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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.cpp: Implements the gl::Texture class and its derived classes
8// Texture2D and TextureCubeMap. Implements GL texture objects and related
9// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Texture.h"
12#include "libANGLE/Context.h"
13#include "libANGLE/formatutils.h"
14#include "libANGLE/ImageIndex.h"
15#include "libANGLE/Renderbuffer.h"
16#include "libANGLE/renderer/Image.h"
17#include "libANGLE/renderer/d3d/TextureStorage.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040018
Geoff Lang2b5420c2014-11-19 14:20:15 -050019#include "libANGLE/Surface.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040020
21#include "common/mathutil.h"
22#include "common/utilities.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000023
24namespace gl
25{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000026
Brandon Jones6053a522014-07-25 16:22:09 -070027bool IsMipmapFiltered(const gl::SamplerState &samplerState)
28{
29 switch (samplerState.minFilter)
30 {
31 case GL_NEAREST:
32 case GL_LINEAR:
33 return false;
34 case GL_NEAREST_MIPMAP_NEAREST:
35 case GL_LINEAR_MIPMAP_NEAREST:
36 case GL_NEAREST_MIPMAP_LINEAR:
37 case GL_LINEAR_MIPMAP_LINEAR:
38 return true;
39 default: UNREACHABLE();
40 return false;
41 }
42}
43
44bool IsPointSampled(const gl::SamplerState &samplerState)
45{
46 return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
47}
48
Jamie Madill10ef2152014-10-20 17:04:34 -040049unsigned int Texture::mCurrentTextureSerial = 1;
50
Brandon Jones6053a522014-07-25 16:22:09 -070051Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
Brandon Jonesf47bebc2014-07-09 14:28:42 -070052 : RefCountObject(id),
Brandon Jones6053a522014-07-25 16:22:09 -070053 mTexture(impl),
Jamie Madill10ef2152014-10-20 17:04:34 -040054 mTextureSerial(issueTextureSerial()),
Brandon Jonesf47bebc2014-07-09 14:28:42 -070055 mUsage(GL_NONE),
Jamie Madill6948e302014-10-20 17:04:33 -040056 mImmutableLevelCount(0),
Brandon Jonesf47bebc2014-07-09 14:28:42 -070057 mTarget(target)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000058{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000059}
60
61Texture::~Texture()
62{
Brandon Jones6053a522014-07-25 16:22:09 -070063 SafeDelete(mTexture);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000064}
65
Geoff Lang4907f2c2013-07-25 12:53:57 -040066GLenum Texture::getTarget() const
67{
68 return mTarget;
69}
70
Geoff Lang63b5f1f2013-09-23 14:52:14 -040071void Texture::setUsage(GLenum usage)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000072{
Geoff Lang63b5f1f2013-09-23 14:52:14 -040073 mUsage = usage;
Brandon Jonescef06ff2014-08-05 13:27:48 -070074 getImplementation()->setUsage(usage);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000075}
76
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000077GLenum Texture::getUsage() const
78{
79 return mUsage;
80}
81
Jamie Madilld3d2a342013-10-07 10:46:35 -040082GLint Texture::getBaseLevelWidth() const
83{
84 const rx::Image *baseImage = getBaseLevelImage();
85 return (baseImage ? baseImage->getWidth() : 0);
86}
87
88GLint Texture::getBaseLevelHeight() const
89{
90 const rx::Image *baseImage = getBaseLevelImage();
91 return (baseImage ? baseImage->getHeight() : 0);
92}
93
94GLint Texture::getBaseLevelDepth() const
95{
96 const rx::Image *baseImage = getBaseLevelImage();
97 return (baseImage ? baseImage->getDepth() : 0);
98}
99
Jamie Madillb8f8b892014-01-07 10:12:50 -0500100// Note: "base level image" is loosely defined to be any image from the base level,
101// where in the base of 2D array textures and cube maps there are several. Don't use
102// the base level image for anything except querying texture format and size.
Jamie Madilld3d2a342013-10-07 10:46:35 -0400103GLenum Texture::getBaseLevelInternalFormat() const
104{
105 const rx::Image *baseImage = getBaseLevelImage();
106 return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
107}
108
Jamie Madill945f7322014-09-03 15:07:14 -0400109GLsizei Texture::getWidth(const ImageIndex &index) const
110{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400111 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400112 return image->getWidth();
113}
114
115GLsizei Texture::getHeight(const ImageIndex &index) const
116{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400117 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400118 return image->getHeight();
119}
120
121GLenum Texture::getInternalFormat(const ImageIndex &index) const
122{
Jamie Madillfeda4d22014-09-17 13:03:29 -0400123 rx::Image *image = mTexture->getImage(index);
Jamie Madill945f7322014-09-03 15:07:14 -0400124 return image->getInternalFormat();
125}
126
Geoff Lang06ecf3d2014-09-23 16:39:50 -0400127Error Texture::generateMipmaps()
Brandon Jonescef06ff2014-08-05 13:27:48 -0700128{
Geoff Lang06ecf3d2014-09-23 16:39:50 -0400129 return getImplementation()->generateMipmaps();
Brandon Jonescef06ff2014-08-05 13:27:48 -0700130}
131
Geoff Langef7b0162014-09-04 13:29:23 -0400132Error Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
133 GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
Brandon Jones6b19b002014-07-16 14:32:05 -0700134{
Geoff Langef7b0162014-09-04 13:29:23 -0400135 return mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
Brandon Jones6b19b002014-07-16 14:32:05 -0700136}
137
Jamie Madill10ef2152014-10-20 17:04:34 -0400138unsigned int Texture::getTextureSerial() const
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700139{
Jamie Madill10ef2152014-10-20 17:04:34 -0400140 return mTextureSerial;
141}
142
143unsigned int Texture::issueTextureSerial()
144{
145 return mCurrentTextureSerial++;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700146}
147
148bool Texture::isImmutable() const
149{
Jamie Madill6948e302014-10-20 17:04:33 -0400150 return (mImmutableLevelCount > 0);
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700151}
152
153int Texture::immutableLevelCount()
154{
Jamie Madill6948e302014-10-20 17:04:33 -0400155 return mImmutableLevelCount;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700156}
157
158int Texture::mipLevels() const
159{
160 return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
161}
162
Brandon Jonescef06ff2014-08-05 13:27:48 -0700163const rx::Image *Texture::getBaseLevelImage() const
164{
165 return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
166}
167
Brandon Jones6053a522014-07-25 16:22:09 -0700168Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
169 : Texture(impl, id, GL_TEXTURE_2D)
Jamie Madill22f843a2013-10-24 17:49:36 -0400170{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000171 mSurface = NULL;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000172}
173
174Texture2D::~Texture2D()
175{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000176 if (mSurface)
177 {
Jamie Madillfb0580a2014-11-27 14:03:52 -0500178 mSurface->releaseTexImage(EGL_BACK_BUFFER);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000179 mSurface = NULL;
180 }
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700181}
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000182
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000183GLsizei Texture2D::getWidth(GLint level) const
184{
185 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700186 return mTexture->getImage(level, 0)->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000187 else
188 return 0;
189}
190
191GLsizei Texture2D::getHeight(GLint level) const
192{
193 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700194 return mTexture->getImage(level, 0)->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000195 else
196 return 0;
197}
198
199GLenum Texture2D::getInternalFormat(GLint level) const
200{
201 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700202 return mTexture->getImage(level, 0)->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000203 else
204 return GL_NONE;
205}
206
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400207Error Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000208{
209 releaseTexImage();
shannon.woods@transgaming.com8a406682013-02-28 23:15:26 +0000210
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400211 return mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000212}
213
214void Texture2D::bindTexImage(egl::Surface *surface)
215{
216 releaseTexImage();
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700217 mTexture->bindTexImage(surface);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000218 mSurface = surface;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000219}
220
221void Texture2D::releaseTexImage()
222{
223 if (mSurface)
224 {
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000225 mSurface = NULL;
Brandon Jonesf47bebc2014-07-09 14:28:42 -0700226 mTexture->releaseTexImage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000227 }
228}
229
Geoff Langb5348332014-09-02 13:16:34 -0400230Error Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400231 const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000232{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700233 releaseTexImage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000234
Jamie Madillc751d1e2014-10-21 17:46:29 -0400235 return mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000236}
237
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400238Error Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000239{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400240 return mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000241}
242
Geoff Langb5348332014-09-02 13:16:34 -0400243Error Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400244 GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000245{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400246 return mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000247}
248
Geoff Langef7b0162014-09-04 13:29:23 -0400249Error Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
250 Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000251{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700252 releaseTexImage();
Geoff Lang5d601382014-07-22 15:14:06 -0400253
Geoff Langef7b0162014-09-04 13:29:23 -0400254 return mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000255}
256
Geoff Lang1f8532b2014-09-05 09:46:13 -0400257Error Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000258{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400259 Error error = mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
260 if (error.isError())
261 {
262 return error;
263 }
264
Jamie Madill6948e302014-10-20 17:04:33 -0400265 mImmutableLevelCount = levels;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000266
Geoff Lang1f8532b2014-09-05 09:46:13 -0400267 return Error(GL_NO_ERROR);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000268}
269
Brandon Jones6053a522014-07-25 16:22:09 -0700270// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
271bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
272{
273 GLsizei width = getBaseLevelWidth();
274 GLsizei height = getBaseLevelHeight();
275
276 if (width <= 0 || height <= 0)
277 {
278 return false;
279 }
280
281 if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
282 {
283 return false;
284 }
285
286 bool npotSupport = extensions.textureNPOT;
287
288 if (!npotSupport)
289 {
290 if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
291 (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
292 {
293 return false;
294 }
295 }
296
297 if (IsMipmapFiltered(samplerState))
298 {
299 if (!npotSupport)
300 {
301 if (!gl::isPow2(width) || !gl::isPow2(height))
302 {
303 return false;
304 }
305 }
306
307 if (!isMipmapComplete())
308 {
309 return false;
310 }
311 }
312
313 // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
314 // The internalformat specified for the texture arrays is a sized internal depth or
315 // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
316 // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
317 // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
318 const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
319 if (formatInfo.depthBits > 0 && clientVersion > 2)
320 {
321 if (samplerState.compareMode == GL_NONE)
322 {
323 if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
324 samplerState.magFilter != GL_NEAREST)
325 {
326 return false;
327 }
328 }
329 }
330
331 return true;
332}
333
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000334bool Texture2D::isCompressed(GLint level) const
335{
Geoff Lang5d601382014-07-22 15:14:06 -0400336 return GetInternalFormatInfo(getInternalFormat(level)).compressed;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000337}
338
339bool Texture2D::isDepth(GLint level) const
340{
Geoff Lang5d601382014-07-22 15:14:06 -0400341 return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000342}
343
Geoff Lang06ecf3d2014-09-23 16:39:50 -0400344Error Texture2D::generateMipmaps()
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000345{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700346 releaseTexImage();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000347
Geoff Lang06ecf3d2014-09-23 16:39:50 -0400348 return mTexture->generateMipmaps();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000349}
350
Brandon Jones6053a522014-07-25 16:22:09 -0700351// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
352bool Texture2D::isMipmapComplete() const
353{
354 int levelCount = mipLevels();
355
356 for (int level = 0; level < levelCount; level++)
357 {
358 if (!isLevelComplete(level))
359 {
360 return false;
361 }
362 }
363
364 return true;
365}
366
367bool Texture2D::isLevelComplete(int level) const
368{
369 if (isImmutable())
370 {
371 return true;
372 }
373
374 const rx::Image *baseImage = getBaseLevelImage();
375
376 GLsizei width = baseImage->getWidth();
377 GLsizei height = baseImage->getHeight();
378
379 if (width <= 0 || height <= 0)
380 {
381 return false;
382 }
383
384 // The base image level is complete if the width and height are positive
385 if (level == 0)
386 {
387 return true;
388 }
389
390 ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
391 rx::Image *image = mTexture->getImage(level, 0);
392
393 if (image->getInternalFormat() != baseImage->getInternalFormat())
394 {
395 return false;
396 }
397
398 if (image->getWidth() != std::max(1, width >> level))
399 {
400 return false;
401 }
402
403 if (image->getHeight() != std::max(1, height >> level))
404 {
405 return false;
406 }
407
408 return true;
409}
410
411TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
412 : Texture(impl, id, GL_TEXTURE_CUBE_MAP)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000413{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000414}
415
416TextureCubeMap::~TextureCubeMap()
417{
Brandon Jones0511e802014-07-14 16:27:26 -0700418}
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000419
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000420GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
421{
422 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700423 return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000424 else
425 return 0;
426}
427
428GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
429{
430 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700431 return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000432 else
433 return 0;
434}
435
436GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
437{
438 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
Brandon Jonescef06ff2014-08-05 13:27:48 -0700439 return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000440 else
441 return GL_NONE;
442}
443
Geoff Lang8376cea2014-09-02 11:47:07 -0400444Error TextureCubeMap::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000445{
Geoff Lang8376cea2014-09-02 11:47:07 -0400446 return mTexture->setImage(target, level, width, height, 1, internalFormat, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000447}
448
Geoff Langb5348332014-09-02 13:16:34 -0400449Error TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400450 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000451{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400452 return mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000453}
454
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400455Error TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000456{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400457 return mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000458}
459
Geoff Langb5348332014-09-02 13:16:34 -0400460Error TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset,
461 GLsizei width, GLsizei height, GLenum format,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400462 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000463{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400464 return mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, unpack, pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000465}
466
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000467// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
468bool TextureCubeMap::isCubeComplete() const
469{
Brandon Jones6053a522014-07-25 16:22:09 -0700470 int baseWidth = getBaseLevelWidth();
471 int baseHeight = getBaseLevelHeight();
472 GLenum baseFormat = getBaseLevelInternalFormat();
473
474 if (baseWidth <= 0 || baseWidth != baseHeight)
475 {
476 return false;
477 }
478
479 for (int faceIndex = 1; faceIndex < 6; faceIndex++)
480 {
481 const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
482
483 if (faceBaseImage->getWidth() != baseWidth ||
484 faceBaseImage->getHeight() != baseHeight ||
485 faceBaseImage->getInternalFormat() != baseFormat )
486 {
487 return false;
488 }
489 }
490
491 return true;
Jamie Madill07edd442013-07-19 16:36:58 -0400492}
493
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000494bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
495{
Geoff Lang5d601382014-07-22 15:14:06 -0400496 return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000497}
498
Geoff Lang8040f572013-07-25 16:49:54 -0400499bool TextureCubeMap::isDepth(GLenum target, GLint level) const
500{
Geoff Lang5d601382014-07-22 15:14:06 -0400501 return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
Geoff Lang8040f572013-07-25 16:49:54 -0400502}
503
Geoff Langef7b0162014-09-04 13:29:23 -0400504Error TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
505 GLsizei width, GLsizei height, Framebuffer *source)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000506{
Geoff Langef7b0162014-09-04 13:29:23 -0400507 return mTexture->copyImage(target, level, format, x, y, width, height, source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000508}
509
Geoff Lang1f8532b2014-09-05 09:46:13 -0400510Error TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000511{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400512 Error error = mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
513 if (error.isError())
514 {
515 return error;
516 }
517
Jamie Madill6948e302014-10-20 17:04:33 -0400518 mImmutableLevelCount = levels;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000519
Geoff Lang1f8532b2014-09-05 09:46:13 -0400520 return Error(GL_NO_ERROR);
Jamie Madill2ebab852013-10-24 17:49:42 -0400521}
522
Brandon Jones6053a522014-07-25 16:22:09 -0700523// Tests for texture sampling completeness
524bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
525{
526 int size = getBaseLevelWidth();
527
528 bool mipmapping = IsMipmapFiltered(samplerState);
529
530 if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
531 {
532 return false;
533 }
534
535 if (!gl::isPow2(size) && !extensions.textureNPOT)
536 {
537 if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
538 {
539 return false;
540 }
541 }
542
543 if (!mipmapping)
544 {
545 if (!isCubeComplete())
546 {
547 return false;
548 }
549 }
550 else
551 {
552 if (!isMipmapComplete()) // Also tests for isCubeComplete()
553 {
554 return false;
555 }
556 }
557
558 return true;
559}
560
Brandon Jonescef06ff2014-08-05 13:27:48 -0700561int TextureCubeMap::targetToLayerIndex(GLenum target)
562{
563 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
564 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
565 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
566 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
567 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
568
569 return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
570}
571
572GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
573{
574 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
575 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
576 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
577 META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
578 META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
579
580 return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
Geoff Lang8040f572013-07-25 16:49:54 -0400581}
582
Brandon Jones6053a522014-07-25 16:22:09 -0700583bool TextureCubeMap::isMipmapComplete() const
584{
585 if (isImmutable())
586 {
587 return true;
588 }
589
590 if (!isCubeComplete())
591 {
592 return false;
593 }
594
595 int levelCount = mipLevels();
596
597 for (int face = 0; face < 6; face++)
598 {
599 for (int level = 1; level < levelCount; level++)
600 {
601 if (!isFaceLevelComplete(face, level))
602 {
603 return false;
604 }
605 }
606 }
607
608 return true;
609}
610
611bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
612{
613 ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
614
615 if (isImmutable())
616 {
617 return true;
618 }
619
620 int baseSize = getBaseLevelWidth();
621
622 if (baseSize <= 0)
623 {
624 return false;
625 }
626
627 // "isCubeComplete" checks for base level completeness and we must call that
628 // to determine if any face at level 0 is complete. We omit that check here
629 // to avoid re-checking cube-completeness for every face at level 0.
630 if (level == 0)
631 {
632 return true;
633 }
634
635 // Check that non-zero levels are consistent with the base level.
636 const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
637
638 if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
639 {
640 return false;
641 }
642
643 if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
644 {
645 return false;
646 }
647
648 return true;
649}
650
651
652Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
653 : Texture(impl, id, GL_TEXTURE_3D)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000654{
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000655}
656
657Texture3D::~Texture3D()
658{
Brandon Jones78b1acd2014-07-15 15:33:07 -0700659}
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000660
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000661GLsizei Texture3D::getWidth(GLint level) const
662{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700663 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000664}
665
666GLsizei Texture3D::getHeight(GLint level) const
667{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700668 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000669}
670
671GLsizei Texture3D::getDepth(GLint level) const
672{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700673 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000674}
675
676GLenum Texture3D::getInternalFormat(GLint level) const
677{
Brandon Jonescef06ff2014-08-05 13:27:48 -0700678 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000679}
680
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000681bool Texture3D::isCompressed(GLint level) const
682{
Geoff Lang5d601382014-07-22 15:14:06 -0400683 return GetInternalFormatInfo(getInternalFormat(level)).compressed;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000684}
685
686bool Texture3D::isDepth(GLint level) const
687{
Geoff Lang5d601382014-07-22 15:14:06 -0400688 return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000689}
690
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400691Error Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000692{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400693 return mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000694}
695
Geoff Langb5348332014-09-02 13:16:34 -0400696Error Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400697 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000698{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400699 return mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000700}
701
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400702Error Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000703{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400704 return mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000705}
706
Geoff Langb5348332014-09-02 13:16:34 -0400707Error Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
708 GLsizei width, GLsizei height, GLsizei depth, GLenum format,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400709 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000710{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400711 return mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000712}
713
Geoff Lang1f8532b2014-09-05 09:46:13 -0400714Error Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000715{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400716 Error error = mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
717 if (error.isError())
718 {
719 return error;
720 }
721
Jamie Madill6948e302014-10-20 17:04:33 -0400722 mImmutableLevelCount = levels;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000723
Geoff Lang1f8532b2014-09-05 09:46:13 -0400724 return Error(GL_NO_ERROR);
Jamie Madill2ebab852013-10-24 17:49:42 -0400725}
726
Brandon Jones6053a522014-07-25 16:22:09 -0700727bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
728{
729 GLsizei width = getBaseLevelWidth();
730 GLsizei height = getBaseLevelHeight();
731 GLsizei depth = getBaseLevelDepth();
732
733 if (width <= 0 || height <= 0 || depth <= 0)
734 {
735 return false;
736 }
737
738 if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
739 {
740 return false;
741 }
742
743 if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
744 {
745 return false;
746 }
747
748 return true;
749}
750
Brandon Jones6053a522014-07-25 16:22:09 -0700751bool Texture3D::isMipmapComplete() const
752{
753 int levelCount = mipLevels();
754
755 for (int level = 0; level < levelCount; level++)
756 {
757 if (!isLevelComplete(level))
758 {
759 return false;
760 }
761 }
762
763 return true;
764}
765
766bool Texture3D::isLevelComplete(int level) const
767{
768 ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
769
770 if (isImmutable())
771 {
772 return true;
773 }
774
775 GLsizei width = getBaseLevelWidth();
776 GLsizei height = getBaseLevelHeight();
777 GLsizei depth = getBaseLevelDepth();
778
779 if (width <= 0 || height <= 0 || depth <= 0)
780 {
781 return false;
782 }
783
784 if (level == 0)
785 {
786 return true;
787 }
788
789 rx::Image *levelImage = mTexture->getImage(level, 0);
790
791 if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
792 {
793 return false;
794 }
795
796 if (levelImage->getWidth() != std::max(1, width >> level))
797 {
798 return false;
799 }
800
801 if (levelImage->getHeight() != std::max(1, height >> level))
802 {
803 return false;
804 }
805
806 if (levelImage->getDepth() != std::max(1, depth >> level))
807 {
808 return false;
809 }
810
811 return true;
812}
813
814Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
815 : Texture(impl, id, GL_TEXTURE_2D_ARRAY)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000816{
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000817}
818
819Texture2DArray::~Texture2DArray()
820{
Jamie Madill884a4622013-10-24 17:49:41 -0400821}
822
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000823GLsizei Texture2DArray::getWidth(GLint level) const
824{
Brandon Jones142ec422014-07-16 10:31:30 -0700825 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000826}
827
828GLsizei Texture2DArray::getHeight(GLint level) const
829{
Brandon Jones142ec422014-07-16 10:31:30 -0700830 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000831}
832
Jamie Madillb8f8b892014-01-07 10:12:50 -0500833GLsizei Texture2DArray::getLayers(GLint level) const
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000834{
Brandon Jones142ec422014-07-16 10:31:30 -0700835 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000836}
837
838GLenum Texture2DArray::getInternalFormat(GLint level) const
839{
Brandon Jones142ec422014-07-16 10:31:30 -0700840 return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000841}
842
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000843bool Texture2DArray::isCompressed(GLint level) const
844{
Geoff Lang5d601382014-07-22 15:14:06 -0400845 return GetInternalFormatInfo(getInternalFormat(level)).compressed;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000846}
847
848bool Texture2DArray::isDepth(GLint level) const
849{
Geoff Lang5d601382014-07-22 15:14:06 -0400850 return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000851}
852
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400853Error Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000854{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400855 return mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000856}
857
Geoff Langb5348332014-09-02 13:16:34 -0400858Error Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400859 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000860{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400861 return mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000862}
863
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400864Error Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000865{
Geoff Lang1ba6b8d2014-08-28 10:57:31 -0400866 return mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000867}
868
Geoff Langb5348332014-09-02 13:16:34 -0400869Error Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
870 GLsizei width, GLsizei height, GLsizei depth, GLenum format,
Jamie Madillc751d1e2014-10-21 17:46:29 -0400871 GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000872{
Jamie Madillc751d1e2014-10-21 17:46:29 -0400873 return mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, unpack, pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000874}
875
Geoff Lang1f8532b2014-09-05 09:46:13 -0400876Error Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000877{
Geoff Lang1f8532b2014-09-05 09:46:13 -0400878 Error error = mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
879 if (error.isError())
880 {
881 return error;
882 }
883
Jamie Madill6948e302014-10-20 17:04:33 -0400884 mImmutableLevelCount = levels;
Brandon Jones142ec422014-07-16 10:31:30 -0700885
Geoff Lang1f8532b2014-09-05 09:46:13 -0400886 return Error(GL_NO_ERROR);
Jamie Madill2ebab852013-10-24 17:49:42 -0400887}
888
Brandon Jones6053a522014-07-25 16:22:09 -0700889bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
890{
891 GLsizei width = getBaseLevelWidth();
892 GLsizei height = getBaseLevelHeight();
893 GLsizei depth = getLayers(0);
894
895 if (width <= 0 || height <= 0 || depth <= 0)
896 {
897 return false;
898 }
899
900 if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
901 {
902 return false;
903 }
904
905 if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
906 {
907 return false;
908 }
909
910 return true;
911}
912
Brandon Jones6053a522014-07-25 16:22:09 -0700913bool Texture2DArray::isMipmapComplete() const
914{
915 int levelCount = mipLevels();
916
917 for (int level = 1; level < levelCount; level++)
918 {
919 if (!isLevelComplete(level))
920 {
921 return false;
922 }
923 }
924
925 return true;
926}
927
928bool Texture2DArray::isLevelComplete(int level) const
929{
930 ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
931
932 if (isImmutable())
933 {
934 return true;
935 }
936
937 GLsizei width = getBaseLevelWidth();
938 GLsizei height = getBaseLevelHeight();
939 GLsizei layers = getLayers(0);
940
941 if (width <= 0 || height <= 0 || layers <= 0)
942 {
943 return false;
944 }
945
946 if (level == 0)
947 {
948 return true;
949 }
950
951 if (getInternalFormat(level) != getInternalFormat(0))
952 {
953 return false;
954 }
955
956 if (getWidth(level) != std::max(1, width >> level))
957 {
958 return false;
959 }
960
961 if (getHeight(level) != std::max(1, height >> level))
962 {
963 return false;
964 }
965
966 if (getLayers(level) != layers)
967 {
968 return false;
969 }
970
971 return true;
972}
973
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000974}