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rileya@google.com1c6d64b2012-07-27 15:49:05 +00001
2/*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef SkGradientShaderPriv_DEFINED
10#define SkGradientShaderPriv_DEFINED
11
12#include "SkGradientShader.h"
13#include "SkClampRange.h"
14#include "SkColorPriv.h"
djsollen@google.comc73dd5c2012-08-07 15:54:32 +000015#include "SkFlattenableBuffers.h"
rileya@google.com1c6d64b2012-07-27 15:49:05 +000016#include "SkMallocPixelRef.h"
17#include "SkUnitMapper.h"
18#include "SkUtils.h"
19#include "SkTemplates.h"
20#include "SkBitmapCache.h"
21#include "SkShader.h"
rileya@google.com1c6d64b2012-07-27 15:49:05 +000022
23#ifndef SK_DISABLE_DITHER_32BIT_GRADIENT
24 #define USE_DITHER_32BIT_GRADIENT
25#endif
26
humper@google.com05af1af2013-01-07 16:47:43 +000027static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1,
rileya@google.com1c6d64b2012-07-27 15:49:05 +000028 int count) {
29 if (count > 0) {
30 if (v0 == v1) {
31 sk_memset32(dst, v0, count);
32 } else {
33 int pairs = count >> 1;
34 for (int i = 0; i < pairs; i++) {
35 *dst++ = v0;
36 *dst++ = v1;
37 }
38 if (count & 1) {
39 *dst = v0;
40 }
41 }
42 }
43}
44
45// Clamp
46
humper@google.com05af1af2013-01-07 16:47:43 +000047static inline SkFixed clamp_tileproc(SkFixed x) {
rileya@google.com1c6d64b2012-07-27 15:49:05 +000048 return SkClampMax(x, 0xFFFF);
49}
50
51// Repeat
52
humper@google.com05af1af2013-01-07 16:47:43 +000053static inline SkFixed repeat_tileproc(SkFixed x) {
rileya@google.com1c6d64b2012-07-27 15:49:05 +000054 return x & 0xFFFF;
55}
56
57// Mirror
58
59// Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly.
60// See http://code.google.com/p/skia/issues/detail?id=472
61#if defined(_MSC_VER) && (_MSC_VER >= 1600)
62#pragma optimize("", off)
63#endif
64
65static inline SkFixed mirror_tileproc(SkFixed x) {
66 int s = x << 15 >> 31;
67 return (x ^ s) & 0xFFFF;
68}
69
70#if defined(_MSC_VER) && (_MSC_VER >= 1600)
71#pragma optimize("", on)
72#endif
73
74///////////////////////////////////////////////////////////////////////////////
75
76typedef SkFixed (*TileProc)(SkFixed);
77
78///////////////////////////////////////////////////////////////////////////////
79
80static const TileProc gTileProcs[] = {
81 clamp_tileproc,
82 repeat_tileproc,
83 mirror_tileproc
84};
85
86///////////////////////////////////////////////////////////////////////////////
87
88class SkGradientShaderBase : public SkShader {
89public:
90 SkGradientShaderBase(const SkColor colors[], const SkScalar pos[],
91 int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper);
92 virtual ~SkGradientShaderBase();
93
rileya@google.com1c6d64b2012-07-27 15:49:05 +000094 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
95 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
96 virtual bool isOpaque() const SK_OVERRIDE;
97
98 void getGradientTableBitmap(SkBitmap*) const;
99
100 enum {
101 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
102 /// it, use a larger cache.
103 kCache16Bits = 8,
104 kGradient16Length = (1 << kCache16Bits),
105 /// Each cache gets 1 extra entry at the end so we don't have to
106 /// test for end-of-cache in lerps. This is also the value used
107 /// to stride *writes* into the dither cache; it must not be zero.
108 /// Total space for a cache is 2x kCache16Count entries: one
109 /// regular cache, one for dithering.
110 kCache16Count = kGradient16Length + 1,
111 kCache16Shift = 16 - kCache16Bits,
112 kSqrt16Shift = 8 - kCache16Bits,
113
114 /// Seems like enough for visual accuracy. TODO: if pos[] deserves
115 /// it, use a larger cache.
116 kCache32Bits = 8,
117 kGradient32Length = (1 << kCache32Bits),
118 /// Each cache gets 1 extra entry at the end so we don't have to
119 /// test for end-of-cache in lerps. This is also the value used
120 /// to stride *writes* into the dither cache; it must not be zero.
121 /// Total space for a cache is 2x kCache32Count entries: one
122 /// regular cache, one for dithering.
123 kCache32Count = kGradient32Length + 1,
124 kCache32Shift = 16 - kCache32Bits,
125 kSqrt32Shift = 8 - kCache32Bits,
126
127 /// This value is used to *read* the dither cache; it may be 0
128 /// if dithering is disabled.
129#ifdef USE_DITHER_32BIT_GRADIENT
130 kDitherStride32 = kCache32Count,
131#else
132 kDitherStride32 = 0,
133#endif
134 kDitherStride16 = kCache16Count,
135 kLerpRemainderMask32 = (1 << (16 - kCache32Bits)) - 1
136 };
137
138
139protected:
140 SkGradientShaderBase(SkFlattenableReadBuffer& );
141 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
robertphillips@google.com76f9e932013-01-15 20:17:47 +0000142 SK_DEVELOPER_TO_STRING()
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000143
144 SkUnitMapper* fMapper;
145 SkMatrix fPtsToUnit; // set by subclass
146 SkMatrix fDstToIndex;
147 SkMatrix::MapXYProc fDstToIndexProc;
148 TileMode fTileMode;
149 TileProc fTileProc;
150 int fColorCount;
151 uint8_t fDstToIndexClass;
152 uint8_t fFlags;
153
154 struct Rec {
155 SkFixed fPos; // 0...1
156 uint32_t fScale; // (1 << 24) / range
157 };
158 Rec* fRecs;
159
160 const uint16_t* getCache16() const;
161 const SkPMColor* getCache32() const;
162
163 void commonAsAGradient(GradientInfo*) const;
164
165private:
166 enum {
167 kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space
168
169 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
170 };
171 SkColor fStorage[(kStorageSize + 3) >> 2];
172 SkColor* fOrigColors; // original colors, before modulation by paint in setContext
173 bool fColorsAreOpaque;
174
175 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
176 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
177
178 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand
179 mutable SkMallocPixelRef* fCache32PixelRef;
180 mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value
181
182 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count);
183 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
184 U8CPU alpha);
185 void setCacheAlpha(U8CPU alpha) const;
186 void initCommon();
187
188 typedef SkShader INHERITED;
189};
190
191///////////////////////////////////////////////////////////////////////////////
192
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000193#if SK_SUPPORT_GPU
194
bsalomon@google.comd698f772012-10-25 13:22:00 +0000195#include "gl/GrGLEffect.h"
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000196#include "gl/GrGLEffectMatrix.h"
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000197
bsalomon@google.com08283af2012-10-26 13:01:20 +0000198class GrEffectStage;
bsalomon@google.com396e61f2012-10-25 19:00:29 +0000199class GrBackendEffectFactory;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000200
201/*
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000202 * The interpretation of the texture matrix depends on the sample mode. The
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000203 * texture matrix is applied both when the texture coordinates are explicit
204 * and when vertex positions are used as texture coordinates. In the latter
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000205 * case the texture matrix is applied to the pre-view-matrix position
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000206 * values.
207 *
208 * Normal SampleMode
209 * The post-matrix texture coordinates are in normalize space with (0,0) at
210 * the top-left and (1,1) at the bottom right.
211 * RadialGradient
212 * The matrix specifies the radial gradient parameters.
213 * (0,0) in the post-matrix space is center of the radial gradient.
214 * Radial2Gradient
215 * Matrix transforms to space where first circle is centered at the
rmistry@google.comfbfcd562012-08-23 18:09:54 +0000216 * origin. The second circle will be centered (x, 0) where x may be
217 * 0 and is provided by setRadial2Params. The post-matrix space is
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000218 * normalized such that 1 is the second radius - first radius.
219 * SweepGradient
220 * The angle from the origin of texture coordinates in post-matrix space
221 * determines the gradient value.
222 */
223
rileya@google.comb3e50f22012-08-20 17:43:08 +0000224 class GrTextureStripAtlas;
225
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000226// Base class for Gr gradient effects
bsalomon@google.coma469c282012-10-24 18:28:34 +0000227class GrGradientEffect : public GrEffect {
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000228public:
229
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000230 GrGradientEffect(GrContext* ctx,
231 const SkGradientShaderBase& shader,
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000232 const SkMatrix& matrix,
bsalomon@google.com1ce49fc2012-09-18 14:14:49 +0000233 SkShader::TileMode tileMode);
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000234
235 virtual ~GrGradientEffect();
236
rileya@google.comb3e50f22012-08-20 17:43:08 +0000237 bool useAtlas() const { return SkToBool(-1 != fRow); }
bsalomon@google.com81712882012-11-01 17:12:34 +0000238 SkScalar getYCoord() const { return fYCoord; };
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000239 const SkMatrix& getMatrix() const { return fMatrix;}
rileya@google.comb3e50f22012-08-20 17:43:08 +0000240
bsalomon@google.com021fc732012-10-25 12:47:42 +0000241 virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
242 const GrGradientEffect& s = static_cast<const GrGradientEffect&>(effect);
243 return INHERITED::isEqual(effect) && this->useAtlas() == s.useAtlas() &&
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000244 fYCoord == s.getYCoord() && fMatrix.cheapEqualTo(s.getMatrix());
rileya@google.comb3e50f22012-08-20 17:43:08 +0000245 }
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000246
bsalomon@google.com371e1052013-01-11 21:08:55 +0000247 virtual void getConstantColorComponents(GrColor* color,
248 uint32_t* validFlags) const SK_OVERRIDE {
249 if (fIsOpaque && (kA_ValidComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) {
250 *validFlags = kA_ValidComponentFlag;
251 } else {
252 *validFlags = 0;
253 }
254 }
255
bsalomon@google.comd4726202012-08-03 14:34:46 +0000256protected:
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000257
bsalomon@google.comd4726202012-08-03 14:34:46 +0000258 /** Populates a pair of arrays with colors and stop info to construct a random gradient.
259 The function decides whether stop values should be used or not. The return value indicates
260 the number of colors, which will be capped by kMaxRandomGradientColors. colors should be
261 sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least
262 size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be
263 passed to the gradient factory rather than the array.
264 */
265 static const int kMaxRandomGradientColors = 4;
266 static int RandomGradientParams(SkRandom* r,
267 SkColor colors[kMaxRandomGradientColors],
268 SkScalar** stops,
269 SkShader::TileMode* tm);
270
271private:
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000272 GrTextureAccess fTextureAccess;
bsalomon@google.com81712882012-11-01 17:12:34 +0000273 SkScalar fYCoord;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000274 GrTextureStripAtlas* fAtlas;
275 int fRow;
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000276 SkMatrix fMatrix;
bsalomon@google.com371e1052013-01-11 21:08:55 +0000277 bool fIsOpaque;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000278
bsalomon@google.coma469c282012-10-24 18:28:34 +0000279 typedef GrEffect INHERITED;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000280
281};
282
283///////////////////////////////////////////////////////////////////////////////
284
bsalomon@google.com8ea78d82012-10-24 20:11:30 +0000285// Base class for GL gradient effects
bsalomon@google.comf78df332012-10-29 12:43:38 +0000286class GrGLGradientEffect : public GrGLEffect {
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000287public:
bsalomon@google.com0707c292012-10-25 21:45:42 +0000288 GrGLGradientEffect(const GrBackendEffectFactory& factory);
289 virtual ~GrGLGradientEffect();
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000290
bsalomon@google.com28a15fb2012-10-26 17:53:18 +0000291 virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000292
bsalomon@google.comf78df332012-10-29 12:43:38 +0000293protected:
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000294 /**
295 * Subclasses must reserve the lower kMatrixKeyBitCnt of their key for use by
296 * GrGLGradientEffect.
297 */
298 enum {
299 kMatrixKeyBitCnt = GrGLEffectMatrix::kKeyBits,
300 kMatrixKeyMask = (1 << kMatrixKeyBitCnt) - 1,
301 };
302
303 /**
304 * Subclasses must call this. It will return a value restricted to the lower kMatrixKeyBitCnt
305 * bits.
306 */
307 static EffectKey GenMatrixKey(const GrEffectStage& s);
308
309 /**
310 * Inserts code to implement the GrGradientEffect's matrix. This should be called before a
311 * subclass emits its own code. The name of the 2D coords is output via fsCoordName and already
312 * incorporates any perspective division. The caller can also optionally retrieve the name of
313 * the varying inserted in the VS and its type, which may be either vec2f or vec3f depending
314 * upon whether the matrix has perspective or not. It is not necessary to mask the key before
315 * calling.
316 */
317 void setupMatrix(GrGLShaderBuilder* builder,
318 EffectKey key,
319 const char* vertexCoords,
320 const char** fsCoordName,
321 const char** vsVaryingName = NULL,
322 GrSLType* vsVaryingType = NULL);
323
bsalomon@google.comf78df332012-10-29 12:43:38 +0000324 // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
325 // should call this method from their emitCode().
326 void emitYCoordUniform(GrGLShaderBuilder* builder);
327
328 // emit code that gets a fragment's color from an expression for t; for now this always uses the
329 // texture, but for simpler cases we'll be able to lerp. Subclasses should call this method from
330 // their emitCode().
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000331 void emitColorLookup(GrGLShaderBuilder* builder,
332 const char* gradientTValue,
333 const char* outputColor,
334 const char* inputColor,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000335 const GrGLShaderBuilder::TextureSampler&);
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000336
337private:
bsalomon@google.com81712882012-11-01 17:12:34 +0000338 SkScalar fCachedYCoord;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000339 GrGLUniformManager::UniformHandle fFSYUni;
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000340 GrGLEffectMatrix fEffectMatrix;
rileya@google.comb3e50f22012-08-20 17:43:08 +0000341
bsalomon@google.comf78df332012-10-29 12:43:38 +0000342 typedef GrGLEffect INHERITED;
rileya@google.com1c6d64b2012-07-27 15:49:05 +0000343};
344
345#endif
346
bsalomon@google.comcf8fb1f2012-08-02 14:03:32 +0000347#endif
348