blob: ad4a14022b8797e9476e0725453010d16864351b [file] [log] [blame]
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
15#include "libEGL/Display.h"
16
17#include "libGLESv2/main.h"
18#include "libGLESv2/mathutil.h"
19#include "libGLESv2/utilities.h"
daniel@transgaming.comd8e36562012-10-31 19:52:19 +000020#include "libGLESv2/renderer/renderer9_utils.h" // D3D9_REPLACE
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/ResourceManager.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000024#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000025#include "libGLESv2/Program.h"
26#include "libGLESv2/ProgramBinary.h"
27#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000028#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029#include "libGLESv2/Shader.h"
30#include "libGLESv2/Texture.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000031
32#undef near
33#undef far
34
35namespace gl
36{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000037static const char* makeStaticString(const std::string& str)
38{
39 static std::set<std::string> strings;
40 std::set<std::string>::iterator it = strings.find(str);
41 if (it != strings.end())
42 return it->c_str();
43
44 return strings.insert(str).first->c_str();
45}
46
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000047Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048{
49 ASSERT(robustAccess == false); // Unimplemented
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mFenceHandleAllocator.setBaseHandle(0);
52
53 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
54
55 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000064 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000065 mState.scissor.x = 0;
66 mState.scissor.y = 0;
67 mState.scissor.width = 0;
68 mState.scissor.height = 0;
69
70 mState.blend.blend = false;
71 mState.blend.sourceBlendRGB = GL_ONE;
72 mState.blend.sourceBlendAlpha = GL_ONE;
73 mState.blend.destBlendRGB = GL_ZERO;
74 mState.blend.destBlendAlpha = GL_ZERO;
75 mState.blend.blendEquationRGB = GL_FUNC_ADD;
76 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
77 mState.blend.sampleAlphaToCoverage = false;
78 mState.blend.dither = true;
79
apatrick@chromium.org144f2802012-07-12 01:42:34 +000080 mState.blendColor.red = 0;
81 mState.blendColor.green = 0;
82 mState.blendColor.blue = 0;
83 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000084
85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil.stencilBackWritemask = -1;
95 mState.depthStencil.stencilFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
98 mState.depthStencil.stencilBackFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
101
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000102 mState.stencilRef = 0;
103 mState.stencilBackRef = 0;
104
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.sampleCoverage = false;
106 mState.sampleCoverageValue = 1.0f;
107 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.generateMipmapHint = GL_DONT_CARE;
109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
110
111 mState.lineWidth = 1.0f;
112
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000113 mState.viewport.x = 0;
114 mState.viewport.y = 0;
115 mState.viewport.width = 0;
116 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000117 mState.zNear = 0.0f;
118 mState.zFar = 1.0f;
119
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000120 mState.blend.colorMaskRed = true;
121 mState.blend.colorMaskGreen = true;
122 mState.blend.colorMaskBlue = true;
123 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124
125 if (shareContext != NULL)
126 {
127 mResourceManager = shareContext->mResourceManager;
128 mResourceManager->addRef();
129 }
130 else
131 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000132 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000133 }
134
135 // [OpenGL ES 2.0.24] section 3.7 page 83:
136 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
137 // and cube map texture state vectors respectively associated with them.
138 // In order that access to these initial textures not be lost, they are treated as texture
139 // objects all of whose names are 0.
140
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000141 mTexture2DZero.set(new Texture2D(mRenderer, 0));
142 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000143
144 mState.activeSampler = 0;
145 bindArrayBuffer(0);
146 bindElementArrayBuffer(0);
147 bindTextureCubeMap(0);
148 bindTexture2D(0);
149 bindReadFramebuffer(0);
150 bindDrawFramebuffer(0);
151 bindRenderbuffer(0);
152
153 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000154 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000155
156 mState.packAlignment = 4;
157 mState.unpackAlignment = 4;
158 mState.packReverseRowOrder = false;
159
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000160 mExtensionString = NULL;
161 mRendererString = NULL;
162
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 mInvalidEnum = false;
164 mInvalidValue = false;
165 mInvalidOperation = false;
166 mOutOfMemory = false;
167 mInvalidFramebufferOperation = false;
168
169 mHasBeenCurrent = false;
170 mContextLost = false;
171 mResetStatus = GL_NO_ERROR;
172 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
173 mRobustAccess = robustAccess;
174
175 mSupportsDXT1Textures = false;
176 mSupportsDXT3Textures = false;
177 mSupportsDXT5Textures = false;
178 mSupportsEventQueries = false;
179 mSupportsOcclusionQueries = false;
180 mNumCompressedTextureFormats = 0;
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +0000181
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000182 markAllStateDirty();
183}
184
185Context::~Context()
186{
187 if (mState.currentProgram != 0)
188 {
189 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
190 if (programObject)
191 {
192 programObject->release();
193 }
194 mState.currentProgram = 0;
195 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
198 while (!mFramebufferMap.empty())
199 {
200 deleteFramebuffer(mFramebufferMap.begin()->first);
201 }
202
203 while (!mFenceMap.empty())
204 {
205 deleteFence(mFenceMap.begin()->first);
206 }
207
208 while (!mQueryMap.empty())
209 {
210 deleteQuery(mQueryMap.begin()->first);
211 }
212
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
214 {
215 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
216 {
217 mState.samplerTexture[type][sampler].set(NULL);
218 }
219 }
220
221 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
222 {
223 mIncompleteTextures[type].set(NULL);
224 }
225
226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
227 {
228 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
229 }
230
231 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
232 {
233 mState.activeQuery[i].set(NULL);
234 }
235
236 mState.arrayBuffer.set(NULL);
237 mState.elementArrayBuffer.set(NULL);
238 mState.renderbuffer.set(NULL);
239
240 mTexture2DZero.set(NULL);
241 mTextureCubeMapZero.set(NULL);
242
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 mResourceManager->release();
244}
245
daniel@transgaming.comad629872012-11-28 19:32:06 +0000246void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000248 if (!mHasBeenCurrent)
249 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000250 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000251 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000252 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
253 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
254 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000255
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000256 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
258 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
259 mMaxRenderbufferDimension = mMaxTextureDimension;
260 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000261 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000262 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
263 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000265 mSupportsEventQueries = mRenderer->getEventQuerySupport();
266 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
267 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
268 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
269 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
270 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
271 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
272 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
273 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
274 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000275 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com7629bb62013-01-11 04:12:28 +0000276 mSupportsDerivativeInstructions = mRenderer->getDerivativeInstructionSupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000277 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278
279 mNumCompressedTextureFormats = 0;
280 if (supportsDXT1Textures())
281 {
282 mNumCompressedTextureFormats += 2;
283 }
284 if (supportsDXT3Textures())
285 {
286 mNumCompressedTextureFormats += 1;
287 }
288 if (supportsDXT5Textures())
289 {
290 mNumCompressedTextureFormats += 1;
291 }
292
293 initExtensionString();
294 initRendererString();
295
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000296 mState.viewport.x = 0;
297 mState.viewport.y = 0;
298 mState.viewport.width = surface->getWidth();
299 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000301 mState.scissor.x = 0;
302 mState.scissor.y = 0;
303 mState.scissor.width = surface->getWidth();
304 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305
306 mHasBeenCurrent = true;
307 }
308
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000309 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000310 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000312 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
313 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000314 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
316 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317
318 markAllStateDirty();
319}
320
321// This function will set all of the state-related dirty flags, so that all state is set during next pre-draw.
322void Context::markAllStateDirty()
323{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324 mDxUniformsDirty = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325}
326
327void Context::markDxUniformsDirty()
328{
329 mDxUniformsDirty = true;
330}
331
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000332// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333void Context::markContextLost()
334{
335 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
336 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
337 mContextLost = true;
338}
339
340bool Context::isContextLost()
341{
342 return mContextLost;
343}
344
345void Context::setClearColor(float red, float green, float blue, float alpha)
346{
347 mState.colorClearValue.red = red;
348 mState.colorClearValue.green = green;
349 mState.colorClearValue.blue = blue;
350 mState.colorClearValue.alpha = alpha;
351}
352
353void Context::setClearDepth(float depth)
354{
355 mState.depthClearValue = depth;
356}
357
358void Context::setClearStencil(int stencil)
359{
360 mState.stencilClearValue = stencil;
361}
362
363void Context::setCullFace(bool enabled)
364{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000365 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000366}
367
368bool Context::isCullFaceEnabled() const
369{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000370 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371}
372
373void Context::setCullMode(GLenum mode)
374{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000375 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376}
377
378void Context::setFrontFace(GLenum front)
379{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000380 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381}
382
383void Context::setDepthTest(bool enabled)
384{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000385 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000386}
387
388bool Context::isDepthTestEnabled() const
389{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000390 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000391}
392
393void Context::setDepthFunc(GLenum depthFunc)
394{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000395 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000396}
397
398void Context::setDepthRange(float zNear, float zFar)
399{
400 mState.zNear = zNear;
401 mState.zFar = zFar;
402}
403
404void Context::setBlend(bool enabled)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409bool Context::isBlendEnabled() const
410{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000411 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
415{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000416 mState.blend.sourceBlendRGB = sourceRGB;
417 mState.blend.destBlendRGB = destRGB;
418 mState.blend.sourceBlendAlpha = sourceAlpha;
419 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422void Context::setBlendColor(float red, float green, float blue, float alpha)
423{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000424 mState.blendColor.red = red;
425 mState.blendColor.green = green;
426 mState.blendColor.blue = blue;
427 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000428}
429
430void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
431{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000432 mState.blend.blendEquationRGB = rgbEquation;
433 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436void Context::setStencilTest(bool enabled)
437{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441bool Context::isStencilTestEnabled() const
442{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000443 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
447{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000449 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000456 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setStencilWritemask(GLuint stencilWritemask)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.depthStencil.stencilFail = stencilFail;
473 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
474 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.stencilBackFail = stencilBackFail;
480 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
481 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setPolygonOffsetFill(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isPolygonOffsetFillEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.rasterizer.polygonOffsetFactor = factor;
497 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500void Context::setSampleAlphaToCoverage(bool enabled)
501{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000502 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505bool Context::isSampleAlphaToCoverageEnabled() const
506{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000507 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setSampleCoverage(bool enabled)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515bool Context::isSampleCoverageEnabled() const
516{
517 return mState.sampleCoverage;
518}
519
520void Context::setSampleCoverageParams(GLclampf value, bool invert)
521{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000522 mState.sampleCoverageValue = value;
523 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setScissorTest(bool enabled)
527{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000528 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531bool Context::isScissorTestEnabled() const
532{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000533 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000534}
535
536void Context::setDither(bool enabled)
537{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000538 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541bool Context::isDitherEnabled() const
542{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000543 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setLineWidth(GLfloat width)
547{
548 mState.lineWidth = width;
549}
550
551void Context::setGenerateMipmapHint(GLenum hint)
552{
553 mState.generateMipmapHint = hint;
554}
555
556void Context::setFragmentShaderDerivativeHint(GLenum hint)
557{
558 mState.fragmentShaderDerivativeHint = hint;
559 // TODO: Propagate the hint to shader translator so we can write
560 // ddx, ddx_coarse, or ddx_fine depending on the hint.
561 // Ignore for now. It is valid for implementations to ignore hint.
562}
563
564void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
565{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000566 mState.viewport.x = x;
567 mState.viewport.y = y;
568 mState.viewport.width = width;
569 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.scissor.x = x;
575 mState.scissor.y = y;
576 mState.scissor.width = width;
577 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
581{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000582 mState.blend.colorMaskRed = red;
583 mState.blend.colorMaskGreen = green;
584 mState.blend.colorMaskBlue = blue;
585 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588void Context::setDepthMask(bool mask)
589{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000590 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setActiveSampler(unsigned int active)
594{
595 mState.activeSampler = active;
596}
597
598GLuint Context::getReadFramebufferHandle() const
599{
600 return mState.readFramebuffer;
601}
602
603GLuint Context::getDrawFramebufferHandle() const
604{
605 return mState.drawFramebuffer;
606}
607
608GLuint Context::getRenderbufferHandle() const
609{
610 return mState.renderbuffer.id();
611}
612
613GLuint Context::getArrayBufferHandle() const
614{
615 return mState.arrayBuffer.id();
616}
617
618GLuint Context::getActiveQuery(GLenum target) const
619{
620 Query *queryObject = NULL;
621
622 switch (target)
623 {
624 case GL_ANY_SAMPLES_PASSED_EXT:
625 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
626 break;
627 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
628 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
629 break;
630 default:
631 ASSERT(false);
632 }
633
634 if (queryObject)
635 {
636 return queryObject->id();
637 }
638 else
639 {
640 return 0;
641 }
642}
643
644void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
645{
646 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
647}
648
649const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
650{
651 return mState.vertexAttribute[attribNum];
652}
653
654void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
655 GLsizei stride, const void *pointer)
656{
657 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
658 mState.vertexAttribute[attribNum].mSize = size;
659 mState.vertexAttribute[attribNum].mType = type;
660 mState.vertexAttribute[attribNum].mNormalized = normalized;
661 mState.vertexAttribute[attribNum].mStride = stride;
662 mState.vertexAttribute[attribNum].mPointer = pointer;
663}
664
665const void *Context::getVertexAttribPointer(unsigned int attribNum) const
666{
667 return mState.vertexAttribute[attribNum].mPointer;
668}
669
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000670void Context::setPackAlignment(GLint alignment)
671{
672 mState.packAlignment = alignment;
673}
674
675GLint Context::getPackAlignment() const
676{
677 return mState.packAlignment;
678}
679
680void Context::setUnpackAlignment(GLint alignment)
681{
682 mState.unpackAlignment = alignment;
683}
684
685GLint Context::getUnpackAlignment() const
686{
687 return mState.unpackAlignment;
688}
689
690void Context::setPackReverseRowOrder(bool reverseRowOrder)
691{
692 mState.packReverseRowOrder = reverseRowOrder;
693}
694
695bool Context::getPackReverseRowOrder() const
696{
697 return mState.packReverseRowOrder;
698}
699
700GLuint Context::createBuffer()
701{
702 return mResourceManager->createBuffer();
703}
704
705GLuint Context::createProgram()
706{
707 return mResourceManager->createProgram();
708}
709
710GLuint Context::createShader(GLenum type)
711{
712 return mResourceManager->createShader(type);
713}
714
715GLuint Context::createTexture()
716{
717 return mResourceManager->createTexture();
718}
719
720GLuint Context::createRenderbuffer()
721{
722 return mResourceManager->createRenderbuffer();
723}
724
725// Returns an unused framebuffer name
726GLuint Context::createFramebuffer()
727{
728 GLuint handle = mFramebufferHandleAllocator.allocate();
729
730 mFramebufferMap[handle] = NULL;
731
732 return handle;
733}
734
735GLuint Context::createFence()
736{
737 GLuint handle = mFenceHandleAllocator.allocate();
738
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000739 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000740
741 return handle;
742}
743
744// Returns an unused query name
745GLuint Context::createQuery()
746{
747 GLuint handle = mQueryHandleAllocator.allocate();
748
749 mQueryMap[handle] = NULL;
750
751 return handle;
752}
753
754void Context::deleteBuffer(GLuint buffer)
755{
756 if (mResourceManager->getBuffer(buffer))
757 {
758 detachBuffer(buffer);
759 }
760
761 mResourceManager->deleteBuffer(buffer);
762}
763
764void Context::deleteShader(GLuint shader)
765{
766 mResourceManager->deleteShader(shader);
767}
768
769void Context::deleteProgram(GLuint program)
770{
771 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000772}
773
774void Context::deleteTexture(GLuint texture)
775{
776 if (mResourceManager->getTexture(texture))
777 {
778 detachTexture(texture);
779 }
780
781 mResourceManager->deleteTexture(texture);
782}
783
784void Context::deleteRenderbuffer(GLuint renderbuffer)
785{
786 if (mResourceManager->getRenderbuffer(renderbuffer))
787 {
788 detachRenderbuffer(renderbuffer);
789 }
790
791 mResourceManager->deleteRenderbuffer(renderbuffer);
792}
793
794void Context::deleteFramebuffer(GLuint framebuffer)
795{
796 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
797
798 if (framebufferObject != mFramebufferMap.end())
799 {
800 detachFramebuffer(framebuffer);
801
802 mFramebufferHandleAllocator.release(framebufferObject->first);
803 delete framebufferObject->second;
804 mFramebufferMap.erase(framebufferObject);
805 }
806}
807
808void Context::deleteFence(GLuint fence)
809{
810 FenceMap::iterator fenceObject = mFenceMap.find(fence);
811
812 if (fenceObject != mFenceMap.end())
813 {
814 mFenceHandleAllocator.release(fenceObject->first);
815 delete fenceObject->second;
816 mFenceMap.erase(fenceObject);
817 }
818}
819
820void Context::deleteQuery(GLuint query)
821{
822 QueryMap::iterator queryObject = mQueryMap.find(query);
823 if (queryObject != mQueryMap.end())
824 {
825 mQueryHandleAllocator.release(queryObject->first);
826 if (queryObject->second)
827 {
828 queryObject->second->release();
829 }
830 mQueryMap.erase(queryObject);
831 }
832}
833
834Buffer *Context::getBuffer(GLuint handle)
835{
836 return mResourceManager->getBuffer(handle);
837}
838
839Shader *Context::getShader(GLuint handle)
840{
841 return mResourceManager->getShader(handle);
842}
843
844Program *Context::getProgram(GLuint handle)
845{
846 return mResourceManager->getProgram(handle);
847}
848
849Texture *Context::getTexture(GLuint handle)
850{
851 return mResourceManager->getTexture(handle);
852}
853
854Renderbuffer *Context::getRenderbuffer(GLuint handle)
855{
856 return mResourceManager->getRenderbuffer(handle);
857}
858
859Framebuffer *Context::getReadFramebuffer()
860{
861 return getFramebuffer(mState.readFramebuffer);
862}
863
864Framebuffer *Context::getDrawFramebuffer()
865{
866 return mBoundDrawFramebuffer;
867}
868
869void Context::bindArrayBuffer(unsigned int buffer)
870{
871 mResourceManager->checkBufferAllocation(buffer);
872
873 mState.arrayBuffer.set(getBuffer(buffer));
874}
875
876void Context::bindElementArrayBuffer(unsigned int buffer)
877{
878 mResourceManager->checkBufferAllocation(buffer);
879
880 mState.elementArrayBuffer.set(getBuffer(buffer));
881}
882
883void Context::bindTexture2D(GLuint texture)
884{
885 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
886
887 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
888}
889
890void Context::bindTextureCubeMap(GLuint texture)
891{
892 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
893
894 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
895}
896
897void Context::bindReadFramebuffer(GLuint framebuffer)
898{
899 if (!getFramebuffer(framebuffer))
900 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000901 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000902 }
903
904 mState.readFramebuffer = framebuffer;
905}
906
907void Context::bindDrawFramebuffer(GLuint framebuffer)
908{
909 if (!getFramebuffer(framebuffer))
910 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000911 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000912 }
913
914 mState.drawFramebuffer = framebuffer;
915
916 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
917}
918
919void Context::bindRenderbuffer(GLuint renderbuffer)
920{
921 mResourceManager->checkRenderbufferAllocation(renderbuffer);
922
923 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
924}
925
926void Context::useProgram(GLuint program)
927{
928 GLuint priorProgram = mState.currentProgram;
929 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
930
931 if (priorProgram != program)
932 {
933 Program *newProgram = mResourceManager->getProgram(program);
934 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000935 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000936 mDxUniformsDirty = true;
937
938 if (newProgram)
939 {
940 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000941 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942 }
943
944 if (oldProgram)
945 {
946 oldProgram->release();
947 }
948 }
949}
950
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000951void Context::linkProgram(GLuint program)
952{
953 Program *programObject = mResourceManager->getProgram(program);
954
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000955 bool linked = programObject->link();
956
957 // if the current program was relinked successfully we
958 // need to install the new executables
959 if (linked && program == mState.currentProgram)
960 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000961 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000962 mDxUniformsDirty = true;
963 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000964}
965
966void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
967{
968 Program *programObject = mResourceManager->getProgram(program);
969
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000970 bool loaded = programObject->setProgramBinary(binary, length);
971
972 // if the current program was reloaded successfully we
973 // need to install the new executables
974 if (loaded && program == mState.currentProgram)
975 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000976 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000977 mDxUniformsDirty = true;
978 }
979
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000980}
981
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000982void Context::beginQuery(GLenum target, GLuint query)
983{
984 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
985 // of zero, if the active query object name for <target> is non-zero (for the
986 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
987 // the active query for either target is non-zero), if <id> is the name of an
988 // existing query object whose type does not match <target>, or if <id> is the
989 // active query object name for any query type, the error INVALID_OPERATION is
990 // generated.
991
992 // Ensure no other queries are active
993 // NOTE: If other queries than occlusion are supported, we will need to check
994 // separately that:
995 // a) The query ID passed is not the current active query for any target/type
996 // b) There are no active queries for the requested target (and in the case
997 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
998 // no query may be active for either if glBeginQuery targets either.
999 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1000 {
1001 if (mState.activeQuery[i].get() != NULL)
1002 {
1003 return error(GL_INVALID_OPERATION);
1004 }
1005 }
1006
1007 QueryType qType;
1008 switch (target)
1009 {
1010 case GL_ANY_SAMPLES_PASSED_EXT:
1011 qType = QUERY_ANY_SAMPLES_PASSED;
1012 break;
1013 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1014 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1015 break;
1016 default:
1017 ASSERT(false);
1018 return;
1019 }
1020
1021 Query *queryObject = getQuery(query, true, target);
1022
1023 // check that name was obtained with glGenQueries
1024 if (!queryObject)
1025 {
1026 return error(GL_INVALID_OPERATION);
1027 }
1028
1029 // check for type mismatch
1030 if (queryObject->getType() != target)
1031 {
1032 return error(GL_INVALID_OPERATION);
1033 }
1034
1035 // set query as active for specified target
1036 mState.activeQuery[qType].set(queryObject);
1037
1038 // begin query
1039 queryObject->begin();
1040}
1041
1042void Context::endQuery(GLenum target)
1043{
1044 QueryType qType;
1045
1046 switch (target)
1047 {
1048 case GL_ANY_SAMPLES_PASSED_EXT:
1049 qType = QUERY_ANY_SAMPLES_PASSED;
1050 break;
1051 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1052 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1053 break;
1054 default:
1055 ASSERT(false);
1056 return;
1057 }
1058
1059 Query *queryObject = mState.activeQuery[qType].get();
1060
1061 if (queryObject == NULL)
1062 {
1063 return error(GL_INVALID_OPERATION);
1064 }
1065
1066 queryObject->end();
1067
1068 mState.activeQuery[qType].set(NULL);
1069}
1070
1071void Context::setFramebufferZero(Framebuffer *buffer)
1072{
1073 delete mFramebufferMap[0];
1074 mFramebufferMap[0] = buffer;
1075 if (mState.drawFramebuffer == 0)
1076 {
1077 mBoundDrawFramebuffer = buffer;
1078 }
1079}
1080
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001081void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001082{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001083 RenderbufferStorage *renderbuffer = NULL;
1084 switch (internalformat)
1085 {
1086 case GL_DEPTH_COMPONENT16:
1087 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1088 break;
1089 case GL_RGBA4:
1090 case GL_RGB5_A1:
1091 case GL_RGB565:
1092 case GL_RGB8_OES:
1093 case GL_RGBA8_OES:
1094 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1095 break;
1096 case GL_STENCIL_INDEX8:
1097 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1098 break;
1099 case GL_DEPTH24_STENCIL8_OES:
1100 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1101 break;
1102 default:
1103 UNREACHABLE(); return;
1104 }
1105
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001106 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1107 renderbufferObject->setStorage(renderbuffer);
1108}
1109
1110Framebuffer *Context::getFramebuffer(unsigned int handle)
1111{
1112 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1113
1114 if (framebuffer == mFramebufferMap.end())
1115 {
1116 return NULL;
1117 }
1118 else
1119 {
1120 return framebuffer->second;
1121 }
1122}
1123
1124Fence *Context::getFence(unsigned int handle)
1125{
1126 FenceMap::iterator fence = mFenceMap.find(handle);
1127
1128 if (fence == mFenceMap.end())
1129 {
1130 return NULL;
1131 }
1132 else
1133 {
1134 return fence->second;
1135 }
1136}
1137
1138Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1139{
1140 QueryMap::iterator query = mQueryMap.find(handle);
1141
1142 if (query == mQueryMap.end())
1143 {
1144 return NULL;
1145 }
1146 else
1147 {
1148 if (!query->second && create)
1149 {
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00001150 query->second = new Query(mRenderer, handle, type);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001151 query->second->addRef();
1152 }
1153 return query->second;
1154 }
1155}
1156
1157Buffer *Context::getArrayBuffer()
1158{
1159 return mState.arrayBuffer.get();
1160}
1161
1162Buffer *Context::getElementArrayBuffer()
1163{
1164 return mState.elementArrayBuffer.get();
1165}
1166
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001167ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001168{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001169 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001170}
1171
1172Texture2D *Context::getTexture2D()
1173{
1174 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1175}
1176
1177TextureCubeMap *Context::getTextureCubeMap()
1178{
1179 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1180}
1181
1182Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1183{
1184 GLuint texid = mState.samplerTexture[type][sampler].id();
1185
1186 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1187 {
1188 switch (type)
1189 {
1190 default: UNREACHABLE();
1191 case TEXTURE_2D: return mTexture2DZero.get();
1192 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1193 }
1194 }
1195
1196 return mState.samplerTexture[type][sampler].get();
1197}
1198
1199bool Context::getBooleanv(GLenum pname, GLboolean *params)
1200{
1201 switch (pname)
1202 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001203 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1204 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1205 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001207 params[0] = mState.blend.colorMaskRed;
1208 params[1] = mState.blend.colorMaskGreen;
1209 params[2] = mState.blend.colorMaskBlue;
1210 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001211 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001212 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1213 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1214 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1215 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001216 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001217 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1218 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1219 case GL_BLEND: *params = mState.blend.blend; break;
1220 case GL_DITHER: *params = mState.blend.dither; break;
1221 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001222 default:
1223 return false;
1224 }
1225
1226 return true;
1227}
1228
1229bool Context::getFloatv(GLenum pname, GLfloat *params)
1230{
1231 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1232 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1233 // GetIntegerv as its native query function. As it would require conversion in any
1234 // case, this should make no difference to the calling application.
1235 switch (pname)
1236 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001237 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1238 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1239 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1240 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1241 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001242 case GL_ALIASED_LINE_WIDTH_RANGE:
1243 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1244 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1245 break;
1246 case GL_ALIASED_POINT_SIZE_RANGE:
1247 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1248 params[1] = getMaximumPointSize();
1249 break;
1250 case GL_DEPTH_RANGE:
1251 params[0] = mState.zNear;
1252 params[1] = mState.zFar;
1253 break;
1254 case GL_COLOR_CLEAR_VALUE:
1255 params[0] = mState.colorClearValue.red;
1256 params[1] = mState.colorClearValue.green;
1257 params[2] = mState.colorClearValue.blue;
1258 params[3] = mState.colorClearValue.alpha;
1259 break;
1260 case GL_BLEND_COLOR:
1261 params[0] = mState.blendColor.red;
1262 params[1] = mState.blendColor.green;
1263 params[2] = mState.blendColor.blue;
1264 params[3] = mState.blendColor.alpha;
1265 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001266 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1267 if (!supportsTextureFilterAnisotropy())
1268 {
1269 return false;
1270 }
1271 *params = mMaxTextureAnisotropy;
1272 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001273 default:
1274 return false;
1275 }
1276
1277 return true;
1278}
1279
1280bool Context::getIntegerv(GLenum pname, GLint *params)
1281{
1282 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1283 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1284 // GetIntegerv as its native query function. As it would require conversion in any
1285 // case, this should make no difference to the calling application. You may find it in
1286 // Context::getFloatv.
1287 switch (pname)
1288 {
1289 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1290 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = gl::MAX_VERTEX_UNIFORM_VECTORS; break;
1291 case GL_MAX_VARYING_VECTORS: *params = getMaximumVaryingVectors(); break;
1292 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = getMaximumCombinedTextureImageUnits(); break;
1293 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = getMaximumVertexTextureImageUnits(); break;
1294 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1295 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = getMaximumFragmentUniformVectors(); break;
1296 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1297 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1298 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1299 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1300 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1301 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1302 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1303 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1304 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1305 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1306 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1307 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1308 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1309 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1310 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1311 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001312 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001313 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001314 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1315 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001316 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001317 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1318 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1319 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1320 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1321 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1322 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1323 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1324 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1325 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1326 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1327 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1328 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1329 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1330 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1331 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1332 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001333 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1334 case GL_SUBPIXEL_BITS: *params = 4; break;
1335 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1336 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1337 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1338 params[0] = mNumCompressedTextureFormats;
1339 break;
1340 case GL_MAX_SAMPLES_ANGLE:
1341 {
1342 GLsizei maxSamples = getMaxSupportedSamples();
1343 if (maxSamples != 0)
1344 {
1345 *params = maxSamples;
1346 }
1347 else
1348 {
1349 return false;
1350 }
1351
1352 break;
1353 }
1354 case GL_SAMPLE_BUFFERS:
1355 case GL_SAMPLES:
1356 {
1357 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1358 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1359 {
1360 switch (pname)
1361 {
1362 case GL_SAMPLE_BUFFERS:
1363 if (framebuffer->getSamples() != 0)
1364 {
1365 *params = 1;
1366 }
1367 else
1368 {
1369 *params = 0;
1370 }
1371 break;
1372 case GL_SAMPLES:
1373 *params = framebuffer->getSamples();
1374 break;
1375 }
1376 }
1377 else
1378 {
1379 *params = 0;
1380 }
1381 }
1382 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001383 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1384 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1385 {
1386 GLenum format, type;
1387 if (getCurrentReadFormatType(&format, &type))
1388 {
1389 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1390 *params = format;
1391 else
1392 *params = type;
1393 }
1394 }
1395 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001396 case GL_MAX_VIEWPORT_DIMS:
1397 {
1398 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1399 params[0] = maxDimension;
1400 params[1] = maxDimension;
1401 }
1402 break;
1403 case GL_COMPRESSED_TEXTURE_FORMATS:
1404 {
1405 if (supportsDXT1Textures())
1406 {
1407 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1408 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1409 }
1410 if (supportsDXT3Textures())
1411 {
1412 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1413 }
1414 if (supportsDXT5Textures())
1415 {
1416 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1417 }
1418 }
1419 break;
1420 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001421 params[0] = mState.viewport.x;
1422 params[1] = mState.viewport.y;
1423 params[2] = mState.viewport.width;
1424 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001425 break;
1426 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001427 params[0] = mState.scissor.x;
1428 params[1] = mState.scissor.y;
1429 params[2] = mState.scissor.width;
1430 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001432 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1433 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434 case GL_RED_BITS:
1435 case GL_GREEN_BITS:
1436 case GL_BLUE_BITS:
1437 case GL_ALPHA_BITS:
1438 {
1439 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1440 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1441
1442 if (colorbuffer)
1443 {
1444 switch (pname)
1445 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001446 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1447 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1448 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1449 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450 }
1451 }
1452 else
1453 {
1454 *params = 0;
1455 }
1456 }
1457 break;
1458 case GL_DEPTH_BITS:
1459 {
1460 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1461 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1462
1463 if (depthbuffer)
1464 {
1465 *params = depthbuffer->getDepthSize();
1466 }
1467 else
1468 {
1469 *params = 0;
1470 }
1471 }
1472 break;
1473 case GL_STENCIL_BITS:
1474 {
1475 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1476 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1477
1478 if (stencilbuffer)
1479 {
1480 *params = stencilbuffer->getStencilSize();
1481 }
1482 else
1483 {
1484 *params = 0;
1485 }
1486 }
1487 break;
1488 case GL_TEXTURE_BINDING_2D:
1489 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001490 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001491 {
1492 error(GL_INVALID_OPERATION);
1493 return false;
1494 }
1495
1496 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1497 }
1498 break;
1499 case GL_TEXTURE_BINDING_CUBE_MAP:
1500 {
daniel@transgaming.come3e826d2012-11-28 19:42:35 +00001501 if (mState.activeSampler > getMaximumCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001502 {
1503 error(GL_INVALID_OPERATION);
1504 return false;
1505 }
1506
1507 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1508 }
1509 break;
1510 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1511 *params = mResetStrategy;
1512 break;
1513 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1514 *params = 1;
1515 break;
1516 case GL_PROGRAM_BINARY_FORMATS_OES:
1517 *params = GL_PROGRAM_BINARY_ANGLE;
1518 break;
1519 default:
1520 return false;
1521 }
1522
1523 return true;
1524}
1525
1526bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1527{
1528 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1529 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1530 // to the fact that it is stored internally as a float, and so would require conversion
1531 // if returned from Context::getIntegerv. Since this conversion is already implemented
1532 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1533 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1534 // application.
1535 switch (pname)
1536 {
1537 case GL_COMPRESSED_TEXTURE_FORMATS:
1538 {
1539 *type = GL_INT;
1540 *numParams = mNumCompressedTextureFormats;
1541 }
1542 break;
1543 case GL_SHADER_BINARY_FORMATS:
1544 {
1545 *type = GL_INT;
1546 *numParams = 0;
1547 }
1548 break;
1549 case GL_MAX_VERTEX_ATTRIBS:
1550 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1551 case GL_MAX_VARYING_VECTORS:
1552 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1553 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1554 case GL_MAX_TEXTURE_IMAGE_UNITS:
1555 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1556 case GL_MAX_RENDERBUFFER_SIZE:
1557 case GL_NUM_SHADER_BINARY_FORMATS:
1558 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1559 case GL_ARRAY_BUFFER_BINDING:
1560 case GL_FRAMEBUFFER_BINDING:
1561 case GL_RENDERBUFFER_BINDING:
1562 case GL_CURRENT_PROGRAM:
1563 case GL_PACK_ALIGNMENT:
1564 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1565 case GL_UNPACK_ALIGNMENT:
1566 case GL_GENERATE_MIPMAP_HINT:
1567 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1568 case GL_RED_BITS:
1569 case GL_GREEN_BITS:
1570 case GL_BLUE_BITS:
1571 case GL_ALPHA_BITS:
1572 case GL_DEPTH_BITS:
1573 case GL_STENCIL_BITS:
1574 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1575 case GL_CULL_FACE_MODE:
1576 case GL_FRONT_FACE:
1577 case GL_ACTIVE_TEXTURE:
1578 case GL_STENCIL_FUNC:
1579 case GL_STENCIL_VALUE_MASK:
1580 case GL_STENCIL_REF:
1581 case GL_STENCIL_FAIL:
1582 case GL_STENCIL_PASS_DEPTH_FAIL:
1583 case GL_STENCIL_PASS_DEPTH_PASS:
1584 case GL_STENCIL_BACK_FUNC:
1585 case GL_STENCIL_BACK_VALUE_MASK:
1586 case GL_STENCIL_BACK_REF:
1587 case GL_STENCIL_BACK_FAIL:
1588 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1589 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1590 case GL_DEPTH_FUNC:
1591 case GL_BLEND_SRC_RGB:
1592 case GL_BLEND_SRC_ALPHA:
1593 case GL_BLEND_DST_RGB:
1594 case GL_BLEND_DST_ALPHA:
1595 case GL_BLEND_EQUATION_RGB:
1596 case GL_BLEND_EQUATION_ALPHA:
1597 case GL_STENCIL_WRITEMASK:
1598 case GL_STENCIL_BACK_WRITEMASK:
1599 case GL_STENCIL_CLEAR_VALUE:
1600 case GL_SUBPIXEL_BITS:
1601 case GL_MAX_TEXTURE_SIZE:
1602 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1603 case GL_SAMPLE_BUFFERS:
1604 case GL_SAMPLES:
1605 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1606 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1607 case GL_TEXTURE_BINDING_2D:
1608 case GL_TEXTURE_BINDING_CUBE_MAP:
1609 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1610 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1611 case GL_PROGRAM_BINARY_FORMATS_OES:
1612 {
1613 *type = GL_INT;
1614 *numParams = 1;
1615 }
1616 break;
1617 case GL_MAX_SAMPLES_ANGLE:
1618 {
1619 if (getMaxSupportedSamples() != 0)
1620 {
1621 *type = GL_INT;
1622 *numParams = 1;
1623 }
1624 else
1625 {
1626 return false;
1627 }
1628 }
1629 break;
1630 case GL_MAX_VIEWPORT_DIMS:
1631 {
1632 *type = GL_INT;
1633 *numParams = 2;
1634 }
1635 break;
1636 case GL_VIEWPORT:
1637 case GL_SCISSOR_BOX:
1638 {
1639 *type = GL_INT;
1640 *numParams = 4;
1641 }
1642 break;
1643 case GL_SHADER_COMPILER:
1644 case GL_SAMPLE_COVERAGE_INVERT:
1645 case GL_DEPTH_WRITEMASK:
1646 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1647 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1648 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1649 case GL_SAMPLE_COVERAGE:
1650 case GL_SCISSOR_TEST:
1651 case GL_STENCIL_TEST:
1652 case GL_DEPTH_TEST:
1653 case GL_BLEND:
1654 case GL_DITHER:
1655 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1656 {
1657 *type = GL_BOOL;
1658 *numParams = 1;
1659 }
1660 break;
1661 case GL_COLOR_WRITEMASK:
1662 {
1663 *type = GL_BOOL;
1664 *numParams = 4;
1665 }
1666 break;
1667 case GL_POLYGON_OFFSET_FACTOR:
1668 case GL_POLYGON_OFFSET_UNITS:
1669 case GL_SAMPLE_COVERAGE_VALUE:
1670 case GL_DEPTH_CLEAR_VALUE:
1671 case GL_LINE_WIDTH:
1672 {
1673 *type = GL_FLOAT;
1674 *numParams = 1;
1675 }
1676 break;
1677 case GL_ALIASED_LINE_WIDTH_RANGE:
1678 case GL_ALIASED_POINT_SIZE_RANGE:
1679 case GL_DEPTH_RANGE:
1680 {
1681 *type = GL_FLOAT;
1682 *numParams = 2;
1683 }
1684 break;
1685 case GL_COLOR_CLEAR_VALUE:
1686 case GL_BLEND_COLOR:
1687 {
1688 *type = GL_FLOAT;
1689 *numParams = 4;
1690 }
1691 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001692 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1693 if (!supportsTextureFilterAnisotropy())
1694 {
1695 return false;
1696 }
1697 *type = GL_FLOAT;
1698 *numParams = 1;
1699 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001700 default:
1701 return false;
1702 }
1703
1704 return true;
1705}
1706
1707// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001708// scissor rectangle to the renderer
1709bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001710{
1711 Framebuffer *framebufferObject = getDrawFramebuffer();
1712
1713 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1714 {
1715 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1716 }
1717
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001718 mRenderer->applyRenderTarget(framebufferObject);
1719
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001720 ProgramBinary *programBinary = mState.currentProgram ? getCurrentProgramBinary() : NULL;
daniel@transgaming.com12985182012-12-20 20:56:31 +00001721 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
1722 ignoreViewport, programBinary, mDxUniformsDirty))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001723 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001724 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001725 }
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001726 mDxUniformsDirty = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001727
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001728 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001729
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 return true;
1731}
1732
1733// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1734void Context::applyState(GLenum drawMode)
1735{
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +00001736 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001737
1738 unsigned int mask = 0;
1739 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001741 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001743 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001744 float threshold = 0.5f;
1745
1746 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001748 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001750 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001752 threshold += 1.0f;
1753 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754 }
1755 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001757
1758 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001760 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001763 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001764 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001765 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001767 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1768
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001769 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001770 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001771}
1772
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001773// Applies the shaders and shader constants to the Direct3D 9 device
1774void Context::applyShaders()
1775{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001776 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001777
daniel@transgaming.come4991412012-12-20 20:55:34 +00001778 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001779
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780 programBinary->applyUniforms();
1781}
1782
1783// Applies the textures and sampler states to the Direct3D 9 device
1784void Context::applyTextures()
1785{
1786 applyTextures(SAMPLER_PIXEL);
1787
1788 if (mSupportsVertexTexture)
1789 {
1790 applyTextures(SAMPLER_VERTEX);
1791 }
1792}
1793
1794// For each Direct3D 9 sampler of either the pixel or vertex stage,
1795// looks up the corresponding OpenGL texture image unit and texture type,
1796// and sets the texture and its addressing/filtering state (or NULL when inactive).
1797void Context::applyTextures(SamplerType type)
1798{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001799 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800
1801 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; // Range of Direct3D 9 samplers of given sampler type
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802 int samplerRange = programBinary->getUsedSamplerRange(type);
1803
1804 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1805 {
1806 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807
1808 if (textureUnit != -1)
1809 {
1810 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001813 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001814 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001815 SamplerState samplerState;
1816 texture->getSamplerState(&samplerState);
1817 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001819 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001821 texture->resetDirty();
1822 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001823 else
1824 {
1825 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1826 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827 }
1828 else
1829 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001830 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001831 }
1832 }
1833
1834 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1835 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001836 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 }
1838}
1839
1840void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1841 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1842{
1843 Framebuffer *framebuffer = getReadFramebuffer();
1844
1845 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1846 {
1847 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1848 }
1849
1850 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1851 {
1852 return error(GL_INVALID_OPERATION);
1853 }
1854
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001855 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001856 // sized query sanity check
1857 if (bufSize)
1858 {
1859 int requiredSize = outputPitch * height;
1860 if (requiredSize > *bufSize)
1861 {
1862 return error(GL_INVALID_OPERATION);
1863 }
1864 }
1865
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001866 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001867}
1868
1869void Context::clear(GLbitfield mask)
1870{
1871 Framebuffer *framebufferObject = getDrawFramebuffer();
1872
1873 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1874 {
1875 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1876 }
1877
1878 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001879 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001880
1881 if (mask & GL_COLOR_BUFFER_BIT)
1882 {
1883 mask &= ~GL_COLOR_BUFFER_BIT;
1884
1885 if (framebufferObject->getColorbufferType() != GL_NONE)
1886 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001887 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 }
1889 }
1890
1891 if (mask & GL_DEPTH_BUFFER_BIT)
1892 {
1893 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001894 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001896 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 }
1898 }
1899
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 if (mask & GL_STENCIL_BUFFER_BIT)
1901 {
1902 mask &= ~GL_STENCIL_BUFFER_BIT;
1903 if (framebufferObject->getStencilbufferType() != GL_NONE)
1904 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001905 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 if (!depthStencil)
1907 {
1908 ERR("Depth stencil pointer unexpectedly null.");
1909 return;
1910 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001911
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001912 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001914 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 }
1916 }
1917 }
1918
1919 if (mask != 0)
1920 {
1921 return error(GL_INVALID_VALUE);
1922 }
1923
daniel@transgaming.com12985182012-12-20 20:56:31 +00001924 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 {
1926 return;
1927 }
1928
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001929 ClearParameters clearParams;
1930 clearParams.mask = finalMask;
1931 clearParams.colorClearValue = mState.colorClearValue;
1932 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1933 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1934 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1935 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1936 clearParams.depthClearValue = mState.depthClearValue;
1937 clearParams.stencilClearValue = mState.stencilClearValue;
1938 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001939
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001940 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001941}
1942
1943void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1944{
1945 if (!mState.currentProgram)
1946 {
1947 return error(GL_INVALID_OPERATION);
1948 }
1949
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001950 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951 {
1952 return;
1953 }
1954
daniel@transgaming.com12985182012-12-20 20:56:31 +00001955 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956 {
1957 return;
1958 }
1959
1960 applyState(mode);
1961
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001962 ProgramBinary *programBinary = getCurrentProgramBinary();
1963
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001964 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 if (err != GL_NO_ERROR)
1966 {
1967 return error(err);
1968 }
1969
1970 applyShaders();
1971 applyTextures();
1972
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001973 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 {
1975 return error(GL_INVALID_OPERATION);
1976 }
1977
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001978 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001979 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001980 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981 }
1982}
1983
1984void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1985{
1986 if (!mState.currentProgram)
1987 {
1988 return error(GL_INVALID_OPERATION);
1989 }
1990
1991 if (!indices && !mState.elementArrayBuffer)
1992 {
1993 return error(GL_INVALID_OPERATION);
1994 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001995
1996 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997 {
1998 return;
1999 }
2000
daniel@transgaming.com12985182012-12-20 20:56:31 +00002001 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 {
2003 return;
2004 }
2005
2006 applyState(mode);
2007
daniel@transgaming.com31240482012-11-28 21:06:41 +00002008 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002009 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010 if (err != GL_NO_ERROR)
2011 {
2012 return error(err);
2013 }
2014
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002015 ProgramBinary *programBinary = getCurrentProgramBinary();
2016
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002018 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002019 if (err != GL_NO_ERROR)
2020 {
2021 return error(err);
2022 }
2023
2024 applyShaders();
2025 applyTextures();
2026
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002027 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 {
2029 return error(GL_INVALID_OPERATION);
2030 }
2031
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002032 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033 {
daniel@transgaming.com97400dd2012-11-28 20:57:00 +00002034 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035 }
2036}
2037
2038// Implements glFlush when block is false, glFinish when block is true
2039void Context::sync(bool block)
2040{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002041 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042}
2043
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002044void Context::recordInvalidEnum()
2045{
2046 mInvalidEnum = true;
2047}
2048
2049void Context::recordInvalidValue()
2050{
2051 mInvalidValue = true;
2052}
2053
2054void Context::recordInvalidOperation()
2055{
2056 mInvalidOperation = true;
2057}
2058
2059void Context::recordOutOfMemory()
2060{
2061 mOutOfMemory = true;
2062}
2063
2064void Context::recordInvalidFramebufferOperation()
2065{
2066 mInvalidFramebufferOperation = true;
2067}
2068
2069// Get one of the recorded errors and clear its flag, if any.
2070// [OpenGL ES 2.0.24] section 2.5 page 13.
2071GLenum Context::getError()
2072{
2073 if (mInvalidEnum)
2074 {
2075 mInvalidEnum = false;
2076
2077 return GL_INVALID_ENUM;
2078 }
2079
2080 if (mInvalidValue)
2081 {
2082 mInvalidValue = false;
2083
2084 return GL_INVALID_VALUE;
2085 }
2086
2087 if (mInvalidOperation)
2088 {
2089 mInvalidOperation = false;
2090
2091 return GL_INVALID_OPERATION;
2092 }
2093
2094 if (mOutOfMemory)
2095 {
2096 mOutOfMemory = false;
2097
2098 return GL_OUT_OF_MEMORY;
2099 }
2100
2101 if (mInvalidFramebufferOperation)
2102 {
2103 mInvalidFramebufferOperation = false;
2104
2105 return GL_INVALID_FRAMEBUFFER_OPERATION;
2106 }
2107
2108 return GL_NO_ERROR;
2109}
2110
2111GLenum Context::getResetStatus()
2112{
2113 if (mResetStatus == GL_NO_ERROR)
2114 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002115 // mResetStatus will be set by the markContextLost callback
2116 // in the case a notification is sent
2117 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002118 }
2119
2120 GLenum status = mResetStatus;
2121
2122 if (mResetStatus != GL_NO_ERROR)
2123 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002124 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125 {
2126 mResetStatus = GL_NO_ERROR;
2127 }
2128 }
2129
2130 return status;
2131}
2132
2133bool Context::isResetNotificationEnabled()
2134{
2135 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2136}
2137
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002138int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002140 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141}
2142
2143float Context::getMaximumPointSize() const
2144{
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002145 return mMajorShaderModel == 3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146}
2147
2148int Context::getMaximumVaryingVectors() const
2149{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002150 return mMajorShaderModel >= 3 ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151}
2152
2153unsigned int Context::getMaximumVertexTextureImageUnits() const
2154{
2155 return mSupportsVertexTexture ? MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF : 0;
2156}
2157
2158unsigned int Context::getMaximumCombinedTextureImageUnits() const
2159{
2160 return MAX_TEXTURE_IMAGE_UNITS + getMaximumVertexTextureImageUnits();
2161}
2162
2163int Context::getMaximumFragmentUniformVectors() const
2164{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002165 return mMajorShaderModel >= 3 ? MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166}
2167
2168int Context::getMaxSupportedSamples() const
2169{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002170 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171}
2172
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173bool Context::supportsEventQueries() const
2174{
2175 return mSupportsEventQueries;
2176}
2177
2178bool Context::supportsOcclusionQueries() const
2179{
2180 return mSupportsOcclusionQueries;
2181}
2182
2183bool Context::supportsDXT1Textures() const
2184{
2185 return mSupportsDXT1Textures;
2186}
2187
2188bool Context::supportsDXT3Textures() const
2189{
2190 return mSupportsDXT3Textures;
2191}
2192
2193bool Context::supportsDXT5Textures() const
2194{
2195 return mSupportsDXT5Textures;
2196}
2197
2198bool Context::supportsFloat32Textures() const
2199{
2200 return mSupportsFloat32Textures;
2201}
2202
2203bool Context::supportsFloat32LinearFilter() const
2204{
2205 return mSupportsFloat32LinearFilter;
2206}
2207
2208bool Context::supportsFloat32RenderableTextures() const
2209{
2210 return mSupportsFloat32RenderableTextures;
2211}
2212
2213bool Context::supportsFloat16Textures() const
2214{
2215 return mSupportsFloat16Textures;
2216}
2217
2218bool Context::supportsFloat16LinearFilter() const
2219{
2220 return mSupportsFloat16LinearFilter;
2221}
2222
2223bool Context::supportsFloat16RenderableTextures() const
2224{
2225 return mSupportsFloat16RenderableTextures;
2226}
2227
2228int Context::getMaximumRenderbufferDimension() const
2229{
2230 return mMaxRenderbufferDimension;
2231}
2232
2233int Context::getMaximumTextureDimension() const
2234{
2235 return mMaxTextureDimension;
2236}
2237
2238int Context::getMaximumCubeTextureDimension() const
2239{
2240 return mMaxCubeTextureDimension;
2241}
2242
2243int Context::getMaximumTextureLevel() const
2244{
2245 return mMaxTextureLevel;
2246}
2247
2248bool Context::supportsLuminanceTextures() const
2249{
2250 return mSupportsLuminanceTextures;
2251}
2252
2253bool Context::supportsLuminanceAlphaTextures() const
2254{
2255 return mSupportsLuminanceAlphaTextures;
2256}
2257
2258bool Context::supportsDepthTextures() const
2259{
2260 return mSupportsDepthTextures;
2261}
2262
2263bool Context::supports32bitIndices() const
2264{
2265 return mSupports32bitIndices;
2266}
2267
2268bool Context::supportsNonPower2Texture() const
2269{
2270 return mSupportsNonPower2Texture;
2271}
2272
2273bool Context::supportsInstancing() const
2274{
2275 return mSupportsInstancing;
2276}
2277
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002278bool Context::supportsTextureFilterAnisotropy() const
2279{
2280 return mSupportsTextureFilterAnisotropy;
2281}
2282
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002283bool Context::supportsDerivativeInstructions() const
2284{
2285 return mSupportsDerivativeInstructions;
2286}
2287
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002288float Context::getTextureMaxAnisotropy() const
2289{
2290 return mMaxTextureAnisotropy;
2291}
2292
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002293bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2294{
2295 Framebuffer *framebuffer = getReadFramebuffer();
2296 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2297 {
2298 return error(GL_INVALID_OPERATION, false);
2299 }
2300
2301 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2302 if (!renderbuffer)
2303 {
2304 return error(GL_INVALID_OPERATION, false);
2305 }
2306
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002307 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2308 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002309
2310 return true;
2311}
2312
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002313void Context::detachBuffer(GLuint buffer)
2314{
2315 // [OpenGL ES 2.0.24] section 2.9 page 22:
2316 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2317 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2318
2319 if (mState.arrayBuffer.id() == buffer)
2320 {
2321 mState.arrayBuffer.set(NULL);
2322 }
2323
2324 if (mState.elementArrayBuffer.id() == buffer)
2325 {
2326 mState.elementArrayBuffer.set(NULL);
2327 }
2328
2329 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2330 {
2331 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2332 {
2333 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2334 }
2335 }
2336}
2337
2338void Context::detachTexture(GLuint texture)
2339{
2340 // [OpenGL ES 2.0.24] section 3.8 page 84:
2341 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2342 // rebound to texture object zero
2343
2344 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2345 {
2346 for (int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; sampler++)
2347 {
2348 if (mState.samplerTexture[type][sampler].id() == texture)
2349 {
2350 mState.samplerTexture[type][sampler].set(NULL);
2351 }
2352 }
2353 }
2354
2355 // [OpenGL ES 2.0.24] section 4.4 page 112:
2356 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2357 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2358 // image was attached in the currently bound framebuffer.
2359
2360 Framebuffer *readFramebuffer = getReadFramebuffer();
2361 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2362
2363 if (readFramebuffer)
2364 {
2365 readFramebuffer->detachTexture(texture);
2366 }
2367
2368 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2369 {
2370 drawFramebuffer->detachTexture(texture);
2371 }
2372}
2373
2374void Context::detachFramebuffer(GLuint framebuffer)
2375{
2376 // [OpenGL ES 2.0.24] section 4.4 page 107:
2377 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2378 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2379
2380 if (mState.readFramebuffer == framebuffer)
2381 {
2382 bindReadFramebuffer(0);
2383 }
2384
2385 if (mState.drawFramebuffer == framebuffer)
2386 {
2387 bindDrawFramebuffer(0);
2388 }
2389}
2390
2391void Context::detachRenderbuffer(GLuint renderbuffer)
2392{
2393 // [OpenGL ES 2.0.24] section 4.4 page 109:
2394 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2395 // had been executed with the target RENDERBUFFER and name of zero.
2396
2397 if (mState.renderbuffer.id() == renderbuffer)
2398 {
2399 bindRenderbuffer(0);
2400 }
2401
2402 // [OpenGL ES 2.0.24] section 4.4 page 111:
2403 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2404 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2405 // point to which this image was attached in the currently bound framebuffer.
2406
2407 Framebuffer *readFramebuffer = getReadFramebuffer();
2408 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2409
2410 if (readFramebuffer)
2411 {
2412 readFramebuffer->detachRenderbuffer(renderbuffer);
2413 }
2414
2415 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2416 {
2417 drawFramebuffer->detachRenderbuffer(renderbuffer);
2418 }
2419}
2420
2421Texture *Context::getIncompleteTexture(TextureType type)
2422{
2423 Texture *t = mIncompleteTextures[type].get();
2424
2425 if (t == NULL)
2426 {
2427 static const GLubyte color[] = { 0, 0, 0, 255 };
2428
2429 switch (type)
2430 {
2431 default:
2432 UNREACHABLE();
2433 // default falls through to TEXTURE_2D
2434
2435 case TEXTURE_2D:
2436 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002437 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2439 t = incomplete2d;
2440 }
2441 break;
2442
2443 case TEXTURE_CUBE:
2444 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002445 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002446
2447 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2448 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2449 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2450 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2451 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2452 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2453
2454 t = incompleteCube;
2455 }
2456 break;
2457 }
2458
2459 mIncompleteTextures[type].set(t);
2460 }
2461
2462 return t;
2463}
2464
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002465bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002467 if (drawMode == GL_POINTS)
2468 {
2469 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2470 // which affects varying interpolation. Since the value of gl_PointSize is
2471 // undefined when not written, just skip drawing to avoid unexpected results.
2472 if (!getCurrentProgramBinary()->usesPointSize())
2473 {
2474 // This is stictly speaking not an error, but developers should be
2475 // notified of risking undefined behavior.
2476 ERR("Point rendering without writing to gl_PointSize.");
2477
2478 return true;
2479 }
2480 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002481 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002482 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002483 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002484 {
2485 return true;
2486 }
2487 }
2488
2489 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490}
2491
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2493{
2494 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2495
2496 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2497 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2498 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2499 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500}
2501
2502void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2503{
2504 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2505
2506 mState.vertexAttribute[index].mDivisor = divisor;
2507}
2508
2509// keep list sorted in following order
2510// OES extensions
2511// EXT extensions
2512// Vendor extensions
2513void Context::initExtensionString()
2514{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002515 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002516
2517 // OES extensions
2518 if (supports32bitIndices())
2519 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002520 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002521 }
2522
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002523 extensionString += "GL_OES_packed_depth_stencil ";
2524 extensionString += "GL_OES_get_program_binary ";
2525 extensionString += "GL_OES_rgb8_rgba8 ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002526 if (supportsDerivativeInstructions())
2527 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002528 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002529 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002530
2531 if (supportsFloat16Textures())
2532 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002533 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002534 }
2535 if (supportsFloat16LinearFilter())
2536 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002537 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002538 }
2539 if (supportsFloat32Textures())
2540 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002541 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002542 }
2543 if (supportsFloat32LinearFilter())
2544 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002545 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002546 }
2547
2548 if (supportsNonPower2Texture())
2549 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002550 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002551 }
2552
2553 // Multi-vendor (EXT) extensions
2554 if (supportsOcclusionQueries())
2555 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002556 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002557 }
2558
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002559 extensionString += "GL_EXT_read_format_bgra ";
2560 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002561
2562 if (supportsDXT1Textures())
2563 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002564 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002565 }
2566
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002567 if (supportsTextureFilterAnisotropy())
2568 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002569 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002570 }
2571
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002572 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2573 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574
2575 // ANGLE-specific extensions
2576 if (supportsDepthTextures())
2577 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579 }
2580
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582 if (getMaxSupportedSamples() != 0)
2583 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002584 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585 }
2586
2587 if (supportsInstancing())
2588 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002589 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 }
2591
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002592 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593
2594 if (supportsDXT3Textures())
2595 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002596 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597 }
2598 if (supportsDXT5Textures())
2599 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002600 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002601 }
2602
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002603 extensionString += "GL_ANGLE_texture_usage ";
2604 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605
2606 // Other vendor-specific extensions
2607 if (supportsEventQueries())
2608 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002609 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610 }
2611
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002612 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613 if (end != std::string::npos)
2614 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002615 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002616 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002617
2618 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002619}
2620
2621const char *Context::getExtensionString() const
2622{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002623 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002624}
2625
2626void Context::initRendererString()
2627{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002628 std::ostringstream rendererString;
2629 rendererString << "ANGLE (";
2630 rendererString << mRenderer->getRendererDescription();
2631 rendererString << ")";
2632
2633 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002634}
2635
2636const char *Context::getRendererString() const
2637{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002638 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639}
2640
2641void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2642 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2643 GLbitfield mask)
2644{
2645 Framebuffer *readFramebuffer = getReadFramebuffer();
2646 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2647
2648 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2649 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2650 {
2651 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2652 }
2653
2654 if (drawFramebuffer->getSamples() != 0)
2655 {
2656 return error(GL_INVALID_OPERATION);
2657 }
2658
2659 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2660 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2661 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2662 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2663
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002664 Rectangle sourceRect;
2665 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002666
2667 if (srcX0 < srcX1)
2668 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002669 sourceRect.x = srcX0;
2670 destRect.x = dstX0;
2671 sourceRect.width = srcX1 - srcX0;
2672 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673 }
2674 else
2675 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002676 sourceRect.x = srcX1;
2677 destRect.x = dstX1;
2678 sourceRect.width = srcX0 - srcX1;
2679 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680 }
2681
2682 if (srcY0 < srcY1)
2683 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002684 sourceRect.height = srcY1 - srcY0;
2685 destRect.height = dstY1 - dstY0;
2686 sourceRect.y = srcY0;
2687 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002688 }
2689 else
2690 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002691 sourceRect.height = srcY0 - srcY1;
2692 destRect.height = dstY0 - srcY1;
2693 sourceRect.y = srcY1;
2694 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002695 }
2696
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002697 Rectangle sourceScissoredRect = sourceRect;
2698 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002699
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002700 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002701 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002702 // Only write to parts of the destination framebuffer which pass the scissor test.
2703 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002704 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002705 int xDiff = mState.scissor.x - destRect.x;
2706 destScissoredRect.x = mState.scissor.x;
2707 destScissoredRect.width -= xDiff;
2708 sourceScissoredRect.x += xDiff;
2709 sourceScissoredRect.width -= xDiff;
2710
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002711 }
2712
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002713 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002715 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2716 destScissoredRect.width -= xDiff;
2717 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002718 }
2719
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002720 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002721 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002722 int yDiff = mState.scissor.y - destRect.y;
2723 destScissoredRect.y = mState.scissor.y;
2724 destScissoredRect.height -= yDiff;
2725 sourceScissoredRect.y += yDiff;
2726 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002727 }
2728
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002729 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002731 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2732 destScissoredRect.height -= yDiff;
2733 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734 }
2735 }
2736
2737 bool blitRenderTarget = false;
2738 bool blitDepthStencil = false;
2739
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002740 Rectangle sourceTrimmedRect = sourceScissoredRect;
2741 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742
2743 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2744 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002745 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002747 int xDiff = 0 - sourceTrimmedRect.x;
2748 sourceTrimmedRect.x = 0;
2749 sourceTrimmedRect.width -= xDiff;
2750 destTrimmedRect.x += xDiff;
2751 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002752 }
2753
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002754 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002755 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002756 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2757 sourceTrimmedRect.width -= xDiff;
2758 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759 }
2760
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002761 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002763 int yDiff = 0 - sourceTrimmedRect.y;
2764 sourceTrimmedRect.y = 0;
2765 sourceTrimmedRect.height -= yDiff;
2766 destTrimmedRect.y += yDiff;
2767 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 }
2769
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002770 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002771 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002772 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2773 sourceTrimmedRect.height -= yDiff;
2774 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002775 }
2776
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002777 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002779 int xDiff = 0 - destTrimmedRect.x;
2780 destTrimmedRect.x = 0;
2781 destTrimmedRect.width -= xDiff;
2782 sourceTrimmedRect.x += xDiff;
2783 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 }
2785
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002786 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002787 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002788 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2789 destTrimmedRect.width -= xDiff;
2790 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002791 }
2792
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002793 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002794 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002795 int yDiff = 0 - destTrimmedRect.y;
2796 destTrimmedRect.y = 0;
2797 destTrimmedRect.height -= yDiff;
2798 sourceTrimmedRect.y += yDiff;
2799 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002800 }
2801
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002802 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002803 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002804 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2805 destTrimmedRect.height -= yDiff;
2806 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 }
2808
2809 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002810 if (sourceTrimmedRect.height < readBufferHeight ||
2811 sourceTrimmedRect.width < readBufferWidth ||
2812 destTrimmedRect.height < drawBufferHeight ||
2813 destTrimmedRect.width < drawBufferWidth ||
2814 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815 {
2816 partialBufferCopy = true;
2817 }
2818
2819 if (mask & GL_COLOR_BUFFER_BIT)
2820 {
2821 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2822 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2823 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2824 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2825 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002826 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827 {
2828 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2829 return error(GL_INVALID_OPERATION);
2830 }
2831
2832 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2833 {
2834 return error(GL_INVALID_OPERATION);
2835 }
2836
2837 blitRenderTarget = true;
2838
2839 }
2840
2841 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2842 {
2843 Renderbuffer *readDSBuffer = NULL;
2844 Renderbuffer *drawDSBuffer = NULL;
2845
2846 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2847 // both a depth and stencil buffer, it will be the same buffer.
2848
2849 if (mask & GL_DEPTH_BUFFER_BIT)
2850 {
2851 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2852 {
2853 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002854 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002855 {
2856 return error(GL_INVALID_OPERATION);
2857 }
2858
2859 blitDepthStencil = true;
2860 readDSBuffer = readFramebuffer->getDepthbuffer();
2861 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2862 }
2863 }
2864
2865 if (mask & GL_STENCIL_BUFFER_BIT)
2866 {
2867 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2868 {
2869 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002870 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 {
2872 return error(GL_INVALID_OPERATION);
2873 }
2874
2875 blitDepthStencil = true;
2876 readDSBuffer = readFramebuffer->getStencilbuffer();
2877 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2878 }
2879 }
2880
2881 if (partialBufferCopy)
2882 {
2883 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2884 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2885 }
2886
2887 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2888 (readDSBuffer && readDSBuffer->getSamples() != 0))
2889 {
2890 return error(GL_INVALID_OPERATION);
2891 }
2892 }
2893
2894 if (blitRenderTarget || blitDepthStencil)
2895 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002896 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002897 }
2898}
2899
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002900}
2901
2902extern "C"
2903{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002904gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002905{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002906 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907}
2908
2909void glDestroyContext(gl::Context *context)
2910{
2911 delete context;
2912
2913 if (context == gl::getContext())
2914 {
2915 gl::makeCurrent(NULL, NULL, NULL);
2916 }
2917}
2918
2919void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2920{
2921 gl::makeCurrent(context, display, surface);
2922}
2923
2924gl::Context *glGetCurrentContext()
2925{
2926 return gl::getContext();
2927}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002928
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002929}