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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
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7//
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17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080068#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060069
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060070//--------------------------------------------------------------------------------------
71// Mesh and VertexFormat Data
72//--------------------------------------------------------------------------------------
73struct Vertex
74{
75 XGL_FLOAT posX, posY, posZ, posW; // Position data
76 XGL_FLOAT r, g, b, a; // Color
77};
78
79#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
80
81static const Vertex g_vbData[] =
82{
83 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
84 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
85 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
86 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
89
90 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
91 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
92 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
93 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
96
97 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
103
104 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
105 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
106 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
107 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
110
111 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
112 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
113 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
114 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
117
118 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
119 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
120 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
121 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
124};
125
126
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600127class XglRenderTest : public ::testing::Test {
128public:
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600129 void CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
130 XGL_GPU_MEMORY *pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600131 void DestroyImage();
132
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800133 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
134 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
135 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
136
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600137 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
138 XGL_IMAGE_VIEW* pView);
139 void DestroyImageView(XGL_IMAGE_VIEW imageView);
140 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600141 void CreateShader(const char *filename, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600142 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600143 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
144 void DrawTriangleTest();
Chia-I Wuf34ac502014-08-27 14:58:05 +0800145 void WritePPM( const char *filename, int width, int height );
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600146
147protected:
148 XGL_APPLICATION_INFO app_info;
149 XGL_PHYSICAL_GPU objs[MAX_GPUS];
150 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600151 XGL_IMAGE m_image;
152 XGL_IMAGE_STATE m_image_state;
153 XGL_GPU_MEMORY m_image_mem;
154 XGL_GPU_MEMORY m_descriptor_set_mem;
155 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600156 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600157 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600158 XGL_UINT32 m_numVertices;
159 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
160 XGL_GPU_MEMORY m_vtxBufferMem;
161 XGL_UINT32 m_numMemRefs;
162 XGL_MEMORY_REF m_memRefs[5];
163 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600164 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600165 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
166 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
167 XGL_MSAA_STATE_OBJECT m_stateMsaa;
168 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600169
170 virtual void SetUp() {
171 XGL_RESULT err;
172
173 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
174 this->app_info.pNext = NULL;
175 this->app_info.pAppName = (const XGL_CHAR *) "base";
176 this->app_info.appVersion = 1;
177 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
178 this->app_info.engineVersion = 1;
179 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
180
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600181 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
182 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
183
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600184 err = xglInitAndEnumerateGpus(&app_info, NULL,
185 MAX_GPUS, &this->gpu_count, objs);
186 ASSERT_XGL_SUCCESS(err);
187 ASSERT_GE(1, this->gpu_count) << "No GPU available";
188
189 m_device = new XglDevice(0, objs[0]);
190 m_device->get_device_queue();
191 }
192
193 virtual void TearDown() {
194 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
195 }
196};
197
198
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600199void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
200 XGL_GPU_MEMORY *pMem)
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600201{
202 XGL_RESULT err;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600203 XGL_UINT mipCount;
204 XGL_SIZE size;
205 XGL_FORMAT fmt;
206 XGL_FORMAT_PROPERTIES image_fmt;
207
208 mipCount = 0;
209
210 XGL_UINT _w = w;
211 XGL_UINT _h = h;
212 while( ( _w > 0 ) || ( _h > 0 ) )
213 {
214 _w >>= 1;
215 _h >>= 1;
216 mipCount++;
217 }
218
219 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800220 fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600221 // TODO: Pick known good format rather than just expect common format
222 /*
223 * XXX: What should happen if given NULL HANDLE for the pData argument?
224 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
225 * an expectation that pData is a valid pointer.
226 * However, why include a returned size value? That implies that the
227 * amount of data may vary and that doesn't work well for using a
228 * fixed structure.
229 */
230
231 err = xglGetFormatInfo(this->m_device->device(), fmt,
232 XGL_INFO_TYPE_FORMAT_PROPERTIES,
233 &size, &image_fmt);
234 ASSERT_XGL_SUCCESS(err);
235
236 // typedef struct _XGL_IMAGE_CREATE_INFO
237 // {
238 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
239 // const XGL_VOID* pNext; // Pointer to next structure.
240 // XGL_IMAGE_TYPE imageType;
241 // XGL_FORMAT format;
242 // XGL_EXTENT3D extent;
243 // XGL_UINT mipLevels;
244 // XGL_UINT arraySize;
245 // XGL_UINT samples;
246 // XGL_IMAGE_TILING tiling;
247 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
248 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
249 // } XGL_IMAGE_CREATE_INFO;
250
251
252 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
253 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
254 imageCreateInfo.imageType = XGL_IMAGE_2D;
255 imageCreateInfo.format = fmt;
256 imageCreateInfo.arraySize = 1;
257 imageCreateInfo.extent.width = w;
258 imageCreateInfo.extent.height = h;
259 imageCreateInfo.extent.depth = 1;
260 imageCreateInfo.mipLevels = mipCount;
261 imageCreateInfo.samples = 1;
262 imageCreateInfo.tiling = XGL_LINEAR_TILING;
263
264 // Image usage flags
265 // typedef enum _XGL_IMAGE_USAGE_FLAGS
266 // {
267 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
268 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
269 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
270 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
271 // } XGL_IMAGE_USAGE_FLAGS;
272 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
273
274 // XGL_RESULT XGLAPI xglCreateImage(
275 // XGL_DEVICE device,
276 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
277 // XGL_IMAGE* pImage);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600278 err = xglCreateImage(device(), &imageCreateInfo, pImage);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600279 ASSERT_XGL_SUCCESS(err);
280
281 XGL_MEMORY_REQUIREMENTS mem_req;
282 XGL_UINT data_size;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600283 err = xglGetObjectInfo(*pImage, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600284 &data_size, &mem_req);
285 ASSERT_XGL_SUCCESS(err);
286 ASSERT_EQ(data_size, sizeof(mem_req));
287 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
288
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600289 m_image_state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
290
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600291 // XGL_RESULT XGLAPI xglAllocMemory(
292 // XGL_DEVICE device,
293 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
294 // XGL_GPU_MEMORY* pMem);
295 XGL_MEMORY_ALLOC_INFO mem_info;
296
297 memset(&mem_info, 0, sizeof(mem_info));
298 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
299 mem_info.allocationSize = mem_req.size;
300 mem_info.alignment = mem_req.alignment;
301 mem_info.heapCount = mem_req.heapCount;
302 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
303 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
304 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600305 err = xglAllocMemory(device(), &mem_info, pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600306 ASSERT_XGL_SUCCESS(err);
307
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600308 err = xglBindObjectMemory(*pImage, *pMem, 0);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600309 ASSERT_XGL_SUCCESS(err);
310}
311
312void XglRenderTest::DestroyImage()
313{
314 // All done with image memory, clean up
315 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
316
317 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
318
319 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
320}
321
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800322void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
323 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
324{
325 XGL_RESULT err;
326
327 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
328 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
329 poolCreateInfo.pNext = NULL;
330 poolCreateInfo.queryType = type;
331 poolCreateInfo.slots = slots;
332
333 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
334 ASSERT_XGL_SUCCESS(err);
335
336 XGL_MEMORY_REQUIREMENTS mem_req;
337 XGL_UINT data_size;
338 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
339 &data_size, &mem_req);
340 ASSERT_XGL_SUCCESS(err);
341 ASSERT_EQ(data_size, sizeof(mem_req));
342
343 if (!mem_req.size) {
344 *pMem = XGL_NULL_HANDLE;
345 return;
346 }
347
348 XGL_MEMORY_ALLOC_INFO mem_info;
349
350 memset(&mem_info, 0, sizeof(mem_info));
351 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
352 mem_info.allocationSize = mem_req.size;
353 mem_info.alignment = mem_req.alignment;
354 mem_info.heapCount = mem_req.heapCount;
355 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
356 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
357 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
358 err = xglAllocMemory(device(), &mem_info, pMem);
359 ASSERT_XGL_SUCCESS(err);
360
361 err = xglBindObjectMemory(*pPool, *pMem, 0);
362 ASSERT_XGL_SUCCESS(err);
363}
364
365void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
366{
367 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
368 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
369 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
370}
371
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600372void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
373 XGL_IMAGE_VIEW *pView)
374{
375 pCreateInfo->image = this->m_image;
376 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
377}
378
379void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
380{
381 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
382}
383
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600384void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600385{
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800386 struct icd_bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600387 streampos size;
388 char * memblock;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600389 XGL_RESULT err;
390
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600391 // codeSize = sizeof(struct bil_header) + 100;
392 // code = malloc(codeSize);
393 // ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600394
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600395 // memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600396
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600397 // // Indicate that this is BIL data.
398 // pBIL = (struct bil_header *) code;
399 // pBIL->bil_magic = BILMagicNumber;
400 // pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600401
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600402 // reading an entire binary file
403 ifstream file (filename, ios::in|ios::binary|ios::ate);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600404 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600405
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600406 size = file.tellg();
407 memblock = new char [size];
408 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600409
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600410 file.seekg (0, ios::beg);
411 file.read (memblock, size);
412 file.close();
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600413
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800414 pBIL = (struct icd_bil_header *) memblock;
415 pBIL->magic = ICD_BIL_MAGIC;
416 pBIL->version = ICD_BIL_VERSION;
417
418 pBIL->gen_magic = filename[0];
419
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600420 XGL_SHADER_CREATE_INFO createInfo;
421 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600422
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600423 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
424 createInfo.pNext = NULL;
425 createInfo.pCode = memblock;
426 createInfo.codeSize = size;
427 createInfo.flags = 0;
428 err = xglCreateShader(device(), &createInfo, &shader);
429 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600430
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600431 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600432
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600433 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600434}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600435
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600436// this function will create the vertex buffer and fill it with the mesh data
437void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
438 const void* vertices )
439{
440 XGL_RESULT err = XGL_SUCCESS;
441
442 assert( numVertices * vbStride > 0 );
443 m_numVertices = numVertices;
444
445 XGL_MEMORY_ALLOC_INFO alloc_info = {};
446 XGL_UINT8 *pData;
447
448 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
449 alloc_info.allocationSize = numVertices * vbStride;
450 alloc_info.alignment = 0;
451 alloc_info.heapCount = 1;
452 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
453
454 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
455 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
456
457 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
458 ASSERT_XGL_SUCCESS(err);
459
460 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
461 ASSERT_XGL_SUCCESS(err);
462
463 memcpy(pData, vertices, alloc_info.allocationSize);
464
465 err = xglUnmapMemory(m_vtxBufferMem);
466 ASSERT_XGL_SUCCESS(err);
467
468 // set up the memory view for the vertex buffer
469 this->m_vtxBufferView.stride = vbStride;
470 this->m_vtxBufferView.range = numVertices * vbStride;
471 this->m_vtxBufferView.offset = 0;
472 this->m_vtxBufferView.mem = m_vtxBufferMem;
473 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
474 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
475
476 // open the command buffer
477 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
478 ASSERT_XGL_SUCCESS(err);
479
480 XGL_MEMORY_STATE_TRANSITION transition = {};
481 transition.mem = m_vtxBufferMem;
482 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
483 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
484 transition.offset = 0;
485 transition.regionSize = numVertices * vbStride;
486
487 // write transition to the command buffer
488 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
489 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
490
491 // finish recording the command buffer
492 err = xglEndCommandBuffer( m_cmdBuffer );
493 ASSERT_XGL_SUCCESS(err);
494
495 // this command buffer only uses the vertex buffer memory
496 m_numMemRefs = 1;
497 m_memRefs[0].flags = 0;
498 m_memRefs[0].mem = m_vtxBufferMem;
499
500 // submit the command buffer to the universal queue
501 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
502 ASSERT_XGL_SUCCESS(err);
503}
504
505void XglRenderTest::DrawTriangleTest()
506{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600507 XGL_RESULT err;
508 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
509 XGL_SHADER vs, ps;
510 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
511 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
512 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600513 int width = 256, height = 256;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600514
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600515 // create a raster state (solid, back-face culling)
516 XGL_RASTER_STATE_CREATE_INFO raster = {};
517 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
518 raster.fillMode = XGL_FILL_SOLID;
Chia-I Wu0059c372014-08-31 00:52:42 +0800519 raster.cullMode = XGL_CULL_NONE;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600520 raster.frontFace = XGL_FRONT_FACE_CCW;
521 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
522 ASSERT_XGL_SUCCESS(err);
523
524 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
525 viewport.viewportCount = 1;
526 viewport.scissorEnable = XGL_FALSE;
527 viewport.viewports[0].originX = 0;
528 viewport.viewports[0].originY = 0;
529 viewport.viewports[0].width = 1.f * width;
530 viewport.viewports[0].height = 1.f * height;
531 viewport.viewports[0].minDepth = 0.f;
532 viewport.viewports[0].maxDepth = 1.f;
533
534 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
535 ASSERT_XGL_SUCCESS( err );
536
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600537 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
538 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
539 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
540 ASSERT_XGL_SUCCESS( err );
541
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600542 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
543 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
544 depthStencil.depthTestEnable = XGL_FALSE;
545 depthStencil.depthWriteEnable = XGL_FALSE;
546 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
547 depthStencil.depthBoundsEnable = XGL_FALSE;
548 depthStencil.minDepth = 0.f;
549 depthStencil.maxDepth = 1.f;
550 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
551 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
552 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
553 depthStencil.back.stencilRef = 0x00;
554 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
555 depthStencil.front = depthStencil.back;
556
557 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
558 ASSERT_XGL_SUCCESS( err );
559
560 XGL_MSAA_STATE_CREATE_INFO msaa = {};
561 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
562 msaa.sampleMask = 1;
563 msaa.samples = 1;
564
565 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
566 ASSERT_XGL_SUCCESS( err );
567
568 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
569
570 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
571 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
572 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
573 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
574
575 ASSERT_NO_FATAL_FAILURE(CreateImage(width, height, &m_image, &m_image_mem));
576
577#if 0
578 // Create descriptor set for our one resource
579 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
580 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
581 descriptorInfo.slots = 1; // Vertex buffer only
582
583 // create a descriptor set with a single slot
584 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
585 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
586
587 // bind memory to the descriptor set
588 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
589
590 // set up the memory view for the vertex buffer
591 this->m_vtxBufferView.stride = vbStride;
592 this->m_vtxBufferView.range = numVertices * vbStride;
593 this->m_vtxBufferView.offset = 0;
594 this->m_vtxBufferView.mem = m_vtxBufferMem;
595 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
596 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
597 // write the vertex buffer view to the descriptor set
598 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
599 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
600 xglEndDescriptorSetUpdate( m_rsrcDescSet );
601#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600602
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600603 ASSERT_NO_FATAL_FAILURE(CreateShader("vs-kernel.bin", &vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600604
605 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
606 vs_stage.pNext = XGL_NULL_HANDLE;
607 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
608 vs_stage.shader.shader = vs;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800609 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600610 vs_stage.shader.linkConstBufferCount = 0;
611 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800612 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600613 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
614
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600615 ASSERT_NO_FATAL_FAILURE(CreateShader("wm-kernel.bin", &ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600616
617 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
618 ps_stage.pNext = &vs_stage;
619 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
620 ps_stage.shader.shader = ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600621 // TODO: Do we need a descriptor set mapping for fragment?
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800622 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600623 ps_stage.shader.linkConstBufferCount = 0;
624 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800625 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600626 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
627
628 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
629 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
630 &ps_stage, // pNext
631 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
632 XGL_FALSE, // disableVertexReuse
633 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
634 XGL_FALSE, // primitiveRestartEnable
635 0 // primitiveRestartIndex
636 };
637
638 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
639 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
640 &ia_state,
641 XGL_FALSE, // depthClipEnable
642 XGL_FALSE, // rasterizerDiscardEnable
643 1.0 // pointSize
644 };
645
646 XGL_PIPELINE_CB_STATE cb_state = {
647 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
648 &rs_state,
649 XGL_FALSE, // alphaToCoverageEnable
650 XGL_FALSE, // dualSourceBlendEnable
651 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
652 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
653 {
654 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800655 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600656 0xF // channelWriteMask
657 }
658 }
659 };
660
661 // TODO: Should take depth buffer format from queried formats
662 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
663 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
664 &cb_state,
665 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
666 };
667
668 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
669 info.pNext = &db_state;
670 info.flags = 0;
671 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
672 ASSERT_XGL_SUCCESS(err);
673
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600674 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600675 ASSERT_XGL_SUCCESS(err);
676
677 /*
678 * Shaders are now part of the pipeline, don't need these anymore
679 */
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600680 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
681 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600682
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600683// typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO
684// {
685// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
686// XGL_VOID* pNext; // Pointer to next structure
687// XGL_IMAGE image;
688// XGL_FORMAT format;
689// XGL_UINT mipLevel;
690// XGL_UINT baseArraySlice;
691// XGL_UINT arraySize;
692// } XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
693 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
694 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
695 XGL_NULL_HANDLE,
696 this->m_image,
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800697 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM},
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600698 0,
699 0,
700 1
701 };
702 XGL_COLOR_ATTACHMENT_VIEW colorView;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600703
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600704 err = xglCreateColorAttachmentView(device(), &createView, &colorView);
705 ASSERT_XGL_SUCCESS(err);
706
Chia-I Wuf070ec12014-08-30 23:58:36 +0800707 XGL_QUERY_POOL query;
708 XGL_GPU_MEMORY query_mem;
709 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
710
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600711 // Build command buffer
712 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
713 ASSERT_XGL_SUCCESS(err);
714
715 // whatever we want to do, we do it to the whole buffer
716 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
717 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
718 srRange.baseMipLevel = 0;
719 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
720 srRange.baseArraySlice = 0;
721 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
722
723 // prepare the whole back buffer for clear
724 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
725 transitionToClear.image = m_image;
726 transitionToClear.oldState = m_image_state;
727 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
728 transitionToClear.subresourceRange = srRange;
729 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
730 m_image_state = ( XGL_IMAGE_STATE ) transitionToClear.newState;
731
732 // clear the back buffer to dark grey
733 XGL_UINT clearColor[4] = {64, 64, 64, 0};
734 xglCmdClearColorImageRaw( m_cmdBuffer, m_image, clearColor, 1, &srRange );
735
736 // prepare back buffer for rendering
737 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
738 transitionToRender.image = m_image;
739 transitionToRender.oldState = m_image_state;
740 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
741 transitionToRender.subresourceRange = srRange;
742 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
743 m_image_state = ( XGL_IMAGE_STATE ) transitionToRender.newState;
744
745 // bind render target
746 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
747 colorBind.view = colorView;
748 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
749 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
750
751 // set all states
752 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
753 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600754 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600755 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
756 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
757
758 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
759 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
760// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
761// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
762
Chia-I Wuf070ec12014-08-30 23:58:36 +0800763 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
764 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
765
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600766 // render the cube
767 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
768
Chia-I Wuf070ec12014-08-30 23:58:36 +0800769 xglCmdEndQuery(m_cmdBuffer, query, 0);
770
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600771 // prepare the back buffer for present
772// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
773// transitionToPresent.image = m_image;
774// transitionToPresent.oldState = m_image_state;
775// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
776// transitionToPresent.subresourceRange = srRange;
777// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
778// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
779
780 // finalize recording of the command buffer
781 err = xglEndCommandBuffer( m_cmdBuffer );
782 ASSERT_XGL_SUCCESS( err );
783
784 // this command buffer only uses the vertex buffer memory
785 m_numMemRefs = 0;
786// m_memRefs[0].flags = 0;
787// m_memRefs[0].mem = m_vtxBufferMemory;
788
789 // submit the command buffer to the universal queue
790 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
791 ASSERT_XGL_SUCCESS( err );
792
Chia-I Wuf34ac502014-08-27 14:58:05 +0800793 err = xglQueueWaitIdle( m_device->m_queue );
794 ASSERT_XGL_SUCCESS( err );
795
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600796 // Wait for work to finish before cleaning up.
797 xglDeviceWaitIdle(m_device->device());
798
Chia-I Wuf070ec12014-08-30 23:58:36 +0800799 XGL_PIPELINE_STATISTICS_DATA stats;
800 XGL_SIZE stats_size;
801 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
802 ASSERT_XGL_SUCCESS( err );
803 ASSERT_EQ(stats_size, sizeof(stats));
804
805 ASSERT_EQ(stats.vsInvocations, 3);
806 ASSERT_EQ(stats.cPrimitives, 1);
807 ASSERT_EQ(stats.cInvocations, 1);
808
809 DestroyQueryPool(query, query_mem);
810
Chia-I Wuf34ac502014-08-27 14:58:05 +0800811 WritePPM( "TriangleTest.ppm", width, height );
812
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600813 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600814 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
815 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
816 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
817 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
818 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
819 DestroyImage();
820 // DestroyImageView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600821}
822
Chia-I Wuf34ac502014-08-27 14:58:05 +0800823void XglRenderTest::WritePPM( const char *filename, int width, int height )
824{
825 XGL_RESULT err;
826 int x, y;
827
828 const XGL_IMAGE_SUBRESOURCE sr = {
829 XGL_IMAGE_ASPECT_COLOR, 0, 0
830 };
831 XGL_SUBRESOURCE_LAYOUT sr_layout;
832 XGL_UINT data_size;
833
834 err = xglGetImageSubresourceInfo( m_image, &sr, XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &data_size, &sr_layout);
835 ASSERT_XGL_SUCCESS( err );
836 ASSERT_EQ(data_size, sizeof(sr_layout));
837
838 const char *ptr;
839
840 err = xglMapMemory( m_image_mem, 0, (XGL_VOID **) &ptr );
841 ASSERT_XGL_SUCCESS( err );
842
843 ptr += sr_layout.offset;
844
845 ofstream file (filename);
846 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
847
848 file << "P6\n";
849 file << width << "\n";
850 file << height << "\n";
851 file << 255 << "\n";
852
853 for (y = 0; y < height; y++) {
854 const char *row = ptr;
855
856 for (x = 0; x < width; x++) {
857 file.write(row, 3);
858 row += 4;
859 }
860
861 ptr += sr_layout.rowPitch;
862 }
863
864 file.close();
865
866 err = xglUnmapMemory( m_image_mem );
867 ASSERT_XGL_SUCCESS( err );
868}
869
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600870TEST_F(XglRenderTest, TestDrawTriangle) {
871 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600872}
873
874int main(int argc, char **argv) {
875 ::testing::InitGoogleTest(&argc, argv);
876 return RUN_ALL_TESTS();
877}