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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79`Programmer's Manual`_.
80
81.. _Programmer's Manual:
82 http://llvm.org/docs/ProgrammersManual.html
83
84Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000085---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000086
Chandler Carruthe8c97892014-02-28 13:35:54 +000087While LLVM, Clang, and LLD use C++11, not all features are available in all of
88the toolchains which we support. The set of features supported for use in LLVM
89is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
90The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000091toolchains accept. Don't argue with the build bots. However, we have some
92guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000093
94Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000095
Chandler Carruthe8c97892014-02-28 13:35:54 +000096* Clang: http://clang.llvm.org/cxx_status.html
97* GCC: http://gcc.gnu.org/projects/cxx0x.html
98* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
99
100In most cases, the MSVC list will be the dominating factor. Here is a summary
101of the features that are expected to work. Features not on this list are
102unlikely to be supported by our host compilers.
103
104* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000107
Chandler Carruthe8c97892014-02-28 13:35:54 +0000108* Static assert: N1720_
109* ``auto`` type deduction: N1984_, N1737_
110* Trailing return types: N2541_
111* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
113 * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
114
Chandler Carruthe8c97892014-02-28 13:35:54 +0000115* ``decltype``: N2343_
116* Nested closing right angle brackets: N1757_
117* Extern templates: N1987_
118* ``nullptr``: N2431_
119* Strongly-typed and forward declarable enums: N2347_, N2764_
120* Local and unnamed types as template arguments: N2657_
121* Range-based for-loop: N2930_
122* ``override`` and ``final``: N2928_, N3206_, N3272_
123* Atomic operations and the C++11 memory model: N2429_
124
125.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
127.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000128.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000129.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
130.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
131.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
132.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
133.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000134.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000135.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
136.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
137.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
138.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
139.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
140.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
141.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
142.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
143.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000144.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000145
146The supported features in the C++11 standard libraries are less well tracked,
147but also much greater. Most of the standard libraries implement most of C++11's
148library. The most likely lowest common denominator is Linux support. For
149libc++, the support is just poorly tested and undocumented but expected to be
150largely complete. YMMV. For libstdc++, the support is documented in detail in
151`the libstdc++ manual`_. There are some very minor missing facilities that are
152unlikely to be common problems, and there are a few larger gaps that are worth
153being aware of:
154
155* Not all of the type traits are implemented
156* No regular expression library.
157* While most of the atomics library is well implemented, the fences are
158 missing. Fortunately, they are rarely needed.
159* The locale support is incomplete.
Peter Collingbourne23d72e82014-03-03 19:54:42 +0000160* ``std::initializer_list`` (and the constructors and functions that take it as
161 an argument) are not always available, so you cannot (for example) initialize
162 a ``std::vector`` with a braced initializer list.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000163
Chandler Carruth25353ac2014-03-01 02:48:03 +0000164Other than these areas you should assume the standard library is available and
165working as expected until some build bot tells you otherwise. If you're in an
166uncertain area of one of the above points, but you cannot test on a Linux
167system, your best approach is to minimize your use of these features, and watch
168the Linux build bots to find out if your usage triggered a bug. For example, if
169you hit a type trait which doesn't work we can then add support to LLVM's
170traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000171
Chandler Carruthe8c97892014-02-28 13:35:54 +0000172.. _the libstdc++ manual:
173 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
174
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000175Mechanical Source Issues
176========================
177
178Source Code Formatting
179----------------------
180
181Commenting
182^^^^^^^^^^
183
184Comments are one critical part of readability and maintainability. Everyone
185knows they should comment their code, and so should you. When writing comments,
186write them as English prose, which means they should use proper capitalization,
187punctuation, etc. Aim to describe what the code is trying to do and why, not
188*how* it does it at a micro level. Here are a few critical things to document:
189
190.. _header file comment:
191
192File Headers
193""""""""""""
194
195Every source file should have a header on it that describes the basic purpose of
196the file. If a file does not have a header, it should not be checked into the
197tree. The standard header looks like this:
198
199.. code-block:: c++
200
201 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
202 //
203 // The LLVM Compiler Infrastructure
204 //
205 // This file is distributed under the University of Illinois Open Source
206 // License. See LICENSE.TXT for details.
207 //
208 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000209 ///
210 /// \file
211 /// \brief This file contains the declaration of the Instruction class, which is
212 /// the base class for all of the VM instructions.
213 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000214 //===----------------------------------------------------------------------===//
215
216A few things to note about this particular format: The "``-*- C++ -*-``" string
217on the first line is there to tell Emacs that the source file is a C++ file, not
218a C file (Emacs assumes ``.h`` files are C files by default).
219
220.. note::
221
222 This tag is not necessary in ``.cpp`` files. The name of the file is also
223 on the first line, along with a very short description of the purpose of the
224 file. This is important when printing out code and flipping though lots of
225 pages.
226
227The next section in the file is a concise note that defines the license that the
228file is released under. This makes it perfectly clear what terms the source
229code can be distributed under and should not be modified in any way.
230
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000231The main body is a ``doxygen`` comment describing the purpose of the file. It
232should have a ``\brief`` command that describes the file in one or two
233sentences. Any additional information should be separated by a blank line. If
234an algorithm is being implemented or something tricky is going on, a reference
235to the paper where it is published should be included, as well as any notes or
236*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000237
238Class overviews
239"""""""""""""""
240
241Classes are one fundamental part of a good object oriented design. As such, a
242class definition should have a comment block that explains what the class is
243used for and how it works. Every non-trivial class is expected to have a
244``doxygen`` comment block.
245
246Method information
247""""""""""""""""""
248
249Methods defined in a class (as well as any global functions) should also be
250documented properly. A quick note about what it does and a description of the
251borderline behaviour is all that is necessary here (unless something
252particularly tricky or insidious is going on). The hope is that people can
253figure out how to use your interfaces without reading the code itself.
254
255Good things to talk about here are what happens when something unexpected
256happens: does the method return null? Abort? Format your hard disk?
257
258Comment Formatting
259^^^^^^^^^^^^^^^^^^
260
261In general, prefer C++ style (``//``) comments. They take less space, require
262less typing, don't have nesting problems, etc. There are a few cases when it is
263useful to use C style (``/* */``) comments however:
264
265#. When writing C code: Obviously if you are writing C code, use C style
266 comments.
267
268#. When writing a header file that may be ``#include``\d by a C source file.
269
270#. When writing a source file that is used by a tool that only accepts C style
271 comments.
272
273To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
274properly and are better behaved in general than C style comments.
275
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000276Doxygen Use in Documentation Comments
277^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
278
279Use the ``\file`` command to turn the standard file header into a file-level
280comment.
281
282Include descriptive ``\brief`` paragraphs for all public interfaces (public
283classes, member and non-member functions). Explain API use and purpose in
284``\brief`` paragraphs, don't just restate the information that can be inferred
285from the API name. Put detailed discussion into separate paragraphs.
286
287To refer to parameter names inside a paragraph, use the ``\p name`` command.
288Don't use the ``\arg name`` command since it starts a new paragraph that
289contains documentation for the parameter.
290
291Wrap non-inline code examples in ``\code ... \endcode``.
292
293To document a function parameter, start a new paragraph with the
294``\param name`` command. If the parameter is used as an out or an in/out
295parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
296respectively.
297
298To describe function return value, start a new paragraph with the ``\returns``
299command.
300
301A minimal documentation comment:
302
303.. code-block:: c++
304
305 /// \brief Does foo and bar.
306 void fooBar(bool Baz);
307
308A documentation comment that uses all Doxygen features in a preferred way:
309
310.. code-block:: c++
311
312 /// \brief Does foo and bar.
313 ///
314 /// Does not do foo the usual way if \p Baz is true.
315 ///
316 /// Typical usage:
317 /// \code
318 /// fooBar(false, "quux", Res);
319 /// \endcode
320 ///
321 /// \param Quux kind of foo to do.
322 /// \param [out] Result filled with bar sequence on foo success.
323 ///
324 /// \returns true on success.
325 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
326
Chris Lattner4fe27462013-09-01 15:48:08 +0000327Don't duplicate the documentation comment in the header file and in the
328implementation file. Put the documentation comments for public APIs into the
329header file. Documentation comments for private APIs can go to the
330implementation file. In any case, implementation files can include additional
331comments (not necessarily in Doxygen markup) to explain implementation details
332as needed.
333
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000334Don't duplicate function or class name at the beginning of the comment.
335For humans it is obvious which function or class is being documented;
336automatic documentation processing tools are smart enough to bind the comment
337to the correct declaration.
338
339Wrong:
340
341.. code-block:: c++
342
343 // In Something.h:
344
345 /// Something - An abstraction for some complicated thing.
346 class Something {
347 public:
348 /// fooBar - Does foo and bar.
349 void fooBar();
350 };
351
352 // In Something.cpp:
353
354 /// fooBar - Does foo and bar.
355 void Something::fooBar() { ... }
356
357Correct:
358
359.. code-block:: c++
360
361 // In Something.h:
362
363 /// \brief An abstraction for some complicated thing.
364 class Something {
365 public:
366 /// \brief Does foo and bar.
367 void fooBar();
368 };
369
370 // In Something.cpp:
371
372 // Builds a B-tree in order to do foo. See paper by...
373 void Something::fooBar() { ... }
374
375It is not required to use additional Doxygen features, but sometimes it might
376be a good idea to do so.
377
378Consider:
379
380* adding comments to any narrow namespace containing a collection of
381 related functions or types;
382
383* using top-level groups to organize a collection of related functions at
384 namespace scope where the grouping is smaller than the namespace;
385
386* using member groups and additional comments attached to member
387 groups to organize within a class.
388
389For example:
390
391.. code-block:: c++
392
393 class Something {
394 /// \name Functions that do Foo.
395 /// @{
396 void fooBar();
397 void fooBaz();
398 /// @}
399 ...
400 };
401
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000402``#include`` Style
403^^^^^^^^^^^^^^^^^^
404
405Immediately after the `header file comment`_ (and include guards if working on a
406header file), the `minimal list of #includes`_ required by the file should be
407listed. We prefer these ``#include``\s to be listed in this order:
408
409.. _Main Module Header:
410.. _Local/Private Headers:
411
412#. Main Module Header
413#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000414#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000415#. System ``#include``\s
416
Chandler Carruth494cfc02012-12-02 11:53:27 +0000417and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000418
419The `Main Module Header`_ file applies to ``.cpp`` files which implement an
420interface defined by a ``.h`` file. This ``#include`` should always be included
421**first** regardless of where it lives on the file system. By including a
422header file first in the ``.cpp`` files that implement the interfaces, we ensure
423that the header does not have any hidden dependencies which are not explicitly
424``#include``\d in the header, but should be. It is also a form of documentation
425in the ``.cpp`` file to indicate where the interfaces it implements are defined.
426
427.. _fit into 80 columns:
428
429Source Code Width
430^^^^^^^^^^^^^^^^^
431
432Write your code to fit within 80 columns of text. This helps those of us who
433like to print out code and look at your code in an ``xterm`` without resizing
434it.
435
436The longer answer is that there must be some limit to the width of the code in
437order to reasonably allow developers to have multiple files side-by-side in
438windows on a modest display. If you are going to pick a width limit, it is
439somewhat arbitrary but you might as well pick something standard. Going with 90
440columns (for example) instead of 80 columns wouldn't add any significant value
441and would be detrimental to printing out code. Also many other projects have
442standardized on 80 columns, so some people have already configured their editors
443for it (vs something else, like 90 columns).
444
445This is one of many contentious issues in coding standards, but it is not up for
446debate.
447
448Use Spaces Instead of Tabs
449^^^^^^^^^^^^^^^^^^^^^^^^^^
450
451In all cases, prefer spaces to tabs in source files. People have different
452preferred indentation levels, and different styles of indentation that they
453like; this is fine. What isn't fine is that different editors/viewers expand
454tabs out to different tab stops. This can cause your code to look completely
455unreadable, and it is not worth dealing with.
456
457As always, follow the `Golden Rule`_ above: follow the style of
458existing code if you are modifying and extending it. If you like four spaces of
459indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
460of indentation. Also, do not reindent a whole source file: it makes for
461incredible diffs that are absolutely worthless.
462
463Indent Code Consistently
464^^^^^^^^^^^^^^^^^^^^^^^^
465
466Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000467important. If you didn't believe and internalize this then, now is the time.
468Just do it. With the introduction of C++11, there are some new formatting
469challenges that merit some suggestions to help have consistent, maintainable,
470and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000471
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000472Format Lambdas Like Blocks Of Code
473""""""""""""""""""""""""""""""""""
474
475When formatting a multi-line lambda, format it like a block of code, that's
476what it is. If there is only one multi-line lambda in a statement, and there
477are no expressions lexically after it in the statement, drop the indent to the
478standard two space indent for a block of code, as if it were an if-block opened
479by the preceding part of the statement:
480
481.. code-block:: c++
482
483 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
484 if (a.blah < b.blah)
485 return true;
486 if (a.baz < b.baz)
487 return true;
488 return a.bam < b.bam;
489 });
490
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000491To take best advantage of this formatting, if you are designing an API which
492accepts a continuation or single callable argument (be it a functor, or
493a ``std::function``), it should be the last argument if at all possible.
494
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000495If there are multiple multi-line lambdas in a statement, or there is anything
496interesting after the lambda in the statement, indent the block two spaces from
497the indent of the ``[]``:
498
499.. code-block:: c++
500
501 dyn_switch(V->stripPointerCasts(),
502 [] (PHINode *PN) {
503 // process phis...
504 },
505 [] (SelectInst *SI) {
506 // process selects...
507 },
508 [] (LoadInst *LI) {
509 // process loads...
510 },
511 [] (AllocaInst *AI) {
512 // process allocas...
513 });
514
515Braced Initializer Lists
516""""""""""""""""""""""""
517
518With C++11, there are significantly more uses of braced lists to perform
519initialization. These allow you to easily construct aggregate temporaries in
520expressions among other niceness. They now have a natural way of ending up
521nested within each other and within function calls in order to build up
522aggregates (such as option structs) from local variables. To make matters
523worse, we also have many more uses of braces in an expression context that are
524*not* performing initialization.
525
526The historically common formatting of braced initialization of aggregate
527variables does not mix cleanly with deep nesting, general expression contexts,
528function arguments, and lambdas. We suggest new code use a simple rule for
529formatting braced initialization lists: act as-if the braces were parentheses
530in a function call. The formatting rules exactly match those already well
531understood for formatting nested function calls. Examples:
532
533.. code-block:: c++
534
535 foo({a, b, c}, {1, 2, 3});
536
537 llvm::Constant *Mask[] = {
538 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
539 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
540 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
541
542This formatting scheme also makes it particularly easy to get predictable,
543consistent, and automatic formatting with tools like `Clang Format`_.
544
545.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
546
547Language and Compiler Issues
548----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000549
550Treat Compiler Warnings Like Errors
551^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
552
553If your code has compiler warnings in it, something is wrong --- you aren't
554casting values correctly, you have "questionable" constructs in your code, or
555you are doing something legitimately wrong. Compiler warnings can cover up
556legitimate errors in output and make dealing with a translation unit difficult.
557
558It is not possible to prevent all warnings from all compilers, nor is it
559desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
560good thorough set of warnings, and stick to it. At least in the case of
561``gcc``, it is possible to work around any spurious errors by changing the
562syntax of the code slightly. For example, a warning that annoys me occurs when
563I write code like this:
564
565.. code-block:: c++
566
567 if (V = getValue()) {
568 ...
569 }
570
571``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
572probably mistyped it. In most cases, I haven't, and I really don't want the
573spurious errors. To fix this particular problem, I rewrite the code like
574this:
575
576.. code-block:: c++
577
578 if ((V = getValue())) {
579 ...
580 }
581
582which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
583massaging the code appropriately.
584
585Write Portable Code
586^^^^^^^^^^^^^^^^^^^
587
588In almost all cases, it is possible and within reason to write completely
589portable code. If there are cases where it isn't possible to write portable
590code, isolate it behind a well defined (and well documented) interface.
591
592In practice, this means that you shouldn't assume much about the host compiler
593(and Visual Studio tends to be the lowest common denominator). If advanced
594features are used, they should only be an implementation detail of a library
595which has a simple exposed API, and preferably be buried in ``libSystem``.
596
597Do not use RTTI or Exceptions
598^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
599
600In an effort to reduce code and executable size, LLVM does not use RTTI
601(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
602the general C++ principle of *"you only pay for what you use"*, causing
603executable bloat even if exceptions are never used in the code base, or if RTTI
604is never used for a class. Because of this, we turn them off globally in the
605code.
606
607That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
608templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000609This form of RTTI is opt-in and can be
610:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000611substantially more efficient than ``dynamic_cast<>``.
612
613.. _static constructor:
614
615Do not use Static Constructors
616^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
617
618Static constructors and destructors (e.g. global variables whose types have a
619constructor or destructor) should not be added to the code base, and should be
620removed wherever possible. Besides `well known problems
621<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
622initialization is undefined between globals in different source files, the
623entire concept of static constructors is at odds with the common use case of
624LLVM as a library linked into a larger application.
625
626Consider the use of LLVM as a JIT linked into another application (perhaps for
627`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
628<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
629design of static constructors, they must be executed at startup time of the
630entire application, regardless of whether or how LLVM is used in that larger
631application. There are two problems with this:
632
633* The time to run the static constructors impacts startup time of applications
634 --- a critical time for GUI apps, among others.
635
636* The static constructors cause the app to pull many extra pages of memory off
637 the disk: both the code for the constructor in each ``.o`` file and the small
638 amount of data that gets touched. In addition, touched/dirty pages put more
639 pressure on the VM system on low-memory machines.
640
641We would really like for there to be zero cost for linking in an additional LLVM
642target or other library into an application, but static constructors violate
643this goal.
644
645That said, LLVM unfortunately does contain static constructors. It would be a
646`great project <http://llvm.org/PR11944>`_ for someone to purge all static
647constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
648flag (when building with Clang) to ensure we do not regress in the future.
649
650Use of ``class`` and ``struct`` Keywords
651^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
652
653In C++, the ``class`` and ``struct`` keywords can be used almost
654interchangeably. The only difference is when they are used to declare a class:
655``class`` makes all members private by default while ``struct`` makes all
656members public by default.
657
658Unfortunately, not all compilers follow the rules and some will generate
659different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000660the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000661
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000662* All declarations and definitions of a given ``class`` or ``struct`` must use
663 the same keyword. For example:
664
665.. code-block:: c++
666
667 class Foo;
668
669 // Breaks mangling in MSVC.
670 struct Foo { int Data; };
671
672* As a rule of thumb, ``struct`` should be kept to structures where *all*
673 members are declared public.
674
675.. code-block:: c++
676
677 // Foo feels like a class... this is strange.
678 struct Foo {
679 private:
680 int Data;
681 public:
682 Foo() : Data(0) { }
683 int getData() const { return Data; }
684 void setData(int D) { Data = D; }
685 };
686
687 // Bar isn't POD, but it does look like a struct.
688 struct Bar {
689 int Data;
690 Foo() : Data(0) { }
691 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000692
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000693Do not use Braced Initializer Lists to Call a Constructor
694^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
695
696In C++11 there is a "generalized initialization syntax" which allows calling
697constructors using braced initializer lists. Do not use these to call
698constructors with any interesting logic or if you care that you're calling some
699*particular* constructor. Those should look like function calls using
700parentheses rather than like aggregate initialization. Similarly, if you need
701to explicitly name the type and call its constructor to create a temporary,
702don't use a braced initializer list. Instead, use a braced initializer list
703(without any type for temporaries) when doing aggregate initialization or
704something notionally equivalent. Examples:
705
706.. code-block:: c++
707
708 class Foo {
709 public:
710 // Construct a Foo by reading data from the disk in the whizbang format, ...
711 Foo(std::string filename);
712
713 // Construct a Foo by looking up the Nth element of some global data ...
714 Foo(int N);
715
716 // ...
717 };
718
719 // The Foo constructor call is very deliberate, no braces.
720 std::fill(foo.begin(), foo.end(), Foo("name"));
721
722 // The pair is just being constructed like an aggregate, use braces.
723 bar_map.insert({my_key, my_value});
724
725If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
726
727.. code-block:: c++
728
729 int data[] = {0, 1, 2, 3};
730
731Use ``auto`` Type Deduction to Make Code More Readable
732^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
733
734Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
735uses a more moderate stance. Use ``auto`` if and only if it makes the code more
736readable or easier to maintain. Don't "almost always" use ``auto``, but do use
737``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
738type is already obvious from the context. Another time when ``auto`` works well
739for these purposes is when the type would have been abstracted away anyways,
740often behind a container's typedef such as ``std::vector<T>::iterator``.
741
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000742Beware unnecessary copies with ``auto``
743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
744
745The convenience of ``auto`` makes it easy to forget that its default behavior
746is a copy. Particularly in range-based ``for`` loops, careless copies are
747expensive.
748
749As a rule of thumb, use ``const auto &`` unless you need to mutate or copy the
750result.
751
752.. code-block:: c++
753
754 // Typically there's no reason to mutate or modify Val.
755 for (const auto &Val : Container) { observe(Val); }
756
757 // Remove the const if you need to modify Val.
758 for (auto &Val : Container) { Val.change(); }
759
760 // Remove the reference if you really want a new copy.
761 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
762
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000763Style Issues
764============
765
766The High-Level Issues
767---------------------
768
769A Public Header File **is** a Module
770^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
771
772C++ doesn't do too well in the modularity department. There is no real
773encapsulation or data hiding (unless you use expensive protocol classes), but it
774is what we have to work with. When you write a public header file (in the LLVM
775source tree, they live in the top level "``include``" directory), you are
776defining a module of functionality.
777
778Ideally, modules should be completely independent of each other, and their
779header files should only ``#include`` the absolute minimum number of headers
780possible. A module is not just a class, a function, or a namespace: it's a
781collection of these that defines an interface. This interface may be several
782functions, classes, or data structures, but the important issue is how they work
783together.
784
785In general, a module should be implemented by one or more ``.cpp`` files. Each
786of these ``.cpp`` files should include the header that defines their interface
787first. This ensures that all of the dependences of the module header have been
788properly added to the module header itself, and are not implicit. System
789headers should be included after user headers for a translation unit.
790
791.. _minimal list of #includes:
792
793``#include`` as Little as Possible
794^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
795
796``#include`` hurts compile time performance. Don't do it unless you have to,
797especially in header files.
798
799But wait! Sometimes you need to have the definition of a class to use it, or to
800inherit from it. In these cases go ahead and ``#include`` that header file. Be
801aware however that there are many cases where you don't need to have the full
802definition of a class. If you are using a pointer or reference to a class, you
803don't need the header file. If you are simply returning a class instance from a
804prototyped function or method, you don't need it. In fact, for most cases, you
805simply don't need the definition of a class. And not ``#include``\ing speeds up
806compilation.
807
808It is easy to try to go too overboard on this recommendation, however. You
809**must** include all of the header files that you are using --- you can include
810them either directly or indirectly through another header file. To make sure
811that you don't accidentally forget to include a header file in your module
812header, make sure to include your module header **first** in the implementation
813file (as mentioned above). This way there won't be any hidden dependencies that
814you'll find out about later.
815
816Keep "Internal" Headers Private
817^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
818
819Many modules have a complex implementation that causes them to use more than one
820implementation (``.cpp``) file. It is often tempting to put the internal
821communication interface (helper classes, extra functions, etc) in the public
822module header file. Don't do this!
823
824If you really need to do something like this, put a private header file in the
825same directory as the source files, and include it locally. This ensures that
826your private interface remains private and undisturbed by outsiders.
827
828.. note::
829
830 It's okay to put extra implementation methods in a public class itself. Just
831 make them private (or protected) and all is well.
832
833.. _early exits:
834
835Use Early Exits and ``continue`` to Simplify Code
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838When reading code, keep in mind how much state and how many previous decisions
839have to be remembered by the reader to understand a block of code. Aim to
840reduce indentation where possible when it doesn't make it more difficult to
841understand the code. One great way to do this is by making use of early exits
842and the ``continue`` keyword in long loops. As an example of using an early
843exit from a function, consider this "bad" code:
844
845.. code-block:: c++
846
Andrew Tricke6af4b92012-09-20 17:02:04 +0000847 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000848 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000849 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000850 ... some long code ....
851 }
852
853 return 0;
854 }
855
856This code has several problems if the body of the ``'if'`` is large. When
857you're looking at the top of the function, it isn't immediately clear that this
858*only* does interesting things with non-terminator instructions, and only
859applies to things with the other predicates. Second, it is relatively difficult
860to describe (in comments) why these predicates are important because the ``if``
861statement makes it difficult to lay out the comments. Third, when you're deep
862within the body of the code, it is indented an extra level. Finally, when
863reading the top of the function, it isn't clear what the result is if the
864predicate isn't true; you have to read to the end of the function to know that
865it returns null.
866
867It is much preferred to format the code like this:
868
869.. code-block:: c++
870
Andrew Tricke6af4b92012-09-20 17:02:04 +0000871 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000872 // Terminators never need 'something' done to them because ...
873 if (isa<TerminatorInst>(I))
874 return 0;
875
876 // We conservatively avoid transforming instructions with multiple uses
877 // because goats like cheese.
878 if (!I->hasOneUse())
879 return 0;
880
881 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000882 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000883 return 0;
884
885 ... some long code ....
886 }
887
888This fixes these problems. A similar problem frequently happens in ``for``
889loops. A silly example is something like this:
890
891.. code-block:: c++
892
893 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
894 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
895 Value *LHS = BO->getOperand(0);
896 Value *RHS = BO->getOperand(1);
897 if (LHS != RHS) {
898 ...
899 }
900 }
901 }
902
903When you have very, very small loops, this sort of structure is fine. But if it
904exceeds more than 10-15 lines, it becomes difficult for people to read and
905understand at a glance. The problem with this sort of code is that it gets very
906nested very quickly. Meaning that the reader of the code has to keep a lot of
907context in their brain to remember what is going immediately on in the loop,
908because they don't know if/when the ``if`` conditions will have ``else``\s etc.
909It is strongly preferred to structure the loop like this:
910
911.. code-block:: c++
912
913 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
914 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
915 if (!BO) continue;
916
917 Value *LHS = BO->getOperand(0);
918 Value *RHS = BO->getOperand(1);
919 if (LHS == RHS) continue;
920
921 ...
922 }
923
924This has all the benefits of using early exits for functions: it reduces nesting
925of the loop, it makes it easier to describe why the conditions are true, and it
926makes it obvious to the reader that there is no ``else`` coming up that they
927have to push context into their brain for. If a loop is large, this can be a
928big understandability win.
929
930Don't use ``else`` after a ``return``
931^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
932
933For similar reasons above (reduction of indentation and easier reading), please
934do not use ``'else'`` or ``'else if'`` after something that interrupts control
935flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
936example, this is *bad*:
937
938.. code-block:: c++
939
940 case 'J': {
941 if (Signed) {
942 Type = Context.getsigjmp_bufType();
943 if (Type.isNull()) {
944 Error = ASTContext::GE_Missing_sigjmp_buf;
945 return QualType();
946 } else {
947 break;
948 }
949 } else {
950 Type = Context.getjmp_bufType();
951 if (Type.isNull()) {
952 Error = ASTContext::GE_Missing_jmp_buf;
953 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000954 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000955 break;
Meador Inge46137da2012-06-20 23:48:01 +0000956 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000957 }
958 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000959
960It is better to write it like this:
961
962.. code-block:: c++
963
964 case 'J':
965 if (Signed) {
966 Type = Context.getsigjmp_bufType();
967 if (Type.isNull()) {
968 Error = ASTContext::GE_Missing_sigjmp_buf;
969 return QualType();
970 }
971 } else {
972 Type = Context.getjmp_bufType();
973 if (Type.isNull()) {
974 Error = ASTContext::GE_Missing_jmp_buf;
975 return QualType();
976 }
977 }
978 break;
979
980Or better yet (in this case) as:
981
982.. code-block:: c++
983
984 case 'J':
985 if (Signed)
986 Type = Context.getsigjmp_bufType();
987 else
988 Type = Context.getjmp_bufType();
989
990 if (Type.isNull()) {
991 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
992 ASTContext::GE_Missing_jmp_buf;
993 return QualType();
994 }
995 break;
996
997The idea is to reduce indentation and the amount of code you have to keep track
998of when reading the code.
999
1000Turn Predicate Loops into Predicate Functions
1001^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1002
1003It is very common to write small loops that just compute a boolean value. There
1004are a number of ways that people commonly write these, but an example of this
1005sort of thing is:
1006
1007.. code-block:: c++
1008
1009 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001010 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1011 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001012 FoundFoo = true;
1013 break;
1014 }
1015
1016 if (FoundFoo) {
1017 ...
1018 }
1019
1020This sort of code is awkward to write, and is almost always a bad sign. Instead
1021of this sort of loop, we strongly prefer to use a predicate function (which may
1022be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1023code to be structured like this:
1024
1025.. code-block:: c++
1026
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001027 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001028 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001029 for (unsigned I = 0, E = List.size(); I != E; ++I)
1030 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001031 return true;
1032 return false;
1033 }
1034 ...
1035
Andrew Trickfc9420c2012-09-20 02:01:06 +00001036 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001037 ...
1038 }
1039
1040There are many reasons for doing this: it reduces indentation and factors out
1041code which can often be shared by other code that checks for the same predicate.
1042More importantly, it *forces you to pick a name* for the function, and forces
1043you to write a comment for it. In this silly example, this doesn't add much
1044value. However, if the condition is complex, this can make it a lot easier for
1045the reader to understand the code that queries for this predicate. Instead of
1046being faced with the in-line details of how we check to see if the BarList
1047contains a foo, we can trust the function name and continue reading with better
1048locality.
1049
1050The Low-Level Issues
1051--------------------
1052
1053Name Types, Functions, Variables, and Enumerators Properly
1054^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1055
1056Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1057enough how important it is to use *descriptive* names. Pick names that match
1058the semantics and role of the underlying entities, within reason. Avoid
1059abbreviations unless they are well known. After picking a good name, make sure
1060to use consistent capitalization for the name, as inconsistency requires clients
1061to either memorize the APIs or to look it up to find the exact spelling.
1062
1063In general, names should be in camel case (e.g. ``TextFileReader`` and
1064``isLValue()``). Different kinds of declarations have different rules:
1065
1066* **Type names** (including classes, structs, enums, typedefs, etc) should be
1067 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1068
1069* **Variable names** should be nouns (as they represent state). The name should
1070 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1071 ``Boats``).
1072
1073* **Function names** should be verb phrases (as they represent actions), and
1074 command-like function should be imperative. The name should be camel case,
1075 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1076
1077* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1078 follow the naming conventions for types. A common use for enums is as a
1079 discriminator for a union, or an indicator of a subclass. When an enum is
1080 used for something like this, it should have a ``Kind`` suffix
1081 (e.g. ``ValueKind``).
1082
1083* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1084 should start with an upper-case letter, just like types. Unless the
1085 enumerators are defined in their own small namespace or inside a class,
1086 enumerators should have a prefix corresponding to the enum declaration name.
1087 For example, ``enum ValueKind { ... };`` may contain enumerators like
1088 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1089 convenience constants are exempt from the requirement for a prefix. For
1090 instance:
1091
1092 .. code-block:: c++
1093
1094 enum {
1095 MaxSize = 42,
1096 Density = 12
1097 };
1098
1099As an exception, classes that mimic STL classes can have member names in STL's
1100style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001101``push_back()``, and ``empty()``). Classes that provide multiple
1102iterators should add a singular prefix to ``begin()`` and ``end()``
1103(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001104
1105Here are some examples of good and bad names:
1106
Meador Inge6a706af2012-06-20 23:57:00 +00001107.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001108
1109 class VehicleMaker {
1110 ...
1111 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1112 Factory<Tire> Factory; // Better.
1113 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1114 // kind of factories.
1115 };
1116
1117 Vehicle MakeVehicle(VehicleType Type) {
1118 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001119 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1120 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001121 ...
1122 }
1123
1124Assert Liberally
1125^^^^^^^^^^^^^^^^
1126
1127Use the "``assert``" macro to its fullest. Check all of your preconditions and
1128assumptions, you never know when a bug (not necessarily even yours) might be
1129caught early by an assertion, which reduces debugging time dramatically. The
1130"``<cassert>``" header file is probably already included by the header files you
1131are using, so it doesn't cost anything to use it.
1132
1133To further assist with debugging, make sure to put some kind of error message in
1134the assertion statement, which is printed if the assertion is tripped. This
1135helps the poor debugger make sense of why an assertion is being made and
1136enforced, and hopefully what to do about it. Here is one complete example:
1137
1138.. code-block:: c++
1139
Sean Silva7333a842012-11-17 23:25:33 +00001140 inline Value *getOperand(unsigned I) {
1141 assert(I < Operands.size() && "getOperand() out of range!");
1142 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001143 }
1144
1145Here are more examples:
1146
1147.. code-block:: c++
1148
Alp Tokerf907b892013-12-05 05:44:44 +00001149 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001150
1151 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1152
1153 assert(idx < getNumSuccessors() && "Successor # out of range!");
1154
1155 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1156
1157 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1158
1159You get the idea.
1160
Jordan Rose2962d952012-10-26 22:08:46 +00001161In the past, asserts were used to indicate a piece of code that should not be
1162reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001163
1164.. code-block:: c++
1165
Jordan Rose2962d952012-10-26 22:08:46 +00001166 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001167
Jordan Rose2962d952012-10-26 22:08:46 +00001168This has a few issues, the main one being that some compilers might not
1169understand the assertion, or warn about a missing return in builds where
1170assertions are compiled out.
1171
1172Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001173
1174.. code-block:: c++
1175
Jordan Rose2962d952012-10-26 22:08:46 +00001176 llvm_unreachable("Invalid radix for integer literal");
1177
1178When assertions are enabled, this will print the message if it's ever reached
1179and then exit the program. When assertions are disabled (i.e. in release
1180builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1181code for this branch. If the compiler does not support this, it will fall back
1182to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001183
1184Another issue is that values used only by assertions will produce an "unused
1185value" warning when assertions are disabled. For example, this code will warn:
1186
1187.. code-block:: c++
1188
1189 unsigned Size = V.size();
1190 assert(Size > 42 && "Vector smaller than it should be");
1191
1192 bool NewToSet = Myset.insert(Value);
1193 assert(NewToSet && "The value shouldn't be in the set yet");
1194
1195These are two interesting different cases. In the first case, the call to
1196``V.size()`` is only useful for the assert, and we don't want it executed when
1197assertions are disabled. Code like this should move the call into the assert
1198itself. In the second case, the side effects of the call must happen whether
1199the assert is enabled or not. In this case, the value should be cast to void to
1200disable the warning. To be specific, it is preferred to write the code like
1201this:
1202
1203.. code-block:: c++
1204
1205 assert(V.size() > 42 && "Vector smaller than it should be");
1206
1207 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1208 assert(NewToSet && "The value shouldn't be in the set yet");
1209
1210Do Not Use ``using namespace std``
1211^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1212
1213In LLVM, we prefer to explicitly prefix all identifiers from the standard
1214namespace with an "``std::``" prefix, rather than rely on "``using namespace
1215std;``".
1216
1217In header files, adding a ``'using namespace XXX'`` directive pollutes the
1218namespace of any source file that ``#include``\s the header. This is clearly a
1219bad thing.
1220
1221In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1222rule, but is still important. Basically, using explicit namespace prefixes
1223makes the code **clearer**, because it is immediately obvious what facilities
1224are being used and where they are coming from. And **more portable**, because
1225namespace clashes cannot occur between LLVM code and other namespaces. The
1226portability rule is important because different standard library implementations
1227expose different symbols (potentially ones they shouldn't), and future revisions
1228to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1229never use ``'using namespace std;'`` in LLVM.
1230
1231The exception to the general rule (i.e. it's not an exception for the ``std``
1232namespace) is for implementation files. For example, all of the code in the
1233LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1234ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1235llvm;'`` directive at the top, after the ``#include``\s. This reduces
1236indentation in the body of the file for source editors that indent based on
1237braces, and keeps the conceptual context cleaner. The general form of this rule
1238is that any ``.cpp`` file that implements code in any namespace may use that
1239namespace (and its parents'), but should not use any others.
1240
1241Provide a Virtual Method Anchor for Classes in Headers
1242^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1243
1244If a class is defined in a header file and has a vtable (either it has virtual
1245methods or it derives from classes with virtual methods), it must always have at
1246least one out-of-line virtual method in the class. Without this, the compiler
1247will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1248header, bloating ``.o`` file sizes and increasing link times.
1249
David Blaikie00bec9a2012-09-21 17:47:36 +00001250Don't use default labels in fully covered switches over enumerations
1251^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1252
1253``-Wswitch`` warns if a switch, without a default label, over an enumeration
1254does not cover every enumeration value. If you write a default label on a fully
1255covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1256when new elements are added to that enumeration. To help avoid adding these
1257kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1258off by default but turned on when building LLVM with a version of Clang that
1259supports the warning.
1260
1261A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001262GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001263if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001264that the enum expression may take any representable value, not just those of
1265individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1266the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001267
Craig Topper1740e052012-09-18 04:43:40 +00001268Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1269^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1270
1271Prior to C++11, a common pattern to make a class uncopyable was to declare an
1272unimplemented copy constructor and copy assignment operator and make them
1273private. This would give a compiler error for accessing a private method or a
1274linker error because it wasn't implemented.
1275
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001276With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001277This will trigger a much better error message and tell the compiler that the
1278method will never be implemented. This enables other checks like
1279``-Wunused-private-field`` to run correctly on classes that contain these
1280methods.
1281
1282To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001283which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001284should still be declared private. Example of the uncopyable pattern:
1285
1286.. code-block:: c++
1287
1288 class DontCopy {
1289 private:
1290 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1291 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1292 public:
1293 ...
1294 };
1295
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001296Don't evaluate ``end()`` every time through a loop
1297^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1298
1299Because C++ doesn't have a standard "``foreach``" loop (though it can be
1300emulated with macros and may be coming in C++'0x) we end up writing a lot of
1301loops that manually iterate from begin to end on a variety of containers or
1302through other data structures. One common mistake is to write a loop in this
1303style:
1304
1305.. code-block:: c++
1306
1307 BasicBlock *BB = ...
1308 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1309 ... use I ...
1310
1311The problem with this construct is that it evaluates "``BB->end()``" every time
1312through the loop. Instead of writing the loop like this, we strongly prefer
1313loops to be written so that they evaluate it once before the loop starts. A
1314convenient way to do this is like so:
1315
1316.. code-block:: c++
1317
1318 BasicBlock *BB = ...
1319 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1320 ... use I ...
1321
1322The observant may quickly point out that these two loops may have different
1323semantics: if the container (a basic block in this case) is being mutated, then
1324"``BB->end()``" may change its value every time through the loop and the second
1325loop may not in fact be correct. If you actually do depend on this behavior,
1326please write the loop in the first form and add a comment indicating that you
1327did it intentionally.
1328
1329Why do we prefer the second form (when correct)? Writing the loop in the first
1330form has two problems. First it may be less efficient than evaluating it at the
1331start of the loop. In this case, the cost is probably minor --- a few extra
1332loads every time through the loop. However, if the base expression is more
1333complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001334expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001335really aren't cheap. By writing it in the second form consistently, you
1336eliminate the issue entirely and don't even have to think about it.
1337
1338The second (even bigger) issue is that writing the loop in the first form hints
1339to the reader that the loop is mutating the container (a fact that a comment
1340would handily confirm!). If you write the loop in the second form, it is
1341immediately obvious without even looking at the body of the loop that the
1342container isn't being modified, which makes it easier to read the code and
1343understand what it does.
1344
1345While the second form of the loop is a few extra keystrokes, we do strongly
1346prefer it.
1347
1348``#include <iostream>`` is Forbidden
1349^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1350
1351The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1352because many common implementations transparently inject a `static constructor`_
1353into every translation unit that includes it.
1354
1355Note that using the other stream headers (``<sstream>`` for example) is not
1356problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1357provides various APIs that are better performing for almost every use than
1358``std::ostream`` style APIs.
1359
1360.. note::
1361
1362 New code should always use `raw_ostream`_ for writing, or the
1363 ``llvm::MemoryBuffer`` API for reading files.
1364
1365.. _raw_ostream:
1366
1367Use ``raw_ostream``
1368^^^^^^^^^^^^^^^^^^^
1369
1370LLVM includes a lightweight, simple, and efficient stream implementation in
1371``llvm/Support/raw_ostream.h``, which provides all of the common features of
1372``std::ostream``. All new code should use ``raw_ostream`` instead of
1373``ostream``.
1374
1375Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1376declared as ``class raw_ostream``. Public headers should generally not include
1377the ``raw_ostream`` header, but use forward declarations and constant references
1378to ``raw_ostream`` instances.
1379
1380Avoid ``std::endl``
1381^^^^^^^^^^^^^^^^^^^
1382
1383The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1384the output stream specified. In addition to doing this, however, it also
1385flushes the output stream. In other words, these are equivalent:
1386
1387.. code-block:: c++
1388
1389 std::cout << std::endl;
1390 std::cout << '\n' << std::flush;
1391
1392Most of the time, you probably have no reason to flush the output stream, so
1393it's better to use a literal ``'\n'``.
1394
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001395Don't use ``inline`` when defining a function in a class definition
1396^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1397
1398A member function defined in a class definition is implicitly inline, so don't
1399put the ``inline`` keyword in this case.
1400
1401Don't:
1402
1403.. code-block:: c++
1404
1405 class Foo {
1406 public:
1407 inline void bar() {
1408 // ...
1409 }
1410 };
1411
1412Do:
1413
1414.. code-block:: c++
1415
1416 class Foo {
1417 public:
1418 void bar() {
1419 // ...
1420 }
1421 };
1422
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001423Microscopic Details
1424-------------------
1425
1426This section describes preferred low-level formatting guidelines along with
1427reasoning on why we prefer them.
1428
1429Spaces Before Parentheses
1430^^^^^^^^^^^^^^^^^^^^^^^^^
1431
1432We prefer to put a space before an open parenthesis only in control flow
1433statements, but not in normal function call expressions and function-like
1434macros. For example, this is good:
1435
1436.. code-block:: c++
1437
Sean Silva7333a842012-11-17 23:25:33 +00001438 if (X) ...
1439 for (I = 0; I != 100; ++I) ...
1440 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001441
1442 somefunc(42);
1443 assert(3 != 4 && "laws of math are failing me");
1444
Sean Silva7333a842012-11-17 23:25:33 +00001445 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001446
1447and this is bad:
1448
1449.. code-block:: c++
1450
Sean Silva7333a842012-11-17 23:25:33 +00001451 if(X) ...
1452 for(I = 0; I != 100; ++I) ...
1453 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001454
1455 somefunc (42);
1456 assert (3 != 4 && "laws of math are failing me");
1457
Sean Silva7333a842012-11-17 23:25:33 +00001458 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001459
1460The reason for doing this is not completely arbitrary. This style makes control
1461flow operators stand out more, and makes expressions flow better. The function
1462call operator binds very tightly as a postfix operator. Putting a space after a
1463function name (as in the last example) makes it appear that the code might bind
1464the arguments of the left-hand-side of a binary operator with the argument list
1465of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001466misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001467
1468.. code-block:: c++
1469
Sean Silva7333a842012-11-17 23:25:33 +00001470 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001471
1472when skimming through the code. By avoiding a space in a function, we avoid
1473this misinterpretation.
1474
1475Prefer Preincrement
1476^^^^^^^^^^^^^^^^^^^
1477
1478Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1479(``X++``) and could very well be a lot faster than it. Use preincrementation
1480whenever possible.
1481
1482The semantics of postincrement include making a copy of the value being
1483incremented, returning it, and then preincrementing the "work value". For
1484primitive types, this isn't a big deal. But for iterators, it can be a huge
1485issue (for example, some iterators contains stack and set objects in them...
1486copying an iterator could invoke the copy ctor's of these as well). In general,
1487get in the habit of always using preincrement, and you won't have a problem.
1488
1489
1490Namespace Indentation
1491^^^^^^^^^^^^^^^^^^^^^
1492
1493In general, we strive to reduce indentation wherever possible. This is useful
1494because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001495also because it makes it easier to understand the code. To facilitate this and
1496avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1497helps readability, feel free to add a comment indicating what namespace is
1498being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001499
1500.. code-block:: c++
1501
1502 namespace llvm {
1503 namespace knowledge {
1504
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001505 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001506 /// understanding of and contains the data associated with it.
1507 class Grokable {
1508 ...
1509 public:
1510 explicit Grokable() { ... }
1511 virtual ~Grokable() = 0;
1512
1513 ...
1514
1515 };
1516
1517 } // end namespace knowledge
1518 } // end namespace llvm
1519
Chandler Carruth36dc5192014-01-20 10:15:32 +00001520
1521Feel free to skip the closing comment when the namespace being closed is
1522obvious for any reason. For example, the outer-most namespace in a header file
1523is rarely a source of confusion. But namespaces both anonymous and named in
1524source files that are being closed half way through the file probably could use
1525clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001526
1527.. _static:
1528
1529Anonymous Namespaces
1530^^^^^^^^^^^^^^^^^^^^
1531
1532After talking about namespaces in general, you may be wondering about anonymous
1533namespaces in particular. Anonymous namespaces are a great language feature
1534that tells the C++ compiler that the contents of the namespace are only visible
1535within the current translation unit, allowing more aggressive optimization and
1536eliminating the possibility of symbol name collisions. Anonymous namespaces are
1537to C++ as "static" is to C functions and global variables. While "``static``"
1538is available in C++, anonymous namespaces are more general: they can make entire
1539classes private to a file.
1540
1541The problem with anonymous namespaces is that they naturally want to encourage
1542indentation of their body, and they reduce locality of reference: if you see a
1543random function definition in a C++ file, it is easy to see if it is marked
1544static, but seeing if it is in an anonymous namespace requires scanning a big
1545chunk of the file.
1546
1547Because of this, we have a simple guideline: make anonymous namespaces as small
1548as possible, and only use them for class declarations. For example, this is
1549good:
1550
1551.. code-block:: c++
1552
1553 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001554 class StringSort {
1555 ...
1556 public:
1557 StringSort(...)
1558 bool operator<(const char *RHS) const;
1559 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001560 } // end anonymous namespace
1561
Andrew Trickfc9420c2012-09-20 02:01:06 +00001562 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001563 ...
1564 }
1565
1566 bool StringSort::operator<(const char *RHS) const {
1567 ...
1568 }
1569
1570This is bad:
1571
1572.. code-block:: c++
1573
1574 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001575
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001576 class StringSort {
1577 ...
1578 public:
1579 StringSort(...)
1580 bool operator<(const char *RHS) const;
1581 };
1582
Andrew Trickfc9420c2012-09-20 02:01:06 +00001583 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001584 ...
1585 }
1586
1587 bool StringSort::operator<(const char *RHS) const {
1588 ...
1589 }
1590
1591 } // end anonymous namespace
1592
Andrew Trickfc9420c2012-09-20 02:01:06 +00001593This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001594of a large C++ file, that you have no immediate way to tell if it is local to
1595the file. When it is marked static explicitly, this is immediately obvious.
1596Also, there is no reason to enclose the definition of "``operator<``" in the
1597namespace just because it was declared there.
1598
1599See Also
1600========
1601
Joel Jones7818be42013-01-21 23:20:47 +00001602A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001603Two particularly important books for our work are:
1604
1605#. `Effective C++
1606 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1607 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1608 "Effective STL" by the same author.
1609
1610#. `Large-Scale C++ Software Design
1611 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1612 by John Lakos
1613
1614If you get some free time, and you haven't read them: do so, you might learn
1615something.