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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
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5// modification, are permitted provided that the following conditions are
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7//
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9// notice, this list of conditions and the following disclaimer.
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17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
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36// copy of this software and associated documentation files (the "Software"),
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41//
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44//
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46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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51// DEALINGS IN THE SOFTWARE.
52
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060053// Basic rendering tests
54
55#include <stdlib.h>
56#include <stdio.h>
57#include <stdbool.h>
58#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060059#include <iostream>
60#include <fstream>
61using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060062
63#include <xgl.h>
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -060064#include <xglIntelExt.h>
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060065#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -060068#include "xglimage.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080069#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060070
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060071#include "xglrenderframework.h"
Courtney Goeltzenleuchter2268d1e2014-09-01 13:57:15 -060072
Courtney Goeltzenleuchterbb7014d2014-10-09 11:05:19 -060073#undef ASSERT_NO_FATAL_FAILURE
74#define ASSERT_NO_FATAL_FAILURE(x) x
75
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060076//--------------------------------------------------------------------------------------
77// Mesh and VertexFormat Data
78//--------------------------------------------------------------------------------------
79struct Vertex
80{
81 XGL_FLOAT posX, posY, posZ, posW; // Position data
82 XGL_FLOAT r, g, b, a; // Color
83};
84
85#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
86
87static const Vertex g_vbData[] =
88{
89 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
90 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
91 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
92 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
93 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
94 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
95
96 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
97 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
98 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
101 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
102
103 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
104 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
105 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
106 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
107 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
108 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
109
110 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
111 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
112 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
113 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
114 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
115 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
116
117 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
118 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
119 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
120 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
121 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
122 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
123
124 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
125 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
126 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
127 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
128 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
129 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
130};
131
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -0600132class XglRenderTest : public XglRenderFramework
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600133{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600134public:
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600135 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
Cody Northrop350727b2014-10-06 15:42:00 -0600136 void InitTexture();
137 void InitSampler();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600138 void DrawTriangleTest(const char *vertShaderText, const char *fragShaderText);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600139 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600140
141protected:
Cody Northrop350727b2014-10-06 15:42:00 -0600142 XGL_IMAGE m_texture;
143 XGL_IMAGE_VIEW m_textureView;
144 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
145 XGL_GPU_MEMORY m_textureMem;
146
147 XGL_SAMPLER m_sampler;
148
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -0600149// XGL_APPLICATION_INFO app_info;
150// XGL_PHYSICAL_GPU objs[MAX_GPUS];
151// XGL_UINT gpu_count;
152// XGL_GPU_MEMORY m_descriptor_set_mem;
153// XGL_GPU_MEMORY m_pipe_mem;
154// XglDevice *m_device;
155// XGL_CMD_BUFFER m_cmdBuffer;
156// XGL_UINT32 m_numVertices;
157// XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
158// XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
159// XGL_GPU_MEMORY m_vtxBufferMem;
160// XGL_GPU_MEMORY m_constantBufferMem;
161// XGL_UINT32 m_numMemRefs;
162// XGL_MEMORY_REF m_memRefs[5];
163// XGL_RASTER_STATE_OBJECT m_stateRaster;
164// XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
165// XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
166// XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
167// XGL_MSAA_STATE_OBJECT m_stateMsaa;
168// XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600169
170 virtual void SetUp() {
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600171
172 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
173 this->app_info.pNext = NULL;
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600174 this->app_info.pAppName = (const XGL_CHAR *) "render_tests";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600175 this->app_info.appVersion = 1;
176 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
177 this->app_info.engineVersion = 1;
178 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
179
Cody Northrop350727b2014-10-06 15:42:00 -0600180 memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo));
181 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
182
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -0600183 InitFramework();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600184 }
185
186 virtual void TearDown() {
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -0600187 // Clean up resources before we reset
188 ShutdownFramework();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600189 }
190};
191
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600192// this function will create the vertex buffer and fill it with the mesh data
193void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
194 const void* vertices )
195{
196 XGL_RESULT err = XGL_SUCCESS;
197
198 assert( numVertices * vbStride > 0 );
199 m_numVertices = numVertices;
200
201 XGL_MEMORY_ALLOC_INFO alloc_info = {};
202 XGL_UINT8 *pData;
203
204 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
205 alloc_info.allocationSize = numVertices * vbStride;
206 alloc_info.alignment = 0;
207 alloc_info.heapCount = 1;
208 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
209
210 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
211 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
212
213 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
214 ASSERT_XGL_SUCCESS(err);
215
216 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
217 ASSERT_XGL_SUCCESS(err);
218
219 memcpy(pData, vertices, alloc_info.allocationSize);
220
221 err = xglUnmapMemory(m_vtxBufferMem);
222 ASSERT_XGL_SUCCESS(err);
223
224 // set up the memory view for the vertex buffer
225 this->m_vtxBufferView.stride = vbStride;
226 this->m_vtxBufferView.range = numVertices * vbStride;
227 this->m_vtxBufferView.offset = 0;
228 this->m_vtxBufferView.mem = m_vtxBufferMem;
229 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
230 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
231
232 // open the command buffer
233 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
234 ASSERT_XGL_SUCCESS(err);
235
236 XGL_MEMORY_STATE_TRANSITION transition = {};
237 transition.mem = m_vtxBufferMem;
238 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
239 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
240 transition.offset = 0;
241 transition.regionSize = numVertices * vbStride;
242
243 // write transition to the command buffer
244 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
245 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
246
247 // finish recording the command buffer
248 err = xglEndCommandBuffer( m_cmdBuffer );
249 ASSERT_XGL_SUCCESS(err);
250
251 // this command buffer only uses the vertex buffer memory
252 m_numMemRefs = 1;
253 m_memRefs[0].flags = 0;
254 m_memRefs[0].mem = m_vtxBufferMem;
255
256 // submit the command buffer to the universal queue
257 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
258 ASSERT_XGL_SUCCESS(err);
259}
260
Cody Northrop350727b2014-10-06 15:42:00 -0600261void XglRenderTest::InitTexture()
262{
Cody Northrop904742c2014-10-07 16:25:00 -0600263#define DEMO_TEXTURE_COUNT 1
264
265 const XGL_FORMAT tex_format = { XGL_CH_FMT_B8G8R8A8, XGL_NUM_FMT_UNORM };
266 const XGL_INT tex_width = 16;
267 const XGL_INT tex_height = 16;
268 const uint32_t tex_colors[DEMO_TEXTURE_COUNT][2] = {
269 { 0xffff0000, 0xff00ff00 },
270 };
Cody Northrop350727b2014-10-06 15:42:00 -0600271 XGL_RESULT err;
Cody Northrop904742c2014-10-07 16:25:00 -0600272 XGL_UINT i;
Cody Northrop350727b2014-10-06 15:42:00 -0600273
Cody Northrop904742c2014-10-07 16:25:00 -0600274 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
275 const XGL_SAMPLER_CREATE_INFO sampler = {
276 .sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
277 .pNext = NULL,
278 .magFilter = XGL_TEX_FILTER_NEAREST,
279 .minFilter = XGL_TEX_FILTER_NEAREST,
280 .mipMode = XGL_TEX_MIPMAP_BASE,
281 .addressU = XGL_TEX_ADDRESS_WRAP,
282 .addressV = XGL_TEX_ADDRESS_WRAP,
283 .addressW = XGL_TEX_ADDRESS_WRAP,
284 .mipLodBias = 0.0f,
285 .maxAnisotropy = 0,
286 .compareFunc = XGL_COMPARE_NEVER,
287 .minLod = 0.0f,
288 .maxLod = 0.0f,
289 .borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE,
290 };
291 const XGL_IMAGE_CREATE_INFO image = {
292 .sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
293 .pNext = NULL,
294 .imageType = XGL_IMAGE_2D,
295 .format = tex_format,
296 .extent = { tex_width, tex_height, 1 },
297 .mipLevels = 1,
298 .arraySize = 1,
299 .samples = 1,
300 .tiling = XGL_LINEAR_TILING,
301 .usage = XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT,
302 .flags = 0,
303 };
304 XGL_MEMORY_ALLOC_INFO mem_alloc;
305 mem_alloc.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
306 mem_alloc.pNext = NULL;
307 mem_alloc.allocationSize = 0;
308 mem_alloc.alignment = 0;
309 mem_alloc.flags = 0;
310 mem_alloc.heapCount = 0;
311 mem_alloc.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
312 XGL_IMAGE_VIEW_CREATE_INFO view;
313 view.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
314 view.pNext = NULL;
315 view.image = XGL_NULL_HANDLE;
316 view.viewType = XGL_IMAGE_VIEW_2D;
317 view.format = image.format;
318 view.channels.r = XGL_CHANNEL_SWIZZLE_R;
319 view.channels.g = XGL_CHANNEL_SWIZZLE_G;
320 view.channels.b = XGL_CHANNEL_SWIZZLE_B;
321 view.channels.a = XGL_CHANNEL_SWIZZLE_A;
322 view.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
323 view.subresourceRange.baseMipLevel = 0;
324 view.subresourceRange.mipLevels = 1;
325 view.subresourceRange.baseArraySlice = 0;
326 view.subresourceRange.arraySize = 1;
327 view.minLod = 0.0f;
Cody Northrop350727b2014-10-06 15:42:00 -0600328
Cody Northrop904742c2014-10-07 16:25:00 -0600329 XGL_MEMORY_REQUIREMENTS mem_reqs;
330 XGL_SIZE mem_reqs_size;
Cody Northrop350727b2014-10-06 15:42:00 -0600331
Cody Northrop904742c2014-10-07 16:25:00 -0600332 /* create sampler */
333 err = xglCreateSampler(device(), &sampler, &m_sampler);
334 assert(!err);
335
336 /* create image */
337 err = xglCreateImage(device(), &image, &m_texture);
338 assert(!err);
339
340 err = xglGetObjectInfo(m_texture,
341 XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
342 &mem_reqs_size, &mem_reqs);
343 assert(!err && mem_reqs_size == sizeof(mem_reqs));
344
345 mem_alloc.allocationSize = mem_reqs.size;
346 mem_alloc.alignment = mem_reqs.alignment;
347 mem_alloc.heapCount = mem_reqs.heapCount;
348 memcpy(mem_alloc.heaps, mem_reqs.heaps,
349 sizeof(mem_reqs.heaps[0]) * mem_reqs.heapCount);
350
351 /* allocate memory */
352 err = xglAllocMemory(device(), &mem_alloc, &m_textureMem);
353 assert(!err);
354
355 /* bind memory */
356 err = xglBindObjectMemory(m_texture, m_textureMem, 0);
357 assert(!err);
358
359 /* create image view */
360 view.image = m_texture;
361 err = xglCreateImageView(device(), &view, &m_textureView);
362 assert(!err);
Cody Northrop350727b2014-10-06 15:42:00 -0600363 }
364
Cody Northrop904742c2014-10-07 16:25:00 -0600365 for (i = 0; i < DEMO_TEXTURE_COUNT; i++) {
366 const XGL_IMAGE_SUBRESOURCE subres = {
367 .aspect = XGL_IMAGE_ASPECT_COLOR,
368 .mipLevel = 0,
369 .arraySlice = 0,
370 };
371 XGL_SUBRESOURCE_LAYOUT layout;
372 XGL_SIZE layout_size;
373 XGL_VOID *data;
374 XGL_INT x, y;
Cody Northrop350727b2014-10-06 15:42:00 -0600375
Cody Northrop904742c2014-10-07 16:25:00 -0600376 err = xglGetImageSubresourceInfo(m_texture, &subres,
377 XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &layout_size, &layout);
378 assert(!err && layout_size == sizeof(layout));
Cody Northrop350727b2014-10-06 15:42:00 -0600379
Cody Northrop904742c2014-10-07 16:25:00 -0600380 err = xglMapMemory(m_textureMem, 0, &data);
381 assert(!err);
Cody Northrop350727b2014-10-06 15:42:00 -0600382
Cody Northrop904742c2014-10-07 16:25:00 -0600383 for (y = 0; y < tex_height; y++) {
384 uint32_t *row = (uint32_t *) ((char *) data + layout.rowPitch * y);
385 for (x = 0; x < tex_width; x++)
386 row[x] = tex_colors[i][(x & 1) ^ (y & 1)];
Cody Northrop350727b2014-10-06 15:42:00 -0600387 }
Cody Northrop904742c2014-10-07 16:25:00 -0600388
389 err = xglUnmapMemory(m_textureMem);
390 assert(!err);
Cody Northrop350727b2014-10-06 15:42:00 -0600391 }
392
Cody Northrop350727b2014-10-06 15:42:00 -0600393 m_textureViewInfo.view = m_textureView;
394}
395
396void XglRenderTest::InitSampler()
397{
398 XGL_RESULT err;
399
400 XGL_SAMPLER_CREATE_INFO samplerCreateInfo = {};
401 samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
402 samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
403 samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
404 samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
405 samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
406 samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
407 samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
408 samplerCreateInfo.mipLodBias = 0.0;
409 samplerCreateInfo.maxAnisotropy = 0.0;
410 samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
411 samplerCreateInfo.minLod = 0.0;
412 samplerCreateInfo.maxLod = 0.0;
413 samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
414
415 err = xglCreateSampler(device(),&samplerCreateInfo, &m_sampler);
416 ASSERT_XGL_SUCCESS(err);
417}
418
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600419void XglRenderTest::DrawRotatedTriangleTest()
420{
421 // TODO : This test will pass a matrix into VS to affect triangle orientation.
422}
423
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600424void XglRenderTest::DrawTriangleTest(const char *vertShaderText, const char *fragShaderText)
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600425{
426 XGL_PIPELINE pipeline;
427 XGL_SHADER vs, ps;
428 XGL_RESULT err;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600429
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -0600430 ASSERT_NO_FATAL_FAILURE(InitState());
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600431 ASSERT_NO_FATAL_FAILURE(InitViewport());
432
433 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,
434 vertShaderText, &vs));
435
436 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT,
437 fragShaderText, &ps));
438
439 ASSERT_NO_FATAL_FAILURE(CreateDefaultPipeline(&pipeline, vs, ps));
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600440
441 /*
442 * Shaders are now part of the pipeline, don't need these anymore
443 */
444 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
445 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
446
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600447 ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600448
Cody Northrop342912c2014-10-01 14:03:25 -0600449 const int constantCount = 4;
450 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
451 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
452
453 // Create descriptor set for a uniform resource
454 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
455 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
456 descriptorInfo.slots = 1;
457
458 // create a descriptor set with a single slot
459 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
460 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
461
462 // bind memory to the descriptor set
463 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
464
465 // write the constant buffer view to the descriptor set
466 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
467 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
468 xglEndDescriptorSetUpdate( m_rsrcDescSet );
469
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600470 // Build command buffer
471 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
472 ASSERT_XGL_SUCCESS(err);
473
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600474 GenerateClearAndPrepareBufferCmds();
475 GenerateBindRenderTargetCmd();
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600476 GenerateBindStateAndPipelineCmds(&pipeline);
477
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600478// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
479// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
480
481 // render the cube
482 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
483
484 // prepare the back buffer for present
485// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
486// transitionToPresent.image = m_image;
487// transitionToPresent.oldState = m_image_state;
488// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
489// transitionToPresent.subresourceRange = srRange;
490// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
491// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
492
493 // finalize recording of the command buffer
494 err = xglEndCommandBuffer( m_cmdBuffer );
495 ASSERT_XGL_SUCCESS( err );
496
497 // this command buffer only uses the vertex buffer memory
498 m_numMemRefs = 0;
499// m_memRefs[0].flags = 0;
500// m_memRefs[0].mem = m_vtxBufferMemory;
501
502 // submit the command buffer to the universal queue
503 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
504 ASSERT_XGL_SUCCESS( err );
505
Chia-I Wuf34ac502014-08-27 14:58:05 +0800506 err = xglQueueWaitIdle( m_device->m_queue );
507 ASSERT_XGL_SUCCESS( err );
508
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600509 // Wait for work to finish before cleaning up.
510 xglDeviceWaitIdle(m_device->device());
511
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600512 RecordImage(m_renderTarget);
Chia-I Wuf070ec12014-08-30 23:58:36 +0800513
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600514}
515
Chia-I Wuf34ac502014-08-27 14:58:05 +0800516
Courtney Goeltzenleuchter98e49432014-10-09 15:40:19 -0600517TEST_F(XglRenderTest, TestDrawTriangle1)
518{
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600519 static const char *vertShaderText =
520 "#version 130\n"
521 "vec2 vertices[3];\n"
522 "void main() {\n"
523 " vertices[0] = vec2(-1.0, -1.0);\n"
524 " vertices[1] = vec2( 1.0, -1.0);\n"
525 " vertices[2] = vec2( 0.0, 1.0);\n"
526 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
527 "}\n";
528
529 static const char *fragShaderText =
530 "#version 130\n"
531 "uniform vec4 foo;\n"
532 "void main() {\n"
533 " gl_FragColor = foo;\n"
534 "}\n";
535 DrawTriangleTest(vertShaderText, fragShaderText);
536}
537
Courtney Goeltzenleuchter98e49432014-10-09 15:40:19 -0600538TEST_F(XglRenderTest, TestDrawTriangle2)
539{
540
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600541 static const char *vertShaderText =
Courtney Goeltzenleuchterbb7014d2014-10-09 11:05:19 -0600542 "#version 130\n"
Courtney Goeltzenleuchter9b4ab892014-10-09 15:37:21 -0600543 "out vec4 color;\n"
544 "out vec4 scale;\n"
Courtney Goeltzenleuchterbb7014d2014-10-09 11:05:19 -0600545 "vec2 vertices[3];\n"
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600546 "void main() {\n"
Courtney Goeltzenleuchter9b4ab892014-10-09 15:37:21 -0600547 "vec2 vertices[3];\n"
548 " vertices[0] = vec2(-0.5, -0.5);\n"
549 " vertices[1] = vec2( 0.5, -0.5);\n"
550 " vertices[2] = vec2( 0.5, 0.5);\n"
551 "vec4 colors[3];\n"
552 " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
553 " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
554 " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
555 " color = colors[gl_VertexID % 3];\n"
556 " scale = vec4(1.0, 1.0, 1.0, 1.0);\n"
Courtney Goeltzenleuchterbb7014d2014-10-09 11:05:19 -0600557 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -0600558 "}\n";
559
560 static const char *fragShaderText =
Courtney Goeltzenleuchter9b4ab892014-10-09 15:37:21 -0600561 "#version 130\n"
562 "in vec4 color;\n"
563 "in vec4 scale;\n"
564 "uniform vec4 foo;\n"
565 "void main() {\n"
566 " gl_FragColor = color * scale + foo;\n"
567 "}\n";
Courtney Goeltzenleuchter98e49432014-10-09 15:40:19 -0600568
569 DrawTriangleTest(vertShaderText, fragShaderText);
570}
571
572TEST_F(XglRenderTest, TestDrawTriangle3)
573{
Courtney Goeltzenleuchter9b4ab892014-10-09 15:37:21 -0600574 static const char *vertShaderText =
575 "#version 130\n"
576 "void main() {\n"
577 " vec2 vertices[3];"
578 " vertices[0] = vec2(-0.5, -0.5);\n"
579 " vertices[1] = vec2( 0.5, -0.5);\n"
580 " vertices[2] = vec2( 0.5, 0.5);\n"
581 " vec4 colors[3];\n"
582 " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
583 " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
584 " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
585 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
586 "}\n";
587
588 static const char *fragShaderText =
589 "#version 130\n"
590 "void main() {\n"
591 " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n"
592 "}\n";
Courtney Goeltzenleuchter9b4ab892014-10-09 15:37:21 -0600593
594 DrawTriangleTest(vertShaderText, fragShaderText);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600595}
596
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600597TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
598 DrawRotatedTriangleTest();
599}
600
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600601int main(int argc, char **argv) {
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600602 int result;
603
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600604 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600605 XglTestFramework::InitArgs(&argc, argv);
606
Courtney Goeltzenleuchterf12c7762014-10-08 08:46:51 -0600607 ::testing::Environment* const xgl_test_env = ::testing::AddGlobalTestEnvironment(new TestEnvironment);
608
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600609 result = RUN_ALL_TESTS();
610
611 XglTestFramework::Finish();
612 return result;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600613}