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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000011#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000012
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000014static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000015
16// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000017static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000018
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000019// ES2 FS only guarantees mediump and lowp support
20static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
21
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000022typedef GrGLUniformManager::UniformHandle UniformHandle;
23///////////////////////////////////////////////////////////////////////////////
24
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000025namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000026
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000027inline const char* sample_function_name(GrSLType type) {
28 if (kVec2f_GrSLType == type) {
29 return "texture2D";
30 } else {
31 GrAssert(kVec3f_GrSLType == type);
32 return "texture2DProj";
33 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000034}
35
bsalomon@google.com6d003d12012-09-11 15:45:20 +000036/**
37 * Do we need to either map r,g,b->a or a->r.
38 */
39inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
40 const GrTextureAccess& access) {
41 if (GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
42 if (caps.textureRedSupport() && (GrTextureAccess::kA_SwizzleFlag & access.swizzleMask())) {
43 return true;
44 }
45 if (GrTextureAccess::kRGB_SwizzleMask & access.swizzleMask()) {
46 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000047 }
48 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000049 return false;
50}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000051
bsalomon@google.com6d003d12012-09-11 15:45:20 +000052void append_swizzle(SkString* outAppend,
53 const GrTextureAccess& access,
54 const GrGLCaps& caps) {
55 const char* swizzle = access.getSwizzle();
56 char mangledSwizzle[5];
57
58 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
59 // is available.
60 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
61 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
62 int i;
63 for (i = 0; '\0' != swizzle[i]; ++i) {
64 mangledSwizzle[i] = alphaChar;
65 }
66 mangledSwizzle[i] ='\0';
67 swizzle = mangledSwizzle;
68 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000069 // For shader prettiness we omit the swizzle rather than appending ".rgba".
70 if (memcmp(swizzle, "rgba", 4)) {
71 outAppend->appendf(".%s", swizzle);
72 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000073}
74
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000075}
76
twiz@google.coma5e65ec2012-08-02 15:15:16 +000077///////////////////////////////////////////////////////////////////////////////
78
tomhudson@google.com9c639a42012-05-14 19:58:06 +000079// Architectural assumption: always 2-d input coords.
80// Likely to become non-constant and non-static, perhaps even
81// varying by stage, if we use 1D textures for gradients!
82//const int GrGLShaderBuilder::fCoordDims = 2;
83
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000084GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctx, GrGLUniformManager& uniformManager)
bsalomon@google.com032b2212012-07-16 13:36:18 +000085 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000086 , fVSAttrs(kVarsPerBlock)
87 , fVSOutputs(kVarsPerBlock)
88 , fGSInputs(kVarsPerBlock)
89 , fGSOutputs(kVarsPerBlock)
90 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000091 , fFSOutputs(kMaxFSOutputs)
tomhudson@google.com040c41a2012-05-18 14:57:40 +000092 , fUsesGS(false)
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000093 , fContext(ctx)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +000094 , fUniformManager(uniformManager)
bsalomon@google.com08283af2012-10-26 13:01:20 +000095 , fCurrentStageIdx(kNonStageIdx)
bsalomon@google.com706f6682012-10-23 14:53:55 +000096 , fSetupFragPosition(false)
97 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
bsalomon@google.comd9e01812012-08-29 19:35:44 +000098 , fTexCoordVaryingType(kVoid_GrSLType) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +000099
bsalomon@google.com17504f52012-10-30 12:34:25 +0000100 fPositionVar = &fVSAttrs.push_back();
101 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000102}
103
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +0000104void GrGLShaderBuilder::setupTextureAccess(const char* varyingFSName, GrSLType varyingType) {
bsalomon@google.comf271cc72012-10-24 19:35:13 +0000105 // FIXME: We don't know how the effect will manipulate the coords. So we give up on using
bsalomon@google.com8ea78d82012-10-24 20:11:30 +0000106 // projective texturing and always give the stage 2D coords. This will be fixed when effects
107 // are responsible for setting up their own tex coords / tex matrices.
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +0000108 switch (varyingType) {
109 case kVec2f_GrSLType:
110 fDefaultTexCoordsName = varyingFSName;
111 fTexCoordVaryingType = kVec2f_GrSLType;
112 break;
113 case kVec3f_GrSLType: {
114 fDefaultTexCoordsName = "inCoord";
bsalomon@google.com08283af2012-10-26 13:01:20 +0000115 GrAssert(kNonStageIdx != fCurrentStageIdx);
116 fDefaultTexCoordsName.appendS32(fCurrentStageIdx);
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +0000117 fTexCoordVaryingType = kVec3f_GrSLType;
118 fFSCode.appendf("\t%s %s = %s.xy / %s.z;\n",
119 GrGLShaderVar::TypeString(kVec2f_GrSLType),
120 fDefaultTexCoordsName.c_str(),
121 varyingFSName,
122 varyingFSName);
123 break;
124 }
125 default:
126 GrCrash("Tex coords must either be Vec2f or Vec3f");
tomhudson@google.comde788232012-08-02 20:13:12 +0000127 }
tomhudson@google.com52598142012-05-24 17:44:30 +0000128}
129
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000130void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000131 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000132 const char* coordName,
133 GrSLType varyingType) const {
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000134 GrAssert(NULL != sampler.textureAccess());
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000135
tomhudson@google.com52598142012-05-24 17:44:30 +0000136 if (NULL == coordName) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +0000137 coordName = fDefaultTexCoordsName.c_str();
138 varyingType = kVec2f_GrSLType;
tomhudson@google.com52598142012-05-24 17:44:30 +0000139 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000140 out->appendf("%s(%s, %s)",
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000141 sample_function_name(varyingType),
142 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000143 coordName);
144 append_swizzle(out, *sampler.textureAccess(), fContext.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000145}
146
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000147void GrGLShaderBuilder::appendTextureLookupAndModulate(
148 SkString* out,
149 const char* modulation,
150 const GrGLShaderBuilder::TextureSampler& sampler,
151 const char* coordName,
152 GrSLType varyingType) const {
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000153 GrAssert(NULL != out);
154 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000155 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000156 GrGLSLModulate4f(out, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000157}
158
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000159GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
160 const GrTextureAccess& access,
161 const GrGLCaps& caps) {
162 GrBackendEffectFactory::EffectKey key = 0;
bsalomon@google.comd4726202012-08-03 14:34:46 +0000163
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000164 // Assume that swizzle support implies that we never have to modify a shader to adjust
165 // for texture format/swizzle settings.
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000166 if (!caps.textureSwizzleSupport() && swizzle_requires_alpha_remapping(caps, access)) {
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000167 key = 1;
168 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +0000169#if GR_DEBUG
170 // Assert that key is set iff the swizzle will be modified.
171 SkString origString(access.getSwizzle());
172 origString.prepend(".");
173 SkString modifiedString;
174 append_swizzle(&modifiedString, access, caps);
175 if (!modifiedString.size()) {
176 modifiedString = ".rgba";
177 }
178 GrAssert(SkToBool(key) == (modifiedString != origString));
179#endif
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000180 return key;
181}
182
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000183const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
184 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
185 if (caps.textureRedSupport()) {
186 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
187 return gRedSmear;
188 } else {
189 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
190 GR_GL_ALPHA, GR_GL_ALPHA };
191 return gAlphaSmear;
192 }
193 } else {
194 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
195 return gStraight;
196 }
197}
198
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000199GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
200 GrSLType type,
201 const char* name,
202 int count,
203 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000204 GrAssert(name && strlen(name));
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000205 static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType;
206 GrAssert(0 == (~kVisibilityMask & visibility));
207 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000208
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000209 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000210 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000211 GR_DEBUGCODE(UniformHandle h2 =)
212 fUniformManager.appendUniform(type, count);
213 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
214 // by this function. Therefore, the handles should match.
215 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000216 uni.fVariable.setType(type);
217 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000218 SkString* uniName = uni.fVariable.accessName();
bsalomon@google.com08283af2012-10-26 13:01:20 +0000219 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000220 uniName->printf("u%s", name);
221 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000222 uniName->printf("u%s%d", name, fCurrentStageIdx);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000223 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000224 uni.fVariable.setArrayCount(count);
225 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000226
bsalomon@google.com032b2212012-07-16 13:36:18 +0000227 // If it is visible in both the VS and FS, the precision must match.
228 // We declare a default FS precision, but not a default VS. So set the var
229 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000230 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000231 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000232 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000233 }
234
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000235 if (NULL != outName) {
236 *outName = uni.fVariable.c_str();
237 }
238
bsalomon@google.com032b2212012-07-16 13:36:18 +0000239 return h;
240}
241
242const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
243 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000244}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000245
246void GrGLShaderBuilder::addVarying(GrSLType type,
247 const char* name,
248 const char** vsOutName,
249 const char** fsInName) {
250 fVSOutputs.push_back();
251 fVSOutputs.back().setType(type);
252 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000253 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000254 fVSOutputs.back().accessName()->printf("v%s", name);
255 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000256 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000257 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000258 if (vsOutName) {
259 *vsOutName = fVSOutputs.back().getName().c_str();
260 }
261 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000262 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000263 if (fUsesGS) {
264 // if we have a GS take each varying in as an array
265 // and output as non-array.
266 fGSInputs.push_back();
267 fGSInputs.back().setType(type);
268 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
269 fGSInputs.back().setUnsizedArray();
270 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
271 fGSOutputs.push_back();
272 fGSOutputs.back().setType(type);
273 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000274 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.comd4726202012-08-03 14:34:46 +0000275 fGSOutputs.back().accessName()->printf("g%s", name);
276 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000277 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000278 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000279 fsName = fGSOutputs.back().accessName();
280 } else {
281 fsName = fVSOutputs.back().accessName();
282 }
283 fFSInputs.push_back();
284 fFSInputs.back().setType(type);
285 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
286 fFSInputs.back().setName(*fsName);
287 if (fsInName) {
288 *fsInName = fsName->c_str();
289 }
290}
291
bsalomon@google.com706f6682012-10-23 14:53:55 +0000292const char* GrGLShaderBuilder::fragmentPosition() {
293 if (fContext.caps().fragCoordConventionsSupport()) {
294 if (!fSetupFragPosition) {
295 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000296 fFSInputs.push_back().set(kVec4f_GrSLType,
297 GrGLShaderVar::kIn_TypeModifier,
298 "gl_FragCoord",
299 GrGLShaderVar::kDefault_Precision,
300 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000301 fSetupFragPosition = true;
302 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000303 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000304 } else {
305 static const char* kCoordName = "fragCoordYDown";
306 if (!fSetupFragPosition) {
307 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
308 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000309
bsalomon@google.com706f6682012-10-23 14:53:55 +0000310 // temporarily change the stage index because we're inserting a uniform whose name
311 // shouldn't be mangled to be stage-specific.
bsalomon@google.com08283af2012-10-26 13:01:20 +0000312 int oldStageIdx = fCurrentStageIdx;
313 fCurrentStageIdx = kNonStageIdx;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000314 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
315 kFloat_GrSLType,
316 "RTHeight",
317 &rtHeightName);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000318 fCurrentStageIdx = oldStageIdx;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000319
bsalomon@google.com706f6682012-10-23 14:53:55 +0000320 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
321 kCoordName, rtHeightName);
322 fSetupFragPosition = true;
323 }
324 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
325 return kCoordName;
326 }
327}
328
329
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000330void GrGLShaderBuilder::emitFunction(ShaderType shader,
331 GrSLType returnType,
332 const char* name,
333 int argCnt,
334 const GrGLShaderVar* args,
335 const char* body,
336 SkString* outName) {
337 GrAssert(kFragment_ShaderType == shader);
338 fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
bsalomon@google.com08283af2012-10-26 13:01:20 +0000339 if (kNonStageIdx != fCurrentStageIdx) {
340 outName->printf(" %s_%d", name, fCurrentStageIdx);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000341 } else {
342 *outName = name;
343 }
344 fFSFunctions.append(*outName);
345 fFSFunctions.append("(");
346 for (int i = 0; i < argCnt; ++i) {
347 args[i].appendDecl(fContext, &fFSFunctions);
348 if (i < argCnt - 1) {
349 fFSFunctions.append(", ");
350 }
351 }
352 fFSFunctions.append(") {\n");
353 fFSFunctions.append(body);
354 fFSFunctions.append("}\n\n");
355}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000356
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000357namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000358
359inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
360 GrGLBinding binding,
361 SkString* str) {
362 // Desktop GLSL has added precision qualifiers but they don't do anything.
363 if (kES2_GrGLBinding == binding) {
364 switch (p) {
365 case GrGLShaderVar::kHigh_Precision:
366 str->append("precision highp float;\n");
367 break;
368 case GrGLShaderVar::kMedium_Precision:
369 str->append("precision mediump float;\n");
370 break;
371 case GrGLShaderVar::kLow_Precision:
372 str->append("precision lowp float;\n");
373 break;
374 case GrGLShaderVar::kDefault_Precision:
375 GrCrash("Default precision now allowed.");
376 default:
377 GrCrash("Unknown precision value.");
378 }
379 }
380}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000381}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000382
bsalomon@google.com032b2212012-07-16 13:36:18 +0000383void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000384 for (int i = 0; i < vars.count(); ++i) {
bsalomon@google.com032b2212012-07-16 13:36:18 +0000385 vars[i].appendDecl(fContext, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000386 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000387 }
388}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000389
390void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
391 for (int i = 0; i < fUniforms.count(); ++i) {
392 if (fUniforms[i].fVisibility & stype) {
393 fUniforms[i].fVariable.appendDecl(fContext, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000394 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000395 }
396 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000397}
398
399void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
400 switch (type) {
401 case kVertex_ShaderType:
402 *shaderStr = fHeader;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000403 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
404 this->appendDecls(fVSAttrs, shaderStr);
405 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000406 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000407 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000408 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000409 break;
410 case kGeometry_ShaderType:
411 if (fUsesGS) {
412 *shaderStr = fHeader;
413 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000414 this->appendDecls(fGSInputs, shaderStr);
415 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000416 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000417 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000418 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000419 } else {
420 shaderStr->reset();
421 }
422 break;
423 case kFragment_ShaderType:
424 *shaderStr = fHeader;
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000425 append_default_precision_qualifier(kDefaultFragmentPrecision,
426 fContext.binding(),
427 shaderStr);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000428 shaderStr->append(fFSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000429 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
430 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000431 // We shouldn't have declared outputs on 1.10
432 GrAssert(k110_GrGLSLGeneration != fContext.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000433 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000434 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000435 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000436 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000437 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000438 break;
439 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000440 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000441
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000442void GrGLShaderBuilder::finished(GrGLuint programID) {
443 fUniformManager.getUniformLocations(programID, fUniforms);
444}