blob: 047858af1d0acee841ca3f7029ecc2ba08e1cd79 [file] [log] [blame]
Keith Whitwell724abeb2000-10-31 18:09:44 +00001/* $Id: context.c,v 1.102 2000/10/31 18:09:44 keithw Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paule4b684c2000-09-12 21:07:40 +00005 * Version: 3.5
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000032#include "buffers.h"
jtgafb833d1999-08-19 00:55:39 +000033#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000034#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000035#include "context.h"
36#include "cva.h"
jtgafb833d1999-08-19 00:55:39 +000037#include "dlist.h"
38#include "eval.h"
39#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000040#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000041#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000042#include "get.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000043#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000044#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000045#include "hash.h"
Brian Paulb1394fa2000-09-26 20:53:53 +000046#include "imports.h"
jtgafb833d1999-08-19 00:55:39 +000047#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "macros.h"
49#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000050#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000051#include "mmath.h"
jtgafb833d1999-08-19 00:55:39 +000052#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000053#include "shade.h"
54#include "simple_list.h"
jtgafb833d1999-08-19 00:55:39 +000055#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000056#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000057#include "translate.h"
58#include "teximage.h"
59#include "texobj.h"
jtgafb833d1999-08-19 00:55:39 +000060#include "texture.h"
61#include "types.h"
62#include "varray.h"
63#include "vb.h"
jtgafb833d1999-08-19 00:55:39 +000064#include "vbrender.h"
65#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000066#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000067#include "xform.h"
Keith Whitwell724abeb2000-10-31 18:09:44 +000068#include "swrast/swrast.h"
jtgafb833d1999-08-19 00:55:39 +000069#endif
70
Brian Paul3b18a362000-09-26 15:27:20 +000071#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +000072#include "Trace/tr_context.h"
73#include "Trace/tr_wrapper.h"
74#endif
75
jtgafb833d1999-08-19 00:55:39 +000076
Brian Paulb1394fa2000-09-26 20:53:53 +000077
78/**********************************************************************/
79/***** OpenGL SI-style interface (new in Mesa 3.5) *****/
80/**********************************************************************/
81
82static GLboolean
83_mesa_DestroyContext(__GLcontext *gc)
84{
85 if (gc) {
86 _mesa_free_context_data(gc);
87 (*gc->imports.free)(gc, gc);
88 }
89 return GL_TRUE;
90}
91
92
93/* exported OpenGL SI interface */
94__GLcontext *
95__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
96{
97 GLcontext *ctx;
98
99 ctx = (GLcontext *) (*imports->calloc)(0, 1, sizeof(GLcontext));
100 if (ctx == NULL) {
101 return NULL;
102 }
103 ctx->imports = *imports;
104
105 _mesa_initialize_visual(&ctx->Visual,
106 modes->rgbMode,
107 modes->doubleBufferMode,
108 modes->stereoMode,
109 modes->redBits,
110 modes->greenBits,
111 modes->blueBits,
112 modes->alphaBits,
113 modes->indexBits,
114 modes->depthBits,
115 modes->stencilBits,
116 modes->accumRedBits,
117 modes->accumGreenBits,
118 modes->accumBlueBits,
119 modes->accumAlphaBits,
120 0);
121
122 _mesa_initialize_context(ctx, &ctx->Visual, NULL, imports->wscx, GL_FALSE);
123
124 ctx->exports.destroyContext = _mesa_DestroyContext;
125
126 return ctx;
127}
128
129
130/* exported OpenGL SI interface */
131void
132__glCoreNopDispatch(void)
133{
134#if 0
135 /* SI */
136 __gl_dispatch = __glNopDispatchState;
137#else
138 /* Mesa */
139 _glapi_set_dispatch(NULL);
140#endif
141}
142
143
jtgafb833d1999-08-19 00:55:39 +0000144/**********************************************************************/
145/***** Context and Thread management *****/
146/**********************************************************************/
147
148
Brian Paul00037781999-12-17 14:52:35 +0000149#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +0000150
Brian Paul5666c632000-01-18 17:36:16 +0000151struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +0000152
Brian Paul00037781999-12-17 14:52:35 +0000153#endif
jtgafb833d1999-08-19 00:55:39 +0000154
155
jtgafb833d1999-08-19 00:55:39 +0000156/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +0000157/***** GL Visual allocation/destruction *****/
158/**********************************************************************/
159
160
161/*
162 * Allocate a new GLvisual object.
163 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +0000164 * dbFlag - double buffering?
165 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000166 * depthBits - requested bits per depth buffer value
167 * Any value in [0, 32] is acceptable but the actual
168 * depth type will be GLushort or GLuint as needed.
169 * stencilBits - requested minimum bits per stencil buffer value
170 * accumBits - requested minimum bits per accum buffer component
171 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
172 * red/green/blue/alphaBits - number of bits per color component
173 * in frame buffer for RGB(A) mode.
174 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000175 * Return: pointer to new GLvisual or NULL if requested parameters can't
176 * be met.
177 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000178GLvisual *
179_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000180 GLboolean dbFlag,
181 GLboolean stereoFlag,
182 GLint redBits,
183 GLint greenBits,
184 GLint blueBits,
185 GLint alphaBits,
186 GLint indexBits,
187 GLint depthBits,
188 GLint stencilBits,
189 GLint accumRedBits,
190 GLint accumGreenBits,
191 GLint accumBlueBits,
192 GLint accumAlphaBits,
193 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000194{
Brian Paul178a1c52000-04-22 01:05:00 +0000195 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
196 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000197 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000198 redBits, greenBits, blueBits, alphaBits,
199 indexBits, depthBits, stencilBits,
200 accumRedBits, accumGreenBits,
201 accumBlueBits, accumAlphaBits,
Brian Paulb1394fa2000-09-26 20:53:53 +0000202 numSamples)) {
Brian Paul178a1c52000-04-22 01:05:00 +0000203 FREE(vis);
204 return NULL;
205 }
206 }
207 return vis;
208}
209
210
211/*
212 * Initialize the fields of the given GLvisual.
213 * Input: see _mesa_create_visual() above.
214 * Return: GL_TRUE = success
215 * GL_FALSE = failure.
216 */
217GLboolean
218_mesa_initialize_visual( GLvisual *vis,
219 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000220 GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint indexBits,
227 GLint depthBits,
228 GLint stencilBits,
229 GLint accumRedBits,
230 GLint accumGreenBits,
231 GLint accumBlueBits,
232 GLint accumAlphaBits,
233 GLint numSamples )
234{
235 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000236
Brian Pauled30dfa2000-03-03 17:47:39 +0000237 /* This is to catch bad values from device drivers not updated for
238 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
239 * bad value now (a 1-bit depth buffer!?!).
240 */
241 assert(depthBits == 0 || depthBits > 1);
242
243 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000244 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000245 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000246 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000247 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000248 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000249 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000250 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000251 }
252 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000253 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000254 }
255 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000256 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000257 }
258 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000259 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000260 }
261
262 vis->RGBAflag = rgbFlag;
263 vis->DBflag = dbFlag;
264 vis->StereoFlag = stereoFlag;
265 vis->RedBits = redBits;
266 vis->GreenBits = greenBits;
267 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000268 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000269
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 vis->IndexBits = indexBits;
271 vis->DepthBits = depthBits;
272 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
273 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
274 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
275 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
276 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000277
Brian Pauled30dfa2000-03-03 17:47:39 +0000278 if (depthBits == 0) {
279 /* Special case. Even if we don't have a depth buffer we need
Brian Paul35324a62000-10-09 22:42:40 +0000280 * good values for DepthMax for Z vertex transformation purposes
281 * and for per-fragment fog computation.
Brian Pauled30dfa2000-03-03 17:47:39 +0000282 */
Brian Paul35324a62000-10-09 22:42:40 +0000283 vis->DepthMax = 1 << 16;
284 vis->DepthMaxF = (GLfloat) vis->DepthMax;
Brian Pauled30dfa2000-03-03 17:47:39 +0000285 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000286 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000287 vis->DepthMax = (1 << depthBits) - 1;
288 vis->DepthMaxF = (GLfloat) vis->DepthMax;
289 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000290 else {
291 /* Special case since shift values greater than or equal to the
292 * number of bits in the left hand expression's type are
293 * undefined.
294 */
295 vis->DepthMax = 0xffffffff;
296 vis->DepthMaxF = (GLfloat) vis->DepthMax;
297 }
Brian Pauld0d7d622000-10-21 00:02:47 +0000298 vis->MRD = 1; /* XXX temporary value */
Brian Pauled30dfa2000-03-03 17:47:39 +0000299
Brian Paul178a1c52000-04-22 01:05:00 +0000300 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000301}
302
303
Brian Paulb371e0d2000-03-31 01:05:51 +0000304void
305_mesa_destroy_visual( GLvisual *vis )
306{
307 FREE(vis);
308}
309
310
Brian Paul4d053dd2000-01-14 04:45:47 +0000311/**********************************************************************/
312/***** GL Framebuffer allocation/destruction *****/
313/**********************************************************************/
314
315
316/*
317 * Create a new framebuffer. A GLframebuffer is a struct which
318 * encapsulates the depth, stencil and accum buffers and related
319 * parameters.
320 * Input: visual - a GLvisual pointer
321 * softwareDepth - create/use a software depth buffer?
322 * softwareStencil - create/use a software stencil buffer?
323 * softwareAccum - create/use a software accum buffer?
324 * softwareAlpha - create/use a software alpha buffer?
325
326 * Return: pointer to new GLframebuffer struct or NULL if error.
327 */
Brian Paul178a1c52000-04-22 01:05:00 +0000328GLframebuffer *
Brian Paulb1394fa2000-09-26 20:53:53 +0000329_mesa_create_framebuffer( GLvisual *visual,
330 GLboolean softwareDepth,
331 GLboolean softwareStencil,
332 GLboolean softwareAccum,
333 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000334{
Brian Paul178a1c52000-04-22 01:05:00 +0000335 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
336 assert(visual);
337 if (buffer) {
338 _mesa_initialize_framebuffer(buffer, visual,
339 softwareDepth, softwareStencil,
340 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000341 }
Brian Paul178a1c52000-04-22 01:05:00 +0000342 return buffer;
343}
344
345
346/*
347 * Initialize a GLframebuffer object.
Brian Paulb1394fa2000-09-26 20:53:53 +0000348 * Input: See _mesa_create_framebuffer() above.
Brian Paul178a1c52000-04-22 01:05:00 +0000349 */
350void
351_mesa_initialize_framebuffer( GLframebuffer *buffer,
352 GLvisual *visual,
353 GLboolean softwareDepth,
354 GLboolean softwareStencil,
355 GLboolean softwareAccum,
356 GLboolean softwareAlpha )
357{
358 assert(buffer);
359 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000360
361 /* sanity checks */
362 if (softwareDepth ) {
363 assert(visual->DepthBits > 0);
364 }
365 if (softwareStencil) {
366 assert(visual->StencilBits > 0);
367 }
368 if (softwareAccum) {
369 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000370 assert(visual->AccumRedBits > 0);
371 assert(visual->AccumGreenBits > 0);
372 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000373 }
374 if (softwareAlpha) {
375 assert(visual->RGBAflag);
376 assert(visual->AlphaBits > 0);
377 }
378
379 buffer->Visual = visual;
380 buffer->UseSoftwareDepthBuffer = softwareDepth;
381 buffer->UseSoftwareStencilBuffer = softwareStencil;
382 buffer->UseSoftwareAccumBuffer = softwareAccum;
383 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000384}
385
386
Brian Paul4d053dd2000-01-14 04:45:47 +0000387/*
388 * Free a framebuffer struct and its buffers.
389 */
Brian Paul178a1c52000-04-22 01:05:00 +0000390void
Brian Paulb1394fa2000-09-26 20:53:53 +0000391_mesa_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000392{
393 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000394 if (buffer->DepthBuffer) {
395 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000396 }
397 if (buffer->Accum) {
398 FREE( buffer->Accum );
399 }
400 if (buffer->Stencil) {
401 FREE( buffer->Stencil );
402 }
403 if (buffer->FrontLeftAlpha) {
404 FREE( buffer->FrontLeftAlpha );
405 }
406 if (buffer->BackLeftAlpha) {
407 FREE( buffer->BackLeftAlpha );
408 }
409 if (buffer->FrontRightAlpha) {
410 FREE( buffer->FrontRightAlpha );
411 }
412 if (buffer->BackRightAlpha) {
413 FREE( buffer->BackRightAlpha );
414 }
415 FREE(buffer);
416 }
417}
418
419
420
421/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000422/***** Context allocation, initialization, destroying *****/
423/**********************************************************************/
424
425
Brian Paul9560f052000-01-31 23:11:39 +0000426_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
427
428
jtgafb833d1999-08-19 00:55:39 +0000429/*
430 * This function just calls all the various one-time-init functions in Mesa.
431 */
Brian Paul178a1c52000-04-22 01:05:00 +0000432static void
433one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000434{
435 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000436 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000437 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000438 /* do some implementation tests */
439 assert( sizeof(GLbyte) == 1 );
440 assert( sizeof(GLshort) >= 2 );
441 assert( sizeof(GLint) >= 4 );
442 assert( sizeof(GLubyte) == 1 );
443 assert( sizeof(GLushort) >= 2 );
444 assert( sizeof(GLuint) >= 4 );
445
jtgafb833d1999-08-19 00:55:39 +0000446 gl_init_clip();
447 gl_init_eval();
Brian Paul780c4e02000-03-22 23:20:12 +0000448 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000449 gl_init_lists();
450 gl_init_shade();
451 gl_init_texture();
452 gl_init_transformation();
453 gl_init_translate();
454 gl_init_vbrender();
455 gl_init_vbxform();
Gareth Hughesfc2427e2000-10-23 00:16:28 +0000456 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000457
458 if (getenv("MESA_DEBUG")) {
459 _glapi_noop_enable_warnings(GL_TRUE);
460 }
461 else {
462 _glapi_noop_enable_warnings(GL_FALSE);
463 }
464
jtgafb833d1999-08-19 00:55:39 +0000465#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
466 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
467#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000468
469 alreadyCalled = GL_TRUE;
470 }
Brian Paul9560f052000-01-31 23:11:39 +0000471 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000472}
473
474
Brian Paul4d053dd2000-01-14 04:45:47 +0000475
jtgafb833d1999-08-19 00:55:39 +0000476/*
477 * Allocate and initialize a shared context state structure.
478 */
Brian Paul178a1c52000-04-22 01:05:00 +0000479static struct gl_shared_state *
480alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000481{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000482 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000483 struct gl_shared_state *ss;
484 GLboolean outOfMemory;
485
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000486 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000487 if (!ss)
488 return NULL;
489
Brian Paule4b684c2000-09-12 21:07:40 +0000490 _glthread_INIT_MUTEX(ss->Mutex);
jtgafb833d1999-08-19 00:55:39 +0000491
Brian Paule4b684c2000-09-12 21:07:40 +0000492 ss->DisplayList = _mesa_NewHashTable();
Brian Paulbb797902000-01-24 16:19:54 +0000493 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000494
495 /* Default Texture objects */
496 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000497 for (d = 1 ; d <= 3 ; d++) {
498 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
499 if (!ss->DefaultD[d]) {
500 outOfMemory = GL_TRUE;
501 break;
jtgafb833d1999-08-19 00:55:39 +0000502 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000503 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000504 }
505
Brian Paul413d6a22000-05-26 14:44:59 +0000506 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
507 if (!ss->DefaultCubeMap) {
508 outOfMemory = GL_TRUE;
509 }
510 else {
511 ss->DefaultCubeMap->RefCount++;
512 }
513
jtgafb833d1999-08-19 00:55:39 +0000514 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
515 /* Ran out of memory at some point. Free everything and return NULL */
516 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000517 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000518 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000519 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000520 if (ss->DefaultD[1])
521 gl_free_texture_object(ss, ss->DefaultD[1]);
522 if (ss->DefaultD[2])
523 gl_free_texture_object(ss, ss->DefaultD[2]);
524 if (ss->DefaultD[3])
525 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000526 if (ss->DefaultCubeMap)
527 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000528 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000529 return NULL;
530 }
531 else {
532 return ss;
533 }
534}
535
536
537/*
538 * Deallocate a shared state context and all children structures.
539 */
Brian Paul178a1c52000-04-22 01:05:00 +0000540static void
541free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000542{
543 /* Free display lists */
544 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000545 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000546 if (list) {
547 gl_destroy_list(ctx, list);
548 }
549 else {
550 break;
551 }
552 }
Brian Paulbb797902000-01-24 16:19:54 +0000553 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000554
555 /* Free texture objects */
556 while (ss->TexObjectList)
557 {
558 if (ctx->Driver.DeleteTexture)
559 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
560 /* this function removes from linked list too! */
561 gl_free_texture_object(ss, ss->TexObjectList);
562 }
Brian Paulbb797902000-01-24 16:19:54 +0000563 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000564
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000565 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000566}
567
568
569
jtgafb833d1999-08-19 00:55:39 +0000570/*
571 * Initialize the nth light. Note that the defaults for light 0 are
572 * different than the other lights.
573 */
Brian Paul178a1c52000-04-22 01:05:00 +0000574static void
575init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000576{
577 make_empty_list( l );
578
579 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
580 if (n==0) {
581 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
582 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
583 }
584 else {
585 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
586 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
587 }
588 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
589 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
590 l->SpotExponent = 0.0;
591 gl_compute_spot_exp_table( l );
592 l->SpotCutoff = 180.0;
593 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
594 l->ConstantAttenuation = 1.0;
595 l->LinearAttenuation = 0.0;
596 l->QuadraticAttenuation = 0.0;
597 l->Enabled = GL_FALSE;
598}
599
600
601
Brian Paul178a1c52000-04-22 01:05:00 +0000602static void
603init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000604{
605 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
606 lm->LocalViewer = GL_FALSE;
607 lm->TwoSide = GL_FALSE;
608 lm->ColorControl = GL_SINGLE_COLOR;
609}
610
611
Brian Paul178a1c52000-04-22 01:05:00 +0000612static void
613init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000614{
615 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
616 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
617 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
618 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
619 m->Shininess = 0.0;
620 m->AmbientIndex = 0;
621 m->DiffuseIndex = 1;
622 m->SpecularIndex = 1;
623}
624
625
626
Brian Paul178a1c52000-04-22 01:05:00 +0000627static void
628init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000629{
630 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
631
632 texUnit->EnvMode = GL_MODULATE;
Brian Paul24507ff2000-06-27 21:42:13 +0000633 texUnit->CombineModeRGB = GL_MODULATE;
634 texUnit->CombineModeA = GL_MODULATE;
635 texUnit->CombineSourceRGB[0] = GL_TEXTURE;
636 texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT;
637 texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT;
638 texUnit->CombineSourceA[0] = GL_TEXTURE;
639 texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT;
640 texUnit->CombineSourceA[2] = GL_CONSTANT_EXT;
641 texUnit->CombineOperandRGB[0] = GL_SRC_COLOR;
642 texUnit->CombineOperandRGB[1] = GL_SRC_COLOR;
643 texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA;
644 texUnit->CombineOperandA[0] = GL_SRC_ALPHA;
645 texUnit->CombineOperandA[1] = GL_SRC_ALPHA;
646 texUnit->CombineOperandA[2] = GL_SRC_ALPHA;
647 texUnit->CombineScaleShiftRGB = 0;
648 texUnit->CombineScaleShiftA = 0;
649
jtgafb833d1999-08-19 00:55:39 +0000650 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
651 texUnit->TexGenEnabled = 0;
652 texUnit->GenModeS = GL_EYE_LINEAR;
653 texUnit->GenModeT = GL_EYE_LINEAR;
654 texUnit->GenModeR = GL_EYE_LINEAR;
655 texUnit->GenModeQ = GL_EYE_LINEAR;
Brian Paul26f3b052000-07-19 20:58:59 +0000656 texUnit->GenBitS = TEXGEN_EYE_LINEAR;
657 texUnit->GenBitT = TEXGEN_EYE_LINEAR;
658 texUnit->GenBitR = TEXGEN_EYE_LINEAR;
659 texUnit->GenBitQ = TEXGEN_EYE_LINEAR;
660
jtgafb833d1999-08-19 00:55:39 +0000661 /* Yes, these plane coefficients are correct! */
662 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
663 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
664 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
665 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
666 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
667 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
668 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
669 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
670
Brian Paul6e6d4c61999-10-09 20:17:07 +0000671 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
672 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
673 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000674 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000675}
676
677
Brian Paul178a1c52000-04-22 01:05:00 +0000678static void
679init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000680{
681 struct gl_client_array *cl;
682 GLuint i;
683
684 cl = &ctx->Fallback.Normal;
685 cl->Size = 3;
686 cl->Type = GL_FLOAT;
687 cl->Stride = 0;
688 cl->StrideB = 0;
689 cl->Ptr = (void *) ctx->Current.Normal;
690 cl->Enabled = 1;
691
692 cl = &ctx->Fallback.Color;
693 cl->Size = 4;
694 cl->Type = GL_UNSIGNED_BYTE;
695 cl->Stride = 0;
696 cl->StrideB = 0;
Brian Paul19300532000-10-29 19:02:23 +0000697 cl->Ptr = (void *) ctx->Current.Color;
jtgafb833d1999-08-19 00:55:39 +0000698 cl->Enabled = 1;
699
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000700 cl = &ctx->Fallback.SecondaryColor;
701 cl->Size = 3;
702 cl->Type = GL_UNSIGNED_BYTE;
703 cl->Stride = 0;
704 cl->StrideB = 0;
705 cl->Ptr = (void *) ctx->Current.SecondaryColor;
706 cl->Enabled = 1;
707
708 cl = &ctx->Fallback.FogCoord;
709 cl->Size = 1;
710 cl->Type = GL_FLOAT;
711 cl->Stride = 0;
712 cl->StrideB = 0;
713 cl->Ptr = (void *) &ctx->Current.FogCoord;
714 cl->Enabled = 1;
715
jtgafb833d1999-08-19 00:55:39 +0000716 cl = &ctx->Fallback.Index;
717 cl->Size = 1;
718 cl->Type = GL_UNSIGNED_INT;
719 cl->Stride = 0;
720 cl->StrideB = 0;
721 cl->Ptr = (void *) &ctx->Current.Index;
722 cl->Enabled = 1;
723
724 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
725 cl = &ctx->Fallback.TexCoord[i];
726 cl->Size = 4;
727 cl->Type = GL_FLOAT;
728 cl->Stride = 0;
729 cl->StrideB = 0;
730 cl->Ptr = (void *) ctx->Current.Texcoord[i];
731 cl->Enabled = 1;
732 }
733
734 cl = &ctx->Fallback.EdgeFlag;
735 cl->Size = 1;
736 cl->Type = GL_UNSIGNED_BYTE;
737 cl->Stride = 0;
738 cl->StrideB = 0;
739 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
740 cl->Enabled = 1;
741}
742
Brian Paul4d053dd2000-01-14 04:45:47 +0000743
jtgafb833d1999-08-19 00:55:39 +0000744/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000745static void
746init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000747{
748 map->Order = 1;
749 map->u1 = 0.0;
750 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000751 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000752 if (map->Points) {
753 GLint i;
754 for (i=0;i<n;i++)
755 map->Points[i] = initial[i];
756 }
jtgafb833d1999-08-19 00:55:39 +0000757}
758
759
760/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000761static void
762init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000763{
764 map->Uorder = 1;
765 map->Vorder = 1;
766 map->u1 = 0.0;
767 map->u2 = 1.0;
768 map->v1 = 0.0;
769 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000770 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000771 if (map->Points) {
772 GLint i;
773 for (i=0;i<n;i++)
774 map->Points[i] = initial[i];
775 }
jtgafb833d1999-08-19 00:55:39 +0000776}
777
778
jtgafb833d1999-08-19 00:55:39 +0000779/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000780 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000781 */
Brian Paul178a1c52000-04-22 01:05:00 +0000782static void
783init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000784{
785 GLuint i, j;
786
Brian Paul4d053dd2000-01-14 04:45:47 +0000787 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000788
Brian Paul539cce52000-02-03 19:40:07 +0000789 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000790 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
791 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000792 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000793 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
794 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000795 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
796 ctx->Const.MinPointSize = MIN_POINT_SIZE;
797 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
798 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
799 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
800 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
801 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
802 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
803 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
804 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
805 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
806 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000807 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000808 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
809 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000810 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000811
Brian Paul4d053dd2000-01-14 04:45:47 +0000812 /* Modelview matrix */
813 gl_matrix_ctr( &ctx->ModelView );
814 gl_matrix_alloc_inv( &ctx->ModelView );
815
816 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000817 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000818 gl_matrix_ctr( &ctx->ModelViewStack[i] );
819 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
820 }
821
822 /* Projection matrix - need inv for user clipping in clip space*/
823 gl_matrix_ctr( &ctx->ProjectionMatrix );
824 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
825
826 gl_matrix_ctr( &ctx->ModelProjectMatrix );
Brian Paul4d053dd2000-01-14 04:45:47 +0000827
828 ctx->ProjectionStackDepth = 0;
829 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
830 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
831
Brian Paul7fc29c52000-03-06 17:03:03 +0000832 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000833 gl_matrix_ctr( &ctx->ProjectionStack[i] );
834 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
835 }
836
837 /* Texture matrix */
Brian Paul904ecb22000-06-27 23:38:45 +0000838 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000839 gl_matrix_ctr( &ctx->TextureMatrix[i] );
840 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000841 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul904ecb22000-06-27 23:38:45 +0000842 gl_matrix_ctr( &ctx->TextureStack[i][j] );
Brian Paul4d053dd2000-01-14 04:45:47 +0000843 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000844 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000845 }
jtgafb833d1999-08-19 00:55:39 +0000846
Brian Paul250069d2000-04-08 18:57:45 +0000847 /* Color matrix */
848 gl_matrix_ctr(&ctx->ColorMatrix);
849 ctx->ColorStackDepth = 0;
850 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
851 gl_matrix_ctr(&ctx->ColorStack[j]);
852 }
853
Brian Paul4d053dd2000-01-14 04:45:47 +0000854 /* Accumulate buffer group */
855 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000856
Brian Paul4d053dd2000-01-14 04:45:47 +0000857 /* Color buffer group */
858 ctx->Color.IndexMask = 0xffffffff;
859 ctx->Color.ColorMask[0] = 0xff;
860 ctx->Color.ColorMask[1] = 0xff;
861 ctx->Color.ColorMask[2] = 0xff;
862 ctx->Color.ColorMask[3] = 0xff;
Brian Paul4d053dd2000-01-14 04:45:47 +0000863 ctx->Color.ClearIndex = 0;
864 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
865 ctx->Color.DrawBuffer = GL_FRONT;
866 ctx->Color.AlphaEnabled = GL_FALSE;
867 ctx->Color.AlphaFunc = GL_ALWAYS;
868 ctx->Color.AlphaRef = 0;
869 ctx->Color.BlendEnabled = GL_FALSE;
870 ctx->Color.BlendSrcRGB = GL_ONE;
871 ctx->Color.BlendDstRGB = GL_ZERO;
872 ctx->Color.BlendSrcA = GL_ONE;
873 ctx->Color.BlendDstA = GL_ZERO;
874 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
875 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
876 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
877 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
878 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000879 ctx->Color.LogicOp = GL_COPY;
880 ctx->Color.DitherFlag = GL_TRUE;
881 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000882
Brian Paul4d053dd2000-01-14 04:45:47 +0000883 /* Current group */
Brian Paul19300532000-10-29 19:02:23 +0000884 ASSIGN_4V( ctx->Current.Color, CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX );
Brian Paul4d053dd2000-01-14 04:45:47 +0000885 ctx->Current.Index = 1;
886 for (i=0; i<MAX_TEXTURE_UNITS; i++)
887 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
888 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
889 ctx->Current.RasterDistance = 0.0;
890 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
891 ctx->Current.RasterIndex = 1;
892 for (i=0; i<MAX_TEXTURE_UNITS; i++)
893 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
894 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
895 ctx->Current.RasterPosValid = GL_TRUE;
896 ctx->Current.EdgeFlag = GL_TRUE;
897 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
898 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000899
Brian Pauld4757302000-10-20 19:54:49 +0000900 ctx->Current.Flag = (VERT_NORM |
Gareth Hughesfc2427e2000-10-23 00:16:28 +0000901 VERT_INDEX |
Brian Pauld4757302000-10-20 19:54:49 +0000902 VERT_RGBA |
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000903 VERT_SPEC_RGB |
904 VERT_FOG_COORD |
Brian Pauld4757302000-10-20 19:54:49 +0000905 VERT_EDGE |
Keith Whitwell365dc682000-10-30 18:50:42 +0000906 VERT_TEX0_12 |
907 VERT_TEX1_12 |
908 VERT_TEX2_12 |
909 VERT_TEX3_12 |
Brian Pauld4757302000-10-20 19:54:49 +0000910 VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000911
Brian Paul4d053dd2000-01-14 04:45:47 +0000912 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000913
Brian Paul4d053dd2000-01-14 04:45:47 +0000914 /* Depth buffer group */
915 ctx->Depth.Test = GL_FALSE;
916 ctx->Depth.Clear = 1.0;
917 ctx->Depth.Func = GL_LESS;
918 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000919 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000920
Brian Paul4d053dd2000-01-14 04:45:47 +0000921 /* Evaluators group */
922 ctx->Eval.Map1Color4 = GL_FALSE;
923 ctx->Eval.Map1Index = GL_FALSE;
924 ctx->Eval.Map1Normal = GL_FALSE;
925 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
926 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
927 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
928 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
929 ctx->Eval.Map1Vertex3 = GL_FALSE;
930 ctx->Eval.Map1Vertex4 = GL_FALSE;
931 ctx->Eval.Map2Color4 = GL_FALSE;
932 ctx->Eval.Map2Index = GL_FALSE;
933 ctx->Eval.Map2Normal = GL_FALSE;
934 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
935 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
936 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
937 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
938 ctx->Eval.Map2Vertex3 = GL_FALSE;
939 ctx->Eval.Map2Vertex4 = GL_FALSE;
940 ctx->Eval.AutoNormal = GL_FALSE;
941 ctx->Eval.MapGrid1un = 1;
942 ctx->Eval.MapGrid1u1 = 0.0;
943 ctx->Eval.MapGrid1u2 = 1.0;
944 ctx->Eval.MapGrid2un = 1;
945 ctx->Eval.MapGrid2vn = 1;
946 ctx->Eval.MapGrid2u1 = 0.0;
947 ctx->Eval.MapGrid2u2 = 1.0;
948 ctx->Eval.MapGrid2v1 = 0.0;
949 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000950
Brian Paul4d053dd2000-01-14 04:45:47 +0000951 /* Evaluator data */
952 {
953 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
954 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
955 static GLfloat index[1] = { 1.0 };
956 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
957 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000958
Brian Paul4d053dd2000-01-14 04:45:47 +0000959 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
960 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
961 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
962 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
963 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
964 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
965 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
966 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
967 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000968
Brian Paul4d053dd2000-01-14 04:45:47 +0000969 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
970 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
971 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
972 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
973 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
974 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
975 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
976 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
977 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
978 }
jtgafb833d1999-08-19 00:55:39 +0000979
Brian Paul4d053dd2000-01-14 04:45:47 +0000980 /* Fog group */
981 ctx->Fog.Enabled = GL_FALSE;
982 ctx->Fog.Mode = GL_EXP;
983 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
984 ctx->Fog.Index = 0.0;
985 ctx->Fog.Density = 1.0;
986 ctx->Fog.Start = 0.0;
987 ctx->Fog.End = 1.0;
Keith Whitwellfe5d67d2000-10-27 16:44:40 +0000988 ctx->Fog.ColorSumEnabled = GL_FALSE;
989 ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
jtgafb833d1999-08-19 00:55:39 +0000990
Brian Paul4d053dd2000-01-14 04:45:47 +0000991 /* Hint group */
992 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
993 ctx->Hint.PointSmooth = GL_DONT_CARE;
994 ctx->Hint.LineSmooth = GL_DONT_CARE;
995 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
996 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000997 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +0000998 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000999 ctx->Hint.AllowDrawMem = GL_TRUE;
1000 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +00001001 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
1002 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +00001003
Brian Paul0771d152000-04-07 00:19:41 +00001004 /* Histogram group */
1005 ctx->Histogram.Width = 0;
1006 ctx->Histogram.Format = GL_RGBA;
1007 ctx->Histogram.Sink = GL_FALSE;
1008 ctx->Histogram.RedSize = 0xffffffff;
1009 ctx->Histogram.GreenSize = 0xffffffff;
1010 ctx->Histogram.BlueSize = 0xffffffff;
1011 ctx->Histogram.AlphaSize = 0xffffffff;
1012 ctx->Histogram.LuminanceSize = 0xffffffff;
1013 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
1014 ctx->Histogram.Count[i][0] = 0;
1015 ctx->Histogram.Count[i][1] = 0;
1016 ctx->Histogram.Count[i][2] = 0;
1017 ctx->Histogram.Count[i][3] = 0;
1018 }
1019
1020 /* Min/Max group */
1021 ctx->MinMax.Format = GL_RGBA;
1022 ctx->MinMax.Sink = GL_FALSE;
1023 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
1024 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
1025 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
1026 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
1027
Brian Paul4d053dd2000-01-14 04:45:47 +00001028 /* Pipeline */
1029 gl_pipeline_init( ctx );
1030 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +00001031
Brian Paul4d053dd2000-01-14 04:45:47 +00001032 /* Extensions */
1033 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +00001034
Brian Paul4d053dd2000-01-14 04:45:47 +00001035 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +00001036
Brian Paul4d053dd2000-01-14 04:45:47 +00001037 /* Lighting group */
1038 for (i=0;i<MAX_LIGHTS;i++) {
1039 init_light( &ctx->Light.Light[i], i );
1040 }
1041 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +00001042
Brian Paul4d053dd2000-01-14 04:45:47 +00001043 init_lightmodel( &ctx->Light.Model );
1044 init_material( &ctx->Light.Material[0] );
1045 init_material( &ctx->Light.Material[1] );
1046 ctx->Light.ShadeModel = GL_SMOOTH;
1047 ctx->Light.Enabled = GL_FALSE;
1048 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
1049 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
1050 ctx->Light.ColorMaterialBitmask
1051 = gl_material_bitmask( ctx,
1052 GL_FRONT_AND_BACK,
1053 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +00001054
Brian Paul4d053dd2000-01-14 04:45:47 +00001055 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001056
Brian Paul4d053dd2000-01-14 04:45:47 +00001057 /* Lighting miscellaneous */
1058 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
1059 make_empty_list( ctx->ShineTabList );
1060 for (i = 0 ; i < 10 ; i++) {
1061 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
1062 s->shininess = -1;
1063 s->refcount = 0;
1064 insert_at_tail( ctx->ShineTabList, s );
1065 }
1066 for (i = 0 ; i < 4 ; i++) {
1067 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1068 ctx->ShineTable[i]->refcount++;
1069 }
jtgafb833d1999-08-19 00:55:39 +00001070
Brian Paul77d61af2000-06-28 04:20:21 +00001071 gl_compute_shine_table( ctx, 0, ctx->Light.Material[0].Shininess );
1072 gl_compute_shine_table( ctx, 2, ctx->Light.Material[0].Shininess * .5 );
1073 gl_compute_shine_table( ctx, 1, ctx->Light.Material[1].Shininess );
1074 gl_compute_shine_table( ctx, 3, ctx->Light.Material[1].Shininess * .5 );
1075
jtgafb833d1999-08-19 00:55:39 +00001076
Brian Paul4d053dd2000-01-14 04:45:47 +00001077 /* Line group */
1078 ctx->Line.SmoothFlag = GL_FALSE;
1079 ctx->Line.StippleFlag = GL_FALSE;
1080 ctx->Line.Width = 1.0;
1081 ctx->Line.StipplePattern = 0xffff;
1082 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001083
Brian Paul4d053dd2000-01-14 04:45:47 +00001084 /* Display List group */
1085 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001086
Brian Paul4d053dd2000-01-14 04:45:47 +00001087 /* Pixel group */
1088 ctx->Pixel.RedBias = 0.0;
1089 ctx->Pixel.RedScale = 1.0;
1090 ctx->Pixel.GreenBias = 0.0;
1091 ctx->Pixel.GreenScale = 1.0;
1092 ctx->Pixel.BlueBias = 0.0;
1093 ctx->Pixel.BlueScale = 1.0;
1094 ctx->Pixel.AlphaBias = 0.0;
1095 ctx->Pixel.AlphaScale = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001096 ctx->Pixel.DepthBias = 0.0;
1097 ctx->Pixel.DepthScale = 1.0;
1098 ctx->Pixel.IndexOffset = 0;
1099 ctx->Pixel.IndexShift = 0;
1100 ctx->Pixel.ZoomX = 1.0;
1101 ctx->Pixel.ZoomY = 1.0;
1102 ctx->Pixel.MapColorFlag = GL_FALSE;
1103 ctx->Pixel.MapStencilFlag = GL_FALSE;
1104 ctx->Pixel.MapStoSsize = 1;
1105 ctx->Pixel.MapItoIsize = 1;
1106 ctx->Pixel.MapItoRsize = 1;
1107 ctx->Pixel.MapItoGsize = 1;
1108 ctx->Pixel.MapItoBsize = 1;
1109 ctx->Pixel.MapItoAsize = 1;
1110 ctx->Pixel.MapRtoRsize = 1;
1111 ctx->Pixel.MapGtoGsize = 1;
1112 ctx->Pixel.MapBtoBsize = 1;
1113 ctx->Pixel.MapAtoAsize = 1;
1114 ctx->Pixel.MapStoS[0] = 0;
1115 ctx->Pixel.MapItoI[0] = 0;
1116 ctx->Pixel.MapItoR[0] = 0.0;
1117 ctx->Pixel.MapItoG[0] = 0.0;
1118 ctx->Pixel.MapItoB[0] = 0.0;
1119 ctx->Pixel.MapItoA[0] = 0.0;
1120 ctx->Pixel.MapItoR8[0] = 0;
1121 ctx->Pixel.MapItoG8[0] = 0;
1122 ctx->Pixel.MapItoB8[0] = 0;
1123 ctx->Pixel.MapItoA8[0] = 0;
1124 ctx->Pixel.MapRtoR[0] = 0.0;
1125 ctx->Pixel.MapGtoG[0] = 0.0;
1126 ctx->Pixel.MapBtoB[0] = 0.0;
1127 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001128 ctx->Pixel.HistogramEnabled = GL_FALSE;
1129 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1130 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1131 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1132 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001133 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1134 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1135 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1136 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul6c50e162000-06-30 22:11:04 +00001137 ASSIGN_4V(ctx->Pixel.PCCTscale, 1.0, 1.0, 1.0, 1.0);
1138 ASSIGN_4V(ctx->Pixel.PCCTbias, 0.0, 0.0, 0.0, 0.0);
1139 ASSIGN_4V(ctx->Pixel.PCMCTscale, 1.0, 1.0, 1.0, 1.0);
1140 ASSIGN_4V(ctx->Pixel.PCMCTbias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001141 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1142 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1143 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001144 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1145 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1146 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1147 for (i = 0; i < 3; i++) {
1148 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1149 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1150 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1151 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1152 }
1153 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1154 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001155
Brian Paul4d053dd2000-01-14 04:45:47 +00001156 /* Point group */
1157 ctx->Point.SmoothFlag = GL_FALSE;
Brian Paula25f7e12000-06-27 04:29:22 +00001158 ctx->Point.UserSize = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001159 ctx->Point.Size = 1.0;
1160 ctx->Point.Params[0] = 1.0;
1161 ctx->Point.Params[1] = 0.0;
1162 ctx->Point.Params[2] = 0.0;
1163 ctx->Point.Attenuated = GL_FALSE;
1164 ctx->Point.MinSize = 0.0;
1165 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1166 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001167
Brian Paul4d053dd2000-01-14 04:45:47 +00001168 /* Polygon group */
1169 ctx->Polygon.CullFlag = GL_FALSE;
1170 ctx->Polygon.CullFaceMode = GL_BACK;
1171 ctx->Polygon.FrontFace = GL_CCW;
1172 ctx->Polygon.FrontBit = 0;
1173 ctx->Polygon.FrontMode = GL_FILL;
1174 ctx->Polygon.BackMode = GL_FILL;
1175 ctx->Polygon.Unfilled = GL_FALSE;
1176 ctx->Polygon.SmoothFlag = GL_FALSE;
1177 ctx->Polygon.StippleFlag = GL_FALSE;
1178 ctx->Polygon.OffsetFactor = 0.0F;
1179 ctx->Polygon.OffsetUnits = 0.0F;
Brian Pauld0d7d622000-10-21 00:02:47 +00001180 ctx->Polygon.OffsetMRD = 0.0F;
Brian Paul4d053dd2000-01-14 04:45:47 +00001181 ctx->Polygon.OffsetPoint = GL_FALSE;
1182 ctx->Polygon.OffsetLine = GL_FALSE;
1183 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001184
Brian Paul4d053dd2000-01-14 04:45:47 +00001185 /* Polygon Stipple group */
1186 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001187
Brian Paul4d053dd2000-01-14 04:45:47 +00001188 /* Scissor group */
1189 ctx->Scissor.Enabled = GL_FALSE;
1190 ctx->Scissor.X = 0;
1191 ctx->Scissor.Y = 0;
1192 ctx->Scissor.Width = 0;
1193 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001194
Brian Paul4d053dd2000-01-14 04:45:47 +00001195 /* Stencil group */
1196 ctx->Stencil.Enabled = GL_FALSE;
1197 ctx->Stencil.Function = GL_ALWAYS;
1198 ctx->Stencil.FailFunc = GL_KEEP;
1199 ctx->Stencil.ZPassFunc = GL_KEEP;
1200 ctx->Stencil.ZFailFunc = GL_KEEP;
1201 ctx->Stencil.Ref = 0;
1202 ctx->Stencil.ValueMask = STENCIL_MAX;
1203 ctx->Stencil.Clear = 0;
1204 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001205
Brian Paul4d053dd2000-01-14 04:45:47 +00001206 /* Texture group */
1207 ctx->Texture.CurrentUnit = 0; /* multitexture */
1208 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
Brian Paul23316032000-09-14 23:13:23 +00001209 ctx->Texture.ReallyEnabled = 0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001210 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1211 init_texture_unit( ctx, i );
Brian Paul23316032000-09-14 23:13:23 +00001212 ctx->Texture.SharedPalette = GL_FALSE;
Brian Paul4bdcfe52000-04-17 17:57:04 +00001213 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001214
Brian Paul4d053dd2000-01-14 04:45:47 +00001215 /* Transformation group */
1216 ctx->Transform.MatrixMode = GL_MODELVIEW;
1217 ctx->Transform.Normalize = GL_FALSE;
1218 ctx->Transform.RescaleNormals = GL_FALSE;
1219 for (i=0;i<MAX_CLIP_PLANES;i++) {
1220 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1221 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1222 }
1223 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001224
Brian Paul4d053dd2000-01-14 04:45:47 +00001225 /* Viewport group */
1226 ctx->Viewport.X = 0;
1227 ctx->Viewport.Y = 0;
1228 ctx->Viewport.Width = 0;
1229 ctx->Viewport.Height = 0;
1230 ctx->Viewport.Near = 0.0;
1231 ctx->Viewport.Far = 1.0;
1232 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001233
1234#define Sz 10
1235#define Tz 14
Brian Paulb1394fa2000-09-26 20:53:53 +00001236 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
1237 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001238#undef Sz
1239#undef Tz
1240
Brian Paul4d053dd2000-01-14 04:45:47 +00001241 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1242 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001243
Brian Paul4d053dd2000-01-14 04:45:47 +00001244 /* Vertex arrays */
1245 ctx->Array.Vertex.Size = 4;
1246 ctx->Array.Vertex.Type = GL_FLOAT;
1247 ctx->Array.Vertex.Stride = 0;
1248 ctx->Array.Vertex.StrideB = 0;
1249 ctx->Array.Vertex.Ptr = NULL;
1250 ctx->Array.Vertex.Enabled = GL_FALSE;
1251 ctx->Array.Normal.Type = GL_FLOAT;
1252 ctx->Array.Normal.Stride = 0;
1253 ctx->Array.Normal.StrideB = 0;
1254 ctx->Array.Normal.Ptr = NULL;
1255 ctx->Array.Normal.Enabled = GL_FALSE;
1256 ctx->Array.Color.Size = 4;
1257 ctx->Array.Color.Type = GL_FLOAT;
1258 ctx->Array.Color.Stride = 0;
1259 ctx->Array.Color.StrideB = 0;
1260 ctx->Array.Color.Ptr = NULL;
1261 ctx->Array.Color.Enabled = GL_FALSE;
1262 ctx->Array.Index.Type = GL_FLOAT;
1263 ctx->Array.Index.Stride = 0;
1264 ctx->Array.Index.StrideB = 0;
1265 ctx->Array.Index.Ptr = NULL;
1266 ctx->Array.Index.Enabled = GL_FALSE;
1267 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1268 ctx->Array.TexCoord[i].Size = 4;
1269 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1270 ctx->Array.TexCoord[i].Stride = 0;
1271 ctx->Array.TexCoord[i].StrideB = 0;
1272 ctx->Array.TexCoord[i].Ptr = NULL;
1273 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1274 }
1275 ctx->Array.TexCoordInterleaveFactor = 1;
1276 ctx->Array.EdgeFlag.Stride = 0;
1277 ctx->Array.EdgeFlag.StrideB = 0;
1278 ctx->Array.EdgeFlag.Ptr = NULL;
1279 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1280 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1281
1282 /* Pixel transfer */
1283 ctx->Pack.Alignment = 4;
1284 ctx->Pack.RowLength = 0;
1285 ctx->Pack.ImageHeight = 0;
1286 ctx->Pack.SkipPixels = 0;
1287 ctx->Pack.SkipRows = 0;
1288 ctx->Pack.SkipImages = 0;
1289 ctx->Pack.SwapBytes = GL_FALSE;
1290 ctx->Pack.LsbFirst = GL_FALSE;
1291 ctx->Unpack.Alignment = 4;
1292 ctx->Unpack.RowLength = 0;
1293 ctx->Unpack.ImageHeight = 0;
1294 ctx->Unpack.SkipPixels = 0;
1295 ctx->Unpack.SkipRows = 0;
1296 ctx->Unpack.SkipImages = 0;
1297 ctx->Unpack.SwapBytes = GL_FALSE;
1298 ctx->Unpack.LsbFirst = GL_FALSE;
1299
1300 /* Feedback */
1301 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1302 ctx->Feedback.Buffer = NULL;
1303 ctx->Feedback.BufferSize = 0;
1304 ctx->Feedback.Count = 0;
1305
1306 /* Selection/picking */
1307 ctx->Select.Buffer = NULL;
1308 ctx->Select.BufferSize = 0;
1309 ctx->Select.BufferCount = 0;
1310 ctx->Select.Hits = 0;
1311 ctx->Select.NameStackDepth = 0;
1312
1313 /* Optimized Accum buffer */
1314 ctx->IntegerAccumMode = GL_TRUE;
1315 ctx->IntegerAccumScaler = 0.0;
1316
1317 /* Renderer and client attribute stacks */
1318 ctx->AttribStackDepth = 0;
1319 ctx->ClientAttribStackDepth = 0;
1320
Brian Paul13811372000-04-12 00:27:37 +00001321 /* Display list */
1322 ctx->CallDepth = 0;
1323 ctx->ExecuteFlag = GL_TRUE;
1324 ctx->CompileFlag = GL_FALSE;
1325 ctx->CurrentListPtr = NULL;
1326 ctx->CurrentBlock = NULL;
1327 ctx->CurrentListNum = 0;
1328 ctx->CurrentPos = 0;
1329
1330 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001331 _mesa_init_colortable(&ctx->ColorTable);
1332 _mesa_init_colortable(&ctx->ProxyColorTable);
1333 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1334 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1335 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1336 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001337
Brian Paul4d053dd2000-01-14 04:45:47 +00001338 /* Miscellaneous */
Keith Whitwella96308c2000-10-30 13:31:59 +00001339 ctx->NewState = _NEW_ALL;
Brian Paul4d053dd2000-01-14 04:45:47 +00001340 ctx->RenderMode = GL_RENDER;
1341 ctx->StippleCounter = 0;
1342 ctx->NeedNormals = GL_FALSE;
1343 ctx->DoViewportMapping = GL_TRUE;
Brian Paul9499e012000-10-30 16:32:42 +00001344 ctx->ImageTransferState = 0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001345
1346 ctx->NeedEyeCoords = GL_FALSE;
1347 ctx->NeedEyeNormals = GL_FALSE;
1348 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1349
Brian Paul4d053dd2000-01-14 04:45:47 +00001350 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1351
1352 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001353 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001354 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001355
1356 /* For debug/development only */
1357 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1358 ctx->FirstTimeCurrent = GL_TRUE;
1359
1360 /* Dither disable */
1361 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1362 if (ctx->NoDither) {
1363 if (getenv("MESA_DEBUG")) {
1364 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001365 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001366 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001367 }
1368}
1369
1370
1371
1372
jtgafb833d1999-08-19 00:55:39 +00001373/*
1374 * Allocate the proxy textures. If we run out of memory part way through
1375 * the allocations clean up and return GL_FALSE.
1376 * Return: GL_TRUE=success, GL_FALSE=failure
1377 */
Brian Paul178a1c52000-04-22 01:05:00 +00001378static GLboolean
1379alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001380{
1381 GLboolean out_of_memory;
1382 GLint i;
1383
1384 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1385 if (!ctx->Texture.Proxy1D) {
1386 return GL_FALSE;
1387 }
1388
1389 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1390 if (!ctx->Texture.Proxy2D) {
1391 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1392 return GL_FALSE;
1393 }
1394
1395 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1396 if (!ctx->Texture.Proxy3D) {
1397 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1398 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1399 return GL_FALSE;
1400 }
1401
1402 out_of_memory = GL_FALSE;
1403 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001404 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1405 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1406 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001407 if (!ctx->Texture.Proxy1D->Image[i]
1408 || !ctx->Texture.Proxy2D->Image[i]
1409 || !ctx->Texture.Proxy3D->Image[i]) {
1410 out_of_memory = GL_TRUE;
1411 }
1412 }
1413 if (out_of_memory) {
1414 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1415 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001416 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001417 }
1418 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001419 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001420 }
1421 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001422 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001423 }
1424 }
1425 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1426 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1427 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1428 return GL_FALSE;
1429 }
1430 else {
1431 return GL_TRUE;
1432 }
1433}
1434
1435
jtgafb833d1999-08-19 00:55:39 +00001436/*
Brian Paul8aee2a32000-08-29 18:57:58 +00001437 * Initialize a GLcontext struct. This includes allocating all the
1438 * other structs and arrays which hang off of the context by pointers.
jtgafb833d1999-08-19 00:55:39 +00001439 */
Brian Paul178a1c52000-04-22 01:05:00 +00001440GLboolean
1441_mesa_initialize_context( GLcontext *ctx,
1442 GLvisual *visual,
1443 GLcontext *share_list,
1444 void *driver_ctx,
1445 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001446{
Brian Paul5fb84d22000-05-24 15:04:45 +00001447 GLuint dispatchSize;
1448
jtgafb833d1999-08-19 00:55:39 +00001449 (void) direct; /* not used */
1450
jtgafb833d1999-08-19 00:55:39 +00001451 /* misc one-time initializations */
1452 one_time_init();
1453
Brian Paulb1394fa2000-09-26 20:53:53 +00001454 /**
1455 ** OpenGL SI stuff
1456 **/
1457 if (!ctx->imports.malloc) {
1458 _mesa_InitDefaultImports(&ctx->imports, driver_ctx, NULL);
1459 }
1460 /* exports are setup by the device driver */
1461
jtgafb833d1999-08-19 00:55:39 +00001462 ctx->DriverCtx = driver_ctx;
Brian Paulb1394fa2000-09-26 20:53:53 +00001463 ctx->Visual = *visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001464 ctx->DrawBuffer = NULL;
1465 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001466
1467 ctx->VB = gl_vb_create_for_immediate( ctx );
1468 if (!ctx->VB) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001469 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001470 }
1471 ctx->input = ctx->VB->IM;
Keith Whitwell724abeb2000-10-31 18:09:44 +00001472
1473 if (!_swrast_create_context( ctx )) {
Brian Paul2d8db392000-06-27 22:10:00 +00001474 ALIGN_FREE( ctx->VB );
Brian Paul4d053dd2000-01-14 04:45:47 +00001475 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001476 }
1477
1478 if (share_list) {
1479 /* share the group of display lists of another context */
1480 ctx->Shared = share_list->Shared;
1481 }
1482 else {
1483 /* allocate new group of display lists */
1484 ctx->Shared = alloc_shared_state();
1485 if (!ctx->Shared) {
Brian Paul2d8db392000-06-27 22:10:00 +00001486 ALIGN_FREE( ctx->VB );
Keith Whitwell724abeb2000-10-31 18:09:44 +00001487 _swrast_destroy_context( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001488 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001489 }
1490 }
Brian Paul9560f052000-01-31 23:11:39 +00001491 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001492 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001493 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001494
Brian Paul4d053dd2000-01-14 04:45:47 +00001495 init_attrib_groups( ctx );
1496
jtgafb833d1999-08-19 00:55:39 +00001497 gl_reset_vb( ctx->VB );
1498 gl_reset_input( ctx );
1499
jtgafb833d1999-08-19 00:55:39 +00001500 if (visual->DBflag) {
1501 ctx->Color.DrawBuffer = GL_BACK;
1502 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1503 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1504 ctx->Pixel.ReadBuffer = GL_BACK;
1505 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1506 }
1507 else {
1508 ctx->Color.DrawBuffer = GL_FRONT;
1509 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1510 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1511 ctx->Pixel.ReadBuffer = GL_FRONT;
1512 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1513 }
1514
jtgafb833d1999-08-19 00:55:39 +00001515 if (!alloc_proxy_textures(ctx)) {
1516 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001517 ALIGN_FREE( ctx->VB );
Keith Whitwell724abeb2000-10-31 18:09:44 +00001518 _swrast_destroy_context( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001519 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001520 }
jtgafb833d1999-08-19 00:55:39 +00001521
Brian Paulf59afc92000-05-23 23:23:00 +00001522 /* register the most recent extension functions with libGL */
1523 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1524 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1525 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1526 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1527 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1528 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1529 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1530 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1531
Brian Paul5fb84d22000-05-24 15:04:45 +00001532 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1533 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1534 * Mesa we do this to accomodate different versions of libGL and various
1535 * DRI drivers.
1536 */
1537 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1538 sizeof(struct _glapi_table) / sizeof(void *));
1539
Brian Paulfbd8f211999-11-11 01:22:25 +00001540 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001541 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1542 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001543 if (!ctx->Exec || !ctx->Save) {
1544 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001545 ALIGN_FREE( ctx->VB );
Keith Whitwell724abeb2000-10-31 18:09:44 +00001546 _swrast_destroy_context( ctx );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001547 if (ctx->Exec)
Brian Paul2d8db392000-06-27 22:10:00 +00001548 FREE( ctx->Exec );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001549 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001550 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1551 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001552 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001553
Brian Paul3b18a362000-09-26 15:27:20 +00001554#if defined(MESA_TRACE)
Brian Paul45f36342000-09-05 20:28:06 +00001555 ctx->TraceCtx = CALLOC( sizeof(trace_context_t) );
1556#if 0
1557 /* Brian: do you want to have CreateContext fail here,
1558 or should we just trap in NewTrace (currently done)? */
1559 if (!(ctx->TraceCtx)) {
1560 free_shared_state(ctx, ctx->Shared);
1561 ALIGN_FREE( ctx->VB );
Keith Whitwell724abeb2000-10-31 18:09:44 +00001562 _swrast_destroy_context( ctx );
Brian Paul45f36342000-09-05 20:28:06 +00001563 FREE( ctx->Exec );
1564 FREE( ctx->Save );
1565 return GL_FALSE;
1566 }
1567#endif
1568 trInitContext(ctx->TraceCtx);
1569
1570 ctx->TraceDispatch = (struct _glapi_table *)
1571 CALLOC(dispatchSize * sizeof(void*));
1572#if 0
1573 if (!(ctx->TraceCtx)) {
1574 free_shared_state(ctx, ctx->Shared);
1575 ALIGN_FREE( ctx->VB );
Keith Whitwell724abeb2000-10-31 18:09:44 +00001576 _swrast_destroy_context( ctx );
Brian Paul45f36342000-09-05 20:28:06 +00001577 FREE( ctx->Exec );
1578 FREE( ctx->Save );
1579 FREE( ctx->TraceCtx );
1580 return GL_FALSE;
1581 }
1582#endif
1583 trInitDispatch(ctx->TraceDispatch);
1584#endif
1585
Brian Paul4d053dd2000-01-14 04:45:47 +00001586 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001587}
1588
jtgafb833d1999-08-19 00:55:39 +00001589
1590
1591/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001592 * Allocate and initialize a GLcontext structure.
1593 * Input: visual - a GLvisual pointer
1594 * sharelist - another context to share display lists with or NULL
1595 * driver_ctx - pointer to device driver's context state struct
Brian Paulb1394fa2000-09-26 20:53:53 +00001596 * Return: pointer to a new __GLcontextRec or NULL if error.
Brian Paul4d053dd2000-01-14 04:45:47 +00001597 */
Brian Paul178a1c52000-04-22 01:05:00 +00001598GLcontext *
Brian Paulb1394fa2000-09-26 20:53:53 +00001599_mesa_create_context( GLvisual *visual,
1600 GLcontext *share_list,
1601 void *driver_ctx,
1602 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001603{
1604 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1605 if (!ctx) {
1606 return NULL;
1607 }
1608
Brian Paul178a1c52000-04-22 01:05:00 +00001609 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001610 return ctx;
1611 }
1612 else {
1613 FREE(ctx);
1614 return NULL;
1615 }
1616}
1617
1618
1619
1620/*
1621 * Free the data associated with the given context.
1622 * But don't free() the GLcontext struct itself!
1623 */
Brian Paul178a1c52000-04-22 01:05:00 +00001624void
Brian Paulb1394fa2000-09-26 20:53:53 +00001625_mesa_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001626{
Brian Paul4d053dd2000-01-14 04:45:47 +00001627 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001628 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001629
1630 /* if we're destroying the current context, unbind it first */
Brian Paulb1394fa2000-09-26 20:53:53 +00001631 if (ctx == _mesa_get_current_context()) {
1632 _mesa_make_current(NULL, NULL);
Brian Paul4d053dd2000-01-14 04:45:47 +00001633 }
1634
Brian Paul4d053dd2000-01-14 04:45:47 +00001635 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001636 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001637 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1638 }
1639 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001640 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001641 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1642 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001643 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1644 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1645 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1646 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1647 }
1648 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001649
Keith Whitwell724abeb2000-10-31 18:09:44 +00001650 _swrast_destroy_context( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001651
Brian Paul4bdcfe52000-04-17 17:57:04 +00001652 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001653 gl_immediate_free( ctx->input );
1654
1655 gl_vb_free( ctx->VB );
1656
Brian Paul9560f052000-01-31 23:11:39 +00001657 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001658 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001659 assert(ctx->Shared->RefCount >= 0);
1660 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1661 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001662 /* free shared state */
1663 free_shared_state( ctx, ctx->Shared );
1664 }
1665
1666 foreach_s( s, tmps, ctx->ShineTabList ) {
1667 FREE( s );
1668 }
1669 FREE( ctx->ShineTabList );
1670
1671 /* Free proxy texture objects */
1672 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1673 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1674 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1675
1676 /* Free evaluator data */
1677 if (ctx->EvalMap.Map1Vertex3.Points)
1678 FREE( ctx->EvalMap.Map1Vertex3.Points );
1679 if (ctx->EvalMap.Map1Vertex4.Points)
1680 FREE( ctx->EvalMap.Map1Vertex4.Points );
1681 if (ctx->EvalMap.Map1Index.Points)
1682 FREE( ctx->EvalMap.Map1Index.Points );
1683 if (ctx->EvalMap.Map1Color4.Points)
1684 FREE( ctx->EvalMap.Map1Color4.Points );
1685 if (ctx->EvalMap.Map1Normal.Points)
1686 FREE( ctx->EvalMap.Map1Normal.Points );
1687 if (ctx->EvalMap.Map1Texture1.Points)
1688 FREE( ctx->EvalMap.Map1Texture1.Points );
1689 if (ctx->EvalMap.Map1Texture2.Points)
1690 FREE( ctx->EvalMap.Map1Texture2.Points );
1691 if (ctx->EvalMap.Map1Texture3.Points)
1692 FREE( ctx->EvalMap.Map1Texture3.Points );
1693 if (ctx->EvalMap.Map1Texture4.Points)
1694 FREE( ctx->EvalMap.Map1Texture4.Points );
1695
1696 if (ctx->EvalMap.Map2Vertex3.Points)
1697 FREE( ctx->EvalMap.Map2Vertex3.Points );
1698 if (ctx->EvalMap.Map2Vertex4.Points)
1699 FREE( ctx->EvalMap.Map2Vertex4.Points );
1700 if (ctx->EvalMap.Map2Index.Points)
1701 FREE( ctx->EvalMap.Map2Index.Points );
1702 if (ctx->EvalMap.Map2Color4.Points)
1703 FREE( ctx->EvalMap.Map2Color4.Points );
1704 if (ctx->EvalMap.Map2Normal.Points)
1705 FREE( ctx->EvalMap.Map2Normal.Points );
1706 if (ctx->EvalMap.Map2Texture1.Points)
1707 FREE( ctx->EvalMap.Map2Texture1.Points );
1708 if (ctx->EvalMap.Map2Texture2.Points)
1709 FREE( ctx->EvalMap.Map2Texture2.Points );
1710 if (ctx->EvalMap.Map2Texture3.Points)
1711 FREE( ctx->EvalMap.Map2Texture3.Points );
1712 if (ctx->EvalMap.Map2Texture4.Points)
1713 FREE( ctx->EvalMap.Map2Texture4.Points );
1714
Brian Paul4bdcfe52000-04-17 17:57:04 +00001715 _mesa_free_colortable_data( &ctx->ColorTable );
1716 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1717 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1718 _mesa_free_colortable_data( &ctx->Texture.Palette );
1719
Brian Paul4d053dd2000-01-14 04:45:47 +00001720 /* Free cache of immediate buffers. */
1721 while (ctx->nr_im_queued-- > 0) {
1722 struct immediate * next = ctx->freed_im_queue->next;
Brian Paul2d8db392000-06-27 22:10:00 +00001723 ALIGN_FREE( ctx->freed_im_queue );
Brian Paul4d053dd2000-01-14 04:45:47 +00001724 ctx->freed_im_queue = next;
1725 }
1726 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001727
1728 FREE(ctx->Exec);
1729 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001730}
1731
1732
1733
1734/*
1735 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001736 */
Brian Paul178a1c52000-04-22 01:05:00 +00001737void
Brian Paulb1394fa2000-09-26 20:53:53 +00001738_mesa_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001739{
1740 if (ctx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001741 _mesa_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001742 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001743 }
1744}
1745
1746
1747
1748/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001749 * Called by the driver after both the context and driver are fully
1750 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001751 */
Brian Paul178a1c52000-04-22 01:05:00 +00001752void
Brian Paulb1394fa2000-09-26 20:53:53 +00001753_mesa_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001754{
Brian Paul00037781999-12-17 14:52:35 +00001755 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001756}
1757
1758
1759
1760/*
1761 * Copy attribute groups from one context to another.
1762 * Input: src - source context
1763 * dst - destination context
1764 * mask - bitwise OR of GL_*_BIT flags
1765 */
Brian Paul178a1c52000-04-22 01:05:00 +00001766void
Brian Paulb1394fa2000-09-26 20:53:53 +00001767_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001768{
1769 if (mask & GL_ACCUM_BUFFER_BIT) {
1770 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1771 }
1772 if (mask & GL_COLOR_BUFFER_BIT) {
1773 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1774 }
1775 if (mask & GL_CURRENT_BIT) {
1776 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1777 }
1778 if (mask & GL_DEPTH_BUFFER_BIT) {
1779 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1780 }
1781 if (mask & GL_ENABLE_BIT) {
1782 /* no op */
1783 }
1784 if (mask & GL_EVAL_BIT) {
1785 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1786 }
1787 if (mask & GL_FOG_BIT) {
1788 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1789 }
1790 if (mask & GL_HINT_BIT) {
1791 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1792 }
1793 if (mask & GL_LIGHTING_BIT) {
1794 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001795 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001796 }
1797 if (mask & GL_LINE_BIT) {
1798 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1799 }
1800 if (mask & GL_LIST_BIT) {
1801 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1802 }
1803 if (mask & GL_PIXEL_MODE_BIT) {
1804 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1805 }
1806 if (mask & GL_POINT_BIT) {
1807 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1808 }
1809 if (mask & GL_POLYGON_BIT) {
1810 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1811 }
1812 if (mask & GL_POLYGON_STIPPLE_BIT) {
1813 /* Use loop instead of MEMCPY due to problem with Portland Group's
1814 * C compiler. Reported by John Stone.
1815 */
1816 int i;
1817 for (i=0;i<32;i++) {
1818 dst->PolygonStipple[i] = src->PolygonStipple[i];
1819 }
1820 }
1821 if (mask & GL_SCISSOR_BIT) {
1822 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1823 }
1824 if (mask & GL_STENCIL_BUFFER_BIT) {
1825 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1826 }
1827 if (mask & GL_TEXTURE_BIT) {
1828 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1829 }
1830 if (mask & GL_TRANSFORM_BIT) {
1831 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1832 }
1833 if (mask & GL_VIEWPORT_BIT) {
1834 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1835 }
Keith Whitwella96308c2000-10-30 13:31:59 +00001836 /* XXX FIXME: Call callbacks?
1837 */
1838 dst->NewState = _NEW_ALL;
jtgafb833d1999-08-19 00:55:39 +00001839}
1840
1841
jtgafb833d1999-08-19 00:55:39 +00001842/*
Brian Paul00037781999-12-17 14:52:35 +00001843 * Set the current context, binding the given frame buffer to the context.
1844 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001845void
1846_mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
Brian Paul00037781999-12-17 14:52:35 +00001847{
Brian Paulb1394fa2000-09-26 20:53:53 +00001848 _mesa_make_current2( newCtx, buffer, buffer );
Brian Paul00037781999-12-17 14:52:35 +00001849}
1850
1851
1852/*
1853 * Bind the given context to the given draw-buffer and read-buffer
1854 * and make it the current context for this thread.
1855 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001856void
1857_mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1858 GLframebuffer *readBuffer )
Brian Paul00037781999-12-17 14:52:35 +00001859{
1860#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001861 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001862
1863 /* Flush the old context
1864 */
1865 if (oldCtx) {
Brian Paulb1394fa2000-09-26 20:53:53 +00001866 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "_mesa_make_current");
Brian Paul00037781999-12-17 14:52:35 +00001867
1868 /* unbind frame buffers from context */
1869 if (oldCtx->DrawBuffer) {
1870 oldCtx->DrawBuffer = NULL;
1871 }
1872 if (oldCtx->ReadBuffer) {
1873 oldCtx->ReadBuffer = NULL;
1874 }
1875 }
1876#endif
1877
1878 /* We call this function periodically (just here for now) in
1879 * order to detect when multithreading has begun.
1880 */
1881 _glapi_check_multithread();
1882
Brian Paulf9b97d92000-01-28 20:17:42 +00001883 _glapi_set_context((void *) newCtx);
Brian Paulb1394fa2000-09-26 20:53:53 +00001884 ASSERT(_mesa_get_current_context() == newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001885 if (newCtx) {
1886 SET_IMMEDIATE(newCtx, newCtx->input);
1887 _glapi_set_dispatch(newCtx->CurrentDispatch);
1888 }
1889 else {
1890 _glapi_set_dispatch(NULL); /* none current */
1891 }
1892
Brian Paulb1394fa2000-09-26 20:53:53 +00001893 if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current()\n");
Brian Paul00037781999-12-17 14:52:35 +00001894
1895 if (newCtx && drawBuffer && readBuffer) {
1896 /* TODO: check if newCtx and buffer's visual match??? */
1897 newCtx->DrawBuffer = drawBuffer;
1898 newCtx->ReadBuffer = readBuffer;
Keith Whitwella96308c2000-10-30 13:31:59 +00001899 newCtx->NewState |= _NEW_BUFFERS;
Brian Paul00037781999-12-17 14:52:35 +00001900 gl_update_state( newCtx );
1901 }
1902
1903 /* We can use this to help debug user's problems. Tell the to set
1904 * the MESA_INFO env variable before running their app. Then the
1905 * first time each context is made current we'll print some useful
1906 * information.
1907 */
1908 if (newCtx && newCtx->FirstTimeCurrent) {
1909 if (getenv("MESA_INFO")) {
1910 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1911 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1912 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1913 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001914#if defined(THREADS)
1915 fprintf(stderr, "Mesa thread-safe: YES\n");
1916#else
1917 fprintf(stderr, "Mesa thread-safe: NO\n");
1918#endif
Brian Paul54287052000-01-17 20:00:15 +00001919#if defined(USE_X86_ASM)
1920 fprintf(stderr, "Mesa x86-optimized: YES\n");
1921#else
1922 fprintf(stderr, "Mesa x86-optimized: NO\n");
1923#endif
Brian Paul00037781999-12-17 14:52:35 +00001924 }
1925 newCtx->FirstTimeCurrent = GL_FALSE;
1926 }
1927}
1928
1929
1930
1931/*
1932 * Return current context handle for the calling thread.
1933 * This isn't the fastest way to get the current context.
1934 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1935 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001936GLcontext *
1937_mesa_get_current_context( void )
Brian Paul00037781999-12-17 14:52:35 +00001938{
Brian Paulf9b97d92000-01-28 20:17:42 +00001939 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001940}
1941
1942
1943
1944/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001945 * This should be called by device drivers just before they do a
1946 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001947 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001948void
1949_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001950{
Brian Paulfbd8f211999-11-11 01:22:25 +00001951 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001952}
1953
1954
Brian Paul00037781999-12-17 14:52:35 +00001955
Brian Paulfbd8f211999-11-11 01:22:25 +00001956/*
1957 * Return pointer to this context's current API dispatch table.
1958 * It'll either be the immediate-mode execute dispatcher or the
1959 * display list compile dispatcher.
1960 */
1961struct _glapi_table *
1962_mesa_get_dispatch(GLcontext *ctx)
1963{
1964 return ctx->CurrentDispatch;
1965}
1966
1967
1968
jtgafb833d1999-08-19 00:55:39 +00001969/**********************************************************************/
1970/***** Miscellaneous functions *****/
1971/**********************************************************************/
1972
1973
1974/*
1975 * This function is called when the Mesa user has stumbled into a code
1976 * path which may not be implemented fully or correctly.
1977 */
1978void gl_problem( const GLcontext *ctx, const char *s )
1979{
1980 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001981 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001982 (void) ctx;
1983}
1984
1985
1986
1987/*
1988 * This is called to inform the user that he or she has tried to do
1989 * something illogical or if there's likely a bug in their program
1990 * (like enabled depth testing without a depth buffer).
1991 */
Brian Paulb1394fa2000-09-26 20:53:53 +00001992void
1993_mesa_warning( const GLcontext *ctx, const char *s )
jtgafb833d1999-08-19 00:55:39 +00001994{
Brian Paulb1394fa2000-09-26 20:53:53 +00001995 (*ctx->imports.warning)((__GLcontext *) ctx, (char *) s);
jtgafb833d1999-08-19 00:55:39 +00001996}
1997
1998
1999
Brian Paulfa9df402000-02-02 19:16:46 +00002000/*
2001 * Compile an error into current display list.
2002 */
Brian Paulb1394fa2000-09-26 20:53:53 +00002003void
2004_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
jtgafb833d1999-08-19 00:55:39 +00002005{
2006 if (ctx->CompileFlag)
2007 gl_save_error( ctx, error, s );
2008
2009 if (ctx->ExecuteFlag)
2010 gl_error( ctx, error, s );
2011}
2012
2013
Brian Paulfa9df402000-02-02 19:16:46 +00002014
jtgafb833d1999-08-19 00:55:39 +00002015/*
2016 * This is Mesa's error handler. Normally, all that's done is the updating
2017 * of the current error value. If Mesa is compiled with -DDEBUG or if the
2018 * environment variable "MESA_DEBUG" is defined then a real error message
2019 * is printed to stderr.
Brian Paul7eb06032000-07-14 04:13:40 +00002020 * Input: ctx - the GL context
2021 * error - the error value
2022 * where - usually the name of function where error was detected
jtgafb833d1999-08-19 00:55:39 +00002023 */
Brian Paul7eb06032000-07-14 04:13:40 +00002024void
2025gl_error( GLcontext *ctx, GLenum error, const char *where )
jtgafb833d1999-08-19 00:55:39 +00002026{
Brian Paul7eb06032000-07-14 04:13:40 +00002027 const char *debugEnv = getenv("MESA_DEBUG");
jtgafb833d1999-08-19 00:55:39 +00002028 GLboolean debug;
2029
2030#ifdef DEBUG
Brian Paul7eb06032000-07-14 04:13:40 +00002031 if (debugEnv && strstr(debugEnv, "silent"))
jtgafb833d1999-08-19 00:55:39 +00002032 debug = GL_FALSE;
Brian Paul7eb06032000-07-14 04:13:40 +00002033 else
2034 debug = GL_TRUE;
2035#else
2036 if (debugEnv)
2037 debug = GL_TRUE;
2038 else
2039 debug = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00002040#endif
2041
2042 if (debug) {
Brian Paul7eb06032000-07-14 04:13:40 +00002043 const char *errstr;
jtgafb833d1999-08-19 00:55:39 +00002044 switch (error) {
2045 case GL_NO_ERROR:
Brian Paul7eb06032000-07-14 04:13:40 +00002046 errstr = "GL_NO_ERROR";
jtgafb833d1999-08-19 00:55:39 +00002047 break;
2048 case GL_INVALID_VALUE:
Brian Paul7eb06032000-07-14 04:13:40 +00002049 errstr = "GL_INVALID_VALUE";
jtgafb833d1999-08-19 00:55:39 +00002050 break;
2051 case GL_INVALID_ENUM:
Brian Paul7eb06032000-07-14 04:13:40 +00002052 errstr = "GL_INVALID_ENUM";
jtgafb833d1999-08-19 00:55:39 +00002053 break;
2054 case GL_INVALID_OPERATION:
Brian Paul7eb06032000-07-14 04:13:40 +00002055 errstr = "GL_INVALID_OPERATION";
jtgafb833d1999-08-19 00:55:39 +00002056 break;
2057 case GL_STACK_OVERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002058 errstr = "GL_STACK_OVERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002059 break;
2060 case GL_STACK_UNDERFLOW:
Brian Paul7eb06032000-07-14 04:13:40 +00002061 errstr = "GL_STACK_UNDERFLOW";
jtgafb833d1999-08-19 00:55:39 +00002062 break;
2063 case GL_OUT_OF_MEMORY:
Brian Paul7eb06032000-07-14 04:13:40 +00002064 errstr = "GL_OUT_OF_MEMORY";
jtgafb833d1999-08-19 00:55:39 +00002065 break;
Brian Paul86586aa2000-06-29 18:55:52 +00002066 case GL_TABLE_TOO_LARGE:
Brian Paul7eb06032000-07-14 04:13:40 +00002067 errstr = "GL_TABLE_TOO_LARGE";
Brian Paul86586aa2000-06-29 18:55:52 +00002068 break;
jtgafb833d1999-08-19 00:55:39 +00002069 default:
Brian Paul7eb06032000-07-14 04:13:40 +00002070 errstr = "unknown";
jtgafb833d1999-08-19 00:55:39 +00002071 break;
2072 }
Brian Paul7eb06032000-07-14 04:13:40 +00002073 fprintf(stderr, "Mesa user error: %s in %s\n", errstr, where);
jtgafb833d1999-08-19 00:55:39 +00002074 }
2075
Brian Paul7eb06032000-07-14 04:13:40 +00002076 if (ctx->ErrorValue == GL_NO_ERROR) {
jtgafb833d1999-08-19 00:55:39 +00002077 ctx->ErrorValue = error;
2078 }
2079
2080 /* Call device driver's error handler, if any. This is used on the Mac. */
2081 if (ctx->Driver.Error) {
2082 (*ctx->Driver.Error)( ctx );
2083 }
2084}
2085
2086
2087
Brian Paulfa9df402000-02-02 19:16:46 +00002088void
2089_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00002090{
Brian Paulfa9df402000-02-02 19:16:46 +00002091 GET_CURRENT_CONTEXT(ctx);
2092 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
2093 if (ctx->Driver.Finish) {
2094 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002095 }
2096}
2097
2098
2099
Brian Paulfa9df402000-02-02 19:16:46 +00002100void
2101_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00002102{
Brian Paulfa9df402000-02-02 19:16:46 +00002103 GET_CURRENT_CONTEXT(ctx);
2104 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
2105 if (ctx->Driver.Flush) {
2106 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002107 }
jtgafb833d1999-08-19 00:55:39 +00002108}
Brian Paul48c6a6e2000-09-08 21:28:04 +00002109
2110
2111
2112const char *_mesa_prim_name[GL_POLYGON+2] = {
2113 "GL_POINTS",
2114 "GL_LINES",
2115 "GL_LINE_LOOP",
2116 "GL_LINE_STRIP",
2117 "GL_TRIANGLES",
2118 "GL_TRIANGLE_STRIP",
2119 "GL_TRIANGLE_FAN",
2120 "GL_QUADS",
2121 "GL_QUAD_STRIP",
2122 "GL_POLYGON",
2123 "culled primitive"
2124};
2125
Brian Paul1c56fdc2000-09-17 21:56:07 +00002126
2127GLenum gl_reduce_prim[GL_POLYGON+1] = {
2128 GL_POINTS,
2129 GL_LINES,
2130 GL_LINES,
2131 GL_LINES,
2132 GL_TRIANGLES,
2133 GL_TRIANGLES,
2134 GL_TRIANGLES,
2135 GL_TRIANGLES,
2136 GL_TRIANGLES,
2137 GL_TRIANGLES,
Gareth Hughesfc2427e2000-10-23 00:16:28 +00002138};