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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
Chia-I Wu13ecdcd2014-12-29 14:38:28 +080032#include "xgldevice.h"
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060033
34class XglRenderFramework : public XglTestFramework
35{
36public:
37 XglRenderFramework();
38 ~XglRenderFramework();
39
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060040 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070041 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060042 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060043 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060044 void InitRenderTarget();
45 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060046 void ShutdownFramework();
47 void InitState();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060048 void GenerateClearAndPrepareBufferCmds();
49 void GenerateBindRenderTargetCmd();
Tony Barbourf43b6982014-11-25 13:18:32 -070050 void GenerateBindStateAndPipelineCmds();
51
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060052
53protected:
54 XGL_APPLICATION_INFO app_info;
Chia-I Wu9c877b22014-12-28 14:37:25 +080055 XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060056 XGL_UINT gpu_count;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060057 XglDevice *m_device;
58 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060059 XGL_MEMORY_REF m_memRefs[5];
60 XGL_RASTER_STATE_OBJECT m_stateRaster;
61 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
62 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
63 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
64 XGL_MSAA_STATE_OBJECT m_stateMsaa;
Chia-I Wue7748802014-12-05 10:45:15 +080065 XglImage *m_renderTargets[XGL_MAX_COLOR_ATTACHMENTS];
66 XGL_UINT m_renderTargetCount;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060067 XGL_FLOAT m_width, m_height;
68 XGL_FORMAT m_render_target_fmt;
Chia-I Wue7748802014-12-05 10:45:15 +080069 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[XGL_MAX_COLOR_ATTACHMENTS];
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060070 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060071
72 /*
73 * SetUp and TearDown are called by the Google Test framework
74 * to initialize a test framework based on this class.
75 */
76 virtual void SetUp() {
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060077 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
78 this->app_info.pNext = NULL;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080079 this->app_info.pAppName = "base";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060080 this->app_info.appVersion = 1;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080081 this->app_info.pEngineName = "unittest";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060082 this->app_info.engineVersion = 1;
83 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
84
Chia-I Wu48580a82014-12-29 15:18:43 +080085 InitFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060086 }
87
88 virtual void TearDown() {
Chia-I Wu48580a82014-12-29 15:18:43 +080089 ShutdownFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060090 }
91};
92
Tony Barbour1d7a55d2014-12-17 11:53:55 -070093class XglIndexBufferObj;
94class XglConstantBufferObj;
95
Chia-I Wuae0564f2014-12-28 15:12:48 +080096class XglCommandBufferObj : xgl_testing::CmdBuffer
Tony Barbour4f3e5a62014-12-10 14:34:45 -070097{
98public:
99 XglCommandBufferObj(XglDevice *device);
Tony Barboure8f14162014-12-10 17:28:39 -0700100 XGL_CMD_BUFFER GetBufferHandle();
101 XGL_RESULT BeginCommandBuffer(XGL_FLAGS flags);
102 XGL_RESULT EndCommandBuffer();
103 void PrepareMemoryRegions(int transitionCount, XGL_MEMORY_STATE_TRANSITION *transitionPtr);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700104 void AddRenderTarget(XglImage *renderTarget);
105 void AddDepthStencil();
106 void ClearAllBuffers();
107 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
108 void BindAttachments(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding);
109 void BindAttachments();
110 void BindPipeline(XGL_PIPELINE pipeline);
111 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
112 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding);
113 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset);
114 void BindState(XGL_RASTER_STATE_OBJECT stateRaster, XGL_VIEWPORT_STATE_OBJECT stateViewport,
115 XGL_COLOR_BLEND_STATE_OBJECT colorBlend, XGL_DEPTH_STENCIL_STATE_OBJECT stateDepthStencil,
116 XGL_MSAA_STATE_OBJECT stateMsaa);
117 void Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount);
118 void DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount);
119 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700120
121protected:
122 XglDevice *m_device;
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700123 vector<XglImage*> m_renderTargets;
124 XGL_UINT m_renderTargetCount;
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700125
126};
127
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800128class XglConstantBufferObj : public xgl_testing::GpuMemory
Tony Barbourf12bfb92014-11-19 16:33:11 -0700129{
130public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700131 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700132 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Tony Barboure6152042014-12-10 17:40:15 -0700133 void SetMemoryState(XGL_MEMORY_STATE newState);
Courtney Goeltzenleuchter7715bc42014-12-04 15:26:56 -0700134 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Tony Barbour685f4332014-11-20 15:06:56 -0700135 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700136
137protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700138 XglDevice *m_device;
139 int m_numVertices;
140 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700141 XglCommandBufferObj *m_commandBuffer;
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800142 xgl_testing::Fence m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700143};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700144
145class XglIndexBufferObj : public XglConstantBufferObj
146{
147public:
148 XglIndexBufferObj(XglDevice *device);
149 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
150 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700151 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700152
153protected:
154 XGL_INDEX_TYPE m_indexType;
155};
156
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800157class XglImage : public xgl_testing::Image
158{
159public:
160 XglImage(XglDevice *dev);
161
162 // Image usage flags
163 // typedef enum _XGL_IMAGE_USAGE_FLAGS
164 // {
165 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
166 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
167 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
168 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
169 // } XGL_IMAGE_USAGE_FLAGS;
170public:
171 void init( XGL_UINT32 w, XGL_UINT32 h,
172 XGL_FORMAT fmt, XGL_FLAGS usage,
173 XGL_IMAGE_TILING tiling=XGL_LINEAR_TILING);
174
175 // void clear( CommandBuffer*, XGL_UINT[4] );
176 // void prepare( CommandBuffer*, XGL_IMAGE_STATE );
177
178 void state( XGL_IMAGE_STATE state )
179 {
180 m_imageInfo.state = state;
181 }
182 XGL_GPU_MEMORY memory() const
183 {
184 const std::vector<XGL_GPU_MEMORY> mems = memories();
185 return mems.empty() ? XGL_NULL_HANDLE : mems[0];
186 }
187
188
189 XGL_IMAGE image() const
190 {
191 return obj();
192 }
193 XGL_COLOR_ATTACHMENT_VIEW targetView()const
194 {
195 return m_targetView.obj();
196 }
197
198 XGL_IMAGE_STATE state() const
199 {
200 return ( XGL_IMAGE_STATE )m_imageInfo.state;
201 }
202 XGL_UINT32 width() const
203 {
204 return extent().width;
205 }
206 XGL_UINT32 height() const
207 {
208 return extent().height;
209 }
210
211 XGL_RESULT MapMemory(XGL_VOID** ptr);
212 XGL_RESULT UnmapMemory();
213
214protected:
215 XglDevice *m_device;
216
217 xgl_testing::ColorAttachmentView m_targetView;
218 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
219};
220
Chia-I Wudbec1222014-12-28 15:55:09 +0800221class XglTextureObj : public xgl_testing::Image
Tony Barbourf12bfb92014-11-19 16:33:11 -0700222{
223public:
224 XglTextureObj(XglDevice *device);
Tony Barbour84d3d022014-11-21 17:17:49 -0700225 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700226 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700227
228protected:
229 XglDevice *m_device;
Chia-I Wudbec1222014-12-28 15:55:09 +0800230 xgl_testing::ImageView m_textureView;
231 XGL_GPU_SIZE m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700232};
233
Chia-I Wua64266a2014-12-28 16:32:24 +0800234class XglSamplerObj : public xgl_testing::Sampler
Tony Barbourf12bfb92014-11-19 16:33:11 -0700235{
236public:
237 XglSamplerObj(XglDevice *device);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700238
239protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700240 XglDevice *m_device;
241
242};
243
Chia-I Wu6ae4cfb2014-12-28 22:32:36 +0800244class XglDescriptorSetObj : public xgl_testing::DescriptorSet
Tony Barbourf12bfb92014-11-19 16:33:11 -0700245{
246public:
Tony Barbour685f4332014-11-20 15:06:56 -0700247 XglDescriptorSetObj(XglDevice *device);
248 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
249 void AttachSampler( XglSamplerObj* sampler);
250 void AttachImageView( XglTextureObj* texture);
251 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
Tony Barbour3edb6ac2014-12-17 10:54:03 -0700252 void CreateXGLDescriptorSet();
253 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Tony Barboura5712982014-12-18 17:06:21 -0700254 int GetTotalSlots();
Chia-I Wu5c590de2014-12-28 16:07:01 +0800255 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<void*>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700256
257protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700258 XglDevice *m_device;
259 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
260 int m_nextSlot;
261 vector<int> m_memorySlots;
262 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
263 vector<int> m_samplerSlots;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800264 vector<XglSamplerObj*> m_samplers;
Tony Barbour685f4332014-11-20 15:06:56 -0700265 vector<int> m_imageSlots;
266 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700267};
Tony Barbour685f4332014-11-20 15:06:56 -0700268
269
Chia-I Wuc2c31082014-12-29 14:14:03 +0800270class XglShaderObj : public xgl_testing::Shader
Tony Barbourf12bfb92014-11-19 16:33:11 -0700271{
272public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700273 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbourbf678472014-12-03 13:58:15 -0700274 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Tony Barbour685f4332014-11-20 15:06:56 -0700275 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
276 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
277 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700278
279protected:
280 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700281 XGL_PIPELINE_SHADER_STAGE m_stage;
282 XglDevice *m_device;
283 vector<int> m_memSlots;
284 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800285 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700286 vector<int> m_samplerSlots;
287 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800288 vector<XglSamplerObj*> m_samplerObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700289 vector<int> m_imageSlots;
290 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800291 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700292
293};
294
Chia-I Wuf5d81872014-12-29 14:24:14 +0800295class XglPipelineObj : public xgl_testing::Pipeline
Tony Barbourf12bfb92014-11-19 16:33:11 -0700296{
297public:
298 XglPipelineObj(XglDevice *device);
Tony Barbourbf678472014-12-03 13:58:15 -0700299 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700300 void AddShader(XglShaderObj* shaderObj);
301 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
302 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
303 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Chia-I Wue7748802014-12-05 10:45:15 +0800304 void SetColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700305 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
306 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700307
308protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700309 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
310 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
311 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
312 XGL_PIPELINE_CB_STATE m_cb_state;
313 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700314 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700315 vector<XglShaderObj*> m_shaderObjs;
316 vector<XglConstantBufferObj*> m_vertexBufferObjs;
317 vector<int> m_vertexBufferBindings;
318 int m_vertexBufferCount;
319
320};
321class XglMemoryRefManager{
322public:
323 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700324 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
325 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700326 XGL_MEMORY_REF* GetMemoryRefList();
327 int GetNumRefs();
328
329protected:
330 int m_numRefs;
Chia-I Wu5b308132014-12-28 15:43:42 +0800331 vector<XGL_GPU_MEMORY> m_bufferObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700332
333};
334
335
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600336#endif // XGLRENDERFRAMEWORK_H