blob: b335a2c5a25e1815ff0c0fc8ec0e45afd8c2ea47 [file] [log] [blame]
Chris Craik03188872015-02-02 18:39:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERSTATE_GLOPBUILDER_H
17#define RENDERSTATE_GLOPBUILDER_H
18
19#include "OpenGLRenderer.h"
20#include "Program.h"
Chris Craik182952f2015-03-09 14:17:29 -070021#include "renderstate/Blend.h"
Chris Craik03188872015-02-02 18:39:33 -080022#include "utils/Macros.h"
23
24class SkPaint;
Chris Craik922d3a72015-02-13 17:47:21 -080025class SkShader;
Chris Craik03188872015-02-02 18:39:33 -080026
27namespace android {
28namespace uirenderer {
29
30class Caches;
Chris Craik117bdbc2015-02-05 10:12:38 -080031class Matrix4;
Chris Craik03188872015-02-02 18:39:33 -080032class RenderState;
33class Texture;
Chris Craik117bdbc2015-02-05 10:12:38 -080034class VertexBuffer;
Chris Craik922d3a72015-02-13 17:47:21 -080035struct Glop;
Chris Craik03188872015-02-02 18:39:33 -080036
Chris Craika6b52192015-02-27 17:43:02 -080037enum class TextureFillFlags {
38 kNone = 0,
39 kIsAlphaMaskTexture = 1 << 0,
40 kForceFilter = 1 << 1,
41};
42MAKE_FLAGS_ENUM(TextureFillFlags);
43
Chris Craik03188872015-02-02 18:39:33 -080044class GlopBuilder {
45 PREVENT_COPY_AND_ASSIGN(GlopBuilder);
46public:
47 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
Chris Craik2ab95d72015-02-06 15:25:51 -080048
Chris Craik03188872015-02-02 18:39:33 -080049 GlopBuilder& setMeshUnitQuad();
Chris Craikf27133d2015-02-19 09:51:53 -080050 GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
Chris Craik14100ac2015-02-24 13:46:29 -080051 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
Chris Craik117bdbc2015-02-05 10:12:38 -080052 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
Chris Craikef250742015-02-25 17:16:16 -080053 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
Chris Craika6b52192015-02-27 17:43:02 -080054 GlopBuilder& setMeshTexturedMesh(TextureVertex* vertexData, int elementCount); // TODO: use indexed quads
55 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
Chris Craikf27133d2015-02-19 09:51:53 -080056 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
Chris Craik0556d902015-03-03 09:54:14 -080057 GlopBuilder& setMeshPatchQuads(const Patch& patch);
Chris Craik117bdbc2015-02-05 10:12:38 -080058
Chris Craik0519c812015-02-11 13:17:06 -080059 GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
Chris Craika6b52192015-02-27 17:43:02 -080060 GlopBuilder& setFillTexturePaint(Texture& texture, int textureFillFlags,
Chris Craik0519c812015-02-11 13:17:06 -080061 const SkPaint* paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080062 GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
Chris Craik30036092015-02-12 10:41:39 -080063 const SkPaint& paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080064 GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
65 const SkPaint& paint, float alphaScale);
66 GlopBuilder& setFillBlack();
67 GlopBuilder& setFillClear();
Chris Craikf27133d2015-02-19 09:51:53 -080068 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
Chris Craik182952f2015-03-09 14:17:29 -070069 float alpha, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage);
Chris Craik26bf3422015-02-26 16:28:17 -080070 GlopBuilder& setFillTextureLayer(Layer& layer, float alpha);
Chris Craik0519c812015-02-11 13:17:06 -080071
Chris Craikf27133d2015-02-19 09:51:53 -080072 GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
Chris Craik117bdbc2015-02-05 10:12:38 -080073
74 GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
Chris Craik0519c812015-02-11 13:17:06 -080075 GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
Chris Craika6b52192015-02-27 17:43:02 -080076 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) {
Chris Craik26bf3422015-02-26 16:28:17 -080077 if (snap) {
78 return setModelViewMapUnitToRectSnap(destination);
79 } else {
80 return setModelViewMapUnitToRect(destination);
81 }
82 }
Chris Craik117bdbc2015-02-05 10:12:38 -080083 GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
Chris Craikf27133d2015-02-19 09:51:53 -080084 GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
Chris Craika6b52192015-02-27 17:43:02 -080085 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap,
86 float offsetX, float offsetY, const Rect& source) {
87 if (snap) {
88 return setModelViewOffsetRectSnap(offsetX, offsetY, source);
89 } else {
90 return setModelViewOffsetRect(offsetX, offsetY, source);
91 }
92 }
Chris Craik117bdbc2015-02-05 10:12:38 -080093
Chris Craik0519c812015-02-11 13:17:06 -080094 GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
95
Chris Craik03188872015-02-02 18:39:33 -080096 void build();
97private:
Chris Craik182952f2015-03-09 14:17:29 -070098 void setFill(int color, float alphaScale,
99 SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage,
Chris Craik0519c812015-02-11 13:17:06 -0800100 const SkShader* shader, const SkColorFilter* colorFilter);
101
Chris Craik117bdbc2015-02-05 10:12:38 -0800102 enum StageFlags {
103 kInitialStage = 0,
104 kMeshStage = 1 << 0,
105 kTransformStage = 1 << 1,
106 kModelViewStage = 1 << 2,
107 kFillStage = 1 << 3,
Chris Craik0519c812015-02-11 13:17:06 -0800108 kRoundRectClipStage = 1 << 4,
109 kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
Chris Craik117bdbc2015-02-05 10:12:38 -0800110 } mStageFlags;
111
Chris Craik03188872015-02-02 18:39:33 -0800112 ProgramDescription mDescription;
113 RenderState& mRenderState;
114 Caches& mCaches;
Chris Craik922d3a72015-02-13 17:47:21 -0800115 const SkShader* mShader;
Chris Craik03188872015-02-02 18:39:33 -0800116 Glop* mOutGlop;
117};
118
119} /* namespace uirenderer */
120} /* namespace android */
121
122#endif // RENDERSTATE_GLOPBUILDER_H