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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guy3b748a42013-04-17 18:54:38 -070037#include <androidfw/ResourceTypes.h>
38
Romain Guyc15008e2010-11-10 11:59:15 -080039#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070040#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070041#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043#include "Rect.h"
Chris Craikb4589422013-12-26 15:13:13 -080044#include "Renderer.h"
Chris Craik14e51302013-12-30 15:32:54 -080045#include "StatefulBaseRenderer.h"
Romain Guydb1938e2010-08-02 18:50:22 -070046#include "SkiaColorFilter.h"
Chris Craikb4589422013-12-26 15:13:13 -080047#include "Snapshot.h"
Romain Guy3b748a42013-04-17 18:54:38 -070048#include "UvMapper.h"
Chris Craikb4589422013-12-26 15:13:13 -080049#include "Vertex.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070050#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070051
Romain Guye4d01122010-06-16 18:44:05 -070052namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070053namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070054
Chris Craikb4589422013-12-26 15:13:13 -080055class DeferredDisplayState;
56class DisplayList;
57class TextSetupFunctor;
58class VertexBuffer;
59class SkiaShader;
60
Chris Craikc3566d02013-02-04 16:16:33 -080061struct DrawModifiers {
Romain Guy9b5a1a22013-08-09 14:06:29 -070062 DrawModifiers() {
63 reset();
64 }
65
66 void reset() {
67 memset(this, 0, sizeof(DrawModifiers));
68 }
69
Chris Craikc3566d02013-02-04 16:16:33 -080070 SkiaShader* mShader;
71 SkiaColorFilter* mColorFilter;
Chris Craik16ecda52013-03-29 10:59:59 -070072 float mOverrideLayerAlpha;
Chris Craikc3566d02013-02-04 16:16:33 -080073
74 // Drop shadow
75 bool mHasShadow;
76 float mShadowRadius;
77 float mShadowDx;
78 float mShadowDy;
79 int mShadowColor;
80
81 // Draw filters
82 bool mHasDrawFilter;
83 int mPaintFilterClearBits;
84 int mPaintFilterSetBits;
85};
86
Chris Craikff785832013-03-08 13:12:16 -080087enum StateDeferFlags {
88 kStateDeferFlag_Draw = 0x1,
89 kStateDeferFlag_Clip = 0x2
90};
91
Chris Craik28ce94a2013-05-31 11:38:03 -070092enum ClipSideFlags {
Chris Craika02c4ed2013-06-14 13:43:58 -070093 kClipSide_None = 0x0,
Chris Craik28ce94a2013-05-31 11:38:03 -070094 kClipSide_Left = 0x1,
95 kClipSide_Top = 0x2,
96 kClipSide_Right = 0x4,
97 kClipSide_Bottom = 0x8,
Chris Craikd72b73c2013-06-17 13:52:06 -070098 kClipSide_Full = 0xF,
99 kClipSide_ConservativeFull = 0x1F
Chris Craik28ce94a2013-05-31 11:38:03 -0700100};
101
Chris Craik4063a0e2013-11-15 16:06:56 -0800102/**
103 * Defines additional transformation that should be applied by the model view matrix, beyond that of
104 * the currentTransform()
105 */
106enum ModelViewMode {
107 /**
108 * Used when the model view should simply translate geometry passed to the shader. The resulting
109 * matrix will be a simple translation.
110 */
111 kModelViewMode_Translate = 0,
112
113 /**
114 * Used when the model view should translate and scale geometry. The resulting matrix will be a
115 * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
116 */
117 kModelViewMode_TranslateAndScale = 1,
118};
119
Romain Guyf6a11b82010-06-23 17:47:49 -0700120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Renderer
122///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -0700123/**
Chris Craik14e51302013-12-30 15:32:54 -0800124 * OpenGL Renderer implementation.
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 */
Chris Craik14e51302013-12-30 15:32:54 -0800126class OpenGLRenderer : public StatefulBaseRenderer {
Romain Guye4d01122010-06-16 18:44:05 -0700127public:
Romain Guy79537452011-10-12 13:48:51 -0700128 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -0700129 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -0700130
Romain Guy87e2f7572012-09-24 11:37:12 -0700131 ANDROID_API void initProperties();
132
Romain Guyb051e892010-09-28 19:09:36 -0700133 virtual void setViewport(int width, int height);
Romain Guy7c25aab2012-10-18 15:05:02 -0700134 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guy17112ad2012-08-07 11:24:39 -0700135 virtual void finish();
Romain Guyc89b14b2012-08-08 14:53:48 -0700136 virtual void interrupt();
Romain Guyc89b14b2012-08-08 14:53:48 -0700137 virtual void resume();
138
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 ANDROID_API void setCountOverdrawEnabled(bool enabled) {
140 mCountOverdraw = enabled;
141 }
142
143 ANDROID_API float getOverdraw() {
144 return mCountOverdraw ? mOverdraw : 0.0f;
145 }
146
Romain Guy8f3b8e32012-03-27 16:33:45 -0700147 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -0700148 ANDROID_API void detachFunctor(Functor* functor);
149 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700150 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -0700151
Romain Guy11cb6422012-09-21 00:39:43 -0700152 ANDROID_API void pushLayerUpdate(Layer* layer);
Romain Guye93482f2013-06-17 13:14:51 -0700153 ANDROID_API void cancelLayerUpdate(Layer* layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700154 ANDROID_API void clearLayerUpdates();
Romain Guy40543602013-06-12 15:31:28 -0700155 ANDROID_API void flushLayerUpdates();
Romain Guy11cb6422012-09-21 00:39:43 -0700156
Chris Craikff785832013-03-08 13:12:16 -0800157 ANDROID_API int saveLayer(float left, float top, float right, float bottom,
158 SkPaint* paint, int flags) {
159 SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
160 if (paint) mode = getXfermode(paint->getXfermode());
161 return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
162 }
163 ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
164 int alpha, int flags) {
165 return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
166 }
Romain Guye2d345e2010-09-24 18:39:22 -0700167 virtual int saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800168 int alpha, SkXfermode::Mode mode, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -0700169
Chris Craikd90144d2013-03-19 15:03:48 -0700170 int saveLayerDeferred(float left, float top, float right, float bottom,
171 int alpha, SkXfermode::Mode mode, int flags);
172
Chris Craikff785832013-03-08 13:12:16 -0800173 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
Chris Craika08f95c2013-03-15 17:24:33 -0700174 virtual status_t drawLayer(Layer* layer, float x, float y);
Chris Craikd218a922014-01-02 17:13:34 -0800175 virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
176 const SkPaint* paint);
177 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
178 TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
179 virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
180 const SkPaint* paint);
181 virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700182 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chris Craikd218a922014-01-02 17:13:34 -0800183 float dstRight, float dstBottom, const SkPaint* paint);
184 virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
185 const SkPaint* paint);
186 virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
187 const float* vertices, const int* colors, const SkPaint* paint);
188 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
189 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
190 virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
191 float left, float top, float right, float bottom, const SkPaint* paint);
192 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
193 float left, float top, float right, float bottom, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700194 virtual status_t drawColor(int color, SkXfermode::Mode mode);
Chris Craikd218a922014-01-02 17:13:34 -0800195 virtual status_t drawRect(float left, float top, float right, float bottom,
196 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700197 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800198 float rx, float ry, const SkPaint* paint);
199 virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
200 virtual status_t drawOval(float left, float top, float right, float bottom,
201 const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700202 virtual status_t drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800203 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
204 virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
205 virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
206 virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
207 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
208 float hOffset, float vOffset, const SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700209 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -0800210 const float* positions, const SkPaint* paint);
Romain Guyc2525952012-07-27 16:41:22 -0700211 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -0800212 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -0800213 DrawOpMode drawOpMode = kDrawOpMode_Immediate);
Chris Craikd218a922014-01-02 17:13:34 -0800214 virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700215
Chris Craikf57776b2013-10-25 18:30:17 -0700216 status_t drawShadow(const mat4& casterTransform, float casterAlpha,
217 float width, float height);
218
Romain Guy4aa90572010-09-26 18:40:37 -0700219 virtual void resetShader();
220 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700221
Romain Guy4aa90572010-09-26 18:40:37 -0700222 virtual void resetColorFilter();
223 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700224
Romain Guy4aa90572010-09-26 18:40:37 -0700225 virtual void resetShadow();
226 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700227
Romain Guy5ff9df62012-01-23 17:09:05 -0800228 virtual void resetPaintFilter();
229 virtual void setupPaintFilter(int clearBits, int setBits);
230
Chris Craik16ecda52013-03-29 10:59:59 -0700231 // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
232 void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
233
Chris Craikd218a922014-01-02 17:13:34 -0800234 const SkPaint* filterPaint(const SkPaint* paint);
Romain Guy5ff9df62012-01-23 17:09:05 -0800235
Chris Craik5e49b302013-07-30 19:05:20 -0700236 /**
237 * Store the current display state (most importantly, the current clip and transform), and
238 * additionally map the state's bounds from local to window coordinates.
239 *
240 * Returns true if quick-rejected
241 */
Chris Craikff785832013-03-08 13:12:16 -0800242 bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
Chris Craik527a3aa2013-03-04 10:19:31 -0800243 void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
Chris Craik28ce94a2013-05-31 11:38:03 -0700244 void setupMergedMultiDraw(const Rect* clipRect);
Chris Craikc3566d02013-02-04 16:16:33 -0800245
Chris Craikd90144d2013-03-19 15:03:48 -0700246 const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
247 void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
248
Romain Guy672433d2013-01-04 19:05:13 -0800249 ANDROID_API bool isCurrentTransformSimple() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800250 return currentTransform()->isSimple();
Romain Guy672433d2013-01-04 19:05:13 -0800251 }
252
Romain Guy0f667532013-03-01 14:31:04 -0800253 Caches& getCaches() {
254 return mCaches;
255 }
256
Chris Craikff785832013-03-08 13:12:16 -0800257 // simple rect clip
258 bool isCurrentClipSimple() {
259 return mSnapshot->clipRegion->isEmpty();
260 }
261
Chris Craikd6b65f62014-01-01 14:45:21 -0800262 int getViewportWidth() { return currentSnapshot()->viewport.getWidth(); }
263 int getViewportHeight() { return currentSnapshot()->viewport.getHeight(); }
Chris Craik0e87f002013-06-19 16:54:59 -0700264
Romain Guy17112ad2012-08-07 11:24:39 -0700265 /**
Chris Craika08f95c2013-03-15 17:24:33 -0700266 * Scales the alpha on the current snapshot. This alpha value will be modulated
Romain Guy17112ad2012-08-07 11:24:39 -0700267 * with other alpha values when drawing primitives.
268 */
Chris Craika08f95c2013-03-15 17:24:33 -0700269 void scaleAlpha(float alpha) {
270 mSnapshot->alpha *= alpha;
Romain Guy17112ad2012-08-07 11:24:39 -0700271 }
272
273 /**
Romain Guy0f667532013-03-01 14:31:04 -0800274 * Inserts a named event marker in the stream of GL commands.
275 */
276 void eventMark(const char* name) const;
277
278 /**
Romain Guy17112ad2012-08-07 11:24:39 -0700279 * Inserts a named group marker in the stream of GL commands. This marker
280 * can be used by tools to group commands into logical groups. A call to
281 * this method must always be followed later on by a call to endMark().
282 */
Romain Guy13631f32012-01-30 17:41:55 -0800283 void startMark(const char* name) const;
Romain Guy17112ad2012-08-07 11:24:39 -0700284
285 /**
286 * Closes the last group marker opened by startMark().
287 */
Romain Guy13631f32012-01-30 17:41:55 -0800288 void endMark() const;
289
Chet Haased15ebf22012-09-05 11:40:29 -0700290 /**
291 * Gets the alpha and xfermode out of a paint object. If the paint is null
292 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
Chris Craik16ecda52013-03-29 10:59:59 -0700293 * not multiply the paint's alpha by the current snapshot's alpha, and does
294 * not replace the alpha with the overrideLayerAlpha
Chet Haased15ebf22012-09-05 11:40:29 -0700295 *
296 * @param paint The paint to extract values from
297 * @param alpha Where to store the resulting alpha
298 * @param mode Where to store the resulting xfermode
299 */
Chris Craikd218a922014-01-02 17:13:34 -0800300 static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800301 *mode = getXfermodeDirect(paint);
302 *alpha = getAlphaDirect(paint);
303 }
Chet Haased15ebf22012-09-05 11:40:29 -0700304
Chris Craikd218a922014-01-02 17:13:34 -0800305 static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800306 if (!paint) return SkXfermode::kSrcOver_Mode;
307 return getXfermode(paint->getXfermode());
308 }
309
Chris Craikc1c5f082013-09-11 16:23:37 -0700310 static inline int getAlphaDirect(const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800311 if (!paint) return 255;
312 return paint->getAlpha();
Chet Haased15ebf22012-09-05 11:40:29 -0700313 }
314
Romain Guy624234f2013-03-05 16:43:31 -0800315 /**
316 * Return the best transform to use to rasterize text given a full
317 * transform matrix.
318 */
319 mat4 findBestFontTransform(const mat4& transform) const;
320
Chris Craik527a3aa2013-03-04 10:19:31 -0800321#if DEBUG_MERGE_BEHAVIOR
322 void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
323 mCaches.setScissorEnabled(false);
324
325 // should only be called outside of other draw ops, so stencil can only be in test state
326 bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
327 mCaches.stencil.disable();
328
329 drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
330
331 if (stencilWasEnabled) mCaches.stencil.enableTest();
332 }
333#endif
334
Romain Guye2d345e2010-09-24 18:39:22 -0700335protected:
336 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700337 * Computes the projection matrix, initialize the first snapshot
338 * and stores the dimensions of the render target.
339 */
340 void initViewport(int width, int height);
341
342 /**
Romain Guy96885eb2013-03-26 15:05:58 -0700343 * Perform the setup specific to a frame. This method does not
344 * issue any OpenGL commands.
345 */
346 void setupFrameState(float left, float top, float right, float bottom, bool opaque);
347
348 /**
349 * Indicates the start of rendering. This method will setup the
350 * initial OpenGL state (viewport, clearing the buffer, etc.)
351 */
352 status_t startFrame();
353
354 /**
Romain Guy7c25aab2012-10-18 15:05:02 -0700355 * Clears the underlying surface if needed.
356 */
357 virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
358
359 /**
Romain Guy35643dd2012-09-18 15:40:58 -0700360 * Call this method after updating a layer during a drawing pass.
361 */
362 void resumeAfterLayer();
363
364 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800365 * This method is called whenever a stencil buffer is required. Subclasses
366 * should override this method and call attachStencilBufferToLayer() on the
367 * appropriate layer(s).
368 */
369 virtual void ensureStencilBuffer();
370
371 /**
372 * Obtains a stencil render buffer (allocating it if necessary) and
373 * attaches it to the specified layer.
374 */
375 void attachStencilBufferToLayer(Layer* layer);
376
Chris Craikf0a59072013-11-19 18:00:46 -0800377 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800378 const SkPaint* paint = NULL);
379 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
Chris Craikf0a59072013-11-19 18:00:46 -0800380 return quickRejectSetupScissor(bounds.left, bounds.top,
381 bounds.right, bounds.bottom, paint);
382 }
383
Romain Guy8ce00302013-01-15 18:51:42 -0800384 /**
Romain Guye2d345e2010-09-24 18:39:22 -0700385 * Compose the layer defined in the current snapshot with the layer
386 * defined by the previous snapshot.
387 *
388 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
389 *
390 * @param curent The current snapshot containing the layer to compose
391 * @param previous The previous snapshot to compose the current layer with
392 */
Chris Craik14e51302013-12-30 15:32:54 -0800393 virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
Romain Guy694b5192010-07-21 21:33:20 -0700394
Romain Guyada830f2011-01-13 12:13:20 -0800395 /**
Romain Guyf219da52011-01-16 12:54:25 -0800396 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800397 */
Romain Guyf219da52011-01-16 12:54:25 -0800398 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800399
Romain Guy42f3a4b2011-01-19 13:42:26 -0800400 /**
401 * Returns the region of the current layer.
402 */
Romain Guy624234f2013-03-05 16:43:31 -0800403 virtual Region* getRegion() const {
Romain Guyf219da52011-01-16 12:54:25 -0800404 return mSnapshot->region;
405 }
406
Romain Guy42f3a4b2011-01-19 13:42:26 -0800407 /**
408 * Indicates whether rendering is currently targeted at a layer.
409 */
Romain Guy624234f2013-03-05 16:43:31 -0800410 virtual bool hasLayer() const {
Romain Guyf219da52011-01-16 12:54:25 -0800411 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
412 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800413
Romain Guy42f3a4b2011-01-19 13:42:26 -0800414 /**
415 * Returns the name of the FBO this renderer is rendering into.
416 */
Chris Craik14e51302013-12-30 15:32:54 -0800417 virtual GLuint getTargetFbo() const {
Romain Guy42f3a4b2011-01-19 13:42:26 -0800418 return 0;
419 }
420
Romain Guy77a81162011-06-14 16:45:55 -0700421 /**
422 * Renders the specified layer as a textured quad.
423 *
424 * @param layer The layer to render
425 * @param rect The bounds of the layer
426 */
427 void drawTextureLayer(Layer* layer, const Rect& rect);
428
Romain Guybe6f9dc2012-07-16 12:41:17 -0700429 /**
430 * Gets the alpha and xfermode out of a paint object. If the paint is null
Chris Craik16ecda52013-03-29 10:59:59 -0700431 * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
432 * snapshot alpha, and overrideLayerAlpha
Romain Guybe6f9dc2012-07-16 12:41:17 -0700433 *
434 * @param paint The paint to extract values from
435 * @param alpha Where to store the resulting alpha
436 * @param mode Where to store the resulting xfermode
437 */
Chris Craikd218a922014-01-02 17:13:34 -0800438 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
Chris Craik16ecda52013-03-29 10:59:59 -0700439
440 /**
441 * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
442 *
443 * @param layer The layer from which the alpha is extracted
444 */
445 inline float getLayerAlpha(Layer* layer) const;
Romain Guybe6f9dc2012-07-16 12:41:17 -0700446
447 /**
Romain Guybe6f9dc2012-07-16 12:41:17 -0700448 * Safely retrieves the mode from the specified xfermode. If the specified
449 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
450 */
451 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
452 SkXfermode::Mode resultMode;
453 if (!SkXfermode::AsMode(mode, &resultMode)) {
454 resultMode = SkXfermode::kSrcOver_Mode;
455 }
456 return resultMode;
457 }
458
Romain Guy11cb6422012-09-21 00:39:43 -0700459 /**
460 * Set to true to suppress error checks at the end of a frame.
461 */
Romain Guy624234f2013-03-05 16:43:31 -0800462 virtual bool suppressErrorChecks() const {
Romain Guy11cb6422012-09-21 00:39:43 -0700463 return false;
464 }
465
Romain Guy85bf02f2010-06-22 13:11:24 -0700466private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700467 /**
Romain Guydcfc8362013-01-03 13:08:57 -0800468 * Discards the content of the framebuffer if supported by the driver.
469 * This method should be called at the beginning of a frame to optimize
470 * rendering on some tiler architectures.
471 */
472 void discardFramebuffer(float left, float top, float right, float bottom);
473
474 /**
Romain Guyddf74372012-05-22 14:07:07 -0700475 * Ensures the state of the renderer is the same as the state of
476 * the GL context.
477 */
478 void syncState();
479
480 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700481 * Tells the GPU what part of the screen is about to be redrawn.
Chris Craikd6b65f62014-01-01 14:45:21 -0800482 * This method will use the current layer space clip rect.
Romain Guy2b7028e2012-09-19 17:25:38 -0700483 * This method needs to be invoked every time getTargetFbo() is
484 * bound again.
485 */
Chris Craikd6b65f62014-01-01 14:45:21 -0800486 void startTilingCurrentClip(bool opaque = false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700487
488 /**
Romain Guyc3fedaf2013-01-29 17:26:25 -0800489 * Tells the GPU what part of the screen is about to be redrawn.
490 * This method needs to be invoked every time getTargetFbo() is
491 * bound again.
492 */
493 void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
494
495 /**
Romain Guy2b7028e2012-09-19 17:25:38 -0700496 * Tells the GPU that we are done drawing the frame or that we
497 * are switching to another render target.
498 */
499 void endTiling();
500
Chris Craik14e51302013-12-30 15:32:54 -0800501 void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
Romain Guybb9524b2010-06-22 18:56:38 -0700502
Romain Guy5cbbce52010-06-27 22:59:20 -0700503 /**
504 * Sets the clipping rectangle using glScissor. The clip is defined by
505 * the current snapshot's clipRect member.
506 */
Romain Guybb9524b2010-06-22 18:56:38 -0700507 void setScissorFromClip();
508
Romain Guy5cbbce52010-06-27 22:59:20 -0700509 /**
Romain Guy8ce00302013-01-15 18:51:42 -0800510 * Sets the clipping region using the stencil buffer. The clip region
511 * is defined by the current snapshot's clipRegion member.
512 */
513 void setStencilFromClip();
514
515 /**
Chris Craik408eb122013-03-26 18:55:15 -0700516 * Given the local bounds of the layer, calculates ...
Chris Craikd90144d2013-03-19 15:03:48 -0700517 */
518 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
519
520 /**
Chris Craik408eb122013-03-26 18:55:15 -0700521 * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
522 */
523 void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
524 bool fboLayer, int alpha);
525
526 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700527 * Creates a new layer stored in the specified snapshot.
528 *
529 * @param snapshot The snapshot associated with the new layer
530 * @param left The left coordinate of the layer
531 * @param top The top coordinate of the layer
532 * @param right The right coordinate of the layer
533 * @param bottom The bottom coordinate of the layer
534 * @param alpha The translucency of the layer
535 * @param mode The blending mode of the layer
536 * @param flags The layer save flags
537 *
538 * @return True if the layer was successfully created, false otherwise
539 */
Chet Haased48885a2012-08-28 17:43:28 -0700540 bool createLayer(float left, float top, float right, float bottom,
Chris Craike63f7c622013-10-17 10:30:55 -0700541 int alpha, SkXfermode::Mode mode, int flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700542
543 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700544 * Creates a new layer stored in the specified snapshot as an FBO.
545 *
546 * @param layer The layer to store as an FBO
547 * @param snapshot The snapshot associated with the new layer
548 * @param bounds The bounds of the layer
Romain Guy5b3b3522010-10-27 18:57:51 -0700549 */
Chris Craike63f7c622013-10-17 10:30:55 -0700550 bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
Romain Guy5b3b3522010-10-27 18:57:51 -0700551
552 /**
553 * Compose the specified layer as a region.
554 *
555 * @param layer The layer to compose
556 * @param rect The layer's bounds
557 */
558 void composeLayerRegion(Layer* layer, const Rect& rect);
559
560 /**
561 * Compose the specified layer as a simple rectangle.
562 *
563 * @param layer The layer to compose
564 * @param rect The layer's bounds
565 * @param swap If true, the source and destination are swapped
566 */
567 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
568
Romain Guy54be1cd2011-06-13 19:04:27 -0700569 /**
570 * Clears all the regions corresponding to the current list of layers.
571 * This method MUST be invoked before any drawing operation.
572 */
573 void clearLayerRegions();
574
575 /**
Romain Guyf219da52011-01-16 12:54:25 -0800576 * Mark the layer as dirty at the specified coordinates. The coordinates
577 * are transformed with the supplied matrix.
578 */
579 void dirtyLayer(const float left, const float top,
580 const float right, const float bottom, const mat4 transform);
581
582 /**
583 * Mark the layer as dirty at the specified coordinates.
584 */
585 void dirtyLayer(const float left, const float top,
586 const float right, const float bottom);
587
588 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700589 * Draws a colored rectangle with the specified color. The specified coordinates
Romain Guy735738c2012-12-03 12:34:51 -0800590 * are transformed by the current snapshot's transform matrix unless specified
591 * otherwise.
Romain Guy5cbbce52010-06-27 22:59:20 -0700592 *
593 * @param left The left coordinate of the rectangle
594 * @param top The top coordinate of the rectangle
595 * @param right The right coordinate of the rectangle
596 * @param bottom The bottom coordinate of the rectangle
597 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700598 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700599 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700600 */
Romain Guy026c5e162010-06-28 17:12:22 -0700601 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700602 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700603
Romain Guy54be1cd2011-06-13 19:04:27 -0700604 /**
Romain Guy735738c2012-12-03 12:34:51 -0800605 * Draws a series of colored rectangles with the specified color. The specified
606 * coordinates are transformed by the current snapshot's transform matrix unless
607 * specified otherwise.
608 *
609 * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
610 * per rectangle
611 * @param color The rectangles' ARGB color, defined as a packed 32 bits word
612 * @param mode The Skia xfermode to use
613 * @param ignoreTransform True if the current transform should be ignored
Romain Guy8ce00302013-01-15 18:51:42 -0800614 * @param dirty True if calling this method should dirty the current layer
Romain Guy3bbacf22013-02-06 16:51:04 -0800615 * @param clip True if the rects should be clipped, false otherwise
Romain Guy735738c2012-12-03 12:34:51 -0800616 */
617 status_t drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -0800618 SkXfermode::Mode mode, bool ignoreTransform = false,
619 bool dirty = true, bool clip = true);
Romain Guy735738c2012-12-03 12:34:51 -0800620
621 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700622 * Draws the shape represented by the specified path texture.
623 * This method invokes drawPathTexture() but takes into account
624 * the extra left/top offset and the texture offset to correctly
625 * position the final shape.
626 *
627 * @param left The left coordinate of the shape to render
628 * @param top The top coordinate of the shape to render
629 * @param texture The texture reprsenting the shape
630 * @param paint The paint to draw the shape with
631 */
Chris Craikd218a922014-01-02 17:13:34 -0800632 status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700633
634 /**
Romain Guy54be1cd2011-06-13 19:04:27 -0700635 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
636 * different compositing rules.
637 *
638 * @param texture The texture to draw with
639 * @param left The x coordinate of the bitmap
640 * @param top The y coordinate of the bitmap
641 * @param paint The paint to render with
642 */
Chris Craikd218a922014-01-02 17:13:34 -0800643 void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
Romain Guya168d732011-03-18 16:50:13 -0700644
Romain Guy54be1cd2011-06-13 19:04:27 -0700645 /**
Chris Craik65cd6122012-12-10 17:56:27 -0800646 * Renders a strip of polygons with the specified paint, used for tessellated geometry.
647 *
648 * @param vertexBuffer The VertexBuffer to be drawn
649 * @param paint The paint to render with
650 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
651 */
Chris Craikd218a922014-01-02 17:13:34 -0800652 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -0800653 bool useOffset = false);
654
655 /**
Chris Craik710f46d2012-09-17 17:25:49 -0700656 * Renders the convex hull defined by the specified path as a strip of polygons.
Romain Guy54be1cd2011-06-13 19:04:27 -0700657 *
Chris Craik710f46d2012-09-17 17:25:49 -0700658 * @param path The hull of the path to draw
Chris Craikcb4d6002012-09-25 12:00:29 -0700659 * @param paint The paint to render with
Romain Guy54be1cd2011-06-13 19:04:27 -0700660 */
Chris Craikd218a922014-01-02 17:13:34 -0800661 status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
Chet Haase858aa932011-05-12 09:06:00 -0700662
Romain Guy5cbbce52010-06-27 22:59:20 -0700663 /**
664 * Draws a textured rectangle with the specified texture. The specified coordinates
665 * are transformed by the current snapshot's transform matrix.
666 *
667 * @param left The left coordinate of the rectangle
668 * @param top The top coordinate of the rectangle
669 * @param right The right coordinate of the rectangle
670 * @param bottom The bottom coordinate of the rectangle
671 * @param texture The texture name to map onto the rectangle
672 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700673 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700674 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700675 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700676 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700677 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700678
Romain Guy026c5e162010-06-28 17:12:22 -0700679 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700680 * Draws a textured rectangle with the specified texture. The specified coordinates
681 * are transformed by the current snapshot's transform matrix.
682 *
683 * @param left The left coordinate of the rectangle
684 * @param top The top coordinate of the rectangle
685 * @param right The right coordinate of the rectangle
686 * @param bottom The bottom coordinate of the rectangle
687 * @param texture The texture to use
688 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700689 */
Romain Guya9794742010-07-13 11:37:54 -0700690 void drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -0800691 Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700692
693 /**
Romain Guy03750a02010-10-18 14:06:08 -0700694 * Draws a textured mesh with the specified texture. If the indices are omitted,
695 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
696 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700697 *
698 * @param left The left coordinate of the rectangle
699 * @param top The top coordinate of the rectangle
700 * @param right The right coordinate of the rectangle
701 * @param bottom The bottom coordinate of the rectangle
702 * @param texture The texture name to map onto the rectangle
703 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
704 * @param mode The blending mode
705 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700706 * @param vertices The vertices that define the mesh
707 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700708 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700709 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
710 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700711 * @param vbo The VBO used to draw the mesh
Chris Craik4063a0e2013-11-15 16:06:56 -0800712 * @param modelViewMode Defines whether the model view matrix should be scaled
Romain Guy5b3b3522010-10-27 18:57:51 -0700713 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700714 */
715 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700716 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700717 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700718 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800719 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700720
Romain Guy3b748a42013-04-17 18:54:38 -0700721 void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
722 float alpha, SkXfermode::Mode mode, bool blend,
723 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
724 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
Chris Craik4063a0e2013-11-15 16:06:56 -0800725 ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
Romain Guy3b748a42013-04-17 18:54:38 -0700726
Romain Guy886b2752013-01-04 12:26:18 -0800727 void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
728 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
729 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -0800730 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
731 bool dirty = true);
Romain Guy886b2752013-01-04 12:26:18 -0800732
Romain Guyf7f93552010-07-08 19:17:03 -0700733 /**
Romain Guy448455f2013-07-22 13:57:50 -0700734 * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
735 * If the number of vertices to draw exceeds the number of indices we have
736 * pre-allocated, this method will generate several glDrawElements() calls.
737 */
Chris Craik4063a0e2013-11-15 16:06:56 -0800738 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
Romain Guy448455f2013-07-22 13:57:50 -0700739
740 /**
Romain Guy0a417492010-08-16 20:26:20 -0700741 * Draws text underline and strike-through if needed.
742 *
743 * @param text The text to decor
744 * @param bytesCount The number of bytes in the text
Chris Craik41541822013-05-03 16:35:54 -0700745 * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
Romain Guy0a417492010-08-16 20:26:20 -0700746 * @param x The x coordinate where the text will be drawn
747 * @param y The y coordinate where the text will be drawn
748 * @param paint The paint to draw the text with
749 */
Chris Craikd218a922014-01-02 17:13:34 -0800750 void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700751
Raph Levien416a8472012-07-19 22:48:17 -0700752 /**
753 * Draws shadow layer on text (with optional positions).
754 *
755 * @param paint The paint to draw the shadow with
756 * @param text The text to draw
757 * @param bytesCount The number of bytes in the text
758 * @param count The number of glyphs in the text
759 * @param positions The x, y positions of individual glyphs (or NULL)
760 * @param fontRenderer The font renderer object
761 * @param alpha The alpha value for drawing the shadow
762 * @param mode The xfermode for drawing the shadow
763 * @param x The x coordinate where the shadow will be drawn
764 * @param y The y coordinate where the shadow will be drawn
765 */
Chris Craikd218a922014-01-02 17:13:34 -0800766 void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
Raph Levien416a8472012-07-19 22:48:17 -0700767 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
768 float x, float y);
769
Romain Guy54be1cd2011-06-13 19:04:27 -0700770 /**
771 * Draws a path texture. Path textures are alpha8 bitmaps that need special
772 * compositing to apply colors/filters/etc.
773 *
774 * @param texture The texture to render
775 * @param x The x coordinate where the texture will be drawn
776 * @param y The y coordinate where the texture will be drawn
777 * @param paint The paint to draw the texture with
778 */
Chris Craikd218a922014-01-02 17:13:34 -0800779 void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800780
Romain Guy1e45aae2010-08-13 19:39:53 -0700781 /**
Romain Guyac670c02010-07-27 17:39:27 -0700782 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700783 * back to default is achieved by calling:
784 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700785 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700786 *
787 * @param u1 The left coordinate of the texture
788 * @param v1 The bottom coordinate of the texture
789 * @param u2 The right coordinate of the texture
790 * @param v2 The top coordinate of the texture
791 */
792 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
793
Romain Guy8ba548f2010-06-30 19:21:21 -0700794 /**
Romain Guy768bffc2013-02-27 13:50:45 -0800795 * Returns true if the specified paint will draw invisible text.
796 */
797 bool canSkipText(const SkPaint* paint) const;
798
799 /**
Romain Guy746b7402010-10-26 16:27:31 -0700800 * Binds the specified texture. The texture unit must have been selected
801 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700802 */
Romain Guy746b7402010-10-26 16:27:31 -0700803 inline void bindTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700804 mCaches.bindTexture(texture);
Romain Guy746b7402010-10-26 16:27:31 -0700805 }
806
807 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700808 * Binds the specified EGLImage texture. The texture unit must have been selected
809 * prior to calling this method.
810 */
811 inline void bindExternalTexture(GLuint texture) {
Romain Guy8aa195d2013-06-04 18:00:09 -0700812 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700813 }
814
815 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700816 * Enable or disable blending as necessary. This function sets the appropriate
817 * blend function based on the specified xfermode.
818 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700819 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
820 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700821
Romain Guyf607bdc2010-09-10 19:20:06 -0700822 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700823 * Use the specified program with the current GL context. If the program is already
824 * in use, it will not be bound again. If it is not in use, the current program is
825 * marked unused and the specified program becomes used and becomes the new
826 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700827 *
Romain Guyd27977d2010-07-14 19:18:51 -0700828 * @param program The program to use
829 *
830 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700831 */
Romain Guy889f8d12010-07-29 14:37:42 -0700832 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700833
Romain Guy746b7402010-10-26 16:27:31 -0700834 /**
835 * Invoked before any drawing operation. This sets required state.
836 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700837 void setupDraw(bool clear = true);
Romain Guy17112ad2012-08-07 11:24:39 -0700838
Romain Guy70ca14e2010-12-13 18:24:33 -0800839 /**
840 * Various methods to setup OpenGL rendering.
841 */
842 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyff316ec2013-02-13 18:39:43 -0800843 void setupDrawWithTextureAndColor(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700844 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800845 void setupDrawNoTexture();
Chris Craik710f46d2012-09-17 17:25:49 -0700846 void setupDrawAA();
Romain Guy8d0d4782010-12-14 20:13:35 -0800847 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800848 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800849 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy41210632012-07-16 17:04:24 -0700850 void setupDrawTextGamma(const SkPaint* paint);
Romain Guy70ca14e2010-12-13 18:24:33 -0800851 void setupDrawShader();
852 void setupDrawColorFilter();
853 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
854 bool swapSrcDst = false);
855 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
856 bool swapSrcDst = false);
857 void setupDrawProgram();
858 void setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -0800859
860 /**
861 * Setup the current program matrices based upon the nature of the geometry.
862 *
863 * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
864 * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
865 * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
866 * transformations are stored in the modelView matrix and uploaded to the shader.
867 *
868 * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
Chris Craik564acf72014-01-02 16:46:18 -0800869 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
Chris Craik4063a0e2013-11-15 16:06:56 -0800870 *
871 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
872 * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
873 * or when simple translation has been extracted)
874 */
875 void setupDrawModelView(ModelViewMode mode, bool offset,
876 float left, float top, float right, float bottom, bool ignoreTransform = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800877 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800878 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800879 void setupDrawShaderUniforms(bool ignoreTransform = false);
880 void setupDrawColorFilterUniforms();
881 void setupDrawSimpleMesh();
882 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700883 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700884 void setupDrawTextureTransform();
885 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy41210632012-07-16 17:04:24 -0700886 void setupDrawTextGammaUniforms();
Chris Craik564acf72014-01-02 16:46:18 -0800887 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
888 void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
889 void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
Romain Guy448455f2013-07-22 13:57:50 -0700890 void setupDrawIndexedVertices(GLvoid* vertices);
Romain Guyf09ef512011-05-27 11:43:46 -0700891 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700892
Romain Guy11cb6422012-09-21 00:39:43 -0700893 bool updateLayer(Layer* layer, bool inFrame);
894 void updateLayers();
Romain Guy96885eb2013-03-26 15:05:58 -0700895 void flushLayers();
Romain Guy11cb6422012-09-21 00:39:43 -0700896
Chris Craike63f7c622013-10-17 10:30:55 -0700897#if DEBUG_LAYERS_AS_REGIONS
Romain Guy17112ad2012-08-07 11:24:39 -0700898 /**
899 * Renders the specified region as a series of rectangles. This method
900 * is used for debugging only.
901 */
Chris Craike63f7c622013-10-17 10:30:55 -0700902 void drawRegionRectsDebug(const Region& region);
903#endif
Romain Guy3a3133d2011-02-01 22:59:58 -0800904
Romain Guy8ce00302013-01-15 18:51:42 -0800905 /**
906 * Renders the specified region as a series of rectangles. The region
907 * must be in screen-space coordinates.
908 */
909 void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
910 bool dirty = false);
911
912 /**
913 * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
914 * is turned on.
915 */
916 void debugClip();
917
Romain Guy7c450aa2012-09-21 19:15:00 -0700918 void debugOverdraw(bool enable, bool clear);
919 void renderOverdraw();
Romain Guy78dd96d2013-05-03 14:24:16 -0700920 void countOverdraw();
Romain Guy7c450aa2012-09-21 19:15:00 -0700921
Romain Guy746b7402010-10-26 16:27:31 -0700922 /**
923 * Should be invoked every time the glScissor is modified.
924 */
925 inline void dirtyClip() {
926 mDirtyClip = true;
927 }
928
Romain Guy3b748a42013-04-17 18:54:38 -0700929 inline const UvMapper& getMapper(const Texture* texture) {
930 return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
931 }
932
933 /**
934 * Returns a texture object for the specified bitmap. The texture can
935 * come from the texture cache or an atlas. If this method returns
936 * NULL, the texture could not be found and/or allocated.
937 */
Chris Craikd218a922014-01-02 17:13:34 -0800938 Texture* getTexture(const SkBitmap* bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -0700939
Chris Craikf57776b2013-10-25 18:30:17 -0700940 // Matrix used for view/projection in shaders
941 mat4 mViewProjMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700942
Chris Craik4063a0e2013-11-15 16:06:56 -0800943 /**
944 * Model-view matrix used to position/size objects
945 *
946 * Stores operation-local modifications to the draw matrix that aren't incorporated into the
947 * currentTransform().
948 *
949 * If generated with kModelViewMode_Translate, the mModelView will reflect an x/y offset,
950 * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
951 * mModelView will reflect a translation and scale, e.g. the translation and scale required to
952 * make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height of a
953 * bitmap.
954 *
955 * Used as input to SkiaShader transformation.
956 */
Romain Guyc7d53492010-06-25 13:41:57 -0700957 mat4 mModelView;
958
Romain Guy2b7028e2012-09-19 17:25:38 -0700959 // State used to define the clipping region
Chris Craik5f803622013-03-21 14:39:04 -0700960 Rect mTilingClip;
Romain Guy96885eb2013-03-26 15:05:58 -0700961 // Is the target render surface opaque
962 bool mOpaque;
963 // Is a frame currently being rendered
964 bool mFrameStarted;
Romain Guy9d5316e2010-06-24 19:30:36 -0700965
Romain Guy026c5e162010-06-28 17:12:22 -0700966 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700967 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700968
Romain Guy3b748a42013-04-17 18:54:38 -0700969 // Default UV mapper
970 const UvMapper mUvMapper;
971
Chris Craikc3566d02013-02-04 16:16:33 -0800972 // shader, filters, and shadow
973 DrawModifiers mDrawModifiers;
Romain Guy5ff9df62012-01-23 17:09:05 -0800974 SkPaint mFilteredPaint;
975
Romain Guy82ba8142010-07-09 13:25:56 -0700976 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700977 Caches& mCaches;
Romain Guy3bbacf22013-02-06 16:51:04 -0800978 Extensions& mExtensions;
Romain Guy86942302010-09-12 13:02:16 -0700979
Romain Guy8f3b8e32012-03-27 16:33:45 -0700980 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700981 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700982 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700983 SortedVector<Functor*> mFunctors;
Romain Guy11cb6422012-09-21 00:39:43 -0700984 // List of layers to update at the beginning of a frame
985 Vector<Layer*> mLayerUpdates;
Romain Guy54be1cd2011-06-13 19:04:27 -0700986
Romain Guy70ca14e2010-12-13 18:24:33 -0800987 // The following fields are used to setup drawing
988 // Used to describe the shaders to generate
989 ProgramDescription mDescription;
990 // Color description
991 bool mColorSet;
992 float mColorA, mColorR, mColorG, mColorB;
993 // Indicates that the shader should get a color
994 bool mSetShaderColor;
995 // Current texture unit
996 GLuint mTextureUnit;
997 // Track dirty regions, true by default
998 bool mTrackDirtyRegions;
Romain Guy2b7028e2012-09-19 17:25:38 -0700999 // Indicate whether we are drawing an opaque frame
1000 bool mOpaqueFrame;
Romain Guy70ca14e2010-12-13 18:24:33 -08001001
Romain Guy87e2f7572012-09-24 11:37:12 -07001002 // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
1003 // Properties.h
1004 bool mScissorOptimizationDisabled;
1005
Romain Guy54c1a642012-09-27 17:55:46 -07001006 // No-ops start/endTiling when set
1007 bool mSuppressTiling;
1008
Romain Guy78dd96d2013-05-03 14:24:16 -07001009 // If true, this renderer will setup drawing to emulate
1010 // an increment stencil buffer in the color buffer
1011 bool mCountOverdraw;
1012 float mOverdraw;
1013
Romain Guyb051e892010-09-28 19:09:36 -07001014 friend class DisplayListRenderer;
Romain Guy96885eb2013-03-26 15:05:58 -07001015 friend class Layer;
Romain Guy257ae352013-03-20 16:31:12 -07001016 friend class TextSetupFunctor;
Romain Guy03c00b52013-06-20 18:30:28 -07001017 friend class DrawBitmapOp;
1018 friend class DrawPatchOp;
Romain Guyb051e892010-09-28 19:09:36 -07001019
Romain Guybb9524b2010-06-22 18:56:38 -07001020}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -07001021
Romain Guy9d5316e2010-06-24 19:30:36 -07001022}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001023}; // namespace android
1024
Romain Guy5b3b3522010-10-27 18:57:51 -07001025#endif // ANDROID_HWUI_OPENGL_RENDERER_H