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daniel@transgaming.com95a758f2012-07-12 15:17:06 +00001//
shannon.woods@transgaming.come2e97982013-02-28 23:18:50 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com95a758f2012-07-12 15:17:06 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Texture.h: Defines the abstract gl::Texture class and its concrete derived
8// classes Texture2D and TextureCubeMap. Implements GL texture objects and
9// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
10
11#ifndef LIBGLESV2_TEXTURE_H_
12#define LIBGLESV2_TEXTURE_H_
13
14#include <vector>
15
16#define GL_APICALL
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000017#include <GLES3/gl3.h>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000018#include <GLES2/gl2.h>
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000019
20#include "common/debug.h"
21#include "common/RefCountObject.h"
daniel@transgaming.com8bc304a2013-01-11 04:07:42 +000022#include "libGLESv2/angletypes.h"
Geoff Lang8040f572013-07-25 16:49:54 -040023#include "libGLESv2/RenderbufferProxySet.h"
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000024
25namespace egl
26{
27class Surface;
28}
29
daniel@transgaming.com370482e2012-11-28 19:32:13 +000030namespace rx
31{
32class Renderer;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033class TextureStorageInterface;
34class TextureStorageInterface2D;
35class TextureStorageInterfaceCube;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +000036class TextureStorageInterface3D;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +000037class TextureStorageInterface2DArray;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000038class RenderTarget;
39class Image;
daniel@transgaming.com370482e2012-11-28 19:32:13 +000040}
41
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000042namespace gl
43{
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000044class Framebuffer;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Renderbuffer;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000046
47enum
48{
49 // These are the maximums the implementation can support
50 // The actual GL caps are limited by the device caps
51 // and should be queried from the Context
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +000052 IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000053 IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +000054 IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +000055 IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000056
57 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
58};
59
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000060class Texture : public RefCountObject
61{
62 public:
Geoff Lang4907f2c2013-07-25 12:53:57 -040063 Texture(rx::Renderer *renderer, GLuint id, GLenum target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000064
65 virtual ~Texture();
66
Geoff Lang8040f572013-07-25 16:49:54 -040067 void addProxyRef(const Renderbuffer *proxy);
68 void releaseProxy(const Renderbuffer *proxy);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000069
Geoff Lang4907f2c2013-07-25 12:53:57 -040070 GLenum getTarget() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000071
Geoff Lang63b5f1f2013-09-23 14:52:14 -040072 void setMinFilter(GLenum filter);
73 void setMagFilter(GLenum filter);
74 void setWrapS(GLenum wrap);
75 void setWrapT(GLenum wrap);
76 void setWrapR(GLenum wrap);
77 void setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
78 void setCompareMode(GLenum mode);
79 void setCompareFunc(GLenum func);
Geoff Langbc90a482013-09-17 16:51:27 -040080 void setSwizzleRed(GLenum swizzle);
81 void setSwizzleGreen(GLenum swizzle);
82 void setSwizzleBlue(GLenum swizzle);
83 void setSwizzleAlpha(GLenum swizzle);
Geoff Lang63b5f1f2013-09-23 14:52:14 -040084 void setUsage(GLenum usage);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000085
86 GLenum getMinFilter() const;
87 GLenum getMagFilter() const;
88 GLenum getWrapS() const;
89 GLenum getWrapT() const;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +000090 GLenum getWrapR() const;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +000091 float getMaxAnisotropy() const;
Geoff Langbc90a482013-09-17 16:51:27 -040092 GLenum getSwizzleRed() const;
93 GLenum getSwizzleGreen() const;
94 GLenum getSwizzleBlue() const;
95 GLenum getSwizzleAlpha() const;
96 bool isSwizzled() const;
daniel@transgaming.comebf139f2012-10-31 18:07:32 +000097 int getLodOffset();
98 void getSamplerState(SamplerState *sampler);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +000099 GLenum getUsage() const;
100
Jamie Madilld3d2a342013-10-07 10:46:35 -0400101 GLint getBaseLevelWidth() const;
102 GLint getBaseLevelHeight() const;
103 GLint getBaseLevelDepth() const;
104 GLenum getBaseLevelInternalFormat() const;
105
Jamie Madillf8989902013-07-19 16:36:58 -0400106 virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000107
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000108 rx::TextureStorageInterface *getNativeTexture();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000109
110 virtual void generateMipmaps() = 0;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000111 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000112
113 bool hasDirtyParameters() const;
114 bool hasDirtyImages() const;
115 void resetDirty();
116 unsigned int getTextureSerial();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000117
118 bool isImmutable() const;
Jamie Madill51a94372013-10-24 17:49:43 -0400119 int immutableLevelCount();
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000120
121 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
122
123 protected:
Jamie Madill88f18f42013-09-18 14:36:19 -0400124 void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000125 bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
Jamie Madill88f18f42013-09-18 14:36:19 -0400126 GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image);
daniel@transgaming.com31b13e12012-11-28 19:34:30 +0000127 void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +0000128 bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
129 GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
Geoff Lang005df412013-10-16 14:12:50 -0400130 bool isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat);
Jamie Madill1beb1db2013-09-18 14:36:28 -0400131 bool fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea,
Jamie Madill8cc7d972013-10-10 15:51:55 -0400132 GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000133
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000134 GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
Jamie Madill22f843a2013-10-24 17:49:36 -0400135 int mipLevels() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000136
Jamie Madill73b5d062013-10-24 17:49:38 -0400137 virtual void initializeStorage(bool renderTarget) = 0;
Jamie Madill169d1112013-10-24 17:49:37 -0400138 virtual void updateStorage() = 0;
Jamie Madille83d1a92013-10-24 17:49:33 -0400139 virtual bool ensureRenderTarget() = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000140
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000141 rx::Renderer *mRenderer;
142
daniel@transgaming.comebf139f2012-10-31 18:07:32 +0000143 SamplerState mSamplerState;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000144 GLenum mUsage;
145
146 bool mDirtyImages;
147
148 bool mImmutable;
149
Geoff Lang4907f2c2013-07-25 12:53:57 -0400150 GLenum mTarget;
151
Geoff Lang8040f572013-07-25 16:49:54 -0400152 // A specific internal reference count is kept for colorbuffer proxy references,
153 // because, as the renderbuffer acting as proxy will maintain a binding pointer
154 // back to this texture, there would be a circular reference if we used a binding
155 // pointer here. This reference count will cause the pointer to be set to NULL if
156 // the count drops to zero, but will not cause deletion of the Renderbuffer.
157 RenderbufferProxySet mRenderbufferProxies;
158
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000159 private:
160 DISALLOW_COPY_AND_ASSIGN(Texture);
161
Jamie Madill2ebab852013-10-24 17:49:42 -0400162 virtual rx::TextureStorageInterface *getBaseLevelStorage() = 0;
Jamie Madilld3d2a342013-10-07 10:46:35 -0400163 virtual const rx::Image *getBaseLevelImage() const = 0;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000164};
165
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000166class Texture2D : public Texture
167{
168 public:
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000169 Texture2D(rx::Renderer *renderer, GLuint id);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000170
171 ~Texture2D();
172
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000173 GLsizei getWidth(GLint level) const;
174 GLsizei getHeight(GLint level) const;
175 GLenum getInternalFormat(GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000176 GLenum getActualFormat(GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000177 bool isCompressed(GLint level) const;
178 bool isDepth(GLint level) const;
179
Geoff Lang005df412013-10-16 14:12:50 -0400180 void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000181 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400182 void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000183 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
184 void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000185 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000186 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
187
Jamie Madillf8989902013-07-19 16:36:58 -0400188 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000189 virtual void bindTexImage(egl::Surface *surface);
190 virtual void releaseTexImage();
191
192 virtual void generateMipmaps();
193
Geoff Lang8040f572013-07-25 16:49:54 -0400194 Renderbuffer *getRenderbuffer(GLint level);
195 unsigned int getRenderTargetSerial(GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000196
197 protected:
198 friend class RenderbufferTexture2D;
Geoff Lang8040f572013-07-25 16:49:54 -0400199 rx::RenderTarget *getRenderTarget(GLint level);
200 rx::RenderTarget *getDepthSencil(GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000201
202 private:
203 DISALLOW_COPY_AND_ASSIGN(Texture2D);
204
Jamie Madill73b5d062013-10-24 17:49:38 -0400205 virtual void initializeStorage(bool renderTarget);
206 rx::TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const;
207 void setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage);
208
Jamie Madill169d1112013-10-24 17:49:37 -0400209 virtual void updateStorage();
Jamie Madille83d1a92013-10-24 17:49:33 -0400210 virtual bool ensureRenderTarget();
Jamie Madill2ebab852013-10-24 17:49:42 -0400211 virtual rx::TextureStorageInterface *getBaseLevelStorage();
Jamie Madilld3d2a342013-10-07 10:46:35 -0400212 virtual const rx::Image *getBaseLevelImage() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000213
214 bool isMipmapComplete() const;
Jamie Madill07bb8cf2013-10-24 17:49:44 -0400215 bool isValidLevel(int level) const;
Jamie Madill07edd442013-07-19 16:36:58 -0400216 bool isLevelComplete(int level) const;
Jamie Madill169d1112013-10-24 17:49:37 -0400217 void updateStorageLevel(int level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000218
Geoff Lang005df412013-10-16 14:12:50 -0400219 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000220 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
221
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000222 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000223
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000224 rx::TextureStorageInterface2D *mTexStorage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000225 egl::Surface *mSurface;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000226};
227
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000228class TextureCubeMap : public Texture
229{
230 public:
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000231 TextureCubeMap(rx::Renderer *renderer, GLuint id);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000232
233 ~TextureCubeMap();
234
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000235 GLsizei getWidth(GLenum target, GLint level) const;
236 GLsizei getHeight(GLenum target, GLint level) const;
237 GLenum getInternalFormat(GLenum target, GLint level) const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000238 GLenum getActualFormat(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000239 bool isCompressed(GLenum target, GLint level) const;
Geoff Lang8040f572013-07-25 16:49:54 -0400240 bool isDepth(GLenum target, GLint level) const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000241
Geoff Lang005df412013-10-16 14:12:50 -0400242 void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
243 void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
244 void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
245 void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
246 void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
247 void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000248
Jamie Madill2db197c2013-10-24 17:49:35 -0400249 void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000250
Jamie Madill88f18f42013-09-18 14:36:19 -0400251 void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000252 void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
253 void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000254 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000255 void storage(GLsizei levels, GLenum internalformat, GLsizei size);
256
Jamie Madillf8989902013-07-19 16:36:58 -0400257 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
Jamie Madillc1f8b162013-10-07 10:46:38 -0400258 bool isCubeComplete() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000259
260 virtual void generateMipmaps();
261
Geoff Lang8040f572013-07-25 16:49:54 -0400262 Renderbuffer *getRenderbuffer(GLenum target, GLint level);
Jamie Madill2db197c2013-10-24 17:49:35 -0400263 unsigned int getRenderTargetSerial(GLenum target, GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000264
Jamie Madill2db197c2013-10-24 17:49:35 -0400265 static int targetToIndex(GLenum target);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000266
267 protected:
268 friend class RenderbufferTextureCubeMap;
Geoff Lang8040f572013-07-25 16:49:54 -0400269 rx::RenderTarget *getRenderTarget(GLenum target, GLint level);
270 rx::RenderTarget *getDepthStencil(GLenum target, GLint level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000271
272 private:
273 DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
274
Jamie Madill73b5d062013-10-24 17:49:38 -0400275 virtual void initializeStorage(bool renderTarget);
Jamie Madill3c0989c2013-10-24 17:49:39 -0400276 rx::TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const;
277 void setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage);
278
Jamie Madill169d1112013-10-24 17:49:37 -0400279 virtual void updateStorage();
Jamie Madille83d1a92013-10-24 17:49:33 -0400280 virtual bool ensureRenderTarget();
Jamie Madill2ebab852013-10-24 17:49:42 -0400281 virtual rx::TextureStorageInterface *getBaseLevelStorage();
Jamie Madilld3d2a342013-10-07 10:46:35 -0400282 virtual const rx::Image *getBaseLevelImage() const;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000283
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000284 bool isMipmapCubeComplete() const;
Jamie Madill07bb8cf2013-10-24 17:49:44 -0400285 bool isValidFaceLevel(int faceIndex, int level) const;
Jamie Madill2db197c2013-10-24 17:49:35 -0400286 bool isFaceLevelComplete(int faceIndex, int level) const;
Jamie Madill169d1112013-10-24 17:49:37 -0400287 void updateStorageFaceLevel(int faceIndex, int level);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000288
Geoff Lang005df412013-10-16 14:12:50 -0400289 void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000290 void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
Geoff Lang005df412013-10-16 14:12:50 -0400291 void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000292
daniel@transgaming.comd9ec9022012-12-20 20:52:16 +0000293 rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000294
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000295 rx::TextureStorageInterfaceCube *mTexStorage;
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000296};
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000297
298class Texture3D : public Texture
299{
300 public:
301 Texture3D(rx::Renderer *renderer, GLuint id);
302
303 ~Texture3D();
304
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000305 GLsizei getWidth(GLint level) const;
306 GLsizei getHeight(GLint level) const;
307 GLsizei getDepth(GLint level) const;
308 GLenum getInternalFormat(GLint level) const;
309 GLenum getActualFormat(GLint level) const;
310 bool isCompressed(GLint level) const;
311 bool isDepth(GLint level) const;
312
Geoff Lang005df412013-10-16 14:12:50 -0400313 void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000314 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400315 void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000316 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
317 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
318
319 virtual void generateMipmaps();
320 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
321
Jamie Madillf8989902013-07-19 16:36:58 -0400322 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000323 virtual bool isMipmapComplete() const;
324
Geoff Lang8040f572013-07-25 16:49:54 -0400325 Renderbuffer *getRenderbuffer(GLint level, GLint layer);
326 unsigned int getRenderTargetSerial(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000327
328 protected:
Geoff Langd5d8e392013-07-25 16:53:03 -0400329 friend class RenderbufferTexture3DLayer;
Jamie Madilla2d4e552013-10-10 15:12:01 -0400330 rx::RenderTarget *getRenderTarget(GLint level);
Geoff Lang8040f572013-07-25 16:49:54 -0400331 rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
332 rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000333
334 private:
335 DISALLOW_COPY_AND_ASSIGN(Texture3D);
336
Jamie Madill73b5d062013-10-24 17:49:38 -0400337 virtual void initializeStorage(bool renderTarget);
Jamie Madille664e202013-10-24 17:49:40 -0400338 rx::TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const;
339 void setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage);
340
Jamie Madill169d1112013-10-24 17:49:37 -0400341 virtual void updateStorage();
Jamie Madille83d1a92013-10-24 17:49:33 -0400342 virtual bool ensureRenderTarget();
343
Jamie Madill2ebab852013-10-24 17:49:42 -0400344 virtual rx::TextureStorageInterface *getBaseLevelStorage();
Jamie Madilld3d2a342013-10-07 10:46:35 -0400345 virtual const rx::Image *getBaseLevelImage() const;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000346
Geoff Lang005df412013-10-16 14:12:50 -0400347 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000348 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
349
Jamie Madill07bb8cf2013-10-24 17:49:44 -0400350 bool isValidLevel(int level) const;
Jamie Madill07edd442013-07-19 16:36:58 -0400351 bool isLevelComplete(int level) const;
Jamie Madill169d1112013-10-24 17:49:37 -0400352 void updateStorageLevel(int level);
Jamie Madill07edd442013-07-19 16:36:58 -0400353
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000354 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
355
356 rx::TextureStorageInterface3D *mTexStorage;
shannon.woods%transgaming.com@gtempaccount.com95996562013-04-13 03:44:58 +0000357};
358
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000359class Texture2DArray : public Texture
360{
361 public:
362 Texture2DArray(rx::Renderer *renderer, GLuint id);
363
364 ~Texture2DArray();
365
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000366 GLsizei getWidth(GLint level) const;
367 GLsizei getHeight(GLint level) const;
368 GLsizei getDepth(GLint level) const;
369 GLenum getInternalFormat(GLint level) const;
370 GLenum getActualFormat(GLint level) const;
371 bool isCompressed(GLint level) const;
372 bool isDepth(GLint level) const;
373
Geoff Lang005df412013-10-16 14:12:50 -0400374 void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000375 void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
Jamie Madill88f18f42013-09-18 14:36:19 -0400376 void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000377 void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
378 void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
379
380 virtual void generateMipmaps();
381 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
382
Jamie Madillf8989902013-07-19 16:36:58 -0400383 virtual bool isSamplerComplete(const SamplerState &samplerState) const;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000384 virtual bool isMipmapComplete() const;
385
Geoff Lang8040f572013-07-25 16:49:54 -0400386 Renderbuffer *getRenderbuffer(GLint level, GLint layer);
387 unsigned int getRenderTargetSerial(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000388
389 protected:
Geoff Langd5d8e392013-07-25 16:53:03 -0400390 friend class RenderbufferTexture2DArrayLayer;
Geoff Lang8040f572013-07-25 16:49:54 -0400391 rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
392 rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000393
394 private:
395 DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
396
Jamie Madill73b5d062013-10-24 17:49:38 -0400397 virtual void initializeStorage(bool renderTarget);
Jamie Madill884a4622013-10-24 17:49:41 -0400398 rx::TextureStorageInterface2DArray *createCompleteStorage(bool renderTarget) const;
399 void setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage);
400
Jamie Madill169d1112013-10-24 17:49:37 -0400401 virtual void updateStorage();
Jamie Madille83d1a92013-10-24 17:49:33 -0400402 virtual bool ensureRenderTarget();
403
Jamie Madill2ebab852013-10-24 17:49:42 -0400404 virtual rx::TextureStorageInterface *getBaseLevelStorage();
Jamie Madilld3d2a342013-10-07 10:46:35 -0400405 virtual const rx::Image *getBaseLevelImage() const;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000406
Jamie Madill884a4622013-10-24 17:49:41 -0400407 void deleteImages();
Geoff Lang005df412013-10-16 14:12:50 -0400408 void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000409 void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
410
Jamie Madill07bb8cf2013-10-24 17:49:44 -0400411 bool isValidLevel(int level) const;
Jamie Madill07edd442013-07-19 16:36:58 -0400412 bool isLevelComplete(int level) const;
Jamie Madill169d1112013-10-24 17:49:37 -0400413 void updateStorageLevel(int level);
Jamie Madill07edd442013-07-19 16:36:58 -0400414
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000415 // Storing images as an array of single depth textures since D3D11 treats each array level of a
416 // Texture2D object as a separate subresource. Each layer would have to be looped over
417 // to update all the texture layers since they cannot all be updated at once and it makes the most
418 // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000419 GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
shannonwoods@chromium.org644f7662013-05-30 00:02:07 +0000420 rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000421
422 rx::TextureStorageInterface2DArray *mTexStorage;
shannon.woods%transgaming.com@gtempaccount.com7625f792013-04-13 03:46:07 +0000423};
424
daniel@transgaming.com95a758f2012-07-12 15:17:06 +0000425}
426
jbauman@chromium.org68715282012-07-12 23:28:41 +0000427#endif // LIBGLESV2_TEXTURE_H_