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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79`Programmer's Manual`_.
80
81.. _Programmer's Manual:
82 http://llvm.org/docs/ProgrammersManual.html
83
84Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000085---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000086
Chandler Carruthe8c97892014-02-28 13:35:54 +000087While LLVM, Clang, and LLD use C++11, not all features are available in all of
88the toolchains which we support. The set of features supported for use in LLVM
89is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
90The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000091toolchains accept. Don't argue with the build bots. However, we have some
92guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000093
94Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000095
Chandler Carruthe8c97892014-02-28 13:35:54 +000096* Clang: http://clang.llvm.org/cxx_status.html
97* GCC: http://gcc.gnu.org/projects/cxx0x.html
98* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
99
100In most cases, the MSVC list will be the dominating factor. Here is a summary
101of the features that are expected to work. Features not on this list are
102unlikely to be supported by our host compilers.
103
104* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000107
Chandler Carruthe8c97892014-02-28 13:35:54 +0000108* Static assert: N1720_
109* ``auto`` type deduction: N1984_, N1737_
110* Trailing return types: N2541_
111* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
113 * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
114
Chandler Carruthe8c97892014-02-28 13:35:54 +0000115* ``decltype``: N2343_
116* Nested closing right angle brackets: N1757_
117* Extern templates: N1987_
118* ``nullptr``: N2431_
119* Strongly-typed and forward declarable enums: N2347_, N2764_
120* Local and unnamed types as template arguments: N2657_
121* Range-based for-loop: N2930_
122* ``override`` and ``final``: N2928_, N3206_, N3272_
123* Atomic operations and the C++11 memory model: N2429_
124
125.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000126.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
127.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000128.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000129.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
130.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
131.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
132.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
133.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000134.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000135.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
136.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
137.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
138.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
139.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
140.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
141.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
142.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
143.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000144.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000145
146The supported features in the C++11 standard libraries are less well tracked,
147but also much greater. Most of the standard libraries implement most of C++11's
148library. The most likely lowest common denominator is Linux support. For
149libc++, the support is just poorly tested and undocumented but expected to be
150largely complete. YMMV. For libstdc++, the support is documented in detail in
151`the libstdc++ manual`_. There are some very minor missing facilities that are
152unlikely to be common problems, and there are a few larger gaps that are worth
153being aware of:
154
155* Not all of the type traits are implemented
156* No regular expression library.
157* While most of the atomics library is well implemented, the fences are
158 missing. Fortunately, they are rarely needed.
159* The locale support is incomplete.
Peter Collingbourne23d72e82014-03-03 19:54:42 +0000160* ``std::initializer_list`` (and the constructors and functions that take it as
161 an argument) are not always available, so you cannot (for example) initialize
162 a ``std::vector`` with a braced initializer list.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000163
Chandler Carruth25353ac2014-03-01 02:48:03 +0000164Other than these areas you should assume the standard library is available and
165working as expected until some build bot tells you otherwise. If you're in an
166uncertain area of one of the above points, but you cannot test on a Linux
167system, your best approach is to minimize your use of these features, and watch
168the Linux build bots to find out if your usage triggered a bug. For example, if
169you hit a type trait which doesn't work we can then add support to LLVM's
170traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000171
Chandler Carruthe8c97892014-02-28 13:35:54 +0000172.. _the libstdc++ manual:
173 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
174
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000175Mechanical Source Issues
176========================
177
178Source Code Formatting
179----------------------
180
181Commenting
182^^^^^^^^^^
183
184Comments are one critical part of readability and maintainability. Everyone
185knows they should comment their code, and so should you. When writing comments,
186write them as English prose, which means they should use proper capitalization,
187punctuation, etc. Aim to describe what the code is trying to do and why, not
188*how* it does it at a micro level. Here are a few critical things to document:
189
190.. _header file comment:
191
192File Headers
193""""""""""""
194
195Every source file should have a header on it that describes the basic purpose of
196the file. If a file does not have a header, it should not be checked into the
197tree. The standard header looks like this:
198
199.. code-block:: c++
200
201 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
202 //
203 // The LLVM Compiler Infrastructure
204 //
205 // This file is distributed under the University of Illinois Open Source
206 // License. See LICENSE.TXT for details.
207 //
208 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000209 ///
210 /// \file
211 /// \brief This file contains the declaration of the Instruction class, which is
212 /// the base class for all of the VM instructions.
213 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000214 //===----------------------------------------------------------------------===//
215
216A few things to note about this particular format: The "``-*- C++ -*-``" string
217on the first line is there to tell Emacs that the source file is a C++ file, not
218a C file (Emacs assumes ``.h`` files are C files by default).
219
220.. note::
221
222 This tag is not necessary in ``.cpp`` files. The name of the file is also
223 on the first line, along with a very short description of the purpose of the
224 file. This is important when printing out code and flipping though lots of
225 pages.
226
227The next section in the file is a concise note that defines the license that the
228file is released under. This makes it perfectly clear what terms the source
229code can be distributed under and should not be modified in any way.
230
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000231The main body is a ``doxygen`` comment describing the purpose of the file. It
232should have a ``\brief`` command that describes the file in one or two
233sentences. Any additional information should be separated by a blank line. If
234an algorithm is being implemented or something tricky is going on, a reference
235to the paper where it is published should be included, as well as any notes or
236*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000237
238Class overviews
239"""""""""""""""
240
241Classes are one fundamental part of a good object oriented design. As such, a
242class definition should have a comment block that explains what the class is
243used for and how it works. Every non-trivial class is expected to have a
244``doxygen`` comment block.
245
246Method information
247""""""""""""""""""
248
249Methods defined in a class (as well as any global functions) should also be
250documented properly. A quick note about what it does and a description of the
251borderline behaviour is all that is necessary here (unless something
252particularly tricky or insidious is going on). The hope is that people can
253figure out how to use your interfaces without reading the code itself.
254
255Good things to talk about here are what happens when something unexpected
256happens: does the method return null? Abort? Format your hard disk?
257
258Comment Formatting
259^^^^^^^^^^^^^^^^^^
260
261In general, prefer C++ style (``//``) comments. They take less space, require
262less typing, don't have nesting problems, etc. There are a few cases when it is
263useful to use C style (``/* */``) comments however:
264
265#. When writing C code: Obviously if you are writing C code, use C style
266 comments.
267
268#. When writing a header file that may be ``#include``\d by a C source file.
269
270#. When writing a source file that is used by a tool that only accepts C style
271 comments.
272
273To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
274properly and are better behaved in general than C style comments.
275
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000276Doxygen Use in Documentation Comments
277^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
278
279Use the ``\file`` command to turn the standard file header into a file-level
280comment.
281
282Include descriptive ``\brief`` paragraphs for all public interfaces (public
283classes, member and non-member functions). Explain API use and purpose in
284``\brief`` paragraphs, don't just restate the information that can be inferred
285from the API name. Put detailed discussion into separate paragraphs.
286
287To refer to parameter names inside a paragraph, use the ``\p name`` command.
288Don't use the ``\arg name`` command since it starts a new paragraph that
289contains documentation for the parameter.
290
291Wrap non-inline code examples in ``\code ... \endcode``.
292
293To document a function parameter, start a new paragraph with the
294``\param name`` command. If the parameter is used as an out or an in/out
295parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
296respectively.
297
298To describe function return value, start a new paragraph with the ``\returns``
299command.
300
301A minimal documentation comment:
302
303.. code-block:: c++
304
305 /// \brief Does foo and bar.
306 void fooBar(bool Baz);
307
308A documentation comment that uses all Doxygen features in a preferred way:
309
310.. code-block:: c++
311
312 /// \brief Does foo and bar.
313 ///
314 /// Does not do foo the usual way if \p Baz is true.
315 ///
316 /// Typical usage:
317 /// \code
318 /// fooBar(false, "quux", Res);
319 /// \endcode
320 ///
321 /// \param Quux kind of foo to do.
322 /// \param [out] Result filled with bar sequence on foo success.
323 ///
324 /// \returns true on success.
325 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
326
Chris Lattner4fe27462013-09-01 15:48:08 +0000327Don't duplicate the documentation comment in the header file and in the
328implementation file. Put the documentation comments for public APIs into the
329header file. Documentation comments for private APIs can go to the
330implementation file. In any case, implementation files can include additional
331comments (not necessarily in Doxygen markup) to explain implementation details
332as needed.
333
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000334Don't duplicate function or class name at the beginning of the comment.
335For humans it is obvious which function or class is being documented;
336automatic documentation processing tools are smart enough to bind the comment
337to the correct declaration.
338
339Wrong:
340
341.. code-block:: c++
342
343 // In Something.h:
344
345 /// Something - An abstraction for some complicated thing.
346 class Something {
347 public:
348 /// fooBar - Does foo and bar.
349 void fooBar();
350 };
351
352 // In Something.cpp:
353
354 /// fooBar - Does foo and bar.
355 void Something::fooBar() { ... }
356
357Correct:
358
359.. code-block:: c++
360
361 // In Something.h:
362
363 /// \brief An abstraction for some complicated thing.
364 class Something {
365 public:
366 /// \brief Does foo and bar.
367 void fooBar();
368 };
369
370 // In Something.cpp:
371
372 // Builds a B-tree in order to do foo. See paper by...
373 void Something::fooBar() { ... }
374
375It is not required to use additional Doxygen features, but sometimes it might
376be a good idea to do so.
377
378Consider:
379
380* adding comments to any narrow namespace containing a collection of
381 related functions or types;
382
383* using top-level groups to organize a collection of related functions at
384 namespace scope where the grouping is smaller than the namespace;
385
386* using member groups and additional comments attached to member
387 groups to organize within a class.
388
389For example:
390
391.. code-block:: c++
392
393 class Something {
394 /// \name Functions that do Foo.
395 /// @{
396 void fooBar();
397 void fooBaz();
398 /// @}
399 ...
400 };
401
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000402``#include`` Style
403^^^^^^^^^^^^^^^^^^
404
405Immediately after the `header file comment`_ (and include guards if working on a
406header file), the `minimal list of #includes`_ required by the file should be
407listed. We prefer these ``#include``\s to be listed in this order:
408
409.. _Main Module Header:
410.. _Local/Private Headers:
411
412#. Main Module Header
413#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000414#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000415#. System ``#include``\s
416
Chandler Carruth494cfc02012-12-02 11:53:27 +0000417and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000418
419The `Main Module Header`_ file applies to ``.cpp`` files which implement an
420interface defined by a ``.h`` file. This ``#include`` should always be included
421**first** regardless of where it lives on the file system. By including a
422header file first in the ``.cpp`` files that implement the interfaces, we ensure
423that the header does not have any hidden dependencies which are not explicitly
424``#include``\d in the header, but should be. It is also a form of documentation
425in the ``.cpp`` file to indicate where the interfaces it implements are defined.
426
427.. _fit into 80 columns:
428
429Source Code Width
430^^^^^^^^^^^^^^^^^
431
432Write your code to fit within 80 columns of text. This helps those of us who
433like to print out code and look at your code in an ``xterm`` without resizing
434it.
435
436The longer answer is that there must be some limit to the width of the code in
437order to reasonably allow developers to have multiple files side-by-side in
438windows on a modest display. If you are going to pick a width limit, it is
439somewhat arbitrary but you might as well pick something standard. Going with 90
440columns (for example) instead of 80 columns wouldn't add any significant value
441and would be detrimental to printing out code. Also many other projects have
442standardized on 80 columns, so some people have already configured their editors
443for it (vs something else, like 90 columns).
444
445This is one of many contentious issues in coding standards, but it is not up for
446debate.
447
448Use Spaces Instead of Tabs
449^^^^^^^^^^^^^^^^^^^^^^^^^^
450
451In all cases, prefer spaces to tabs in source files. People have different
452preferred indentation levels, and different styles of indentation that they
453like; this is fine. What isn't fine is that different editors/viewers expand
454tabs out to different tab stops. This can cause your code to look completely
455unreadable, and it is not worth dealing with.
456
457As always, follow the `Golden Rule`_ above: follow the style of
458existing code if you are modifying and extending it. If you like four spaces of
459indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
460of indentation. Also, do not reindent a whole source file: it makes for
461incredible diffs that are absolutely worthless.
462
463Indent Code Consistently
464^^^^^^^^^^^^^^^^^^^^^^^^
465
466Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000467important. If you didn't believe and internalize this then, now is the time.
468Just do it. With the introduction of C++11, there are some new formatting
469challenges that merit some suggestions to help have consistent, maintainable,
470and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000471
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000472Format Lambdas Like Blocks Of Code
473""""""""""""""""""""""""""""""""""
474
475When formatting a multi-line lambda, format it like a block of code, that's
476what it is. If there is only one multi-line lambda in a statement, and there
477are no expressions lexically after it in the statement, drop the indent to the
478standard two space indent for a block of code, as if it were an if-block opened
479by the preceding part of the statement:
480
481.. code-block:: c++
482
483 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
484 if (a.blah < b.blah)
485 return true;
486 if (a.baz < b.baz)
487 return true;
488 return a.bam < b.bam;
489 });
490
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000491To take best advantage of this formatting, if you are designing an API which
492accepts a continuation or single callable argument (be it a functor, or
493a ``std::function``), it should be the last argument if at all possible.
494
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000495If there are multiple multi-line lambdas in a statement, or there is anything
496interesting after the lambda in the statement, indent the block two spaces from
497the indent of the ``[]``:
498
499.. code-block:: c++
500
501 dyn_switch(V->stripPointerCasts(),
502 [] (PHINode *PN) {
503 // process phis...
504 },
505 [] (SelectInst *SI) {
506 // process selects...
507 },
508 [] (LoadInst *LI) {
509 // process loads...
510 },
511 [] (AllocaInst *AI) {
512 // process allocas...
513 });
514
515Braced Initializer Lists
516""""""""""""""""""""""""
517
518With C++11, there are significantly more uses of braced lists to perform
519initialization. These allow you to easily construct aggregate temporaries in
520expressions among other niceness. They now have a natural way of ending up
521nested within each other and within function calls in order to build up
522aggregates (such as option structs) from local variables. To make matters
523worse, we also have many more uses of braces in an expression context that are
524*not* performing initialization.
525
526The historically common formatting of braced initialization of aggregate
527variables does not mix cleanly with deep nesting, general expression contexts,
528function arguments, and lambdas. We suggest new code use a simple rule for
529formatting braced initialization lists: act as-if the braces were parentheses
530in a function call. The formatting rules exactly match those already well
531understood for formatting nested function calls. Examples:
532
533.. code-block:: c++
534
535 foo({a, b, c}, {1, 2, 3});
536
537 llvm::Constant *Mask[] = {
538 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
539 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
540 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
541
542This formatting scheme also makes it particularly easy to get predictable,
543consistent, and automatic formatting with tools like `Clang Format`_.
544
545.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
546
547Language and Compiler Issues
548----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000549
550Treat Compiler Warnings Like Errors
551^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
552
553If your code has compiler warnings in it, something is wrong --- you aren't
554casting values correctly, you have "questionable" constructs in your code, or
555you are doing something legitimately wrong. Compiler warnings can cover up
556legitimate errors in output and make dealing with a translation unit difficult.
557
558It is not possible to prevent all warnings from all compilers, nor is it
559desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
560good thorough set of warnings, and stick to it. At least in the case of
561``gcc``, it is possible to work around any spurious errors by changing the
562syntax of the code slightly. For example, a warning that annoys me occurs when
563I write code like this:
564
565.. code-block:: c++
566
567 if (V = getValue()) {
568 ...
569 }
570
571``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
572probably mistyped it. In most cases, I haven't, and I really don't want the
573spurious errors. To fix this particular problem, I rewrite the code like
574this:
575
576.. code-block:: c++
577
578 if ((V = getValue())) {
579 ...
580 }
581
582which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
583massaging the code appropriately.
584
585Write Portable Code
586^^^^^^^^^^^^^^^^^^^
587
588In almost all cases, it is possible and within reason to write completely
589portable code. If there are cases where it isn't possible to write portable
590code, isolate it behind a well defined (and well documented) interface.
591
592In practice, this means that you shouldn't assume much about the host compiler
593(and Visual Studio tends to be the lowest common denominator). If advanced
594features are used, they should only be an implementation detail of a library
595which has a simple exposed API, and preferably be buried in ``libSystem``.
596
597Do not use RTTI or Exceptions
598^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
599
600In an effort to reduce code and executable size, LLVM does not use RTTI
601(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
602the general C++ principle of *"you only pay for what you use"*, causing
603executable bloat even if exceptions are never used in the code base, or if RTTI
604is never used for a class. Because of this, we turn them off globally in the
605code.
606
607That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
608templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000609This form of RTTI is opt-in and can be
610:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000611substantially more efficient than ``dynamic_cast<>``.
612
613.. _static constructor:
614
615Do not use Static Constructors
616^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
617
618Static constructors and destructors (e.g. global variables whose types have a
619constructor or destructor) should not be added to the code base, and should be
620removed wherever possible. Besides `well known problems
621<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
622initialization is undefined between globals in different source files, the
623entire concept of static constructors is at odds with the common use case of
624LLVM as a library linked into a larger application.
625
626Consider the use of LLVM as a JIT linked into another application (perhaps for
627`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
628<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
629design of static constructors, they must be executed at startup time of the
630entire application, regardless of whether or how LLVM is used in that larger
631application. There are two problems with this:
632
633* The time to run the static constructors impacts startup time of applications
634 --- a critical time for GUI apps, among others.
635
636* The static constructors cause the app to pull many extra pages of memory off
637 the disk: both the code for the constructor in each ``.o`` file and the small
638 amount of data that gets touched. In addition, touched/dirty pages put more
639 pressure on the VM system on low-memory machines.
640
641We would really like for there to be zero cost for linking in an additional LLVM
642target or other library into an application, but static constructors violate
643this goal.
644
645That said, LLVM unfortunately does contain static constructors. It would be a
646`great project <http://llvm.org/PR11944>`_ for someone to purge all static
647constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
648flag (when building with Clang) to ensure we do not regress in the future.
649
650Use of ``class`` and ``struct`` Keywords
651^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
652
653In C++, the ``class`` and ``struct`` keywords can be used almost
654interchangeably. The only difference is when they are used to declare a class:
655``class`` makes all members private by default while ``struct`` makes all
656members public by default.
657
658Unfortunately, not all compilers follow the rules and some will generate
659different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000660the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000661
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000662* All declarations and definitions of a given ``class`` or ``struct`` must use
663 the same keyword. For example:
664
665.. code-block:: c++
666
667 class Foo;
668
669 // Breaks mangling in MSVC.
670 struct Foo { int Data; };
671
672* As a rule of thumb, ``struct`` should be kept to structures where *all*
673 members are declared public.
674
675.. code-block:: c++
676
677 // Foo feels like a class... this is strange.
678 struct Foo {
679 private:
680 int Data;
681 public:
682 Foo() : Data(0) { }
683 int getData() const { return Data; }
684 void setData(int D) { Data = D; }
685 };
686
687 // Bar isn't POD, but it does look like a struct.
688 struct Bar {
689 int Data;
690 Foo() : Data(0) { }
691 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000692
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000693Do not use Braced Initializer Lists to Call a Constructor
694^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
695
696In C++11 there is a "generalized initialization syntax" which allows calling
697constructors using braced initializer lists. Do not use these to call
698constructors with any interesting logic or if you care that you're calling some
699*particular* constructor. Those should look like function calls using
700parentheses rather than like aggregate initialization. Similarly, if you need
701to explicitly name the type and call its constructor to create a temporary,
702don't use a braced initializer list. Instead, use a braced initializer list
703(without any type for temporaries) when doing aggregate initialization or
704something notionally equivalent. Examples:
705
706.. code-block:: c++
707
708 class Foo {
709 public:
710 // Construct a Foo by reading data from the disk in the whizbang format, ...
711 Foo(std::string filename);
712
713 // Construct a Foo by looking up the Nth element of some global data ...
714 Foo(int N);
715
716 // ...
717 };
718
719 // The Foo constructor call is very deliberate, no braces.
720 std::fill(foo.begin(), foo.end(), Foo("name"));
721
722 // The pair is just being constructed like an aggregate, use braces.
723 bar_map.insert({my_key, my_value});
724
725If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
726
727.. code-block:: c++
728
729 int data[] = {0, 1, 2, 3};
730
731Use ``auto`` Type Deduction to Make Code More Readable
732^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
733
734Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
735uses a more moderate stance. Use ``auto`` if and only if it makes the code more
736readable or easier to maintain. Don't "almost always" use ``auto``, but do use
737``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
738type is already obvious from the context. Another time when ``auto`` works well
739for these purposes is when the type would have been abstracted away anyways,
740often behind a container's typedef such as ``std::vector<T>::iterator``.
741
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000742Beware unnecessary copies with ``auto``
743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
744
745The convenience of ``auto`` makes it easy to forget that its default behavior
746is a copy. Particularly in range-based ``for`` loops, careless copies are
747expensive.
748
749As a rule of thumb, use ``const auto &`` unless you need to mutate or copy the
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000750result, and use ``const auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000751
752.. code-block:: c++
753
754 // Typically there's no reason to mutate or modify Val.
755 for (const auto &Val : Container) { observe(Val); }
756
757 // Remove the const if you need to modify Val.
758 for (auto &Val : Container) { Val.change(); }
759
760 // Remove the reference if you really want a new copy.
761 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
762
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000763 // Copy pointers, but make it clear that they're pointers.
764 for (const auto *Val : Container) { observe(*Val); }
765 for (auto *Val : Container) { Val->change(); }
766
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000767Style Issues
768============
769
770The High-Level Issues
771---------------------
772
773A Public Header File **is** a Module
774^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
775
776C++ doesn't do too well in the modularity department. There is no real
777encapsulation or data hiding (unless you use expensive protocol classes), but it
778is what we have to work with. When you write a public header file (in the LLVM
779source tree, they live in the top level "``include``" directory), you are
780defining a module of functionality.
781
782Ideally, modules should be completely independent of each other, and their
783header files should only ``#include`` the absolute minimum number of headers
784possible. A module is not just a class, a function, or a namespace: it's a
785collection of these that defines an interface. This interface may be several
786functions, classes, or data structures, but the important issue is how they work
787together.
788
789In general, a module should be implemented by one or more ``.cpp`` files. Each
790of these ``.cpp`` files should include the header that defines their interface
791first. This ensures that all of the dependences of the module header have been
792properly added to the module header itself, and are not implicit. System
793headers should be included after user headers for a translation unit.
794
795.. _minimal list of #includes:
796
797``#include`` as Little as Possible
798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
799
800``#include`` hurts compile time performance. Don't do it unless you have to,
801especially in header files.
802
803But wait! Sometimes you need to have the definition of a class to use it, or to
804inherit from it. In these cases go ahead and ``#include`` that header file. Be
805aware however that there are many cases where you don't need to have the full
806definition of a class. If you are using a pointer or reference to a class, you
807don't need the header file. If you are simply returning a class instance from a
808prototyped function or method, you don't need it. In fact, for most cases, you
809simply don't need the definition of a class. And not ``#include``\ing speeds up
810compilation.
811
812It is easy to try to go too overboard on this recommendation, however. You
813**must** include all of the header files that you are using --- you can include
814them either directly or indirectly through another header file. To make sure
815that you don't accidentally forget to include a header file in your module
816header, make sure to include your module header **first** in the implementation
817file (as mentioned above). This way there won't be any hidden dependencies that
818you'll find out about later.
819
820Keep "Internal" Headers Private
821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
822
823Many modules have a complex implementation that causes them to use more than one
824implementation (``.cpp``) file. It is often tempting to put the internal
825communication interface (helper classes, extra functions, etc) in the public
826module header file. Don't do this!
827
828If you really need to do something like this, put a private header file in the
829same directory as the source files, and include it locally. This ensures that
830your private interface remains private and undisturbed by outsiders.
831
832.. note::
833
834 It's okay to put extra implementation methods in a public class itself. Just
835 make them private (or protected) and all is well.
836
837.. _early exits:
838
839Use Early Exits and ``continue`` to Simplify Code
840^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
841
842When reading code, keep in mind how much state and how many previous decisions
843have to be remembered by the reader to understand a block of code. Aim to
844reduce indentation where possible when it doesn't make it more difficult to
845understand the code. One great way to do this is by making use of early exits
846and the ``continue`` keyword in long loops. As an example of using an early
847exit from a function, consider this "bad" code:
848
849.. code-block:: c++
850
Andrew Tricke6af4b92012-09-20 17:02:04 +0000851 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000852 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000853 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000854 ... some long code ....
855 }
856
857 return 0;
858 }
859
860This code has several problems if the body of the ``'if'`` is large. When
861you're looking at the top of the function, it isn't immediately clear that this
862*only* does interesting things with non-terminator instructions, and only
863applies to things with the other predicates. Second, it is relatively difficult
864to describe (in comments) why these predicates are important because the ``if``
865statement makes it difficult to lay out the comments. Third, when you're deep
866within the body of the code, it is indented an extra level. Finally, when
867reading the top of the function, it isn't clear what the result is if the
868predicate isn't true; you have to read to the end of the function to know that
869it returns null.
870
871It is much preferred to format the code like this:
872
873.. code-block:: c++
874
Andrew Tricke6af4b92012-09-20 17:02:04 +0000875 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000876 // Terminators never need 'something' done to them because ...
877 if (isa<TerminatorInst>(I))
878 return 0;
879
880 // We conservatively avoid transforming instructions with multiple uses
881 // because goats like cheese.
882 if (!I->hasOneUse())
883 return 0;
884
885 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000886 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000887 return 0;
888
889 ... some long code ....
890 }
891
892This fixes these problems. A similar problem frequently happens in ``for``
893loops. A silly example is something like this:
894
895.. code-block:: c++
896
897 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
898 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
899 Value *LHS = BO->getOperand(0);
900 Value *RHS = BO->getOperand(1);
901 if (LHS != RHS) {
902 ...
903 }
904 }
905 }
906
907When you have very, very small loops, this sort of structure is fine. But if it
908exceeds more than 10-15 lines, it becomes difficult for people to read and
909understand at a glance. The problem with this sort of code is that it gets very
910nested very quickly. Meaning that the reader of the code has to keep a lot of
911context in their brain to remember what is going immediately on in the loop,
912because they don't know if/when the ``if`` conditions will have ``else``\s etc.
913It is strongly preferred to structure the loop like this:
914
915.. code-block:: c++
916
917 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
918 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
919 if (!BO) continue;
920
921 Value *LHS = BO->getOperand(0);
922 Value *RHS = BO->getOperand(1);
923 if (LHS == RHS) continue;
924
925 ...
926 }
927
928This has all the benefits of using early exits for functions: it reduces nesting
929of the loop, it makes it easier to describe why the conditions are true, and it
930makes it obvious to the reader that there is no ``else`` coming up that they
931have to push context into their brain for. If a loop is large, this can be a
932big understandability win.
933
934Don't use ``else`` after a ``return``
935^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
936
937For similar reasons above (reduction of indentation and easier reading), please
938do not use ``'else'`` or ``'else if'`` after something that interrupts control
939flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
940example, this is *bad*:
941
942.. code-block:: c++
943
944 case 'J': {
945 if (Signed) {
946 Type = Context.getsigjmp_bufType();
947 if (Type.isNull()) {
948 Error = ASTContext::GE_Missing_sigjmp_buf;
949 return QualType();
950 } else {
951 break;
952 }
953 } else {
954 Type = Context.getjmp_bufType();
955 if (Type.isNull()) {
956 Error = ASTContext::GE_Missing_jmp_buf;
957 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000958 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000959 break;
Meador Inge46137da2012-06-20 23:48:01 +0000960 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000961 }
962 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000963
964It is better to write it like this:
965
966.. code-block:: c++
967
968 case 'J':
969 if (Signed) {
970 Type = Context.getsigjmp_bufType();
971 if (Type.isNull()) {
972 Error = ASTContext::GE_Missing_sigjmp_buf;
973 return QualType();
974 }
975 } else {
976 Type = Context.getjmp_bufType();
977 if (Type.isNull()) {
978 Error = ASTContext::GE_Missing_jmp_buf;
979 return QualType();
980 }
981 }
982 break;
983
984Or better yet (in this case) as:
985
986.. code-block:: c++
987
988 case 'J':
989 if (Signed)
990 Type = Context.getsigjmp_bufType();
991 else
992 Type = Context.getjmp_bufType();
993
994 if (Type.isNull()) {
995 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
996 ASTContext::GE_Missing_jmp_buf;
997 return QualType();
998 }
999 break;
1000
1001The idea is to reduce indentation and the amount of code you have to keep track
1002of when reading the code.
1003
1004Turn Predicate Loops into Predicate Functions
1005^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1006
1007It is very common to write small loops that just compute a boolean value. There
1008are a number of ways that people commonly write these, but an example of this
1009sort of thing is:
1010
1011.. code-block:: c++
1012
1013 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001014 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1015 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001016 FoundFoo = true;
1017 break;
1018 }
1019
1020 if (FoundFoo) {
1021 ...
1022 }
1023
1024This sort of code is awkward to write, and is almost always a bad sign. Instead
1025of this sort of loop, we strongly prefer to use a predicate function (which may
1026be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1027code to be structured like this:
1028
1029.. code-block:: c++
1030
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001031 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001032 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001033 for (unsigned I = 0, E = List.size(); I != E; ++I)
1034 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001035 return true;
1036 return false;
1037 }
1038 ...
1039
Andrew Trickfc9420c2012-09-20 02:01:06 +00001040 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001041 ...
1042 }
1043
1044There are many reasons for doing this: it reduces indentation and factors out
1045code which can often be shared by other code that checks for the same predicate.
1046More importantly, it *forces you to pick a name* for the function, and forces
1047you to write a comment for it. In this silly example, this doesn't add much
1048value. However, if the condition is complex, this can make it a lot easier for
1049the reader to understand the code that queries for this predicate. Instead of
1050being faced with the in-line details of how we check to see if the BarList
1051contains a foo, we can trust the function name and continue reading with better
1052locality.
1053
1054The Low-Level Issues
1055--------------------
1056
1057Name Types, Functions, Variables, and Enumerators Properly
1058^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1059
1060Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1061enough how important it is to use *descriptive* names. Pick names that match
1062the semantics and role of the underlying entities, within reason. Avoid
1063abbreviations unless they are well known. After picking a good name, make sure
1064to use consistent capitalization for the name, as inconsistency requires clients
1065to either memorize the APIs or to look it up to find the exact spelling.
1066
1067In general, names should be in camel case (e.g. ``TextFileReader`` and
1068``isLValue()``). Different kinds of declarations have different rules:
1069
1070* **Type names** (including classes, structs, enums, typedefs, etc) should be
1071 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1072
1073* **Variable names** should be nouns (as they represent state). The name should
1074 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1075 ``Boats``).
1076
1077* **Function names** should be verb phrases (as they represent actions), and
1078 command-like function should be imperative. The name should be camel case,
1079 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1080
1081* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1082 follow the naming conventions for types. A common use for enums is as a
1083 discriminator for a union, or an indicator of a subclass. When an enum is
1084 used for something like this, it should have a ``Kind`` suffix
1085 (e.g. ``ValueKind``).
1086
1087* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1088 should start with an upper-case letter, just like types. Unless the
1089 enumerators are defined in their own small namespace or inside a class,
1090 enumerators should have a prefix corresponding to the enum declaration name.
1091 For example, ``enum ValueKind { ... };`` may contain enumerators like
1092 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1093 convenience constants are exempt from the requirement for a prefix. For
1094 instance:
1095
1096 .. code-block:: c++
1097
1098 enum {
1099 MaxSize = 42,
1100 Density = 12
1101 };
1102
1103As an exception, classes that mimic STL classes can have member names in STL's
1104style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001105``push_back()``, and ``empty()``). Classes that provide multiple
1106iterators should add a singular prefix to ``begin()`` and ``end()``
1107(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001108
1109Here are some examples of good and bad names:
1110
Meador Inge6a706af2012-06-20 23:57:00 +00001111.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001112
1113 class VehicleMaker {
1114 ...
1115 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1116 Factory<Tire> Factory; // Better.
1117 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1118 // kind of factories.
1119 };
1120
1121 Vehicle MakeVehicle(VehicleType Type) {
1122 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001123 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1124 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001125 ...
1126 }
1127
1128Assert Liberally
1129^^^^^^^^^^^^^^^^
1130
1131Use the "``assert``" macro to its fullest. Check all of your preconditions and
1132assumptions, you never know when a bug (not necessarily even yours) might be
1133caught early by an assertion, which reduces debugging time dramatically. The
1134"``<cassert>``" header file is probably already included by the header files you
1135are using, so it doesn't cost anything to use it.
1136
1137To further assist with debugging, make sure to put some kind of error message in
1138the assertion statement, which is printed if the assertion is tripped. This
1139helps the poor debugger make sense of why an assertion is being made and
1140enforced, and hopefully what to do about it. Here is one complete example:
1141
1142.. code-block:: c++
1143
Sean Silva7333a842012-11-17 23:25:33 +00001144 inline Value *getOperand(unsigned I) {
1145 assert(I < Operands.size() && "getOperand() out of range!");
1146 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001147 }
1148
1149Here are more examples:
1150
1151.. code-block:: c++
1152
Alp Tokerf907b892013-12-05 05:44:44 +00001153 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001154
1155 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1156
1157 assert(idx < getNumSuccessors() && "Successor # out of range!");
1158
1159 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1160
1161 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1162
1163You get the idea.
1164
Jordan Rose2962d952012-10-26 22:08:46 +00001165In the past, asserts were used to indicate a piece of code that should not be
1166reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001167
1168.. code-block:: c++
1169
Jordan Rose2962d952012-10-26 22:08:46 +00001170 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001171
Jordan Rose2962d952012-10-26 22:08:46 +00001172This has a few issues, the main one being that some compilers might not
1173understand the assertion, or warn about a missing return in builds where
1174assertions are compiled out.
1175
1176Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001177
1178.. code-block:: c++
1179
Jordan Rose2962d952012-10-26 22:08:46 +00001180 llvm_unreachable("Invalid radix for integer literal");
1181
1182When assertions are enabled, this will print the message if it's ever reached
1183and then exit the program. When assertions are disabled (i.e. in release
1184builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1185code for this branch. If the compiler does not support this, it will fall back
1186to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001187
1188Another issue is that values used only by assertions will produce an "unused
1189value" warning when assertions are disabled. For example, this code will warn:
1190
1191.. code-block:: c++
1192
1193 unsigned Size = V.size();
1194 assert(Size > 42 && "Vector smaller than it should be");
1195
1196 bool NewToSet = Myset.insert(Value);
1197 assert(NewToSet && "The value shouldn't be in the set yet");
1198
1199These are two interesting different cases. In the first case, the call to
1200``V.size()`` is only useful for the assert, and we don't want it executed when
1201assertions are disabled. Code like this should move the call into the assert
1202itself. In the second case, the side effects of the call must happen whether
1203the assert is enabled or not. In this case, the value should be cast to void to
1204disable the warning. To be specific, it is preferred to write the code like
1205this:
1206
1207.. code-block:: c++
1208
1209 assert(V.size() > 42 && "Vector smaller than it should be");
1210
1211 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1212 assert(NewToSet && "The value shouldn't be in the set yet");
1213
1214Do Not Use ``using namespace std``
1215^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1216
1217In LLVM, we prefer to explicitly prefix all identifiers from the standard
1218namespace with an "``std::``" prefix, rather than rely on "``using namespace
1219std;``".
1220
1221In header files, adding a ``'using namespace XXX'`` directive pollutes the
1222namespace of any source file that ``#include``\s the header. This is clearly a
1223bad thing.
1224
1225In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1226rule, but is still important. Basically, using explicit namespace prefixes
1227makes the code **clearer**, because it is immediately obvious what facilities
1228are being used and where they are coming from. And **more portable**, because
1229namespace clashes cannot occur between LLVM code and other namespaces. The
1230portability rule is important because different standard library implementations
1231expose different symbols (potentially ones they shouldn't), and future revisions
1232to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1233never use ``'using namespace std;'`` in LLVM.
1234
1235The exception to the general rule (i.e. it's not an exception for the ``std``
1236namespace) is for implementation files. For example, all of the code in the
1237LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1238ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1239llvm;'`` directive at the top, after the ``#include``\s. This reduces
1240indentation in the body of the file for source editors that indent based on
1241braces, and keeps the conceptual context cleaner. The general form of this rule
1242is that any ``.cpp`` file that implements code in any namespace may use that
1243namespace (and its parents'), but should not use any others.
1244
1245Provide a Virtual Method Anchor for Classes in Headers
1246^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1247
1248If a class is defined in a header file and has a vtable (either it has virtual
1249methods or it derives from classes with virtual methods), it must always have at
1250least one out-of-line virtual method in the class. Without this, the compiler
1251will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1252header, bloating ``.o`` file sizes and increasing link times.
1253
David Blaikie00bec9a2012-09-21 17:47:36 +00001254Don't use default labels in fully covered switches over enumerations
1255^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1256
1257``-Wswitch`` warns if a switch, without a default label, over an enumeration
1258does not cover every enumeration value. If you write a default label on a fully
1259covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1260when new elements are added to that enumeration. To help avoid adding these
1261kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1262off by default but turned on when building LLVM with a version of Clang that
1263supports the warning.
1264
1265A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001266GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001267if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001268that the enum expression may take any representable value, not just those of
1269individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1270the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001271
Craig Topper1740e052012-09-18 04:43:40 +00001272Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1273^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1274
1275Prior to C++11, a common pattern to make a class uncopyable was to declare an
1276unimplemented copy constructor and copy assignment operator and make them
1277private. This would give a compiler error for accessing a private method or a
1278linker error because it wasn't implemented.
1279
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001280With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001281This will trigger a much better error message and tell the compiler that the
1282method will never be implemented. This enables other checks like
1283``-Wunused-private-field`` to run correctly on classes that contain these
1284methods.
1285
1286To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001287which will expand to ``= delete`` if the compiler supports it. These methods
Craig Topper1740e052012-09-18 04:43:40 +00001288should still be declared private. Example of the uncopyable pattern:
1289
1290.. code-block:: c++
1291
1292 class DontCopy {
1293 private:
1294 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1295 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1296 public:
1297 ...
1298 };
1299
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001300Don't evaluate ``end()`` every time through a loop
1301^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1302
1303Because C++ doesn't have a standard "``foreach``" loop (though it can be
1304emulated with macros and may be coming in C++'0x) we end up writing a lot of
1305loops that manually iterate from begin to end on a variety of containers or
1306through other data structures. One common mistake is to write a loop in this
1307style:
1308
1309.. code-block:: c++
1310
1311 BasicBlock *BB = ...
1312 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1313 ... use I ...
1314
1315The problem with this construct is that it evaluates "``BB->end()``" every time
1316through the loop. Instead of writing the loop like this, we strongly prefer
1317loops to be written so that they evaluate it once before the loop starts. A
1318convenient way to do this is like so:
1319
1320.. code-block:: c++
1321
1322 BasicBlock *BB = ...
1323 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1324 ... use I ...
1325
1326The observant may quickly point out that these two loops may have different
1327semantics: if the container (a basic block in this case) is being mutated, then
1328"``BB->end()``" may change its value every time through the loop and the second
1329loop may not in fact be correct. If you actually do depend on this behavior,
1330please write the loop in the first form and add a comment indicating that you
1331did it intentionally.
1332
1333Why do we prefer the second form (when correct)? Writing the loop in the first
1334form has two problems. First it may be less efficient than evaluating it at the
1335start of the loop. In this case, the cost is probably minor --- a few extra
1336loads every time through the loop. However, if the base expression is more
1337complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001338expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001339really aren't cheap. By writing it in the second form consistently, you
1340eliminate the issue entirely and don't even have to think about it.
1341
1342The second (even bigger) issue is that writing the loop in the first form hints
1343to the reader that the loop is mutating the container (a fact that a comment
1344would handily confirm!). If you write the loop in the second form, it is
1345immediately obvious without even looking at the body of the loop that the
1346container isn't being modified, which makes it easier to read the code and
1347understand what it does.
1348
1349While the second form of the loop is a few extra keystrokes, we do strongly
1350prefer it.
1351
1352``#include <iostream>`` is Forbidden
1353^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1354
1355The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1356because many common implementations transparently inject a `static constructor`_
1357into every translation unit that includes it.
1358
1359Note that using the other stream headers (``<sstream>`` for example) is not
1360problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1361provides various APIs that are better performing for almost every use than
1362``std::ostream`` style APIs.
1363
1364.. note::
1365
1366 New code should always use `raw_ostream`_ for writing, or the
1367 ``llvm::MemoryBuffer`` API for reading files.
1368
1369.. _raw_ostream:
1370
1371Use ``raw_ostream``
1372^^^^^^^^^^^^^^^^^^^
1373
1374LLVM includes a lightweight, simple, and efficient stream implementation in
1375``llvm/Support/raw_ostream.h``, which provides all of the common features of
1376``std::ostream``. All new code should use ``raw_ostream`` instead of
1377``ostream``.
1378
1379Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1380declared as ``class raw_ostream``. Public headers should generally not include
1381the ``raw_ostream`` header, but use forward declarations and constant references
1382to ``raw_ostream`` instances.
1383
1384Avoid ``std::endl``
1385^^^^^^^^^^^^^^^^^^^
1386
1387The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1388the output stream specified. In addition to doing this, however, it also
1389flushes the output stream. In other words, these are equivalent:
1390
1391.. code-block:: c++
1392
1393 std::cout << std::endl;
1394 std::cout << '\n' << std::flush;
1395
1396Most of the time, you probably have no reason to flush the output stream, so
1397it's better to use a literal ``'\n'``.
1398
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001399Don't use ``inline`` when defining a function in a class definition
1400^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1401
1402A member function defined in a class definition is implicitly inline, so don't
1403put the ``inline`` keyword in this case.
1404
1405Don't:
1406
1407.. code-block:: c++
1408
1409 class Foo {
1410 public:
1411 inline void bar() {
1412 // ...
1413 }
1414 };
1415
1416Do:
1417
1418.. code-block:: c++
1419
1420 class Foo {
1421 public:
1422 void bar() {
1423 // ...
1424 }
1425 };
1426
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001427Microscopic Details
1428-------------------
1429
1430This section describes preferred low-level formatting guidelines along with
1431reasoning on why we prefer them.
1432
1433Spaces Before Parentheses
1434^^^^^^^^^^^^^^^^^^^^^^^^^
1435
1436We prefer to put a space before an open parenthesis only in control flow
1437statements, but not in normal function call expressions and function-like
1438macros. For example, this is good:
1439
1440.. code-block:: c++
1441
Sean Silva7333a842012-11-17 23:25:33 +00001442 if (X) ...
1443 for (I = 0; I != 100; ++I) ...
1444 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001445
1446 somefunc(42);
1447 assert(3 != 4 && "laws of math are failing me");
1448
Sean Silva7333a842012-11-17 23:25:33 +00001449 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001450
1451and this is bad:
1452
1453.. code-block:: c++
1454
Sean Silva7333a842012-11-17 23:25:33 +00001455 if(X) ...
1456 for(I = 0; I != 100; ++I) ...
1457 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001458
1459 somefunc (42);
1460 assert (3 != 4 && "laws of math are failing me");
1461
Sean Silva7333a842012-11-17 23:25:33 +00001462 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001463
1464The reason for doing this is not completely arbitrary. This style makes control
1465flow operators stand out more, and makes expressions flow better. The function
1466call operator binds very tightly as a postfix operator. Putting a space after a
1467function name (as in the last example) makes it appear that the code might bind
1468the arguments of the left-hand-side of a binary operator with the argument list
1469of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001470misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001471
1472.. code-block:: c++
1473
Sean Silva7333a842012-11-17 23:25:33 +00001474 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001475
1476when skimming through the code. By avoiding a space in a function, we avoid
1477this misinterpretation.
1478
1479Prefer Preincrement
1480^^^^^^^^^^^^^^^^^^^
1481
1482Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1483(``X++``) and could very well be a lot faster than it. Use preincrementation
1484whenever possible.
1485
1486The semantics of postincrement include making a copy of the value being
1487incremented, returning it, and then preincrementing the "work value". For
1488primitive types, this isn't a big deal. But for iterators, it can be a huge
1489issue (for example, some iterators contains stack and set objects in them...
1490copying an iterator could invoke the copy ctor's of these as well). In general,
1491get in the habit of always using preincrement, and you won't have a problem.
1492
1493
1494Namespace Indentation
1495^^^^^^^^^^^^^^^^^^^^^
1496
1497In general, we strive to reduce indentation wherever possible. This is useful
1498because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001499also because it makes it easier to understand the code. To facilitate this and
1500avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1501helps readability, feel free to add a comment indicating what namespace is
1502being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001503
1504.. code-block:: c++
1505
1506 namespace llvm {
1507 namespace knowledge {
1508
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001509 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001510 /// understanding of and contains the data associated with it.
1511 class Grokable {
1512 ...
1513 public:
1514 explicit Grokable() { ... }
1515 virtual ~Grokable() = 0;
1516
1517 ...
1518
1519 };
1520
1521 } // end namespace knowledge
1522 } // end namespace llvm
1523
Chandler Carruth36dc5192014-01-20 10:15:32 +00001524
1525Feel free to skip the closing comment when the namespace being closed is
1526obvious for any reason. For example, the outer-most namespace in a header file
1527is rarely a source of confusion. But namespaces both anonymous and named in
1528source files that are being closed half way through the file probably could use
1529clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001530
1531.. _static:
1532
1533Anonymous Namespaces
1534^^^^^^^^^^^^^^^^^^^^
1535
1536After talking about namespaces in general, you may be wondering about anonymous
1537namespaces in particular. Anonymous namespaces are a great language feature
1538that tells the C++ compiler that the contents of the namespace are only visible
1539within the current translation unit, allowing more aggressive optimization and
1540eliminating the possibility of symbol name collisions. Anonymous namespaces are
1541to C++ as "static" is to C functions and global variables. While "``static``"
1542is available in C++, anonymous namespaces are more general: they can make entire
1543classes private to a file.
1544
1545The problem with anonymous namespaces is that they naturally want to encourage
1546indentation of their body, and they reduce locality of reference: if you see a
1547random function definition in a C++ file, it is easy to see if it is marked
1548static, but seeing if it is in an anonymous namespace requires scanning a big
1549chunk of the file.
1550
1551Because of this, we have a simple guideline: make anonymous namespaces as small
1552as possible, and only use them for class declarations. For example, this is
1553good:
1554
1555.. code-block:: c++
1556
1557 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001558 class StringSort {
1559 ...
1560 public:
1561 StringSort(...)
1562 bool operator<(const char *RHS) const;
1563 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001564 } // end anonymous namespace
1565
Andrew Trickfc9420c2012-09-20 02:01:06 +00001566 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001567 ...
1568 }
1569
1570 bool StringSort::operator<(const char *RHS) const {
1571 ...
1572 }
1573
1574This is bad:
1575
1576.. code-block:: c++
1577
1578 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001579
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001580 class StringSort {
1581 ...
1582 public:
1583 StringSort(...)
1584 bool operator<(const char *RHS) const;
1585 };
1586
Andrew Trickfc9420c2012-09-20 02:01:06 +00001587 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001588 ...
1589 }
1590
1591 bool StringSort::operator<(const char *RHS) const {
1592 ...
1593 }
1594
1595 } // end anonymous namespace
1596
Andrew Trickfc9420c2012-09-20 02:01:06 +00001597This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001598of a large C++ file, that you have no immediate way to tell if it is local to
1599the file. When it is marked static explicitly, this is immediately obvious.
1600Also, there is no reason to enclose the definition of "``operator<``" in the
1601namespace just because it was declared there.
1602
1603See Also
1604========
1605
Joel Jones7818be42013-01-21 23:20:47 +00001606A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001607Two particularly important books for our work are:
1608
1609#. `Effective C++
1610 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1611 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1612 "Effective STL" by the same author.
1613
1614#. `Large-Scale C++ Software Design
1615 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1616 by John Lakos
1617
1618If you get some free time, and you haven't read them: do so, you might learn
1619something.