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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
2// All rights reserved.
3//
4// Redistribution and use in source and binary forms, with or without
5// modification, are permitted provided that the following conditions are
6// met:
7//
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9// notice, this list of conditions and the following disclaimer.
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12// in the documentation and/or other materials provided with the
13// distribution.
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16// this software without specific prior written permission.
17//
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27// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
38// the rights to use, copy, modify, merge, publish, distribute, sublicense,
39// and/or sell copies of the Software, and to permit persons to whom the
40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
43// in all copies or substantial portions of the Software.
44//
45// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
46// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
47// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
48// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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50// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -060068#include "xglimage.h"
Chia-I Wu4115c892014-08-28 11:56:29 +080069#include "icd-bil.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060070
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -060071#include "xgltestframework.h"
Courtney Goeltzenleuchter2268d1e2014-09-01 13:57:15 -060072
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060073//--------------------------------------------------------------------------------------
74// Mesh and VertexFormat Data
75//--------------------------------------------------------------------------------------
76struct Vertex
77{
78 XGL_FLOAT posX, posY, posZ, posW; // Position data
79 XGL_FLOAT r, g, b, a; // Color
80};
81
82#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
83
84static const Vertex g_vbData[] =
85{
86 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
89 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
90 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
91 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
92
93 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
96 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
97 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
99
100 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
103 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
104 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
105 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
106
107 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
110 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
111 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
112 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
113
114 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
117 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
118 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
119 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
120
121 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
124 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
125 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
126 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
127};
128
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800129static const uint32_t gen6_fs[] = {
130 0x00600001, 0x202003fe, 0x00000000, 0x3f800000, // mov(8) m1<1>F 1F { align1 1Q };
131 0x00600001, 0x204003fe, 0x00000000, 0x00000000, // mov(8) m2<1>F 0F { align1 1Q };
132 0x00600001, 0x206003fe, 0x00000000, 0x00000000, // mov(8) m3<1>F 0F { align1 1Q };
133 0x00600001, 0x208003fe, 0x00000000, 0x3f800000, // mov(8) m4<1>F 1F { align1 1Q };
134 0x05600032, 0x20001fc8, 0x008d0020, 0x88019400, // sendc(8) null m1<8,8,1>F
135 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
136};
137
138static const uint32_t gen6_vs[] = {
139 0x01600110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q };
140 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
141 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
142 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
143 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
144 0x00600124, 0x0014108f, 0x006e0004, 0x006e0004, // else(8) JIP: 20 { align16 1Q };
145 0x01600110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q };
146 0x00670122, 0x000a108f, 0x000e0004, 0x000e0004, // (+f0.all4h) if(8) JIP: 10 { align16 1Q };
147 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
148 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
149 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
150 0x00600124, 0x0006108f, 0x006e0004, 0x006e0004, // else(8) JIP: 6 { align16 1Q };
151 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
152 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
153 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
154 0x00600125, 0x0002108f, 0x006e0004, 0x006e0002, // endif(8) JIP: 2 { align16 1Q };
155 0x00600101, 0x204f0062, 0x00000000, 0x00000000, // mov(8) m2<1>UD 0x00000000UD { align16 1Q };
156 0x00600101, 0x206f03be, 0x006e0044, 0x00000000, // mov(8) m3<1>F g2<4,4,1>F { align16 1Q };
157 0x00600301, 0x202f0022, 0x006e0004, 0x00000000, // mov(8) m1<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
158 0x06600131, 0x200f1fdc, 0x006e0024, 0x8608c400, // send(8) null m1<4,4,1>F
159 // urb 0 urb_write interleave used complete mlen 3 rlen 0 { align16 1Q EOT };
160};
161
162static const uint32_t gen7_fs[] = {
163 0x00600001, 0x2e2003fd, 0x00000000, 0x3f800000, // mov(8) g113<1>F 1F { align1 1Q };
164 0x00600001, 0x2e4003fd, 0x00000000, 0x00000000, // mov(8) g114<1>F 0F { align1 1Q };
165 0x00600001, 0x2e6003fd, 0x00000000, 0x00000000, // mov(8) g115<1>F 0F { align1 1Q };
166 0x00600001, 0x2e8003fd, 0x00000000, 0x3f800000, // mov(8) g116<1>F 1F { align1 1Q };
167 0x05600032, 0x20001fa8, 0x008d0e20, 0x88031400, // sendc(8) null g113<8,8,1>F
168 // render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
169};
170
171static const uint32_t gen7_vs[] = {
172 0x01608110, 0x200f1ca4, 0x00600020, 0x00000000, // cmp.z.f0(8) null g1<4,4,1>.xD 0D { align16 1Q switch };
173 0x00670122, 0x200f0c84, 0x000e0004, 0x001c000a, // (+f0.all4h) if(8) JIP: 10 UIP: 28 { align16 1Q };
174 0x00600501, 0x204303fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.xyF -1F { align16 NoDDClr 1Q };
175 0x00600d01, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDClr,NoDDChk 1Q };
176 0x00600901, 0x204803fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.wF 1F { align16 NoDDChk 1Q };
177 0x00600124, 0x200f0c84, 0x006e0004, 0x00000014, // else(8) JIP: 20 { align16 1Q };
178 0x01608110, 0x200f1ca4, 0x00600020, 0x00000001, // cmp.z.f0(8) null g1<4,4,1>.xD 1D { align16 1Q switch };
179 0x00670122, 0x200f0c84, 0x000e0004, 0x000e000a, // (+f0.all4h) if(8) JIP: 10 UIP: 14 { align16 1Q };
180 0x00600501, 0x204903fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.xwF 1F { align16 NoDDClr 1Q };
181 0x00600d01, 0x204203fd, 0x00000000, 0xbf800000, // mov(8) g2<1>.yF -1F { align16 NoDDClr,NoDDChk 1Q };
182 0x00600901, 0x204403fd, 0x00000000, 0x00000000, // mov(8) g2<1>.zF 0F { align16 NoDDChk 1Q };
183 0x00600124, 0x200f0c84, 0x006e0004, 0x00000006, // else(8) JIP: 6 { align16 1Q };
184 0x00600501, 0x204503fd, 0x00000000, 0x00000000, // mov(8) g2<1>.xzF 0F { align16 NoDDClr 1Q };
185 0x00600901, 0x204a03fd, 0x00000000, 0x3f800000, // mov(8) g2<1>.ywF 1F { align16 NoDDChk 1Q };
186 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
187 0x00600125, 0x200f0c84, 0x006e0004, 0x00000002, // endif(8) JIP: 2 { align16 1Q };
188 0x00600101, 0x2e4f0061, 0x00000000, 0x00000000, // mov(8) g114<1>UD 0x00000000UD { align16 1Q };
189 0x00600101, 0x2e6f03bd, 0x006e0044, 0x00000000, // mov(8) g115<1>F g2<4,4,1>F { align16 1Q };
190 0x00600301, 0x2e2f0021, 0x006e0004, 0x00000000, // mov(8) g113<1>UD g0<4,4,1>UD { align16 WE_all 1Q };
191 0x00000206, 0x2e340c21, 0x00000014, 0x0000ff00, // or(1) g113.5<1>UD g0.5<0,1,0>UD 0x0000ff00UD { align1 WE_all };
192 0x06600131, 0x200f1fbc, 0x006e0e24, 0x8608c000, // send(8) null g113<4,4,1>F
193 // urb 0 write HWord interleave complete mlen 3 rlen 0 { align16 1Q EOT };
194};
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600195
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600196class XglRenderTest : public XglTestFramework
197{
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600198public:
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800199 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
200 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
201 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600202 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height);
203 void GenerateClearAndPrepareBufferCmds(XglImage *renderTarget);
204 void GenerateBindRenderTargetCmd(XglImage *renderTarget);
205 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800206
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600207 XGL_DEVICE device() {return m_device->device();}
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800208 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600209 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600210 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
211 void DrawTriangleTest();
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600212 void DrawRotatedTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600213
214protected:
215 XGL_APPLICATION_INFO app_info;
216 XGL_PHYSICAL_GPU objs[MAX_GPUS];
217 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600218 XGL_GPU_MEMORY m_descriptor_set_mem;
219 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600220 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600221 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600222 XGL_UINT32 m_numVertices;
223 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
224 XGL_GPU_MEMORY m_vtxBufferMem;
225 XGL_UINT32 m_numMemRefs;
226 XGL_MEMORY_REF m_memRefs[5];
227 XGL_RASTER_STATE_OBJECT m_stateRaster;
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600228 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600229 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
230 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
231 XGL_MSAA_STATE_OBJECT m_stateMsaa;
232 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600233
234 virtual void SetUp() {
235 XGL_RESULT err;
236
237 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
238 this->app_info.pNext = NULL;
239 this->app_info.pAppName = (const XGL_CHAR *) "base";
240 this->app_info.appVersion = 1;
241 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
242 this->app_info.engineVersion = 1;
243 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
244
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600245 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
246 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
247
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600248 err = xglInitAndEnumerateGpus(&app_info, NULL,
249 MAX_GPUS, &this->gpu_count, objs);
250 ASSERT_XGL_SUCCESS(err);
251 ASSERT_GE(1, this->gpu_count) << "No GPU available";
252
253 m_device = new XglDevice(0, objs[0]);
254 m_device->get_device_queue();
255 }
256
257 virtual void TearDown() {
258 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
259 }
260};
261
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600262
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800263void XglRenderTest::CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
264 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem)
265{
266 XGL_RESULT err;
267
268 XGL_QUERY_POOL_CREATE_INFO poolCreateInfo = {};
269 poolCreateInfo.sType = XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
270 poolCreateInfo.pNext = NULL;
271 poolCreateInfo.queryType = type;
272 poolCreateInfo.slots = slots;
273
274 err = xglCreateQueryPool(device(), &poolCreateInfo, pPool);
275 ASSERT_XGL_SUCCESS(err);
276
277 XGL_MEMORY_REQUIREMENTS mem_req;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600278 XGL_UINT data_size = sizeof(mem_req);
Chia-I Wua3b9d6a2014-08-30 23:53:01 +0800279 err = xglGetObjectInfo(*pPool, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
280 &data_size, &mem_req);
281 ASSERT_XGL_SUCCESS(err);
282 ASSERT_EQ(data_size, sizeof(mem_req));
283
284 if (!mem_req.size) {
285 *pMem = XGL_NULL_HANDLE;
286 return;
287 }
288
289 XGL_MEMORY_ALLOC_INFO mem_info;
290
291 memset(&mem_info, 0, sizeof(mem_info));
292 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
293 mem_info.allocationSize = mem_req.size;
294 mem_info.alignment = mem_req.alignment;
295 mem_info.heapCount = mem_req.heapCount;
296 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
297 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
298 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
299 err = xglAllocMemory(device(), &mem_info, pMem);
300 ASSERT_XGL_SUCCESS(err);
301
302 err = xglBindObjectMemory(*pPool, *pMem, 0);
303 ASSERT_XGL_SUCCESS(err);
304}
305
306void XglRenderTest::DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem)
307{
308 ASSERT_XGL_SUCCESS(xglBindObjectMemory(pool, XGL_NULL_HANDLE, 0));
309 ASSERT_XGL_SUCCESS(xglFreeMemory(mem));
310 ASSERT_XGL_SUCCESS(xglDestroyObject(pool));
311}
312
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800313void XglRenderTest::CreateShader(XGL_PIPELINE_SHADER_STAGE stage, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600314{
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800315 struct icd_bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600316 char * memblock;
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800317 const char *kernel;
318 size_t kernel_size;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600319 XGL_RESULT err;
320
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800321 const XGL_PHYSICAL_GPU_PROPERTIES *props = &m_device->props;
322 const int gen = (strstr((const char *) props->gpuName, "Sandybridge")) ? 6 : 7;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600323
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800324 if (stage == XGL_SHADER_STAGE_VERTEX) {
325 if (gen == 6) {
326 kernel = (const char *) gen6_vs;
327 kernel_size = sizeof(gen6_vs);
328 } else {
329 kernel = (const char *) gen7_vs;
330 kernel_size = sizeof(gen7_vs);
331 }
332 } else {
333 if (gen == 6) {
334 kernel = (const char *) gen6_fs;
335 kernel_size = sizeof(gen6_fs);
336 } else {
337 kernel = (const char *) gen7_fs;
338 kernel_size = sizeof(gen7_fs);
339 }
340 }
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600341
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800342 memblock = new char [sizeof(*pBIL) + kernel_size];
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600343 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600344
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800345 pBIL = (struct icd_bil_header *) memblock;
346 pBIL->magic = ICD_BIL_MAGIC;
347 pBIL->version = ICD_BIL_VERSION;
348
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800349 pBIL->gen_magic = (stage == XGL_SHADER_STAGE_VERTEX) ? 'v' : 'w';
350 memcpy(pBIL + 1, kernel, kernel_size);
Chia-I Wu4b7b4582014-08-28 12:27:21 +0800351
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600352 XGL_SHADER_CREATE_INFO createInfo;
353 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600354
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600355 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
356 createInfo.pNext = NULL;
357 createInfo.pCode = memblock;
Chia-I Wu6e9789c2014-08-30 14:03:32 +0800358 createInfo.codeSize = sizeof(*pBIL) + kernel_size;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600359 createInfo.flags = 0;
360 err = xglCreateShader(device(), &createInfo, &shader);
361 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600362
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600363 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600364
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600365 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600366}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600367
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600368// this function will create the vertex buffer and fill it with the mesh data
369void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
370 const void* vertices )
371{
372 XGL_RESULT err = XGL_SUCCESS;
373
374 assert( numVertices * vbStride > 0 );
375 m_numVertices = numVertices;
376
377 XGL_MEMORY_ALLOC_INFO alloc_info = {};
378 XGL_UINT8 *pData;
379
380 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
381 alloc_info.allocationSize = numVertices * vbStride;
382 alloc_info.alignment = 0;
383 alloc_info.heapCount = 1;
384 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
385
386 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
387 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
388
389 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
390 ASSERT_XGL_SUCCESS(err);
391
392 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
393 ASSERT_XGL_SUCCESS(err);
394
395 memcpy(pData, vertices, alloc_info.allocationSize);
396
397 err = xglUnmapMemory(m_vtxBufferMem);
398 ASSERT_XGL_SUCCESS(err);
399
400 // set up the memory view for the vertex buffer
401 this->m_vtxBufferView.stride = vbStride;
402 this->m_vtxBufferView.range = numVertices * vbStride;
403 this->m_vtxBufferView.offset = 0;
404 this->m_vtxBufferView.mem = m_vtxBufferMem;
405 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
406 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
407
408 // open the command buffer
409 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
410 ASSERT_XGL_SUCCESS(err);
411
412 XGL_MEMORY_STATE_TRANSITION transition = {};
413 transition.mem = m_vtxBufferMem;
414 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
415 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
416 transition.offset = 0;
417 transition.regionSize = numVertices * vbStride;
418
419 // write transition to the command buffer
420 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
421 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
422
423 // finish recording the command buffer
424 err = xglEndCommandBuffer( m_cmdBuffer );
425 ASSERT_XGL_SUCCESS(err);
426
427 // this command buffer only uses the vertex buffer memory
428 m_numMemRefs = 1;
429 m_memRefs[0].flags = 0;
430 m_memRefs[0].mem = m_vtxBufferMem;
431
432 // submit the command buffer to the universal queue
433 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
434 ASSERT_XGL_SUCCESS(err);
435}
436
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600437void XglRenderTest::CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER* vs, XGL_SHADER* ps, int width, int height)
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600438{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600439 XGL_RESULT err;
440 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600441 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
442 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600443 //XGL_PIPELINE pipeline;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600444
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600445 // create a raster state (solid, back-face culling)
446 XGL_RASTER_STATE_CREATE_INFO raster = {};
447 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
448 raster.fillMode = XGL_FILL_SOLID;
Chia-I Wu0059c372014-08-31 00:52:42 +0800449 raster.cullMode = XGL_CULL_NONE;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600450 raster.frontFace = XGL_FRONT_FACE_CCW;
451 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
452 ASSERT_XGL_SUCCESS(err);
453
454 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
455 viewport.viewportCount = 1;
456 viewport.scissorEnable = XGL_FALSE;
457 viewport.viewports[0].originX = 0;
458 viewport.viewports[0].originY = 0;
459 viewport.viewports[0].width = 1.f * width;
460 viewport.viewports[0].height = 1.f * height;
461 viewport.viewports[0].minDepth = 0.f;
462 viewport.viewports[0].maxDepth = 1.f;
463
464 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
465 ASSERT_XGL_SUCCESS( err );
466
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600467 XGL_COLOR_BLEND_STATE_CREATE_INFO blend = {};
468 blend.sType = XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO;
469 err = xglCreateColorBlendState(device(), &blend, &m_colorBlend);
470 ASSERT_XGL_SUCCESS( err );
471
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600472 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
473 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
474 depthStencil.depthTestEnable = XGL_FALSE;
475 depthStencil.depthWriteEnable = XGL_FALSE;
476 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
477 depthStencil.depthBoundsEnable = XGL_FALSE;
478 depthStencil.minDepth = 0.f;
479 depthStencil.maxDepth = 1.f;
480 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
481 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
482 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
483 depthStencil.back.stencilRef = 0x00;
484 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
485 depthStencil.front = depthStencil.back;
486
487 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
488 ASSERT_XGL_SUCCESS( err );
489
490 XGL_MSAA_STATE_CREATE_INFO msaa = {};
491 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
492 msaa.sampleMask = 1;
493 msaa.samples = 1;
494
495 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
496 ASSERT_XGL_SUCCESS( err );
497
498 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
499
500 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
501 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
502 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
503 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
504
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600505#if 0
506 // Create descriptor set for our one resource
507 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
508 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
509 descriptorInfo.slots = 1; // Vertex buffer only
510
511 // create a descriptor set with a single slot
512 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
513 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
514
515 // bind memory to the descriptor set
516 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
517
518 // set up the memory view for the vertex buffer
519 this->m_vtxBufferView.stride = vbStride;
520 this->m_vtxBufferView.range = numVertices * vbStride;
521 this->m_vtxBufferView.offset = 0;
522 this->m_vtxBufferView.mem = m_vtxBufferMem;
523 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
524 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
525 // write the vertex buffer view to the descriptor set
526 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
527 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
528 xglEndDescriptorSetUpdate( m_rsrcDescSet );
529#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600530
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600531 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_VERTEX, vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600532
533 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
534 vs_stage.pNext = XGL_NULL_HANDLE;
535 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600536 vs_stage.shader.shader = *vs;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800537 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600538 vs_stage.shader.linkConstBufferCount = 0;
539 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800540 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600541 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
542
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600543 ASSERT_NO_FATAL_FAILURE(CreateShader(XGL_SHADER_STAGE_FRAGMENT, ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600544
545 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
546 ps_stage.pNext = &vs_stage;
547 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600548 ps_stage.shader.shader = *ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600549 // TODO: Do we need a descriptor set mapping for fragment?
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800550 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600551 ps_stage.shader.linkConstBufferCount = 0;
552 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800553 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600554 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
555
556 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
557 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
558 &ps_stage, // pNext
559 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
560 XGL_FALSE, // disableVertexReuse
561 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
562 XGL_FALSE, // primitiveRestartEnable
563 0 // primitiveRestartIndex
564 };
565
566 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
567 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
568 &ia_state,
569 XGL_FALSE, // depthClipEnable
570 XGL_FALSE, // rasterizerDiscardEnable
571 1.0 // pointSize
572 };
573
574 XGL_PIPELINE_CB_STATE cb_state = {
575 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
576 &rs_state,
577 XGL_FALSE, // alphaToCoverageEnable
578 XGL_FALSE, // dualSourceBlendEnable
579 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
580 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
581 {
582 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800583 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600584 0xF // channelWriteMask
585 }
586 }
587 };
588
589 // TODO: Should take depth buffer format from queried formats
590 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
591 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
592 &cb_state,
593 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
594 };
595
596 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
597 info.pNext = &db_state;
598 info.flags = 0;
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600599
600 err = xglCreateGraphicsPipeline(device(), &info, pipeline);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600601 ASSERT_XGL_SUCCESS(err);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600602}
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600603
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600604void XglRenderTest::GenerateClearAndPrepareBufferCmds(XglImage *renderTarget)
605{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600606 // whatever we want to do, we do it to the whole buffer
607 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
608 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
609 srRange.baseMipLevel = 0;
610 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
611 srRange.baseArraySlice = 0;
612 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
613
614 // prepare the whole back buffer for clear
615 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600616 transitionToClear.image = renderTarget->image();
617 transitionToClear.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600618 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
619 transitionToClear.subresourceRange = srRange;
620 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600621 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600622
623 // clear the back buffer to dark grey
624 XGL_UINT clearColor[4] = {64, 64, 64, 0};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600625 xglCmdClearColorImageRaw( m_cmdBuffer, renderTarget->image(), clearColor, 1, &srRange );
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600626
627 // prepare back buffer for rendering
628 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600629 transitionToRender.image = renderTarget->image();
630 transitionToRender.oldState = renderTarget->state();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600631 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
632 transitionToRender.subresourceRange = srRange;
633 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600634 renderTarget->state(( XGL_IMAGE_STATE ) transitionToClear.newState);
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600635}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600636
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600637void XglRenderTest::GenerateBindRenderTargetCmd(XglImage *renderTarget)
638{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600639 // bind render target
640 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600641 colorBind.view = renderTarget->targetView();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600642 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
643 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600644}
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600645
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600646void XglRenderTest::GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline)
647{
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600648 // set all states
649 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
650 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600651 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_COLOR_BLEND, m_colorBlend);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600652 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
653 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
654
655 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600656 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, *pipeline );
657}
658
659void XglRenderTest::DrawRotatedTriangleTest()
660{
661 // TODO : This test will pass a matrix into VS to affect triangle orientation.
662}
663
664void XglRenderTest::DrawTriangleTest()
665{
666 XGL_PIPELINE pipeline;
667 XGL_SHADER vs, ps;
668 XGL_RESULT err;
669 int width = 256, height = 256;
670 CreateDefaultPipeline(&pipeline, &vs, &ps, width, height);
671 //ASSERT_XGL_SUCCESS(err);
672
673 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
674 ASSERT_XGL_SUCCESS(err);
675
676 /*
677 * Shaders are now part of the pipeline, don't need these anymore
678 */
679 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
680 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
681
682 XGL_QUERY_POOL query;
683 XGL_GPU_MEMORY query_mem;
684 ASSERT_NO_FATAL_FAILURE(CreateQueryPool(XGL_QUERY_PIPELINE_STATISTICS, 1, &query, &query_mem));
685
686 XglImage *renderTarget;
687 XGL_FORMAT fmt = {
688 XGL_CH_FMT_R8G8B8A8,
689 XGL_NUM_FMT_UNORM
690 };
691 ASSERT_NO_FATAL_FAILURE(m_device->CreateImage(width, height, fmt,
692 XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT |
693 XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
694 &renderTarget));
695
696 // Build command buffer
697 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
698 ASSERT_XGL_SUCCESS(err);
699
700 GenerateClearAndPrepareBufferCmds(renderTarget);
701 GenerateBindRenderTargetCmd(renderTarget);
702 GenerateBindStateAndPipelineCmds(&pipeline);
703
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600704// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
705// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
706
Chia-I Wuf070ec12014-08-30 23:58:36 +0800707 xglCmdResetQueryPool(m_cmdBuffer, query, 0, 1);
708 xglCmdBeginQuery(m_cmdBuffer, query, 0, 0);
709
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600710 // render the cube
711 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
712
Chia-I Wuf070ec12014-08-30 23:58:36 +0800713 xglCmdEndQuery(m_cmdBuffer, query, 0);
714
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600715 // prepare the back buffer for present
716// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
717// transitionToPresent.image = m_image;
718// transitionToPresent.oldState = m_image_state;
719// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
720// transitionToPresent.subresourceRange = srRange;
721// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
722// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
723
724 // finalize recording of the command buffer
725 err = xglEndCommandBuffer( m_cmdBuffer );
726 ASSERT_XGL_SUCCESS( err );
727
728 // this command buffer only uses the vertex buffer memory
729 m_numMemRefs = 0;
730// m_memRefs[0].flags = 0;
731// m_memRefs[0].mem = m_vtxBufferMemory;
732
733 // submit the command buffer to the universal queue
734 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
735 ASSERT_XGL_SUCCESS( err );
736
Chia-I Wuf34ac502014-08-27 14:58:05 +0800737 err = xglQueueWaitIdle( m_device->m_queue );
738 ASSERT_XGL_SUCCESS( err );
739
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600740 // Wait for work to finish before cleaning up.
741 xglDeviceWaitIdle(m_device->device());
742
Chia-I Wuf070ec12014-08-30 23:58:36 +0800743 XGL_PIPELINE_STATISTICS_DATA stats;
Jon Ashburnb8e43892014-09-25 14:36:58 -0600744 XGL_SIZE stats_size = sizeof(stats);
Chia-I Wuf070ec12014-08-30 23:58:36 +0800745 err = xglGetQueryPoolResults(query, 0, 1, &stats_size, &stats);
746 ASSERT_XGL_SUCCESS( err );
747 ASSERT_EQ(stats_size, sizeof(stats));
748
749 ASSERT_EQ(stats.vsInvocations, 3);
750 ASSERT_EQ(stats.cPrimitives, 1);
751 ASSERT_EQ(stats.cInvocations, 1);
752
753 DestroyQueryPool(query, query_mem);
754
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600755 const ::testing::TestInfo* const test_info =
756 ::testing::UnitTest::GetInstance()->current_test_info();
757
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600758// renderTarget->WritePPM(test_info->test_case_name());
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600759// m_screen.Display(renderTarget, m_image_mem);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600760 RecordImage(renderTarget);
Chia-I Wuf34ac502014-08-27 14:58:05 +0800761
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600762 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
Courtney Goeltzenleuchter68cfe612014-08-26 18:16:41 -0600763 ASSERT_XGL_SUCCESS(xglDestroyObject(m_cmdBuffer));
764 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateRaster));
765 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateViewport));
766 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateDepthStencil));
767 ASSERT_XGL_SUCCESS(xglDestroyObject(m_stateMsaa));
Courtney Goeltzenleuchter04814f82014-09-01 16:37:18 -0600768 free(renderTarget);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600769}
770
Chia-I Wuf34ac502014-08-27 14:58:05 +0800771
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600772TEST_F(XglRenderTest, TestDrawTriangle) {
773 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600774}
775
Tobin Ehlis34e0e442014-10-07 14:41:29 -0600776TEST_F(XglRenderTest, TestDrawRotatedTriangle) {
777 DrawRotatedTriangleTest();
778}
779
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600780int main(int argc, char **argv) {
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600781 int result;
782
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600783 ::testing::InitGoogleTest(&argc, argv);
Courtney Goeltzenleuchter28029792014-09-04 16:26:02 -0600784 XglTestFramework::InitArgs(&argc, argv);
785
786 result = RUN_ALL_TESTS();
787
788 XglTestFramework::Finish();
789 return result;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600790}