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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79`Programmer's Manual`_.
80
81.. _Programmer's Manual:
82 http://llvm.org/docs/ProgrammersManual.html
83
84Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000085---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000086
Chandler Carruthe8c97892014-02-28 13:35:54 +000087While LLVM, Clang, and LLD use C++11, not all features are available in all of
88the toolchains which we support. The set of features supported for use in LLVM
89is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
90The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000091toolchains accept. Don't argue with the build bots. However, we have some
92guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000093
94Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000095
Chandler Carruthe8c97892014-02-28 13:35:54 +000096* Clang: http://clang.llvm.org/cxx_status.html
97* GCC: http://gcc.gnu.org/projects/cxx0x.html
98* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
99
100In most cases, the MSVC list will be the dominating factor. Here is a summary
101of the features that are expected to work. Features not on this list are
102unlikely to be supported by our host compilers.
103
104* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000107
Chandler Carruthe8c97892014-02-28 13:35:54 +0000108* Static assert: N1720_
109* ``auto`` type deduction: N1984_, N1737_
110* Trailing return types: N2541_
111* Lambdas: N2927_
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119* ``override`` and ``final``: N2928_, N3206_, N3272_
120* Atomic operations and the C++11 memory model: N2429_
121
122.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000123.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
124.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
127.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
128.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
129.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
130.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000131.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000132.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
133.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
134.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
135.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
136.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
137.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
138.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
139.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
140.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000141
142The supported features in the C++11 standard libraries are less well tracked,
143but also much greater. Most of the standard libraries implement most of C++11's
144library. The most likely lowest common denominator is Linux support. For
145libc++, the support is just poorly tested and undocumented but expected to be
146largely complete. YMMV. For libstdc++, the support is documented in detail in
147`the libstdc++ manual`_. There are some very minor missing facilities that are
148unlikely to be common problems, and there are a few larger gaps that are worth
149being aware of:
150
151* Not all of the type traits are implemented
152* No regular expression library.
153* While most of the atomics library is well implemented, the fences are
154 missing. Fortunately, they are rarely needed.
155* The locale support is incomplete.
156
Chandler Carruth25353ac2014-03-01 02:48:03 +0000157Other than these areas you should assume the standard library is available and
158working as expected until some build bot tells you otherwise. If you're in an
159uncertain area of one of the above points, but you cannot test on a Linux
160system, your best approach is to minimize your use of these features, and watch
161the Linux build bots to find out if your usage triggered a bug. For example, if
162you hit a type trait which doesn't work we can then add support to LLVM's
163traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000164
Chandler Carruthe8c97892014-02-28 13:35:54 +0000165.. _the libstdc++ manual:
166 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
167
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000168Mechanical Source Issues
169========================
170
171Source Code Formatting
172----------------------
173
174Commenting
175^^^^^^^^^^
176
177Comments are one critical part of readability and maintainability. Everyone
178knows they should comment their code, and so should you. When writing comments,
179write them as English prose, which means they should use proper capitalization,
180punctuation, etc. Aim to describe what the code is trying to do and why, not
181*how* it does it at a micro level. Here are a few critical things to document:
182
183.. _header file comment:
184
185File Headers
186""""""""""""
187
188Every source file should have a header on it that describes the basic purpose of
189the file. If a file does not have a header, it should not be checked into the
190tree. The standard header looks like this:
191
192.. code-block:: c++
193
194 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
195 //
196 // The LLVM Compiler Infrastructure
197 //
198 // This file is distributed under the University of Illinois Open Source
199 // License. See LICENSE.TXT for details.
200 //
201 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000202 ///
203 /// \file
204 /// \brief This file contains the declaration of the Instruction class, which is
205 /// the base class for all of the VM instructions.
206 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000207 //===----------------------------------------------------------------------===//
208
209A few things to note about this particular format: The "``-*- C++ -*-``" string
210on the first line is there to tell Emacs that the source file is a C++ file, not
211a C file (Emacs assumes ``.h`` files are C files by default).
212
213.. note::
214
215 This tag is not necessary in ``.cpp`` files. The name of the file is also
216 on the first line, along with a very short description of the purpose of the
217 file. This is important when printing out code and flipping though lots of
218 pages.
219
220The next section in the file is a concise note that defines the license that the
221file is released under. This makes it perfectly clear what terms the source
222code can be distributed under and should not be modified in any way.
223
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000224The main body is a ``doxygen`` comment describing the purpose of the file. It
225should have a ``\brief`` command that describes the file in one or two
226sentences. Any additional information should be separated by a blank line. If
227an algorithm is being implemented or something tricky is going on, a reference
228to the paper where it is published should be included, as well as any notes or
229*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000230
231Class overviews
232"""""""""""""""
233
234Classes are one fundamental part of a good object oriented design. As such, a
235class definition should have a comment block that explains what the class is
236used for and how it works. Every non-trivial class is expected to have a
237``doxygen`` comment block.
238
239Method information
240""""""""""""""""""
241
242Methods defined in a class (as well as any global functions) should also be
243documented properly. A quick note about what it does and a description of the
244borderline behaviour is all that is necessary here (unless something
245particularly tricky or insidious is going on). The hope is that people can
246figure out how to use your interfaces without reading the code itself.
247
248Good things to talk about here are what happens when something unexpected
249happens: does the method return null? Abort? Format your hard disk?
250
251Comment Formatting
252^^^^^^^^^^^^^^^^^^
253
254In general, prefer C++ style (``//``) comments. They take less space, require
255less typing, don't have nesting problems, etc. There are a few cases when it is
256useful to use C style (``/* */``) comments however:
257
258#. When writing C code: Obviously if you are writing C code, use C style
259 comments.
260
261#. When writing a header file that may be ``#include``\d by a C source file.
262
263#. When writing a source file that is used by a tool that only accepts C style
264 comments.
265
266To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
267properly and are better behaved in general than C style comments.
268
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000269Doxygen Use in Documentation Comments
270^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
271
272Use the ``\file`` command to turn the standard file header into a file-level
273comment.
274
275Include descriptive ``\brief`` paragraphs for all public interfaces (public
276classes, member and non-member functions). Explain API use and purpose in
277``\brief`` paragraphs, don't just restate the information that can be inferred
278from the API name. Put detailed discussion into separate paragraphs.
279
280To refer to parameter names inside a paragraph, use the ``\p name`` command.
281Don't use the ``\arg name`` command since it starts a new paragraph that
282contains documentation for the parameter.
283
284Wrap non-inline code examples in ``\code ... \endcode``.
285
286To document a function parameter, start a new paragraph with the
287``\param name`` command. If the parameter is used as an out or an in/out
288parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
289respectively.
290
291To describe function return value, start a new paragraph with the ``\returns``
292command.
293
294A minimal documentation comment:
295
296.. code-block:: c++
297
298 /// \brief Does foo and bar.
299 void fooBar(bool Baz);
300
301A documentation comment that uses all Doxygen features in a preferred way:
302
303.. code-block:: c++
304
305 /// \brief Does foo and bar.
306 ///
307 /// Does not do foo the usual way if \p Baz is true.
308 ///
309 /// Typical usage:
310 /// \code
311 /// fooBar(false, "quux", Res);
312 /// \endcode
313 ///
314 /// \param Quux kind of foo to do.
315 /// \param [out] Result filled with bar sequence on foo success.
316 ///
317 /// \returns true on success.
318 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
319
Chris Lattner4fe27462013-09-01 15:48:08 +0000320Don't duplicate the documentation comment in the header file and in the
321implementation file. Put the documentation comments for public APIs into the
322header file. Documentation comments for private APIs can go to the
323implementation file. In any case, implementation files can include additional
324comments (not necessarily in Doxygen markup) to explain implementation details
325as needed.
326
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000327Don't duplicate function or class name at the beginning of the comment.
328For humans it is obvious which function or class is being documented;
329automatic documentation processing tools are smart enough to bind the comment
330to the correct declaration.
331
332Wrong:
333
334.. code-block:: c++
335
336 // In Something.h:
337
338 /// Something - An abstraction for some complicated thing.
339 class Something {
340 public:
341 /// fooBar - Does foo and bar.
342 void fooBar();
343 };
344
345 // In Something.cpp:
346
347 /// fooBar - Does foo and bar.
348 void Something::fooBar() { ... }
349
350Correct:
351
352.. code-block:: c++
353
354 // In Something.h:
355
356 /// \brief An abstraction for some complicated thing.
357 class Something {
358 public:
359 /// \brief Does foo and bar.
360 void fooBar();
361 };
362
363 // In Something.cpp:
364
365 // Builds a B-tree in order to do foo. See paper by...
366 void Something::fooBar() { ... }
367
368It is not required to use additional Doxygen features, but sometimes it might
369be a good idea to do so.
370
371Consider:
372
373* adding comments to any narrow namespace containing a collection of
374 related functions or types;
375
376* using top-level groups to organize a collection of related functions at
377 namespace scope where the grouping is smaller than the namespace;
378
379* using member groups and additional comments attached to member
380 groups to organize within a class.
381
382For example:
383
384.. code-block:: c++
385
386 class Something {
387 /// \name Functions that do Foo.
388 /// @{
389 void fooBar();
390 void fooBaz();
391 /// @}
392 ...
393 };
394
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000395``#include`` Style
396^^^^^^^^^^^^^^^^^^
397
398Immediately after the `header file comment`_ (and include guards if working on a
399header file), the `minimal list of #includes`_ required by the file should be
400listed. We prefer these ``#include``\s to be listed in this order:
401
402.. _Main Module Header:
403.. _Local/Private Headers:
404
405#. Main Module Header
406#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000407#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000408#. System ``#include``\s
409
Chandler Carruth494cfc02012-12-02 11:53:27 +0000410and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000411
412The `Main Module Header`_ file applies to ``.cpp`` files which implement an
413interface defined by a ``.h`` file. This ``#include`` should always be included
414**first** regardless of where it lives on the file system. By including a
415header file first in the ``.cpp`` files that implement the interfaces, we ensure
416that the header does not have any hidden dependencies which are not explicitly
417``#include``\d in the header, but should be. It is also a form of documentation
418in the ``.cpp`` file to indicate where the interfaces it implements are defined.
419
420.. _fit into 80 columns:
421
422Source Code Width
423^^^^^^^^^^^^^^^^^
424
425Write your code to fit within 80 columns of text. This helps those of us who
426like to print out code and look at your code in an ``xterm`` without resizing
427it.
428
429The longer answer is that there must be some limit to the width of the code in
430order to reasonably allow developers to have multiple files side-by-side in
431windows on a modest display. If you are going to pick a width limit, it is
432somewhat arbitrary but you might as well pick something standard. Going with 90
433columns (for example) instead of 80 columns wouldn't add any significant value
434and would be detrimental to printing out code. Also many other projects have
435standardized on 80 columns, so some people have already configured their editors
436for it (vs something else, like 90 columns).
437
438This is one of many contentious issues in coding standards, but it is not up for
439debate.
440
441Use Spaces Instead of Tabs
442^^^^^^^^^^^^^^^^^^^^^^^^^^
443
444In all cases, prefer spaces to tabs in source files. People have different
445preferred indentation levels, and different styles of indentation that they
446like; this is fine. What isn't fine is that different editors/viewers expand
447tabs out to different tab stops. This can cause your code to look completely
448unreadable, and it is not worth dealing with.
449
450As always, follow the `Golden Rule`_ above: follow the style of
451existing code if you are modifying and extending it. If you like four spaces of
452indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
453of indentation. Also, do not reindent a whole source file: it makes for
454incredible diffs that are absolutely worthless.
455
456Indent Code Consistently
457^^^^^^^^^^^^^^^^^^^^^^^^
458
459Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000460important. If you didn't believe and internalize this then, now is the time.
461Just do it. With the introduction of C++11, there are some new formatting
462challenges that merit some suggestions to help have consistent, maintainable,
463and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000464
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000465Format Lambdas Like Blocks Of Code
466""""""""""""""""""""""""""""""""""
467
468When formatting a multi-line lambda, format it like a block of code, that's
469what it is. If there is only one multi-line lambda in a statement, and there
470are no expressions lexically after it in the statement, drop the indent to the
471standard two space indent for a block of code, as if it were an if-block opened
472by the preceding part of the statement:
473
474.. code-block:: c++
475
476 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
477 if (a.blah < b.blah)
478 return true;
479 if (a.baz < b.baz)
480 return true;
481 return a.bam < b.bam;
482 });
483
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000484To take best advantage of this formatting, if you are designing an API which
485accepts a continuation or single callable argument (be it a functor, or
486a ``std::function``), it should be the last argument if at all possible.
487
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000488If there are multiple multi-line lambdas in a statement, or there is anything
489interesting after the lambda in the statement, indent the block two spaces from
490the indent of the ``[]``:
491
492.. code-block:: c++
493
494 dyn_switch(V->stripPointerCasts(),
495 [] (PHINode *PN) {
496 // process phis...
497 },
498 [] (SelectInst *SI) {
499 // process selects...
500 },
501 [] (LoadInst *LI) {
502 // process loads...
503 },
504 [] (AllocaInst *AI) {
505 // process allocas...
506 });
507
508Braced Initializer Lists
509""""""""""""""""""""""""
510
511With C++11, there are significantly more uses of braced lists to perform
512initialization. These allow you to easily construct aggregate temporaries in
513expressions among other niceness. They now have a natural way of ending up
514nested within each other and within function calls in order to build up
515aggregates (such as option structs) from local variables. To make matters
516worse, we also have many more uses of braces in an expression context that are
517*not* performing initialization.
518
519The historically common formatting of braced initialization of aggregate
520variables does not mix cleanly with deep nesting, general expression contexts,
521function arguments, and lambdas. We suggest new code use a simple rule for
522formatting braced initialization lists: act as-if the braces were parentheses
523in a function call. The formatting rules exactly match those already well
524understood for formatting nested function calls. Examples:
525
526.. code-block:: c++
527
528 foo({a, b, c}, {1, 2, 3});
529
530 llvm::Constant *Mask[] = {
531 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
532 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
533 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
534
535This formatting scheme also makes it particularly easy to get predictable,
536consistent, and automatic formatting with tools like `Clang Format`_.
537
538.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
539
540Language and Compiler Issues
541----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000542
543Treat Compiler Warnings Like Errors
544^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
545
546If your code has compiler warnings in it, something is wrong --- you aren't
547casting values correctly, you have "questionable" constructs in your code, or
548you are doing something legitimately wrong. Compiler warnings can cover up
549legitimate errors in output and make dealing with a translation unit difficult.
550
551It is not possible to prevent all warnings from all compilers, nor is it
552desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
553good thorough set of warnings, and stick to it. At least in the case of
554``gcc``, it is possible to work around any spurious errors by changing the
555syntax of the code slightly. For example, a warning that annoys me occurs when
556I write code like this:
557
558.. code-block:: c++
559
560 if (V = getValue()) {
561 ...
562 }
563
564``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
565probably mistyped it. In most cases, I haven't, and I really don't want the
566spurious errors. To fix this particular problem, I rewrite the code like
567this:
568
569.. code-block:: c++
570
571 if ((V = getValue())) {
572 ...
573 }
574
575which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
576massaging the code appropriately.
577
578Write Portable Code
579^^^^^^^^^^^^^^^^^^^
580
581In almost all cases, it is possible and within reason to write completely
582portable code. If there are cases where it isn't possible to write portable
583code, isolate it behind a well defined (and well documented) interface.
584
585In practice, this means that you shouldn't assume much about the host compiler
586(and Visual Studio tends to be the lowest common denominator). If advanced
587features are used, they should only be an implementation detail of a library
588which has a simple exposed API, and preferably be buried in ``libSystem``.
589
590Do not use RTTI or Exceptions
591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
592
593In an effort to reduce code and executable size, LLVM does not use RTTI
594(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
595the general C++ principle of *"you only pay for what you use"*, causing
596executable bloat even if exceptions are never used in the code base, or if RTTI
597is never used for a class. Because of this, we turn them off globally in the
598code.
599
600That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
601templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000602This form of RTTI is opt-in and can be
603:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000604substantially more efficient than ``dynamic_cast<>``.
605
606.. _static constructor:
607
608Do not use Static Constructors
609^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
610
611Static constructors and destructors (e.g. global variables whose types have a
612constructor or destructor) should not be added to the code base, and should be
613removed wherever possible. Besides `well known problems
614<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
615initialization is undefined between globals in different source files, the
616entire concept of static constructors is at odds with the common use case of
617LLVM as a library linked into a larger application.
618
619Consider the use of LLVM as a JIT linked into another application (perhaps for
620`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
621<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
622design of static constructors, they must be executed at startup time of the
623entire application, regardless of whether or how LLVM is used in that larger
624application. There are two problems with this:
625
626* The time to run the static constructors impacts startup time of applications
627 --- a critical time for GUI apps, among others.
628
629* The static constructors cause the app to pull many extra pages of memory off
630 the disk: both the code for the constructor in each ``.o`` file and the small
631 amount of data that gets touched. In addition, touched/dirty pages put more
632 pressure on the VM system on low-memory machines.
633
634We would really like for there to be zero cost for linking in an additional LLVM
635target or other library into an application, but static constructors violate
636this goal.
637
638That said, LLVM unfortunately does contain static constructors. It would be a
639`great project <http://llvm.org/PR11944>`_ for someone to purge all static
640constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
641flag (when building with Clang) to ensure we do not regress in the future.
642
643Use of ``class`` and ``struct`` Keywords
644^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
645
646In C++, the ``class`` and ``struct`` keywords can be used almost
647interchangeably. The only difference is when they are used to declare a class:
648``class`` makes all members private by default while ``struct`` makes all
649members public by default.
650
651Unfortunately, not all compilers follow the rules and some will generate
652different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000653the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000654
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000655* All declarations and definitions of a given ``class`` or ``struct`` must use
656 the same keyword. For example:
657
658.. code-block:: c++
659
660 class Foo;
661
662 // Breaks mangling in MSVC.
663 struct Foo { int Data; };
664
665* As a rule of thumb, ``struct`` should be kept to structures where *all*
666 members are declared public.
667
668.. code-block:: c++
669
670 // Foo feels like a class... this is strange.
671 struct Foo {
672 private:
673 int Data;
674 public:
675 Foo() : Data(0) { }
676 int getData() const { return Data; }
677 void setData(int D) { Data = D; }
678 };
679
680 // Bar isn't POD, but it does look like a struct.
681 struct Bar {
682 int Data;
683 Foo() : Data(0) { }
684 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000685
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000686Do not use Braced Initializer Lists to Call a Constructor
687^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
688
689In C++11 there is a "generalized initialization syntax" which allows calling
690constructors using braced initializer lists. Do not use these to call
691constructors with any interesting logic or if you care that you're calling some
692*particular* constructor. Those should look like function calls using
693parentheses rather than like aggregate initialization. Similarly, if you need
694to explicitly name the type and call its constructor to create a temporary,
695don't use a braced initializer list. Instead, use a braced initializer list
696(without any type for temporaries) when doing aggregate initialization or
697something notionally equivalent. Examples:
698
699.. code-block:: c++
700
701 class Foo {
702 public:
703 // Construct a Foo by reading data from the disk in the whizbang format, ...
704 Foo(std::string filename);
705
706 // Construct a Foo by looking up the Nth element of some global data ...
707 Foo(int N);
708
709 // ...
710 };
711
712 // The Foo constructor call is very deliberate, no braces.
713 std::fill(foo.begin(), foo.end(), Foo("name"));
714
715 // The pair is just being constructed like an aggregate, use braces.
716 bar_map.insert({my_key, my_value});
717
718If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
719
720.. code-block:: c++
721
722 int data[] = {0, 1, 2, 3};
723
724Use ``auto`` Type Deduction to Make Code More Readable
725^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
726
727Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
728uses a more moderate stance. Use ``auto`` if and only if it makes the code more
729readable or easier to maintain. Don't "almost always" use ``auto``, but do use
730``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
731type is already obvious from the context. Another time when ``auto`` works well
732for these purposes is when the type would have been abstracted away anyways,
733often behind a container's typedef such as ``std::vector<T>::iterator``.
734
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000735Beware unnecessary copies with ``auto``
736^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
737
738The convenience of ``auto`` makes it easy to forget that its default behavior
739is a copy. Particularly in range-based ``for`` loops, careless copies are
740expensive.
741
742As a rule of thumb, use ``const auto &`` unless you need to mutate or copy the
743result.
744
745.. code-block:: c++
746
747 // Typically there's no reason to mutate or modify Val.
748 for (const auto &Val : Container) { observe(Val); }
749
750 // Remove the const if you need to modify Val.
751 for (auto &Val : Container) { Val.change(); }
752
753 // Remove the reference if you really want a new copy.
754 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
755
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000756Style Issues
757============
758
759The High-Level Issues
760---------------------
761
762A Public Header File **is** a Module
763^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
764
765C++ doesn't do too well in the modularity department. There is no real
766encapsulation or data hiding (unless you use expensive protocol classes), but it
767is what we have to work with. When you write a public header file (in the LLVM
768source tree, they live in the top level "``include``" directory), you are
769defining a module of functionality.
770
771Ideally, modules should be completely independent of each other, and their
772header files should only ``#include`` the absolute minimum number of headers
773possible. A module is not just a class, a function, or a namespace: it's a
774collection of these that defines an interface. This interface may be several
775functions, classes, or data structures, but the important issue is how they work
776together.
777
778In general, a module should be implemented by one or more ``.cpp`` files. Each
779of these ``.cpp`` files should include the header that defines their interface
780first. This ensures that all of the dependences of the module header have been
781properly added to the module header itself, and are not implicit. System
782headers should be included after user headers for a translation unit.
783
784.. _minimal list of #includes:
785
786``#include`` as Little as Possible
787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
788
789``#include`` hurts compile time performance. Don't do it unless you have to,
790especially in header files.
791
792But wait! Sometimes you need to have the definition of a class to use it, or to
793inherit from it. In these cases go ahead and ``#include`` that header file. Be
794aware however that there are many cases where you don't need to have the full
795definition of a class. If you are using a pointer or reference to a class, you
796don't need the header file. If you are simply returning a class instance from a
797prototyped function or method, you don't need it. In fact, for most cases, you
798simply don't need the definition of a class. And not ``#include``\ing speeds up
799compilation.
800
801It is easy to try to go too overboard on this recommendation, however. You
802**must** include all of the header files that you are using --- you can include
803them either directly or indirectly through another header file. To make sure
804that you don't accidentally forget to include a header file in your module
805header, make sure to include your module header **first** in the implementation
806file (as mentioned above). This way there won't be any hidden dependencies that
807you'll find out about later.
808
809Keep "Internal" Headers Private
810^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
811
812Many modules have a complex implementation that causes them to use more than one
813implementation (``.cpp``) file. It is often tempting to put the internal
814communication interface (helper classes, extra functions, etc) in the public
815module header file. Don't do this!
816
817If you really need to do something like this, put a private header file in the
818same directory as the source files, and include it locally. This ensures that
819your private interface remains private and undisturbed by outsiders.
820
821.. note::
822
823 It's okay to put extra implementation methods in a public class itself. Just
824 make them private (or protected) and all is well.
825
826.. _early exits:
827
828Use Early Exits and ``continue`` to Simplify Code
829^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
830
831When reading code, keep in mind how much state and how many previous decisions
832have to be remembered by the reader to understand a block of code. Aim to
833reduce indentation where possible when it doesn't make it more difficult to
834understand the code. One great way to do this is by making use of early exits
835and the ``continue`` keyword in long loops. As an example of using an early
836exit from a function, consider this "bad" code:
837
838.. code-block:: c++
839
Andrew Tricke6af4b92012-09-20 17:02:04 +0000840 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000841 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000842 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000843 ... some long code ....
844 }
845
846 return 0;
847 }
848
849This code has several problems if the body of the ``'if'`` is large. When
850you're looking at the top of the function, it isn't immediately clear that this
851*only* does interesting things with non-terminator instructions, and only
852applies to things with the other predicates. Second, it is relatively difficult
853to describe (in comments) why these predicates are important because the ``if``
854statement makes it difficult to lay out the comments. Third, when you're deep
855within the body of the code, it is indented an extra level. Finally, when
856reading the top of the function, it isn't clear what the result is if the
857predicate isn't true; you have to read to the end of the function to know that
858it returns null.
859
860It is much preferred to format the code like this:
861
862.. code-block:: c++
863
Andrew Tricke6af4b92012-09-20 17:02:04 +0000864 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000865 // Terminators never need 'something' done to them because ...
866 if (isa<TerminatorInst>(I))
867 return 0;
868
869 // We conservatively avoid transforming instructions with multiple uses
870 // because goats like cheese.
871 if (!I->hasOneUse())
872 return 0;
873
874 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000875 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000876 return 0;
877
878 ... some long code ....
879 }
880
881This fixes these problems. A similar problem frequently happens in ``for``
882loops. A silly example is something like this:
883
884.. code-block:: c++
885
886 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
887 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
888 Value *LHS = BO->getOperand(0);
889 Value *RHS = BO->getOperand(1);
890 if (LHS != RHS) {
891 ...
892 }
893 }
894 }
895
896When you have very, very small loops, this sort of structure is fine. But if it
897exceeds more than 10-15 lines, it becomes difficult for people to read and
898understand at a glance. The problem with this sort of code is that it gets very
899nested very quickly. Meaning that the reader of the code has to keep a lot of
900context in their brain to remember what is going immediately on in the loop,
901because they don't know if/when the ``if`` conditions will have ``else``\s etc.
902It is strongly preferred to structure the loop like this:
903
904.. code-block:: c++
905
906 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
907 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
908 if (!BO) continue;
909
910 Value *LHS = BO->getOperand(0);
911 Value *RHS = BO->getOperand(1);
912 if (LHS == RHS) continue;
913
914 ...
915 }
916
917This has all the benefits of using early exits for functions: it reduces nesting
918of the loop, it makes it easier to describe why the conditions are true, and it
919makes it obvious to the reader that there is no ``else`` coming up that they
920have to push context into their brain for. If a loop is large, this can be a
921big understandability win.
922
923Don't use ``else`` after a ``return``
924^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
925
926For similar reasons above (reduction of indentation and easier reading), please
927do not use ``'else'`` or ``'else if'`` after something that interrupts control
928flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
929example, this is *bad*:
930
931.. code-block:: c++
932
933 case 'J': {
934 if (Signed) {
935 Type = Context.getsigjmp_bufType();
936 if (Type.isNull()) {
937 Error = ASTContext::GE_Missing_sigjmp_buf;
938 return QualType();
939 } else {
940 break;
941 }
942 } else {
943 Type = Context.getjmp_bufType();
944 if (Type.isNull()) {
945 Error = ASTContext::GE_Missing_jmp_buf;
946 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000947 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000948 break;
Meador Inge46137da2012-06-20 23:48:01 +0000949 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000950 }
951 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000952
953It is better to write it like this:
954
955.. code-block:: c++
956
957 case 'J':
958 if (Signed) {
959 Type = Context.getsigjmp_bufType();
960 if (Type.isNull()) {
961 Error = ASTContext::GE_Missing_sigjmp_buf;
962 return QualType();
963 }
964 } else {
965 Type = Context.getjmp_bufType();
966 if (Type.isNull()) {
967 Error = ASTContext::GE_Missing_jmp_buf;
968 return QualType();
969 }
970 }
971 break;
972
973Or better yet (in this case) as:
974
975.. code-block:: c++
976
977 case 'J':
978 if (Signed)
979 Type = Context.getsigjmp_bufType();
980 else
981 Type = Context.getjmp_bufType();
982
983 if (Type.isNull()) {
984 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
985 ASTContext::GE_Missing_jmp_buf;
986 return QualType();
987 }
988 break;
989
990The idea is to reduce indentation and the amount of code you have to keep track
991of when reading the code.
992
993Turn Predicate Loops into Predicate Functions
994^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
995
996It is very common to write small loops that just compute a boolean value. There
997are a number of ways that people commonly write these, but an example of this
998sort of thing is:
999
1000.. code-block:: c++
1001
1002 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001003 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1004 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001005 FoundFoo = true;
1006 break;
1007 }
1008
1009 if (FoundFoo) {
1010 ...
1011 }
1012
1013This sort of code is awkward to write, and is almost always a bad sign. Instead
1014of this sort of loop, we strongly prefer to use a predicate function (which may
1015be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1016code to be structured like this:
1017
1018.. code-block:: c++
1019
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001020 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001021 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001022 for (unsigned I = 0, E = List.size(); I != E; ++I)
1023 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001024 return true;
1025 return false;
1026 }
1027 ...
1028
Andrew Trickfc9420c2012-09-20 02:01:06 +00001029 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001030 ...
1031 }
1032
1033There are many reasons for doing this: it reduces indentation and factors out
1034code which can often be shared by other code that checks for the same predicate.
1035More importantly, it *forces you to pick a name* for the function, and forces
1036you to write a comment for it. In this silly example, this doesn't add much
1037value. However, if the condition is complex, this can make it a lot easier for
1038the reader to understand the code that queries for this predicate. Instead of
1039being faced with the in-line details of how we check to see if the BarList
1040contains a foo, we can trust the function name and continue reading with better
1041locality.
1042
1043The Low-Level Issues
1044--------------------
1045
1046Name Types, Functions, Variables, and Enumerators Properly
1047^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1048
1049Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1050enough how important it is to use *descriptive* names. Pick names that match
1051the semantics and role of the underlying entities, within reason. Avoid
1052abbreviations unless they are well known. After picking a good name, make sure
1053to use consistent capitalization for the name, as inconsistency requires clients
1054to either memorize the APIs or to look it up to find the exact spelling.
1055
1056In general, names should be in camel case (e.g. ``TextFileReader`` and
1057``isLValue()``). Different kinds of declarations have different rules:
1058
1059* **Type names** (including classes, structs, enums, typedefs, etc) should be
1060 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1061
1062* **Variable names** should be nouns (as they represent state). The name should
1063 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1064 ``Boats``).
1065
1066* **Function names** should be verb phrases (as they represent actions), and
1067 command-like function should be imperative. The name should be camel case,
1068 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1069
1070* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1071 follow the naming conventions for types. A common use for enums is as a
1072 discriminator for a union, or an indicator of a subclass. When an enum is
1073 used for something like this, it should have a ``Kind`` suffix
1074 (e.g. ``ValueKind``).
1075
1076* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1077 should start with an upper-case letter, just like types. Unless the
1078 enumerators are defined in their own small namespace or inside a class,
1079 enumerators should have a prefix corresponding to the enum declaration name.
1080 For example, ``enum ValueKind { ... };`` may contain enumerators like
1081 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1082 convenience constants are exempt from the requirement for a prefix. For
1083 instance:
1084
1085 .. code-block:: c++
1086
1087 enum {
1088 MaxSize = 42,
1089 Density = 12
1090 };
1091
1092As an exception, classes that mimic STL classes can have member names in STL's
1093style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001094``push_back()``, and ``empty()``). Classes that provide multiple
1095iterators should add a singular prefix to ``begin()`` and ``end()``
1096(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001097
1098Here are some examples of good and bad names:
1099
Meador Inge6a706af2012-06-20 23:57:00 +00001100.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001101
1102 class VehicleMaker {
1103 ...
1104 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1105 Factory<Tire> Factory; // Better.
1106 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1107 // kind of factories.
1108 };
1109
1110 Vehicle MakeVehicle(VehicleType Type) {
1111 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001112 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1113 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001114 ...
1115 }
1116
1117Assert Liberally
1118^^^^^^^^^^^^^^^^
1119
1120Use the "``assert``" macro to its fullest. Check all of your preconditions and
1121assumptions, you never know when a bug (not necessarily even yours) might be
1122caught early by an assertion, which reduces debugging time dramatically. The
1123"``<cassert>``" header file is probably already included by the header files you
1124are using, so it doesn't cost anything to use it.
1125
1126To further assist with debugging, make sure to put some kind of error message in
1127the assertion statement, which is printed if the assertion is tripped. This
1128helps the poor debugger make sense of why an assertion is being made and
1129enforced, and hopefully what to do about it. Here is one complete example:
1130
1131.. code-block:: c++
1132
Sean Silva7333a842012-11-17 23:25:33 +00001133 inline Value *getOperand(unsigned I) {
1134 assert(I < Operands.size() && "getOperand() out of range!");
1135 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001136 }
1137
1138Here are more examples:
1139
1140.. code-block:: c++
1141
Alp Tokerf907b892013-12-05 05:44:44 +00001142 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001143
1144 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1145
1146 assert(idx < getNumSuccessors() && "Successor # out of range!");
1147
1148 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1149
1150 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1151
1152You get the idea.
1153
Jordan Rose2962d952012-10-26 22:08:46 +00001154In the past, asserts were used to indicate a piece of code that should not be
1155reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001156
1157.. code-block:: c++
1158
Jordan Rose2962d952012-10-26 22:08:46 +00001159 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001160
Jordan Rose2962d952012-10-26 22:08:46 +00001161This has a few issues, the main one being that some compilers might not
1162understand the assertion, or warn about a missing return in builds where
1163assertions are compiled out.
1164
1165Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001166
1167.. code-block:: c++
1168
Jordan Rose2962d952012-10-26 22:08:46 +00001169 llvm_unreachable("Invalid radix for integer literal");
1170
1171When assertions are enabled, this will print the message if it's ever reached
1172and then exit the program. When assertions are disabled (i.e. in release
1173builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1174code for this branch. If the compiler does not support this, it will fall back
1175to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001176
1177Another issue is that values used only by assertions will produce an "unused
1178value" warning when assertions are disabled. For example, this code will warn:
1179
1180.. code-block:: c++
1181
1182 unsigned Size = V.size();
1183 assert(Size > 42 && "Vector smaller than it should be");
1184
1185 bool NewToSet = Myset.insert(Value);
1186 assert(NewToSet && "The value shouldn't be in the set yet");
1187
1188These are two interesting different cases. In the first case, the call to
1189``V.size()`` is only useful for the assert, and we don't want it executed when
1190assertions are disabled. Code like this should move the call into the assert
1191itself. In the second case, the side effects of the call must happen whether
1192the assert is enabled or not. In this case, the value should be cast to void to
1193disable the warning. To be specific, it is preferred to write the code like
1194this:
1195
1196.. code-block:: c++
1197
1198 assert(V.size() > 42 && "Vector smaller than it should be");
1199
1200 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1201 assert(NewToSet && "The value shouldn't be in the set yet");
1202
1203Do Not Use ``using namespace std``
1204^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1205
1206In LLVM, we prefer to explicitly prefix all identifiers from the standard
1207namespace with an "``std::``" prefix, rather than rely on "``using namespace
1208std;``".
1209
1210In header files, adding a ``'using namespace XXX'`` directive pollutes the
1211namespace of any source file that ``#include``\s the header. This is clearly a
1212bad thing.
1213
1214In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1215rule, but is still important. Basically, using explicit namespace prefixes
1216makes the code **clearer**, because it is immediately obvious what facilities
1217are being used and where they are coming from. And **more portable**, because
1218namespace clashes cannot occur between LLVM code and other namespaces. The
1219portability rule is important because different standard library implementations
1220expose different symbols (potentially ones they shouldn't), and future revisions
1221to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1222never use ``'using namespace std;'`` in LLVM.
1223
1224The exception to the general rule (i.e. it's not an exception for the ``std``
1225namespace) is for implementation files. For example, all of the code in the
1226LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1227ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1228llvm;'`` directive at the top, after the ``#include``\s. This reduces
1229indentation in the body of the file for source editors that indent based on
1230braces, and keeps the conceptual context cleaner. The general form of this rule
1231is that any ``.cpp`` file that implements code in any namespace may use that
1232namespace (and its parents'), but should not use any others.
1233
1234Provide a Virtual Method Anchor for Classes in Headers
1235^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1236
1237If a class is defined in a header file and has a vtable (either it has virtual
1238methods or it derives from classes with virtual methods), it must always have at
1239least one out-of-line virtual method in the class. Without this, the compiler
1240will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1241header, bloating ``.o`` file sizes and increasing link times.
1242
David Blaikie00bec9a2012-09-21 17:47:36 +00001243Don't use default labels in fully covered switches over enumerations
1244^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1245
1246``-Wswitch`` warns if a switch, without a default label, over an enumeration
1247does not cover every enumeration value. If you write a default label on a fully
1248covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1249when new elements are added to that enumeration. To help avoid adding these
1250kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1251off by default but turned on when building LLVM with a version of Clang that
1252supports the warning.
1253
1254A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001255GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001256if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001257that the enum expression may take any representable value, not just those of
1258individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1259the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001260
Craig Topper1740e052012-09-18 04:43:40 +00001261Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1262^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1263
1264Prior to C++11, a common pattern to make a class uncopyable was to declare an
1265unimplemented copy constructor and copy assignment operator and make them
1266private. This would give a compiler error for accessing a private method or a
1267linker error because it wasn't implemented.
1268
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001269With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001270This will trigger a much better error message and tell the compiler that the
1271method will never be implemented. This enables other checks like
1272``-Wunused-private-field`` to run correctly on classes that contain these
1273methods.
1274
1275To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001276which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001277should still be declared private. Example of the uncopyable pattern:
1278
1279.. code-block:: c++
1280
1281 class DontCopy {
1282 private:
1283 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1284 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1285 public:
1286 ...
1287 };
1288
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001289Don't evaluate ``end()`` every time through a loop
1290^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1291
1292Because C++ doesn't have a standard "``foreach``" loop (though it can be
1293emulated with macros and may be coming in C++'0x) we end up writing a lot of
1294loops that manually iterate from begin to end on a variety of containers or
1295through other data structures. One common mistake is to write a loop in this
1296style:
1297
1298.. code-block:: c++
1299
1300 BasicBlock *BB = ...
1301 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1302 ... use I ...
1303
1304The problem with this construct is that it evaluates "``BB->end()``" every time
1305through the loop. Instead of writing the loop like this, we strongly prefer
1306loops to be written so that they evaluate it once before the loop starts. A
1307convenient way to do this is like so:
1308
1309.. code-block:: c++
1310
1311 BasicBlock *BB = ...
1312 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1313 ... use I ...
1314
1315The observant may quickly point out that these two loops may have different
1316semantics: if the container (a basic block in this case) is being mutated, then
1317"``BB->end()``" may change its value every time through the loop and the second
1318loop may not in fact be correct. If you actually do depend on this behavior,
1319please write the loop in the first form and add a comment indicating that you
1320did it intentionally.
1321
1322Why do we prefer the second form (when correct)? Writing the loop in the first
1323form has two problems. First it may be less efficient than evaluating it at the
1324start of the loop. In this case, the cost is probably minor --- a few extra
1325loads every time through the loop. However, if the base expression is more
1326complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001327expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001328really aren't cheap. By writing it in the second form consistently, you
1329eliminate the issue entirely and don't even have to think about it.
1330
1331The second (even bigger) issue is that writing the loop in the first form hints
1332to the reader that the loop is mutating the container (a fact that a comment
1333would handily confirm!). If you write the loop in the second form, it is
1334immediately obvious without even looking at the body of the loop that the
1335container isn't being modified, which makes it easier to read the code and
1336understand what it does.
1337
1338While the second form of the loop is a few extra keystrokes, we do strongly
1339prefer it.
1340
1341``#include <iostream>`` is Forbidden
1342^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1343
1344The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1345because many common implementations transparently inject a `static constructor`_
1346into every translation unit that includes it.
1347
1348Note that using the other stream headers (``<sstream>`` for example) is not
1349problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1350provides various APIs that are better performing for almost every use than
1351``std::ostream`` style APIs.
1352
1353.. note::
1354
1355 New code should always use `raw_ostream`_ for writing, or the
1356 ``llvm::MemoryBuffer`` API for reading files.
1357
1358.. _raw_ostream:
1359
1360Use ``raw_ostream``
1361^^^^^^^^^^^^^^^^^^^
1362
1363LLVM includes a lightweight, simple, and efficient stream implementation in
1364``llvm/Support/raw_ostream.h``, which provides all of the common features of
1365``std::ostream``. All new code should use ``raw_ostream`` instead of
1366``ostream``.
1367
1368Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1369declared as ``class raw_ostream``. Public headers should generally not include
1370the ``raw_ostream`` header, but use forward declarations and constant references
1371to ``raw_ostream`` instances.
1372
1373Avoid ``std::endl``
1374^^^^^^^^^^^^^^^^^^^
1375
1376The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1377the output stream specified. In addition to doing this, however, it also
1378flushes the output stream. In other words, these are equivalent:
1379
1380.. code-block:: c++
1381
1382 std::cout << std::endl;
1383 std::cout << '\n' << std::flush;
1384
1385Most of the time, you probably have no reason to flush the output stream, so
1386it's better to use a literal ``'\n'``.
1387
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001388Don't use ``inline`` when defining a function in a class definition
1389^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1390
1391A member function defined in a class definition is implicitly inline, so don't
1392put the ``inline`` keyword in this case.
1393
1394Don't:
1395
1396.. code-block:: c++
1397
1398 class Foo {
1399 public:
1400 inline void bar() {
1401 // ...
1402 }
1403 };
1404
1405Do:
1406
1407.. code-block:: c++
1408
1409 class Foo {
1410 public:
1411 void bar() {
1412 // ...
1413 }
1414 };
1415
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001416Microscopic Details
1417-------------------
1418
1419This section describes preferred low-level formatting guidelines along with
1420reasoning on why we prefer them.
1421
1422Spaces Before Parentheses
1423^^^^^^^^^^^^^^^^^^^^^^^^^
1424
1425We prefer to put a space before an open parenthesis only in control flow
1426statements, but not in normal function call expressions and function-like
1427macros. For example, this is good:
1428
1429.. code-block:: c++
1430
Sean Silva7333a842012-11-17 23:25:33 +00001431 if (X) ...
1432 for (I = 0; I != 100; ++I) ...
1433 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001434
1435 somefunc(42);
1436 assert(3 != 4 && "laws of math are failing me");
1437
Sean Silva7333a842012-11-17 23:25:33 +00001438 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001439
1440and this is bad:
1441
1442.. code-block:: c++
1443
Sean Silva7333a842012-11-17 23:25:33 +00001444 if(X) ...
1445 for(I = 0; I != 100; ++I) ...
1446 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001447
1448 somefunc (42);
1449 assert (3 != 4 && "laws of math are failing me");
1450
Sean Silva7333a842012-11-17 23:25:33 +00001451 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001452
1453The reason for doing this is not completely arbitrary. This style makes control
1454flow operators stand out more, and makes expressions flow better. The function
1455call operator binds very tightly as a postfix operator. Putting a space after a
1456function name (as in the last example) makes it appear that the code might bind
1457the arguments of the left-hand-side of a binary operator with the argument list
1458of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001459misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001460
1461.. code-block:: c++
1462
Sean Silva7333a842012-11-17 23:25:33 +00001463 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001464
1465when skimming through the code. By avoiding a space in a function, we avoid
1466this misinterpretation.
1467
1468Prefer Preincrement
1469^^^^^^^^^^^^^^^^^^^
1470
1471Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1472(``X++``) and could very well be a lot faster than it. Use preincrementation
1473whenever possible.
1474
1475The semantics of postincrement include making a copy of the value being
1476incremented, returning it, and then preincrementing the "work value". For
1477primitive types, this isn't a big deal. But for iterators, it can be a huge
1478issue (for example, some iterators contains stack and set objects in them...
1479copying an iterator could invoke the copy ctor's of these as well). In general,
1480get in the habit of always using preincrement, and you won't have a problem.
1481
1482
1483Namespace Indentation
1484^^^^^^^^^^^^^^^^^^^^^
1485
1486In general, we strive to reduce indentation wherever possible. This is useful
1487because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001488also because it makes it easier to understand the code. To facilitate this and
1489avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1490helps readability, feel free to add a comment indicating what namespace is
1491being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001492
1493.. code-block:: c++
1494
1495 namespace llvm {
1496 namespace knowledge {
1497
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001498 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001499 /// understanding of and contains the data associated with it.
1500 class Grokable {
1501 ...
1502 public:
1503 explicit Grokable() { ... }
1504 virtual ~Grokable() = 0;
1505
1506 ...
1507
1508 };
1509
1510 } // end namespace knowledge
1511 } // end namespace llvm
1512
Chandler Carruth36dc5192014-01-20 10:15:32 +00001513
1514Feel free to skip the closing comment when the namespace being closed is
1515obvious for any reason. For example, the outer-most namespace in a header file
1516is rarely a source of confusion. But namespaces both anonymous and named in
1517source files that are being closed half way through the file probably could use
1518clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001519
1520.. _static:
1521
1522Anonymous Namespaces
1523^^^^^^^^^^^^^^^^^^^^
1524
1525After talking about namespaces in general, you may be wondering about anonymous
1526namespaces in particular. Anonymous namespaces are a great language feature
1527that tells the C++ compiler that the contents of the namespace are only visible
1528within the current translation unit, allowing more aggressive optimization and
1529eliminating the possibility of symbol name collisions. Anonymous namespaces are
1530to C++ as "static" is to C functions and global variables. While "``static``"
1531is available in C++, anonymous namespaces are more general: they can make entire
1532classes private to a file.
1533
1534The problem with anonymous namespaces is that they naturally want to encourage
1535indentation of their body, and they reduce locality of reference: if you see a
1536random function definition in a C++ file, it is easy to see if it is marked
1537static, but seeing if it is in an anonymous namespace requires scanning a big
1538chunk of the file.
1539
1540Because of this, we have a simple guideline: make anonymous namespaces as small
1541as possible, and only use them for class declarations. For example, this is
1542good:
1543
1544.. code-block:: c++
1545
1546 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001547 class StringSort {
1548 ...
1549 public:
1550 StringSort(...)
1551 bool operator<(const char *RHS) const;
1552 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001553 } // end anonymous namespace
1554
Andrew Trickfc9420c2012-09-20 02:01:06 +00001555 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001556 ...
1557 }
1558
1559 bool StringSort::operator<(const char *RHS) const {
1560 ...
1561 }
1562
1563This is bad:
1564
1565.. code-block:: c++
1566
1567 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001568
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001569 class StringSort {
1570 ...
1571 public:
1572 StringSort(...)
1573 bool operator<(const char *RHS) const;
1574 };
1575
Andrew Trickfc9420c2012-09-20 02:01:06 +00001576 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001577 ...
1578 }
1579
1580 bool StringSort::operator<(const char *RHS) const {
1581 ...
1582 }
1583
1584 } // end anonymous namespace
1585
Andrew Trickfc9420c2012-09-20 02:01:06 +00001586This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001587of a large C++ file, that you have no immediate way to tell if it is local to
1588the file. When it is marked static explicitly, this is immediately obvious.
1589Also, there is no reason to enclose the definition of "``operator<``" in the
1590namespace just because it was declared there.
1591
1592See Also
1593========
1594
Joel Jones7818be42013-01-21 23:20:47 +00001595A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001596Two particularly important books for our work are:
1597
1598#. `Effective C++
1599 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1600 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1601 "Effective STL" by the same author.
1602
1603#. `Large-Scale C++ Software Design
1604 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1605 by John Lakos
1606
1607If you get some free time, and you haven't read them: do so, you might learn
1608something.