blob: 01e5a2a0ac23afe1f0330dce56153b86ae61c85f [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guy121e2242010-07-01 18:26:52 -070026#include <cutils/properties.h>
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
28
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include "OpenGLRenderer.h"
Romain Guy51769a62010-07-23 00:28:00 -070030#include "Properties.h"
Romain Guye4d01122010-06-16 18:44:05 -070031
32namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070033namespace uirenderer {
34
35///////////////////////////////////////////////////////////////////////////////
36// Defines
37///////////////////////////////////////////////////////////////////////////////
38
Romain Guyc0ac1932010-07-19 18:43:02 -070039#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
Romain Guy7fbcc042010-08-04 15:40:07 -070040#define DEFAULT_LAYER_CACHE_SIZE 6.0f
41#define DEFAULT_PATH_CACHE_SIZE 6.0f
Romain Guyf7f93552010-07-08 19:17:03 -070042#define DEFAULT_PATCH_CACHE_SIZE 100
Romain Guyc0ac1932010-07-19 18:43:02 -070043#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
Romain Guy1e45aae2010-08-13 19:39:53 -070044#define DEFAULT_DROP_SHADOW_CACHE_SIZE 1.0f
Romain Guydda57022010-07-06 11:39:32 -070045
Romain Guy06f96e22010-07-30 19:18:16 -070046#define REQUIRED_TEXTURE_UNITS_COUNT 3
47
Romain Guy121e2242010-07-01 18:26:52 -070048// Converts a number of mega-bytes into bytes
49#define MB(s) s * 1024 * 1024
50
Romain Guydda57022010-07-06 11:39:32 -070051// Generates simple and textured vertices
Romain Guybd6b79b2010-06-26 00:13:53 -070052#define FV(x, y, u, v) { { x, y }, { u, v } }
Romain Guy9d5316e2010-06-24 19:30:36 -070053
54///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy026c5e162010-06-28 17:12:22 -070058// This array is never used directly but used as a memcpy source in the
59// OpenGLRenderer constructor
Romain Guyac670c02010-07-27 17:39:27 -070060static const TextureVertex gMeshVertices[] = {
Romain Guyc1396e92010-06-30 17:56:19 -070061 FV(0.0f, 0.0f, 0.0f, 0.0f),
62 FV(1.0f, 0.0f, 1.0f, 0.0f),
63 FV(0.0f, 1.0f, 0.0f, 1.0f),
64 FV(1.0f, 1.0f, 1.0f, 1.0f)
Romain Guybd6b79b2010-06-26 00:13:53 -070065};
Romain Guyac670c02010-07-27 17:39:27 -070066static const GLsizei gMeshStride = sizeof(TextureVertex);
67static const GLsizei gMeshCount = 4;
Romain Guybd6b79b2010-06-26 00:13:53 -070068
Romain Guy889f8d12010-07-29 14:37:42 -070069/**
70 * Structure mapping Skia xfermodes to OpenGL blending factors.
71 */
72struct Blender {
73 SkXfermode::Mode mode;
74 GLenum src;
75 GLenum dst;
76}; // struct Blender
77
Romain Guy026c5e162010-06-28 17:12:22 -070078// In this array, the index of each Blender equals the value of the first
79// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80static const Blender gBlends[] = {
81 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
82 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
83 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
93};
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy889f8d12010-07-29 14:37:42 -070095static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -070096 GL_TEXTURE0,
97 GL_TEXTURE1,
98 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -070099};
100
Romain Guyf6a11b82010-06-23 17:47:49 -0700101///////////////////////////////////////////////////////////////////////////////
102// Constructors/destructor
103///////////////////////////////////////////////////////////////////////////////
104
Romain Guydda57022010-07-06 11:39:32 -0700105OpenGLRenderer::OpenGLRenderer():
Romain Guy82ba8142010-07-09 13:25:56 -0700106 mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
Romain Guydda57022010-07-06 11:39:32 -0700107 mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
Romain Guyf7f93552010-07-08 19:17:03 -0700108 mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
Romain Guyc0ac1932010-07-19 18:43:02 -0700109 mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
Romain Guy7fbcc042010-08-04 15:40:07 -0700110 mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
112 mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
Romain Guy85bf02f2010-06-22 13:11:24 -0700113 LOGD("Create OpenGLRenderer");
Romain Guy9d5316e2010-06-24 19:30:36 -0700114
Romain Guy121e2242010-07-01 18:26:52 -0700115 char property[PROPERTY_VALUE_MAX];
116 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
Romain Guydda57022010-07-06 11:39:32 -0700117 LOGD(" Setting texture cache size to %sMB", property);
Romain Guyc0ac1932010-07-19 18:43:02 -0700118 mTextureCache.setMaxSize(MB(atof(property)));
Romain Guydda57022010-07-06 11:39:32 -0700119 } else {
Romain Guyc0ac1932010-07-19 18:43:02 -0700120 LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
Romain Guydda57022010-07-06 11:39:32 -0700121 }
122
123 if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124 LOGD(" Setting layer cache size to %sMB", property);
Romain Guyc0ac1932010-07-19 18:43:02 -0700125 mLayerCache.setMaxSize(MB(atof(property)));
Romain Guydda57022010-07-06 11:39:32 -0700126 } else {
Romain Guyc0ac1932010-07-19 18:43:02 -0700127 LOGD(" Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128 }
129
130 if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131 LOGD(" Setting gradient cache size to %sMB", property);
Romain Guy7fbcc042010-08-04 15:40:07 -0700132 mGradientCache.setMaxSize(MB(atof(property)));
Romain Guyc0ac1932010-07-19 18:43:02 -0700133 } else {
134 LOGD(" Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
Romain Guy121e2242010-07-01 18:26:52 -0700135 }
136
Romain Guy7fbcc042010-08-04 15:40:07 -0700137 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
138 LOGD(" Setting path cache size to %sMB", property);
139 mPathCache.setMaxSize(MB(atof(property)));
140 } else {
141 LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
142 }
143
Romain Guy1e45aae2010-08-13 19:39:53 -0700144 if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
145 LOGD(" Setting drop shadow cache size to %sMB", property);
146 mDropShadowCache.setMaxSize(MB(atof(property)));
147 } else {
148 LOGD(" Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
149 }
150 mDropShadowCache.setFontRenderer(mFontRenderer);
151
Romain Guy889f8d12010-07-29 14:37:42 -0700152 mCurrentProgram = NULL;
Romain Guy06f96e22010-07-30 19:18:16 -0700153 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700154 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700155 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700156
Romain Guyac670c02010-07-27 17:39:27 -0700157 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
158
Romain Guyae5575b2010-07-29 18:48:04 -0700159 mFirstSnapshot = new Snapshot;
160
161 GLint maxTextureUnits;
162 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
163 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
Romain Guy889f8d12010-07-29 14:37:42 -0700164 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
165 }
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy85bf02f2010-06-22 13:11:24 -0700168OpenGLRenderer::~OpenGLRenderer() {
169 LOGD("Destroy OpenGLRenderer");
Romain Guyce0537b2010-06-29 21:05:21 -0700170
171 mTextureCache.clear();
Romain Guydda57022010-07-06 11:39:32 -0700172 mLayerCache.clear();
Romain Guyc0ac1932010-07-19 18:43:02 -0700173 mGradientCache.clear();
Romain Guy959c91f2010-08-11 19:35:53 -0700174 mPathCache.clear();
Romain Guy6926c722010-07-12 20:20:03 -0700175 mPatchCache.clear();
Romain Guy959c91f2010-08-11 19:35:53 -0700176 mProgramCache.clear();
Romain Guy1e45aae2010-08-13 19:39:53 -0700177 mDropShadowCache.clear();
Romain Guye4d01122010-06-16 18:44:05 -0700178}
179
Romain Guyf6a11b82010-06-23 17:47:49 -0700180///////////////////////////////////////////////////////////////////////////////
181// Setup
182///////////////////////////////////////////////////////////////////////////////
183
Romain Guy85bf02f2010-06-22 13:11:24 -0700184void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700185 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700186 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700187
188 mWidth = width;
189 mHeight = height;
Romain Guyae5575b2010-07-29 18:48:04 -0700190 mFirstSnapshot->height = height;
Romain Guy1d83e192010-08-17 11:37:00 -0700191 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700192}
193
Romain Guy85bf02f2010-06-22 13:11:24 -0700194void OpenGLRenderer::prepare() {
Romain Guyb82da652010-07-30 11:36:12 -0700195 mSnapshot = new Snapshot(mFirstSnapshot);
Romain Guy8fb95422010-08-17 18:38:51 -0700196 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700197
Romain Guy08ae3172010-06-21 19:35:50 -0700198 glDisable(GL_SCISSOR_TEST);
Romain Guybb9524b2010-06-22 18:56:38 -0700199
Romain Guy08ae3172010-06-21 19:35:50 -0700200 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
201 glClear(GL_COLOR_BUFFER_BIT);
Romain Guybb9524b2010-06-22 18:56:38 -0700202
Romain Guy08ae3172010-06-21 19:35:50 -0700203 glEnable(GL_SCISSOR_TEST);
Romain Guyc7d53492010-06-25 13:41:57 -0700204 glScissor(0, 0, mWidth, mHeight);
Romain Guyf6a11b82010-06-23 17:47:49 -0700205
Romain Guyb82da652010-07-30 11:36:12 -0700206 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700207}
208
Romain Guyf6a11b82010-06-23 17:47:49 -0700209///////////////////////////////////////////////////////////////////////////////
210// State management
211///////////////////////////////////////////////////////////////////////////////
212
Romain Guybb9524b2010-06-22 18:56:38 -0700213int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700214 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700215}
216
217int OpenGLRenderer::save(int flags) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700218 return saveSnapshot();
Romain Guybb9524b2010-06-22 18:56:38 -0700219}
220
221void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700222 if (mSaveCount > 1) {
223 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700224 }
Romain Guybb9524b2010-06-22 18:56:38 -0700225}
226
227void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700228 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700229
Romain Guy8fb95422010-08-17 18:38:51 -0700230 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700231 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700232 }
Romain Guybb9524b2010-06-22 18:56:38 -0700233}
234
235int OpenGLRenderer::saveSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700236 mSnapshot = new Snapshot(mSnapshot);
Romain Guy8fb95422010-08-17 18:38:51 -0700237 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700238}
239
240bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700241 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700242 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyf86ef572010-07-01 11:05:42 -0700243 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700244
Romain Guybd6b79b2010-06-26 00:13:53 -0700245 sp<Snapshot> current = mSnapshot;
246 sp<Snapshot> previous = mSnapshot->previous;
247
Romain Guyf86ef572010-07-01 11:05:42 -0700248 if (restoreOrtho) {
Romain Guy1d83e192010-08-17 11:37:00 -0700249 Rect& r = previous->viewport;
250 glViewport(r.left, r.top, r.right, r.bottom);
Romain Guy260e1022010-07-12 14:41:06 -0700251 mOrthoMatrix.load(current->orthoMatrix);
Romain Guyf86ef572010-07-01 11:05:42 -0700252 }
253
Romain Guybd6b79b2010-06-26 00:13:53 -0700254 if (restoreLayer) {
Romain Guyd55a8612010-06-28 17:42:46 -0700255 composeLayer(current, previous);
Romain Guybd6b79b2010-06-26 00:13:53 -0700256 }
257
Romain Guy8fb95422010-08-17 18:38:51 -0700258 bool skip = mSnapshot->skip;
259 if (!skip) {
260 mSaveCount--;
261 }
Romain Guybd6b79b2010-06-26 00:13:53 -0700262 mSnapshot = previous;
Romain Guyf6a11b82010-06-23 17:47:49 -0700263
Romain Guy2542d192010-08-18 11:47:12 -0700264 if (restoreClip) {
265 setScissorFromClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700266 }
Romain Guy2542d192010-08-18 11:47:12 -0700267
268 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700269}
270
Romain Guyf6a11b82010-06-23 17:47:49 -0700271///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700272// Layers
273///////////////////////////////////////////////////////////////////////////////
274
275int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
276 const SkPaint* p, int flags) {
Romain Guyd55a8612010-06-28 17:42:46 -0700277 int count = saveSnapshot();
278
279 int alpha = 255;
280 SkXfermode::Mode mode;
281
282 if (p) {
283 alpha = p->getAlpha();
284 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
285 if (!isMode) {
286 // Assume SRC_OVER
287 mode = SkXfermode::kSrcOver_Mode;
288 }
289 } else {
290 mode = SkXfermode::kSrcOver_Mode;
291 }
292
293 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
294
295 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700296}
297
298int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
299 int alpha, int flags) {
300 int count = saveSnapshot();
Romain Guyd55a8612010-06-28 17:42:46 -0700301 createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
302 return count;
303}
Romain Guybd6b79b2010-06-26 00:13:53 -0700304
Romain Guyd55a8612010-06-28 17:42:46 -0700305bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
306 float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
Romain Guyd27977d2010-07-14 19:18:51 -0700307 LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
Romain Guydda57022010-07-06 11:39:32 -0700308 LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700309
Romain Guyf18fd992010-07-08 11:45:51 -0700310 GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
311 LayerSize size(right - left, bottom - top);
312
Romain Guyf18fd992010-07-08 11:45:51 -0700313 Layer* layer = mLayerCache.get(size, previousFbo);
Romain Guydda57022010-07-06 11:39:32 -0700314 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700315 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700316 }
317
Romain Guyf18fd992010-07-08 11:45:51 -0700318 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
319
Romain Guyf86ef572010-07-01 11:05:42 -0700320 // Clear the FBO
321 glDisable(GL_SCISSOR_TEST);
322 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
323 glClear(GL_COLOR_BUFFER_BIT);
324 glEnable(GL_SCISSOR_TEST);
325
Romain Guydda57022010-07-06 11:39:32 -0700326 layer->mode = mode;
327 layer->alpha = alpha / 255.0f;
328 layer->layer.set(left, top, right, bottom);
329
Romain Guy8fb95422010-08-17 18:38:51 -0700330 // Save the layer in the snapshot
331 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700332 snapshot->layer = layer;
333 snapshot->fbo = layer->fbo;
Romain Guyd55a8612010-06-28 17:42:46 -0700334
Romain Guy2542d192010-08-18 11:47:12 -0700335 snapshot->transform.loadTranslate(-left, -top, 0.0f);
336 snapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
337 snapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
338 snapshot->height = bottom - top;
339 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
340 snapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy1d83e192010-08-17 11:37:00 -0700341
Romain Guyf86ef572010-07-01 11:05:42 -0700342 setScissorFromClip();
343
Romain Guyf86ef572010-07-01 11:05:42 -0700344 // Change the ortho projection
Romain Guy1d83e192010-08-17 11:37:00 -0700345 glViewport(0, 0, right - left, bottom - top);
346 // Don't flip the FBO, it will get flipped when drawing back to the framebuffer
347 mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f);
Romain Guyf86ef572010-07-01 11:05:42 -0700348
Romain Guyd55a8612010-06-28 17:42:46 -0700349 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700350}
351
Romain Guy1d83e192010-08-17 11:37:00 -0700352void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
353 if (!current->layer) {
354 LOGE("Attempting to compose a layer that does not exist");
355 return;
356 }
357
358 // Unbind current FBO and restore previous one
359 // Most of the time, previous->fbo will be 0 to bind the default buffer
360 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
361
362 // Restore the clip from the previous snapshot
363 const Rect& clip = previous->clipRect;
364 glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
365
366 Layer* layer = current->layer;
367 const Rect& rect = layer->layer;
368
369 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
370 layer->texture, layer->alpha, layer->mode, layer->blend);
371
372 LayerSize size(rect.getWidth(), rect.getHeight());
373 // Failing to add the layer to the cache should happen only if the
374 // layer is too large
375 if (!mLayerCache.put(size, layer)) {
376 LAYER_LOGD("Deleting layer");
377
378 glDeleteFramebuffers(1, &layer->fbo);
379 glDeleteTextures(1, &layer->texture);
380
381 delete layer;
382 }
383}
384
Romain Guybd6b79b2010-06-26 00:13:53 -0700385///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700386// Transforms
387///////////////////////////////////////////////////////////////////////////////
388
389void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700390 mSnapshot->transform.translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700391}
392
393void OpenGLRenderer::rotate(float degrees) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700394 mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700395}
396
397void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700398 mSnapshot->transform.scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700399}
400
401void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700402 mSnapshot->transform.load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700403}
404
405void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700406 mSnapshot->transform.copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700407}
408
409void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700410 mat4 m(*matrix);
411 mSnapshot->transform.multiply(m);
Romain Guyf6a11b82010-06-23 17:47:49 -0700412}
413
414///////////////////////////////////////////////////////////////////////////////
415// Clipping
416///////////////////////////////////////////////////////////////////////////////
417
Romain Guybb9524b2010-06-22 18:56:38 -0700418void OpenGLRenderer::setScissorFromClip() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700419 const Rect& clip = mSnapshot->clipRect;
Romain Guyf86ef572010-07-01 11:05:42 -0700420 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy9d5316e2010-06-24 19:30:36 -0700421}
422
423const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700424 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700425}
426
Romain Guyc7d53492010-06-25 13:41:57 -0700427bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guy1d83e192010-08-17 11:37:00 -0700428 Rect r(left, top, right, bottom);
429 mSnapshot->transform.mapRect(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700430 return !mSnapshot->clipRect.intersects(r);
431}
432
Romain Guy079ba2c2010-07-16 14:12:24 -0700433bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
434 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700435 if (clipped) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700436 setScissorFromClip();
437 }
Romain Guy079ba2c2010-07-16 14:12:24 -0700438 return !mSnapshot->clipRect.isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700439}
440
Romain Guyf6a11b82010-06-23 17:47:49 -0700441///////////////////////////////////////////////////////////////////////////////
442// Drawing
443///////////////////////////////////////////////////////////////////////////////
444
Romain Guyc1396e92010-06-30 17:56:19 -0700445void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700446 const float right = left + bitmap->width();
447 const float bottom = top + bitmap->height();
448
449 if (quickReject(left, top, right, bottom)) {
450 return;
451 }
452
Romain Guy61c8c9c2010-08-09 20:48:09 -0700453 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700454 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700455 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700456 const AutoTexture autoCleanup(texture);
457
Romain Guy6926c722010-07-12 20:20:03 -0700458 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700459}
460
Romain Guyf86ef572010-07-01 11:05:42 -0700461void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
462 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
463 const mat4 transform(*matrix);
464 transform.mapRect(r);
465
Romain Guy6926c722010-07-12 20:20:03 -0700466 if (quickReject(r.left, r.top, r.right, r.bottom)) {
467 return;
468 }
469
Romain Guy61c8c9c2010-08-09 20:48:09 -0700470 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700471 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700472 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700473 const AutoTexture autoCleanup(texture);
474
Romain Guy82ba8142010-07-09 13:25:56 -0700475 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
Romain Guyf86ef572010-07-01 11:05:42 -0700476}
477
Romain Guy8ba548f2010-06-30 19:21:21 -0700478void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
479 float srcLeft, float srcTop, float srcRight, float srcBottom,
480 float dstLeft, float dstTop, float dstRight, float dstBottom,
Romain Guyf86ef572010-07-01 11:05:42 -0700481 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700482 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
483 return;
484 }
485
Romain Guy61c8c9c2010-08-09 20:48:09 -0700486 glActiveTexture(GL_TEXTURE0);
Romain Guyf86ef572010-07-01 11:05:42 -0700487 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700488 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700489 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -0700490
Romain Guy8ba548f2010-06-30 19:21:21 -0700491 const float width = texture->width;
492 const float height = texture->height;
493
494 const float u1 = srcLeft / width;
495 const float v1 = srcTop / height;
496 const float u2 = srcRight / width;
497 const float v2 = srcBottom / height;
498
499 resetDrawTextureTexCoords(u1, v1, u2, v2);
500
Romain Guy82ba8142010-07-09 13:25:56 -0700501 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
Romain Guy8ba548f2010-06-30 19:21:21 -0700502
503 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
504}
505
Romain Guydeba7852010-07-07 17:54:48 -0700506void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
507 float left, float top, float right, float bottom, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700508 if (quickReject(left, top, right, bottom)) {
509 return;
510 }
511
Romain Guy61c8c9c2010-08-09 20:48:09 -0700512 glActiveTexture(GL_TEXTURE0);
Romain Guyf7f93552010-07-08 19:17:03 -0700513 const Texture* texture = mTextureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700514 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700515 const AutoTexture autoCleanup(texture);
Romain Guyf7f93552010-07-08 19:17:03 -0700516
517 int alpha;
518 SkXfermode::Mode mode;
519 getAlphaAndMode(paint, &alpha, &mode);
520
Romain Guyf7f93552010-07-08 19:17:03 -0700521 Patch* mesh = mPatchCache.get(patch);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700522 mesh->updateVertices(bitmap, left, top, right, bottom,
523 &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
Romain Guyf7f93552010-07-08 19:17:03 -0700524
525 // Specify right and bottom as +1.0f from left/top to prevent scaling since the
526 // patch mesh already defines the final size
Romain Guya9794742010-07-13 11:37:54 -0700527 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
528 mode, texture->blend, &mesh->vertices[0].position[0],
Romain Guy16202fc2010-07-09 16:13:28 -0700529 &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700530}
531
Romain Guy85bf02f2010-06-22 13:11:24 -0700532void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guy079ba2c2010-07-16 14:12:24 -0700533 const Rect& clip = mSnapshot->clipRect;
Romain Guy3d58c032010-07-14 16:34:53 -0700534 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -0700535}
Romain Guy9d5316e2010-06-24 19:30:36 -0700536
Romain Guybd6b79b2010-06-26 00:13:53 -0700537void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -0700538 if (quickReject(left, top, right, bottom)) {
539 return;
540 }
541
Romain Guy026c5e162010-06-28 17:12:22 -0700542 SkXfermode::Mode mode;
543
544 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
545 if (!isMode) {
546 // Assume SRC_OVER
547 mode = SkXfermode::kSrcOver_Mode;
548 }
549
550 // Skia draws using the color's alpha channel if < 255
551 // Otherwise, it uses the paint's alpha
552 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -0700553 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -0700554 color |= p->getAlpha() << 24;
555 }
556
557 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -0700558}
Romain Guy9d5316e2010-06-24 19:30:36 -0700559
Romain Guye8e62a42010-07-23 18:55:21 -0700560void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
561 float x, float y, SkPaint* paint) {
562 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
563 return;
564 }
565
Romain Guya674ab72010-08-10 17:26:42 -0700566 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -0700567 switch (paint->getTextAlign()) {
568 case SkPaint::kCenter_Align:
569 length = paint->measureText(text, bytesCount);
570 x -= length / 2.0f;
571 break;
572 case SkPaint::kRight_Align:
573 length = paint->measureText(text, bytesCount);
574 x -= length;
575 break;
576 default:
577 break;
578 }
579
Romain Guy694b5192010-07-21 21:33:20 -0700580 int alpha;
581 SkXfermode::Mode mode;
582 getAlphaAndMode(paint, &alpha, &mode);
583
Romain Guy2542d192010-08-18 11:47:12 -0700584 uint32_t color = paint->getColor();
585 const GLfloat a = alpha / 255.0f;
586 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
587 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
588 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
589
Romain Guy1e45aae2010-08-13 19:39:53 -0700590 mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
591 if (mHasShadow) {
592 glActiveTexture(gTextureUnits[0]);
593 const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
594 count, mShadowRadius);
595 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -0700596
Romain Guy2542d192010-08-18 11:47:12 -0700597 setupShadow(shadow, x, y, mode, a);
Romain Guy0a417492010-08-16 20:26:20 -0700598
599 // Draw the mesh
600 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
601 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -0700602 }
603
Romain Guy06f96e22010-07-30 19:18:16 -0700604 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -0700605 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -0700606
Romain Guy0a417492010-08-16 20:26:20 -0700607 setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
608 mode, false, true);
Romain Guy06f96e22010-07-30 19:18:16 -0700609
Romain Guy09147fb2010-07-22 13:08:20 -0700610 const Rect& clip = mSnapshot->getLocalClip();
Romain Guye8e62a42010-07-23 18:55:21 -0700611 mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
Romain Guy694b5192010-07-21 21:33:20 -0700612
613 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy0a417492010-08-16 20:26:20 -0700614 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -0700615
Romain Guy0a417492010-08-16 20:26:20 -0700616 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -0700617}
618
Romain Guy7fbcc042010-08-04 15:40:07 -0700619void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
620 GLuint textureUnit = 0;
621 glActiveTexture(gTextureUnits[textureUnit]);
622
Romain Guy22158e12010-08-06 11:18:34 -0700623 const PathTexture* texture = mPathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700624 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700625 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -0700626
627 int alpha;
628 SkXfermode::Mode mode;
629 getAlphaAndMode(paint, &alpha, &mode);
630
631 uint32_t color = paint->getColor();
632 const GLfloat a = alpha / 255.0f;
633 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
634 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
635 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
636
Romain Guy1e45aae2010-08-13 19:39:53 -0700637 const float x = texture->left - texture->offset;
638 const float y = texture->top - texture->offset;
Romain Guy0a417492010-08-16 20:26:20 -0700639
640 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
641
642 // Draw the mesh
643 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
644 glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -0700645}
646
Romain Guy6926c722010-07-12 20:20:03 -0700647///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -0700648// Shaders
649///////////////////////////////////////////////////////////////////////////////
650
651void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -0700652 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -0700653}
654
Romain Guy06f96e22010-07-30 19:18:16 -0700655void OpenGLRenderer::setupShader(SkiaShader* shader) {
656 mShader = shader;
657 if (mShader) {
658 mShader->set(&mTextureCache, &mGradientCache);
659 }
Romain Guy7fac2e12010-07-16 17:10:13 -0700660}
661
Romain Guyd27977d2010-07-14 19:18:51 -0700662///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -0700663// Color filters
664///////////////////////////////////////////////////////////////////////////////
665
666void OpenGLRenderer::resetColorFilter() {
667 mColorFilter = NULL;
668}
669
670void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
671 mColorFilter = filter;
672}
673
674///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -0700675// Drop shadow
676///////////////////////////////////////////////////////////////////////////////
677
678void OpenGLRenderer::resetShadow() {
679 mHasShadow = false;
680}
681
682void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
683 mHasShadow = true;
684 mShadowRadius = radius;
685 mShadowDx = dx;
686 mShadowDy = dy;
687 mShadowColor = color;
688}
689
690///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -0700691// Drawing implementation
692///////////////////////////////////////////////////////////////////////////////
693
Romain Guy0a417492010-08-16 20:26:20 -0700694void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy2542d192010-08-18 11:47:12 -0700695 SkXfermode::Mode mode, float alpha) {
Romain Guy0a417492010-08-16 20:26:20 -0700696 const float sx = x - texture->left + mShadowDx;
697 const float sy = y - texture->top + mShadowDy;
698
Romain Guy2542d192010-08-18 11:47:12 -0700699 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
700 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -0700701 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
702 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
703 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
704
705 GLuint textureUnit = 0;
706 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
707}
708
709void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
710 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
711 bool transforms, bool applyFilters) {
712 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
713 x, y, r, g, b, a, mode, transforms, applyFilters);
714}
715
716void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
717 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
718 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
719 // Describe the required shaders
720 ProgramDescription description;
721 description.hasTexture = true;
722 description.hasAlpha8Texture = true;
723
724 if (applyFilters) {
725 if (mShader) {
726 mShader->describe(description, mExtensions);
727 }
728 if (mColorFilter) {
729 mColorFilter->describe(description, mExtensions);
730 }
731 }
732
733 // Build and use the appropriate shader
734 useProgram(mProgramCache.get(description));
735
736 // Setup the blending mode
737 chooseBlending(true, mode);
738 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
739 glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
740
741 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
742 glEnableVertexAttribArray(texCoordsSlot);
743
744 // Setup attributes
745 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
746 gMeshStride, &mMeshVertices[0].position[0]);
747 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
748 gMeshStride, &mMeshVertices[0].texture[0]);
749
750 // Setup uniforms
751 if (transforms) {
752 mModelView.loadTranslate(x, y, 0.0f);
753 mModelView.scale(width, height, 1.0f);
754 } else {
755 mModelView.loadIdentity();
756 }
757 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guy0a417492010-08-16 20:26:20 -0700758 glUniform4f(mCurrentProgram->color, r, g, b, a);
759
760 textureUnit++;
761 if (applyFilters) {
762 // Setup attributes and uniforms required by the shaders
763 if (mShader) {
764 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
765 }
766 if (mColorFilter) {
767 mColorFilter->setupProgram(mCurrentProgram);
768 }
769 }
770}
771
772#define kStdStrikeThru_Offset (-6.0f / 21.0f)
773#define kStdUnderline_Offset (1.0f / 9.0f)
774#define kStdUnderline_Thickness (1.0f / 18.0f)
775
776void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
777 float x, float y, SkPaint* paint) {
778 // Handle underline and strike-through
779 uint32_t flags = paint->getFlags();
780 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
781 float underlineWidth = length;
782 // If length is > 0.0f, we already measured the text for the text alignment
783 if (length <= 0.0f) {
784 underlineWidth = paint->measureText(text, bytesCount);
785 }
786
787 float offsetX = 0;
788 switch (paint->getTextAlign()) {
789 case SkPaint::kCenter_Align:
790 offsetX = underlineWidth * 0.5f;
791 break;
792 case SkPaint::kRight_Align:
793 offsetX = underlineWidth;
794 break;
795 default:
796 break;
797 }
798
799 if (underlineWidth > 0.0f) {
800 float textSize = paint->getTextSize();
801 float height = textSize * kStdUnderline_Thickness;
802
803 float left = x - offsetX;
804 float top = 0.0f;
805 float right = left + underlineWidth;
806 float bottom = 0.0f;
807
808 if (flags & SkPaint::kUnderlineText_Flag) {
809 top = y + textSize * kStdUnderline_Offset;
810 bottom = top + height;
811 drawRect(left, top, right, bottom, paint);
812 }
813
814 if (flags & SkPaint::kStrikeThruText_Flag) {
815 top = y + textSize * kStdStrikeThru_Offset;
816 bottom = top + height;
817 drawRect(left, top, right, bottom, paint);
818 }
819 }
820 }
821}
822
Romain Guy026c5e162010-06-28 17:12:22 -0700823void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700824 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -0700825 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -0700826 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -0700827 color |= 0x00ffffff;
828 }
829
830 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -0700831 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -0700832 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -0700833 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
834 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
835 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
836
Romain Guy06f96e22010-07-30 19:18:16 -0700837 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -0700838
Romain Guy06f96e22010-07-30 19:18:16 -0700839 // Setup the blending mode
840 chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
Romain Guy9d5316e2010-06-24 19:30:36 -0700841
Romain Guy06f96e22010-07-30 19:18:16 -0700842 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700843 ProgramDescription description;
Romain Guy06f96e22010-07-30 19:18:16 -0700844 if (mShader) {
845 mShader->describe(description, mExtensions);
Romain Guy6926c722010-07-12 20:20:03 -0700846 }
Romain Guydb1938e2010-08-02 18:50:22 -0700847 if (mColorFilter) {
848 mColorFilter->describe(description, mExtensions);
849 }
Romain Guyd27977d2010-07-14 19:18:51 -0700850
Romain Guy06f96e22010-07-30 19:18:16 -0700851 // Build and use the appropriate shader
852 useProgram(mProgramCache.get(description));
853
854 // Setup attributes
855 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
856 gMeshStride, &mMeshVertices[0].position[0]);
857
858 // Setup uniforms
859 mModelView.loadTranslate(left, top, 0.0f);
860 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guyd27977d2010-07-14 19:18:51 -0700861 if (!ignoreTransform) {
Romain Guy889f8d12010-07-29 14:37:42 -0700862 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guyd27977d2010-07-14 19:18:51 -0700863 } else {
864 mat4 identity;
Romain Guy889f8d12010-07-29 14:37:42 -0700865 mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
Romain Guyd27977d2010-07-14 19:18:51 -0700866 }
Romain Guy889f8d12010-07-29 14:37:42 -0700867 glUniform4f(mCurrentProgram->color, r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -0700868
Romain Guy06f96e22010-07-30 19:18:16 -0700869 // Setup attributes and uniforms required by the shaders
870 if (mShader) {
871 mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -0700872 }
Romain Guydb1938e2010-08-02 18:50:22 -0700873 if (mColorFilter) {
874 mColorFilter->setupProgram(mCurrentProgram);
875 }
Romain Guyc0ac1932010-07-19 18:43:02 -0700876
Romain Guy06f96e22010-07-30 19:18:16 -0700877 // Draw the mesh
Romain Guy889f8d12010-07-29 14:37:42 -0700878 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyd27977d2010-07-14 19:18:51 -0700879}
880
Romain Guy82ba8142010-07-09 13:25:56 -0700881void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700882 const Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -0700883 int alpha;
884 SkXfermode::Mode mode;
885 getAlphaAndMode(paint, &alpha, &mode);
886
Romain Guya9794742010-07-13 11:37:54 -0700887 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guyac670c02010-07-27 17:39:27 -0700888 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
Romain Guy85bf02f2010-06-22 13:11:24 -0700889}
890
Romain Guybd6b79b2010-06-26 00:13:53 -0700891void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700892 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
893 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guyac670c02010-07-27 17:39:27 -0700894 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
Romain Guyf7f93552010-07-08 19:17:03 -0700895}
896
897void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -0700898 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700899 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
Romain Guy889f8d12010-07-29 14:37:42 -0700900 ProgramDescription description;
901 description.hasTexture = true;
Romain Guydb1938e2010-08-02 18:50:22 -0700902 if (mColorFilter) {
903 mColorFilter->describe(description, mExtensions);
904 }
Romain Guy889f8d12010-07-29 14:37:42 -0700905
Romain Guybd6b79b2010-06-26 00:13:53 -0700906 mModelView.loadTranslate(left, top, 0.0f);
907 mModelView.scale(right - left, bottom - top, 1.0f);
908
Romain Guy889f8d12010-07-29 14:37:42 -0700909 useProgram(mProgramCache.get(description));
910 mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
Romain Guybd6b79b2010-06-26 00:13:53 -0700911
Romain Guya9794742010-07-13 11:37:54 -0700912 chooseBlending(blend || alpha < 1.0f, mode);
Romain Guy889f8d12010-07-29 14:37:42 -0700913
914 // Texture
Romain Guy06f96e22010-07-30 19:18:16 -0700915 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
Romain Guy889f8d12010-07-29 14:37:42 -0700916 glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -0700917
Romain Guya9794742010-07-13 11:37:54 -0700918 // Always premultiplied
Romain Guy889f8d12010-07-29 14:37:42 -0700919 glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
Romain Guybd6b79b2010-06-26 00:13:53 -0700920
Romain Guy889f8d12010-07-29 14:37:42 -0700921 // Mesh
922 int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
923 glEnableVertexAttribArray(texCoordsSlot);
924 glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -0700925 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -0700926 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -0700927
Romain Guydb1938e2010-08-02 18:50:22 -0700928 // Color filter
929 if (mColorFilter) {
930 mColorFilter->setupProgram(mCurrentProgram);
931 }
932
Romain Guyf7f93552010-07-08 19:17:03 -0700933 if (!indices) {
Romain Guyac670c02010-07-27 17:39:27 -0700934 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700935 } else {
936 glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
937 }
Romain Guy889f8d12010-07-29 14:37:42 -0700938 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -0700939}
940
941void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
Romain Guy82ba8142010-07-09 13:25:56 -0700942 blend = blend || mode != SkXfermode::kSrcOver_Mode;
943 if (blend) {
944 if (!mBlend) {
945 glEnable(GL_BLEND);
946 }
947
948 GLenum sourceMode = gBlends[mode].src;
949 GLenum destMode = gBlends[mode].dst;
950 if (!isPremultiplied && sourceMode == GL_ONE) {
951 sourceMode = GL_SRC_ALPHA;
952 }
953
954 if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
955 glBlendFunc(sourceMode, destMode);
956 mLastSrcMode = sourceMode;
957 mLastDstMode = destMode;
958 }
959 } else if (mBlend) {
960 glDisable(GL_BLEND);
961 }
962 mBlend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -0700963}
964
Romain Guy889f8d12010-07-29 14:37:42 -0700965bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -0700966 if (!program->isInUse()) {
Romain Guy889f8d12010-07-29 14:37:42 -0700967 if (mCurrentProgram != NULL) mCurrentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -0700968 program->use();
969 mCurrentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -0700970 return false;
Romain Guy260e1022010-07-12 14:41:06 -0700971 }
Romain Guy6926c722010-07-12 20:20:03 -0700972 return true;
Romain Guy260e1022010-07-12 14:41:06 -0700973}
974
Romain Guy026c5e162010-06-28 17:12:22 -0700975void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -0700976 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -0700977 TextureVertex::setUV(v++, u1, v1);
978 TextureVertex::setUV(v++, u2, v1);
979 TextureVertex::setUV(v++, u1, v2);
980 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -0700981}
982
983void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
984 if (paint) {
985 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
986 if (!isMode) {
987 // Assume SRC_OVER
988 *mode = SkXfermode::kSrcOver_Mode;
989 }
990
991 // Skia draws using the color's alpha channel if < 255
992 // Otherwise, it uses the paint's alpha
993 int color = paint->getColor();
994 *alpha = (color >> 24) & 0xFF;
995 if (*alpha == 255) {
996 *alpha = paint->getAlpha();
997 }
998 } else {
999 *mode = SkXfermode::kSrcOver_Mode;
1000 *alpha = 255;
1001 }
Romain Guy026c5e162010-06-28 17:12:22 -07001002}
1003
Romain Guy889f8d12010-07-29 14:37:42 -07001004void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1005 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guyae5575b2010-07-29 18:48:04 -07001006 glBindTexture(GL_TEXTURE_2D, texture);
Romain Guya1db5742010-07-20 13:09:13 -07001007 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1008 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1009}
1010
Romain Guy9d5316e2010-06-24 19:30:36 -07001011}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001012}; // namespace android