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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
6// met:
7//
8// * Redistributions of source code must retain the above copyright
9// notice, this list of conditions and the following disclaimer.
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11// copyright notice, this list of conditions and the following disclaimer
12// in the documentation and/or other materials provided with the
13// distribution.
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15// contributors may be used to endorse or promote products derived from
16// this software without specific prior written permission.
17//
18// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
38// the rights to use, copy, modify, merge, publish, distribute, sublicense,
39// and/or sell copies of the Software, and to permit persons to whom the
40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
48// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
49// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -060065#include <xglIntelExt.h>
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060066#include "gtest-1.7.0/include/gtest/gtest.h"
67
68#include "xgldevice.h"
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -060069#include "xglimage.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080070#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060071
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -060072#include "xgltestframework.h"
Courtney Goeltzenleuchter2268d1e2014-09-01 13:57:15 -060073
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060074//--------------------------------------------------------------------------------------
75// Mesh and VertexFormat Data
76//--------------------------------------------------------------------------------------
77struct Vertex
78{
79 XGL_FLOAT posX, posY, posZ, posW; // Position data
80 XGL_FLOAT r, g, b, a; // Color
81};
82
83#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
84
85static const Vertex g_vbData[] =
86{
87 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
88 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
89 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
90 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
91 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
92 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
93
94 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
95 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
96 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
97 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
98 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
99 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
100
101 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
102 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
103 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
104 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
105 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
106 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
107
108 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
109 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
110 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
111 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
112 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
113 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
114
115 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
117 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
118 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
119 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
120 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
121
122 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
123 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
124 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
125 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
126 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
127 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
128};
129
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800130static const uint32_t gen6_fs[] = {
131 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
132 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
133 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
134 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
135 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
136 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
137};
138
139static const uint32_t gen6_vs[] = {
140 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
141 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
142 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
143 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
144 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
145 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
146 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
147 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
148 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
149 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
150 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
151 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
152 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
153 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
154 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
155 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
156 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
157 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
158 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
159 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
160 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
161};
162
163static const uint32_t gen7_fs[] = {
164 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
165 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
166 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
167 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
168 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
169 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
170};
171
172static const uint32_t gen7_vs[] = {
173 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
174 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
175 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
176 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
177 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
178 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
179 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
180 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
181 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
182 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
183 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
184 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
185 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
186 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
187 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
188 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
189 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
190 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
191 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
192 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
193 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
194 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
195};
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600196
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600197class XglRenderTest : public XglTestFramework
198{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600199public:
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800200 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
201 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
202 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600203 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height);
204 void GenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
205 void GenerateBindRenderTargetCmd(XglImage *renderTarget);
206 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800207
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600208 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600209 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, const char *shader_code, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600210 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600211 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600212 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
Cody Northrop350727b2014-10-06 15:42:00 -0600213 void InitTexture();
214 void InitSampler();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600215 void DrawTriangleTest();
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600216 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600217
218protected:
219 XGL_APPLICATION_INFO app_info;
220 XGL_PHYSICAL_GPU objs[MAX_GPUS];
221 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600222 XGL_GPU_MEMORY m_descriptor_set_mem;
223 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600224 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600225 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600226 XGL_UINT32 m_numVertices;
227 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600228 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
Cody Northrop350727b2014-10-06 15:42:00 -0600229
230 XGL_IMAGE m_texture;
231 XGL_IMAGE_VIEW m_textureView;
232 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
233 XGL_GPU_MEMORY m_textureMem;
234
235 XGL_SAMPLER m_sampler;
236
237
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600238 XGL_GPU_MEMORY m_vtxBufferMem;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600239 XGL_GPU_MEMORY m_constantBufferMem;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600240 XGL_UINT32 m_numMemRefs;
241 XGL_MEMORY_REF m_memRefs[5];
242 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600243 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600244 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
245 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
246 XGL_MSAA_STATE_OBJECT m_stateMsaa;
247 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600248
249 virtual void SetUp() {
250 XGL_RESULT err;
251
252 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
253 this->app_info.pNext = NULL;
254 this->app_info.pAppName = (const XGL_CHAR *) "base";
255 this->app_info.appVersion = 1;
256 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
257 this->app_info.engineVersion = 1;
258 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
259
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600260 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
261 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
262
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600263 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
264 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
265
Cody Northrop350727b2014-10-06 15:42:00 -0600266 memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo));
267 m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO;
268
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600269 err = xglInitAndEnumerateGpus(&app_info, NULL,
270 MAX_GPUS, &this->gpu_count, objs);
271 ASSERT_XGL_SUCCESS(err);
272 ASSERT_GE(1, this->gpu_count) << "No GPU available";
273
274 m_device = new XglDevice(0, objs[0]);
275 m_device->get_device_queue();
276 }
277
278 virtual void TearDown() {
Tobin Ehlisa9b13542014-10-23 13:45:13 -0600279 m_device->destroy_device();
Tobin Ehlisdcd421a2014-10-23 15:18:50 -0600280 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600281 }
282};
283
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600284
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800285void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
286 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
287{
288 XGL_RESULT err;
289
290 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
291 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
292 poolCreateInfo.pNext = NULL;
293 poolCreateInfo.queryType = type;
294 poolCreateInfo.slots = slots;
295
296 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
297 ASSERT_XGL_SUCCESS(err);
298
299 XGL_MEMORY_REQUIREMENTS mem_req;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600300 XGL_UINT data_size = sizeof(mem_req);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800301 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
302 &data_size, &mem_req);
303 ASSERT_XGL_SUCCESS(err);
304 ASSERT_EQ(data_size, sizeof(mem_req));
305
306 if (!mem_req.size) {
307 *pMem = XGL_NULL_HANDLE;
308 return;
309 }
310
311 XGL_MEMORY_ALLOC_INFO mem_info;
312
313 memset(&mem_info, 0, sizeof(mem_info));
314 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
315 mem_info.allocationSize = mem_req.size;
316 mem_info.alignment = mem_req.alignment;
317 mem_info.heapCount = mem_req.heapCount;
318 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
319 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
320 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
321 err = xglAllocMemory(device(), &mem_info, pMem);
322 ASSERT_XGL_SUCCESS(err);
323
324 err = xglBindObjectMemory(*pPool, *pMem, 0);
325 ASSERT_XGL_SUCCESS(err);
326}
327
328void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
329{
330 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
331 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
332 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
333}
334
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600335void XglRenderTest::CreateShader(XGL_PIPELINE_SHADER_STAGE stage,
336 const char *shader_code,
337 XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600338{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600339 XGL_RESULT err;
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600340 std::vector<unsigned int> bil;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600341 XGL_SHADER_CREATE_INFO createInfo;
342 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600343
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600344 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
345 createInfo.pNext = NULL;
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600346
347 if (this->m_device->extension_exist("XGL_COMPILE_GLSL")) {
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600348 XGL_INTEL_COMPILE_GLSL glsl_header;
349
350 glsl_header.stage = stage;
351 glsl_header.pCode = shader_code;
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600352 // Driver has extended CreateShader to process GLSL
353 createInfo.sType = (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600354 createInfo.pCode = &glsl_header;
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600355 createInfo.codeSize = strlen(shader_code);
356 createInfo.flags = 0;
357 } else {
358 // Use Reference GLSL to BIL compiler
359 GLSLtoBIL(stage, shader_code, bil);
360 createInfo.pCode = bil.data();
361 createInfo.codeSize = bil.size() * sizeof(unsigned int);
362 createInfo.flags = 0;
363 }
364
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600365 err = xglCreateShader(device(), &createInfo, &shader);
366 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600367
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600368 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600369}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600370
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600371// this function will create the vertex buffer and fill it with the mesh data
372void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
373 const void* vertices )
374{
375 XGL_RESULT err = XGL_SUCCESS;
376
377 assert( numVertices * vbStride > 0 );
378 m_numVertices = numVertices;
379
380 XGL_MEMORY_ALLOC_INFO alloc_info = {};
381 XGL_UINT8 *pData;
382
383 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
384 alloc_info.allocationSize = numVertices * vbStride;
385 alloc_info.alignment = 0;
386 alloc_info.heapCount = 1;
387 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
388
389 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
390 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
391
392 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
393 ASSERT_XGL_SUCCESS(err);
394
395 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
396 ASSERT_XGL_SUCCESS(err);
397
398 memcpy(pData, vertices, alloc_info.allocationSize);
399
400 err = xglUnmapMemory(m_vtxBufferMem);
401 ASSERT_XGL_SUCCESS(err);
402
403 // set up the memory view for the vertex buffer
404 this->m_vtxBufferView.stride = vbStride;
405 this->m_vtxBufferView.range = numVertices * vbStride;
406 this->m_vtxBufferView.offset = 0;
407 this->m_vtxBufferView.mem = m_vtxBufferMem;
408 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
409 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
410
411 // open the command buffer
412 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
413 ASSERT_XGL_SUCCESS(err);
414
415 XGL_MEMORY_STATE_TRANSITION transition = {};
416 transition.mem = m_vtxBufferMem;
417 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
418 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
419 transition.offset = 0;
420 transition.regionSize = numVertices * vbStride;
421
422 // write transition to the command buffer
423 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
424 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
425
426 // finish recording the command buffer
427 err = xglEndCommandBuffer( m_cmdBuffer );
428 ASSERT_XGL_SUCCESS(err);
429
430 // this command buffer only uses the vertex buffer memory
431 m_numMemRefs = 1;
432 m_memRefs[0].flags = 0;
433 m_memRefs[0].mem = m_vtxBufferMem;
434
435 // submit the command buffer to the universal queue
436 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
437 ASSERT_XGL_SUCCESS(err);
438}
439
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600440void XglRenderTest::InitConstantBuffer(int constantCount, int constantSize, const void* data)
441{
442 XGL_RESULT err = XGL_SUCCESS;
443
444 XGL_MEMORY_ALLOC_INFO alloc_info = {};
445 XGL_UINT8 *pData;
446
447 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
448 alloc_info.allocationSize = constantCount * constantSize;
449 alloc_info.alignment = 0;
450 alloc_info.heapCount = 1;
451 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
452
453 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
454 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
455
456 err = xglAllocMemory(device(), &alloc_info, &m_constantBufferMem);
457 ASSERT_XGL_SUCCESS(err);
458
459 err = xglMapMemory(m_constantBufferMem, 0, (XGL_VOID **) &pData);
460 ASSERT_XGL_SUCCESS(err);
461
462 memcpy(pData, data, alloc_info.allocationSize);
463
464 err = xglUnmapMemory(m_constantBufferMem);
465 ASSERT_XGL_SUCCESS(err);
466
467 // set up the memory view for the constant buffer
468 this->m_constantBufferView.stride = 1;
469 this->m_constantBufferView.range = 16;
470 this->m_constantBufferView.offset = 0;
471 this->m_constantBufferView.mem = m_constantBufferMem;
472 this->m_constantBufferView.format.channelFormat = XGL_CH_FMT_R32G32B32A32;
473 this->m_constantBufferView.format.numericFormat = XGL_NUM_FMT_FLOAT;
474}
475
Cody Northrop350727b2014-10-06 15:42:00 -0600476void XglRenderTest::InitTexture()
477{
478 XGL_RESULT err;
479 XGL_UINT mipCount;
480 XGL_SIZE size;
481 XGL_FORMAT fmt;
482 XGL_FORMAT_PROPERTIES image_fmt;
483
484 // size of LunarG image
485 XGL_UINT w = 300;
486 XGL_UINT h = 280;
487
488 mipCount = 0;
489
490 XGL_UINT _w = w;
491 XGL_UINT _h = h;
492 while( ( _w > 0 ) || ( _h > 0 ) )
493 {
494 _w >>= 1;
495 _h >>= 1;
496 mipCount++;
497 }
498
499 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
500 fmt.numericFormat = XGL_NUM_FMT_UNORM;
501
502 size = sizeof(image_fmt);
503 err = xglGetFormatInfo(this->device(), fmt,
504 XGL_INFO_TYPE_FORMAT_PROPERTIES,
505 &size, &image_fmt);
506 ASSERT_XGL_SUCCESS(err);
507
508
509 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
510 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
511 imageCreateInfo.imageType = XGL_IMAGE_2D;
512 imageCreateInfo.format = fmt;
513 imageCreateInfo.arraySize = 1;
514 imageCreateInfo.extent.width = w;
515 imageCreateInfo.extent.height = h;
516 imageCreateInfo.extent.depth = 1;
517 imageCreateInfo.mipLevels = mipCount;
518 imageCreateInfo.samples = 1;
519 imageCreateInfo.tiling = XGL_LINEAR_TILING;
520 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
521
522 err = xglCreateImage(device(), &imageCreateInfo, &m_texture);
523 ASSERT_XGL_SUCCESS(err);
524
525 XGL_MEMORY_REQUIREMENTS mem_req;
526 XGL_UINT data_size = sizeof(mem_req);
527 err = xglGetObjectInfo(m_texture, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
528 &data_size, &mem_req);
529 ASSERT_XGL_SUCCESS(err);
530 ASSERT_EQ(data_size, sizeof(mem_req));
531 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
532
533 XGL_MEMORY_ALLOC_INFO mem_info;
534
535 memset(&mem_info, 0, sizeof(mem_info));
536 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
537 mem_info.allocationSize = mem_req.size;
538 mem_info.alignment = mem_req.alignment;
539 mem_info.heapCount = mem_req.heapCount;
540 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
541 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
542 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
543 err = xglAllocMemory(device(), &mem_info, &m_textureMem);
544 ASSERT_XGL_SUCCESS(err);
545
546 XGL_UINT8 *pData;
547 const int texture_size = 300*280*4; // RGBA_UNORM
548 char data[texture_size];
549 for (int i = 0; i < h; ++i) {
550 for (int j = 0; j < w; j += 4) {
551 // grey
552 data[i + j + 0] = 0x80;
553 data[i + j + 1] = 0x80;
554 data[i + j + 2] = 0x80;
555 data[i + j + 3] = 0xFF;
556 }
557 }
558
559 err = xglMapMemory(m_textureMem, 0, (XGL_VOID **) &pData);
560 ASSERT_XGL_SUCCESS(err);
561
562 memcpy(pData, data, texture_size);
563
564 err = xglUnmapMemory(m_textureMem);
565 ASSERT_XGL_SUCCESS(err);
566
567 err = xglBindObjectMemory(m_texture, m_textureMem, 0);
568 ASSERT_XGL_SUCCESS(err);
569
570 XGL_IMAGE_VIEW_CREATE_INFO viewInfo = {};
571 viewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
572 viewInfo.viewType = XGL_IMAGE_VIEW_2D;
573 viewInfo.format = fmt;
574 viewInfo.image = m_texture;
575
576 viewInfo.channels.r = XGL_CHANNEL_SWIZZLE_R;
577 viewInfo.channels.g = XGL_CHANNEL_SWIZZLE_G;
578 viewInfo.channels.b = XGL_CHANNEL_SWIZZLE_B;
579 viewInfo.channels.a = XGL_CHANNEL_SWIZZLE_A;
580
581 viewInfo.subresourceRange.baseArraySlice = 0;
582 viewInfo.subresourceRange.arraySize = 1;
583 viewInfo.subresourceRange.baseMipLevel = 0;
584 viewInfo.subresourceRange.mipLevels = 1;
585 viewInfo.subresourceRange.aspect = XGL_IMAGE_ASPECT_COLOR;
586
587 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), &viewInfo, &m_textureView));
588
589 m_textureViewInfo.view = m_textureView;
590}
591
592void XglRenderTest::InitSampler()
593{
594 XGL_RESULT err;
595
596 XGL_SAMPLER_CREATE_INFO samplerCreateInfo = {};
597 samplerCreateInfo.sType = XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
598 samplerCreateInfo.magFilter = XGL_TEX_FILTER_NEAREST;
599 samplerCreateInfo.minFilter = XGL_TEX_FILTER_NEAREST;
600 samplerCreateInfo.mipMode = XGL_TEX_MIPMAP_BASE;
601 samplerCreateInfo.addressU = XGL_TEX_ADDRESS_WRAP;
602 samplerCreateInfo.addressV = XGL_TEX_ADDRESS_WRAP;
603 samplerCreateInfo.addressW = XGL_TEX_ADDRESS_WRAP;
604 samplerCreateInfo.mipLodBias = 0.0;
605 samplerCreateInfo.maxAnisotropy = 0.0;
606 samplerCreateInfo.compareFunc = XGL_COMPARE_NEVER;
607 samplerCreateInfo.minLod = 0.0;
608 samplerCreateInfo.maxLod = 0.0;
609 samplerCreateInfo.borderColorType = XGL_BORDER_COLOR_OPAQUE_WHITE;
610
611 err = xglCreateSampler(device(),&samplerCreateInfo, &m_sampler);
612 ASSERT_XGL_SUCCESS(err);
613}
614
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600615void XglRenderTest::CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height)
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600616{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600617 XGL_RESULT err;
618 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600619 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
620 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600621 //XGL_PIPELINE pipeline;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600622
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600623 // create a raster state (solid, back-face culling)
624 XGL_RASTER_STATE_CREATE_INFO raster = {};
625 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
626 raster.fillMode = XGL_FILL_SOLID;
Chia-I Wu0059c372014-08-31 00:52:42 +0800627 raster.cullMode = XGL_CULL_NONE;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600628 raster.frontFace = XGL_FRONT_FACE_CCW;
629 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
630 ASSERT_XGL_SUCCESS(err);
631
632 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
633 viewport.viewportCount = 1;
634 viewport.scissorEnable = XGL_FALSE;
635 viewport.viewports[0].originX = 0;
636 viewport.viewports[0].originY = 0;
637 viewport.viewports[0].width = 1.f * width;
638 viewport.viewports[0].height = 1.f * height;
639 viewport.viewports[0].minDepth = 0.f;
640 viewport.viewports[0].maxDepth = 1.f;
641
642 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
643 ASSERT_XGL_SUCCESS( err );
644
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600645 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
646 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
647 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
648 ASSERT_XGL_SUCCESS( err );
649
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600650 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
651 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
652 depthStencil.depthTestEnable = XGL_FALSE;
653 depthStencil.depthWriteEnable = XGL_FALSE;
654 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
655 depthStencil.depthBoundsEnable = XGL_FALSE;
656 depthStencil.minDepth = 0.f;
657 depthStencil.maxDepth = 1.f;
658 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
659 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
660 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
661 depthStencil.back.stencilRef = 0x00;
662 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
663 depthStencil.front = depthStencil.back;
664
665 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
666 ASSERT_XGL_SUCCESS( err );
667
668 XGL_MSAA_STATE_CREATE_INFO msaa = {};
669 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
670 msaa.sampleMask = 1;
671 msaa.samples = 1;
672
673 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
674 ASSERT_XGL_SUCCESS( err );
675
676 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
677
678 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
679 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
680 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
681 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
682
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600683#if 0
684 // Create descriptor set for our one resource
685 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
686 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
687 descriptorInfo.slots = 1; // Vertex buffer only
688
689 // create a descriptor set with a single slot
690 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
691 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
692
693 // bind memory to the descriptor set
694 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
695
696 // set up the memory view for the vertex buffer
697 this->m_vtxBufferView.stride = vbStride;
698 this->m_vtxBufferView.range = numVertices * vbStride;
699 this->m_vtxBufferView.offset = 0;
700 this->m_vtxBufferView.mem = m_vtxBufferMem;
701 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
702 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
703 // write the vertex buffer view to the descriptor set
704 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
705 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
706 xglEndDescriptorSetUpdate( m_rsrcDescSet );
707#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600708
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600709 const int constantCount = 4;
710 const float constants[constantCount] = { 0.5, 0.5, 0.5, 1.0 };
711 InitConstantBuffer(constantCount, sizeof(constants[0]), (const void*) constants);
712
713 // Create descriptor set for a uniform resource
714 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
715 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
716 descriptorInfo.slots = 1;
717
718 // create a descriptor set with a single slot
719 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
720 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
721
722 // bind memory to the descriptor set
723 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
724
725 // write the constant buffer view to the descriptor set
726 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
727 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_constantBufferView );
728 xglEndDescriptorSetUpdate( m_rsrcDescSet );
729
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600730 static const char *vertShaderText =
731 "#version 130\n"
732 "vec2 vertices[3];\n"
733 "void main() {\n"
734 " vertices[0] = vec2(-1.0, -1.0);\n"
735 " vertices[1] = vec2( 1.0, -1.0);\n"
736 " vertices[2] = vec2( 0.0, 1.0);\n"
737 " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n"
738 "}\n";
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600739 static const char *vertShader2 =
Steve K42652ba2014-10-07 10:44:41 -0600740 "#version 130\n"
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600741 "out vec4 color;\n"
742 "out vec4 scale;\n"
743 "void main() {\n"
744 " vec2 vertices[3];"
745 " vertices[0] = vec2(-0.5, -0.5);\n"
746 " vertices[1] = vec2( 0.5, -0.5);\n"
747 " vertices[2] = vec2( 0.5, 0.5);\n"
748 " vec4 colors[3];\n"
749 " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
750 " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n"
751 " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n"
Cody Northrop350727b2014-10-06 15:42:00 -0600752 " color = colors[int(mod(gl_VertexID, 3))];\n"
753 " scale = vec4(0.5, 0.5, 0.5, 1.0);\n"
754 " gl_Position = vec4(vertices[int(mod(gl_VertexID, 3))], 0.0, 1.0);\n"
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600755 "}\n";
756
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600757
Cody Northrop350727b2014-10-06 15:42:00 -0600758
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600759 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX,
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600760 vertShader2, vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600761
762 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
763 vs_stage.pNext = XGL_NULL_HANDLE;
764 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600765 vs_stage.shader.shader = *vs;
Jon Ashburnf93c1bd2014-10-20 13:37:31 -0600766 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
767 vs_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600768 vs_stage.shader.linkConstBufferCount = 0;
769 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800770 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600771 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
772
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600773 static const char *fragShaderText =
774 "#version 130\n"
Steve K147013a2014-10-07 10:57:33 -0600775 "in vec4 color;\n"
776 "in vec4 scale;\n"
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600777 "void main() {\n"
Steve K147013a2014-10-07 10:57:33 -0600778 " gl_FragColor = color * scale;\n"
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600779 "}\n";
Courtney Goeltzenleuchterd6f75892014-10-06 12:45:37 -0600780 static const char *fragShader2 =
781 "#version 430\n"
782 "in vec4 color;\n"
783 "in vec4 scale;\n"
784 "layout(location = 0) uniform vec4 foo;\n"
785 "void main() {\n"
786 " gl_FragColor = color * scale + foo;\n"
787 "}\n";
Courtney Goeltzenleuchter94192032014-10-03 09:53:32 -0600788
789 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT,
Steve K147013a2014-10-07 10:57:33 -0600790 fragShaderText, ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600791
792 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
793 ps_stage.pNext = &vs_stage;
794 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600795 ps_stage.shader.shader = *ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600796 // TODO: Do we need a descriptor set mapping for fragment?
Jon Ashburnf93c1bd2014-10-20 13:37:31 -0600797 for (unsigned int i = 0; i < XGL_MAX_DESCRIPTOR_SETS; i++)
798 ps_stage.shader.descriptorSetMapping[i].descriptorCount = 0;
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600799
800 const int slots = 1;
801 XGL_DESCRIPTOR_SLOT_INFO *slotInfo = (XGL_DESCRIPTOR_SLOT_INFO*) malloc( slots * sizeof(XGL_DESCRIPTOR_SLOT_INFO) );
802 slotInfo[0].shaderEntityIndex = 0;
803 slotInfo[0].slotObjectType = XGL_SLOT_SHADER_RESOURCE;
804
805 ps_stage.shader.descriptorSetMapping[0].pDescriptorInfo = (const XGL_DESCRIPTOR_SLOT_INFO*) slotInfo;
806 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 1;
807
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600808 ps_stage.shader.linkConstBufferCount = 0;
809 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800810 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600811 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
812
813 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
814 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
815 &ps_stage, // pNext
816 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
817 XGL_FALSE, // disableVertexReuse
818 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
819 XGL_FALSE, // primitiveRestartEnable
820 0 // primitiveRestartIndex
821 };
822
823 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
824 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
825 &ia_state,
826 XGL_FALSE, // depthClipEnable
827 XGL_FALSE, // rasterizerDiscardEnable
828 1.0 // pointSize
829 };
830
831 XGL_PIPELINE_CB_STATE cb_state = {
832 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
833 &rs_state,
834 XGL_FALSE, // alphaToCoverageEnable
835 XGL_FALSE, // dualSourceBlendEnable
836 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
837 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
838 {
839 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800840 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600841 0xF // channelWriteMask
842 }
843 }
844 };
845
846 // TODO: Should take depth buffer format from queried formats
847 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
848 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
849 &cb_state,
850 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
851 };
852
853 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
854 info.pNext = &db_state;
855 info.flags = 0;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600856
857 err = xglCreateGraphicsPipeline(device(), &info, pipeline);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600858 ASSERT_XGL_SUCCESS(err);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600859}
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600860
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600861void XglRenderTest::GenerateClearAndPrepareBufferCmds(XglImage *renderTarget)
862{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600863 // whatever we want to do, we do it to the whole buffer
864 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
865 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
866 srRange.baseMipLevel = 0;
867 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
868 srRange.baseArraySlice = 0;
869 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
870
871 // prepare the whole back buffer for clear
872 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600873 transitionToClear.image = renderTarget->image();
874 transitionToClear.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600875 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
876 transitionToClear.subresourceRange = srRange;
877 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600878 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600879
880 // clear the back buffer to dark grey
881 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600882 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600883
884 // prepare back buffer for rendering
885 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600886 transitionToRender.image = renderTarget->image();
887 transitionToRender.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600888 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
889 transitionToRender.subresourceRange = srRange;
890 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600891 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600892}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600893
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600894void XglRenderTest::GenerateBindRenderTargetCmd(XglImage *renderTarget)
895{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600896 // bind render target
897 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600898 colorBind.view = renderTarget->targetView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600899 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
900 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600901}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600902
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600903void XglRenderTest::GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline)
904{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600905 // set all states
906 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
907 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600908 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600909 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
910 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
911
912 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600913 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, *pipeline );
914}
915
916void XglRenderTest::DrawRotatedTriangleTest()
917{
918 // TODO : This test will pass a matrix into VS to affect triangle orientation.
919}
920
921void XglRenderTest::DrawTriangleTest()
922{
923 XGL_PIPELINE pipeline;
924 XGL_SHADER vs, ps;
925 XGL_RESULT err;
926 int width = 256, height = 256;
927 CreateDefaultPipeline(&pipeline, &vs, &ps, width, height);
928 //ASSERT_XGL_SUCCESS(err);
929
930 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
931 ASSERT_XGL_SUCCESS(err);
932
933 /*
934 * Shaders are now part of the pipeline, don't need these anymore
935 */
936 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
937 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
938
939 XGL_QUERY_POOL query;
940 XGL_GPU_MEMORY query_mem;
941 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
942
943 XglImage *renderTarget;
944 XGL_FORMAT fmt = {
945 XGL_CH_FMT_R8G8B8A8,
946 XGL_NUM_FMT_UNORM
947 };
948 ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
949 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
950 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
951 &renderTarget));
952
953 // Build command buffer
954 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
955 ASSERT_XGL_SUCCESS(err);
956
957 GenerateClearAndPrepareBufferCmds(renderTarget);
958 GenerateBindRenderTargetCmd(renderTarget);
959 GenerateBindStateAndPipelineCmds(&pipeline);
960
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600961// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Cody Northrop2c4c6d92014-10-01 14:03:25 -0600962 xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600963// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
964
Chia-I Wuf070ec12014-08-30 23:58:36 +0800965 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
966 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
967
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600968 // render the cube
969 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
970
Chia-I Wuf070ec12014-08-30 23:58:36 +0800971 xglCmdEndQuery(m_cmdBuffer, query, 0);
972
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600973 // prepare the back buffer for present
974// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
975// transitionToPresent.image = m_image;
976// transitionToPresent.oldState = m_image_state;
977// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
978// transitionToPresent.subresourceRange = srRange;
979// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
980// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
981
982 // finalize recording of the command buffer
983 err = xglEndCommandBuffer( m_cmdBuffer );
984 ASSERT_XGL_SUCCESS( err );
985
986 // this command buffer only uses the vertex buffer memory
987 m_numMemRefs = 0;
988// m_memRefs[0].flags = 0;
989// m_memRefs[0].mem = m_vtxBufferMemory;
990
991 // submit the command buffer to the universal queue
992 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
993 ASSERT_XGL_SUCCESS( err );
994
Chia-I Wuf34ac502014-08-27 14:58:05 +0800995 err = xglQueueWaitIdle( m_device->m_queue );
996 ASSERT_XGL_SUCCESS( err );
997
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600998 // Wait for work to finish before cleaning up.
999 xglDeviceWaitIdle(m_device->device());
1000
Chia-I Wuf070ec12014-08-30 23:58:36 +08001001 XGL_PIPELINE_STATISTICS_DATA stats;
Jon Ashburnb8e43892014-09-25 14:36:58 -06001002 XGL_SIZE stats_size = sizeof(stats);
Chia-I Wuf070ec12014-08-30 23:58:36 +08001003 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
1004 ASSERT_XGL_SUCCESS( err );
1005 ASSERT_EQ(stats_size, sizeof(stats));
1006
1007 ASSERT_EQ(stats.vsInvocations, 3);
1008 ASSERT_EQ(stats.cPrimitives, 1);
1009 ASSERT_EQ(stats.cInvocations, 1);
1010
1011 DestroyQueryPool(query, query_mem);
1012
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -06001013 const ::testing::TestInfo* const test_info =
1014 ::testing::UnitTest::GetInstance()->current_test_info();
1015
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -06001016// renderTarget->WritePPM(test_info->test_case_name());
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -06001017// m_screen.Display(renderTarget, m_image_mem);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -06001018 RecordImage(renderTarget);
Chia-I Wuf34ac502014-08-27 14:58:05 +08001019
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -06001020 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -06001021 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
1022 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
1023 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
1024 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
1025 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -06001026 free(renderTarget);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -06001027}
1028
Chia-I Wuf34ac502014-08-27 14:58:05 +08001029
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -06001030TEST_F(XglRenderTest, TestDrawTriangle) {
1031 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001032}
1033
Tobin Ehlis34e0e442014-10-07 14:41:29 -06001034TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
1035 DrawRotatedTriangleTest();
1036}
1037
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001038int main(int argc, char **argv) {
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -06001039 int result;
1040
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001041 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -06001042 XglTestFramework::InitArgs(&argc, argv);
1043
1044 result = RUN_ALL_TESTS();
1045
1046 XglTestFramework::Finish();
1047 return result;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001048}