d052017-02-22 15:20:11 -050049 mReadBufferState(GL_BACK),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080050 mDefaultWidth(0),
51 mDefaultHeight(0),
52 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -050053 mDefaultFixedSampleLocations(GL_FALSE),
54 mWebGLDepthStencilConsistent(true)
Corentin Wallez37c39792015-08-20 14:19:46 -040055{
Geoff Langd90d3882017-03-21 10:49:54 -040056 ASSERT(mDrawBufferStates.size() > 0);
57 mDrawBufferStates[0] = GL_BACK;
Jamie Madilla4595b82017-01-11 17:36:34 -050058 mEnabledDrawBuffers.set(0);
Corentin Wallez37c39792015-08-20 14:19:46 -040059}
60
Jamie Madill48ef11b2016-04-27 15:21:52 -040061FramebufferState::FramebufferState(const Caps &caps)
Geoff Lang70d0f492015-12-10 17:45:46 -050062 : mLabel(),
63 mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -050064 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080065 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
66 mDefaultWidth(0),
67 mDefaultHeight(0),
68 mDefaultSamples(0),
Jamie Madilla02315b2017-02-23 14:14:47 -050069 mDefaultFixedSampleLocations(GL_FALSE),
70 mWebGLDepthStencilConsistent(true)
Jamie Madilld1405e52015-03-05 15:41:39 -050071{
Geoff Langa15472a2015-08-11 11:48:03 -040072 ASSERT(mDrawBufferStates.size() > 0);
Jamie Madilld1405e52015-03-05 15:41:39 -050073 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
74}
75
Jamie Madill48ef11b2016-04-27 15:21:52 -040076FramebufferState::~FramebufferState()
Jamie Madilld1405e52015-03-05 15:41:39 -050077{
Jamie Madilld1405e52015-03-05 15:41:39 -050078}
79
Jamie Madill48ef11b2016-04-27 15:21:52 -040080const std::string &FramebufferState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -050081{
82 return mLabel;
83}
84
Geoff Lang4b7f12b2016-06-21 16:47:07 -040085const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
86{
87 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
88 {
89 return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
90 }
91
92 switch (attachment)
93 {
94 case GL_COLOR:
95 case GL_BACK:
96 return getColorAttachment(0);
97 case GL_DEPTH:
98 case GL_DEPTH_ATTACHMENT:
99 return getDepthAttachment();
100 case GL_STENCIL:
101 case GL_STENCIL_ATTACHMENT:
102 return getStencilAttachment();
103 case GL_DEPTH_STENCIL:
104 case GL_DEPTH_STENCIL_ATTACHMENT:
105 return getDepthStencilAttachment();
106 default:
107 UNREACHABLE();
108 return nullptr;
109 }
110}
111
Jamie Madill48ef11b2016-04-27 15:21:52 -0400112const FramebufferAttachment *FramebufferState::getReadAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500113{
Antoine Labour2ec65dc2016-11-30 16:28:58 -0800114 if (mReadBufferState == GL_NONE)
115 {
116 return nullptr;
117 }
Jamie Madill7147f012015-03-05 15:41:40 -0500118 ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
119 size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
120 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -0400121 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500122}
123
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500124const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const
125{
126 auto *colorAttachment = getFirstColorAttachment();
127 if (colorAttachment)
128 {
129 return colorAttachment;
130 }
131 return getDepthOrStencilAttachment();
132}
133
Jamie Madill48ef11b2016-04-27 15:21:52 -0400134const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500135{
Jamie Madill2d06b732015-04-20 12:53:28 -0400136 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -0500137 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400138 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -0500139 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400140 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -0500141 }
142 }
143
144 return nullptr;
145}
146
Jamie Madill48ef11b2016-04-27 15:21:52 -0400147const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -0500148{
Jamie Madill2d06b732015-04-20 12:53:28 -0400149 if (mDepthAttachment.isAttached())
150 {
151 return &mDepthAttachment;
152 }
153 if (mStencilAttachment.isAttached())
154 {
155 return &mStencilAttachment;
156 }
157 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -0500158}
159
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500160const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
161{
162 if (mStencilAttachment.isAttached())
163 {
164 return &mStencilAttachment;
165 }
166 return getDepthStencilAttachment();
167}
168
Jamie Madill48ef11b2016-04-27 15:21:52 -0400169const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400170{
171 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -0400172 return mColorAttachments[colorAttachment].isAttached() ?
173 &mColorAttachments[colorAttachment] :
174 nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400175}
176
Jamie Madill48ef11b2016-04-27 15:21:52 -0400177const FramebufferAttachment *FramebufferState::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400178{
Jamie Madill2d06b732015-04-20 12:53:28 -0400179 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400180}
181
Jamie Madill48ef11b2016-04-27 15:21:52 -0400182const FramebufferAttachment *FramebufferState::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400183{
Jamie Madill2d06b732015-04-20 12:53:28 -0400184 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400185}
186
Jamie Madill48ef11b2016-04-27 15:21:52 -0400187const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400188{
189 // A valid depth-stencil attachment has the same resource bound to both the
190 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400191 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
Jamie Madill44f26482016-11-18 12:49:15 -0500192 mDepthAttachment == mStencilAttachment)
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400193 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400194 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400195 }
196
197 return nullptr;
198}
199
Jamie Madill48ef11b2016-04-27 15:21:52 -0400200bool FramebufferState::attachmentsHaveSameDimensions() const
Jamie Madillcc86d642015-11-24 13:00:07 -0500201{
202 Optional<Extents> attachmentSize;
203
204 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment)
205 {
206 if (!attachment.isAttached())
207 {
208 return false;
209 }
210
211 if (!attachmentSize.valid())
212 {
213 attachmentSize = attachment.getSize();
214 return false;
215 }
216
217 return (attachment.getSize() != attachmentSize.value());
218 };
219
220 for (const auto &attachment : mColorAttachments)
221 {
222 if (hasMismatchedSize(attachment))
223 {
224 return false;
225 }
226 }
227
228 if (hasMismatchedSize(mDepthAttachment))
229 {
230 return false;
231 }
232
233 return !hasMismatchedSize(mStencilAttachment);
234}
235
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400236const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
237{
238 ASSERT(drawBufferIdx < mDrawBufferStates.size());
239 if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
240 {
241 // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
242 // must be COLOR_ATTACHMENTi or NONE"
243 ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
244 (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
245 return getAttachment(mDrawBufferStates[drawBufferIdx]);
246 }
247 else
248 {
249 return nullptr;
250 }
251}
252
253size_t FramebufferState::getDrawBufferCount() const
254{
255 return mDrawBufferStates.size();
256}
257
Geoff Langb21e20d2016-07-19 15:35:41 -0400258bool FramebufferState::colorAttachmentsAreUniqueImages() const
259{
260 for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
261 firstAttachmentIdx++)
262 {
263 const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
264 if (!firstAttachment.isAttached())
265 {
266 continue;
267 }
268
269 for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
270 secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
271 {
272 const gl::FramebufferAttachment &secondAttachment =
273 mColorAttachments[secondAttachmentIdx];
274 if (!secondAttachment.isAttached())
275 {
276 continue;
277 }
278
279 if (firstAttachment == secondAttachment)
280 {
281 return false;
282 }
283 }
284 }
285
286 return true;
287}
288
Jamie Madill7aea7e02016-05-10 10:39:45 -0400289Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
Jamie Madill362876b2016-06-16 14:46:59 -0400290 : mState(caps),
291 mImpl(factory->createFramebuffer(mState)),
292 mId(id),
293 mCachedStatus(),
294 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
295 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000296{
Corentin Wallez37c39792015-08-20 14:19:46 -0400297 ASSERT(mId != 0);
298 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400299 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
300
301 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
302 {
303 mDirtyColorAttachmentBindings.push_back(ChannelBinding(
304 this, static_cast<SignalToken>(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex)));
305 }
Corentin Wallez37c39792015-08-20 14:19:46 -0400306}
307
Jamie Madill6f60d052017-02-22 15:20:11 -0500308Framebuffer::Framebuffer(egl::Surface *surface)
Jamie Madill362876b2016-06-16 14:46:59 -0400309 : mState(),
Jamie Madill6f60d052017-02-22 15:20:11 -0500310 mImpl(surface->getImplementation()->createDefaultFramebuffer(mState)),
Jamie Madill362876b2016-06-16 14:46:59 -0400311 mId(0),
312 mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
313 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
314 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
Corentin Wallez37c39792015-08-20 14:19:46 -0400315{
Geoff Langda88add2014-12-01 10:22:01 -0500316 ASSERT(mImpl != nullptr);
Jamie Madill362876b2016-06-16 14:46:59 -0400317 mDirtyColorAttachmentBindings.push_back(
318 ChannelBinding(this, static_cast<SignalToken>(DIRTY_BIT_COLOR_ATTACHMENT_0)));
Jamie Madill6f60d052017-02-22 15:20:11 -0500319
Jamie Madilla02315b2017-02-23 14:14:47 -0500320 setAttachmentImpl(GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(), surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500321
322 if (surface->getConfig()->depthSize > 0)
323 {
Jamie Madilla02315b2017-02-23 14:14:47 -0500324 setAttachmentImpl(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(), surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500325 }
326
327 if (surface->getConfig()->stencilSize > 0)
328 {
Jamie Madilla02315b2017-02-23 14:14:47 -0500329 setAttachmentImpl(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL, gl::ImageIndex::MakeInvalid(),
330 surface);
Jamie Madill6f60d052017-02-22 15:20:11 -0500331 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000332}
333
Corentin Wallezccab69d2017-01-27 16:57:15 -0500334Framebuffer::Framebuffer(rx::GLImplFactory *factory)
335 : mState(),
336 mImpl(factory->createFramebuffer(mState)),
337 mId(0),
338 mCachedStatus(GL_FRAMEBUFFER_UNDEFINED_OES),
339 mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
340 mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
341{
342 mDirtyColorAttachmentBindings.push_back(
343 ChannelBinding(this, static_cast<SignalToken>(DIRTY_BIT_COLOR_ATTACHMENT_0)));
344}
345
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000346Framebuffer::~Framebuffer()
347{
Geoff Langda88add2014-12-01 10:22:01 -0500348 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000349}
350
Jamie Madill6c1f6712017-02-14 19:08:04 -0500351void Framebuffer::destroy(const Context *context)
352{
353 mImpl->destroy(rx::SafeGetImpl(context));
354}
355
356void Framebuffer::destroyDefault(const egl::Display *display)
357{
358 mImpl->destroyDefault(rx::SafeGetImpl(display));
359}
360
Geoff Lang70d0f492015-12-10 17:45:46 -0500361void Framebuffer::setLabel(const std::string &label)
362{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400363 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500364}
365
366const std::string &Framebuffer::getLabel() const
367{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400368 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500369}
370
Jamie Madilla02315b2017-02-23 14:14:47 -0500371void Framebuffer::detachTexture(const Context *context, GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000372{
Jamie Madilla02315b2017-02-23 14:14:47 -0500373 detachResourceById(context, GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000374}
375
Jamie Madilla02315b2017-02-23 14:14:47 -0500376void Framebuffer::detachRenderbuffer(const Context *context, GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000377{
Jamie Madilla02315b2017-02-23 14:14:47 -0500378 detachResourceById(context, GL_RENDERBUFFER, renderbufferId);
Jamie Madilld1405e52015-03-05 15:41:39 -0500379}
Jamie Madille261b442014-06-25 12:42:21 -0400380
Jamie Madilla02315b2017-02-23 14:14:47 -0500381void Framebuffer::detachResourceById(const Context *context, GLenum resourceType, GLuint resourceId)
Jamie Madilld1405e52015-03-05 15:41:39 -0500382{
Jamie Madill362876b2016-06-16 14:46:59 -0400383 for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
Jamie Madilld1405e52015-03-05 15:41:39 -0500384 {
Jamie Madill362876b2016-06-16 14:46:59 -0400385 detachMatchingAttachment(&mState.mColorAttachments[colorIndex], resourceType, resourceId,
386 DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000387 }
388
Jamie Madilla02315b2017-02-23 14:14:47 -0500389 if (context->isWebGL1())
390 {
391 const std::array<FramebufferAttachment *, 3> attachments = {
392 {&mState.mWebGLDepthStencilAttachment, &mState.mWebGLDepthAttachment,
393 &mState.mWebGLStencilAttachment}};
394 for (FramebufferAttachment *attachment : attachments)
395 {
396 if (attachment->isAttached() && attachment->type() == resourceType &&
397 attachment->id() == resourceId)
398 {
399 resetAttachment(context, attachment->getBinding());
400 }
401 }
402 }
403 else
404 {
405 detachMatchingAttachment(&mState.mDepthAttachment, resourceType, resourceId,
406 DIRTY_BIT_DEPTH_ATTACHMENT);
407 detachMatchingAttachment(&mState.mStencilAttachment, resourceType, resourceId,
408 DIRTY_BIT_STENCIL_ATTACHMENT);
409 }
Jamie Madill362876b2016-06-16 14:46:59 -0400410}
411
412void Framebuffer::detachMatchingAttachment(FramebufferAttachment *attachment,
413 GLenum matchType,
414 GLuint matchId,
415 size_t dirtyBit)
416{
417 if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
418 {
419 attachment->detach();
420 mDirtyBits.set(dirtyBit);
421 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000422}
423
Corentin Wallez37c39792015-08-20 14:19:46 -0400424const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000425{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400426 return mState.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427}
428
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400429const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400430{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400431 return mState.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400432}
433
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400434const FramebufferAttachment *Framebuffer::getStencilbuffer() const
435{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400436 return mState.getStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400437}
438
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400439const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
440{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400441 return mState.getDepthStencilAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400442}
443
444const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000445{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400446 return mState.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000447}
448
Corentin Wallezb1d0a2552016-12-19 16:15:54 -0500449const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
450{
451 return mState.getStencilOrDepthStencilAttachment();
452}
453
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400454const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000455{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400456 return mState.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000457}
458
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000459GLenum Framebuffer::getReadColorbufferType() const
460{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400461 const FramebufferAttachment *readAttachment = mState.getReadAttachment();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400462 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000463}
464
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400465const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000466{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400467 return mState.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000468}
469
Jamie Madill2d06b732015-04-20 12:53:28 -0400470const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000471{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400472 return mState.getAttachment(attachment);
Geoff Lang55ba29c2013-07-11 16:57:53 -0400473}
474
Geoff Langa15472a2015-08-11 11:48:03 -0400475size_t Framebuffer::getDrawbufferStateCount() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000476{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400477 return mState.mDrawBufferStates.size();
Geoff Langa15472a2015-08-11 11:48:03 -0400478}
479
480GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
481{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400482 ASSERT(drawBuffer < mState.mDrawBufferStates.size());
483 return mState.mDrawBufferStates[drawBuffer];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000484}
485
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500486const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
487{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400488 return mState.getDrawBufferStates();
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500489}
490
Geoff Lang164d54e2014-12-01 10:55:33 -0500491void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000492{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400493 auto &drawStates = mState.mDrawBufferStates;
Jamie Madilld1405e52015-03-05 15:41:39 -0500494
495 ASSERT(count <= drawStates.size());
496 std::copy(buffers, buffers + count, drawStates.begin());
497 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500498 mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
Jamie Madilla4595b82017-01-11 17:36:34 -0500499
500 mState.mEnabledDrawBuffers.reset();
501 for (size_t index = 0; index < count; ++index)
502 {
503 if (drawStates[index] != GL_NONE && mState.mColorAttachments[index].isAttached())
504 {
505 mState.mEnabledDrawBuffers.set(index);
506 }
507 }
Geoff Lang9dd95802014-12-01 11:12:59 -0500508}
509
Geoff Langa15472a2015-08-11 11:48:03 -0400510const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
511{
Geoff Lang4b7f12b2016-06-21 16:47:07 -0400512 return mState.getDrawBuffer(drawBuffer);
Geoff Langa15472a2015-08-11 11:48:03 -0400513}
514
515bool Framebuffer::hasEnabledDrawBuffer() const
516{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400517 for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
Geoff Langa15472a2015-08-11 11:48:03 -0400518 {
519 if (getDrawBuffer(drawbufferIdx) != nullptr)
520 {
521 return true;
522 }
523 }
524
525 return false;
526}
527
Geoff Lang9dd95802014-12-01 11:12:59 -0500528GLenum Framebuffer::getReadBufferState() const
529{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400530 return mState.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500531}
532
533void Framebuffer::setReadBuffer(GLenum buffer)
534{
Jamie Madillb885e572015-02-03 16:16:04 -0500535 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
536 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madill48ef11b2016-04-27 15:21:52 -0400537 (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
538 mState.mReadBufferState = buffer;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500539 mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000540}
541
Corentin Wallez37c39792015-08-20 14:19:46 -0400542size_t Framebuffer::getNumColorBuffers() const
543{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400544 return mState.mColorAttachments.size();
Corentin Wallez37c39792015-08-20 14:19:46 -0400545}
546
Jamie Madill0df8fe42015-11-24 16:10:24 -0500547bool Framebuffer::hasDepth() const
548{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400549 return (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.getDepthSize() > 0);
Jamie Madill0df8fe42015-11-24 16:10:24 -0500550}
551
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000552bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000553{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400554 return (mState.mStencilAttachment.isAttached() &&
555 mState.mStencilAttachment.getStencilSize() > 0);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000556}
557
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000558bool Framebuffer::usingExtendedDrawBuffers() const
559{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400560 for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000561 {
Geoff Langa15472a2015-08-11 11:48:03 -0400562 if (getDrawBuffer(drawbufferIdx) != nullptr)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000563 {
564 return true;
565 }
566 }
567
568 return false;
569}
570
Jamie Madill51f40ec2016-06-15 14:06:00 -0400571GLenum Framebuffer::checkStatus(const ContextState &state)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000572{
Corentin Wallezccab69d2017-01-27 16:57:15 -0500573 // The default framebuffer is always complete except when it is surfaceless in which
574 // case it is always unsupported. We return early because the default framebuffer may
575 // not be subject to the same rules as application FBOs. ie, it could have 0x0 size.
Geoff Lang528ce3c2014-12-01 10:44:07 -0500576 if (mId == 0)
577 {
Corentin Wallezccab69d2017-01-27 16:57:15 -0500578 ASSERT(mCachedStatus.valid());
579 ASSERT(mCachedStatus.value() == GL_FRAMEBUFFER_COMPLETE ||
580 mCachedStatus.value() == GL_FRAMEBUFFER_UNDEFINED_OES);
581 return mCachedStatus.value();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500582 }
583
Jamie Madill362876b2016-06-16 14:46:59 -0400584 if (hasAnyDirtyBit() || !mCachedStatus.valid())
585 {
586 mCachedStatus = checkStatusImpl(state);
587 }
588
589 return mCachedStatus.value();
590}
591
592GLenum Framebuffer::checkStatusImpl(const ContextState &state)
593{
594 ASSERT(mId != 0);
595
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000596 unsigned int colorbufferSize = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000597 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000598 bool missingAttachment = true;
JiangYizhou461d9a32017-01-04 16:37:26 +0800599 Optional<GLboolean> fixedSampleLocations;
600 bool hasRenderbuffer = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000601
Jamie Madill48ef11b2016-04-27 15:21:52 -0400602 for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400604 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000605 {
Jamie Madill6b120b92015-11-24 13:00:07 -0500606 const Extents &size = colorAttachment.getSize();
607 if (size.width == 0 || size.height == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000608 {
609 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
610 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000611
Jamie Madilla3944d42016-07-22 22:13:26 -0400612 const Format &format = colorAttachment.getFormat();
613 const TextureCaps &formatCaps = state.getTextureCap(format.asSized());
Jamie Madill2d06b732015-04-20 12:53:28 -0400614 if (colorAttachment.type() == GL_TEXTURE)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000615 {
Geoff Lang6cf8e1b2014-07-03 13:03:57 -0400616 if (!formatCaps.renderable)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000617 {
Jamie Madill81176782015-11-24 16:10:23 -0500618 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000619 }
620
Jamie Madilla3944d42016-07-22 22:13:26 -0400621 if (format.info->depthBits > 0 || format.info->stencilBits > 0)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000622 {
623 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
624 }
Jamie Madill6b120b92015-11-24 13:00:07 -0500625
626 if (colorAttachment.layer() >= size.depth)
627 {
628 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
629 }
Jamie Madill3215b202015-12-15 16:41:39 -0500630
631 // ES3 specifies that cube map texture attachments must be cube complete.
632 // This language is missing from the ES2 spec, but we enforce it here because some
633 // desktop OpenGL drivers also enforce this validation.
634 // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
635 const Texture *texture = colorAttachment.getTexture();
636 ASSERT(texture);
Olli Etuahoe8528d82016-05-16 17:50:52 +0300637 if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
638 !texture->getTextureState().isCubeComplete())
Jamie Madill3215b202015-12-15 16:41:39 -0500639 {
640 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
641 }
JiangYizhou461d9a32017-01-04 16:37:26 +0800642
643 // ES3.1 (section 9.4) requires that the value of TEXTURE_FIXED_SAMPLE_LOCATIONS
644 // should be the same for all attached textures.
645 GLboolean fixedSampleloc = colorAttachment.getTexture()->getFixedSampleLocations(
646 colorAttachment.getTextureImageIndex().type, 0);
647 if (fixedSampleLocations.valid() && fixedSampleloc != fixedSampleLocations.value())
648 {
649 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
650 }
651 else
652 {
653 fixedSampleLocations = fixedSampleloc;
654 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000655 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400656 else if (colorAttachment.type() == GL_RENDERBUFFER)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000657 {
JiangYizhou461d9a32017-01-04 16:37:26 +0800658 hasRenderbuffer = true;
Jamie Madilla3944d42016-07-22 22:13:26 -0400659 if (!formatCaps.renderable || format.info->depthBits > 0 ||
660 format.info->stencilBits > 0)
Jamie Madillbb94f342014-06-23 15:23:02 -0400661 {
662 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
663 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000664 }
665
666 if (!missingAttachment)
667 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000668 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
669 // all color attachments have the same number of samples for the FBO to be complete.
Jamie Madill2d06b732015-04-20 12:53:28 -0400670 if (colorAttachment.getSamples() != samples)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000671 {
672 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
673 }
674
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000675 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
676 // in GLES 3.0, there is no such restriction
Martin Radev1be913c2016-07-11 17:59:16 +0300677 if (state.getClientMajorVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000678 {
Jamie Madilla3944d42016-07-22 22:13:26 -0400679 if (format.info->pixelBytes != colorbufferSize)
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000680 {
681 return GL_FRAMEBUFFER_UNSUPPORTED;
682 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000683 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000684 }
685 else
686 {
JiangYizhou461d9a32017-01-04 16:37:26 +0800687 samples = colorAttachment.getSamples();
Jamie Madilla3944d42016-07-22 22:13:26 -0400688 colorbufferSize = format.info->pixelBytes;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000689 missingAttachment = false;
690 }
691 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000692 }
693
Jamie Madill48ef11b2016-04-27 15:21:52 -0400694 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -0400695 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000696 {
Jamie Madill6b120b92015-11-24 13:00:07 -0500697 const Extents &size = depthAttachment.getSize();
698 if (size.width == 0 || size.height == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000699 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000700 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000701 }
702
Jamie Madilla3944d42016-07-22 22:13:26 -0400703 const Format &format = depthAttachment.getFormat();
704 const TextureCaps &formatCaps = state.getTextureCap(format.asSized());
Jamie Madill2d06b732015-04-20 12:53:28 -0400705 if (depthAttachment.type() == GL_TEXTURE)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000706 {
Geoff Lang6cf8e1b2014-07-03 13:03:57 -0400707 if (!formatCaps.renderable)
Geoff Langcec35902014-04-16 10:52:36 -0400708 {
Jamie Madill81176782015-11-24 16:10:23 -0500709 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
Geoff Langcec35902014-04-16 10:52:36 -0400710 }
711
Jamie Madilla3944d42016-07-22 22:13:26 -0400712 if (format.info->depthBits == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000713 {
714 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
715 }
716 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400717 else if (depthAttachment.type() == GL_RENDERBUFFER)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000718 {
Jamie Madilla3944d42016-07-22 22:13:26 -0400719 if (!formatCaps.renderable || format.info->depthBits == 0)
Jamie Madillbb94f342014-06-23 15:23:02 -0400720 {
721 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
722 }
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000723 }
724
725 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000726 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400727 samples = depthAttachment.getSamples();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000728 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000729 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400730 else if (samples != depthAttachment.getSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000731 {
Sami Väisänena797e062016-05-12 15:23:40 +0300732 // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be
733 // considered complete when its depth or stencil samples are a
734 // multiple of the number of color samples.
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700735 const bool mixedSamples = state.getExtensions().framebufferMixedSamples;
Sami Väisänena797e062016-05-12 15:23:40 +0300736 if (!mixedSamples)
737 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
738
739 const int colorSamples = samples ? samples : 1;
740 const int depthSamples = depthAttachment.getSamples();
741 if ((depthSamples % colorSamples) != 0)
742 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000743 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000744 }
745
Jamie Madill48ef11b2016-04-27 15:21:52 -0400746 const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
Jamie Madill2d06b732015-04-20 12:53:28 -0400747 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000748 {
Jamie Madill6b120b92015-11-24 13:00:07 -0500749 const Extents &size = stencilAttachment.getSize();
750 if (size.width == 0 || size.height == 0)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000751 {
752 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
753 }
754
Jamie Madilla3944d42016-07-22 22:13:26 -0400755 const Format &format = stencilAttachment.getFormat();
756 const TextureCaps &formatCaps = state.getTextureCap(format.asSized());
Jamie Madill2d06b732015-04-20 12:53:28 -0400757 if (stencilAttachment.type() == GL_TEXTURE)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000758 {
Geoff Lang6cf8e1b2014-07-03 13:03:57 -0400759 if (!formatCaps.renderable)
Geoff Langcec35902014-04-16 10:52:36 -0400760 {
Jamie Madill81176782015-11-24 16:10:23 -0500761 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
Geoff Langcec35902014-04-16 10:52:36 -0400762 }
763
Jamie Madilla3944d42016-07-22 22:13:26 -0400764 if (format.info->stencilBits == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000765 {
766 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
767 }
768 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400769 else if (stencilAttachment.type() == GL_RENDERBUFFER)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000770 {
Jamie Madilla3944d42016-07-22 22:13:26 -0400771 if (!formatCaps.renderable || format.info->stencilBits == 0)
Jamie Madillbb94f342014-06-23 15:23:02 -0400772 {
773 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
774 }
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000775 }
776
777 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000778 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400779 samples = stencilAttachment.getSamples();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000780 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000781 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400782 else if (samples != stencilAttachment.getSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000783 {
Sami Väisänena797e062016-05-12 15:23:40 +0300784 // see the comments in depth attachment check.
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700785 const bool mixedSamples = state.getExtensions().framebufferMixedSamples;
Sami Väisänena797e062016-05-12 15:23:40 +0300786 if (!mixedSamples)
787 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
788
789 const int colorSamples = samples ? samples : 1;
790 const int stencilSamples = stencilAttachment.getSamples();
791 if ((stencilSamples % colorSamples) != 0)
792 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000793 }
Corentin Wallez086d59a2016-04-29 09:06:49 -0400794
795 // Starting from ES 3.0 stencil and depth, if present, should be the same image
Martin Radev1be913c2016-07-11 17:59:16 +0300796 if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
Corentin Wallez086d59a2016-04-29 09:06:49 -0400797 stencilAttachment != depthAttachment)
798 {
799 return GL_FRAMEBUFFER_UNSUPPORTED;
800 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000801 }
802
Jamie Madilla02315b2017-02-23 14:14:47 -0500803 // Special additional validation for WebGL 1 DEPTH/STENCIL/DEPTH_STENCIL.
804 if (state.isWebGL1())
805 {
806 if (!mState.mWebGLDepthStencilConsistent)
807 {
808 return GL_FRAMEBUFFER_UNSUPPORTED;
809 }
810
811 if (mState.mWebGLDepthStencilAttachment.isAttached())
812 {
813 if (mState.mWebGLDepthStencilAttachment.getDepthSize() == 0 ||
814 mState.mWebGLDepthStencilAttachment.getStencilSize() == 0)
815 {
816 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
817 }
818 }
819 else if (mState.mStencilAttachment.isAttached() &&
820 mState.mStencilAttachment.getDepthSize() > 0)
821 {
822 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
823 }
824 else if (mState.mDepthAttachment.isAttached() &&
825 mState.mDepthAttachment.getStencilSize() > 0)
826 {
827 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
828 }
829 }
830
JiangYizhou461d9a32017-01-04 16:37:26 +0800831 // ES3.1(section 9.4) requires that if no image is attached to the
832 // framebuffer, and either the value of the framebuffer's FRAMEBUFFER_DEFAULT_WIDTH
833 // or FRAMEBUFFER_DEFAULT_HEIGHT parameters is zero, the framebuffer is
834 // considered incomplete.
835 GLint defaultWidth = mState.getDefaultWidth();
836 GLint defaultHeight = mState.getDefaultHeight();
837
838 if (missingAttachment && (defaultWidth == 0 || defaultHeight == 0))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000839 {
840 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000841 }
842
Jamie Madillcc86d642015-11-24 13:00:07 -0500843 // In ES 2.0, all color attachments must have the same width and height.
844 // In ES 3.0, there is no such restriction.
Martin Radev1be913c2016-07-11 17:59:16 +0300845 if (state.getClientMajorVersion() < 3 && !mState.attachmentsHaveSameDimensions())
Jamie Madillcc86d642015-11-24 13:00:07 -0500846 {
847 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
848 }
849
JiangYizhou461d9a32017-01-04 16:37:26 +0800850 // ES3.1(section 9.4) requires that if the attached images are a mix of renderbuffers
851 // and textures, the value of TEXTURE_FIXED_SAMPLE_LOCATIONS must be TRUE for all
852 // attached textures.
853 if (fixedSampleLocations.valid() && hasRenderbuffer && !fixedSampleLocations.value())
854 {
855 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
856 }
857
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500858 syncState();
Jamie Madillcc86d642015-11-24 13:00:07 -0500859 if (!mImpl->checkStatus())
860 {
861 return GL_FRAMEBUFFER_UNSUPPORTED;
862 }
863
864 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000865}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000866
Austin Kinross08332632015-05-05 13:35:47 -0700867Error Framebuffer::discard(size_t count, const GLenum *attachments)
868{
869 return mImpl->discard(count, attachments);
870}
871
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500872Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400873{
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500874 return mImpl->invalidate(count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400875}
876
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500877Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -0400878{
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500879 return mImpl->invalidateSub(count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -0400880}
881
Jamie Madill8415b5f2016-04-26 13:41:39 -0400882Error Framebuffer::clear(rx::ContextImpl *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -0500883{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700884 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500885 {
Jamie Madill362876b2016-06-16 14:46:59 -0400886 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500887 }
888
Jamie Madill8415b5f2016-04-26 13:41:39 -0400889 return mImpl->clear(context, mask);
Geoff Langb04dc822014-12-01 12:02:02 -0500890}
891
Jamie Madill8415b5f2016-04-26 13:41:39 -0400892Error Framebuffer::clearBufferfv(rx::ContextImpl *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400893 GLenum buffer,
894 GLint drawbuffer,
895 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500896{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700897 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500898 {
Jamie Madill362876b2016-06-16 14:46:59 -0400899 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500900 }
901
Jamie Madill8415b5f2016-04-26 13:41:39 -0400902 return mImpl->clearBufferfv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500903}
904
Jamie Madill8415b5f2016-04-26 13:41:39 -0400905Error Framebuffer::clearBufferuiv(rx::ContextImpl *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400906 GLenum buffer,
907 GLint drawbuffer,
908 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500909{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700910 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500911 {
Jamie Madill362876b2016-06-16 14:46:59 -0400912 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500913 }
914
Jamie Madill8415b5f2016-04-26 13:41:39 -0400915 return mImpl->clearBufferuiv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500916}
917
Jamie Madill8415b5f2016-04-26 13:41:39 -0400918Error Framebuffer::clearBufferiv(rx::ContextImpl *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400919 GLenum buffer,
920 GLint drawbuffer,
921 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500922{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700923 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500924 {
Jamie Madill362876b2016-06-16 14:46:59 -0400925 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500926 }
927
Jamie Madill8415b5f2016-04-26 13:41:39 -0400928 return mImpl->clearBufferiv(context, buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500929}
930
Jamie Madill8415b5f2016-04-26 13:41:39 -0400931Error Framebuffer::clearBufferfi(rx::ContextImpl *context,
Jamie Madill1b94d432015-08-07 13:23:23 -0400932 GLenum buffer,
933 GLint drawbuffer,
934 GLfloat depth,
935 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -0500936{
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700937 if (context->getGLState().isRasterizerDiscardEnabled())
Jamie Madill984ef412015-11-24 16:10:21 -0500938 {
Jamie Madill362876b2016-06-16 14:46:59 -0400939 return gl::NoError();
Jamie Madill984ef412015-11-24 16:10:21 -0500940 }
941
Jamie Madill8415b5f2016-04-26 13:41:39 -0400942 return mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500943}
944
Geoff Langbce529e2014-12-01 12:48:41 -0500945GLenum Framebuffer::getImplementationColorReadFormat() const
946{
947 return mImpl->getImplementationColorReadFormat();
948}
949
950GLenum Framebuffer::getImplementationColorReadType() const
951{
952 return mImpl->getImplementationColorReadType();
953}
954
Jamie Madill8415b5f2016-04-26 13:41:39 -0400955Error Framebuffer::readPixels(rx::ContextImpl *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500956 const Rectangle &area,
Jamie Madill1b94d432015-08-07 13:23:23 -0400957 GLenum format,
958 GLenum type,
959 GLvoid *pixels) const
Geoff Langbce529e2014-12-01 12:48:41 -0500960{
Jamie Madill362876b2016-06-16 14:46:59 -0400961 ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
Geoff Lang520c4ae2015-05-05 13:12:36 -0400962
Jamie Madilldfde6ab2016-06-09 07:07:18 -0700963 Buffer *unpackBuffer = context->getGLState().getUnpackState().pixelBuffer.get();
Geoff Lang520c4ae2015-05-05 13:12:36 -0400964 if (unpackBuffer)
965 {
966 unpackBuffer->onPixelUnpack();
967 }
968
Jamie Madill362876b2016-06-16 14:46:59 -0400969 return NoError();
Geoff Langbce529e2014-12-01 12:48:41 -0500970}
971
Jamie Madill8415b5f2016-04-26 13:41:39 -0400972Error Framebuffer::blit(rx::ContextImpl *context,
Jamie Madillc29968b2016-01-20 11:17:23 -0500973 const Rectangle &sourceArea,
974 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400975 GLbitfield mask,
Jamie Madill8415b5f2016-04-26 13:41:39 -0400976 GLenum filter)
Geoff Lang54bd5a42014-12-01 12:51:04 -0500977{
He Yunchao6be602d2016-12-22 14:33:07 +0800978 GLbitfield blitMask = mask;
979
980 // Note that blitting is called against draw framebuffer.
981 // See the code in gl::Context::blitFramebuffer.
982 if ((mask & GL_COLOR_BUFFER_BIT) && !hasEnabledDrawBuffer())
983 {
984 blitMask &= ~GL_COLOR_BUFFER_BIT;
985 }
986
987 if ((mask & GL_STENCIL_BUFFER_BIT) && mState.getStencilAttachment() == nullptr)
988 {
989 blitMask &= ~GL_STENCIL_BUFFER_BIT;
990 }
991
992 if ((mask & GL_DEPTH_BUFFER_BIT) && mState.getDepthAttachment() == nullptr)
993 {
994 blitMask &= ~GL_DEPTH_BUFFER_BIT;
995 }
996
997 if (!blitMask)
998 {
999 return NoError();
1000 }
1001
1002 return mImpl->blit(context, sourceArea, destArea, blitMask, filter);
Geoff Lang54bd5a42014-12-01 12:51:04 -05001003}
1004
Jamie Madill51f40ec2016-06-15 14:06:00 -04001005int Framebuffer::getSamples(const ContextState &state)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001006{
Jamie Madill362876b2016-06-16 14:46:59 -04001007 if (complete(state))
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001008 {
Jamie Madill362876b2016-06-16 14:46:59 -04001009 // For a complete framebuffer, all attachments must have the same sample count.
1010 // In this case return the first nonzero sample size.
1011 const auto *firstColorAttachment = mState.getFirstColorAttachment();
1012 if (firstColorAttachment)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001013 {
Jamie Madill362876b2016-06-16 14:46:59 -04001014 ASSERT(firstColorAttachment->isAttached());
1015 return firstColorAttachment->getSamples();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001016 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001017 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +00001018
1019 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001020}
1021
Corentin Wallezccab69d2017-01-27 16:57:15 -05001022Error Framebuffer::getSamplePosition(size_t index, GLfloat *xy) const
1023{
1024 ANGLE_TRY(mImpl->getSamplePosition(index, xy));
1025 return gl::NoError();
1026}
1027
Jamie Madille261b442014-06-25 12:42:21 -04001028bool Framebuffer::hasValidDepthStencil() const
1029{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001030 return mState.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -04001031}
1032
Jamie Madilla02315b2017-02-23 14:14:47 -05001033void Framebuffer::setAttachment(const Context *context,
1034 GLenum type,
Jamie Madill2d06b732015-04-20 12:53:28 -04001035 GLenum binding,
1036 const ImageIndex &textureIndex,
1037 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -04001038{
Jamie Madilla02315b2017-02-23 14:14:47 -05001039 // Context may be null in unit tests.
1040 if (!context || !context->isWebGL1())
1041 {
1042 setAttachmentImpl(type, binding, textureIndex, resource);
1043 return;
1044 }
1045
1046 switch (binding)
1047 {
1048 case GL_DEPTH_STENCIL:
1049 case GL_DEPTH_STENCIL_ATTACHMENT:
1050 mState.mWebGLDepthStencilAttachment.attach(type, binding, textureIndex, resource);
1051 break;
1052 case GL_DEPTH:
1053 case GL_DEPTH_ATTACHMENT:
1054 mState.mWebGLDepthAttachment.attach(type, binding, textureIndex, resource);
1055 break;
1056 case GL_STENCIL:
1057 case GL_STENCIL_ATTACHMENT:
1058 mState.mWebGLStencilAttachment.attach(type, binding, textureIndex, resource);
1059 break;
1060 default:
1061 setAttachmentImpl(type, binding, textureIndex, resource);
1062 return;
1063 }
1064
1065 commitWebGL1DepthStencilIfConsistent();
1066}
1067
1068void Framebuffer::commitWebGL1DepthStencilIfConsistent()
1069{
1070 int count = 0;
1071
1072 std::array<FramebufferAttachment *, 3> attachments = {{&mState.mWebGLDepthStencilAttachment,
1073 &mState.mWebGLDepthAttachment,
1074 &mState.mWebGLStencilAttachment}};
1075 for (FramebufferAttachment *attachment : attachments)
1076 {
1077 if (attachment->isAttached())
1078 {
1079 count++;
1080 }
1081 }
1082
1083 mState.mWebGLDepthStencilConsistent = (count <= 1);
1084 if (!mState.mWebGLDepthStencilConsistent)
1085 {
1086 // Inconsistent.
1087 return;
1088 }
1089
Geoff Lange466c552017-03-17 15:24:12 -04001090 auto getImageIndexIfTextureAttachment = [](const FramebufferAttachment &attachment) {
1091 if (attachment.type() == GL_TEXTURE)
1092 {
1093 return attachment.getTextureImageIndex();
1094 }
1095 else
1096 {
1097 return ImageIndex::MakeInvalid();
1098 }
1099 };
1100
Jamie Madilla02315b2017-02-23 14:14:47 -05001101 if (mState.mWebGLDepthAttachment.isAttached())
1102 {
1103 const auto &depth = mState.mWebGLDepthAttachment;
Geoff Lange466c552017-03-17 15:24:12 -04001104 setAttachmentImpl(depth.type(), GL_DEPTH_ATTACHMENT,
1105 getImageIndexIfTextureAttachment(depth), depth.getResource());
Jamie Madilla02315b2017-02-23 14:14:47 -05001106 setAttachmentImpl(GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
1107 }
1108 else if (mState.mWebGLStencilAttachment.isAttached())
1109 {
1110 const auto &stencil = mState.mWebGLStencilAttachment;
1111 setAttachmentImpl(GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
Geoff Lange466c552017-03-17 15:24:12 -04001112 setAttachmentImpl(stencil.type(), GL_STENCIL_ATTACHMENT,
1113 getImageIndexIfTextureAttachment(stencil), stencil.getResource());
Jamie Madilla02315b2017-02-23 14:14:47 -05001114 }
1115 else if (mState.mWebGLDepthStencilAttachment.isAttached())
1116 {
1117 const auto &depthStencil = mState.mWebGLDepthStencilAttachment;
Geoff Lange466c552017-03-17 15:24:12 -04001118 setAttachmentImpl(depthStencil.type(), GL_DEPTH_ATTACHMENT,
1119 getImageIndexIfTextureAttachment(depthStencil),
Jamie Madilla02315b2017-02-23 14:14:47 -05001120 depthStencil.getResource());
Geoff Lange466c552017-03-17 15:24:12 -04001121 setAttachmentImpl(depthStencil.type(), GL_STENCIL_ATTACHMENT,
1122 getImageIndexIfTextureAttachment(depthStencil),
Jamie Madilla02315b2017-02-23 14:14:47 -05001123 depthStencil.getResource());
1124 }
1125 else
1126 {
1127 setAttachmentImpl(GL_NONE, GL_DEPTH_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
1128 setAttachmentImpl(GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex::MakeInvalid(), nullptr);
1129 }
1130}
1131
1132void Framebuffer::setAttachmentImpl(GLenum type,
1133 GLenum binding,
1134 const ImageIndex &textureIndex,
1135 FramebufferAttachmentObject *resource)
1136{
Jamie Madill2d06b732015-04-20 12:53:28 -04001137 if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
Geoff Langab75a052014-10-15 12:56:37 -04001138 {
Geoff Langab75a052014-10-15 12:56:37 -04001139 // ensure this is a legitimate depth+stencil format
Jamie Madill375c37c2015-07-21 15:14:08 -04001140 FramebufferAttachmentObject *attachmentObj = resource;
1141 if (resource)
Geoff Langab75a052014-10-15 12:56:37 -04001142 {
Jamie Madill375c37c2015-07-21 15:14:08 -04001143 FramebufferAttachment::Target target(binding, textureIndex);
Jamie Madilla3944d42016-07-22 22:13:26 -04001144 const Format &format = resource->getAttachmentFormat(target);
1145 if (format.info->depthBits == 0 || format.info->stencilBits == 0)
Jamie Madill375c37c2015-07-21 15:14:08 -04001146 {
1147 // Attaching nullptr detaches the current attachment.
1148 attachmentObj = nullptr;
1149 }
Geoff Langab75a052014-10-15 12:56:37 -04001150 }
Jamie Madill375c37c2015-07-21 15:14:08 -04001151
Jamie Madill48ef11b2016-04-27 15:21:52 -04001152 mState.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj);
1153 mState.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001154 mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
1155 mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
Jamie Madill362876b2016-06-16 14:46:59 -04001156 BindResourceChannel(&mDirtyDepthAttachmentBinding, resource);
1157 BindResourceChannel(&mDirtyStencilAttachmentBinding, resource);
Jamie Madilla02315b2017-02-23 14:14:47 -05001158 return;
Geoff Langab75a052014-10-15 12:56:37 -04001159 }
Jamie Madilla4595b82017-01-11 17:36:34 -05001160
Jamie Madilla02315b2017-02-23 14:14:47 -05001161 switch (binding)
1162 {
1163 case GL_DEPTH:
1164 case GL_DEPTH_ATTACHMENT:
1165 mState.mDepthAttachment.attach(type, binding, textureIndex, resource);
1166 mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
1167 BindResourceChannel(&mDirtyDepthAttachmentBinding, resource);
Jamie Madill2d06b732015-04-20 12:53:28 -04001168 break;
Jamie Madilla02315b2017-02-23 14:14:47 -05001169 case GL_STENCIL:
1170 case GL_STENCIL_ATTACHMENT:
1171 mState.mStencilAttachment.attach(type, binding, textureIndex, resource);
1172 mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
1173 BindResourceChannel(&mDirtyStencilAttachmentBinding, resource);
1174 break;
1175 case GL_BACK:
1176 mState.mColorAttachments[0].attach(type, binding, textureIndex, resource);
1177 mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
1178 // No need for a resource binding for the default FBO, it's always complete.
1179 break;
1180 default:
1181 {
1182 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
1183 ASSERT(colorIndex < mState.mColorAttachments.size());
1184 mState.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
1185 mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
1186 BindResourceChannel(&mDirtyColorAttachmentBindings[colorIndex], resource);
1187
1188 bool enabled = (type != GL_NONE && getDrawBufferState(colorIndex) != GL_NONE);
1189 mState.mEnabledDrawBuffers.set(colorIndex, enabled);
Jamie Madill2d06b732015-04-20 12:53:28 -04001190 }
Jamie Madilla02315b2017-02-23 14:14:47 -05001191 break;
Geoff Langab75a052014-10-15 12:56:37 -04001192 }
1193}
1194
Jamie Madilla02315b2017-02-23 14:14:47 -05001195void Framebuffer::resetAttachment(const Context *context, GLenum binding)
Jamie Madill2d06b732015-04-20 12:53:28 -04001196{
Jamie Madilla02315b2017-02-23 14:14:47 -05001197 setAttachment(context, GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
Jamie Madill2d06b732015-04-20 12:53:28 -04001198}
1199
Jamie Madill362876b2016-06-16 14:46:59 -04001200void Framebuffer::syncState()
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001201{
1202 if (mDirtyBits.any())
1203 {
1204 mImpl->syncState(mDirtyBits);
1205 mDirtyBits.reset();
Corentin Wallezccab69d2017-01-27 16:57:15 -05001206 if (mId != 0)
1207 {
1208 mCachedStatus.reset();
1209 }
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001210 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001211}
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001212
Jamie Madill362876b2016-06-16 14:46:59 -04001213void Framebuffer::signal(SignalToken token)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001214{
Jamie Madill362876b2016-06-16 14:46:59 -04001215 // TOOD(jmadill): Make this only update individual attachments to do less work.
1216 mCachedStatus.reset();
Jamie Madill51f40ec2016-06-15 14:06:00 -04001217}
1218
Jamie Madill362876b2016-06-16 14:46:59 -04001219bool Framebuffer::complete(const ContextState &state)
Jamie Madill51f40ec2016-06-15 14:06:00 -04001220{
Jamie Madill362876b2016-06-16 14:46:59 -04001221 return (checkStatus(state) == GL_FRAMEBUFFER_COMPLETE);
Jamie Madill51f40ec2016-06-15 14:06:00 -04001222}
1223
Jamie Madilla4595b82017-01-11 17:36:34 -05001224bool Framebuffer::formsRenderingFeedbackLoopWith(const State &state) const
1225{
1226 const Program *program = state.getProgram();
1227
1228 // TODO(jmadill): Default framebuffer feedback loops.
1229 if (mId == 0)
1230 {
1231 return false;
1232 }
1233
1234 // The bitset will skip inactive draw buffers.
1235 for (GLuint drawIndex : angle::IterateBitSet(mState.mEnabledDrawBuffers))
1236 {
1237 const FramebufferAttachment *attachment = getDrawBuffer(drawIndex);
1238 if (attachment && attachment->type() == GL_TEXTURE)
1239 {
1240 // Validate the feedback loop.
1241 if (program->samplesFromTexture(state, attachment->id()))
1242 {
1243 return true;
1244 }
1245 }
1246 }
1247
Jamie Madill1d37bc52017-02-02 19:59:58 -05001248 // Validate depth-stencil feedback loop.
1249 const auto &dsState = state.getDepthStencilState();
1250
1251 // We can skip the feedback loop checks if depth/stencil is masked out or disabled.
1252 const FramebufferAttachment *depth = getDepthbuffer();
1253 if (depth && depth->type() == GL_TEXTURE && dsState.depthTest && dsState.depthMask)
1254 {
1255 if (program->samplesFromTexture(state, depth->id()))
1256 {
1257 return true;
1258 }
1259 }
1260
1261 // Note: we assume the front and back masks are the same for WebGL.
1262 const FramebufferAttachment *stencil = getStencilbuffer();
1263 ASSERT(dsState.stencilBackWritemask == dsState.stencilWritemask);
1264 if (stencil && stencil->type() == GL_TEXTURE && dsState.stencilTest &&
1265 dsState.stencilWritemask != 0)
1266 {
1267 // Skip the feedback loop check if depth/stencil point to the same resource.
1268 if (!depth || *stencil != *depth)
1269 {
1270 if (program->samplesFromTexture(state, stencil->id()))
1271 {
1272 return true;
1273 }
1274 }
1275 }
1276
Jamie Madilla4595b82017-01-11 17:36:34 -05001277 return false;
1278}
1279
Jamie Madillfd3dd432017-02-02 19:59:59 -05001280bool Framebuffer::formsCopyingFeedbackLoopWith(GLuint copyTextureID,
1281 GLint copyTextureLevel,
1282 GLint copyTextureLayer) const
Jamie Madillf695a3a2017-01-11 17:36:35 -05001283{
1284 if (mId == 0)
1285 {
1286 // It seems impossible to form a texture copying feedback loop with the default FBO.
1287 return false;
1288 }
1289
1290 const FramebufferAttachment *readAttachment = getReadColorbuffer();
1291 ASSERT(readAttachment);
1292
1293 if (readAttachment->isTextureWithId(copyTextureID))
1294 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001295 const auto &imageIndex = readAttachment->getTextureImageIndex();
1296 if (imageIndex.mipIndex == copyTextureLevel)
Jamie Madillf695a3a2017-01-11 17:36:35 -05001297 {
Jamie Madillfd3dd432017-02-02 19:59:59 -05001298 // Check 3D/Array texture layers.
1299 return imageIndex.layerIndex == ImageIndex::ENTIRE_LEVEL ||
1300 copyTextureLayer == ImageIndex::ENTIRE_LEVEL ||
1301 imageIndex.layerIndex == copyTextureLayer;
Jamie Madillf695a3a2017-01-11 17:36:35 -05001302 }
1303 }
1304 return false;
1305}
1306
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001307GLint Framebuffer::getDefaultWidth() const
1308{
1309 return mState.getDefaultWidth();
1310}
1311
1312GLint Framebuffer::getDefaultHeight() const
1313{
1314 return mState.getDefaultHeight();
1315}
1316
1317GLint Framebuffer::getDefaultSamples() const
1318{
1319 return mState.getDefaultSamples();
1320}
1321
1322GLboolean Framebuffer::getDefaultFixedSampleLocations() const
1323{
1324 return mState.getDefaultFixedSampleLocations();
1325}
1326
1327void Framebuffer::setDefaultWidth(GLint defaultWidth)
1328{
1329 mState.mDefaultWidth = defaultWidth;
1330 mDirtyBits.set(DIRTY_BIT_DEFAULT_WIDTH);
1331}
1332
1333void Framebuffer::setDefaultHeight(GLint defaultHeight)
1334{
1335 mState.mDefaultHeight = defaultHeight;
1336 mDirtyBits.set(DIRTY_BIT_DEFAULT_HEIGHT);
1337}
1338
1339void Framebuffer::setDefaultSamples(GLint defaultSamples)
1340{
1341 mState.mDefaultSamples = defaultSamples;
1342 mDirtyBits.set(DIRTY_BIT_DEFAULT_SAMPLES);
1343}
1344
1345void Framebuffer::setDefaultFixedSampleLocations(GLboolean defaultFixedSampleLocations)
1346{
1347 mState.mDefaultFixedSampleLocations = defaultFixedSampleLocations;
1348 mDirtyBits.set(DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS);
1349}
1350
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001351} // namespace gl