blob: 2a26b977edffea8ff6f65038af8ca6953738780f [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ProgramVk.cpp:
7// Implements the class methods for ProgramVk.
8//
9
10#include "libANGLE/renderer/vulkan/ProgramVk.h"
11
12#include "common/debug.h"
Jamie Madill76e471e2017-10-21 09:56:01 -040013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Luc Ferron48cdc2e2018-05-31 09:58:34 -040015#include "libANGLE/renderer/renderer_utils.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050016#include "libANGLE/renderer/vulkan/ContextVk.h"
17#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
18#include "libANGLE/renderer/vulkan/RendererVk.h"
Jamie Madill5547b382017-10-23 18:16:01 -040019#include "libANGLE/renderer/vulkan/TextureVk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040020
21namespace rx
22{
23
Jamie Madill76e471e2017-10-21 09:56:01 -040024namespace
25{
26
Jamie Madillf3614372018-03-31 14:19:14 -040027constexpr size_t kUniformBlockDynamicBufferMinSize = 256 * 128;
Luc Ferron7a06ac12018-03-15 10:17:04 -040028
Jamie Madill242c4fe2018-07-12 15:56:56 -040029void InitDefaultUniformBlock(const std::vector<sh::Uniform> &uniforms,
Jamie Madill21061022018-07-12 23:56:30 -040030 gl::Shader *shader,
31 sh::BlockLayoutMap *blockLayoutMapOut,
32 size_t *blockSizeOut)
Jamie Madill76e471e2017-10-21 09:56:01 -040033{
Jamie Madill76e471e2017-10-21 09:56:01 -040034 if (uniforms.empty())
35 {
Luc Ferron7a06ac12018-03-15 10:17:04 -040036 *blockSizeOut = 0;
Jamie Madill21061022018-07-12 23:56:30 -040037 return;
Jamie Madill76e471e2017-10-21 09:56:01 -040038 }
39
40 sh::Std140BlockEncoder blockEncoder;
Olli Etuaho3de27032017-11-30 12:16:47 +020041 sh::GetUniformBlockInfo(uniforms, "", &blockEncoder, blockLayoutMapOut);
Jamie Madill76e471e2017-10-21 09:56:01 -040042
43 size_t blockSize = blockEncoder.getBlockSize();
44
45 // TODO(jmadill): I think we still need a valid block for the pipeline even if zero sized.
46 if (blockSize == 0)
47 {
Luc Ferron7a06ac12018-03-15 10:17:04 -040048 *blockSizeOut = 0;
Jamie Madill21061022018-07-12 23:56:30 -040049 return;
Jamie Madill76e471e2017-10-21 09:56:01 -040050 }
51
Luc Ferron7a06ac12018-03-15 10:17:04 -040052 *blockSizeOut = blockSize;
Jamie Madill21061022018-07-12 23:56:30 -040053 return;
Jamie Madill76e471e2017-10-21 09:56:01 -040054}
55
56template <typename T>
57void UpdateDefaultUniformBlock(GLsizei count,
Luc Ferron2371aca2018-03-27 16:03:03 -040058 uint32_t arrayIndex,
Jamie Madill76e471e2017-10-21 09:56:01 -040059 int componentCount,
60 const T *v,
61 const sh::BlockMemberInfo &layoutInfo,
62 angle::MemoryBuffer *uniformData)
63{
Luc Ferron2371aca2018-03-27 16:03:03 -040064 const int elementSize = sizeof(T) * componentCount;
65
66 uint8_t *dst = uniformData->data() + layoutInfo.offset;
Jamie Madill76e471e2017-10-21 09:56:01 -040067 if (layoutInfo.arrayStride == 0 || layoutInfo.arrayStride == elementSize)
68 {
Luc Ferron2371aca2018-03-27 16:03:03 -040069 uint32_t arrayOffset = arrayIndex * layoutInfo.arrayStride;
70 uint8_t *writePtr = dst + arrayOffset;
Geoff Langbeb0c942018-09-27 11:22:23 -040071 ASSERT(writePtr + (elementSize * count) <= uniformData->data() + uniformData->size());
Jamie Madill76e471e2017-10-21 09:56:01 -040072 memcpy(writePtr, v, elementSize * count);
73 }
74 else
75 {
Luc Ferron2371aca2018-03-27 16:03:03 -040076 // Have to respect the arrayStride between each element of the array.
77 int maxIndex = arrayIndex + count;
78 for (int writeIndex = arrayIndex, readIndex = 0; writeIndex < maxIndex;
79 writeIndex++, readIndex++)
80 {
81 const int arrayOffset = writeIndex * layoutInfo.arrayStride;
82 uint8_t *writePtr = dst + arrayOffset;
Luc Ferrone9465a62018-06-04 10:41:52 -040083 const T *readPtr = v + (readIndex * componentCount);
Geoff Langbeb0c942018-09-27 11:22:23 -040084 ASSERT(writePtr + elementSize <= uniformData->data() + uniformData->size());
Luc Ferron2371aca2018-03-27 16:03:03 -040085 memcpy(writePtr, readPtr, elementSize);
86 }
Jamie Madill76e471e2017-10-21 09:56:01 -040087 }
88}
89
Luc Ferron7cec3352018-03-13 13:29:34 -040090template <typename T>
91void ReadFromDefaultUniformBlock(int componentCount,
Luc Ferron2371aca2018-03-27 16:03:03 -040092 uint32_t arrayIndex,
Luc Ferron7cec3352018-03-13 13:29:34 -040093 T *dst,
94 const sh::BlockMemberInfo &layoutInfo,
95 const angle::MemoryBuffer *uniformData)
96{
97 ASSERT(layoutInfo.offset != -1);
98
Luc Ferron2371aca2018-03-27 16:03:03 -040099 const int elementSize = sizeof(T) * componentCount;
100 const uint8_t *source = uniformData->data() + layoutInfo.offset;
101
Luc Ferron7cec3352018-03-13 13:29:34 -0400102 if (layoutInfo.arrayStride == 0 || layoutInfo.arrayStride == elementSize)
103 {
Luc Ferron2371aca2018-03-27 16:03:03 -0400104 const uint8_t *readPtr = source + arrayIndex * layoutInfo.arrayStride;
Luc Ferron7cec3352018-03-13 13:29:34 -0400105 memcpy(dst, readPtr, elementSize);
106 }
107 else
108 {
Luc Ferron2371aca2018-03-27 16:03:03 -0400109 // Have to respect the arrayStride between each element of the array.
110 const int arrayOffset = arrayIndex * layoutInfo.arrayStride;
111 const uint8_t *readPtr = source + arrayOffset;
112 memcpy(dst, readPtr, elementSize);
Luc Ferron7cec3352018-03-13 13:29:34 -0400113 }
114}
115
Jamie Madill21061022018-07-12 23:56:30 -0400116angle::Result SyncDefaultUniformBlock(ContextVk *contextVk,
117 vk::DynamicBuffer *dynamicBuffer,
118 const angle::MemoryBuffer &bufferData,
119 uint32_t *outOffset,
120 bool *outBufferModified)
Jamie Madill76e471e2017-10-21 09:56:01 -0400121{
Luc Ferron7a06ac12018-03-15 10:17:04 -0400122 ASSERT(!bufferData.empty());
123 uint8_t *data = nullptr;
124 VkBuffer *outBuffer = nullptr;
Jamie Madill4c310832018-08-29 13:43:17 -0400125 VkDeviceSize offset = 0;
Jamie Madill21061022018-07-12 23:56:30 -0400126 ANGLE_TRY(dynamicBuffer->allocate(contextVk, bufferData.size(), &data, outBuffer, &offset,
Jamie Madillc3755fc2018-04-05 08:39:13 -0400127 outBufferModified));
Jamie Madill4c310832018-08-29 13:43:17 -0400128 *outOffset = static_cast<uint32_t>(offset);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400129 memcpy(data, bufferData.data(), bufferData.size());
Jamie Madill21061022018-07-12 23:56:30 -0400130 ANGLE_TRY(dynamicBuffer->flush(contextVk));
131 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400132}
Jamie Madillb36a4812018-09-25 10:15:11 -0400133
134bool UseLineRaster(const ContextVk *contextVk, const gl::DrawCallParams &drawCallParams)
135{
136 return contextVk->getFeatures().basicGLLineRasterization &&
137 gl::IsLineMode(drawCallParams.mode());
138}
Jamie Madill76e471e2017-10-21 09:56:01 -0400139} // anonymous namespace
140
Jamie Madill242c4fe2018-07-12 15:56:56 -0400141// ProgramVk::ShaderInfo implementation.
142ProgramVk::ShaderInfo::ShaderInfo()
143{
144}
145
146ProgramVk::ShaderInfo::~ShaderInfo() = default;
147
148angle::Result ProgramVk::ShaderInfo::getShaders(
149 ContextVk *contextVk,
150 const std::string &vertexSource,
151 const std::string &fragmentSource,
Jamie Madillb36a4812018-09-25 10:15:11 -0400152 bool enableLineRasterEmulation,
Jamie Madill242c4fe2018-07-12 15:56:56 -0400153 const vk::ShaderAndSerial **vertexShaderAndSerialOut,
154 const vk::ShaderAndSerial **fragmentShaderAndSerialOut)
155{
156 if (!valid())
157 {
158 std::vector<uint32_t> vertexCode;
159 std::vector<uint32_t> fragmentCode;
Jamie Madillb36a4812018-09-25 10:15:11 -0400160 ANGLE_TRY(GlslangWrapper::GetShaderCode(contextVk, contextVk->getCaps(),
161 enableLineRasterEmulation, vertexSource,
Jamie Madill242c4fe2018-07-12 15:56:56 -0400162 fragmentSource, &vertexCode, &fragmentCode));
163
164 ANGLE_TRY(vk::InitShaderAndSerial(contextVk, &mVertexShaderAndSerial, vertexCode.data(),
165 vertexCode.size() * sizeof(uint32_t)));
166 ANGLE_TRY(vk::InitShaderAndSerial(contextVk, &mFragmentShaderAndSerial, fragmentCode.data(),
167 fragmentCode.size() * sizeof(uint32_t)));
168 }
169
170 *fragmentShaderAndSerialOut = &mFragmentShaderAndSerial;
171 *vertexShaderAndSerialOut = &mVertexShaderAndSerial;
172 return angle::Result::Continue();
173}
174
175void ProgramVk::ShaderInfo::destroy(VkDevice device)
176{
177 mVertexShaderAndSerial.destroy(device);
178 mFragmentShaderAndSerial.destroy(device);
179}
180
181bool ProgramVk::ShaderInfo::valid() const
182{
183 return mVertexShaderAndSerial.valid();
184}
185
186// ProgramVk implementation.
Jamie Madill76e471e2017-10-21 09:56:01 -0400187ProgramVk::DefaultUniformBlock::DefaultUniformBlock()
Luc Ferron7a06ac12018-03-15 10:17:04 -0400188 : storage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
Jamie Madill2b858c22018-09-03 13:58:14 -0400189 kUniformBlockDynamicBufferMinSize)
Jamie Madill76e471e2017-10-21 09:56:01 -0400190{
191}
192
Jamie Madill242c4fe2018-07-12 15:56:56 -0400193ProgramVk::DefaultUniformBlock::~DefaultUniformBlock() = default;
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500194
Jamie Madill88fc6da2018-08-30 16:18:36 -0400195ProgramVk::ProgramVk(const gl::ProgramState &state) : ProgramImpl(state), mUniformBlocksOffsets{}
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400196{
Jamie Madill8c3988c2017-12-21 14:44:56 -0500197 mUsedDescriptorSetRange.invalidate();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400198}
199
Jamie Madill242c4fe2018-07-12 15:56:56 -0400200ProgramVk::~ProgramVk() = default;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400201
Jamie Madillf4a789f2018-10-18 16:56:20 -0400202void ProgramVk::destroy(const gl::Context *context)
Jamie Madill5deea722017-02-16 10:44:46 -0500203{
Jamie Madill242c4fe2018-07-12 15:56:56 -0400204 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madillf4a789f2018-10-18 16:56:20 -0400205
206 // We don't interrupt exectution in destructors.
207 (void)reset(contextVk);
Jamie Madillc5143482017-10-15 20:20:06 -0400208}
Jamie Madill5deea722017-02-16 10:44:46 -0500209
Jamie Madill21061022018-07-12 23:56:30 -0400210angle::Result ProgramVk::reset(ContextVk *contextVk)
Jamie Madillc5143482017-10-15 20:20:06 -0400211{
Jamie Madill67ae6c52018-03-09 11:49:01 -0500212 VkDevice device = contextVk->getDevice();
213
Jamie Madill9b168d02018-06-13 13:25:32 -0400214 for (auto &descriptorSetLayout : mDescriptorSetLayouts)
215 {
216 descriptorSetLayout.reset();
217 }
218 mPipelineLayout.reset();
219
Jamie Madillcaaff162018-06-22 08:55:37 -0400220 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill76e471e2017-10-21 09:56:01 -0400221 for (auto &uniformBlock : mDefaultUniformBlocks)
222 {
Jamie Madillcaaff162018-06-22 08:55:37 -0400223 uniformBlock.storage.release(renderer);
Jamie Madill76e471e2017-10-21 09:56:01 -0400224 }
225
Jamie Madill242c4fe2018-07-12 15:56:56 -0400226 mDefaultShaderInfo.destroy(device);
Jamie Madillb36a4812018-09-25 10:15:11 -0400227 mLineRasterShaderInfo.destroy(device);
Jamie Madill242c4fe2018-07-12 15:56:56 -0400228
Jamie Madillcaaff162018-06-22 08:55:37 -0400229 Serial currentSerial = renderer->getCurrentQueueSerial();
230 renderer->releaseObject(currentSerial, &mEmptyUniformBlockStorage.memory);
231 renderer->releaseObject(currentSerial, &mEmptyUniformBlockStorage.buffer);
Jamie Madill76e471e2017-10-21 09:56:01 -0400232
Jamie Madill5547b382017-10-23 18:16:01 -0400233 mDescriptorSets.clear();
Jamie Madill8c3988c2017-12-21 14:44:56 -0500234 mUsedDescriptorSetRange.invalidate();
Jamie Madillb7d924a2018-03-10 11:16:54 -0500235
Jamie Madill78bcd2b2018-10-16 15:05:20 -0400236 for (vk::SharedDescriptorPoolBinding &binding : mDescriptorPoolBindings)
237 {
238 binding.reset();
239 }
240
Jamie Madill21061022018-07-12 23:56:30 -0400241 return angle::Result::Continue();
Jamie Madill5deea722017-02-16 10:44:46 -0500242}
243
Jamie Madill785e8a02018-10-04 17:42:00 -0400244angle::Result ProgramVk::load(const gl::Context *context,
245 gl::InfoLog &infoLog,
246 gl::BinaryInputStream *stream)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400247{
248 UNIMPLEMENTED();
Jamie Madill785e8a02018-10-04 17:42:00 -0400249 return angle::Result::Stop();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400250}
251
Jamie Madill27a60632017-06-30 15:12:01 -0400252void ProgramVk::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400253{
254 UNIMPLEMENTED();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400255}
256
257void ProgramVk::setBinaryRetrievableHint(bool retrievable)
258{
259 UNIMPLEMENTED();
260}
261
Yunchao He61afff12017-03-14 15:34:03 +0800262void ProgramVk::setSeparable(bool separable)
263{
264 UNIMPLEMENTED();
265}
266
Jamie Madill785e8a02018-10-04 17:42:00 -0400267std::unique_ptr<LinkEvent> ProgramVk::link(const gl::Context *context,
jchen107ae70d82018-07-06 13:47:01 +0800268 const gl::ProgramLinkedResources &resources,
269 gl::InfoLog &infoLog)
270{
271 // TODO(jie.a.chen@intel.com): Parallelize linking.
272 // http://crbug.com/849576
Jamie Madill785e8a02018-10-04 17:42:00 -0400273 return std::make_unique<LinkEventDone>(linkImpl(context, resources, infoLog));
jchen107ae70d82018-07-06 13:47:01 +0800274}
275
Jamie Madill785e8a02018-10-04 17:42:00 -0400276angle::Result ProgramVk::linkImpl(const gl::Context *glContext,
277 const gl::ProgramLinkedResources &resources,
278 gl::InfoLog &infoLog)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400279{
Jamie Madill06ca6342018-07-12 15:56:53 -0400280 ContextVk *contextVk = vk::GetImpl(glContext);
281 RendererVk *renderer = contextVk->getRenderer();
Jamie Madillc5143482017-10-15 20:20:06 -0400282
Jamie Madillb7d924a2018-03-10 11:16:54 -0500283 ANGLE_TRY(reset(contextVk));
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500284
jchen103fd614d2018-08-13 12:21:58 +0800285 GlslangWrapper::GetShaderSource(mState, resources, &mVertexSource, &mFragmentSource);
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500286
Jamie Madill76e471e2017-10-21 09:56:01 -0400287 ANGLE_TRY(initDefaultUniformBlocks(glContext));
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500288
Jamie Madill8c3988c2017-12-21 14:44:56 -0500289 if (!mState.getSamplerUniformRange().empty())
290 {
291 // Ensure the descriptor set range includes the textures at position 1.
Jamie Madill9b168d02018-06-13 13:25:32 -0400292 mUsedDescriptorSetRange.extend(kTextureDescriptorSetIndex);
Jamie Madill8c3988c2017-12-21 14:44:56 -0500293 }
294
Jamie Madill9b168d02018-06-13 13:25:32 -0400295 // Store a reference to the pipeline and descriptor set layouts. This will create them if they
296 // don't already exist in the cache.
297 vk::DescriptorSetLayoutDesc uniformsSetDesc;
298 uniformsSetDesc.update(kVertexUniformsBindingIndex, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
299 1);
300 uniformsSetDesc.update(kFragmentUniformsBindingIndex, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
301 1);
302
303 ANGLE_TRY(renderer->getDescriptorSetLayout(
Jamie Madill21061022018-07-12 23:56:30 -0400304 contextVk, uniformsSetDesc, &mDescriptorSetLayouts[kUniformsDescriptorSetIndex]));
Jamie Madill9b168d02018-06-13 13:25:32 -0400305
Jamie Madill9b168d02018-06-13 13:25:32 -0400306 vk::DescriptorSetLayoutDesc texturesSetDesc;
Jamie Madill4cc753e2018-06-13 13:25:33 -0400307
308 for (uint32_t textureIndex = 0; textureIndex < mState.getSamplerBindings().size();
309 ++textureIndex)
Jamie Madill9b168d02018-06-13 13:25:32 -0400310 {
Jamie Madill4cc753e2018-06-13 13:25:33 -0400311 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
312
313 // The front-end always binds array sampler units sequentially.
314 const uint32_t count = static_cast<uint32_t>(samplerBinding.boundTextureUnits.size());
315 texturesSetDesc.update(textureIndex, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, count);
Jamie Madill9b168d02018-06-13 13:25:32 -0400316 }
317
Jamie Madill21061022018-07-12 23:56:30 -0400318 ANGLE_TRY(renderer->getDescriptorSetLayout(contextVk, texturesSetDesc,
Jamie Madill9b168d02018-06-13 13:25:32 -0400319 &mDescriptorSetLayouts[kTextureDescriptorSetIndex]));
320
Jamie Madillb01b4802018-07-10 12:43:57 -0400321 vk::DescriptorSetLayoutDesc driverUniformsSetDesc;
322 driverUniformsSetDesc.update(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
323 ANGLE_TRY(renderer->getDescriptorSetLayout(
Jamie Madill21061022018-07-12 23:56:30 -0400324 contextVk, driverUniformsSetDesc,
325 &mDescriptorSetLayouts[kDriverUniformsDescriptorSetIndex]));
Jamie Madillb01b4802018-07-10 12:43:57 -0400326
Jamie Madill9b168d02018-06-13 13:25:32 -0400327 vk::PipelineLayoutDesc pipelineLayoutDesc;
328 pipelineLayoutDesc.updateDescriptorSetLayout(kUniformsDescriptorSetIndex, uniformsSetDesc);
329 pipelineLayoutDesc.updateDescriptorSetLayout(kTextureDescriptorSetIndex, texturesSetDesc);
Jamie Madillb01b4802018-07-10 12:43:57 -0400330 pipelineLayoutDesc.updateDescriptorSetLayout(kDriverUniformsDescriptorSetIndex,
331 driverUniformsSetDesc);
Jamie Madill9b168d02018-06-13 13:25:32 -0400332
Jamie Madill21061022018-07-12 23:56:30 -0400333 ANGLE_TRY(renderer->getPipelineLayout(contextVk, pipelineLayoutDesc, mDescriptorSetLayouts,
334 &mPipelineLayout));
Jamie Madill9b168d02018-06-13 13:25:32 -0400335
Jamie Madill242c4fe2018-07-12 15:56:56 -0400336 if (!mState.getUniforms().empty())
337 {
338 const gl::RangeUI &samplerRange = mState.getSamplerUniformRange();
339
340 if (mState.getUniforms().size() > samplerRange.length())
341 {
342 // Ensure the descriptor set range includes the uniform buffers at position 0.
343 mUsedDescriptorSetRange.extend(kUniformsDescriptorSetIndex);
344 }
345
346 if (!samplerRange.empty())
347 {
348 // Ensure the descriptor set range includes the textures at position 1.
349 mUsedDescriptorSetRange.extend(kTextureDescriptorSetIndex);
Jamie Madill242c4fe2018-07-12 15:56:56 -0400350 }
351 }
352
Jamie Madill785e8a02018-10-04 17:42:00 -0400353 return angle::Result::Continue();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400354}
355
Jamie Madill242c4fe2018-07-12 15:56:56 -0400356angle::Result ProgramVk::initDefaultUniformBlocks(const gl::Context *glContext)
Jamie Madill76e471e2017-10-21 09:56:01 -0400357{
Jamie Madille1f3ad42017-10-28 23:00:42 -0400358 ContextVk *contextVk = vk::GetImpl(glContext);
Jamie Madill57fbfd82018-02-14 12:45:34 -0500359 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill76e471e2017-10-21 09:56:01 -0400360
361 // Process vertex and fragment uniforms into std140 packing.
Jamie Madill33318de2018-05-01 11:22:54 -0400362 vk::ShaderMap<sh::BlockLayoutMap> layoutMap;
363 vk::ShaderMap<size_t> requiredBufferSize;
364 requiredBufferSize.fill(0);
Jamie Madill76e471e2017-10-21 09:56:01 -0400365
Jamie Madill33318de2018-05-01 11:22:54 -0400366 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400367 {
Jamie Madill33318de2018-05-01 11:22:54 -0400368 gl::ShaderType glShaderType = static_cast<gl::ShaderType>(shaderType);
Jamie Madill242c4fe2018-07-12 15:56:56 -0400369 gl::Shader *shader = mState.getAttachedShader(glShaderType);
jchen103fd614d2018-08-13 12:21:58 +0800370 const std::vector<sh::Uniform> &uniforms = shader->getUniforms();
Jamie Madill242c4fe2018-07-12 15:56:56 -0400371 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],
372 &requiredBufferSize[shaderType]);
Jamie Madill76e471e2017-10-21 09:56:01 -0400373 }
374
375 // Init the default block layout info.
Jamie Madill76e471e2017-10-21 09:56:01 -0400376 const auto &uniforms = mState.getUniforms();
Jamie Madill242c4fe2018-07-12 15:56:56 -0400377 for (const gl::VariableLocation &location : mState.getUniformLocations())
Jamie Madill76e471e2017-10-21 09:56:01 -0400378 {
Jamie Madill33318de2018-05-01 11:22:54 -0400379 vk::ShaderMap<sh::BlockMemberInfo> layoutInfo;
Jamie Madill76e471e2017-10-21 09:56:01 -0400380
Jamie Madill76e471e2017-10-21 09:56:01 -0400381 if (location.used() && !location.ignored)
382 {
Jamie Madillde03e002017-10-21 14:04:20 -0400383 const auto &uniform = uniforms[location.index];
Geoff Langbeb0c942018-09-27 11:22:23 -0400384 if (!uniform.isSampler())
Jamie Madill76e471e2017-10-21 09:56:01 -0400385 {
Geoff Langbeb0c942018-09-27 11:22:23 -0400386 std::string uniformName = uniform.name;
387 if (uniform.isArray())
Jamie Madill76e471e2017-10-21 09:56:01 -0400388 {
Geoff Langbeb0c942018-09-27 11:22:23 -0400389 // Gets the uniform name without the [0] at the end.
390 uniformName = gl::ParseResourceName(uniformName, nullptr);
Jamie Madill76e471e2017-10-21 09:56:01 -0400391 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400392
Geoff Langbeb0c942018-09-27 11:22:23 -0400393 bool found = false;
394
395 for (vk::ShaderType shaderType : vk::AllShaderTypes())
396 {
397 auto it = layoutMap[shaderType].find(uniformName);
398 if (it != layoutMap[shaderType].end())
399 {
400 found = true;
401 layoutInfo[shaderType] = it->second;
402 }
403 }
404
405 ASSERT(found);
406 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400407 }
408
Jamie Madill33318de2018-05-01 11:22:54 -0400409 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400410 {
Jamie Madill33318de2018-05-01 11:22:54 -0400411 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(layoutInfo[shaderType]);
Jamie Madill76e471e2017-10-21 09:56:01 -0400412 }
413 }
414
Jamie Madill33318de2018-05-01 11:22:54 -0400415 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400416 {
Jamie Madill33318de2018-05-01 11:22:54 -0400417 if (requiredBufferSize[shaderType] > 0)
Jamie Madill76e471e2017-10-21 09:56:01 -0400418 {
Jamie Madill33318de2018-05-01 11:22:54 -0400419 if (!mDefaultUniformBlocks[shaderType].uniformData.resize(
420 requiredBufferSize[shaderType]))
Jamie Madill76e471e2017-10-21 09:56:01 -0400421 {
Jamie Madill242c4fe2018-07-12 15:56:56 -0400422 ANGLE_VK_CHECK(contextVk, false, VK_ERROR_OUT_OF_HOST_MEMORY);
Jamie Madill76e471e2017-10-21 09:56:01 -0400423 }
Luc Ferron7a06ac12018-03-15 10:17:04 -0400424 size_t minAlignment = static_cast<size_t>(
425 renderer->getPhysicalDeviceProperties().limits.minUniformBufferOffsetAlignment);
426
Luc Ferrona9ab0f32018-05-17 17:03:55 -0400427 mDefaultUniformBlocks[shaderType].storage.init(minAlignment, renderer);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400428
429 // Initialize uniform buffer memory to zero by default.
Jamie Madill33318de2018-05-01 11:22:54 -0400430 mDefaultUniformBlocks[shaderType].uniformData.fill(0);
Jamie Madill2b858c22018-09-03 13:58:14 -0400431 mDefaultUniformBlocksDirty.set(shaderType);
Jamie Madill76e471e2017-10-21 09:56:01 -0400432 }
433 }
434
Jamie Madill2b858c22018-09-03 13:58:14 -0400435 if (mDefaultUniformBlocksDirty.any())
Jamie Madill76e471e2017-10-21 09:56:01 -0400436 {
437 // Initialize the "empty" uniform block if necessary.
Jamie Madill2b858c22018-09-03 13:58:14 -0400438 if (!mDefaultUniformBlocksDirty.all())
Jamie Madill76e471e2017-10-21 09:56:01 -0400439 {
Shahbaz Youssefi06270c92018-10-03 17:00:25 -0400440 VkBufferCreateInfo uniformBufferInfo = {};
Jamie Madill76e471e2017-10-21 09:56:01 -0400441 uniformBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
Jamie Madill76e471e2017-10-21 09:56:01 -0400442 uniformBufferInfo.flags = 0;
443 uniformBufferInfo.size = 1;
444 uniformBufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
445 uniformBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
446 uniformBufferInfo.queueFamilyIndexCount = 0;
447 uniformBufferInfo.pQueueFamilyIndices = nullptr;
448
Jamie Madill21061022018-07-12 23:56:30 -0400449 ANGLE_TRY(mEmptyUniformBlockStorage.buffer.init(contextVk, uniformBufferInfo));
Jamie Madill76e471e2017-10-21 09:56:01 -0400450
Luc Ferron7a06ac12018-03-15 10:17:04 -0400451 // Assume host visible/coherent memory available.
Jamie Madill57dd97a2018-02-06 17:10:49 -0500452 VkMemoryPropertyFlags flags =
453 (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
Tobin Ehlisf5aad062018-09-19 14:39:00 -0600454 VkMemoryPropertyFlags flagsOut = 0;
455 ANGLE_TRY(AllocateBufferMemory(contextVk, flags, &flagsOut,
456 &mEmptyUniformBlockStorage.buffer,
Luc Ferrona72ebeb2018-06-28 11:16:58 -0400457 &mEmptyUniformBlockStorage.memory));
Jamie Madill76e471e2017-10-21 09:56:01 -0400458 }
Jamie Madill5547b382017-10-23 18:16:01 -0400459 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400460
Jamie Madill242c4fe2018-07-12 15:56:56 -0400461 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400462}
463
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400464GLboolean ProgramVk::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
465{
Luc Ferronfba1f612018-06-04 14:37:17 -0400466 // No-op. The spec is very vague about the behavior of validation.
467 return GL_TRUE;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400468}
469
Jamie Madill76e471e2017-10-21 09:56:01 -0400470template <typename T>
471void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType)
472{
473 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
474 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
475
Luc Ferron7cec3352018-03-13 13:29:34 -0400476 if (linkedUniform.isSampler())
477 {
Jamie Madill0cb6dc42018-04-16 10:36:39 -0400478 // We could potentially cache some indexing here. For now this is a no-op since the mapping
479 // is handled entirely in ContextVk.
Luc Ferron7cec3352018-03-13 13:29:34 -0400480 return;
481 }
482
Luc Ferron24a31372018-04-04 11:49:14 -0400483 if (linkedUniform.typeInfo->type == entryPointType)
Jamie Madill76e471e2017-10-21 09:56:01 -0400484 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400485 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400486 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400487 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron24a31372018-04-04 11:49:14 -0400488 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
Luc Ferron62059a52018-03-29 07:01:35 -0400489
Luc Ferron24a31372018-04-04 11:49:14 -0400490 // Assume an offset of -1 means the block is unused.
491 if (layoutInfo.offset == -1)
492 {
493 continue;
494 }
495
496 const GLint componentCount = linkedUniform.typeInfo->componentCount;
Luc Ferron62059a52018-03-29 07:01:35 -0400497 UpdateDefaultUniformBlock(count, locationInfo.arrayIndex, componentCount, v, layoutInfo,
498 &uniformBlock.uniformData);
Jamie Madill2b858c22018-09-03 13:58:14 -0400499 mDefaultUniformBlocksDirty.set(shaderType);
Luc Ferron62059a52018-03-29 07:01:35 -0400500 }
Luc Ferron24a31372018-04-04 11:49:14 -0400501 }
502 else
503 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400504 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Luc Ferron62059a52018-03-29 07:01:35 -0400505 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400506 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron24a31372018-04-04 11:49:14 -0400507 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
508
509 // Assume an offset of -1 means the block is unused.
510 if (layoutInfo.offset == -1)
511 {
512 continue;
513 }
514
515 const GLint componentCount = linkedUniform.typeInfo->componentCount;
516
Luc Ferron62059a52018-03-29 07:01:35 -0400517 ASSERT(linkedUniform.typeInfo->type == gl::VariableBoolVectorType(entryPointType));
518
Luc Ferrond91c3792018-04-06 09:36:36 -0400519 GLint initialArrayOffset =
520 locationInfo.arrayIndex * layoutInfo.arrayStride + layoutInfo.offset;
Luc Ferron62059a52018-03-29 07:01:35 -0400521 for (GLint i = 0; i < count; i++)
522 {
523 GLint elementOffset = i * layoutInfo.arrayStride + initialArrayOffset;
524 GLint *dest =
525 reinterpret_cast<GLint *>(uniformBlock.uniformData.data() + elementOffset);
526 const T *source = v + i * componentCount;
527
528 for (int c = 0; c < componentCount; c++)
529 {
530 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
531 }
532 }
Jamie Madill2b858c22018-09-03 13:58:14 -0400533
534 mDefaultUniformBlocksDirty.set(shaderType);
Luc Ferron62059a52018-03-29 07:01:35 -0400535 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400536 }
537}
538
Luc Ferron7cec3352018-03-13 13:29:34 -0400539template <typename T>
540void ProgramVk::getUniformImpl(GLint location, T *v, GLenum entryPointType) const
541{
542 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
543 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
544
Jamie Madill3bb2bbe2018-06-15 09:47:03 -0400545 ASSERT(!linkedUniform.isSampler());
Luc Ferron7cec3352018-03-13 13:29:34 -0400546
Olli Etuaho107c7242018-03-20 15:45:35 +0200547 const gl::ShaderType shaderType = linkedUniform.getFirstShaderTypeWhereActive();
Jiawei Shao385b3e02018-03-21 09:43:28 +0800548 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
Luc Ferron7cec3352018-03-13 13:29:34 -0400549
Jiawei Shao385b3e02018-03-21 09:43:28 +0800550 const DefaultUniformBlock &uniformBlock =
Jamie Madill33318de2018-05-01 11:22:54 -0400551 mDefaultUniformBlocks[static_cast<vk::ShaderType>(shaderType)];
Jamie Madill50cf2be2018-06-15 09:46:57 -0400552 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
Luc Ferron62059a52018-03-29 07:01:35 -0400553
554 ASSERT(linkedUniform.typeInfo->componentType == entryPointType ||
555 linkedUniform.typeInfo->componentType == gl::VariableBoolVectorType(entryPointType));
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400556
557 if (gl::IsMatrixType(linkedUniform.type))
558 {
559 const uint8_t *ptrToElement = uniformBlock.uniformData.data() + layoutInfo.offset +
Luc Ferronf6fd48f2018-06-18 08:11:27 -0400560 (locationInfo.arrayIndex * layoutInfo.arrayStride);
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400561 GetMatrixUniform(linkedUniform.type, v, reinterpret_cast<const T *>(ptrToElement), false);
562 }
563 else
564 {
565 ReadFromDefaultUniformBlock(linkedUniform.typeInfo->componentCount, locationInfo.arrayIndex,
566 v, layoutInfo, &uniformBlock.uniformData);
567 }
Luc Ferron7cec3352018-03-13 13:29:34 -0400568}
569
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400570void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
571{
Jamie Madill76e471e2017-10-21 09:56:01 -0400572 setUniformImpl(location, count, v, GL_FLOAT);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400573}
574
575void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
576{
Jamie Madill76e471e2017-10-21 09:56:01 -0400577 setUniformImpl(location, count, v, GL_FLOAT_VEC2);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400578}
579
580void ProgramVk::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
581{
Jamie Madill76e471e2017-10-21 09:56:01 -0400582 setUniformImpl(location, count, v, GL_FLOAT_VEC3);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400583}
584
585void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
586{
Jamie Madill76e471e2017-10-21 09:56:01 -0400587 setUniformImpl(location, count, v, GL_FLOAT_VEC4);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400588}
589
590void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v)
591{
Luc Ferron7cec3352018-03-13 13:29:34 -0400592 setUniformImpl(location, count, v, GL_INT);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400593}
594
595void ProgramVk::setUniform2iv(GLint location, GLsizei count, const GLint *v)
596{
Luc Ferron489243f2018-03-28 16:55:28 -0400597 setUniformImpl(location, count, v, GL_INT_VEC2);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400598}
599
600void ProgramVk::setUniform3iv(GLint location, GLsizei count, const GLint *v)
601{
Luc Ferron489243f2018-03-28 16:55:28 -0400602 setUniformImpl(location, count, v, GL_INT_VEC3);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400603}
604
605void ProgramVk::setUniform4iv(GLint location, GLsizei count, const GLint *v)
606{
Luc Ferron489243f2018-03-28 16:55:28 -0400607 setUniformImpl(location, count, v, GL_INT_VEC4);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400608}
609
610void ProgramVk::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
611{
612 UNIMPLEMENTED();
613}
614
615void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
616{
617 UNIMPLEMENTED();
618}
619
620void ProgramVk::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
621{
622 UNIMPLEMENTED();
623}
624
625void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
626{
627 UNIMPLEMENTED();
628}
629
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400630template <int cols, int rows>
631void ProgramVk::setUniformMatrixfv(GLint location,
632 GLsizei count,
633 GLboolean transpose,
634 const GLfloat *value)
635{
636 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
637 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
638
Jamie Madill2b858c22018-09-03 13:58:14 -0400639 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400640 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400641 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400642 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
643
644 // Assume an offset of -1 means the block is unused.
645 if (layoutInfo.offset == -1)
646 {
647 continue;
648 }
649
Luc Ferronc8fbff32018-06-04 10:30:48 -0400650 bool updated = SetFloatUniformMatrix<cols, rows>(
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400651 locationInfo.arrayIndex, linkedUniform.getArraySizeProduct(), count, transpose, value,
652 uniformBlock.uniformData.data() + layoutInfo.offset);
Luc Ferronc8fbff32018-06-04 10:30:48 -0400653
654 // If the uniformsDirty flag was true, we don't want to flip it to false here if the
655 // setter did not update any data. We still want the uniform to be included when we'll
656 // update the descriptor sets.
Jamie Madill2b858c22018-09-03 13:58:14 -0400657 if (updated)
658 {
659 mDefaultUniformBlocksDirty.set(shaderType);
660 }
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400661 }
662}
663
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400664void ProgramVk::setUniformMatrix2fv(GLint location,
665 GLsizei count,
666 GLboolean transpose,
667 const GLfloat *value)
668{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400669 setUniformMatrixfv<2, 2>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400670}
671
672void ProgramVk::setUniformMatrix3fv(GLint location,
673 GLsizei count,
674 GLboolean transpose,
675 const GLfloat *value)
676{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400677 setUniformMatrixfv<3, 3>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400678}
679
680void ProgramVk::setUniformMatrix4fv(GLint location,
681 GLsizei count,
682 GLboolean transpose,
683 const GLfloat *value)
684{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400685 setUniformMatrixfv<4, 4>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400686}
687
688void ProgramVk::setUniformMatrix2x3fv(GLint location,
689 GLsizei count,
690 GLboolean transpose,
691 const GLfloat *value)
692{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400693 setUniformMatrixfv<2, 3>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400694}
695
696void ProgramVk::setUniformMatrix3x2fv(GLint location,
697 GLsizei count,
698 GLboolean transpose,
699 const GLfloat *value)
700{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400701 setUniformMatrixfv<3, 2>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400702}
703
704void ProgramVk::setUniformMatrix2x4fv(GLint location,
705 GLsizei count,
706 GLboolean transpose,
707 const GLfloat *value)
708{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400709 setUniformMatrixfv<2, 4>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400710}
711
712void ProgramVk::setUniformMatrix4x2fv(GLint location,
713 GLsizei count,
714 GLboolean transpose,
715 const GLfloat *value)
716{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400717 setUniformMatrixfv<4, 2>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400718}
719
720void ProgramVk::setUniformMatrix3x4fv(GLint location,
721 GLsizei count,
722 GLboolean transpose,
723 const GLfloat *value)
724{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400725 setUniformMatrixfv<3, 4>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400726}
727
728void ProgramVk::setUniformMatrix4x3fv(GLint location,
729 GLsizei count,
730 GLboolean transpose,
731 const GLfloat *value)
732{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400733 setUniformMatrixfv<4, 3>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400734}
735
Sami Väisänen46eaa942016-06-29 10:26:37 +0300736void ProgramVk::setPathFragmentInputGen(const std::string &inputName,
737 GLenum genMode,
738 GLint components,
739 const GLfloat *coeffs)
740{
741 UNIMPLEMENTED();
742}
743
Jamie Madill242c4fe2018-07-12 15:56:56 -0400744angle::Result ProgramVk::initShaders(ContextVk *contextVk,
745 const gl::DrawCallParams &drawCallParams,
746 const vk::ShaderAndSerial **vertexShaderAndSerialOut,
747 const vk::ShaderAndSerial **fragmentShaderAndSerialOut,
748 const vk::PipelineLayout **pipelineLayoutOut)
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500749{
Jamie Madillb36a4812018-09-25 10:15:11 -0400750 if (UseLineRaster(contextVk, drawCallParams))
751 {
752 ANGLE_TRY(mLineRasterShaderInfo.getShaders(contextVk, mVertexSource, mFragmentSource, true,
753 vertexShaderAndSerialOut,
754 fragmentShaderAndSerialOut));
755 ASSERT(mLineRasterShaderInfo.valid());
756 }
757 else
758 {
759 ANGLE_TRY(mDefaultShaderInfo.getShaders(contextVk, mVertexSource, mFragmentSource, false,
760 vertexShaderAndSerialOut,
761 fragmentShaderAndSerialOut));
762 ASSERT(mDefaultShaderInfo.valid());
763 }
Jamie Madill242c4fe2018-07-12 15:56:56 -0400764
765 *pipelineLayoutOut = &mPipelineLayout.get();
766
767 return angle::Result::Continue();
Jamie Madillf2f6d372018-01-10 21:37:23 -0500768}
769
Jamie Madill21061022018-07-12 23:56:30 -0400770angle::Result ProgramVk::allocateDescriptorSet(ContextVk *contextVk, uint32_t descriptorSetIndex)
Jamie Madill76e471e2017-10-21 09:56:01 -0400771{
Jamie Madill76e471e2017-10-21 09:56:01 -0400772 // Write out to a new a descriptor set.
Jamie Madilledeaa832018-06-22 09:18:41 -0400773 vk::DynamicDescriptorPool *dynamicDescriptorPool =
774 contextVk->getDynamicDescriptorPool(descriptorSetIndex);
Jamie Madill76e471e2017-10-21 09:56:01 -0400775
Luc Ferron6ea1b412018-03-21 16:13:01 -0400776 uint32_t potentialNewCount = descriptorSetIndex + 1;
777 if (potentialNewCount > mDescriptorSets.size())
778 {
779 mDescriptorSets.resize(potentialNewCount, VK_NULL_HANDLE);
780 }
Luc Ferron7a06ac12018-03-15 10:17:04 -0400781
Jamie Madillc7918ce2018-06-13 13:25:31 -0400782 const vk::DescriptorSetLayout &descriptorSetLayout =
Jamie Madill9b168d02018-06-13 13:25:32 -0400783 mDescriptorSetLayouts[descriptorSetIndex].get();
Jamie Madill8a4c49f2018-06-21 15:43:06 -0400784 ANGLE_TRY(dynamicDescriptorPool->allocateSets(contextVk, descriptorSetLayout.ptr(), 1,
Jamie Madill78bcd2b2018-10-16 15:05:20 -0400785 &mDescriptorPoolBindings[descriptorSetIndex],
Jamie Madill8a4c49f2018-06-21 15:43:06 -0400786 &mDescriptorSets[descriptorSetIndex]));
Jamie Madill21061022018-07-12 23:56:30 -0400787 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400788}
789
Jamie Madill54164b02017-08-28 15:17:37 -0400790void ProgramVk::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
791{
Luc Ferron7cec3352018-03-13 13:29:34 -0400792 getUniformImpl(location, params, GL_FLOAT);
Jamie Madill54164b02017-08-28 15:17:37 -0400793}
794
795void ProgramVk::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
796{
Luc Ferron7cec3352018-03-13 13:29:34 -0400797 getUniformImpl(location, params, GL_INT);
Jamie Madill54164b02017-08-28 15:17:37 -0400798}
799
800void ProgramVk::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
801{
802 UNIMPLEMENTED();
803}
804
Jamie Madill21061022018-07-12 23:56:30 -0400805angle::Result ProgramVk::updateUniforms(ContextVk *contextVk)
Jamie Madill76e471e2017-10-21 09:56:01 -0400806{
Jamie Madill88fc6da2018-08-30 16:18:36 -0400807 ASSERT(dirtyUniforms());
Jamie Madill76e471e2017-10-21 09:56:01 -0400808
Jamie Madill76e471e2017-10-21 09:56:01 -0400809 // Update buffer memory by immediate mapping. This immediate update only works once.
Luc Ferron7a06ac12018-03-15 10:17:04 -0400810 bool anyNewBufferAllocated = false;
Jamie Madill33318de2018-05-01 11:22:54 -0400811 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400812 {
Jamie Madill33318de2018-05-01 11:22:54 -0400813 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron7a06ac12018-03-15 10:17:04 -0400814
Jamie Madill2b858c22018-09-03 13:58:14 -0400815 if (mDefaultUniformBlocksDirty[shaderType])
Jamie Madill76e471e2017-10-21 09:56:01 -0400816 {
Luc Ferron7a06ac12018-03-15 10:17:04 -0400817 bool bufferModified = false;
Jamie Madill21061022018-07-12 23:56:30 -0400818 ANGLE_TRY(SyncDefaultUniformBlock(contextVk, &uniformBlock.storage,
Luc Ferron7a06ac12018-03-15 10:17:04 -0400819 uniformBlock.uniformData,
Jamie Madill33318de2018-05-01 11:22:54 -0400820 &mUniformBlocksOffsets[shaderType], &bufferModified));
Jamie Madill2b858c22018-09-03 13:58:14 -0400821 mDefaultUniformBlocksDirty.reset(shaderType);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400822
823 if (bufferModified)
824 {
825 anyNewBufferAllocated = true;
826 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400827 }
828 }
829
Luc Ferron7a06ac12018-03-15 10:17:04 -0400830 if (anyNewBufferAllocated)
831 {
832 // We need to reinitialize the descriptor sets if we newly allocated buffers since we can't
833 // modify the descriptor sets once initialized.
Jamie Madillc7918ce2018-06-13 13:25:31 -0400834 ANGLE_TRY(allocateDescriptorSet(contextVk, kUniformsDescriptorSetIndex));
Luc Ferron7a06ac12018-03-15 10:17:04 -0400835 ANGLE_TRY(updateDefaultUniformsDescriptorSet(contextVk));
836 }
837
Jamie Madill21061022018-07-12 23:56:30 -0400838 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400839}
840
Jamie Madill21061022018-07-12 23:56:30 -0400841angle::Result ProgramVk::updateDefaultUniformsDescriptorSet(ContextVk *contextVk)
Jamie Madill76e471e2017-10-21 09:56:01 -0400842{
Jamie Madill33318de2018-05-01 11:22:54 -0400843 vk::ShaderMap<VkDescriptorBufferInfo> descriptorBufferInfo;
844 vk::ShaderMap<VkWriteDescriptorSet> writeDescriptorInfo;
Jamie Madill76e471e2017-10-21 09:56:01 -0400845
Jamie Madill33318de2018-05-01 11:22:54 -0400846 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400847 {
Jamie Madill242c4fe2018-07-12 15:56:56 -0400848 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
849 VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[shaderType];
850 VkWriteDescriptorSet &writeInfo = writeDescriptorInfo[shaderType];
Jamie Madill76e471e2017-10-21 09:56:01 -0400851
852 if (!uniformBlock.uniformData.empty())
853 {
Luc Ferron7a06ac12018-03-15 10:17:04 -0400854 bufferInfo.buffer = uniformBlock.storage.getCurrentBufferHandle();
Jamie Madill76e471e2017-10-21 09:56:01 -0400855 }
856 else
857 {
858 bufferInfo.buffer = mEmptyUniformBlockStorage.buffer.getHandle();
859 }
860
861 bufferInfo.offset = 0;
862 bufferInfo.range = VK_WHOLE_SIZE;
863
Jamie Madill76e471e2017-10-21 09:56:01 -0400864 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
865 writeInfo.pNext = nullptr;
Jamie Madill5547b382017-10-23 18:16:01 -0400866 writeInfo.dstSet = mDescriptorSets[0];
Jamie Madill33318de2018-05-01 11:22:54 -0400867 writeInfo.dstBinding = static_cast<uint32_t>(shaderType);
Jamie Madill76e471e2017-10-21 09:56:01 -0400868 writeInfo.dstArrayElement = 0;
869 writeInfo.descriptorCount = 1;
Luc Ferron7a06ac12018-03-15 10:17:04 -0400870 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
Jamie Madill76e471e2017-10-21 09:56:01 -0400871 writeInfo.pImageInfo = nullptr;
872 writeInfo.pBufferInfo = &bufferInfo;
873 writeInfo.pTexelBufferView = nullptr;
Jamie Madill76e471e2017-10-21 09:56:01 -0400874 }
875
876 VkDevice device = contextVk->getDevice();
877
Jamie Madill33318de2018-05-01 11:22:54 -0400878 vkUpdateDescriptorSets(device, 2, writeDescriptorInfo.data(), 0, nullptr);
Jamie Madill76e471e2017-10-21 09:56:01 -0400879
Jamie Madill21061022018-07-12 23:56:30 -0400880 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400881}
882
Jamie Madill84c662b2018-07-12 15:56:55 -0400883angle::Result ProgramVk::updateTexturesDescriptorSet(ContextVk *contextVk)
Jamie Madill5547b382017-10-23 18:16:01 -0400884{
Jamie Madill88fc6da2018-08-30 16:18:36 -0400885 ASSERT(hasTextures());
Jamie Madillc7918ce2018-06-13 13:25:31 -0400886 ANGLE_TRY(allocateDescriptorSet(contextVk, kTextureDescriptorSetIndex));
Luc Ferron6ea1b412018-03-21 16:13:01 -0400887
Jamie Madill8c3988c2017-12-21 14:44:56 -0500888 ASSERT(mUsedDescriptorSetRange.contains(1));
Jamie Madillc7918ce2018-06-13 13:25:31 -0400889 VkDescriptorSet descriptorSet = mDescriptorSets[kTextureDescriptorSetIndex];
Jamie Madill5547b382017-10-23 18:16:01 -0400890
Jamie Madill84c662b2018-07-12 15:56:55 -0400891 gl::ActiveTextureArray<VkDescriptorImageInfo> descriptorImageInfo;
892 gl::ActiveTextureArray<VkWriteDescriptorSet> writeDescriptorInfo;
Jamie Madill4cc753e2018-06-13 13:25:33 -0400893 uint32_t writeCount = 0;
Jamie Madill5547b382017-10-23 18:16:01 -0400894
Jamie Madill84c662b2018-07-12 15:56:55 -0400895 const gl::ActiveTextureArray<TextureVk *> &activeTextures = contextVk->getActiveTextures();
Jamie Madill5547b382017-10-23 18:16:01 -0400896
Jamie Madill4cc753e2018-06-13 13:25:33 -0400897 for (uint32_t textureIndex = 0; textureIndex < mState.getSamplerBindings().size();
898 ++textureIndex)
Jamie Madill5547b382017-10-23 18:16:01 -0400899 {
Jamie Madill4cc753e2018-06-13 13:25:33 -0400900 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
901
Jamie Madill5547b382017-10-23 18:16:01 -0400902 ASSERT(!samplerBinding.unreferenced);
903
Jamie Madill4cc753e2018-06-13 13:25:33 -0400904 for (uint32_t arrayElement = 0; arrayElement < samplerBinding.boundTextureUnits.size();
905 ++arrayElement)
Luc Ferron90968362018-05-04 08:47:22 -0400906 {
Jamie Madill84c662b2018-07-12 15:56:55 -0400907 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement];
908 TextureVk *textureVk = activeTextures[textureUnit];
Jamie Madill4cc753e2018-06-13 13:25:33 -0400909 const vk::ImageHelper &image = textureVk->getImage();
910
911 VkDescriptorImageInfo &imageInfo = descriptorImageInfo[writeCount];
912
913 imageInfo.sampler = textureVk->getSampler().getHandle();
914 imageInfo.imageView = textureVk->getImageView().getHandle();
915 imageInfo.imageLayout = image.getCurrentLayout();
916
917 VkWriteDescriptorSet &writeInfo = writeDescriptorInfo[writeCount];
918
919 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
920 writeInfo.pNext = nullptr;
921 writeInfo.dstSet = descriptorSet;
922 writeInfo.dstBinding = textureIndex;
923 writeInfo.dstArrayElement = arrayElement;
924 writeInfo.descriptorCount = 1;
925 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
926 writeInfo.pImageInfo = &imageInfo;
927 writeInfo.pBufferInfo = nullptr;
928 writeInfo.pTexelBufferView = nullptr;
929
930 writeCount++;
Luc Ferron90968362018-05-04 08:47:22 -0400931 }
Jamie Madill5547b382017-10-23 18:16:01 -0400932 }
933
934 VkDevice device = contextVk->getDevice();
935
Jamie Madill4cc753e2018-06-13 13:25:33 -0400936 ASSERT(writeCount > 0);
937 vkUpdateDescriptorSets(device, writeCount, writeDescriptorInfo.data(), 0, nullptr);
Jamie Madill5547b382017-10-23 18:16:01 -0400938
Jamie Madill84c662b2018-07-12 15:56:55 -0400939 return angle::Result::Continue();
Jamie Madill5547b382017-10-23 18:16:01 -0400940}
941
Luc Ferron7a06ac12018-03-15 10:17:04 -0400942void ProgramVk::setDefaultUniformBlocksMinSizeForTesting(size_t minSize)
943{
944 for (DefaultUniformBlock &block : mDefaultUniformBlocks)
945 {
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400946 block.storage.setMinimumSizeForTesting(minSize);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400947 }
948}
Jamie Madill242c4fe2018-07-12 15:56:56 -0400949
950angle::Result ProgramVk::updateDescriptorSets(ContextVk *contextVk,
951 const gl::DrawCallParams &drawCallParams,
Jamie Madill242c4fe2018-07-12 15:56:56 -0400952 vk::CommandBuffer *commandBuffer)
953{
Jamie Madill242c4fe2018-07-12 15:56:56 -0400954 // Can probably use better dirty bits here.
Jamie Madill242c4fe2018-07-12 15:56:56 -0400955
956 if (mUsedDescriptorSetRange.empty())
957 return angle::Result::Continue();
958
959 ASSERT(!mDescriptorSets.empty());
960
961 unsigned int low = mUsedDescriptorSetRange.low();
962
963 // No uniforms descriptor set means no need to specify dynamic buffer offsets.
964 if (mUsedDescriptorSetRange.contains(kUniformsDescriptorSetIndex))
965 {
966 commandBuffer->bindDescriptorSets(
967 VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout.get(), low,
968 mUsedDescriptorSetRange.length(), &mDescriptorSets[low],
969 static_cast<uint32_t>(mUniformBlocksOffsets.size()), mUniformBlocksOffsets.data());
970 }
971 else
972 {
973 commandBuffer->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout.get(),
974 low, mUsedDescriptorSetRange.length(),
975 &mDescriptorSets[low], 0, nullptr);
976 }
977
978 return angle::Result::Continue();
979}
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400980} // namespace rx