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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
joshualitt8072caa2015-02-12 14:20:52 -08009
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "src/gpu/GrCoordTransform.h"
Ethan Nicholas58430122020-04-14 09:54:02 -040011#include "src/gpu/GrPipeline.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
13#include "src/gpu/glsl/GrGLSLUniformHandler.h"
14#include "src/gpu/glsl/GrGLSLVarying.h"
15#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
joshualitt8072caa2015-02-12 14:20:52 -080016
Ethan Nicholasd3a95c22020-06-03 13:24:46 -040017#include <unordered_map>
18
egdaniele659a582015-11-13 09:55:43 -080019void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
joshualitt8072caa2015-02-12 14:20:52 -080020 GrGPArgs gpArgs;
21 this->onEmitCode(args, &gpArgs);
Chris Daltonc17bf322017-10-24 10:59:03 -060022
Michael Ludwig553db622020-06-19 10:47:30 -040023 // FIXME This must always be called at the moment, even when fLocalCoordVar is uninitialized
24 // and void because collectTransforms registers the uniforms for legacy coord transforms, which
25 // still need to be added even if the FPs are sampled explicitly. When they are gone, we only
26 // need to call this if the local coord isn't void (plus verify that FPs really don't need it).
27 this->collectTransforms(args.fVertBuilder, args.fVaryingHandler, args.fUniformHandler,
28 gpArgs.fLocalCoordVar, args.fFPCoordTransformHandler);
29
Chris Dalton5a2f9622019-12-27 14:56:38 -070030 if (args.fGP.willUseTessellationShaders()) {
31 // Tessellation shaders are temporarily responsible for integrating their own code strings
32 // while we work out full support.
33 return;
34 }
35
Chris Daltonc17bf322017-10-24 10:59:03 -060036 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
37 if (!args.fGP.willUseGeoShader()) {
38 // Emit the vertex position to the hardware in the normalized window coordinates it expects.
Chris Dalton23261772017-12-10 16:41:45 -070039 SkASSERT(kFloat2_GrSLType == gpArgs.fPositionVar.getType() ||
40 kFloat3_GrSLType == gpArgs.fPositionVar.getType());
Chris Daltonc17bf322017-10-24 10:59:03 -060041 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName,
42 gpArgs.fPositionVar.getType());
Chris Dalton23261772017-12-10 16:41:45 -070043 if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) {
44 args.fVaryingHandler->setNoPerspective();
45 }
Chris Daltonc17bf322017-10-24 10:59:03 -060046 } else {
47 // Since we have a geometry shader, leave the vertex position in Skia device space for now.
48 // The geometry Shader will operate in device space, and then convert the final positions to
49 // normalized hardware window coordinates under the hood, once everything else has finished.
Chris Dalton23261772017-12-10 16:41:45 -070050 // The subclass must call setNoPerspective on the varying handler, if applicable.
Chris Daltonc17bf322017-10-24 10:59:03 -060051 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str());
Chris Dalton23261772017-12-10 16:41:45 -070052 switch (gpArgs.fPositionVar.getType()) {
53 case kFloat_GrSLType:
John Stiles30212b72020-06-11 17:55:07 -040054 vBuilder->codeAppend(", 0");
55 [[fallthrough]];
Chris Dalton23261772017-12-10 16:41:45 -070056 case kFloat2_GrSLType:
John Stiles30212b72020-06-11 17:55:07 -040057 vBuilder->codeAppend(", 0");
58 [[fallthrough]];
Chris Dalton23261772017-12-10 16:41:45 -070059 case kFloat3_GrSLType:
John Stiles30212b72020-06-11 17:55:07 -040060 vBuilder->codeAppend(", 1");
61 [[fallthrough]];
Chris Dalton23261772017-12-10 16:41:45 -070062 case kFloat4_GrSLType:
63 vBuilder->codeAppend(");");
64 break;
65 default:
66 SK_ABORT("Invalid position var type");
67 break;
Chris Daltonc17bf322017-10-24 10:59:03 -060068 }
cdaltonc08f1962016-02-12 12:14:06 -080069 }
joshualitt8072caa2015-02-12 14:20:52 -080070}
71
Michael Ludwig553db622020-06-19 10:47:30 -040072void GrGLSLGeometryProcessor::collectTransforms(GrGLSLVertexBuilder* vb,
73 GrGLSLVaryingHandler* varyingHandler,
74 GrGLSLUniformHandler* uniformHandler,
75 const GrShaderVar& localCoordsVar,
76 FPCoordTransformHandler* handler) {
Brian Salomon706851d2020-02-20 14:18:00 -050077 // We only require localCoordsVar to be valid if there is a coord transform that needs
78 // it. CTs on FPs called with explicit coords do not require a local coord.
79 auto getLocalCoords = [&localCoordsVar,
80 localCoords = SkString(),
81 localCoordLength = int()]() mutable {
82 if (localCoords.isEmpty()) {
83 localCoordLength = GrSLTypeVecLength(localCoordsVar.getType());
84 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType()));
85 SkASSERT(localCoordLength == 2 || localCoordLength == 3);
86 if (localCoordLength == 3) {
87 localCoords = localCoordsVar.getName();
88 } else {
89 localCoords.printf("float3(%s, 1)", localCoordsVar.c_str());
90 }
91 }
92 return std::make_tuple(localCoords, localCoordLength);
93 };
Brian Salomon04460cc2017-12-06 14:47:42 -050094
Brian Salomon8d1dcd72020-03-20 21:06:41 -040095 GrShaderVar transformVar;
Brian Salomon7d8b3972019-11-26 22:34:44 -050096 for (int i = 0; *handler; ++*handler, ++i) {
97 auto [coordTransform, fp] = handler->get();
Brian Salomon706851d2020-02-20 14:18:00 -050098 // Add uniform for coord transform matrix.
Ethan Nicholas58430122020-04-14 09:54:02 -040099 SkString matrix;
Brian Salomon706851d2020-02-20 14:18:00 -0500100 if (!fp.isSampledWithExplicitCoords() || !coordTransform.isNoOp()) {
Brian Salomon7eabfe82019-12-02 14:20:20 -0500101 SkString strUniName;
102 strUniName.printf("CoordTransformMatrix_%d", i);
Brian Salomon2fade722020-03-20 12:35:32 -0400103 auto flag = fp.isSampledWithExplicitCoords() ? kFragment_GrShaderFlag
104 : kVertex_GrShaderFlag;
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400105 auto& uni = fInstalledTransforms.push_back();
Brian Salomon14ed8852020-03-24 10:43:38 -0400106 if (fp.isSampledWithExplicitCoords() && coordTransform.matrix().isScaleTranslate()) {
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400107 uni.fType = kFloat4_GrSLType;
108 } else {
109 uni.fType = kFloat3x3_GrSLType;
110 }
Ethan Nicholas58430122020-04-14 09:54:02 -0400111 const char* matrixName;
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400112 uni.fHandle =
Ethan Nicholas16464c32020-04-06 13:53:05 -0400113 uniformHandler->addUniform(&fp, flag, uni.fType, strUniName.c_str(),
114 &matrixName);
Ethan Nicholas58430122020-04-14 09:54:02 -0400115 matrix = matrixName;
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400116 transformVar = uniformHandler->getUniformVariable(uni.fHandle);
Brian Salomon706851d2020-02-20 14:18:00 -0500117 } else {
118 // Install a coord transform that will be skipped.
119 fInstalledTransforms.push_back();
120 handler->omitCoordsForCurrCoordTransform();
121 continue;
122 }
123
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400124 GrShaderVar fsVar;
Brian Salomon706851d2020-02-20 14:18:00 -0500125 // Add varying if required and register varying and matrix uniform.
126 if (!fp.isSampledWithExplicitCoords()) {
127 auto [localCoordsStr, localCoordLength] = getLocalCoords();
128 GrGLSLVarying v(kFloat2_GrSLType);
Michael Ludwig553db622020-06-19 10:47:30 -0400129 if (coordTransform.matrix().hasPerspective() || localCoordLength == 3) {
Brian Salomon706851d2020-02-20 14:18:00 -0500130 v = GrGLSLVarying(kFloat3_GrSLType);
Ethan Nicholasd4efe682019-08-29 16:10:13 -0400131 }
Brian Salomon7eabfe82019-12-02 14:20:20 -0500132 SkString strVaryingName;
133 strVaryingName.printf("TransformedCoords_%d", i);
Brian Salomon706851d2020-02-20 14:18:00 -0500134 varyingHandler->addVarying(strVaryingName.c_str(), &v);
Brian Salomon7eabfe82019-12-02 14:20:20 -0500135
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400136 SkASSERT(fInstalledTransforms.back().fType == kFloat3x3_GrSLType);
Ethan Nicholasbffad832020-05-05 14:31:55 -0400137 if (fp.sampleMatrix().fKind != SkSL::SampleMatrix::Kind::kConstantOrUniform) {
138 if (v.type() == kFloat2_GrSLType) {
139 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), matrix.c_str(),
140 localCoordsStr.c_str());
141 } else {
142 vb->codeAppendf("%s = %s * %s;", v.vsOut(), matrix.c_str(),
143 localCoordsStr.c_str());
144 }
Brian Salomon7eabfe82019-12-02 14:20:20 -0500145 }
Ben Wagnerdabd98c2020-03-25 15:17:18 -0400146 fsVar = GrShaderVar(SkString(v.fsIn()), v.type(), GrShaderVar::TypeModifier::In);
Ethan Nicholasafe2c902020-04-28 13:55:02 -0400147 fTransformInfos.push_back({ v.vsOut(), v.type(), matrix, localCoordsStr, &fp });
joshualitt8072caa2015-02-12 14:20:52 -0800148 }
Ethan Nicholasafe2c902020-04-28 13:55:02 -0400149 handler->specifyCoordsForCurrCoordTransform(transformVar, fsVar);
Ethan Nicholas58430122020-04-14 09:54:02 -0400150 }
151}
152
153void GrGLSLGeometryProcessor::emitTransformCode(GrGLSLVertexBuilder* vb,
154 GrGLSLUniformHandler* uniformHandler) {
Ethan Nicholasd3a95c22020-06-03 13:24:46 -0400155 std::unordered_map<const GrFragmentProcessor*, const char*> localCoordsMap;
Ethan Nicholas58430122020-04-14 09:54:02 -0400156 for (const auto& tr : fTransformInfos) {
157 switch (tr.fFP->sampleMatrix().fKind) {
Ethan Nicholasd3a95c22020-06-03 13:24:46 -0400158 case SkSL::SampleMatrix::Kind::kConstantOrUniform: {
159 SkString localCoords;
160 localCoordsMap.insert({ tr.fFP, tr.fName });
161 if (tr.fFP->sampleMatrix().fBase) {
162 SkASSERT(localCoordsMap[tr.fFP->sampleMatrix().fBase]);
163 localCoords = SkStringPrintf("float3(%s, 1)",
164 localCoordsMap[tr.fFP->sampleMatrix().fBase]);
165 } else {
166 localCoords = tr.fLocalCoords.c_str();
167 }
Ethan Nicholas58430122020-04-14 09:54:02 -0400168 vb->codeAppend("{\n");
169 uniformHandler->writeUniformMappings(tr.fFP->sampleMatrix().fOwner, vb);
170 if (tr.fType == kFloat2_GrSLType) {
171 vb->codeAppendf("%s = (%s * %s * %s).xy", tr.fName,
Ethan Nicholasafe2c902020-04-28 13:55:02 -0400172 tr.fFP->sampleMatrix().fExpression.c_str(), tr.fMatrix.c_str(),
Ethan Nicholasd3a95c22020-06-03 13:24:46 -0400173 localCoords.c_str());
Ethan Nicholas58430122020-04-14 09:54:02 -0400174 } else {
175 SkASSERT(tr.fType == kFloat3_GrSLType);
176 vb->codeAppendf("%s = %s * %s * %s", tr.fName,
Ethan Nicholasafe2c902020-04-28 13:55:02 -0400177 tr.fFP->sampleMatrix().fExpression.c_str(), tr.fMatrix.c_str(),
Ethan Nicholasd3a95c22020-06-03 13:24:46 -0400178 localCoords.c_str());
Ethan Nicholas58430122020-04-14 09:54:02 -0400179 }
180 vb->codeAppend(";\n");
181 vb->codeAppend("}\n");
John Stiles30212b72020-06-11 17:55:07 -0400182 break;
Ethan Nicholasd3a95c22020-06-03 13:24:46 -0400183 }
Ethan Nicholas58430122020-04-14 09:54:02 -0400184 default:
185 break;
186 }
joshualitt8072caa2015-02-12 14:20:52 -0800187 }
188}
189
Michael Ludwig553db622020-06-19 10:47:30 -0400190void GrGLSLGeometryProcessor::setTransformDataHelper(const GrGLSLProgramDataManager& pdman,
Brian Salomonc241b582019-11-27 08:57:17 -0500191 const CoordTransformRange& transformRange) {
bsalomona624bf32016-09-20 09:12:47 -0700192 int i = 0;
Brian Salomonc241b582019-11-27 08:57:17 -0500193 for (auto [transform, fp] : transformRange) {
Brian Salomon7eabfe82019-12-02 14:20:20 -0500194 if (fInstalledTransforms[i].fHandle.isValid()) {
Michael Ludwig553db622020-06-19 10:47:30 -0400195 SkMatrix m = GetTransformMatrix(transform, SkMatrix::I());
Mike Reed2c383152019-12-18 16:47:47 -0500196 if (!SkMatrixPriv::CheapEqual(fInstalledTransforms[i].fCurrentValue, m)) {
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400197 if (fInstalledTransforms[i].fType == kFloat4_GrSLType) {
198 float values[4] = {m.getScaleX(), m.getTranslateX(),
199 m.getScaleY(), m.getTranslateY()};
Brian Salomon14ed8852020-03-24 10:43:38 -0400200 SkASSERT(m.isScaleTranslate());
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400201 pdman.set4fv(fInstalledTransforms[i].fHandle.toIndex(), 1, values);
202 } else {
Brian Salomon14ed8852020-03-24 10:43:38 -0400203 SkASSERT(!m.isScaleTranslate() || !fp.isSampledWithExplicitCoords());
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400204 SkASSERT(fInstalledTransforms[i].fType == kFloat3x3_GrSLType);
205 pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m);
206 }
Brian Salomon7eabfe82019-12-02 14:20:20 -0500207 fInstalledTransforms[i].fCurrentValue = m;
208 }
bsalomona624bf32016-09-20 09:12:47 -0700209 }
210 ++i;
211 }
212 SkASSERT(i == fInstalledTransforms.count());
213}
214
Michael Ludwig553db622020-06-19 10:47:30 -0400215void GrGLSLGeometryProcessor::setTransform(const GrGLSLProgramDataManager& pdman,
216 const UniformHandle& uniform,
217 const SkMatrix& matrix,
218 SkMatrix* state) const {
219 if (!uniform.isValid() || (state && SkMatrixPriv::CheapEqual(*state, matrix))) {
220 // No update needed
221 return;
222 }
223 if (state) {
224 *state = matrix;
225 }
226 if (matrix.isScaleTranslate()) {
227 // ComputeMatrixKey and writeX() assume the uniform is a float4 (can't assert since nothing
228 // is exposed on a handle, but should be caught lower down).
229 float values[4] = {matrix.getScaleX(), matrix.getTranslateX(),
230 matrix.getScaleY(), matrix.getTranslateY()};
231 pdman.set4fv(uniform, 1, values);
232 } else {
233 pdman.setSkMatrix(uniform, matrix);
234 }
235}
236
237static void write_vertex_position(GrGLSLVertexBuilder* vertBuilder,
238 GrGLSLUniformHandler* uniformHandler,
239 const GrShaderVar& inPos,
240 const SkMatrix& matrix,
241 const char* matrixName,
242 GrShaderVar* outPos,
243 GrGLSLGeometryProcessor::UniformHandle* matrixUniform) {
244 SkASSERT(inPos.getType() == kFloat3_GrSLType || inPos.getType() == kFloat2_GrSLType);
245 SkString outName = vertBuilder->newTmpVarName(inPos.getName().c_str());
246
247 if (matrix.isIdentity()) {
248 // Direct assignment, we won't use a uniform for the matrix.
249 outPos->set(inPos.getType(), outName.c_str());
250 vertBuilder->codeAppendf("float%d %s = %s;", GrSLTypeVecLength(inPos.getType()),
251 outName.c_str(), inPos.getName().c_str());
252 } else {
253 SkASSERT(matrixUniform);
254
255 bool useCompactTransform = matrix.isScaleTranslate();
256 const char* mangledMatrixName;
257 *matrixUniform = uniformHandler->addUniform(nullptr,
258 kVertex_GrShaderFlag,
259 useCompactTransform ? kFloat4_GrSLType
260 : kFloat3x3_GrSLType,
261 matrixName,
262 &mangledMatrixName);
263
264 if (inPos.getType() == kFloat3_GrSLType) {
265 // A float3 stays a float3 whether or not the matrix adds perspective
266 if (useCompactTransform) {
267 vertBuilder->codeAppendf("float3 %s = %s.xz1 * %s + %s.yw0;\n",
268 outName.c_str(), mangledMatrixName,
269 inPos.getName().c_str(), mangledMatrixName);
270 } else {
271 vertBuilder->codeAppendf("float3 %s = %s * %s;\n", outName.c_str(),
272 mangledMatrixName, inPos.getName().c_str());
273 }
274 outPos->set(kFloat3_GrSLType, outName.c_str());
275 } else if (matrix.hasPerspective()) {
276 // A float2 is promoted to a float3 if we add perspective via the matrix
277 SkASSERT(!useCompactTransform);
278 vertBuilder->codeAppendf("float3 %s = (%s * %s.xy1);",
279 outName.c_str(), mangledMatrixName, inPos.getName().c_str());
280 outPos->set(kFloat3_GrSLType, outName.c_str());
281 } else {
282 if (useCompactTransform) {
283 vertBuilder->codeAppendf("float2 %s = %s.xz * %s + %s.yw;\n",
284 outName.c_str(), mangledMatrixName,
285 inPos.getName().c_str(), mangledMatrixName);
286 } else {
287 vertBuilder->codeAppendf("float2 %s = (%s * %s.xy1).xy;\n",
288 outName.c_str(), mangledMatrixName,
289 inPos.getName().c_str());
290 }
291 outPos->set(kFloat2_GrSLType, outName.c_str());
292 }
293 }
294}
295
Brian Salomon7f235432017-08-16 09:41:48 -0400296void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
297 GrGPArgs* gpArgs,
298 const char* posName) {
Michael Ludwig553db622020-06-19 10:47:30 -0400299 // writeOutputPosition assumes the incoming pos name points to a float2 variable
300 GrShaderVar inPos(posName, kFloat2_GrSLType);
301 write_vertex_position(vertBuilder, nullptr, inPos, SkMatrix::I(), "viewMatrix",
302 &gpArgs->fPositionVar, nullptr);
joshualitt5559ca22015-05-21 15:50:36 -0700303}
304
Brian Salomon7f235432017-08-16 09:41:48 -0400305void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
306 GrGLSLUniformHandler* uniformHandler,
307 GrGPArgs* gpArgs,
308 const char* posName,
309 const SkMatrix& mat,
310 UniformHandle* viewMatrixUniform) {
Michael Ludwig553db622020-06-19 10:47:30 -0400311 GrShaderVar inPos(posName, kFloat2_GrSLType);
312 write_vertex_position(vertBuilder, uniformHandler, inPos, mat, "viewMatrix",
313 &gpArgs->fPositionVar, viewMatrixUniform);
314}
315
316void GrGLSLGeometryProcessor::writeLocalCoord(GrGLSLVertexBuilder* vertBuilder,
317 GrGLSLUniformHandler* uniformHandler,
318 GrGPArgs* gpArgs,
319 GrShaderVar localVar,
320 const SkMatrix& localMatrix,
321 UniformHandle* localMatrixUniform) {
322 write_vertex_position(vertBuilder, uniformHandler, localVar, localMatrix, "localMatrix",
323 &gpArgs->fLocalCoordVar, localMatrixUniform);
joshualitt8072caa2015-02-12 14:20:52 -0800324}