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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
9
10#include "GrVkUtil.h"
11#include "glsl/GrGLSLCaps.h"
12#include "vk/GrVkInterface.h"
jvanverthfd7bd452016-03-25 06:29:52 -070013#include "vk/GrVkBackendContext.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielbe9d8212016-09-20 08:54:23 -070020 fAllowInitializationErrorOnTearDown = false;
egdanielbc9b2962016-09-27 08:00:53 -070021 fSupportsCopiesAsDraws = false;
egdanielfd016d72016-09-27 12:13:05 -070022 fMustSubmitCommandsBeforeCopyOp = false;
egdanielc5ec1402016-03-28 12:14:42 -070023
Greg Daniel164a9f02016-02-22 09:56:40 -050024 /**************************************************************************
25 * GrDrawTargetCaps fields
26 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070027 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070028 fSRGBSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070029 fNPOTTextureTileSupport = true; // always available in Vulkan
jvanverthc8ef0532016-05-03 10:45:48 -070030 fTwoSidedStencilSupport = true; // always available in Vulkan
egdaniel50134cc2016-05-23 12:34:38 -070031 fStencilWrapOpsSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070032 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050033 fReuseScratchTextures = true; //TODO: figure this out
34 fGpuTracingSupport = false; //TODO: figure this out
35 fCompressedTexSubImageSupport = false; //TODO: figure this out
36 fOversizedStencilSupport = false; //TODO: figure this out
37
egdaniel9cb63402016-06-23 08:37:05 -070038 fUseDrawInsteadOfClear = false;
Greg Daniel164a9f02016-02-22 09:56:40 -050039
40 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070041 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050042
43 fMaxRenderTargetSize = 4096; // minimum required by spec
44 fMaxTextureSize = 4096; // minimum required by spec
45 fMaxColorSampleCount = 4; // minimum required by spec
46 fMaxStencilSampleCount = 4; // minimum required by spec
47
Greg Daniel164a9f02016-02-22 09:56:40 -050048 fShaderCaps.reset(new GrGLSLCaps(contextOptions));
49
egdanielc5ec1402016-03-28 12:14:42 -070050 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050051}
52
53void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070054 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050055
egdanield5e3b9e2016-03-08 12:19:54 -080056 VkPhysicalDeviceProperties properties;
57 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
58
egdanield5e3b9e2016-03-08 12:19:54 -080059 VkPhysicalDeviceMemoryProperties memoryProperties;
60 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
61
jvanverthfd7bd452016-03-25 06:29:52 -070062 this->initGrCaps(properties, memoryProperties, featureFlags);
63 this->initGLSLCaps(properties, featureFlags);
egdaniel8f1dcaa2016-04-01 10:10:45 -070064 this->initConfigTable(vkInterface, physDev);
65 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050066
egdanielc5ec1402016-03-28 12:14:42 -070067 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070068 // Currently disabling this feature since it does not play well with validation layers which
69 // expect a SPIR-V shader
70 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070071 }
Greg Daniel164a9f02016-02-22 09:56:40 -050072
egdaniel6fa0a912016-09-12 11:51:29 -070073 if (kQualcomm_VkVendor == properties.vendorID) {
74 fMustDoCopiesFromOrigin = true;
egdanielbe9d8212016-09-20 08:54:23 -070075 fAllowInitializationErrorOnTearDown = true;
egdaniel6fa0a912016-09-12 11:51:29 -070076 }
77
egdanielfd016d72016-09-27 12:13:05 -070078 if (kNvidia_VkVendor == properties.vendorID) {
79 fSupportsCopiesAsDraws = true;
80 fMustSubmitCommandsBeforeCopyOp = true;
81 }
82
Greg Daniel164a9f02016-02-22 09:56:40 -050083 this->applyOptionsOverrides(contextOptions);
egdanielc5ec1402016-03-28 12:14:42 -070084 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
85 glslCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -050086}
87
88int get_max_sample_count(VkSampleCountFlags flags) {
89 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
90 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
91 return 0;
92 }
93 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
94 return 2;
95 }
96 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
97 return 4;
98 }
99 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
100 return 8;
101 }
102 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
103 return 16;
104 }
105 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
106 return 32;
107 }
108 return 64;
109}
110
111void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
112 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
113 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
114
115 fMaxColorSampleCount = get_max_sample_count(colorSamples);
116 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
117}
118
egdanield5e3b9e2016-03-08 12:19:54 -0800119void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700120 const VkPhysicalDeviceMemoryProperties& memoryProperties,
121 uint32_t featureFlags) {
jvanverthe78d4872016-09-27 03:33:05 -0700122 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800123 // We could actually query and get a max size for each config, however maxImageDimension2D will
124 // give the minimum max size across all configs. So for simplicity we will use that for now.
jvanverthe78d4872016-09-27 03:33:05 -0700125 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
126 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800127
128 this->initSampleCount(properties);
129
egdanield5e3b9e2016-03-08 12:19:54 -0800130 // Assuming since we will always map in the end to upload the data we might as well just map
131 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700132 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800133
134 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
135
136 fStencilWrapOpsSupport = true;
137 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700138 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
egdanield5e3b9e2016-03-08 12:19:54 -0800139}
140
jvanverthfd7bd452016-03-25 06:29:52 -0700141void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties,
142 uint32_t featureFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500143 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
egdaniel3a15fd42016-04-05 11:00:29 -0700144 glslCaps->fVersionDeclString = "#version 330\n";
145
Greg Daniel164a9f02016-02-22 09:56:40 -0500146
147 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
148 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
149 GrPixelConfig config = static_cast<GrPixelConfig>(i);
150 if (GrPixelConfigIsAlphaOnly(config)) {
151 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
152 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
153 } else {
egdaniel3fe03272016-08-15 10:59:17 -0700154 if (kRGBA_4444_GrPixelConfig == config) {
155 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
156 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
157 // or writing to outputs. Since we're not actually changing the data at all, the
158 // only extra work is the swizzle in the shader for all operations.
159 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
160 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
161 } else {
162 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
163 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500164 }
165 }
egdaniel67acb832016-02-26 08:32:20 -0800166
egdanield5e3b9e2016-03-08 12:19:54 -0800167 // Vulkan is based off ES 3.0 so the following should all be supported
168 glslCaps->fUsesPrecisionModifiers = true;
169 glslCaps->fFlatInterpolationSupport = true;
170
171 // GrShaderCaps
172
egdaniel67acb832016-02-26 08:32:20 -0800173 glslCaps->fShaderDerivativeSupport = true;
jvanverthfd7bd452016-03-25 06:29:52 -0700174 glslCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700175
jvanverthfd7bd452016-03-25 06:29:52 -0700176 glslCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700177
egdanield5e3b9e2016-03-08 12:19:54 -0800178 glslCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800179
cdaltona6b92ad2016-04-11 12:03:08 -0700180 // Assume the minimum precisions mandated by the SPIR-V spec.
181 glslCaps->fShaderPrecisionVaries = true;
182 for (int s = 0; s < kGrShaderTypeCount; ++s) {
183 auto& highp = glslCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
184 highp.fLogRangeLow = highp.fLogRangeHigh = 127;
185 highp.fBits = 23;
186
187 auto& mediump = glslCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
188 mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
189 mediump.fBits = 10;
190
191 glslCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
192 }
193 glslCaps->initSamplerPrecisionTable();
194
cdalton9c3f1432016-03-11 10:07:37 -0800195 glslCaps->fMaxVertexSamplers =
196 glslCaps->fMaxGeometrySamplers =
jvanverthe78d4872016-09-27 03:33:05 -0700197 glslCaps->fMaxFragmentSamplers = SkTMin(SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
198 properties.limits.maxPerStageDescriptorSamplers),
199 (uint32_t)INT_MAX);
200 glslCaps->fMaxCombinedSamplers = SkTMin(SkTMin(properties.limits.maxDescriptorSetSampledImages,
201 properties.limits.maxDescriptorSetSamplers),
202 (uint32_t)INT_MAX);
Greg Daniel164a9f02016-02-22 09:56:40 -0500203}
204
egdaniel8f1dcaa2016-04-01 10:10:45 -0700205bool stencil_format_supported(const GrVkInterface* interface,
206 VkPhysicalDevice physDev,
207 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500208 VkFormatProperties props;
209 memset(&props, 0, sizeof(VkFormatProperties));
210 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700211 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500212}
213
egdaniel8f1dcaa2016-04-01 10:10:45 -0700214void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
215 // List of legal stencil formats (though perhaps not supported on
216 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700217 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700218 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500219 static const StencilFormat
220 // internal Format stencil bits total bits packed?
221 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700222 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
223 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500224
egdaniel8f1dcaa2016-04-01 10:10:45 -0700225 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
226 fPreferedStencilFormat = gS8;
227 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
228 fPreferedStencilFormat = gD24S8;
229 } else {
230 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
231 fPreferedStencilFormat = gD32S8;
232 }
233}
234
235void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
236 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
237 VkFormat format;
238 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
239 fConfigTable[i].init(interface, physDev, format);
240 }
241 }
242}
243
244void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
245 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
246 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
247 *flags = *flags | kTextureable_Flag;
248 }
249
250 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
251 *flags = *flags | kRenderable_Flag;
252 }
253
254 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
255 *flags = *flags | kBlitSrc_Flag;
256 }
257
258 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
259 *flags = *flags | kBlitDst_Flag;
260 }
261}
262
263void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
264 VkPhysicalDevice physDev,
265 VkFormat format) {
266 VkFormatProperties props;
267 memset(&props, 0, sizeof(VkFormatProperties));
268 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
269 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
270 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -0500271}