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Michael Ludwig460eb5e2018-10-29 11:09:29 -04001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Michael Ludwigfd4f4df2019-05-29 09:51:09 -04008#include "src/gpu/ops/GrQuadPerEdgeAA.h"
9
Michael Ludwigfb7ba522019-10-29 15:33:34 -040010#include "include/private/SkVx.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050011#include "src/gpu/GrVertexWriter.h"
12#include "src/gpu/SkGr.h"
Michael Ludwigfb7ba522019-10-29 15:33:34 -040013#include "src/gpu/geometry/GrQuadUtils.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050014#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
15#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
17#include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h"
18#include "src/gpu/glsl/GrGLSLVarying.h"
19#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
Michael Ludwig460eb5e2018-10-29 11:09:29 -040020
Michael Ludwigf995c052018-11-26 15:24:29 -050021
Michael Ludwig460eb5e2018-10-29 11:09:29 -040022namespace {
23
Michael Ludwig93aeba02018-12-21 09:50:31 -050024// Writes four vertices in triangle strip order, including the additional data for local
Michael Ludwigdcfbe322019-04-01 14:55:54 -040025// coordinates, geometry + texture domains, color, and coverage as needed to satisfy the vertex spec
Michael Ludwig93aeba02018-12-21 09:50:31 -050026static void write_quad(GrVertexWriter* vb, const GrQuadPerEdgeAA::VertexSpec& spec,
Michael Ludwigfb7ba522019-10-29 15:33:34 -040027 GrQuadPerEdgeAA::CoverageMode mode, const skvx::Vec<4, float>& coverage,
28 SkPMColor4f color4f, const SkRect& geomDomain, const SkRect& texDomain,
29 const GrQuad& deviceQuad, const GrQuad& localQuad) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050030 static constexpr auto If = GrVertexWriter::If<float>;
31
Michael Ludwig553e9a92018-11-29 12:38:35 -050032 for (int i = 0; i < 4; ++i) {
Michael Ludwig93aeba02018-12-21 09:50:31 -050033 // save position, this is a float2 or float3 or float4 depending on the combination of
34 // perspective and coverage mode.
Michael Ludwigfb7ba522019-10-29 15:33:34 -040035 vb->write(deviceQuad.x(i), deviceQuad.y(i),
36 If(spec.deviceQuadType() == GrQuad::Type::kPerspective, deviceQuad.w(i)),
Robert Phillips29f38542019-10-16 09:20:25 -040037 If(mode == GrQuadPerEdgeAA::CoverageMode::kWithPosition, coverage[i]));
Michael Ludwig4921dc32018-12-03 14:57:29 +000038
Michael Ludwig93aeba02018-12-21 09:50:31 -050039 // save color
40 if (spec.hasVertexColors()) {
Brian Salomon1d835422019-03-13 16:11:44 -040041 bool wide = spec.colorType() == GrQuadPerEdgeAA::ColorType::kHalf;
Michael Ludwige6266a22019-03-07 11:24:32 -050042 vb->write(GrVertexColor(
Robert Phillips29f38542019-10-16 09:20:25 -040043 color4f * (mode == GrQuadPerEdgeAA::CoverageMode::kWithColor ? coverage[i] : 1.f),
44 wide));
Michael Ludwig93aeba02018-12-21 09:50:31 -050045 }
46
47 // save local position
48 if (spec.hasLocalCoords()) {
Michael Ludwigfb7ba522019-10-29 15:33:34 -040049 vb->write(localQuad.x(i), localQuad.y(i),
50 If(spec.localQuadType() == GrQuad::Type::kPerspective, localQuad.w(i)));
Michael Ludwig93aeba02018-12-21 09:50:31 -050051 }
52
Michael Ludwigdcfbe322019-04-01 14:55:54 -040053 // save the geometry domain
54 if (spec.requiresGeometryDomain()) {
55 vb->write(geomDomain);
56 }
57
58 // save the texture domain
Michael Ludwig93aeba02018-12-21 09:50:31 -050059 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -040060 vb->write(texDomain);
Michael Ludwig93aeba02018-12-21 09:50:31 -050061 }
62 }
63}
64
Michael Ludwig460eb5e2018-10-29 11:09:29 -040065} // anonymous namespace
66
Michael Ludwigc182b942018-11-16 10:27:51 -050067namespace GrQuadPerEdgeAA {
68
Robert Phillipsc554dcf2019-10-28 11:43:55 -040069IndexBufferOption CalcIndexBufferOption(GrAAType aa, int numQuads) {
70 if (aa == GrAAType::kCoverage) {
71 return IndexBufferOption::kPictureFramed;
72 } else if (numQuads > 1) {
73 return IndexBufferOption::kIndexedRects;
74 } else {
75 return IndexBufferOption::kTriStrips;
76 }
77}
78
Brian Osman8fa7ab42019-03-18 10:22:42 -040079// This is a more elaborate version of SkPMColor4fNeedsWideColor that allows "no color" for white
80ColorType MinColorType(SkPMColor4f color, GrClampType clampType, const GrCaps& caps) {
Brian Salomon1d835422019-03-13 16:11:44 -040081 if (color == SK_PMColor4fWHITE) {
82 return ColorType::kNone;
Brian Salomon1d835422019-03-13 16:11:44 -040083 } else {
Brian Osman8fa7ab42019-03-18 10:22:42 -040084 return SkPMColor4fNeedsWideColor(color, clampType, caps) ? ColorType::kHalf
85 : ColorType::kByte;
Brian Salomon1d835422019-03-13 16:11:44 -040086 }
87}
88
Michael Ludwigc182b942018-11-16 10:27:51 -050089////////////////// Tessellate Implementation
90
Michael Ludwigde4c58c2019-06-04 09:12:59 -040091void* Tessellate(void* vertices, const VertexSpec& spec, const GrQuad& deviceQuad,
92 const SkPMColor4f& color4f, const GrQuad& localQuad, const SkRect& domain,
Michael Ludwigc182b942018-11-16 10:27:51 -050093 GrQuadAAFlags aaFlags) {
Michael Ludwig41f395d2019-05-23 13:59:45 -040094 SkASSERT(deviceQuad.quadType() <= spec.deviceQuadType());
95 SkASSERT(!spec.hasLocalCoords() || localQuad.quadType() <= spec.localQuadType());
96
Robert Phillips29f38542019-10-16 09:20:25 -040097 GrQuadPerEdgeAA::CoverageMode mode = spec.coverageMode();
Michael Ludwig460eb5e2018-10-29 11:09:29 -040098
Michael Ludwigc182b942018-11-16 10:27:51 -050099 GrVertexWriter vb{vertices};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500100 if (spec.usesCoverageAA()) {
101 SkASSERT(mode == CoverageMode::kWithPosition || mode == CoverageMode::kWithColor);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400102 // Must calculate inner and outer quadrilaterals for the vertex coverage ramps, and possibly
103 // a geometry domain
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400104 SkRect geomDomain;
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400105 if (spec.requiresGeometryDomain()) {
106 geomDomain = deviceQuad.bounds();
107 geomDomain.outset(0.5f, 0.5f); // account for AA expansion
Michael Ludwige6266a22019-03-07 11:24:32 -0500108 }
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400109
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500110 if (aaFlags == GrQuadAAFlags::kNone) {
111 // Have to write the coverage AA vertex structure, but there's no math to be done for a
112 // non-aa quad batched into a coverage AA op.
113 write_quad(&vb, spec, mode, 1.f, color4f, geomDomain, domain, deviceQuad, localQuad);
114 // Since we pass the same corners in, the outer vertex structure will have 0 area and
115 // the coverage interpolation from 1 to 0 will not be visible.
116 write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain, deviceQuad, localQuad);
117 } else {
118 // TODO(michaelludwig) - Update TessellateHelper to select processing functions based on
119 // the vertexspec once per op, and then burn through all quads with the selected
120 // function ptr.
121 GrQuadUtils::TessellationHelper helper(deviceQuad,
122 spec.hasLocalCoords() ? &localQuad : nullptr);
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400123
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500124 // Edge inset/outset distance ordered LBTR, set to 0.5 for a half pixel if the AA flag
125 // is turned on, or 0.0 if the edge is not anti-aliased.
126 skvx::Vec<4, float> edgeDistances;
127 if (aaFlags == GrQuadAAFlags::kAll) {
128 edgeDistances = 0.5f;
129 } else {
130 edgeDistances = { (aaFlags & GrQuadAAFlags::kLeft) ? 0.5f : 0.f,
131 (aaFlags & GrQuadAAFlags::kBottom) ? 0.5f : 0.f,
132 (aaFlags & GrQuadAAFlags::kTop) ? 0.5f : 0.f,
133 (aaFlags & GrQuadAAFlags::kRight) ? 0.5f : 0.f };
134 }
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400135
Michael Ludwigd84dd4b2019-11-05 12:03:12 -0500136 // Write inner vertices first
137 GrQuad aaDeviceQuad, aaLocalQuad;
138 skvx::Vec<4, float> coverage = helper.inset(edgeDistances, &aaDeviceQuad, &aaLocalQuad);
139 write_quad(&vb, spec, mode, coverage, color4f, geomDomain, domain,
140 aaDeviceQuad, aaLocalQuad);
141
142 // Then outer vertices, which use 0.f for their coverage
143 helper.outset(edgeDistances, &aaDeviceQuad, &aaLocalQuad);
144 write_quad(&vb, spec, mode, 0.f, color4f, geomDomain, domain,
145 aaDeviceQuad, aaLocalQuad);
146 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500147 } else {
148 // No outsetting needed, just write a single quad with full coverage
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400149 SkASSERT(mode == CoverageMode::kNone && !spec.requiresGeometryDomain());
Michael Ludwigfb7ba522019-10-29 15:33:34 -0400150 write_quad(&vb, spec, mode, 1.f, color4f, SkRect::MakeEmpty(), domain,
151 deviceQuad, localQuad);
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400152 }
Michael Ludwigc182b942018-11-16 10:27:51 -0500153
154 return vb.fPtr;
Michael Ludwig460eb5e2018-10-29 11:09:29 -0400155}
Michael Ludwig20e909e2018-10-30 10:43:57 -0400156
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400157sk_sp<const GrBuffer> GetIndexBuffer(GrMeshDrawOp::Target* target,
158 IndexBufferOption indexBufferOption) {
Robert Phillipsee08d522019-10-28 16:34:44 -0400159 auto resourceProvider = target->resourceProvider();
160
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400161 switch (indexBufferOption) {
162 case IndexBufferOption::kPictureFramed: return resourceProvider->refAAQuadIndexBuffer();
163 case IndexBufferOption::kIndexedRects: return resourceProvider->refNonAAQuadIndexBuffer();
164 case IndexBufferOption::kTriStrips: // fall through
165 default: return nullptr;
166 }
167}
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400168
Robert Phillips438d9862019-11-14 12:46:05 -0500169int QuadLimit(IndexBufferOption option) {
170 switch (option) {
171 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads();
172 case IndexBufferOption::kIndexedRects: return GrResourceProvider::MaxNumNonAAQuads();
173 case IndexBufferOption::kTriStrips: return SK_MaxS32; // not limited by an indexBuffer
174 }
175
176 SkUNREACHABLE;
177}
Michael Ludwig93aeba02018-12-21 09:50:31 -0500178
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400179void ConfigureMesh(GrMesh* mesh, const VertexSpec& spec,
180 int runningQuadCount, int quadsInDraw, int maxVerts,
181 sk_sp<const GrBuffer> vertexBuffer,
182 sk_sp<const GrBuffer> indexBuffer, int absVertBufferOffset) {
183 SkASSERT(vertexBuffer);
Robert Phillipsc554dcf2019-10-28 11:43:55 -0400184
Robert Phillipscea290f2019-11-06 11:21:03 -0500185 mesh->setPrimitiveType(spec.primitiveType());
186
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400187 if (spec.indexBufferOption() == IndexBufferOption::kTriStrips) {
188 SkASSERT(!indexBuffer);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500189
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400190 mesh->setNonIndexedNonInstanced(4);
191 int offset = absVertBufferOffset +
192 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
193 mesh->setVertexData(std::move(vertexBuffer), offset);
194 return;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500195 }
196
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400197 SkASSERT(spec.indexBufferOption() == IndexBufferOption::kPictureFramed ||
198 spec.indexBufferOption() == IndexBufferOption::kIndexedRects);
199 SkASSERT(indexBuffer);
200
201 int baseIndex, numIndicesToDraw;
Robert Phillips8e083ee2019-11-01 15:07:15 -0400202 int minVertex, maxVertex;
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400203
204 if (spec.indexBufferOption() == IndexBufferOption::kPictureFramed) {
205 SkASSERT(runningQuadCount + quadsInDraw <= GrResourceProvider::MaxNumAAQuads());
206 // AA uses 8 vertices and 30 indices per quad, basically nested rectangles
207 baseIndex = runningQuadCount * GrResourceProvider::NumIndicesPerAAQuad();
208 numIndicesToDraw = quadsInDraw * GrResourceProvider::NumIndicesPerAAQuad();
Robert Phillips8e083ee2019-11-01 15:07:15 -0400209 minVertex = runningQuadCount * GrResourceProvider::NumVertsPerAAQuad();
210 maxVertex = (runningQuadCount + quadsInDraw) * GrResourceProvider::NumVertsPerAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400211 } else {
212 SkASSERT(runningQuadCount + quadsInDraw <= GrResourceProvider::MaxNumNonAAQuads());
213 // Non-AA uses 4 vertices and 6 indices per quad
214 baseIndex = runningQuadCount * GrResourceProvider::NumIndicesPerNonAAQuad();
215 numIndicesToDraw = quadsInDraw * GrResourceProvider::NumIndicesPerNonAAQuad();
Robert Phillips8e083ee2019-11-01 15:07:15 -0400216 minVertex = runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad();
217 maxVertex = (runningQuadCount + quadsInDraw) * GrResourceProvider::NumVertsPerNonAAQuad();
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400218 }
219
Robert Phillips8e083ee2019-11-01 15:07:15 -0400220 mesh->setIndexed(std::move(indexBuffer), numIndicesToDraw, baseIndex, minVertex, maxVertex,
Robert Phillipsfd0c3b52019-11-01 08:44:42 -0400221 GrPrimitiveRestart::kNo);
222 mesh->setVertexData(std::move(vertexBuffer), absVertBufferOffset);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500223}
224
Michael Ludwigc182b942018-11-16 10:27:51 -0500225////////////////// VertexSpec Implementation
Michael Ludwig20e909e2018-10-30 10:43:57 -0400226
Michael Ludwigc182b942018-11-16 10:27:51 -0500227int VertexSpec::deviceDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400228 return this->deviceQuadType() == GrQuad::Type::kPerspective ? 3 : 2;
Michael Ludwigc182b942018-11-16 10:27:51 -0500229}
230
231int VertexSpec::localDimensionality() const {
Michael Ludwigde4c58c2019-06-04 09:12:59 -0400232 return fHasLocalCoords ? (this->localQuadType() == GrQuad::Type::kPerspective ? 3 : 2) : 0;
Michael Ludwigc182b942018-11-16 10:27:51 -0500233}
234
Robert Phillips29f38542019-10-16 09:20:25 -0400235CoverageMode VertexSpec::coverageMode() const {
236 if (this->usesCoverageAA()) {
237 if (this->compatibleWithCoverageAsAlpha() && this->hasVertexColors() &&
238 !this->requiresGeometryDomain()) {
239 // Using a geometric domain acts as a second source of coverage and folding
240 // the original coverage into color makes it impossible to apply the color's
241 // alpha to the geometric domain's coverage when the original shape is clipped.
242 return CoverageMode::kWithColor;
243 } else {
244 return CoverageMode::kWithPosition;
245 }
246 } else {
247 return CoverageMode::kNone;
248 }
249}
250
251// This needs to stay in sync w/ QuadPerEdgeAAGeometryProcessor::initializeAttrs
252size_t VertexSpec::vertexSize() const {
253 bool needsPerspective = (this->deviceDimensionality() == 3);
254 CoverageMode coverageMode = this->coverageMode();
255
256 size_t count = 0;
257
258 if (coverageMode == CoverageMode::kWithPosition) {
259 if (needsPerspective) {
260 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
261 } else {
262 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType) +
263 GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
264 }
265 } else {
266 if (needsPerspective) {
267 count += GrVertexAttribTypeSize(kFloat3_GrVertexAttribType);
268 } else {
269 count += GrVertexAttribTypeSize(kFloat2_GrVertexAttribType);
270 }
271 }
272
273 if (this->requiresGeometryDomain()) {
274 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
275 }
276
277 count += this->localDimensionality() * GrVertexAttribTypeSize(kFloat_GrVertexAttribType);
278
279 if (ColorType::kByte == this->colorType()) {
280 count += GrVertexAttribTypeSize(kUByte4_norm_GrVertexAttribType);
281 } else if (ColorType::kHalf == this->colorType()) {
282 count += GrVertexAttribTypeSize(kHalf4_GrVertexAttribType);
283 }
284
285 if (this->hasDomain()) {
286 count += GrVertexAttribTypeSize(kFloat4_GrVertexAttribType);
287 }
288
289 return count;
290}
291
Michael Ludwig467994d2018-12-03 14:58:31 +0000292////////////////// Geometry Processor Implementation
Michael Ludwigc182b942018-11-16 10:27:51 -0500293
Michael Ludwig467994d2018-12-03 14:58:31 +0000294class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
295public:
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400296 using Saturate = GrTextureOp::Saturate;
Michael Ludwig20e909e2018-10-30 10:43:57 -0400297
Michael Ludwig467994d2018-12-03 14:58:31 +0000298 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& spec) {
299 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400300 }
301
Michael Ludwig467994d2018-12-03 14:58:31 +0000302 static sk_sp<GrGeometryProcessor> Make(const VertexSpec& vertexSpec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400303 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500304 const GrSamplerState& samplerState,
Robert Phillips323471e2019-11-11 11:33:37 -0500305 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400306 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
307 Saturate saturate) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000308 return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(
Robert Phillips323471e2019-11-11 11:33:37 -0500309 vertexSpec, caps, backendFormat, samplerState, swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400310 std::move(textureColorSpaceXform), saturate));
Michael Ludwig20e909e2018-10-30 10:43:57 -0400311 }
312
Michael Ludwig467994d2018-12-03 14:58:31 +0000313 const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
Michael Ludwig024e2622018-11-30 13:25:55 -0500314
Michael Ludwig467994d2018-12-03 14:58:31 +0000315 void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400316 // texturing, device-dimensions are single bit flags
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400317 uint32_t x = (fTexDomain.isInitialized() ? 0 : 0x1)
318 | (fSampler.isInitialized() ? 0 : 0x2)
319 | (fNeedsPerspective ? 0 : 0x4)
320 | (fSaturate == Saturate::kNo ? 0 : 0x8);
Michael Ludwig467994d2018-12-03 14:58:31 +0000321 // local coords require 2 bits (3 choices), 00 for none, 01 for 2d, 10 for 3d
322 if (fLocalCoord.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400323 x |= kFloat3_GrVertexAttribType == fLocalCoord.cpuType() ? 0x10 : 0x20;
Brian Osman78dc72c2018-12-03 13:20:43 +0000324 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000325 // similar for colors, 00 for none, 01 for bytes, 10 for half-floats
Michael Ludwig93aeba02018-12-21 09:50:31 -0500326 if (fColor.isInitialized()) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400327 x |= kUByte4_norm_GrVertexAttribType == fColor.cpuType() ? 0x40 : 0x80;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500328 }
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400329 // and coverage mode, 00 for none, 01 for withposition, 10 for withcolor, 11 for
330 // position+geomdomain
331 SkASSERT(!fGeomDomain.isInitialized() || fCoverageMode == CoverageMode::kWithPosition);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500332 if (fCoverageMode != CoverageMode::kNone) {
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400333 x |= fGeomDomain.isInitialized()
334 ? 0x300
335 : (CoverageMode::kWithPosition == fCoverageMode ? 0x100 : 0x200);
Michael Ludwig467994d2018-12-03 14:58:31 +0000336 }
337
338 b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
339 b->add32(x);
Brian Osman78dc72c2018-12-03 13:20:43 +0000340 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000341
342 GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
343 class GLSLProcessor : public GrGLSLGeometryProcessor {
344 public:
345 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
346 FPCoordTransformIter&& transformIter) override {
347 const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
348 if (gp.fLocalCoord.isInitialized()) {
349 this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
350 }
351 fTextureColorSpaceXformHelper.setData(pdman, gp.fTextureColorSpaceXform.get());
352 }
353
354 private:
355 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
356 using Interpolation = GrGLSLVaryingHandler::Interpolation;
357
358 const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
359 fTextureColorSpaceXformHelper.emitCode(args.fUniformHandler,
360 gp.fTextureColorSpaceXform.get());
361
362 args.fVaryingHandler->emitAttributes(gp);
363
Michael Ludwig93aeba02018-12-21 09:50:31 -0500364 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
365 // Strip last channel from the vertex attribute to remove coverage and get the
366 // actual position
367 if (gp.fNeedsPerspective) {
368 args.fVertBuilder->codeAppendf("float3 position = %s.xyz;",
369 gp.fPosition.name());
370 } else {
371 args.fVertBuilder->codeAppendf("float2 position = %s.xy;",
372 gp.fPosition.name());
373 }
374 gpArgs->fPositionVar = {"position",
375 gp.fNeedsPerspective ? kFloat3_GrSLType
376 : kFloat2_GrSLType,
377 GrShaderVar::kNone_TypeModifier};
Michael Ludwig467994d2018-12-03 14:58:31 +0000378 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500379 // No coverage to eliminate
380 gpArgs->fPositionVar = gp.fPosition.asShaderVar();
Michael Ludwig467994d2018-12-03 14:58:31 +0000381 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000382
383 // Handle local coordinates if they exist
384 if (gp.fLocalCoord.isInitialized()) {
385 // NOTE: If the only usage of local coordinates is for the inline texture fetch
386 // before FPs, then there are no registered FPCoordTransforms and this ends up
387 // emitting nothing, so there isn't a duplication of local coordinates
388 this->emitTransforms(args.fVertBuilder,
389 args.fVaryingHandler,
390 args.fUniformHandler,
391 gp.fLocalCoord.asShaderVar(),
392 args.fFPCoordTransformHandler);
393 }
394
395 // Solid color before any texturing gets modulated in
396 if (gp.fColor.isInitialized()) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400397 SkASSERT(gp.fCoverageMode != CoverageMode::kWithColor || !gp.fNeedsPerspective);
Michael Ludwig93aeba02018-12-21 09:50:31 -0500398 // The color cannot be flat if the varying coverage has been modulated into it
Michael Ludwig467994d2018-12-03 14:58:31 +0000399 args.fVaryingHandler->addPassThroughAttribute(gp.fColor, args.fOutputColor,
Michael Ludwig93aeba02018-12-21 09:50:31 -0500400 gp.fCoverageMode == CoverageMode::kWithColor ?
401 Interpolation::kInterpolated : Interpolation::kCanBeFlat);
402 } else {
403 // Output color must be initialized to something
404 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
Michael Ludwig467994d2018-12-03 14:58:31 +0000405 }
406
407 // If there is a texture, must also handle texture coordinates and reading from
408 // the texture in the fragment shader before continuing to fragment processors.
409 if (gp.fSampler.isInitialized()) {
410 // Texture coordinates clamped by the domain on the fragment shader; if the GP
411 // has a texture, it's guaranteed to have local coordinates
412 args.fFragBuilder->codeAppend("float2 texCoord;");
413 if (gp.fLocalCoord.cpuType() == kFloat3_GrVertexAttribType) {
414 // Can't do a pass through since we need to perform perspective division
415 GrGLSLVarying v(gp.fLocalCoord.gpuType());
416 args.fVaryingHandler->addVarying(gp.fLocalCoord.name(), &v);
417 args.fVertBuilder->codeAppendf("%s = %s;",
418 v.vsOut(), gp.fLocalCoord.name());
419 args.fFragBuilder->codeAppendf("texCoord = %s.xy / %s.z;",
420 v.fsIn(), v.fsIn());
421 } else {
422 args.fVaryingHandler->addPassThroughAttribute(gp.fLocalCoord, "texCoord");
423 }
424
425 // Clamp the now 2D localCoordName variable by the domain if it is provided
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400426 if (gp.fTexDomain.isInitialized()) {
Michael Ludwig467994d2018-12-03 14:58:31 +0000427 args.fFragBuilder->codeAppend("float4 domain;");
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400428 args.fVaryingHandler->addPassThroughAttribute(gp.fTexDomain, "domain",
Michael Ludwig467994d2018-12-03 14:58:31 +0000429 Interpolation::kCanBeFlat);
430 args.fFragBuilder->codeAppend(
431 "texCoord = clamp(texCoord, domain.xy, domain.zw);");
432 }
433
434 // Now modulate the starting output color by the texture lookup
435 args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
436 args.fFragBuilder->appendTextureLookupAndModulate(
437 args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
438 &fTextureColorSpaceXformHelper);
439 args.fFragBuilder->codeAppend(";");
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400440 if (gp.fSaturate == Saturate::kYes) {
441 args.fFragBuilder->codeAppendf("%s = saturate(%s);",
442 args.fOutputColor, args.fOutputColor);
443 }
444 } else {
445 // Saturate is only intended for use with a proxy to account for the fact
446 // that GrTextureOp skips SkPaint conversion, which normally handles this.
447 SkASSERT(gp.fSaturate == Saturate::kNo);
Michael Ludwig467994d2018-12-03 14:58:31 +0000448 }
449
450 // And lastly, output the coverage calculation code
Michael Ludwig93aeba02018-12-21 09:50:31 -0500451 if (gp.fCoverageMode == CoverageMode::kWithPosition) {
452 GrGLSLVarying coverage(kFloat_GrSLType);
453 args.fVaryingHandler->addVarying("coverage", &coverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000454 if (gp.fNeedsPerspective) {
Michael Ludwig3d2753e2019-03-29 14:36:32 -0400455 // Multiply by "W" in the vertex shader, then by 1/w (sk_FragCoord.w) in
456 // the fragment shader to get screen-space linear coverage.
457 args.fVertBuilder->codeAppendf("%s = %s.w * %s.z;",
458 coverage.vsOut(), gp.fPosition.name(),
459 gp.fPosition.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400460 args.fFragBuilder->codeAppendf("float coverage = %s * sk_FragCoord.w;",
461 coverage.fsIn());
Michael Ludwig93aeba02018-12-21 09:50:31 -0500462 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400463 args.fVertBuilder->codeAppendf("%s = %s;",
464 coverage.vsOut(), gp.fCoverage.name());
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400465 args.fFragBuilder->codeAppendf("float coverage = %s;", coverage.fsIn());
Michael Ludwig467994d2018-12-03 14:58:31 +0000466 }
Michael Ludwig93aeba02018-12-21 09:50:31 -0500467
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400468 if (gp.fGeomDomain.isInitialized()) {
469 // Calculate distance from sk_FragCoord to the 4 edges of the domain
470 // and clamp them to (0, 1). Use the minimum of these and the original
471 // coverage. This only has to be done in the exterior triangles, the
472 // interior of the quad geometry can never be clipped by the domain box.
473 args.fFragBuilder->codeAppend("float4 geoDomain;");
474 args.fVaryingHandler->addPassThroughAttribute(gp.fGeomDomain, "geoDomain",
475 Interpolation::kCanBeFlat);
476 args.fFragBuilder->codeAppend(
477 "if (coverage < 0.5) {"
478 " float4 dists4 = clamp(float4(1, 1, -1, -1) * "
479 "(sk_FragCoord.xyxy - geoDomain), 0, 1);"
480 " float2 dists2 = dists4.xy * dists4.zw;"
481 " coverage = min(coverage, dists2.x * dists2.y);"
482 "}");
483 }
484
485 args.fFragBuilder->codeAppendf("%s = half4(half(coverage));",
486 args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000487 } else {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500488 // Set coverage to 1, since it's either non-AA or the coverage was already
489 // folded into the output color
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400490 SkASSERT(!gp.fGeomDomain.isInitialized());
Ethan Nicholase1f55022019-02-05 17:17:40 -0500491 args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
Michael Ludwig467994d2018-12-03 14:58:31 +0000492 }
493 }
494 GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
495 };
496 return new GLSLProcessor;
497 }
498
499private:
500 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
501 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
502 , fTextureColorSpaceXform(nullptr) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500503 SkASSERT(!spec.hasDomain());
Michael Ludwig467994d2018-12-03 14:58:31 +0000504 this->initializeAttrs(spec);
505 this->setTextureSamplerCnt(0);
506 }
507
Brian Salomon67529b22019-08-13 15:31:04 -0400508 QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec,
509 const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400510 const GrBackendFormat& backendFormat,
Greg Daniel7a82edf2018-12-04 10:54:34 -0500511 const GrSamplerState& samplerState,
Greg Daniel2c3398d2019-06-19 11:58:01 -0400512 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400513 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
514 Saturate saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000515 : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400516 , fSaturate(saturate)
Michael Ludwig467994d2018-12-03 14:58:31 +0000517 , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
Robert Phillips323471e2019-11-11 11:33:37 -0500518 , fSampler(samplerState, backendFormat, swizzle) {
Michael Ludwig93aeba02018-12-21 09:50:31 -0500519 SkASSERT(spec.hasLocalCoords());
Michael Ludwig467994d2018-12-03 14:58:31 +0000520 this->initializeAttrs(spec);
521 this->setTextureSamplerCnt(1);
522 }
523
Robert Phillips29f38542019-10-16 09:20:25 -0400524 // This needs to stay in sync w/ VertexSpec::vertexSize
Michael Ludwig467994d2018-12-03 14:58:31 +0000525 void initializeAttrs(const VertexSpec& spec) {
526 fNeedsPerspective = spec.deviceDimensionality() == 3;
Robert Phillips29f38542019-10-16 09:20:25 -0400527 fCoverageMode = spec.coverageMode();
Michael Ludwig93aeba02018-12-21 09:50:31 -0500528
529 if (fCoverageMode == CoverageMode::kWithPosition) {
530 if (fNeedsPerspective) {
531 fPosition = {"positionWithCoverage", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
532 } else {
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400533 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
534 fCoverage = {"coverage", kFloat_GrVertexAttribType, kFloat_GrSLType};
Michael Ludwig93aeba02018-12-21 09:50:31 -0500535 }
536 } else {
537 if (fNeedsPerspective) {
538 fPosition = {"position", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
539 } else {
540 fPosition = {"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
541 }
542 }
Michael Ludwig467994d2018-12-03 14:58:31 +0000543
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400544 // Need a geometry domain when the quads are AA and not rectilinear, since their AA
545 // outsetting can go beyond a half pixel.
546 if (spec.requiresGeometryDomain()) {
547 fGeomDomain = {"geomDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
548 }
549
Michael Ludwig467994d2018-12-03 14:58:31 +0000550 int localDim = spec.localDimensionality();
551 if (localDim == 3) {
552 fLocalCoord = {"localCoord", kFloat3_GrVertexAttribType, kFloat3_GrSLType};
553 } else if (localDim == 2) {
554 fLocalCoord = {"localCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
555 } // else localDim == 0 and attribute remains uninitialized
556
557 if (ColorType::kByte == spec.colorType()) {
558 fColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
559 } else if (ColorType::kHalf == spec.colorType()) {
560 fColor = {"color", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
561 }
562
563 if (spec.hasDomain()) {
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400564 fTexDomain = {"texDomain", kFloat4_GrVertexAttribType, kFloat4_GrSLType};
Michael Ludwig467994d2018-12-03 14:58:31 +0000565 }
566
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400567 this->setVertexAttributes(&fPosition, 6);
Michael Ludwig467994d2018-12-03 14:58:31 +0000568 }
569
570 const TextureSampler& onTextureSampler(int) const override { return fSampler; }
571
Michael Ludwig93aeba02018-12-21 09:50:31 -0500572 Attribute fPosition; // May contain coverage as last channel
Jim Van Verthd5d9c212019-05-02 10:22:10 -0400573 Attribute fCoverage; // Used for non-perspective position to avoid Intel Metal issues
Michael Ludwig93aeba02018-12-21 09:50:31 -0500574 Attribute fColor; // May have coverage modulated in if the FPs support it
Michael Ludwig467994d2018-12-03 14:58:31 +0000575 Attribute fLocalCoord;
Michael Ludwigdcfbe322019-04-01 14:55:54 -0400576 Attribute fGeomDomain; // Screen-space bounding box on geometry+aa outset
577 Attribute fTexDomain; // Texture-space bounding box on local coords
Michael Ludwig467994d2018-12-03 14:58:31 +0000578
Michael Ludwig93aeba02018-12-21 09:50:31 -0500579 // The positions attribute may have coverage built into it, so float3 is an ambiguous type
580 // and may mean 2d with coverage, or 3d with no coverage
Michael Ludwig467994d2018-12-03 14:58:31 +0000581 bool fNeedsPerspective;
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400582 // Should saturate() be called on the color? Only relevant when created with a texture.
583 Saturate fSaturate = Saturate::kNo;
Michael Ludwig93aeba02018-12-21 09:50:31 -0500584 CoverageMode fCoverageMode;
Michael Ludwig467994d2018-12-03 14:58:31 +0000585
586 // Color space will be null and fSampler.isInitialized() returns false when the GP is configured
587 // to skip texturing.
588 sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
589 TextureSampler fSampler;
590
591 typedef GrGeometryProcessor INHERITED;
592};
593
594sk_sp<GrGeometryProcessor> MakeProcessor(const VertexSpec& spec) {
595 return QuadPerEdgeAAGeometryProcessor::Make(spec);
596}
597
598sk_sp<GrGeometryProcessor> MakeTexturedProcessor(const VertexSpec& spec, const GrShaderCaps& caps,
Robert Phillipsf272bea2019-10-17 08:56:16 -0400599 const GrBackendFormat& backendFormat,
Brian Salomon67529b22019-08-13 15:31:04 -0400600 const GrSamplerState& samplerState,
Robert Phillips323471e2019-11-11 11:33:37 -0500601 const GrSwizzle& swizzle,
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400602 sk_sp<GrColorSpaceXform> textureColorSpaceXform,
603 Saturate saturate) {
Robert Phillipsf272bea2019-10-17 08:56:16 -0400604 return QuadPerEdgeAAGeometryProcessor::Make(spec, caps, backendFormat, samplerState, swizzle,
Robert Phillips323471e2019-11-11 11:33:37 -0500605 std::move(textureColorSpaceXform), saturate);
Michael Ludwig20e909e2018-10-30 10:43:57 -0400606}
Michael Ludwigc182b942018-11-16 10:27:51 -0500607
608} // namespace GrQuadPerEdgeAA