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Romain Guyce0537b2010-06-29 21:05:21 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
Romain Guyce0537b2010-06-29 21:05:21 -070019
20#include <GLES2/gl2.h>
21
22namespace android {
23namespace uirenderer {
24
25/**
26 * Represents an OpenGL texture.
27 */
28struct Texture {
Romain Guy22158e12010-08-06 11:18:34 -070029 Texture() {
30 cleanup = false;
Romain Guy9aaa8262010-09-08 15:15:43 -070031 bitmapSize = 0;
Romain Guy9ace8f52011-07-07 20:50:11 -070032
Romain Guy8164c2d2010-10-25 18:03:28 -070033 wrapS = GL_CLAMP_TO_EDGE;
34 wrapT = GL_CLAMP_TO_EDGE;
Romain Guy9ace8f52011-07-07 20:50:11 -070035
36 minFilter = GL_NEAREST;
37 magFilter = GL_NEAREST;
Romain Guye3c26852011-07-25 16:36:01 -070038
39 firstFilter = true;
40 firstWrap = true;
Romain Guy9ace8f52011-07-07 20:50:11 -070041 }
42
Romain Guye3c26852011-07-25 16:36:01 -070043 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false,
44 GLenum renderTarget = GL_TEXTURE_2D) {
45
46 if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) {
47 firstWrap = true;
48
49 this->wrapS = wrapS;
50 this->wrapT = wrapT;
51
52 if (bindTexture) {
53 glBindTexture(renderTarget, id);
54 }
55
56 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
57 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
58 }
Romain Guy9ace8f52011-07-07 20:50:11 -070059 }
60
Romain Guye3c26852011-07-25 16:36:01 -070061 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false,
62 GLenum renderTarget = GL_TEXTURE_2D) {
63
64 if (firstFilter || force || min != minFilter || mag != magFilter) {
65 firstFilter = false;
66
67 minFilter = min;
68 magFilter = mag;
69
70 if (bindTexture) {
71 glBindTexture(renderTarget, id);
72 }
73
74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
76 }
Romain Guy22158e12010-08-06 11:18:34 -070077 }
78
Romain Guyce0537b2010-06-29 21:05:21 -070079 /**
80 * Name of the texture.
81 */
82 GLuint id;
83 /**
Romain Guyfe880942010-06-30 16:05:32 -070084 * Generation of the backing bitmap,
85 */
86 uint32_t generation;
87 /**
Romain Guyce0537b2010-06-29 21:05:21 -070088 * Indicates whether the texture requires blending.
89 */
90 bool blend;
91 /**
92 * Width of the backing bitmap.
93 */
Romain Guy7d139ba2010-07-02 11:20:34 -070094 uint32_t width;
Romain Guyce0537b2010-06-29 21:05:21 -070095 /**
96 * Height of the backing bitmap.
97 */
Romain Guy7d139ba2010-07-02 11:20:34 -070098 uint32_t height;
Romain Guy22158e12010-08-06 11:18:34 -070099 /**
100 * Indicates whether this texture should be cleaned up after use.
101 */
102 bool cleanup;
Romain Guy9aaa8262010-09-08 15:15:43 -0700103 /**
104 * Optional, size of the original bitmap.
105 */
106 uint32_t bitmapSize;
Romain Guy8164c2d2010-10-25 18:03:28 -0700107
108 /**
109 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
110 */
111 GLenum wrapS;
112 GLenum wrapT;
Romain Guy9ace8f52011-07-07 20:50:11 -0700113
114 /**
115 * Last filters set on this texture. Defaults to GL_NEAREST.
116 */
117 GLenum minFilter;
118 GLenum magFilter;
Romain Guye3c26852011-07-25 16:36:01 -0700119
120private:
121 bool firstFilter;
122 bool firstWrap;
Romain Guyce0537b2010-06-29 21:05:21 -0700123}; // struct Texture
124
Romain Guy22158e12010-08-06 11:18:34 -0700125class AutoTexture {
126public:
127 AutoTexture(const Texture* texture): mTexture(texture) { }
128 ~AutoTexture() {
129 if (mTexture && mTexture->cleanup) {
130 glDeleteTextures(1, &mTexture->id);
131 delete mTexture;
132 }
133 }
134
135private:
136 const Texture* mTexture;
137}; // class AutoTexture
138
Romain Guyce0537b2010-06-29 21:05:21 -0700139}; // namespace uirenderer
140}; // namespace android
141
Romain Guy5b3b3522010-10-27 18:57:51 -0700142#endif // ANDROID_HWUI_TEXTURE_H