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Michael Ludwig460eb5e2018-10-29 11:09:29 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Michael Ludwigfd4f4df2019-05-29 09:51:09 -04008#include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
Michael Ludwigfb7ba522019-10-29 15:33:34 -040010#include "include/private/SkVx.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/GrVertexWriter.h"
12#include "src/gpu/SkGr.h"
Michael Ludwigfb7ba522019-10-29 15:33:34 -040013#include "src/gpu/geometry/GrQuadUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050014#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
15#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
17#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
18#include "src/gpu/glsl/GrGLSLVarying.h"
19#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Michael Ludwig460eb5e2018-10-29 11:09:29 -040020
Michael Ludwigf995c052018-11-26 15:24:29 -050021
Michael Ludwig460eb5e2018-10-29 11:09:29 -040022namespace {
23
Michael Ludwig73dbea62019-11-19 14:55:36 -050024// Generic WriteQuadProc that can handle any VertexSpec. It writes the 4 vertices in triangle strip
25// order, although the data per-vertex is dependent on the VertexSpec.
26static void write_quad_generic(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
27 const GrQuad& deviceQuad, const GrQuad& localQuad,
28 const float coverage[4], const SkPMColor4f& color,
29 const SkRect& geomDomain, const SkRect& texDomain) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050030 static constexpr auto If = GrVertexWriter::If<float>;
Michael Ludwig73dbea62019-11-19 14:55:36 -050031 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
Michael Ludwig553e9a92018-11-29 12:38:35 -050032 for (int i = 0; i < 4; ++i) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050033 // save position, this is a float2 or float3 or float4 depending on the combination of
34 // perspective and coverage mode.
Michael Ludwigfb7ba522019-10-29 15:33:34 -040035 vb->write(deviceQuad.x(i), deviceQuad.y(i),
36 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad.w(i)),
Robert Phillips29f38542019-10-16 09:20:25 -040037 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
Michael Ludwig4921dc32018-12-03 14:57:29 +000038
Michael Ludwig93aeba02018-12-21 09:50:31 -050039 // save color
40 if (spec.hasVertexColors()) {
Brian Salomon1d835422019-03-13 16:11:44 -040041 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
Michael Ludwige6266a22019-03-07 11:24:32 -050042 vb->write(GrVertexColor(
Michael Ludwig73dbea62019-11-19 14:55:36 -050043 color * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
Robert Phillips29f38542019-10-16 09:20:25 -040044 wide));
Michael Ludwig93aeba02018-12-21 09:50:31 -050045 }
46
47 // save local position
48 if (spec.hasLocalCoords()) {
Michael Ludwigfb7ba522019-10-29 15:33:34 -040049 vb->write(localQuad.x(i), localQuad.y(i),
50 If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad.w(i)));
Michael Ludwig93aeba02018-12-21 09:50:31 -050051 }
52
Michael Ludwigdcfbe322019-04-01 14:55:54 -040053 // save the geometry domain
54 if (spec.requiresGeometryDomain()) {
55 vb->write(geomDomain);
56 }
57
58 // save the texture domain
Michael Ludwig93aeba02018-12-21 09:50:31 -050059 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -040060 vb->write(texDomain);
Michael Ludwig93aeba02018-12-21 09:50:31 -050061 }
62 }
63}
64
Michael Ludwig73dbea62019-11-19 14:55:36 -050065// Specialized WriteQuadProcs for particular VertexSpecs that show up frequently (determined
66// experimentally through recorded GMs, SKPs, and SVGs, as well as SkiaRenderer's usage patterns):
67
68// 2D (XY), no explicit coverage, vertex color, no locals, no geometry domain, no texture domain
69// This represents simple, solid color or shader, non-AA (or AA with cov. as alpha) rects.
70static void write_2d_color(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
71 const GrQuad& deviceQuad, const GrQuad& localQuad,
72 const float coverage[4], const SkPMColor4f& color,
73 const SkRect& geomDomain, const SkRect& texDomain) {
74 // Assert assumptions about VertexSpec
75 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
76 SkASSERT(!spec.hasLocalCoords());
77 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
78 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
79 SkASSERT(spec.hasVertexColors());
80 SkASSERT(!spec.requiresGeometryDomain());
81 SkASSERT(!spec.hasDomain());
82
83 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
84 for (int i = 0; i < 4; ++i) {
85 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
86 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
87 coverage[i] == 1.f);
88 vb->write(deviceQuad.x(i), deviceQuad.y(i), GrVertexColor(color * coverage[i], wide));
89 }
90}
91
92// 2D (XY), no explicit coverage, UV locals, no color, no geometry domain, no texture domain
93// This represents opaque, non AA, textured rects
94static void write_2d_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
95 const GrQuad& deviceQuad, const GrQuad& localQuad,
96 const float coverage[4], const SkPMColor4f& color,
97 const SkRect& geomDomain, const SkRect& texDomain) {
98 // Assert assumptions about VertexSpec
99 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
100 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
101 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
102 SkASSERT(!spec.hasVertexColors());
103 SkASSERT(!spec.requiresGeometryDomain());
104 SkASSERT(!spec.hasDomain());
105
106 for (int i = 0; i < 4; ++i) {
107 vb->write(deviceQuad.x(i), deviceQuad.y(i), localQuad.x(i), localQuad.y(i));
108 }
109}
110
111// 2D (XY), no explicit coverage, UV locals, vertex color, no geometry or texture domains
112// This represents transparent, non AA (or AA with cov. as alpha), textured rects
113static void write_2d_color_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
114 const GrQuad& deviceQuad, const GrQuad& localQuad,
115 const float coverage[4], const SkPMColor4f& color,
116 const SkRect& geomDomain, const SkRect& texDomain) {
117 // Assert assumptions about VertexSpec
118 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
119 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
120 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
121 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
122 SkASSERT(spec.hasVertexColors());
123 SkASSERT(!spec.requiresGeometryDomain());
124 SkASSERT(!spec.hasDomain());
125
126 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
127 for (int i = 0; i < 4; ++i) {
128 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
129 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
130 coverage[i] == 1.f);
131 vb->write(deviceQuad.x(i), deviceQuad.y(i), GrVertexColor(color * coverage[i], wide),
132 localQuad.x(i), localQuad.y(i));
133 }
134}
135
136// 2D (XY), explicit coverage, UV locals, no color, no geometry domain, no texture domain
137// This represents opaque, AA, textured rects
138static void write_2d_cov_uv(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
139 const GrQuad& deviceQuad, const GrQuad& localQuad,
140 const float coverage[4], const SkPMColor4f& color,
141 const SkRect& geomDomain, const SkRect& texDomain) {
142 // Assert assumptions about VertexSpec
143 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
144 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
145 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
146 SkASSERT(!spec.hasVertexColors());
147 SkASSERT(!spec.requiresGeometryDomain());
148 SkASSERT(!spec.hasDomain());
149
150 for (int i = 0; i < 4; ++i) {
151 vb->write(deviceQuad.x(i), deviceQuad.y(i), coverage[i], localQuad.x(i), localQuad.y(i));
152 }
153}
154
155// NOTE: The three _strict specializations below match the non-strict uv functions above, except
156// that they also write the UV domain. These are included to benefit SkiaRenderer, which must make
157// use of both fast and strict constrained domains. When testing _strict was not that common across
158// GMS, SKPs, and SVGs but we have little visibility into actual SkiaRenderer statistics. If
159// SkiaRenderer can avoid domains more, these 3 functions should probably be removed for simplicity.
160
161// 2D (XY), no explicit coverage, UV locals, no color, tex domain but no geometry domain
162// This represents opaque, non AA, textured rects with strict uv sampling
163static void write_2d_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
164 const GrQuad& deviceQuad, const GrQuad& localQuad,
165 const float coverage[4], const SkPMColor4f& color,
166 const SkRect& geomDomain, const SkRect& texDomain) {
167 // Assert assumptions about VertexSpec
168 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
169 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
170 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone);
171 SkASSERT(!spec.hasVertexColors());
172 SkASSERT(!spec.requiresGeometryDomain());
173 SkASSERT(spec.hasDomain());
174
175 for (int i = 0; i < 4; ++i) {
176 vb->write(deviceQuad.x(i), deviceQuad.y(i), localQuad.x(i), localQuad.y(i), texDomain);
177 }
178}
179
180// 2D (XY), no explicit coverage, UV locals, vertex color, tex domain but no geometry domain
181// This represents transparent, non AA (or AA with cov. as alpha), textured rects with strict sample
182static void write_2d_color_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
183 const GrQuad& deviceQuad, const GrQuad& localQuad,
184 const float coverage[4], const SkPMColor4f& color,
185 const SkRect& geomDomain, const SkRect& texDomain) {
186 // Assert assumptions about VertexSpec
187 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
188 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
189 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kNone ||
190 spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor);
191 SkASSERT(spec.hasVertexColors());
192 SkASSERT(!spec.requiresGeometryDomain());
193 SkASSERT(spec.hasDomain());
194
195 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
196 for (int i = 0; i < 4; ++i) {
197 // If this is not coverage-with-alpha, make sure coverage == 1 so it doesn't do anything
198 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithColor ||
199 coverage[i] == 1.f);
200 vb->write(deviceQuad.x(i), deviceQuad.y(i), GrVertexColor(color * coverage[i], wide),
201 localQuad.x(i), localQuad.y(i), texDomain);
202 }
203}
204
205// 2D (XY), explicit coverage, UV locals, no color, tex domain but no geometry domain
206// This represents opaque, AA, textured rects with strict uv sampling
207static void write_2d_cov_uv_strict(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
208 const GrQuad& deviceQuad, const GrQuad& localQuad,
209 const float coverage[4], const SkPMColor4f& color,
210 const SkRect& geomDomain, const SkRect& texDomain) {
211 // Assert assumptions about VertexSpec
212 SkASSERT(spec.deviceQuadType() != GrQuad::Type::kPerspective);
213 SkASSERT(spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective);
214 SkASSERT(spec.coverageMode() == GrQuadPerEdgeAA::CoverageMode::kWithPosition);
215 SkASSERT(!spec.hasVertexColors());
216 SkASSERT(!spec.requiresGeometryDomain());
217 SkASSERT(spec.hasDomain());
218
219 for (int i = 0; i < 4; ++i) {
220 vb->write(deviceQuad.x(i), deviceQuad.y(i), coverage[i],
221 localQuad.x(i), localQuad.y(i), texDomain);
222 }
223}
224
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400225} // anonymous namespace
226
Michael Ludwigc182b942018-11-16 10:27:51 -0500227namespace GrQuadPerEdgeAA {
228
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400229IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
230 if (aa == GrAAType::kCoverage) {
231 return IndexBufferOption::kPictureFramed;
232 } else if (numQuads > 1) {
233 return IndexBufferOption::kIndexedRects;
234 } else {
235 return IndexBufferOption::kTriStrips;
236 }
237}
238
Brian Osman8fa7ab42019-03-18 10:22:42 -0400239// This is a more elaborate version of SkPMColor4fNeedsWideColor that allows "no color" for white
240ColorType MinColorType(SkPMColor4f color, GrClampType clampType, const GrCaps& caps) {
Brian Salomon1d835422019-03-13 16:11:44 -0400241 if (color == SK_PMColor4fWHITE) {
242 return ColorType::kNone;
Brian Salomon1d835422019-03-13 16:11:44 -0400243 } else {
Brian Osman8fa7ab42019-03-18 10:22:42 -0400244 return SkPMColor4fNeedsWideColor(color, clampType, caps) ? ColorType::kHalf
245 : ColorType::kByte;
Brian Salomon1d835422019-03-13 16:11:44 -0400246 }
247}
248
Michael Ludwig73dbea62019-11-19 14:55:36 -0500249////////////////// Tessellator Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500250
Michael Ludwig73dbea62019-11-19 14:55:36 -0500251Tessellator::WriteQuadProc Tessellator::GetWriteQuadProc(const VertexSpec& spec) {
252 // All specialized writing functions requires 2D geometry and no geometry domain. This is not
253 // the same as just checking device type vs. kRectilinear since non-AA general 2D quads do not
254 // require a geometry domain and could then go through a fast path.
255 if (spec.deviceQuadType() != GrQuad::Type::kPerspective && !spec.requiresGeometryDomain()) {
256 CoverageMode mode = spec.coverageMode();
257 if (spec.hasVertexColors()) {
258 if (mode != CoverageMode::kWithPosition) {
259 // Vertex colors, but no explicit coverage
260 if (!spec.hasLocalCoords()) {
261 // Non-UV with vertex colors (possibly with coverage folded into alpha)
262 return write_2d_color;
263 } else if (spec.localQuadType() != GrQuad::Type::kPerspective) {
264 // UV locals with vertex colors (possibly with coverage-as-alpha)
265 return spec.hasDomain() ? write_2d_color_uv_strict : write_2d_color_uv;
266 }
267 }
268 // Else fall through; this is a spec that requires vertex colors and explicit coverage,
269 // which means it's anti-aliased and the FPs don't support coverage as alpha, or
270 // it uses 3D local coordinates.
271 } else if (spec.hasLocalCoords() && spec.localQuadType() != GrQuad::Type::kPerspective) {
272 if (mode == CoverageMode::kWithPosition) {
273 // UV locals with explicit coverage
274 return spec.hasDomain() ? write_2d_cov_uv_strict : write_2d_cov_uv;
275 } else {
276 SkASSERT(mode == CoverageMode::kNone);
277 return spec.hasDomain() ? write_2d_uv_strict : write_2d_uv;
278 }
279 }
280 // Else fall through to generic vertex function; this is a spec that has no vertex colors
281 // and [no|uvr] local coords, which doesn't happen often enough to warrant specialization.
282 }
Michael Ludwig41f395d2019-05-23 13:59:45 -0400283
Michael Ludwig73dbea62019-11-19 14:55:36 -0500284 // Arbitrary spec hits the slow path
285 return write_quad_generic;
286}
287
288Tessellator::Tessellator(const VertexSpec& spec)
289 : fVertexSpec(spec)
290 , fWriteProc(Tessellator::GetWriteQuadProc(spec)) {}
291
292void* Tessellator::append(void* vertices, const GrQuad& deviceQuad, const GrQuad& localQuad,
293 const SkPMColor4f& color, const SkRect& uvDomain, GrQuadAAFlags aaFlags) {
294 SkASSERT(deviceQuad.quadType() <= fVertexSpec.deviceQuadType());
295 SkASSERT(!fVertexSpec.hasLocalCoords() || localQuad.quadType() <= fVertexSpec.localQuadType());
296
297 static const float kFullCoverage[4] = {1.f, 1.f, 1.f, 1.f};
298 static const float kZeroCoverage[4] = {0.f, 0.f, 0.f, 0.f};
299 static const SkRect kIgnoredDomain = SkRect::MakeEmpty();
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400300
Michael Ludwigc182b942018-11-16 10:27:51 -0500301 GrVertexWriter vb{vertices};
Michael Ludwig73dbea62019-11-19 14:55:36 -0500302 if (fVertexSpec.usesCoverageAA()) {
303 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kWithColor ||
304 fVertexSpec.coverageMode() == CoverageMode::kWithPosition);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400305 // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly
Michael Ludwig73dbea62019-11-19 14:55:36 -0500306 // a geometry domain if corners are not right angles
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400307 SkRect geomDomain;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500308 if (fVertexSpec.requiresGeometryDomain()) {
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400309 geomDomain = deviceQuad.bounds();
310 geomDomain.outset(0.5f, 0.5f); // account for AA expansion
Michael Ludwige6266a22019-03-07 11:24:32 -0500311 }
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400312
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500313 if (aaFlags == GrQuadAAFlags::kNone) {
314 // Have to write the coverage AA vertex structure, but there's no math to be done for a
315 // non-aa quad batched into a coverage AA op.
Michael Ludwig73dbea62019-11-19 14:55:36 -0500316 fWriteProc(&vb, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
317 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500318 // Since we pass the same corners in, the outer vertex structure will have 0 area and
319 // the coverage interpolation from 1 to 0 will not be visible.
Michael Ludwig73dbea62019-11-19 14:55:36 -0500320 fWriteProc(&vb, fVertexSpec, deviceQuad, localQuad, kZeroCoverage, color,
321 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500322 } else {
Michael Ludwig73dbea62019-11-19 14:55:36 -0500323 // Reset the tessellation helper to match the current geometry
324 fAAHelper.reset(deviceQuad, fVertexSpec.hasLocalCoords() ? &localQuad : nullptr);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400325
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500326 // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag
327 // is turned on, or 0.0 if the edge is not anti-aliased.
328 skvx::Vec<4, float> edgeDistances;
329 if (aaFlags == GrQuadAAFlags::kAll) {
330 edgeDistances = 0.5f;
331 } else {
332 edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f,
333 (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f,
334 (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f,
335 (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f };
336 }
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400337
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500338 GrQuad aaDeviceQuad, aaLocalQuad;
Michael Ludwig73dbea62019-11-19 14:55:36 -0500339
340 // Write inner vertices first
341 float coverage[4];
342 fAAHelper.inset(edgeDistances, &aaDeviceQuad, &aaLocalQuad).store(coverage);
343 fWriteProc(&vb, fVertexSpec, aaDeviceQuad, aaLocalQuad, coverage, color,
344 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500345
346 // Then outer vertices, which use 0.f for their coverage
Michael Ludwig73dbea62019-11-19 14:55:36 -0500347 fAAHelper.outset(edgeDistances, &aaDeviceQuad, &aaLocalQuad);
348 fWriteProc(&vb, fVertexSpec, aaDeviceQuad, aaLocalQuad, kZeroCoverage, color,
349 geomDomain, uvDomain);
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500350 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500351 } else {
352 // No outsetting needed, just write a single quad with full coverage
Michael Ludwig73dbea62019-11-19 14:55:36 -0500353 SkASSERT(fVertexSpec.coverageMode() == CoverageMode::kNone &&
354 !fVertexSpec.requiresGeometryDomain());
355 fWriteProc(&vb, fVertexSpec, deviceQuad, localQuad, kFullCoverage, color,
356 kIgnoredDomain, uvDomain);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400357 }
Michael Ludwigc182b942018-11-16 10:27:51 -0500358
359 return vb.fPtr;
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400360}
Michael Ludwig20e909e2018-10-30 10:43:57 -0400361
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400362sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target,
363 IndexBufferOption indexBufferOption) {
Robert Phillipsee08d522019-10-28 16:34:44 -0400364 auto resourceProvider = target->resourceProvider();
365
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400366 switch (indexBufferOption) {
367 case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer();
368 case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer();
369 case IndexBufferOption::kTriStrips: // fall through
370 default: return nullptr;
371 }
372}
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400373
Robert Phillips438d9862019-11-14 12:46:05 -0500374int QuadLimit(IndexBufferOption option) {
375 switch (option) {
376 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads();
377 case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads();
378 case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer
379 }
380
381 SkUNREACHABLE;
382}
Michael Ludwig93aeba02018-12-21 09:50:31 -0500383
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400384void ConfigureMesh(GrMesh* mesh, const VertexSpec& spec,
385 int runningQuadCount, int quadsInDraw, int maxVerts,
386 sk_sp<const GrBuffer> vertexBuffer,
387 sk_sp<const GrBuffer> indexBuffer, int absVertBufferOffset) {
388 SkASSERT(vertexBuffer);
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400389
Robert Phillipscea290f2019-11-06 11:21:03 -0500390 mesh->setPrimitiveType(spec.primitiveType());
391
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400392 if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) {
393 SkASSERT(!indexBuffer);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500394
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400395 mesh->setNonIndexedNonInstanced(4);
396 int offset = absVertBufferOffset +
397 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
398 mesh->setVertexData(std::move(vertexBuffer), offset);
399 return;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500400 }
401
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400402 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed ||
403 spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
404 SkASSERT(indexBuffer);
405
406 int baseIndex, numIndicesToDraw;
Robert Phillips8e083ee2019-11-01 15:07:15 -0400407 int minVertex, maxVertex;
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400408
409 if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) {
410 SkASSERT(runningQuadCount + quadsInDraw <= GrResourceProvider::MaxNumAAQuads());
411 // AA uses 8 vertices and 30 indices per quad, basically nested rectangles
412 baseIndex = runningQuadCount * GrResourceProvider::NumIndicesPerAAQuad();
413 numIndicesToDraw = quadsInDraw * GrResourceProvider::NumIndicesPerAAQuad();
Robert Phillips8e083ee2019-11-01 15:07:15 -0400414 minVertex = runningQuadCount * GrResourceProvider::NumVertsPerAAQuad();
415 maxVertex = (runningQuadCount + quadsInDraw) * GrResourceProvider::NumVertsPerAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400416 } else {
417 SkASSERT(runningQuadCount + quadsInDraw <= GrResourceProvider::MaxNumNonAAQuads());
418 // Non-AA uses 4 vertices and 6 indices per quad
419 baseIndex = runningQuadCount * GrResourceProvider::NumIndicesPerNonAAQuad();
420 numIndicesToDraw = quadsInDraw * GrResourceProvider::NumIndicesPerNonAAQuad();
Robert Phillips8e083ee2019-11-01 15:07:15 -0400421 minVertex = runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
422 maxVertex = (runningQuadCount + quadsInDraw) * GrResourceProvider::NumVertsPerNonAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400423 }
424
Robert Phillips8e083ee2019-11-01 15:07:15 -0400425 mesh->setIndexed(std::move(indexBuffer), numIndicesToDraw, baseIndex, minVertex, maxVertex,
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400426 GrPrimitiveRestart::kNo);
427 mesh->setVertexData(std::move(vertexBuffer), absVertBufferOffset);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500428}
429
Michael Ludwigc182b942018-11-16 10:27:51 -0500430////////////////// VertexSpec Implementation
Michael Ludwig20e909e2018-10-30 10:43:57 -0400431
Michael Ludwigc182b942018-11-16 10:27:51 -0500432int VertexSpec::deviceDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400433 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
Michael Ludwigc182b942018-11-16 10:27:51 -0500434}
435
436int VertexSpec::localDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400437 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
Michael Ludwigc182b942018-11-16 10:27:51 -0500438}
439
Robert Phillips29f38542019-10-16 09:20:25 -0400440CoverageMode VertexSpec::coverageMode() const {
441 if (this->usesCoverageAA()) {
442 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
443 !this->requiresGeometryDomain()) {
444 // Using a geometric domain acts as a second source of coverage and folding
445 // the original coverage into color makes it impossible to apply the color's
446 // alpha to the geometric domain's coverage when the original shape is clipped.
447 return CoverageMode::kWithColor;
448 } else {
449 return CoverageMode::kWithPosition;
450 }
451 } else {
452 return CoverageMode::kNone;
453 }
454}
455
456// This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
457size_t VertexSpec::vertexSize() const {
458 bool needsPerspective = (this->deviceDimensionality() == 3);
459 CoverageMode coverageMode = this->coverageMode();
460
461 size_t count = 0;
462
463 if (coverageMode == CoverageMode::kWithPosition) {
464 if (needsPerspective) {
465 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
466 } else {
467 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
468 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
469 }
470 } else {
471 if (needsPerspective) {
472 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
473 } else {
474 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
475 }
476 }
477
478 if (this->requiresGeometryDomain()) {
479 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
480 }
481
482 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
483
484 if (ColorType::kByte == this->colorType()) {
485 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
486 } else if (ColorType::kHalf == this->colorType()) {
487 count += GrVertexAttribTypeSize(kHalf4_GrVertexAttribType);
488 }
489
490 if (this->hasDomain()) {
491 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
492 }
493
494 return count;
495}
496
Michael Ludwig467994d2018-12-03 14:58:31 +0000497////////////////// Geometry Processor Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500498
Michael Ludwig467994d2018-12-03 14:58:31 +0000499class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
500public:
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400501 using Saturate = GrTextureOp::Saturate;
Michael Ludwig20e909e2018-10-30 10:43:57 -0400502
Michael Ludwig467994d2018-12-03 14:58:31 +0000503 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& spec) {
504 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400505 }
506
Michael Ludwig467994d2018-12-03 14:58:31 +0000507 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400508 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500509 const GrSamplerState& samplerState,
Robert Phillips323471e2019-11-11 11:33:37 -0500510 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400511 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
512 Saturate saturate) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000513 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(
Robert Phillips323471e2019-11-11 11:33:37 -0500514 vertexSpec, caps, backendFormat, samplerState, swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400515 std::move(textureColorSpaceXform), saturate));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400516 }
517
Michael Ludwig467994d2018-12-03 14:58:31 +0000518 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
Michael Ludwig024e2622018-11-30 13:25:55 -0500519
Michael Ludwig467994d2018-12-03 14:58:31 +0000520 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400521 // texturing, device-dimensions are single bit flags
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400522 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
523 | (fSampler.isInitialized() ? 0 : 0x2)
524 | (fNeedsPerspective ? 0 : 0x4)
525 | (fSaturate == Saturate::kNo ? 0 : 0x8);
Michael Ludwig467994d2018-12-03 14:58:31 +0000526 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
527 if (fLocalCoord.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400528 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
Brian Osman78dc72c2018-12-03 13:20:43 +0000529 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000530 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
Michael Ludwig93aeba02018-12-21 09:50:31 -0500531 if (fColor.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400532 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500533 }
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400534 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
535 // position+geomdomain
536 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500537 if (fCoverageMode != CoverageMode::kNone) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400538 x |= fGeomDomain.isInitialized()
539 ? 0x300
540 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
Michael Ludwig467994d2018-12-03 14:58:31 +0000541 }
542
543 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
544 b->add32(x);
Brian Osman78dc72c2018-12-03 13:20:43 +0000545 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000546
547 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
548 class GLSLProcessor : public GrGLSLGeometryProcessor {
549 public:
550 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
551 FPCoordTransformIter&& transformIter) override {
552 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
553 if (gp.fLocalCoord.isInitialized()) {
554 this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
555 }
556 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
557 }
558
559 private:
560 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
561 using Interpolation = GrGLSLVaryingHandler::Interpolation;
562
563 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
564 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
565 gp.fTextureColorSpaceXform.get());
566
567 args.fVaryingHandler->emitAttributes(gp);
568
Michael Ludwig93aeba02018-12-21 09:50:31 -0500569 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
570 // Strip last channel from the vertex attribute to remove coverage and get the
571 // actual position
572 if (gp.fNeedsPerspective) {
573 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
574 gp.fPosition.name());
575 } else {
576 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
577 gp.fPosition.name());
578 }
579 gpArgs->fPositionVar = {"position",
580 gp.fNeedsPerspective ? kFloat3_GrSLType
581 : kFloat2_GrSLType,
582 GrShaderVar::kNone_TypeModifier};
Michael Ludwig467994d2018-12-03 14:58:31 +0000583 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500584 // No coverage to eliminate
585 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
Michael Ludwig467994d2018-12-03 14:58:31 +0000586 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000587
588 // Handle local coordinates if they exist
589 if (gp.fLocalCoord.isInitialized()) {
590 // NOTE: If the only usage of local coordinates is for the inline texture fetch
591 // before FPs, then there are no registered FPCoordTransforms and this ends up
592 // emitting nothing, so there isn't a duplication of local coordinates
593 this->emitTransforms(args.fVertBuilder,
594 args.fVaryingHandler,
595 args.fUniformHandler,
596 gp.fLocalCoord.asShaderVar(),
597 args.fFPCoordTransformHandler);
598 }
599
600 // Solid color before any texturing gets modulated in
601 if (gp.fColor.isInitialized()) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400602 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500603 // The color cannot be flat if the varying coverage has been modulated into it
Michael Ludwig467994d2018-12-03 14:58:31 +0000604 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
Michael Ludwig93aeba02018-12-21 09:50:31 -0500605 gp.fCoverageMode == CoverageMode::kWithColor ?
606 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
607 } else {
608 // Output color must be initialized to something
609 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
Michael Ludwig467994d2018-12-03 14:58:31 +0000610 }
611
612 // If there is a texture, must also handle texture coordinates and reading from
613 // the texture in the fragment shader before continuing to fragment processors.
614 if (gp.fSampler.isInitialized()) {
615 // Texture coordinates clamped by the domain on the fragment shader; if the GP
616 // has a texture, it's guaranteed to have local coordinates
617 args.fFragBuilder->codeAppend("float2 texCoord;");
618 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
619 // Can't do a pass through since we need to perform perspective division
620 GrGLSLVarying v(gp.fLocalCoord.gpuType());
621 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
622 args.fVertBuilder->codeAppendf("%s = %s;",
623 v.vsOut(), gp.fLocalCoord.name());
624 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
625 v.fsIn(), v.fsIn());
626 } else {
627 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
628 }
629
630 // Clamp the now 2D localCoordName variable by the domain if it is provided
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400631 if (gp.fTexDomain.isInitialized()) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000632 args.fFragBuilder->codeAppend("float4 domain;");
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400633 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Michael Ludwig467994d2018-12-03 14:58:31 +0000634 Interpolation::kCanBeFlat);
635 args.fFragBuilder->codeAppend(
636 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
637 }
638
639 // Now modulate the starting output color by the texture lookup
640 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
641 args.fFragBuilder->appendTextureLookupAndModulate(
642 args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
643 &fTextureColorSpaceXformHelper);
644 args.fFragBuilder->codeAppend(";");
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400645 if (gp.fSaturate == Saturate::kYes) {
646 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
647 args.fOutputColor, args.fOutputColor);
648 }
649 } else {
650 // Saturate is only intended for use with a proxy to account for the fact
651 // that GrTextureOp skips SkPaint conversion, which normally handles this.
652 SkASSERT(gp.fSaturate == Saturate::kNo);
Michael Ludwig467994d2018-12-03 14:58:31 +0000653 }
654
655 // And lastly, output the coverage calculation code
Michael Ludwig93aeba02018-12-21 09:50:31 -0500656 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
657 GrGLSLVarying coverage(kFloat_GrSLType);
658 args.fVaryingHandler->addVarying("coverage", &coverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000659 if (gp.fNeedsPerspective) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400660 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
661 // the fragment shader to get screen-space linear coverage.
662 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
663 coverage.vsOut(), gp.fPosition.name(),
664 gp.fPosition.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400665 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
666 coverage.fsIn());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500667 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400668 args.fVertBuilder->codeAppendf("%s = %s;",
669 coverage.vsOut(), gp.fCoverage.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400670 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
Michael Ludwig467994d2018-12-03 14:58:31 +0000671 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500672
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400673 if (gp.fGeomDomain.isInitialized()) {
674 // Calculate distance from sk_FragCoord to the 4 edges of the domain
675 // and clamp them to (0, 1). Use the minimum of these and the original
676 // coverage. This only has to be done in the exterior triangles, the
677 // interior of the quad geometry can never be clipped by the domain box.
678 args.fFragBuilder->codeAppend("float4 geoDomain;");
679 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
680 Interpolation::kCanBeFlat);
681 args.fFragBuilder->codeAppend(
682 "if (coverage < 0.5) {"
683 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
684 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
685 " float2 dists2 = dists4.xy * dists4.zw;"
686 " coverage = min(coverage, dists2.x * dists2.y);"
687 "}");
688 }
689
690 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
691 args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000692 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500693 // Set coverage to 1, since it's either non-AA or the coverage was already
694 // folded into the output color
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400695 SkASSERT(!gp.fGeomDomain.isInitialized());
Ethan Nicholase1f55022019-02-05 17:17:40 -0500696 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000697 }
698 }
699 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
700 };
701 return new GLSLProcessor;
702 }
703
704private:
705 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
706 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
707 , fTextureColorSpaceXform(nullptr) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500708 SkASSERT(!spec.hasDomain());
Michael Ludwig467994d2018-12-03 14:58:31 +0000709 this->initializeAttrs(spec);
710 this->setTextureSamplerCnt(0);
711 }
712
Brian Salomon67529b22019-08-13 15:31:04 -0400713 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
714 const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400715 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500716 const GrSamplerState& samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400717 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400718 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
719 Saturate saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000720 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400721 , fSaturate(saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000722 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
Robert Phillips323471e2019-11-11 11:33:37 -0500723 , fSampler(samplerState, backendFormat, swizzle) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500724 SkASSERT(spec.hasLocalCoords());
Michael Ludwig467994d2018-12-03 14:58:31 +0000725 this->initializeAttrs(spec);
726 this->setTextureSamplerCnt(1);
727 }
728
Robert Phillips29f38542019-10-16 09:20:25 -0400729 // This needs to stay in sync w/ VertexSpec::vertexSize
Michael Ludwig467994d2018-12-03 14:58:31 +0000730 void initializeAttrs(const VertexSpec& spec) {
731 fNeedsPerspective = spec.deviceDimensionality() == 3;
Robert Phillips29f38542019-10-16 09:20:25 -0400732 fCoverageMode = spec.coverageMode();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500733
734 if (fCoverageMode == CoverageMode::kWithPosition) {
735 if (fNeedsPerspective) {
736 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
737 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400738 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
739 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500740 }
741 } else {
742 if (fNeedsPerspective) {
743 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
744 } else {
745 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
746 }
747 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000748
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400749 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
750 // outsetting can go beyond a half pixel.
751 if (spec.requiresGeometryDomain()) {
752 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
753 }
754
Michael Ludwig467994d2018-12-03 14:58:31 +0000755 int localDim = spec.localDimensionality();
756 if (localDim == 3) {
757 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
758 } else if (localDim == 2) {
759 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
760 } // else localDim == 0 and attribute remains uninitialized
761
762 if (ColorType::kByte == spec.colorType()) {
763 fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
764 } else if (ColorType::kHalf == spec.colorType()) {
765 fColor = {"color", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
766 }
767
768 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400769 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
Michael Ludwig467994d2018-12-03 14:58:31 +0000770 }
771
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400772 this->setVertexAttributes(&fPosition, 6);
Michael Ludwig467994d2018-12-03 14:58:31 +0000773 }
774
775 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
776
Michael Ludwig93aeba02018-12-21 09:50:31 -0500777 Attribute fPosition; // May contain coverage as last channel
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400778 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
Michael Ludwig93aeba02018-12-21 09:50:31 -0500779 Attribute fColor; // May have coverage modulated in if the FPs support it
Michael Ludwig467994d2018-12-03 14:58:31 +0000780 Attribute fLocalCoord;
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400781 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
782 Attribute fTexDomain; // Texture-space bounding box on local coords
Michael Ludwig467994d2018-12-03 14:58:31 +0000783
Michael Ludwig93aeba02018-12-21 09:50:31 -0500784 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
785 // and may mean 2d with coverage, or 3d with no coverage
Michael Ludwig467994d2018-12-03 14:58:31 +0000786 bool fNeedsPerspective;
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400787 // Should saturate() be called on the color? Only relevant when created with a texture.
788 Saturate fSaturate = Saturate::kNo;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500789 CoverageMode fCoverageMode;
Michael Ludwig467994d2018-12-03 14:58:31 +0000790
791 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
792 // to skip texturing.
793 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
794 TextureSampler fSampler;
795
796 typedef GrGeometryProcessor INHERITED;
797};
798
799sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec) {
800 return QuadPerEdgeAAGeometryProcessor::Make(spec);
801}
802
803sk_sp<GrGeometryProcessor> MakeTexturedProcessor(const VertexSpec& spec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400804 const GrBackendFormat& backendFormat,
Brian Salomon67529b22019-08-13 15:31:04 -0400805 const GrSamplerState& samplerState,
Robert Phillips323471e2019-11-11 11:33:37 -0500806 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400807 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
808 Saturate saturate) {
Robert Phillipsf272bea2019-10-17 08:56:16 -0400809 return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, backendFormat, samplerState, swizzle,
Robert Phillips323471e2019-11-11 11:33:37 -0500810 std::move(textureColorSpaceXform), saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400811}
Michael Ludwigc182b942018-11-16 10:27:51 -0500812
813} // namespace GrQuadPerEdgeAA