shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 3 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 9 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 10 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | 29ab952 | 2012-08-27 16:25:37 +0000 | [diff] [blame] | 14 | #include "GLSLANG/ShaderLang.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame] | 15 | #include "common/utilities.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/Renderer.h" |
| 17 | #include "libGLESv2/Constants.h" |
| 18 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 22 | void *Shader::mFragmentCompiler = NULL; |
| 23 | void *Shader::mVertexCompiler = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 25 | template <typename VarT> |
| 26 | const std::vector<VarT> *GetShaderVariables(const std::vector<VarT> *variableList) |
Jamie Madill | e294bb8 | 2014-07-17 14:16:26 -0400 | [diff] [blame] | 27 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 28 | // TODO: handle staticUse. for now, assume all returned variables are active. |
| 29 | ASSERT(variableList); |
| 30 | return variableList; |
| 31 | } |
| 32 | |
| 33 | Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 34 | : mHandle(handle), mRenderer(renderer), mResourceManager(manager) |
| 35 | { |
| 36 | uncompile(); |
| 37 | initializeCompiler(); |
| 38 | |
| 39 | mRefCount = 0; |
| 40 | mDeleteStatus = false; |
| 41 | mShaderVersion = 100; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 42 | } |
| 43 | |
| 44 | Shader::~Shader() |
| 45 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 46 | } |
| 47 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 48 | GLuint Shader::getHandle() const |
| 49 | { |
| 50 | return mHandle; |
| 51 | } |
| 52 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 53 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 54 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 55 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 56 | |
| 57 | for (int i = 0; i < count; i++) |
| 58 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 59 | stream << string[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | } |
| 61 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 62 | mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 63 | } |
| 64 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 65 | int Shader::getInfoLogLength() const |
| 66 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 67 | return mInfoLog.empty() ? 0 : (mInfoLog.length() + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 68 | } |
| 69 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 70 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 71 | { |
| 72 | int index = 0; |
| 73 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 74 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 75 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 76 | index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); |
| 77 | memcpy(infoLog, mInfoLog.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 78 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 79 | infoLog[index] = '\0'; |
| 80 | } |
| 81 | |
| 82 | if (length) |
| 83 | { |
| 84 | *length = index; |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | int Shader::getSourceLength() const |
| 89 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 90 | return mSource.empty() ? 0 : (mSource.length() + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 91 | } |
| 92 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 93 | int Shader::getTranslatedSourceLength() const |
| 94 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 95 | return mHlsl.empty() ? 0 : (mHlsl.length() + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 96 | } |
| 97 | |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 98 | void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 99 | { |
| 100 | int index = 0; |
| 101 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 102 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 103 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 104 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 105 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 106 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 107 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 108 | } |
| 109 | |
| 110 | if (length) |
| 111 | { |
| 112 | *length = index; |
| 113 | } |
| 114 | } |
| 115 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 116 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 117 | { |
| 118 | getSourceImpl(mSource, bufSize, length, buffer); |
| 119 | } |
| 120 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 121 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 122 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 123 | getSourceImpl(mHlsl, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 124 | } |
| 125 | |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 126 | unsigned int Shader::getUniformRegister(const std::string &uniformName) const |
Jamie Madill | bf9cce2 | 2014-07-18 10:33:09 -0400 | [diff] [blame] | 127 | { |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 128 | ASSERT(mUniformRegisterMap.count(uniformName) > 0); |
| 129 | return mUniformRegisterMap.find(uniformName)->second; |
| 130 | } |
| 131 | |
| 132 | unsigned int Shader::getInterfaceBlockRegister(const std::string &blockName) const |
| 133 | { |
| 134 | ASSERT(mInterfaceBlockRegisterMap.count(blockName) > 0); |
| 135 | return mInterfaceBlockRegisterMap.find(blockName)->second; |
| 136 | } |
| 137 | |
| 138 | const std::vector<sh::Uniform> &Shader::getUniforms() const |
| 139 | { |
| 140 | return mActiveUniforms; |
| 141 | } |
| 142 | |
| 143 | const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const |
| 144 | { |
| 145 | return mActiveInterfaceBlocks; |
| 146 | } |
| 147 | |
| 148 | std::vector<PackedVarying> &Shader::getVaryings() |
| 149 | { |
| 150 | return mVaryings; |
| 151 | } |
| 152 | |
| 153 | bool Shader::isCompiled() const |
| 154 | { |
| 155 | return !mHlsl.empty(); |
| 156 | } |
| 157 | |
| 158 | const std::string &Shader::getHLSL() const |
| 159 | { |
| 160 | return mHlsl; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 161 | } |
| 162 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 163 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 165 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 166 | } |
| 167 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 168 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 169 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 170 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 171 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 172 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 173 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 174 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 175 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | } |
| 177 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 178 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 179 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 180 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | } |
| 182 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 183 | bool Shader::isFlaggedForDeletion() const |
| 184 | { |
| 185 | return mDeleteStatus; |
| 186 | } |
| 187 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | void Shader::flagForDeletion() |
| 189 | { |
| 190 | mDeleteStatus = true; |
| 191 | } |
| 192 | |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 193 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 194 | void Shader::initializeCompiler() |
| 195 | { |
| 196 | if (!mFragmentCompiler) |
| 197 | { |
| 198 | int result = ShInitialize(); |
| 199 | |
| 200 | if (result) |
| 201 | { |
| 202 | ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; |
| 203 | |
| 204 | ShBuiltInResources resources; |
| 205 | ShInitBuiltInResources(&resources); |
| 206 | |
| 207 | // TODO(geofflang): use context's caps |
| 208 | const gl::Caps &caps = mRenderer->getRendererCaps(); |
| 209 | const gl::Extensions &extensions = mRenderer->getRendererExtensions(); |
| 210 | |
| 211 | resources.MaxVertexAttribs = caps.maxVertexAttributes; |
| 212 | resources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; |
| 213 | resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
| 214 | resources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits; |
| 215 | resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); |
| 216 | resources.MaxTextureImageUnits = caps.maxTextureImageUnits; |
| 217 | resources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; |
| 218 | resources.MaxDrawBuffers = caps.maxDrawBuffers; |
| 219 | resources.OES_standard_derivatives = extensions.standardDerivatives; |
| 220 | resources.EXT_draw_buffers = extensions.drawBuffers; |
| 221 | resources.EXT_shader_texture_lod = 1; |
| 222 | // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. |
| 223 | resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp |
| 224 | resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output |
| 225 | // GLSL ES 3.0 constants |
| 226 | resources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4; |
| 227 | resources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; |
| 228 | resources.MinProgramTexelOffset = caps.minProgramTexelOffset; |
| 229 | resources.MaxProgramTexelOffset = caps.maxProgramTexelOffset; |
| 230 | |
| 231 | mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
| 232 | mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
| 233 | } |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | void Shader::releaseCompiler() |
| 238 | { |
| 239 | ShDestruct(mFragmentCompiler); |
| 240 | ShDestruct(mVertexCompiler); |
| 241 | |
| 242 | mFragmentCompiler = NULL; |
| 243 | mVertexCompiler = NULL; |
| 244 | |
| 245 | ShFinalize(); |
| 246 | } |
| 247 | |
| 248 | void Shader::parseVaryings(void *compiler) |
| 249 | { |
| 250 | if (!mHlsl.empty()) |
| 251 | { |
| 252 | const std::vector<sh::Varying> *activeVaryings = ShGetVaryings(compiler); |
| 253 | ASSERT(activeVaryings); |
| 254 | |
| 255 | for (size_t varyingIndex = 0; varyingIndex < activeVaryings->size(); varyingIndex++) |
| 256 | { |
| 257 | mVaryings.push_back(PackedVarying((*activeVaryings)[varyingIndex])); |
| 258 | } |
| 259 | |
| 260 | mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos; |
| 261 | mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos; |
| 262 | mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos; |
| 263 | mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos; |
| 264 | mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos; |
| 265 | mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos; |
| 266 | mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos; |
| 267 | mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos; |
| 268 | mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos; |
| 269 | mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos; |
| 270 | mUsesNestedBreak = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | void Shader::resetVaryingsRegisterAssignment() |
| 275 | { |
| 276 | for (unsigned int varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++) |
| 277 | { |
| 278 | mVaryings[varyingIndex].resetRegisterAssignment(); |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | // initialize/clean up previous state |
| 283 | void Shader::uncompile() |
| 284 | { |
| 285 | // set by compileToHLSL |
| 286 | mHlsl.clear(); |
| 287 | mInfoLog.clear(); |
| 288 | |
| 289 | // set by parseVaryings |
| 290 | mVaryings.clear(); |
| 291 | |
| 292 | mUsesMultipleRenderTargets = false; |
| 293 | mUsesFragColor = false; |
| 294 | mUsesFragData = false; |
| 295 | mUsesFragCoord = false; |
| 296 | mUsesFrontFacing = false; |
| 297 | mUsesPointSize = false; |
| 298 | mUsesPointCoord = false; |
| 299 | mUsesDepthRange = false; |
| 300 | mUsesFragDepth = false; |
| 301 | mShaderVersion = 100; |
| 302 | mUsesDiscardRewriting = false; |
| 303 | mUsesNestedBreak = false; |
| 304 | |
| 305 | mActiveUniforms.clear(); |
| 306 | mActiveInterfaceBlocks.clear(); |
| 307 | } |
| 308 | |
| 309 | void Shader::compileToHLSL(void *compiler) |
| 310 | { |
| 311 | // ensure the compiler is loaded |
| 312 | initializeCompiler(); |
| 313 | |
| 314 | int compileOptions = SH_OBJECT_CODE; |
| 315 | std::string sourcePath; |
| 316 | if (perfActive()) |
| 317 | { |
| 318 | sourcePath = getTempPath(); |
| 319 | writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length()); |
| 320 | compileOptions |= SH_LINE_DIRECTIVES; |
| 321 | } |
| 322 | |
| 323 | int result; |
| 324 | if (sourcePath.empty()) |
| 325 | { |
| 326 | const char* sourceStrings[] = |
| 327 | { |
| 328 | mSource.c_str(), |
| 329 | }; |
| 330 | |
| 331 | result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions); |
| 332 | } |
| 333 | else |
| 334 | { |
| 335 | const char* sourceStrings[] = |
| 336 | { |
| 337 | sourcePath.c_str(), |
| 338 | mSource.c_str(), |
| 339 | }; |
| 340 | |
| 341 | result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH); |
| 342 | } |
| 343 | |
| 344 | size_t shaderVersion = 100; |
| 345 | ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion); |
| 346 | |
| 347 | mShaderVersion = static_cast<int>(shaderVersion); |
| 348 | |
| 349 | if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3) |
| 350 | { |
| 351 | mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts"; |
| 352 | TRACE("\n%s", mInfoLog.c_str()); |
| 353 | } |
| 354 | else if (result) |
| 355 | { |
| 356 | size_t objCodeLen = 0; |
| 357 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 358 | |
| 359 | char* outputHLSL = new char[objCodeLen]; |
| 360 | ShGetObjectCode(compiler, outputHLSL); |
| 361 | |
| 362 | #ifdef _DEBUG |
| 363 | std::ostringstream hlslStream; |
| 364 | hlslStream << "// GLSL\n"; |
| 365 | hlslStream << "//\n"; |
| 366 | |
| 367 | size_t curPos = 0; |
| 368 | while (curPos != std::string::npos) |
| 369 | { |
| 370 | size_t nextLine = mSource.find("\n", curPos); |
| 371 | size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1); |
| 372 | |
| 373 | hlslStream << "// " << mSource.substr(curPos, len); |
| 374 | |
| 375 | curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1); |
| 376 | } |
| 377 | hlslStream << "\n\n"; |
| 378 | hlslStream << outputHLSL; |
| 379 | mHlsl = hlslStream.str(); |
| 380 | #else |
| 381 | mHlsl = outputHLSL; |
| 382 | #endif |
| 383 | |
| 384 | SafeDeleteArray(outputHLSL); |
| 385 | |
| 386 | mActiveUniforms = *GetShaderVariables(ShGetUniforms(compiler)); |
| 387 | |
| 388 | for (size_t uniformIndex = 0; uniformIndex < mActiveUniforms.size(); uniformIndex++) |
| 389 | { |
| 390 | const sh::Uniform &uniform = mActiveUniforms[uniformIndex]; |
| 391 | |
| 392 | unsigned int index = -1; |
| 393 | bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index); |
| 394 | UNUSED_ASSERTION_VARIABLE(result); |
| 395 | ASSERT(result); |
| 396 | |
| 397 | mUniformRegisterMap[uniform.name] = index; |
| 398 | } |
| 399 | |
| 400 | mActiveInterfaceBlocks = *GetShaderVariables(ShGetInterfaceBlocks(compiler)); |
| 401 | |
| 402 | for (size_t blockIndex = 0; blockIndex < mActiveInterfaceBlocks.size(); blockIndex++) |
| 403 | { |
| 404 | const sh::InterfaceBlock &interfaceBlock = mActiveInterfaceBlocks[blockIndex]; |
| 405 | |
| 406 | unsigned int index = -1; |
| 407 | bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name.c_str(), &index); |
| 408 | UNUSED_ASSERTION_VARIABLE(result); |
| 409 | ASSERT(result); |
| 410 | |
| 411 | mInterfaceBlockRegisterMap[interfaceBlock.name] = index; |
| 412 | } |
| 413 | } |
| 414 | else |
| 415 | { |
| 416 | size_t infoLogLen = 0; |
| 417 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 418 | |
| 419 | char* infoLog = new char[infoLogLen]; |
| 420 | ShGetInfoLog(compiler, infoLog); |
| 421 | mInfoLog = infoLog; |
| 422 | |
| 423 | TRACE("\n%s", mInfoLog.c_str()); |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | rx::D3DWorkaroundType Shader::getD3DWorkarounds() const |
| 428 | { |
| 429 | if (mUsesDiscardRewriting) |
| 430 | { |
| 431 | // ANGLE issue 486: |
| 432 | // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization |
| 433 | return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION; |
| 434 | } |
| 435 | |
| 436 | if (mUsesNestedBreak) |
| 437 | { |
| 438 | // ANGLE issue 603: |
| 439 | // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization |
| 440 | // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence |
| 441 | return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION; |
| 442 | } |
| 443 | |
| 444 | return rx::ANGLE_D3D_WORKAROUND_NONE; |
| 445 | } |
| 446 | |
| 447 | // true if varying x has a higher priority in packing than y |
| 448 | bool Shader::compareVarying(const PackedVarying &x, const PackedVarying &y) |
| 449 | { |
| 450 | if (x.type == y.type) |
| 451 | { |
| 452 | return x.arraySize > y.arraySize; |
| 453 | } |
| 454 | |
| 455 | // Special case for handling structs: we sort these to the end of the list |
| 456 | if (x.type == GL_STRUCT_ANGLEX) |
| 457 | { |
| 458 | return false; |
| 459 | } |
| 460 | |
| 461 | if (y.type == GL_STRUCT_ANGLEX) |
| 462 | { |
| 463 | return true; |
| 464 | } |
| 465 | |
| 466 | return gl::VariableSortOrder(x.type) <= gl::VariableSortOrder(y.type); |
| 467 | } |
| 468 | |
| 469 | int Shader::getShaderVersion() const |
| 470 | { |
| 471 | return mShaderVersion; |
| 472 | } |
| 473 | |
| 474 | VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 475 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 476 | { |
| 477 | } |
| 478 | |
| 479 | VertexShader::~VertexShader() |
| 480 | { |
| 481 | } |
| 482 | |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 483 | GLenum VertexShader::getType() const |
| 484 | { |
| 485 | return GL_VERTEX_SHADER; |
| 486 | } |
| 487 | |
| 488 | void VertexShader::uncompile() |
| 489 | { |
| 490 | Shader::uncompile(); |
| 491 | |
| 492 | // set by ParseAttributes |
| 493 | mActiveAttributes.clear(); |
| 494 | } |
| 495 | |
| 496 | void VertexShader::compile() |
| 497 | { |
| 498 | uncompile(); |
| 499 | |
| 500 | compileToHLSL(mVertexCompiler); |
| 501 | parseAttributes(); |
| 502 | parseVaryings(mVertexCompiler); |
| 503 | } |
| 504 | |
| 505 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
| 506 | { |
| 507 | if (!attributeName.empty()) |
| 508 | { |
| 509 | int semanticIndex = 0; |
| 510 | for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++) |
| 511 | { |
| 512 | const sh::ShaderVariable &attribute = mActiveAttributes[attributeIndex]; |
| 513 | |
| 514 | if (attribute.name == attributeName) |
| 515 | { |
| 516 | return semanticIndex; |
| 517 | } |
| 518 | |
| 519 | semanticIndex += VariableRegisterCount(attribute.type); |
| 520 | } |
| 521 | } |
| 522 | |
| 523 | return -1; |
| 524 | } |
| 525 | |
| 526 | void VertexShader::parseAttributes() |
| 527 | { |
| 528 | const std::string &hlsl = getHLSL(); |
| 529 | if (!hlsl.empty()) |
| 530 | { |
| 531 | mActiveAttributes = *GetShaderVariables(ShGetAttributes(mVertexCompiler)); |
| 532 | } |
| 533 | } |
| 534 | |
| 535 | FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 536 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 537 | { |
| 538 | } |
| 539 | |
| 540 | FragmentShader::~FragmentShader() |
| 541 | { |
| 542 | } |
| 543 | |
Brandon Jones | e54be46 | 2014-08-27 22:21:45 +0000 | [diff] [blame^] | 544 | GLenum FragmentShader::getType() const |
| 545 | { |
| 546 | return GL_FRAGMENT_SHADER; |
| 547 | } |
| 548 | |
| 549 | void FragmentShader::compile() |
| 550 | { |
| 551 | uncompile(); |
| 552 | |
| 553 | compileToHLSL(mFragmentCompiler); |
| 554 | parseVaryings(mFragmentCompiler); |
| 555 | std::sort(mVaryings.begin(), mVaryings.end(), compareVarying); |
| 556 | |
| 557 | const std::string &hlsl = getHLSL(); |
| 558 | if (!hlsl.empty()) |
| 559 | { |
| 560 | mActiveOutputVariables = *GetShaderVariables(ShGetOutputVariables(mFragmentCompiler)); |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | void FragmentShader::uncompile() |
| 565 | { |
| 566 | Shader::uncompile(); |
| 567 | |
| 568 | mActiveOutputVariables.clear(); |
| 569 | } |
| 570 | |
| 571 | const std::vector<sh::Attribute> &FragmentShader::getOutputVariables() const |
| 572 | { |
| 573 | return mActiveOutputVariables; |
| 574 | } |
| 575 | |
| 576 | ShShaderOutput Shader::getCompilerOutputType(GLenum shader) |
| 577 | { |
| 578 | void *compiler = NULL; |
| 579 | |
| 580 | switch (shader) |
| 581 | { |
| 582 | case GL_VERTEX_SHADER: compiler = mVertexCompiler; break; |
| 583 | case GL_FRAGMENT_SHADER: compiler = mFragmentCompiler; break; |
| 584 | default: UNREACHABLE(); return SH_HLSL9_OUTPUT; |
| 585 | } |
| 586 | |
| 587 | size_t outputType = 0; |
| 588 | ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType); |
| 589 | |
| 590 | return static_cast<ShShaderOutput>(outputType); |
| 591 | } |
| 592 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 593 | } |