blob: 2a17d0652608c28c4f2430dd00faddc1b6f2d431 [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080067#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070068#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070069#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070070#include "ir.h"
71#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030072#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070073#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080074#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070075#include "ir_optimization.h"
Bryan Cain25480922013-02-15 09:46:50 -060076#include "ir_rvalue_visitor.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070077
Ian Romanick3322fba2010-10-14 13:28:42 -070078extern "C" {
79#include "main/shaderobj.h"
Eric Anholt6065a872013-06-12 18:12:40 -070080#include "main/enums.h"
Ian Romanick3322fba2010-10-14 13:28:42 -070081}
82
Bryan Cain25480922013-02-15 09:46:50 -060083void linker_error(gl_shader_program *, const char *, ...);
84
Ian Romanick832dfa52010-06-17 15:04:20 -070085/**
86 * Visitor that determines whether or not a variable is ever written.
87 */
88class find_assignment_visitor : public ir_hierarchical_visitor {
89public:
90 find_assignment_visitor(const char *name)
91 : name(name), found(false)
92 {
93 /* empty */
94 }
95
96 virtual ir_visitor_status visit_enter(ir_assignment *ir)
97 {
98 ir_variable *const var = ir->lhs->variable_referenced();
99
100 if (strcmp(name, var->name) == 0) {
101 found = true;
102 return visit_stop;
103 }
104
105 return visit_continue_with_parent;
106 }
107
Eric Anholt18a60232010-08-23 11:29:25 -0700108 virtual ir_visitor_status visit_enter(ir_call *ir)
109 {
Kenneth Graunke82065fa2011-09-20 18:08:11 -0700110 exec_list_iterator sig_iter = ir->callee->parameters.iterator();
Eric Anholt18a60232010-08-23 11:29:25 -0700111 foreach_iter(exec_list_iterator, iter, *ir) {
112 ir_rvalue *param_rval = (ir_rvalue *)iter.get();
113 ir_variable *sig_param = (ir_variable *)sig_iter.get();
114
Paul Berry42a29d82013-01-11 14:39:32 -0800115 if (sig_param->mode == ir_var_function_out ||
116 sig_param->mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700117 ir_variable *var = param_rval->variable_referenced();
118 if (var && strcmp(name, var->name) == 0) {
119 found = true;
120 return visit_stop;
121 }
122 }
123 sig_iter.next();
124 }
125
Kenneth Graunked884f602012-03-20 15:56:37 -0700126 if (ir->return_deref != NULL) {
127 ir_variable *const var = ir->return_deref->variable_referenced();
128
129 if (strcmp(name, var->name) == 0) {
130 found = true;
131 return visit_stop;
132 }
133 }
134
Eric Anholt18a60232010-08-23 11:29:25 -0700135 return visit_continue_with_parent;
136 }
137
Ian Romanick832dfa52010-06-17 15:04:20 -0700138 bool variable_found()
139 {
140 return found;
141 }
142
143private:
144 const char *name; /**< Find writes to a variable with this name. */
145 bool found; /**< Was a write to the variable found? */
146};
147
Ian Romanickc93b8f12010-06-17 15:20:22 -0700148
Ian Romanickc33e78f2010-08-13 12:30:41 -0700149/**
150 * Visitor that determines whether or not a variable is ever read.
151 */
152class find_deref_visitor : public ir_hierarchical_visitor {
153public:
154 find_deref_visitor(const char *name)
155 : name(name), found(false)
156 {
157 /* empty */
158 }
159
160 virtual ir_visitor_status visit(ir_dereference_variable *ir)
161 {
162 if (strcmp(this->name, ir->var->name) == 0) {
163 this->found = true;
164 return visit_stop;
165 }
166
167 return visit_continue;
168 }
169
170 bool variable_found() const
171 {
172 return this->found;
173 }
174
175private:
176 const char *name; /**< Find writes to a variable with this name. */
177 bool found; /**< Was a write to the variable found? */
178};
179
180
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700181void
Ian Romanick586e7412011-07-28 14:04:09 -0700182linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700183{
184 va_list ap;
185
Kenneth Graunked3073f52011-01-21 14:32:31 -0800186 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700187 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800188 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700189 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700190
191 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700192}
193
194
195void
Ian Romanick379a32f2011-07-28 14:09:06 -0700196linker_warning(gl_shader_program *prog, const char *fmt, ...)
197{
198 va_list ap;
199
200 ralloc_strcat(&prog->InfoLog, "error: ");
201 va_start(ap, fmt);
202 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
203 va_end(ap);
204
205}
206
207
Paul Berryb92900d2013-01-28 14:21:59 -0800208/**
209 * Given a string identifying a program resource, break it into a base name
210 * and an optional array index in square brackets.
211 *
212 * If an array index is present, \c out_base_name_end is set to point to the
213 * "[" that precedes the array index, and the array index itself is returned
214 * as a long.
215 *
216 * If no array index is present (or if the array index is negative or
217 * mal-formed), \c out_base_name_end, is set to point to the null terminator
218 * at the end of the input string, and -1 is returned.
219 *
220 * Only the final array index is parsed; if the string contains other array
221 * indices (or structure field accesses), they are left in the base name.
222 *
223 * No attempt is made to check that the base name is properly formed;
224 * typically the caller will look up the base name in a hash table, so
225 * ill-formed base names simply turn into hash table lookup failures.
226 */
227long
228parse_program_resource_name(const GLchar *name,
229 const GLchar **out_base_name_end)
230{
231 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
232 *
233 * "When an integer array element or block instance number is part of
234 * the name string, it will be specified in decimal form without a "+"
235 * or "-" sign or any extra leading zeroes. Additionally, the name
236 * string will not include white space anywhere in the string."
237 */
238
239 const size_t len = strlen(name);
240 *out_base_name_end = name + len;
241
242 if (len == 0 || name[len-1] != ']')
243 return -1;
244
245 /* Walk backwards over the string looking for a non-digit character. This
246 * had better be the opening bracket for an array index.
247 *
248 * Initially, i specifies the location of the ']'. Since the string may
249 * contain only the ']' charcater, walk backwards very carefully.
250 */
251 unsigned i;
252 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
253 /* empty */ ;
254
255 if ((i == 0) || name[i-1] != '[')
256 return -1;
257
258 long array_index = strtol(&name[i], NULL, 10);
259 if (array_index < 0)
260 return -1;
261
262 *out_base_name_end = name + (i - 1);
263 return array_index;
264}
265
266
Ian Romanick379a32f2011-07-28 14:09:06 -0700267void
Paul Berry50895d42012-12-05 07:17:07 -0800268link_invalidate_variable_locations(gl_shader *sh, int input_base,
269 int output_base)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700270{
Eric Anholt16b68b12010-06-30 11:05:43 -0700271 foreach_list(node, sh->ir) {
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700272 ir_variable *const var = ((ir_instruction *) node)->as_variable();
273
Paul Berry50895d42012-12-05 07:17:07 -0800274 if (var == NULL)
275 continue;
276
277 int base;
278 switch (var->mode) {
Paul Berry42a29d82013-01-11 14:39:32 -0800279 case ir_var_shader_in:
Paul Berry50895d42012-12-05 07:17:07 -0800280 base = input_base;
281 break;
Paul Berry42a29d82013-01-11 14:39:32 -0800282 case ir_var_shader_out:
Paul Berry50895d42012-12-05 07:17:07 -0800283 base = output_base;
284 break;
285 default:
286 continue;
287 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700288
289 /* Only assign locations for generic attributes / varyings / etc.
290 */
Paul Berry50895d42012-12-05 07:17:07 -0800291 if ((var->location >= base) && !var->explicit_location)
292 var->location = -1;
Paul Berry3c9c17d2012-12-04 15:17:01 -0800293
Paul Berry3e81c662012-12-05 10:47:55 -0800294 if ((var->location == -1) && !var->explicit_location) {
Paul Berry3c9c17d2012-12-04 15:17:01 -0800295 var->is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800296 var->location_frac = 0;
297 } else {
Paul Berry3c9c17d2012-12-04 15:17:01 -0800298 var->is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800299 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700300 }
301}
302
303
Ian Romanickc93b8f12010-06-17 15:20:22 -0700304/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700305 * Verify that a vertex shader executable meets all semantic requirements.
306 *
Paul Berry642e5b412012-01-04 13:57:52 -0800307 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
308 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700309 *
310 * \param shader Vertex shader executable to be verified
311 */
Paul Berryb95d2372013-07-27 11:08:31 -0700312void
Eric Anholt849e1812010-06-30 11:49:17 -0700313validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700314 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700315{
316 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700317 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700318
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700319 /* From the GLSL 1.10 spec, page 48:
320 *
321 * "The variable gl_Position is available only in the vertex
322 * language and is intended for writing the homogeneous vertex
323 * position. All executions of a well-formed vertex shader
324 * executable must write a value into this variable. [...] The
325 * variable gl_Position is available only in the vertex
326 * language and is intended for writing the homogeneous vertex
327 * position. All executions of a well-formed vertex shader
328 * executable must write a value into this variable."
329 *
330 * while in GLSL 1.40 this text is changed to:
331 *
332 * "The variable gl_Position is available only in the vertex
333 * language and is intended for writing the homogeneous vertex
334 * position. It can be written at any time during shader
335 * execution. It may also be read back by a vertex shader
336 * after being written. This value will be used by primitive
337 * assembly, clipping, culling, and other fixed functionality
338 * operations, if present, that operate on primitives after
339 * vertex processing has occurred. Its value is undefined if
340 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700341 *
342 * GLSL ES 3.00 is similar to GLSL 1.40--failing to write to gl_Position is
343 * not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700344 */
Paul Berry15ba2a52012-08-02 17:51:02 -0700345 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700346 find_assignment_visitor find("gl_Position");
347 find.run(shader->ir);
348 if (!find.variable_found()) {
349 linker_error(prog, "vertex shader does not write to `gl_Position'\n");
Paul Berryb95d2372013-07-27 11:08:31 -0700350 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700351 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700352 }
353
Paul Berry642e5b412012-01-04 13:57:52 -0800354 prog->Vert.ClipDistanceArraySize = 0;
355
Paul Berry15ba2a52012-08-02 17:51:02 -0700356 if (!prog->IsES && prog->Version >= 130) {
Paul Berryb453ba22011-08-11 18:10:22 -0700357 /* From section 7.1 (Vertex Shader Special Variables) of the
358 * GLSL 1.30 spec:
359 *
360 * "It is an error for a shader to statically write both
361 * gl_ClipVertex and gl_ClipDistance."
Paul Berry15ba2a52012-08-02 17:51:02 -0700362 *
363 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
364 * gl_ClipVertex nor gl_ClipDistance.
Paul Berryb453ba22011-08-11 18:10:22 -0700365 */
366 find_assignment_visitor clip_vertex("gl_ClipVertex");
367 find_assignment_visitor clip_distance("gl_ClipDistance");
368
369 clip_vertex.run(shader->ir);
370 clip_distance.run(shader->ir);
371 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
372 linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
373 "and `gl_ClipDistance'\n");
Paul Berryb95d2372013-07-27 11:08:31 -0700374 return;
Paul Berryb453ba22011-08-11 18:10:22 -0700375 }
Paul Berry1ad54ae2011-09-17 09:42:02 -0700376 prog->Vert.UsesClipDistance = clip_distance.variable_found();
Paul Berry642e5b412012-01-04 13:57:52 -0800377 ir_variable *clip_distance_var =
378 shader->symbols->get_variable("gl_ClipDistance");
379 if (clip_distance_var)
380 prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
Paul Berryb453ba22011-08-11 18:10:22 -0700381 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700382}
383
384
Ian Romanickc93b8f12010-06-17 15:20:22 -0700385/**
386 * Verify that a fragment shader executable meets all semantic requirements
387 *
388 * \param shader Fragment shader executable to be verified
389 */
Paul Berryb95d2372013-07-27 11:08:31 -0700390void
Eric Anholt849e1812010-06-30 11:49:17 -0700391validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700392 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700393{
394 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700395 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700396
Ian Romanick832dfa52010-06-17 15:04:20 -0700397 find_assignment_visitor frag_color("gl_FragColor");
398 find_assignment_visitor frag_data("gl_FragData");
399
Eric Anholt16b68b12010-06-30 11:05:43 -0700400 frag_color.run(shader->ir);
401 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700402
Ian Romanick832dfa52010-06-17 15:04:20 -0700403 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700404 linker_error(prog, "fragment shader writes to both "
405 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700406 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700407}
408
Bryan Cain25480922013-02-15 09:46:50 -0600409/**
410 * Verify that a geometry shader executable meets all semantic requirements
411 *
412 * Also sets prog->Geom.VerticesIn as a side effect.
413 *
414 * \param shader Geometry shader executable to be verified
415 */
416void
417validate_geometry_shader_executable(struct gl_shader_program *prog,
418 struct gl_shader *shader)
419{
420 if (shader == NULL)
421 return;
422
423 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
424 prog->Geom.VerticesIn = num_vertices;
425}
426
Ian Romanick832dfa52010-06-17 15:04:20 -0700427
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700428/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700429 * Generate a string describing the mode of a variable
430 */
431static const char *
432mode_string(const ir_variable *var)
433{
434 switch (var->mode) {
435 case ir_var_auto:
436 return (var->read_only) ? "global constant" : "global variable";
437
Paul Berry42a29d82013-01-11 14:39:32 -0800438 case ir_var_uniform: return "uniform";
439 case ir_var_shader_in: return "shader input";
440 case ir_var_shader_out: return "shader output";
Ian Romanick7e2aa912010-07-19 17:12:42 -0700441
Kenneth Graunke819d57f2011-01-12 15:37:37 -0800442 case ir_var_const_in:
Ian Romanick7e2aa912010-07-19 17:12:42 -0700443 case ir_var_temporary:
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700444 default:
445 assert(!"Should not get here.");
446 return "invalid variable";
447 }
448}
449
450
451/**
452 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700453 */
Paul Berryb95d2372013-07-27 11:08:31 -0700454void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700455cross_validate_globals(struct gl_shader_program *prog,
456 struct gl_shader **shader_list,
457 unsigned num_shaders,
458 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700459{
460 /* Examine all of the uniforms in all of the shaders and cross validate
461 * them.
462 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700463 glsl_symbol_table variables;
464 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700465 if (shader_list[i] == NULL)
466 continue;
467
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700468 foreach_list(node, shader_list[i]->ir) {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700469 ir_variable *const var = ((ir_instruction *) node)->as_variable();
470
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700471 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700472 continue;
473
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700474 if (uniforms_only && (var->mode != ir_var_uniform))
475 continue;
476
Ian Romanick7e2aa912010-07-19 17:12:42 -0700477 /* Don't cross validate temporaries that are at global scope. These
478 * will eventually get pulled into the shaders 'main'.
479 */
480 if (var->mode == ir_var_temporary)
481 continue;
482
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700483 /* If a global with this name has already been seen, verify that the
484 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700485 * initializers, the values of the initializers must be the same.
486 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700487 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700488 if (existing != NULL) {
489 if (var->type != existing->type) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700490 /* Consider the types to be "the same" if both types are arrays
491 * of the same type and one of the arrays is implicitly sized.
492 * In addition, set the type of the linked variable to the
493 * explicitly sized array.
494 */
495 if (var->type->is_array()
496 && existing->type->is_array()
497 && (var->type->fields.array == existing->type->fields.array)
498 && ((var->type->length == 0)
499 || (existing->type->length == 0))) {
Ian Romanick0f4b2a02011-01-25 12:06:18 -0800500 if (var->type->length != 0) {
Ian Romanicka2711d62010-08-29 22:07:49 -0700501 existing->type = var->type;
Ian Romanick6f539212010-12-07 18:30:33 -0800502 }
Ian Romanicka2711d62010-08-29 22:07:49 -0700503 } else {
Ian Romanick586e7412011-07-28 14:04:09 -0700504 linker_error(prog, "%s `%s' declared as type "
505 "`%s' and type `%s'\n",
506 mode_string(var),
507 var->name, var->type->name,
508 existing->type->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700509 return;
Ian Romanicka2711d62010-08-29 22:07:49 -0700510 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700511 }
512
Ian Romanick68a4fc92010-10-07 17:21:22 -0700513 if (var->explicit_location) {
514 if (existing->explicit_location
515 && (var->location != existing->location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700516 linker_error(prog, "explicit locations for %s "
517 "`%s' have differing values\n",
518 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700519 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700520 }
521
522 existing->location = var->location;
523 existing->explicit_location = true;
524 }
525
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700526 /* From the GLSL 4.20 specification:
527 * "A link error will result if two compilation units in a program
528 * specify different integer-constant bindings for the same
529 * opaque-uniform name. However, it is not an error to specify a
530 * binding on some but not all declarations for the same name"
531 */
532 if (var->explicit_binding) {
533 if (existing->explicit_binding &&
534 var->binding != existing->binding) {
535 linker_error(prog, "explicit bindings for %s "
536 "`%s' have differing values\n",
537 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700538 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700539 }
540
541 existing->binding = var->binding;
542 existing->explicit_binding = true;
543 }
544
Ian Romanick46173f92011-10-31 13:07:06 -0700545 /* Validate layout qualifiers for gl_FragDepth.
546 *
547 * From the AMD/ARB_conservative_depth specs:
548 *
549 * "If gl_FragDepth is redeclared in any fragment shader in a
550 * program, it must be redeclared in all fragment shaders in
551 * that program that have static assignments to
552 * gl_FragDepth. All redeclarations of gl_FragDepth in all
553 * fragment shaders in a single program must have the same set
554 * of qualifiers."
555 */
556 if (strcmp(var->name, "gl_FragDepth") == 0) {
557 bool layout_declared = var->depth_layout != ir_depth_layout_none;
558 bool layout_differs =
559 var->depth_layout != existing->depth_layout;
560
561 if (layout_declared && layout_differs) {
562 linker_error(prog,
563 "All redeclarations of gl_FragDepth in all "
564 "fragment shaders in a single program must have "
565 "the same set of qualifiers.");
566 }
567
568 if (var->used && layout_differs) {
569 linker_error(prog,
570 "If gl_FragDepth is redeclared with a layout "
571 "qualifier in any fragment shader, it must be "
572 "redeclared with the same layout qualifier in "
573 "all fragment shaders that have assignments to "
574 "gl_FragDepth");
575 }
576 }
Chad Versaceaddae332011-01-27 01:40:31 -0800577
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700578 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
579 *
580 * "If a shared global has multiple initializers, the
581 * initializers must all be constant expressions, and they
582 * must all have the same value. Otherwise, a link error will
583 * result. (A shared global having only one initializer does
584 * not require that initializer to be a constant expression.)"
585 *
586 * Previous to 4.20 the GLSL spec simply said that initializers
587 * must have the same value. In this case of non-constant
588 * initializers, this was impossible to determine. As a result,
589 * no vendor actually implemented that behavior. The 4.20
590 * behavior matches the implemented behavior of at least one other
591 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700592 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700593 if (var->constant_initializer != NULL) {
594 if (existing->constant_initializer != NULL) {
595 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700596 linker_error(prog, "initializers for %s "
597 "`%s' have differing values\n",
598 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700599 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700600 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700601 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700602 /* If the first-seen instance of a particular uniform did not
603 * have an initializer but a later instance does, copy the
604 * initializer to the version stored in the symbol table.
605 */
Ian Romanickde415b72010-07-14 13:22:12 -0700606 /* FINISHME: This is wrong. The constant_value field should
607 * FINISHME: not be modified! Imagine a case where a shader
608 * FINISHME: without an initializer is linked in two different
609 * FINISHME: programs with shaders that have differing
610 * FINISHME: initializers. Linking with the first will
611 * FINISHME: modify the shader, and linking with the second
612 * FINISHME: will fail.
613 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700614 existing->constant_initializer =
615 var->constant_initializer->clone(ralloc_parent(existing),
616 NULL);
617 }
618 }
619
620 if (var->has_initializer) {
621 if (existing->has_initializer
622 && (var->constant_initializer == NULL
623 || existing->constant_initializer == NULL)) {
624 linker_error(prog,
625 "shared global variable `%s' has multiple "
626 "non-constant initializers.\n",
627 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700628 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700629 }
630
631 /* Some instance had an initializer, so keep track of that. In
632 * this location, all sorts of initializers (constant or
633 * otherwise) will propagate the existence to the variable
634 * stored in the symbol table.
635 */
636 existing->has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700637 }
Chad Versace7528f142010-11-17 14:34:38 -0800638
639 if (existing->invariant != var->invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -0700640 linker_error(prog, "declarations for %s `%s' have "
641 "mismatching invariant qualifiers\n",
642 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700643 return;
Chad Versace7528f142010-11-17 14:34:38 -0800644 }
Chad Versace61428dd2011-01-10 15:29:30 -0800645 if (existing->centroid != var->centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -0700646 linker_error(prog, "declarations for %s `%s' have "
647 "mismatching centroid qualifiers\n",
648 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700649 return;
Chad Versace61428dd2011-01-10 15:29:30 -0800650 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700651 } else
Eric Anholt001eee52010-11-05 06:11:24 -0700652 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700653 }
654 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700655}
656
657
Ian Romanick37101922010-06-18 19:02:10 -0700658/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700659 * Perform validation of uniforms used across multiple shader stages
660 */
Paul Berryb95d2372013-07-27 11:08:31 -0700661void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700662cross_validate_uniforms(struct gl_shader_program *prog)
663{
Paul Berryb95d2372013-07-27 11:08:31 -0700664 cross_validate_globals(prog, prog->_LinkedShaders,
665 MESA_SHADER_TYPES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700666}
667
Eric Anholtf609cf72012-04-27 13:52:56 -0700668/**
669 * Accumulates the array of prog->UniformBlocks and checks that all
670 * definitons of blocks agree on their contents.
671 */
672static bool
673interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
674{
675 unsigned max_num_uniform_blocks = 0;
676 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
677 if (prog->_LinkedShaders[i])
678 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
679 }
680
681 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
682 struct gl_shader *sh = prog->_LinkedShaders[i];
683
684 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
685 max_num_uniform_blocks);
686 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
687 prog->UniformBlockStageIndex[i][j] = -1;
688
689 if (sh == NULL)
690 continue;
691
692 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
693 int index = link_cross_validate_uniform_block(prog,
694 &prog->UniformBlocks,
695 &prog->NumUniformBlocks,
696 &sh->UniformBlocks[j]);
697
698 if (index == -1) {
699 linker_error(prog, "uniform block `%s' has mismatching definitions",
700 sh->UniformBlocks[j].Name);
701 return false;
702 }
703
704 prog->UniformBlockStageIndex[i][index] = j;
705 }
706 }
707
708 return true;
709}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700710
Ian Romanick37101922010-06-18 19:02:10 -0700711
Ian Romanick3fb87872010-07-09 14:09:34 -0700712/**
713 * Populates a shaders symbol table with all global declarations
714 */
715static void
716populate_symbol_table(gl_shader *sh)
717{
718 sh->symbols = new(sh) glsl_symbol_table;
719
720 foreach_list(node, sh->ir) {
721 ir_instruction *const inst = (ir_instruction *) node;
722 ir_variable *var;
723 ir_function *func;
724
725 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -0700726 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -0700727 } else if ((var = inst->as_variable()) != NULL) {
Eric Anholt001eee52010-11-05 06:11:24 -0700728 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -0700729 }
730 }
731}
732
733
734/**
Ian Romanick31a97862010-07-12 18:48:50 -0700735 * Remap variables referenced in an instruction tree
736 *
737 * This is used when instruction trees are cloned from one shader and placed in
738 * another. These trees will contain references to \c ir_variable nodes that
739 * do not exist in the target shader. This function finds these \c ir_variable
740 * references and replaces the references with matching variables in the target
741 * shader.
742 *
743 * If there is no matching variable in the target shader, a clone of the
744 * \c ir_variable is made and added to the target shader. The new variable is
745 * added to \b both the instruction stream and the symbol table.
746 *
747 * \param inst IR tree that is to be processed.
748 * \param symbols Symbol table containing global scope symbols in the
749 * linked shader.
750 * \param instructions Instruction stream where new variable declarations
751 * should be added.
752 */
753void
Eric Anholt8273bd42010-08-04 12:34:56 -0700754remap_variables(ir_instruction *inst, struct gl_shader *target,
755 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -0700756{
757 class remap_visitor : public ir_hierarchical_visitor {
758 public:
Eric Anholt8273bd42010-08-04 12:34:56 -0700759 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -0700760 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -0700761 {
Eric Anholt8273bd42010-08-04 12:34:56 -0700762 this->target = target;
763 this->symbols = target->symbols;
764 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -0700765 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -0700766 }
767
768 virtual ir_visitor_status visit(ir_dereference_variable *ir)
769 {
Ian Romanick7e2aa912010-07-19 17:12:42 -0700770 if (ir->var->mode == ir_var_temporary) {
771 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
772
773 assert(var != NULL);
774 ir->var = var;
775 return visit_continue;
776 }
777
Ian Romanick31a97862010-07-12 18:48:50 -0700778 ir_variable *const existing =
779 this->symbols->get_variable(ir->var->name);
780 if (existing != NULL)
781 ir->var = existing;
782 else {
Eric Anholt8273bd42010-08-04 12:34:56 -0700783 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -0700784
Eric Anholt001eee52010-11-05 06:11:24 -0700785 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -0700786 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -0700787 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -0700788 }
789
790 return visit_continue;
791 }
792
793 private:
Eric Anholt8273bd42010-08-04 12:34:56 -0700794 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -0700795 glsl_symbol_table *symbols;
796 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -0700797 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -0700798 };
799
Eric Anholt8273bd42010-08-04 12:34:56 -0700800 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -0700801
802 inst->accept(&v);
803}
804
805
806/**
807 * Move non-declarations from one instruction stream to another
808 *
809 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -0700810 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -0700811 * pointer) for \c last and \c false for \c make_copies on the first
812 * call. Successive calls pass the return value of the previous call for
813 * \c last and \c true for \c make_copies.
814 *
815 * \param instructions Source instruction stream
816 * \param last Instruction after which new instructions should be
817 * inserted in the target instruction stream
818 * \param make_copies Flag selecting whether instructions in \c instructions
819 * should be copied (via \c ir_instruction::clone) into the
820 * target list or moved.
821 *
822 * \return
823 * The new "last" instruction in the target instruction stream. This pointer
824 * is suitable for use as the \c last parameter of a later call to this
825 * function.
826 */
827exec_node *
828move_non_declarations(exec_list *instructions, exec_node *last,
829 bool make_copies, gl_shader *target)
830{
Ian Romanick7e2aa912010-07-19 17:12:42 -0700831 hash_table *temps = NULL;
832
833 if (make_copies)
834 temps = hash_table_ctor(0, hash_table_pointer_hash,
835 hash_table_pointer_compare);
836
Ian Romanick303c99f2010-07-19 12:34:56 -0700837 foreach_list_safe(node, instructions) {
Ian Romanick31a97862010-07-12 18:48:50 -0700838 ir_instruction *inst = (ir_instruction *) node;
839
Ian Romanick7e2aa912010-07-19 17:12:42 -0700840 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -0700841 continue;
842
Ian Romanick7e2aa912010-07-19 17:12:42 -0700843 ir_variable *var = inst->as_variable();
844 if ((var != NULL) && (var->mode != ir_var_temporary))
845 continue;
846
847 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -0700848 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -0700849 || inst->as_if() /* for initializers with the ?: operator */
Ian Romanick7e2aa912010-07-19 17:12:42 -0700850 || ((var != NULL) && (var->mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -0700851
852 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -0700853 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -0700854
855 if (var != NULL)
856 hash_table_insert(temps, inst, var);
857 else
Eric Anholt8273bd42010-08-04 12:34:56 -0700858 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -0700859 } else {
860 inst->remove();
861 }
862
863 last->insert_after(inst);
864 last = inst;
865 }
866
Ian Romanick7e2aa912010-07-19 17:12:42 -0700867 if (make_copies)
868 hash_table_dtor(temps);
869
Ian Romanick31a97862010-07-12 18:48:50 -0700870 return last;
871}
872
873/**
Ian Romanick15ce87e2010-07-09 15:28:22 -0700874 * Get the function signature for main from a shader
875 */
876static ir_function_signature *
877get_main_function_signature(gl_shader *sh)
878{
879 ir_function *const f = sh->symbols->get_function("main");
880 if (f != NULL) {
881 exec_list void_parameters;
882
883 /* Look for the 'void main()' signature and ensure that it's defined.
884 * This keeps the linker from accidentally pick a shader that just
885 * contains a prototype for main.
886 *
887 * We don't have to check for multiple definitions of main (in multiple
888 * shaders) because that would have already been caught above.
889 */
890 ir_function_signature *sig = f->matching_signature(&void_parameters);
891 if ((sig != NULL) && sig->is_defined) {
892 return sig;
893 }
894 }
895
896 return NULL;
897}
898
899
900/**
Brian Paul84a12732012-02-02 20:10:40 -0700901 * This class is only used in link_intrastage_shaders() below but declaring
902 * it inside that function leads to compiler warnings with some versions of
903 * gcc.
904 */
905class array_sizing_visitor : public ir_hierarchical_visitor {
906public:
907 virtual ir_visitor_status visit(ir_variable *var)
908 {
909 if (var->type->is_array() && (var->type->length == 0)) {
910 const glsl_type *type =
911 glsl_type::get_array_instance(var->type->fields.array,
912 var->max_array_access + 1);
913 assert(type != NULL);
914 var->type = type;
915 }
916 return visit_continue;
917 }
918};
919
Brian Paul84a12732012-02-02 20:10:40 -0700920/**
Eric Anholt6065a872013-06-12 18:12:40 -0700921 * Performs the cross-validation of geometry shader max_vertices and
922 * primitive type layout qualifiers for the attached geometry shaders,
923 * and propagates them to the linked GS and linked shader program.
924 */
925static void
926link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
927 struct gl_shader *linked_shader,
928 struct gl_shader **shader_list,
929 unsigned num_shaders)
930{
931 linked_shader->Geom.VerticesOut = 0;
932 linked_shader->Geom.InputType = PRIM_UNKNOWN;
933 linked_shader->Geom.OutputType = PRIM_UNKNOWN;
934
935 /* No in/out qualifiers defined for anything but GLSL 1.50+
936 * geometry shaders so far.
937 */
938 if (linked_shader->Type != GL_GEOMETRY_SHADER || prog->Version < 150)
939 return;
940
941 /* From the GLSL 1.50 spec, page 46:
942 *
943 * "All geometry shader output layout declarations in a program
944 * must declare the same layout and same value for
945 * max_vertices. There must be at least one geometry output
946 * layout declaration somewhere in a program, but not all
947 * geometry shaders (compilation units) are required to
948 * declare it."
949 */
950
951 for (unsigned i = 0; i < num_shaders; i++) {
952 struct gl_shader *shader = shader_list[i];
953
954 if (shader->Geom.InputType != PRIM_UNKNOWN) {
955 if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
956 linked_shader->Geom.InputType != shader->Geom.InputType) {
957 linker_error(prog, "geometry shader defined with conflicting "
958 "input types\n");
959 return;
960 }
961 linked_shader->Geom.InputType = shader->Geom.InputType;
962 }
963
964 if (shader->Geom.OutputType != PRIM_UNKNOWN) {
965 if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
966 linked_shader->Geom.OutputType != shader->Geom.OutputType) {
967 linker_error(prog, "geometry shader defined with conflicting "
968 "output types\n");
969 return;
970 }
971 linked_shader->Geom.OutputType = shader->Geom.OutputType;
972 }
973
974 if (shader->Geom.VerticesOut != 0) {
975 if (linked_shader->Geom.VerticesOut != 0 &&
976 linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
977 linker_error(prog, "geometry shader defined with conflicting "
978 "output vertex count (%d and %d)\n",
979 linked_shader->Geom.VerticesOut,
980 shader->Geom.VerticesOut);
981 return;
982 }
983 linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
984 }
985 }
986
987 /* Just do the intrastage -> interstage propagation right now,
988 * since we already know we're in the right type of shader program
989 * for doing it.
990 */
991 if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
992 linker_error(prog,
993 "geometry shader didn't declare primitive input type\n");
994 return;
995 }
996 prog->Geom.InputType = linked_shader->Geom.InputType;
997
998 if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
999 linker_error(prog,
1000 "geometry shader didn't declare primitive output type\n");
1001 return;
1002 }
1003 prog->Geom.OutputType = linked_shader->Geom.OutputType;
1004
1005 if (linked_shader->Geom.VerticesOut == 0) {
1006 linker_error(prog,
1007 "geometry shader didn't declare max_vertices\n");
1008 return;
1009 }
1010 prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
1011}
1012
1013/**
Ian Romanick3fb87872010-07-09 14:09:34 -07001014 * Combine a group of shaders for a single stage to generate a linked shader
1015 *
1016 * \note
1017 * If this function is supplied a single shader, it is cloned, and the new
1018 * shader is returned.
1019 */
1020static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001021link_intrastage_shaders(void *mem_ctx,
1022 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -07001023 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -07001024 struct gl_shader **shader_list,
1025 unsigned num_shaders)
1026{
Eric Anholtf609cf72012-04-27 13:52:56 -07001027 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001028
Ian Romanick13f782c2010-06-29 18:53:38 -07001029 /* Check that global variables defined in multiple shaders are consistent.
1030 */
Paul Berryb95d2372013-07-27 11:08:31 -07001031 cross_validate_globals(prog, shader_list, num_shaders, false);
1032 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -07001033 return NULL;
1034
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001035 /* Check that interface blocks defined in multiple shaders are consistent.
1036 */
Paul Berryb95d2372013-07-27 11:08:31 -07001037 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
1038 num_shaders);
1039 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001040 return NULL;
1041
Paul Berry4682b9b2013-07-27 15:07:08 -07001042 /* Link up uniform blocks defined within this stage. */
1043 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -05001044 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
1045 &uniform_blocks);
Eric Anholtf609cf72012-04-27 13:52:56 -07001046
Ian Romanick13f782c2010-06-29 18:53:38 -07001047 /* Check that there is only a single definition of each function signature
1048 * across all shaders.
1049 */
1050 for (unsigned i = 0; i < (num_shaders - 1); i++) {
1051 foreach_list(node, shader_list[i]->ir) {
1052 ir_function *const f = ((ir_instruction *) node)->as_function();
1053
1054 if (f == NULL)
1055 continue;
1056
1057 for (unsigned j = i + 1; j < num_shaders; j++) {
1058 ir_function *const other =
1059 shader_list[j]->symbols->get_function(f->name);
1060
1061 /* If the other shader has no function (and therefore no function
1062 * signatures) with the same name, skip to the next shader.
1063 */
1064 if (other == NULL)
1065 continue;
1066
1067 foreach_iter (exec_list_iterator, iter, *f) {
1068 ir_function_signature *sig =
1069 (ir_function_signature *) iter.get();
1070
Kenneth Graunkef412fac2010-09-05 01:48:11 -07001071 if (!sig->is_defined || sig->is_builtin)
Ian Romanick13f782c2010-06-29 18:53:38 -07001072 continue;
1073
1074 ir_function_signature *other_sig =
1075 other->exact_matching_signature(& sig->parameters);
1076
1077 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunkef412fac2010-09-05 01:48:11 -07001078 && !other_sig->is_builtin) {
Ian Romanick586e7412011-07-28 14:04:09 -07001079 linker_error(prog, "function `%s' is multiply defined",
1080 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -07001081 return NULL;
1082 }
1083 }
1084 }
1085 }
1086 }
1087
1088 /* Find the shader that defines main, and make a clone of it.
1089 *
1090 * Starting with the clone, search for undefined references. If one is
1091 * found, find the shader that defines it. Clone the reference and add
1092 * it to the shader. Repeat until there are no undefined references or
1093 * until a reference cannot be resolved.
1094 */
Ian Romanick15ce87e2010-07-09 15:28:22 -07001095 gl_shader *main = NULL;
1096 for (unsigned i = 0; i < num_shaders; i++) {
1097 if (get_main_function_signature(shader_list[i]) != NULL) {
1098 main = shader_list[i];
1099 break;
1100 }
1101 }
Ian Romanick13f782c2010-06-29 18:53:38 -07001102
Ian Romanick15ce87e2010-07-09 15:28:22 -07001103 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001104 linker_error(prog, "%s shader lacks `main'\n",
Eric Anholtfaf3dba2013-06-12 16:57:11 -07001105 _mesa_glsl_shader_target_name(shader_list[0]->Type));
Ian Romanick15ce87e2010-07-09 15:28:22 -07001106 return NULL;
1107 }
1108
Ian Romanick4a455952010-10-13 15:13:02 -07001109 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001110 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001111 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001112
Eric Anholtf609cf72012-04-27 13:52:56 -07001113 linked->UniformBlocks = uniform_blocks;
1114 linked->NumUniformBlocks = num_uniform_blocks;
1115 ralloc_steal(linked, linked->UniformBlocks);
1116
Eric Anholt6065a872013-06-12 18:12:40 -07001117 link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
1118
Ian Romanick15ce87e2010-07-09 15:28:22 -07001119 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001120
Ian Romanick31a97862010-07-12 18:48:50 -07001121 /* The a pointer to the main function in the final linked shader (i.e., the
1122 * copy of the original shader that contained the main function).
1123 */
1124 ir_function_signature *const main_sig = get_main_function_signature(linked);
1125
1126 /* Move any instructions other than variable declarations or function
1127 * declarations into main.
1128 */
Ian Romanick9303e352010-07-19 12:33:54 -07001129 exec_node *insertion_point =
1130 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1131 linked);
1132
Ian Romanick31a97862010-07-12 18:48:50 -07001133 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001134 if (shader_list[i] == main)
1135 continue;
1136
Ian Romanick31a97862010-07-12 18:48:50 -07001137 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001138 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001139 }
1140
Ian Romanick13f782c2010-06-29 18:53:38 -07001141 /* Resolve initializers for global variables in the linked shader.
1142 */
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001143 unsigned num_linking_shaders = num_shaders;
1144 for (unsigned i = 0; i < num_shaders; i++)
1145 num_linking_shaders += shader_list[i]->num_builtins_to_link;
1146
1147 gl_shader **linking_shaders =
1148 (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
1149
1150 memcpy(linking_shaders, shader_list,
1151 sizeof(linking_shaders[0]) * num_shaders);
1152
1153 unsigned idx = num_shaders;
1154 for (unsigned i = 0; i < num_shaders; i++) {
1155 memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
1156 sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
1157 idx += shader_list[i]->num_builtins_to_link;
1158 }
1159
1160 assert(idx == num_linking_shaders);
1161
Ian Romanick4a455952010-10-13 15:13:02 -07001162 if (!link_function_calls(prog, linked, linking_shaders,
1163 num_linking_shaders)) {
1164 ctx->Driver.DeleteShader(ctx, linked);
1165 linked = NULL;
1166 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001167
1168 free(linking_shaders);
Ian Romanick3fb87872010-07-09 14:09:34 -07001169
Paul Berryc148ef62011-08-03 15:37:01 -07001170 /* At this point linked should contain all of the linked IR, so
1171 * validate it to make sure nothing went wrong.
1172 */
1173 if (linked)
1174 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07001175
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001176 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08001177 * unspecified sizes have a size specified. The size is inferred from the
1178 * max_array_access field.
1179 */
Ian Romanick002cd2c2010-12-07 19:00:44 -08001180 if (linked != NULL) {
Brian Paul84a12732012-02-02 20:10:40 -07001181 array_sizing_visitor v;
Ian Romanick6f539212010-12-07 18:30:33 -08001182
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001183 v.run(linked->ir);
Ian Romanick6f539212010-12-07 18:30:33 -08001184 }
1185
Ian Romanick3fb87872010-07-09 14:09:34 -07001186 return linked;
1187}
1188
Eric Anholta721abf2010-08-23 10:32:01 -07001189/**
1190 * Update the sizes of linked shader uniform arrays to the maximum
1191 * array index used.
1192 *
1193 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1194 *
1195 * If one or more elements of an array are active,
1196 * GetActiveUniform will return the name of the array in name,
1197 * subject to the restrictions listed above. The type of the array
1198 * is returned in type. The size parameter contains the highest
1199 * array element index used, plus one. The compiler or linker
1200 * determines the highest index used. There will be only one
1201 * active uniform reported by the GL per uniform array.
1202
1203 */
1204static void
Eric Anholt586b4b52010-09-28 14:32:16 -07001205update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07001206{
Ian Romanick3322fba2010-10-14 13:28:42 -07001207 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1208 if (prog->_LinkedShaders[i] == NULL)
1209 continue;
1210
Eric Anholta721abf2010-08-23 10:32:01 -07001211 foreach_list(node, prog->_LinkedShaders[i]->ir) {
1212 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1213
Paul Berry6a2baf32013-06-10 14:01:45 -07001214 if ((var == NULL) || (var->mode != ir_var_uniform) ||
Eric Anholta721abf2010-08-23 10:32:01 -07001215 !var->type->is_array())
1216 continue;
1217
Eric Anholt9feb4032012-05-01 14:43:31 -07001218 /* GL_ARB_uniform_buffer_object says that std140 uniforms
1219 * will not be eliminated. Since we always do std140, just
1220 * don't resize arrays in UBOs.
1221 */
Ian Romanick13be1f42012-12-14 12:00:14 -08001222 if (var->is_in_uniform_block())
Eric Anholt9feb4032012-05-01 14:43:31 -07001223 continue;
1224
Eric Anholta721abf2010-08-23 10:32:01 -07001225 unsigned int size = var->max_array_access;
Ian Romanick3322fba2010-10-14 13:28:42 -07001226 for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
1227 if (prog->_LinkedShaders[j] == NULL)
1228 continue;
1229
Eric Anholta721abf2010-08-23 10:32:01 -07001230 foreach_list(node2, prog->_LinkedShaders[j]->ir) {
1231 ir_variable *other_var = ((ir_instruction *) node2)->as_variable();
1232 if (!other_var)
1233 continue;
1234
1235 if (strcmp(var->name, other_var->name) == 0 &&
1236 other_var->max_array_access > size) {
1237 size = other_var->max_array_access;
1238 }
1239 }
1240 }
Eric Anholt586b4b52010-09-28 14:32:16 -07001241
Fabian Bieler63684782013-06-14 13:37:07 +02001242 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08001243 /* If this is a built-in uniform (i.e., it's backed by some
1244 * fixed-function state), adjust the number of state slots to
1245 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05001246 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08001247 * slots is an integer multiple of the number of array elements.
1248 * Determine the number of slots per array element by dividing by
1249 * the old (total) size.
1250 */
1251 if (var->num_state_slots > 0) {
1252 var->num_state_slots = (size + 1)
1253 * (var->num_state_slots / var->type->length);
1254 }
1255
Eric Anholta721abf2010-08-23 10:32:01 -07001256 var->type = glsl_type::get_array_instance(var->type->fields.array,
1257 size + 1);
1258 /* FINISHME: We should update the types of array
1259 * dereferences of this variable now.
1260 */
1261 }
1262 }
1263 }
1264}
1265
Ian Romanick69846702010-06-22 17:29:19 -07001266/**
Bryan Cainf18a0862011-04-23 19:29:15 -05001267 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07001268 *
1269 * \param used_mask Bits representing used (1) and unused (0) locations
1270 * \param needed_count Number of contiguous bits needed.
1271 *
1272 * \return
1273 * Base location of the available bits on success or -1 on failure.
1274 */
1275int
1276find_available_slots(unsigned used_mask, unsigned needed_count)
1277{
1278 unsigned needed_mask = (1 << needed_count) - 1;
1279 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
1280
1281 /* The comparison to 32 is redundant, but without it GCC emits "warning:
1282 * cannot optimize possibly infinite loops" for the loop below.
1283 */
1284 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
1285 return -1;
1286
1287 for (int i = 0; i <= max_bit_to_test; i++) {
1288 if ((needed_mask & ~used_mask) == needed_mask)
1289 return i;
1290
1291 needed_mask <<= 1;
1292 }
1293
1294 return -1;
1295}
1296
1297
Ian Romanickd32d4f72011-06-27 17:59:58 -07001298/**
1299 * Assign locations for either VS inputs for FS outputs
1300 *
1301 * \param prog Shader program whose variables need locations assigned
1302 * \param target_index Selector for the program target to receive location
1303 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
1304 * \c MESA_SHADER_FRAGMENT.
1305 * \param max_index Maximum number of generic locations. This corresponds
1306 * to either the maximum number of draw buffers or the
1307 * maximum number of generic attributes.
1308 *
1309 * \return
1310 * If locations are successfully assigned, true is returned. Otherwise an
1311 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07001312 */
Ian Romanick69846702010-06-22 17:29:19 -07001313bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07001314assign_attribute_or_color_locations(gl_shader_program *prog,
1315 unsigned target_index,
1316 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001317{
Ian Romanickd32d4f72011-06-27 17:59:58 -07001318 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07001319 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07001320 unsigned used_locations = (max_index >= 32)
1321 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001322
Ian Romanickd32d4f72011-06-27 17:59:58 -07001323 assert((target_index == MESA_SHADER_VERTEX)
1324 || (target_index == MESA_SHADER_FRAGMENT));
1325
1326 gl_shader *const sh = prog->_LinkedShaders[target_index];
1327 if (sh == NULL)
1328 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001329
Ian Romanick69846702010-06-22 17:29:19 -07001330 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001331 *
1332 * 1. Invalidate the location assignments for all vertex shader inputs.
1333 *
1334 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07001335 * glBindVertexAttribLocation) locations and outputs that have
1336 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001337 *
Ian Romanick69846702010-06-22 17:29:19 -07001338 * 3. Sort the attributes without assigned locations by number of slots
1339 * required in decreasing order. Fragmentation caused by attribute
1340 * locations assigned by the application may prevent large attributes
1341 * from having enough contiguous space.
1342 *
1343 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001344 */
1345
Ian Romanickd32d4f72011-06-27 17:59:58 -07001346 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06001347 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001348
Ian Romanickd32d4f72011-06-27 17:59:58 -07001349 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08001350 (target_index == MESA_SHADER_VERTEX)
1351 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07001352
1353
Ian Romanick69846702010-06-22 17:29:19 -07001354 /* Temporary storage for the set of attributes that need locations assigned.
1355 */
1356 struct temp_attr {
1357 unsigned slots;
1358 ir_variable *var;
1359
1360 /* Used below in the call to qsort. */
1361 static int compare(const void *a, const void *b)
1362 {
1363 const temp_attr *const l = (const temp_attr *) a;
1364 const temp_attr *const r = (const temp_attr *) b;
1365
1366 /* Reversed because we want a descending order sort below. */
1367 return r->slots - l->slots;
1368 }
1369 } to_assign[16];
1370
1371 unsigned num_attr = 0;
1372
Eric Anholt16b68b12010-06-30 11:05:43 -07001373 foreach_list(node, sh->ir) {
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001374 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1375
Brian Paul4470ff22011-07-19 21:10:25 -06001376 if ((var == NULL) || (var->mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001377 continue;
1378
Ian Romanick68a4fc92010-10-07 17:21:22 -07001379 if (var->explicit_location) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001380 if ((var->location >= (int)(max_index + generic_base))
Ian Romanick68a4fc92010-10-07 17:21:22 -07001381 || (var->location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07001382 linker_error(prog,
1383 "invalid explicit location %d specified for `%s'\n",
Ian Romanick523b6112011-08-17 15:40:03 -07001384 (var->location < 0)
1385 ? var->location : var->location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07001386 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07001387 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07001388 }
1389 } else if (target_index == MESA_SHADER_VERTEX) {
1390 unsigned binding;
1391
1392 if (prog->AttributeBindings->get(binding, var->name)) {
1393 assert(binding >= VERT_ATTRIB_GENERIC0);
1394 var->location = binding;
Paul Berry3c9c17d2012-12-04 15:17:01 -08001395 var->is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07001396 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07001397 } else if (target_index == MESA_SHADER_FRAGMENT) {
1398 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001399 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07001400
1401 if (prog->FragDataBindings->get(binding, var->name)) {
1402 assert(binding >= FRAG_RESULT_DATA0);
1403 var->location = binding;
Paul Berry3c9c17d2012-12-04 15:17:01 -08001404 var->is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00001405
1406 if (prog->FragDataIndexBindings->get(index, var->name)) {
1407 var->index = index;
1408 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07001409 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07001410 }
1411
Ian Romanick9f0e98d2011-10-06 10:25:34 -07001412 /* If the variable is not a built-in and has a location statically
1413 * assigned in the shader (presumably via a layout qualifier), make sure
1414 * that it doesn't collide with other assigned locations. Otherwise,
1415 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001416 */
Paul Berry0026ad42013-07-31 08:15:08 -07001417 const unsigned slots = var->type->count_attribute_slots();
Ian Romanick523b6112011-08-17 15:40:03 -07001418 if (var->location != -1) {
Dave Airlie1256a5d2012-03-24 13:33:41 +00001419 if (var->location >= generic_base && var->index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07001420 /* From page 61 of the OpenGL 4.0 spec:
1421 *
1422 * "LinkProgram will fail if the attribute bindings assigned
1423 * by BindAttribLocation do not leave not enough space to
1424 * assign a location for an active matrix attribute or an
1425 * active attribute array, both of which require multiple
1426 * contiguous generic attributes."
1427 *
1428 * Previous versions of the spec contain similar language but omit
1429 * the bit about attribute arrays.
1430 *
1431 * Page 61 of the OpenGL 4.0 spec also says:
1432 *
1433 * "It is possible for an application to bind more than one
1434 * attribute name to the same location. This is referred to as
1435 * aliasing. This will only work if only one of the aliased
1436 * attributes is active in the executable program, or if no
1437 * path through the shader consumes more than one attribute of
1438 * a set of attributes aliased to the same location. A link
1439 * error can occur if the linker determines that every path
1440 * through the shader consumes multiple aliased attributes,
1441 * but implementations are not required to generate an error
1442 * in this case."
1443 *
1444 * These two paragraphs are either somewhat contradictory, or I
1445 * don't fully understand one or both of them.
1446 */
1447 /* FINISHME: The code as currently written does not support
1448 * FINISHME: attribute location aliasing (see comment above).
1449 */
1450 /* Mask representing the contiguous slots that will be used by
1451 * this attribute.
1452 */
1453 const unsigned attr = var->location - generic_base;
1454 const unsigned use_mask = (1 << slots) - 1;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001455
Ian Romanick523b6112011-08-17 15:40:03 -07001456 /* Generate a link error if the set of bits requested for this
1457 * attribute overlaps any previously allocated bits.
1458 */
1459 if ((~(use_mask << attr) & used_locations) != used_locations) {
Dave Airlie7449ae42011-11-20 19:56:35 +00001460 const char *const string = (target_index == MESA_SHADER_VERTEX)
1461 ? "vertex shader input" : "fragment shader output";
Ian Romanick523b6112011-08-17 15:40:03 -07001462 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00001463 "insufficient contiguous locations "
Dave Airlie1256a5d2012-03-24 13:33:41 +00001464 "available for %s `%s' %d %d %d", string,
1465 var->name, used_locations, use_mask, attr);
Ian Romanick523b6112011-08-17 15:40:03 -07001466 return false;
1467 }
1468
1469 used_locations |= (use_mask << attr);
1470 }
1471
1472 continue;
1473 }
1474
1475 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07001476 to_assign[num_attr].var = var;
1477 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001478 }
Ian Romanick69846702010-06-22 17:29:19 -07001479
1480 /* If all of the attributes were assigned locations by the application (or
1481 * are built-in attributes with fixed locations), return early. This should
1482 * be the common case.
1483 */
1484 if (num_attr == 0)
1485 return true;
1486
1487 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
1488
Ian Romanickd32d4f72011-06-27 17:59:58 -07001489 if (target_index == MESA_SHADER_VERTEX) {
1490 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
1491 * only be explicitly assigned by via glBindAttribLocation. Mark it as
1492 * reserved to prevent it from being automatically allocated below.
1493 */
1494 find_deref_visitor find("gl_Vertex");
1495 find.run(sh->ir);
1496 if (find.variable_found())
1497 used_locations |= (1 << 0);
1498 }
Ian Romanick982e3792010-06-29 18:58:20 -07001499
Ian Romanick69846702010-06-22 17:29:19 -07001500 for (unsigned i = 0; i < num_attr; i++) {
1501 /* Mask representing the contiguous slots that will be used by this
1502 * attribute.
1503 */
1504 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
1505
1506 int location = find_available_slots(used_locations, to_assign[i].slots);
1507
1508 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001509 const char *const string = (target_index == MESA_SHADER_VERTEX)
1510 ? "vertex shader input" : "fragment shader output";
1511
Ian Romanick586e7412011-07-28 14:04:09 -07001512 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00001513 "insufficient contiguous locations "
Ian Romanick586e7412011-07-28 14:04:09 -07001514 "available for %s `%s'",
1515 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07001516 return false;
1517 }
1518
Ian Romanickd32d4f72011-06-27 17:59:58 -07001519 to_assign[i].var->location = generic_base + location;
Paul Berry3c9c17d2012-12-04 15:17:01 -08001520 to_assign[i].var->is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07001521 used_locations |= (use_mask << location);
1522 }
1523
1524 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001525}
1526
1527
Ian Romanick40e114b2010-08-17 14:55:50 -07001528/**
Ian Romanickcc90e622010-10-19 17:59:10 -07001529 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07001530 */
1531void
Ian Romanickcc90e622010-10-19 17:59:10 -07001532demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07001533{
1534 foreach_list(node, sh->ir) {
1535 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1536
Ian Romanickcc90e622010-10-19 17:59:10 -07001537 if ((var == NULL) || (var->mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07001538 continue;
1539
Ian Romanickcc90e622010-10-19 17:59:10 -07001540 /* A shader 'in' or 'out' variable is only really an input or output if
1541 * its value is used by other shader stages. This will cause the variable
1542 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07001543 */
Paul Berry3c9c17d2012-12-04 15:17:01 -08001544 if (var->is_unmatched_generic_inout) {
Ian Romanick40e114b2010-08-17 14:55:50 -07001545 var->mode = ir_var_auto;
1546 }
1547 }
1548}
1549
1550
Paul Berry871ddb92011-11-05 11:17:32 -07001551/**
Marek Olšákec174a42011-11-18 15:00:10 +01001552 * Store the gl_FragDepth layout in the gl_shader_program struct.
1553 */
1554static void
1555store_fragdepth_layout(struct gl_shader_program *prog)
1556{
1557 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
1558 return;
1559 }
1560
1561 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
1562
1563 /* We don't look up the gl_FragDepth symbol directly because if
1564 * gl_FragDepth is not used in the shader, it's removed from the IR.
1565 * However, the symbol won't be removed from the symbol table.
1566 *
1567 * We're only interested in the cases where the variable is NOT removed
1568 * from the IR.
1569 */
1570 foreach_list(node, ir) {
1571 ir_variable *const var = ((ir_instruction *) node)->as_variable();
1572
Paul Berry42a29d82013-01-11 14:39:32 -08001573 if (var == NULL || var->mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01001574 continue;
1575 }
1576
1577 if (strcmp(var->name, "gl_FragDepth") == 0) {
1578 switch (var->depth_layout) {
1579 case ir_depth_layout_none:
1580 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
1581 return;
1582 case ir_depth_layout_any:
1583 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
1584 return;
1585 case ir_depth_layout_greater:
1586 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
1587 return;
1588 case ir_depth_layout_less:
1589 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
1590 return;
1591 case ir_depth_layout_unchanged:
1592 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
1593 return;
1594 default:
1595 assert(0);
1596 return;
1597 }
1598 }
1599 }
1600}
1601
1602/**
Ian Romanick92f81592011-11-08 12:37:19 -08001603 * Validate the resources used by a program versus the implementation limits
1604 */
Paul Berryb95d2372013-07-27 11:08:31 -07001605static void
Ian Romanick92f81592011-11-08 12:37:19 -08001606check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
1607{
1608 static const char *const shader_names[MESA_SHADER_TYPES] = {
Marek Olšák030ca232013-06-12 17:15:46 +02001609 "vertex", "geometry", "fragment"
Ian Romanick92f81592011-11-08 12:37:19 -08001610 };
1611
1612 const unsigned max_samplers[MESA_SHADER_TYPES] = {
Marek Olšák5e784332013-05-02 02:30:44 +02001613 ctx->Const.VertexProgram.MaxTextureImageUnits,
Marek Olšák030ca232013-06-12 17:15:46 +02001614 ctx->Const.GeometryProgram.MaxTextureImageUnits,
1615 ctx->Const.FragmentProgram.MaxTextureImageUnits
Ian Romanick92f81592011-11-08 12:37:19 -08001616 };
1617
Eric Anholt38e77e52013-05-23 11:10:15 -07001618 const unsigned max_default_uniform_components[MESA_SHADER_TYPES] = {
Ian Romanick92f81592011-11-08 12:37:19 -08001619 ctx->Const.VertexProgram.MaxUniformComponents,
Marek Olšák030ca232013-06-12 17:15:46 +02001620 ctx->Const.GeometryProgram.MaxUniformComponents,
1621 ctx->Const.FragmentProgram.MaxUniformComponents
Ian Romanick92f81592011-11-08 12:37:19 -08001622 };
1623
Eric Anholt38e77e52013-05-23 11:10:15 -07001624 const unsigned max_combined_uniform_components[MESA_SHADER_TYPES] = {
1625 ctx->Const.VertexProgram.MaxCombinedUniformComponents,
Marek Olšák030ca232013-06-12 17:15:46 +02001626 ctx->Const.GeometryProgram.MaxCombinedUniformComponents,
1627 ctx->Const.FragmentProgram.MaxCombinedUniformComponents
Eric Anholt38e77e52013-05-23 11:10:15 -07001628 };
1629
Eric Anholt877a8972012-06-25 12:47:01 -07001630 const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
1631 ctx->Const.VertexProgram.MaxUniformBlocks,
Eric Anholt877a8972012-06-25 12:47:01 -07001632 ctx->Const.GeometryProgram.MaxUniformBlocks,
Marek Olšák030ca232013-06-12 17:15:46 +02001633 ctx->Const.FragmentProgram.MaxUniformBlocks
Eric Anholt877a8972012-06-25 12:47:01 -07001634 };
1635
Ian Romanick92f81592011-11-08 12:37:19 -08001636 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1637 struct gl_shader *sh = prog->_LinkedShaders[i];
1638
1639 if (sh == NULL)
1640 continue;
1641
1642 if (sh->num_samplers > max_samplers[i]) {
1643 linker_error(prog, "Too many %s shader texture samplers",
1644 shader_names[i]);
1645 }
1646
Eric Anholt38e77e52013-05-23 11:10:15 -07001647 if (sh->num_uniform_components > max_default_uniform_components[i]) {
1648 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
1649 linker_warning(prog, "Too many %s shader default uniform block "
1650 "components, but the driver will try to optimize "
1651 "them out; this is non-portable out-of-spec "
1652 "behavior\n",
1653 shader_names[i]);
1654 } else {
1655 linker_error(prog, "Too many %s shader default uniform block "
1656 "components",
1657 shader_names[i]);
1658 }
1659 }
1660
1661 if (sh->num_combined_uniform_components >
1662 max_combined_uniform_components[i]) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01001663 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
1664 linker_warning(prog, "Too many %s shader uniform components, "
1665 "but the driver will try to optimize them out; "
1666 "this is non-portable out-of-spec behavior\n",
1667 shader_names[i]);
1668 } else {
1669 linker_error(prog, "Too many %s shader uniform components",
1670 shader_names[i]);
1671 }
Ian Romanick92f81592011-11-08 12:37:19 -08001672 }
1673 }
1674
Eric Anholt877a8972012-06-25 12:47:01 -07001675 unsigned blocks[MESA_SHADER_TYPES] = {0};
1676 unsigned total_uniform_blocks = 0;
1677
1678 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
1679 for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
1680 if (prog->UniformBlockStageIndex[j][i] != -1) {
1681 blocks[j]++;
1682 total_uniform_blocks++;
1683 }
1684 }
1685
1686 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
1687 linker_error(prog, "Too many combined uniform blocks (%d/%d)",
1688 prog->NumUniformBlocks,
1689 ctx->Const.MaxCombinedUniformBlocks);
1690 } else {
1691 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1692 if (blocks[i] > max_uniform_blocks[i]) {
1693 linker_error(prog, "Too many %s uniform blocks (%d/%d)",
1694 shader_names[i],
1695 blocks[i],
1696 max_uniform_blocks[i]);
1697 break;
1698 }
1699 }
1700 }
1701 }
Ian Romanick92f81592011-11-08 12:37:19 -08001702}
Paul Berry871ddb92011-11-05 11:17:32 -07001703
Ian Romanick0e59b262010-06-23 11:23:01 -07001704void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04001705link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07001706{
Paul Berry871ddb92011-11-05 11:17:32 -07001707 tfeedback_decl *tfeedback_decls = NULL;
1708 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
1709
Kenneth Graunked3073f52011-01-21 14:32:31 -08001710 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001711
Paul Berryb95d2372013-07-27 11:08:31 -07001712 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07001713 prog->Validated = false;
1714 prog->_Used = false;
1715
Eric Anholtf609cf72012-04-27 13:52:56 -07001716 ralloc_free(prog->InfoLog);
Kenneth Graunked3073f52011-01-21 14:32:31 -08001717 prog->InfoLog = ralloc_strdup(NULL, "");
Ian Romanickf36460e2010-06-23 12:07:22 -07001718
Eric Anholtf609cf72012-04-27 13:52:56 -07001719 ralloc_free(prog->UniformBlocks);
1720 prog->UniformBlocks = NULL;
1721 prog->NumUniformBlocks = 0;
1722 for (int i = 0; i < MESA_SHADER_TYPES; i++) {
1723 ralloc_free(prog->UniformBlockStageIndex[i]);
1724 prog->UniformBlockStageIndex[i] = NULL;
1725 }
1726
Ian Romanick832dfa52010-06-17 15:04:20 -07001727 /* Separate the shaders into groups based on their type.
1728 */
Eric Anholt16b68b12010-06-30 11:05:43 -07001729 struct gl_shader **vert_shader_list;
Ian Romanick832dfa52010-06-17 15:04:20 -07001730 unsigned num_vert_shaders = 0;
Eric Anholt16b68b12010-06-30 11:05:43 -07001731 struct gl_shader **frag_shader_list;
Ian Romanick832dfa52010-06-17 15:04:20 -07001732 unsigned num_frag_shaders = 0;
Bryan Cain25480922013-02-15 09:46:50 -06001733 struct gl_shader **geom_shader_list;
1734 unsigned num_geom_shaders = 0;
Ian Romanick832dfa52010-06-17 15:04:20 -07001735
Eric Anholt16b68b12010-06-30 11:05:43 -07001736 vert_shader_list = (struct gl_shader **)
Paul Berry844bd712013-07-30 22:38:43 -07001737 calloc(prog->NumShaders, sizeof(struct gl_shader *));
1738 frag_shader_list = (struct gl_shader **)
1739 calloc(prog->NumShaders, sizeof(struct gl_shader *));
Bryan Cain25480922013-02-15 09:46:50 -06001740 geom_shader_list = (struct gl_shader **)
1741 calloc(prog->NumShaders, sizeof(struct gl_shader *));
Ian Romanick832dfa52010-06-17 15:04:20 -07001742
Ian Romanick25f51d32010-07-16 15:51:50 -07001743 unsigned min_version = UINT_MAX;
1744 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07001745 const bool is_es_prog =
1746 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07001747 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07001748 min_version = MIN2(min_version, prog->Shaders[i]->Version);
1749 max_version = MAX2(max_version, prog->Shaders[i]->Version);
1750
Paul Berrya9f34dc2012-08-02 17:49:44 -07001751 if (prog->Shaders[i]->IsES != is_es_prog) {
1752 linker_error(prog, "all shaders must use same shading "
1753 "language version\n");
1754 goto done;
1755 }
1756
Ian Romanick832dfa52010-06-17 15:04:20 -07001757 switch (prog->Shaders[i]->Type) {
1758 case GL_VERTEX_SHADER:
1759 vert_shader_list[num_vert_shaders] = prog->Shaders[i];
1760 num_vert_shaders++;
1761 break;
1762 case GL_FRAGMENT_SHADER:
1763 frag_shader_list[num_frag_shaders] = prog->Shaders[i];
1764 num_frag_shaders++;
1765 break;
1766 case GL_GEOMETRY_SHADER:
Bryan Cain25480922013-02-15 09:46:50 -06001767 geom_shader_list[num_geom_shaders] = prog->Shaders[i];
1768 num_geom_shaders++;
Ian Romanick832dfa52010-06-17 15:04:20 -07001769 break;
1770 }
1771 }
1772
Ian Romanick25f51d32010-07-16 15:51:50 -07001773 /* Previous to GLSL version 1.30, different compilation units could mix and
1774 * match shading language versions. With GLSL 1.30 and later, the versions
1775 * of all shaders must match.
Paul Berrya9f34dc2012-08-02 17:49:44 -07001776 *
1777 * GLSL ES has never allowed mixing of shading language versions.
Ian Romanick25f51d32010-07-16 15:51:50 -07001778 */
Paul Berrya9f34dc2012-08-02 17:49:44 -07001779 if ((is_es_prog || max_version >= 130)
Kenneth Graunke5a81d052010-08-31 09:33:58 -07001780 && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07001781 linker_error(prog, "all shaders must use same shading "
1782 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07001783 goto done;
1784 }
1785
1786 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07001787 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07001788
Fabian Bielerbd85ba02013-05-24 23:26:54 +02001789 /* Geometry shaders have to be linked with vertex shaders.
1790 */
1791 if (num_geom_shaders > 0 && num_vert_shaders == 0) {
1792 linker_error(prog, "Geometry shader must be linked with "
1793 "vertex shader\n");
1794 goto done;
1795 }
1796
Ian Romanick3322fba2010-10-14 13:28:42 -07001797 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
1798 if (prog->_LinkedShaders[i] != NULL)
1799 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
1800
1801 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07001802 }
1803
Ian Romanickcd6764e2010-07-16 16:00:07 -07001804 /* Link all shaders for a particular stage and validate the result.
1805 */
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001806 if (num_vert_shaders > 0) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001807 gl_shader *const sh =
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001808 link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list,
1809 num_vert_shaders);
Ian Romanick3fb87872010-07-09 14:09:34 -07001810
Paul Berryb95d2372013-07-27 11:08:31 -07001811 if (!prog->LinkStatus)
Ian Romanick3fb87872010-07-09 14:09:34 -07001812 goto done;
1813
Paul Berryb95d2372013-07-27 11:08:31 -07001814 validate_vertex_shader_executable(prog, sh);
1815 if (!prog->LinkStatus)
Ian Romanickf29ff6e2010-10-14 17:55:17 -07001816 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07001817
Ian Romanick3322fba2010-10-14 13:28:42 -07001818 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
1819 sh);
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001820 }
1821
1822 if (num_frag_shaders > 0) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001823 gl_shader *const sh =
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001824 link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list,
1825 num_frag_shaders);
Ian Romanick3fb87872010-07-09 14:09:34 -07001826
Paul Berryb95d2372013-07-27 11:08:31 -07001827 if (!prog->LinkStatus)
Ian Romanick3fb87872010-07-09 14:09:34 -07001828 goto done;
1829
Paul Berryb95d2372013-07-27 11:08:31 -07001830 validate_fragment_shader_executable(prog, sh);
1831 if (!prog->LinkStatus)
Ian Romanickf29ff6e2010-10-14 17:55:17 -07001832 goto done;
Ian Romanick3fb87872010-07-09 14:09:34 -07001833
Ian Romanick3322fba2010-10-14 13:28:42 -07001834 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1835 sh);
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001836 }
1837
Bryan Cain25480922013-02-15 09:46:50 -06001838 if (num_geom_shaders > 0) {
1839 gl_shader *const sh =
1840 link_intrastage_shaders(mem_ctx, ctx, prog, geom_shader_list,
1841 num_geom_shaders);
1842
1843 if (!prog->LinkStatus)
1844 goto done;
1845
1846 validate_geometry_shader_executable(prog, sh);
1847 if (!prog->LinkStatus)
1848 goto done;
1849
1850 _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
1851 sh);
1852 }
1853
Ian Romanick3ed850e2010-06-23 12:18:21 -07001854 /* Here begins the inter-stage linking phase. Some initial validation is
1855 * performed, then locations are assigned for uniforms, attributes, and
1856 * varyings.
1857 */
Paul Berryb95d2372013-07-27 11:08:31 -07001858 cross_validate_uniforms(prog);
1859 if (!prog->LinkStatus)
1860 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07001861
Paul Berryb95d2372013-07-27 11:08:31 -07001862 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07001863
Paul Berryb95d2372013-07-27 11:08:31 -07001864 for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
1865 if (prog->_LinkedShaders[prev] != NULL)
1866 break;
1867 }
Ian Romanick3322fba2010-10-14 13:28:42 -07001868
Paul Berryb95d2372013-07-27 11:08:31 -07001869 /* Validate the inputs of each stage with the output of the preceding
1870 * stage.
1871 */
1872 for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
1873 if (prog->_LinkedShaders[i] == NULL)
1874 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07001875
Paul Berryb95d2372013-07-27 11:08:31 -07001876 validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev],
1877 prog->_LinkedShaders[i]);
1878 if (!prog->LinkStatus)
1879 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07001880
Paul Berryb95d2372013-07-27 11:08:31 -07001881 cross_validate_outputs_to_inputs(prog,
1882 prog->_LinkedShaders[prev],
1883 prog->_LinkedShaders[i]);
1884 if (!prog->LinkStatus)
1885 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07001886
Paul Berryb95d2372013-07-27 11:08:31 -07001887 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07001888 }
Ian Romanick832dfa52010-06-17 15:04:20 -07001889
Jordan Justen5ebf5472013-03-10 03:20:03 -07001890
1891 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
1892 if (prog->_LinkedShaders[i] != NULL)
1893 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
1894 }
1895
Eric Anholt3de13952012-05-04 13:08:46 -07001896 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
1897 * it before optimization because we want most of the checks to get
1898 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07001899 *
1900 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07001901 */
Paul Berry15ba2a52012-08-02 17:51:02 -07001902 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07001903 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
1904 if (sh) {
1905 lower_discard_flow(sh->ir);
1906 }
1907 }
1908
Eric Anholtf609cf72012-04-27 13:52:56 -07001909 if (!interstage_cross_validate_uniform_blocks(prog))
1910 goto done;
1911
Eric Anholt2f4fe152010-08-10 13:06:49 -07001912 /* Do common optimization before assigning storage for attributes,
1913 * uniforms, and varyings. Later optimization could possibly make
1914 * some of that unused.
1915 */
Ian Romanick3322fba2010-10-14 13:28:42 -07001916 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1917 if (prog->_LinkedShaders[i] == NULL)
1918 continue;
1919
Ian Romanick02c5ae12011-07-11 10:46:01 -07001920 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
1921 if (!prog->LinkStatus)
1922 goto done;
1923
Paul Berry18392442012-12-04 11:11:02 -08001924 if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
1925 lower_clip_distance(prog->_LinkedShaders[i]);
1926 }
Paul Berryc06e3252011-08-11 20:58:21 -07001927
Brian Paul7feabfe2012-03-20 17:43:12 -06001928 unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
1929
Kenneth Graunkeb7657402013-04-17 17:30:22 -07001930 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll, &ctx->ShaderCompilerOptions[i]))
Eric Anholt2f4fe152010-08-10 13:06:49 -07001931 ;
Ian Romanicka7ba9a72010-07-20 13:36:32 -07001932 }
Ian Romanick13e10e42010-06-21 12:03:24 -07001933
Paul Berry50895d42012-12-05 07:17:07 -08001934 /* Mark all generic shader inputs and outputs as unpaired. */
1935 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
1936 link_invalidate_variable_locations(
1937 prog->_LinkedShaders[MESA_SHADER_VERTEX],
Paul Berry36b252e2013-02-23 07:22:01 -08001938 VERT_ATTRIB_GENERIC0, VARYING_SLOT_VAR0);
Paul Berry50895d42012-12-05 07:17:07 -08001939 }
Bryan Cain25480922013-02-15 09:46:50 -06001940 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
1941 link_invalidate_variable_locations(
1942 prog->_LinkedShaders[MESA_SHADER_GEOMETRY],
1943 VARYING_SLOT_VAR0, VARYING_SLOT_VAR0);
1944 }
Paul Berry50895d42012-12-05 07:17:07 -08001945 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) {
1946 link_invalidate_variable_locations(
1947 prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
Paul Berryeed6baf2013-02-23 09:00:58 -08001948 VARYING_SLOT_VAR0, FRAG_RESULT_DATA0);
Paul Berry50895d42012-12-05 07:17:07 -08001949 }
1950
Ian Romanickd32d4f72011-06-27 17:59:58 -07001951 /* FINISHME: The value of the max_attribute_index parameter is
1952 * FINISHME: implementation dependent based on the value of
1953 * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
1954 * FINISHME: at least 16, so hardcode 16 for now.
1955 */
1956 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001957 goto done;
1958 }
1959
Dave Airlie1256a5d2012-03-24 13:33:41 +00001960 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07001961 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07001962 }
1963
Marek Olšák284d9542013-06-12 02:18:09 +02001964 unsigned first;
1965 for (first = 0; first < MESA_SHADER_TYPES; first++) {
1966 if (prog->_LinkedShaders[first] != NULL)
Ian Romanick3322fba2010-10-14 13:28:42 -07001967 break;
1968 }
1969
Paul Berry871ddb92011-11-05 11:17:32 -07001970 if (num_tfeedback_decls != 0) {
1971 /* From GL_EXT_transform_feedback:
1972 * A program will fail to link if:
1973 *
1974 * * the <count> specified by TransformFeedbackVaryingsEXT is
1975 * non-zero, but the program object has no vertex or geometry
1976 * shader;
1977 */
Bryan Cain25480922013-02-15 09:46:50 -06001978 if (first == MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07001979 linker_error(prog, "Transform feedback varyings specified, but "
1980 "no vertex or geometry shader is present.");
1981 goto done;
1982 }
1983
1984 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
1985 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08001986 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07001987 prog->TransformFeedback.VaryingNames,
1988 tfeedback_decls))
1989 goto done;
1990 }
1991
Marek Olšák284d9542013-06-12 02:18:09 +02001992 /* Linking the stages in the opposite order (from fragment to vertex)
1993 * ensures that inter-shader outputs written to in an earlier stage are
1994 * eliminated if they are (transitively) not used in a later stage.
1995 */
1996 int last, next;
1997 for (last = MESA_SHADER_TYPES-1; last >= 0; last--) {
1998 if (prog->_LinkedShaders[last] != NULL)
1999 break;
Ian Romanick3322fba2010-10-14 13:28:42 -07002000 }
Ian Romanick13e10e42010-06-21 12:03:24 -07002001
Marek Olšák284d9542013-06-12 02:18:09 +02002002 if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
2003 gl_shader *const sh = prog->_LinkedShaders[last];
2004
2005 if (num_tfeedback_decls != 0) {
2006 /* There was no fragment shader, but we still have to assign varying
2007 * locations for use by transform feedback.
2008 */
2009 if (!assign_varying_locations(ctx, mem_ctx, prog,
2010 sh, NULL,
Paul Berry3b0cf702013-04-10 06:48:42 -07002011 num_tfeedback_decls, tfeedback_decls,
2012 0))
Marek Olšák284d9542013-06-12 02:18:09 +02002013 goto done;
2014 }
2015
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002016 do_dead_builtin_varyings(ctx, sh->ir, NULL,
2017 num_tfeedback_decls, tfeedback_decls);
2018
Marek Olšák284d9542013-06-12 02:18:09 +02002019 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
2020
2021 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07002022 */
Marek Olšák284d9542013-06-12 02:18:09 +02002023 while (do_dead_code(sh->ir, false))
2024 ;
2025 }
2026 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002027 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02002028 */
2029 gl_shader *const sh = prog->_LinkedShaders[first];
2030
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002031 do_dead_builtin_varyings(ctx, NULL, sh->ir,
2032 num_tfeedback_decls, tfeedback_decls);
2033
Marek Olšák284d9542013-06-12 02:18:09 +02002034 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
2035
2036 while (do_dead_code(sh->ir, false))
2037 ;
2038 }
2039
2040 next = last;
2041 for (int i = next - 1; i >= 0; i--) {
2042 if (prog->_LinkedShaders[i] == NULL)
2043 continue;
2044
2045 gl_shader *const sh_i = prog->_LinkedShaders[i];
2046 gl_shader *const sh_next = prog->_LinkedShaders[next];
Paul Berry3b0cf702013-04-10 06:48:42 -07002047 unsigned gs_input_vertices =
2048 next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
Marek Olšák284d9542013-06-12 02:18:09 +02002049
2050 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
2051 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
Paul Berry3b0cf702013-04-10 06:48:42 -07002052 tfeedback_decls, gs_input_vertices))
Paul Berry871ddb92011-11-05 11:17:32 -07002053 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02002054
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02002055 do_dead_builtin_varyings(ctx, sh_i->ir, sh_next->ir,
2056 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
2057 tfeedback_decls);
2058
Marek Olšák284d9542013-06-12 02:18:09 +02002059 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
2060 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
2061
2062 /* Eliminate code that is now dead due to unused outputs being demoted.
2063 */
2064 while (do_dead_code(sh_i->ir, false))
2065 ;
2066 while (do_dead_code(sh_next->ir, false))
2067 ;
2068
Marek Olšák3c555822013-06-13 03:17:22 +02002069 /* This must be done after all dead varyings are eliminated. */
2070 if (!check_against_varying_limit(ctx, prog, sh_next))
2071 goto done;
2072
Marek Olšák284d9542013-06-12 02:18:09 +02002073 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07002074 }
2075
2076 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
2077 goto done;
2078
Ian Romanick960d7222011-10-21 11:21:02 -07002079 update_array_sizes(prog);
Ian Romanick71990962011-10-18 16:01:49 -07002080 link_assign_uniform_locations(prog);
Marek Olšákec174a42011-11-18 15:00:10 +01002081 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07002082
Paul Berryb95d2372013-07-27 11:08:31 -07002083 check_resources(ctx, prog);
2084 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08002085 goto done;
2086
Ian Romanickce9171f2011-02-03 17:10:14 -08002087 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Paul Berry15ba2a52012-08-02 17:51:02 -07002088 * present in a linked program. By checking prog->IsES, we also
2089 * catch the GL_ARB_ES2_compatibility case.
Ian Romanickce9171f2011-02-03 17:10:14 -08002090 */
Eric Anholt57f79782011-07-22 12:57:47 -07002091 if (!prog->InternalSeparateShader &&
Paul Berry15ba2a52012-08-02 17:51:02 -07002092 (ctx->API == API_OPENGLES2 || prog->IsES)) {
Ian Romanickce9171f2011-02-03 17:10:14 -08002093 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07002094 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08002095 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07002096 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08002097 }
2098 }
2099
Ian Romanick13e10e42010-06-21 12:03:24 -07002100 /* FINISHME: Assign fragment shader output locations. */
2101
Ian Romanick832dfa52010-06-17 15:04:20 -07002102done:
2103 free(vert_shader_list);
Paul Berry844bd712013-07-30 22:38:43 -07002104 free(frag_shader_list);
Bryan Cain25480922013-02-15 09:46:50 -06002105 free(geom_shader_list);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002106
2107 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
2108 if (prog->_LinkedShaders[i] == NULL)
2109 continue;
2110
2111 /* Retain any live IR, but trash the rest. */
2112 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07002113
2114 /* The symbol table in the linked shaders may contain references to
2115 * variables that were removed (e.g., unused uniforms). Since it may
2116 * contain junk, there is no possible valid use. Delete it and set the
2117 * pointer to NULL.
2118 */
2119 delete prog->_LinkedShaders[i]->symbols;
2120 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002121 }
2122
Kenneth Graunked3073f52011-01-21 14:32:31 -08002123 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07002124}