daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 20 | unsigned int Program::mCurrentSerial = 1; |
| 21 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 22 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 23 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 24 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 25 | data = new unsigned char[bytes]; |
| 26 | memset(data, 0, bytes); |
| 27 | dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 28 | } |
| 29 | |
| 30 | Uniform::~Uniform() |
| 31 | { |
| 32 | delete[] data; |
| 33 | } |
| 34 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 35 | UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) |
| 36 | : name(name), element(element), index(index) |
| 37 | { |
| 38 | } |
| 39 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 40 | Program::Program() |
| 41 | { |
| 42 | mFragmentShader = NULL; |
| 43 | mVertexShader = NULL; |
| 44 | |
| 45 | mPixelExecutable = NULL; |
| 46 | mVertexExecutable = NULL; |
| 47 | mConstantTablePS = NULL; |
| 48 | mConstantTableVS = NULL; |
| 49 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 50 | mPixelHLSL = NULL; |
| 51 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 52 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 53 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 54 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 55 | unlink(); |
| 56 | |
| 57 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 58 | |
| 59 | mSerial = issueSerial(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 60 | } |
| 61 | |
| 62 | Program::~Program() |
| 63 | { |
| 64 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 65 | |
| 66 | if (mVertexShader != NULL) |
| 67 | { |
| 68 | mVertexShader->detach(); |
| 69 | } |
| 70 | |
| 71 | if (mFragmentShader != NULL) |
| 72 | { |
| 73 | mFragmentShader->detach(); |
| 74 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 75 | } |
| 76 | |
| 77 | bool Program::attachShader(Shader *shader) |
| 78 | { |
| 79 | if (shader->getType() == GL_VERTEX_SHADER) |
| 80 | { |
| 81 | if (mVertexShader) |
| 82 | { |
| 83 | return false; |
| 84 | } |
| 85 | |
| 86 | mVertexShader = (VertexShader*)shader; |
| 87 | mVertexShader->attach(); |
| 88 | } |
| 89 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 90 | { |
| 91 | if (mFragmentShader) |
| 92 | { |
| 93 | return false; |
| 94 | } |
| 95 | |
| 96 | mFragmentShader = (FragmentShader*)shader; |
| 97 | mFragmentShader->attach(); |
| 98 | } |
| 99 | else UNREACHABLE(); |
| 100 | |
| 101 | return true; |
| 102 | } |
| 103 | |
| 104 | bool Program::detachShader(Shader *shader) |
| 105 | { |
| 106 | if (shader->getType() == GL_VERTEX_SHADER) |
| 107 | { |
| 108 | if (mVertexShader != shader) |
| 109 | { |
| 110 | return false; |
| 111 | } |
| 112 | |
| 113 | mVertexShader->detach(); |
| 114 | mVertexShader = NULL; |
| 115 | } |
| 116 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 117 | { |
| 118 | if (mFragmentShader != shader) |
| 119 | { |
| 120 | return false; |
| 121 | } |
| 122 | |
| 123 | mFragmentShader->detach(); |
| 124 | mFragmentShader = NULL; |
| 125 | } |
| 126 | else UNREACHABLE(); |
| 127 | |
| 128 | unlink(); |
| 129 | |
| 130 | return true; |
| 131 | } |
| 132 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 133 | int Program::getAttachedShadersCount() const |
| 134 | { |
| 135 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 136 | } |
| 137 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 139 | { |
| 140 | return mPixelExecutable; |
| 141 | } |
| 142 | |
| 143 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 144 | { |
| 145 | return mVertexExecutable; |
| 146 | } |
| 147 | |
| 148 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 149 | { |
| 150 | if (index < MAX_VERTEX_ATTRIBS) |
| 151 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 152 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 153 | { |
| 154 | mAttributeBinding[i].erase(name); |
| 155 | } |
| 156 | |
| 157 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 158 | } |
| 159 | } |
| 160 | |
| 161 | GLuint Program::getAttributeLocation(const char *name) |
| 162 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 163 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 164 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 165 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 166 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 167 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 168 | { |
| 169 | return index; |
| 170 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 171 | } |
| 172 | } |
| 173 | |
| 174 | return -1; |
| 175 | } |
| 176 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 177 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 178 | { |
| 179 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 180 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 181 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 182 | } |
| 183 | |
| 184 | return -1; |
| 185 | } |
| 186 | |
| 187 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 188 | // index referenced in the compiled HLSL shader |
| 189 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 190 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 191 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 192 | |
| 193 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 194 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 195 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | } |
| 197 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 198 | return -1; |
| 199 | } |
| 200 | |
| 201 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 202 | { |
| 203 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 204 | assert(mSamplers[samplerIndex].active); |
| 205 | |
| 206 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 207 | } |
| 208 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame^] | 209 | bool Program::isSamplerDirty(unsigned int samplerIndex) const |
| 210 | { |
| 211 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 212 | { |
| 213 | return mSamplers[samplerIndex].dirty; |
| 214 | } |
| 215 | else UNREACHABLE(); |
| 216 | |
| 217 | return false; |
| 218 | } |
| 219 | |
| 220 | void Program::setSamplerDirty(unsigned int samplerIndex, bool dirty) |
| 221 | { |
| 222 | if (samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])) |
| 223 | { |
| 224 | mSamplers[samplerIndex].dirty = dirty; |
| 225 | } |
| 226 | else UNREACHABLE(); |
| 227 | } |
| 228 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | GLint Program::getUniformLocation(const char *name) |
| 230 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 231 | std::string nameStr(name); |
| 232 | int subscript = 0; |
| 233 | size_t beginB = nameStr.find('['); |
| 234 | size_t endB = nameStr.find(']'); |
| 235 | if (beginB != std::string::npos && endB != std::string::npos) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 236 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 237 | std::string subscrStr = nameStr.substr(beginB + 1, beginB - endB - 1); |
| 238 | nameStr.erase(beginB); |
| 239 | subscript = atoi(subscrStr.c_str()); |
| 240 | } |
| 241 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 242 | nameStr = decorate(nameStr); |
| 243 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 244 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
| 245 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 246 | if (mUniformIndex[location].name == nameStr && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 247 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 248 | { |
| 249 | return location; |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | return -1; |
| 254 | } |
| 255 | |
| 256 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 257 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 258 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 259 | { |
| 260 | return false; |
| 261 | } |
| 262 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 263 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 264 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 265 | |
| 266 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 267 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 268 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 269 | |
| 270 | if (arraySize == 1 && count > 1) |
| 271 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 272 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 273 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 274 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 275 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat), |
| 276 | v, sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 277 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 278 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 279 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 280 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 281 | |
| 282 | if (arraySize == 1 && count > 1) |
| 283 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 284 | |
| 285 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 286 | GLboolean *boolParams = new GLboolean[count]; |
| 287 | |
| 288 | for (int i = 0; i < count; ++i) |
| 289 | { |
| 290 | if (v[i] == 0.0f) |
| 291 | { |
| 292 | boolParams[i] = GL_FALSE; |
| 293 | } |
| 294 | else |
| 295 | { |
| 296 | boolParams[i] = GL_TRUE; |
| 297 | } |
| 298 | } |
| 299 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 300 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 301 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 302 | |
| 303 | delete [] boolParams; |
| 304 | } |
| 305 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 306 | { |
| 307 | return false; |
| 308 | } |
| 309 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 310 | return true; |
| 311 | } |
| 312 | |
| 313 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 314 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 315 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 316 | { |
| 317 | return false; |
| 318 | } |
| 319 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 320 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 321 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 322 | |
| 323 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 324 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 325 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 326 | |
| 327 | if (arraySize == 1 && count > 1) |
| 328 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 329 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 330 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 331 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 332 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 2, |
| 333 | v, 2 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 334 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 335 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 336 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 337 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 338 | |
| 339 | if (arraySize == 1 && count > 1) |
| 340 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 341 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 342 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 343 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 344 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 345 | |
| 346 | for (int i = 0; i < count * 2; ++i) |
| 347 | { |
| 348 | if (v[i] == 0.0f) |
| 349 | { |
| 350 | boolParams[i] = GL_FALSE; |
| 351 | } |
| 352 | else |
| 353 | { |
| 354 | boolParams[i] = GL_TRUE; |
| 355 | } |
| 356 | } |
| 357 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 358 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 359 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 360 | |
| 361 | delete [] boolParams; |
| 362 | } |
| 363 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 364 | { |
| 365 | return false; |
| 366 | } |
| 367 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 368 | return true; |
| 369 | } |
| 370 | |
| 371 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 372 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 373 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 374 | { |
| 375 | return false; |
| 376 | } |
| 377 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 378 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 379 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 380 | |
| 381 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 382 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 383 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 384 | |
| 385 | if (arraySize == 1 && count > 1) |
| 386 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 387 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 388 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 389 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 390 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 3, |
| 391 | v, 3 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 392 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 393 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 394 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 395 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 396 | |
| 397 | if (arraySize == 1 && count > 1) |
| 398 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 399 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 400 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 401 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 402 | |
| 403 | for (int i = 0; i < count * 3; ++i) |
| 404 | { |
| 405 | if (v[i] == 0.0f) |
| 406 | { |
| 407 | boolParams[i] = GL_FALSE; |
| 408 | } |
| 409 | else |
| 410 | { |
| 411 | boolParams[i] = GL_TRUE; |
| 412 | } |
| 413 | } |
| 414 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 415 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 416 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 417 | |
| 418 | delete [] boolParams; |
| 419 | } |
| 420 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 421 | { |
| 422 | return false; |
| 423 | } |
| 424 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 425 | return true; |
| 426 | } |
| 427 | |
| 428 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 429 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 430 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 431 | { |
| 432 | return false; |
| 433 | } |
| 434 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 435 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 436 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 437 | |
| 438 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 439 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 440 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 441 | |
| 442 | if (arraySize == 1 && count > 1) |
| 443 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 444 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 445 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 446 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 447 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 448 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 449 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 450 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 451 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 452 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 453 | |
| 454 | if (arraySize == 1 && count > 1) |
| 455 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 456 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 457 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 458 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 459 | |
| 460 | for (int i = 0; i < count * 4; ++i) |
| 461 | { |
| 462 | if (v[i] == 0.0f) |
| 463 | { |
| 464 | boolParams[i] = GL_FALSE; |
| 465 | } |
| 466 | else |
| 467 | { |
| 468 | boolParams[i] = GL_TRUE; |
| 469 | } |
| 470 | } |
| 471 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 472 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 473 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 474 | |
| 475 | delete [] boolParams; |
| 476 | } |
| 477 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 478 | { |
| 479 | return false; |
| 480 | } |
| 481 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 482 | return true; |
| 483 | } |
| 484 | |
| 485 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 486 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 487 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 488 | { |
| 489 | return false; |
| 490 | } |
| 491 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 492 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 493 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 494 | |
| 495 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 496 | { |
| 497 | return false; |
| 498 | } |
| 499 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 500 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 501 | |
| 502 | if (arraySize == 1 && count > 1) |
| 503 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 504 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 505 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 506 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 507 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 508 | value, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 509 | |
| 510 | return true; |
| 511 | } |
| 512 | |
| 513 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 514 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 515 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 516 | { |
| 517 | return false; |
| 518 | } |
| 519 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 520 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 521 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 522 | |
| 523 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 524 | { |
| 525 | return false; |
| 526 | } |
| 527 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 528 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 529 | |
| 530 | if (arraySize == 1 && count > 1) |
| 531 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 532 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 533 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 534 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 535 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 9, |
| 536 | value, 9 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 537 | |
| 538 | return true; |
| 539 | } |
| 540 | |
| 541 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 542 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 543 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 544 | { |
| 545 | return false; |
| 546 | } |
| 547 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 548 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 549 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 550 | |
| 551 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 552 | { |
| 553 | return false; |
| 554 | } |
| 555 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 556 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 557 | |
| 558 | if (arraySize == 1 && count > 1) |
| 559 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 560 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 561 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 562 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 563 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16, |
| 564 | value, 16 * sizeof(GLfloat) * count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 565 | |
| 566 | return true; |
| 567 | } |
| 568 | |
| 569 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 570 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 571 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 572 | { |
| 573 | return false; |
| 574 | } |
| 575 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 576 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 577 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 578 | |
| 579 | if (targetUniform->type == GL_INT) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 580 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 581 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 582 | |
| 583 | if (arraySize == 1 && count > 1) |
| 584 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 585 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 586 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 587 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 588 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 589 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 590 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 591 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 592 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 593 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 594 | |
| 595 | if (arraySize == 1 && count > 1) |
| 596 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 597 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 598 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 599 | GLboolean *boolParams = new GLboolean[count]; |
| 600 | |
| 601 | for (int i = 0; i < count; ++i) |
| 602 | { |
| 603 | if (v[i] == 0) |
| 604 | { |
| 605 | boolParams[i] = GL_FALSE; |
| 606 | } |
| 607 | else |
| 608 | { |
| 609 | boolParams[i] = GL_TRUE; |
| 610 | } |
| 611 | } |
| 612 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 613 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 614 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 615 | |
| 616 | delete [] boolParams; |
| 617 | } |
| 618 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 619 | { |
| 620 | return false; |
| 621 | } |
| 622 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 623 | return true; |
| 624 | } |
| 625 | |
| 626 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 627 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 628 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 629 | { |
| 630 | return false; |
| 631 | } |
| 632 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 633 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 634 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 635 | |
| 636 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 637 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 638 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 639 | |
| 640 | if (arraySize == 1 && count > 1) |
| 641 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 642 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 643 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 644 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 645 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 646 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 647 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 648 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 649 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 650 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 651 | |
| 652 | if (arraySize == 1 && count > 1) |
| 653 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 654 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 655 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 656 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 657 | |
| 658 | for (int i = 0; i < count * 2; ++i) |
| 659 | { |
| 660 | if (v[i] == 0) |
| 661 | { |
| 662 | boolParams[i] = GL_FALSE; |
| 663 | } |
| 664 | else |
| 665 | { |
| 666 | boolParams[i] = GL_TRUE; |
| 667 | } |
| 668 | } |
| 669 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 670 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 671 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 672 | |
| 673 | delete [] boolParams; |
| 674 | } |
| 675 | else |
| 676 | { |
| 677 | return false; |
| 678 | } |
| 679 | |
| 680 | return true; |
| 681 | } |
| 682 | |
| 683 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 684 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 685 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 686 | { |
| 687 | return false; |
| 688 | } |
| 689 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 690 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 691 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 692 | |
| 693 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 694 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 695 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 696 | |
| 697 | if (arraySize == 1 && count > 1) |
| 698 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 699 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 700 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 701 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 702 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 703 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 704 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 705 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 706 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 707 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 708 | |
| 709 | if (arraySize == 1 && count > 1) |
| 710 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 711 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 712 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 713 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 714 | |
| 715 | for (int i = 0; i < count * 3; ++i) |
| 716 | { |
| 717 | if (v[i] == 0) |
| 718 | { |
| 719 | boolParams[i] = GL_FALSE; |
| 720 | } |
| 721 | else |
| 722 | { |
| 723 | boolParams[i] = GL_TRUE; |
| 724 | } |
| 725 | } |
| 726 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 727 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 728 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 729 | |
| 730 | delete [] boolParams; |
| 731 | } |
| 732 | else |
| 733 | { |
| 734 | return false; |
| 735 | } |
| 736 | |
| 737 | return true; |
| 738 | } |
| 739 | |
| 740 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 741 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 742 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 743 | { |
| 744 | return false; |
| 745 | } |
| 746 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 747 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 748 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 749 | |
| 750 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 751 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 752 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 753 | |
| 754 | if (arraySize == 1 && count > 1) |
| 755 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 756 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 757 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 758 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 759 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 760 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 761 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 762 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 763 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 764 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 765 | |
| 766 | if (arraySize == 1 && count > 1) |
| 767 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 768 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 769 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 770 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 771 | |
| 772 | for (int i = 0; i < count * 4; ++i) |
| 773 | { |
| 774 | if (v[i] == 0) |
| 775 | { |
| 776 | boolParams[i] = GL_FALSE; |
| 777 | } |
| 778 | else |
| 779 | { |
| 780 | boolParams[i] = GL_TRUE; |
| 781 | } |
| 782 | } |
| 783 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 784 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 785 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 786 | |
| 787 | delete [] boolParams; |
| 788 | } |
| 789 | else |
| 790 | { |
| 791 | return false; |
| 792 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 793 | |
| 794 | return true; |
| 795 | } |
| 796 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 797 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 798 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 799 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 800 | { |
| 801 | return false; |
| 802 | } |
| 803 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 804 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 805 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 806 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 807 | |
| 808 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 809 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 810 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 811 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 812 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 813 | |
| 814 | for (unsigned int i = 0; i < count; ++i) |
| 815 | { |
| 816 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 817 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 818 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 819 | break; |
| 820 | case GL_FLOAT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 821 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLfloat), |
| 822 | count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 823 | break; |
| 824 | case GL_INT: |
| 825 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 826 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 827 | |
| 828 | for (unsigned int i = 0; i < count; ++i) |
| 829 | { |
| 830 | params[i] = (float)intParams[i]; |
| 831 | } |
| 832 | } |
| 833 | break; |
| 834 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 835 | } |
| 836 | |
| 837 | return true; |
| 838 | } |
| 839 | |
| 840 | bool Program::getUniformiv(GLint location, GLint *params) |
| 841 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 842 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 843 | { |
| 844 | return false; |
| 845 | } |
| 846 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 847 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 848 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 849 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 850 | |
| 851 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 852 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 853 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 854 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 855 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 856 | |
| 857 | for (unsigned int i = 0; i < count; ++i) |
| 858 | { |
| 859 | params[i] = (GLint)boolParams[i]; |
| 860 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 861 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 862 | break; |
| 863 | case GL_FLOAT: |
| 864 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 865 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * count; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 866 | |
| 867 | for (unsigned int i = 0; i < count; ++i) |
| 868 | { |
| 869 | params[i] = (GLint)floatParams[i]; |
| 870 | } |
| 871 | } |
| 872 | break; |
| 873 | case GL_INT: |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 874 | memcpy(params, targetUniform->data + mUniformIndex[location].element * count * sizeof(GLint), |
| 875 | count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 876 | break; |
| 877 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 878 | } |
| 879 | |
| 880 | return true; |
| 881 | } |
| 882 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 883 | void Program::dirtyAllUniforms() |
| 884 | { |
| 885 | for (unsigned int index = 0; index < mUniforms.size(); index++) |
| 886 | { |
| 887 | mUniforms[index]->dirty = true; |
| 888 | } |
| 889 | } |
| 890 | |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame^] | 891 | void Program::dirtyAllSamplers() |
| 892 | { |
| 893 | for (unsigned int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; ++index) |
| 894 | { |
| 895 | mSamplers[index].dirty = true; |
| 896 | } |
| 897 | } |
| 898 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 899 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 900 | void Program::applyUniforms() |
| 901 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 902 | for (unsigned int location = 0; location < mUniformIndex.size(); location++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 903 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 904 | if (mUniformIndex[location].element != 0) |
| 905 | { |
| 906 | continue; |
| 907 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 908 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 909 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 910 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 911 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 912 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 913 | int arraySize = targetUniform->arraySize; |
| 914 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 915 | GLint *i = (GLint*)targetUniform->data; |
| 916 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 917 | |
| 918 | switch (targetUniform->type) |
| 919 | { |
| 920 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 921 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 922 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 923 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 924 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 925 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 926 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 927 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 928 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 929 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 930 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 931 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 932 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 933 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 934 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
| 935 | default: |
| 936 | UNREACHABLE(); |
| 937 | } |
| 938 | |
| 939 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 940 | } |
| 941 | } |
| 942 | } |
| 943 | |
| 944 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 945 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 946 | { |
| 947 | if (!hlsl) |
| 948 | { |
| 949 | return NULL; |
| 950 | } |
| 951 | |
| 952 | ID3DXBuffer *binary = NULL; |
| 953 | ID3DXBuffer *errorMessage = NULL; |
| 954 | |
daniel@transgaming.com | 0f18961 | 2010-05-07 13:03:36 +0000 | [diff] [blame] | 955 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, NULL, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 956 | |
| 957 | if (SUCCEEDED(result)) |
| 958 | { |
| 959 | return binary; |
| 960 | } |
| 961 | |
| 962 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 963 | { |
| 964 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 965 | } |
| 966 | |
| 967 | if (errorMessage) |
| 968 | { |
| 969 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 970 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 971 | TRACE("\n%s", hlsl); |
| 972 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 973 | } |
| 974 | |
| 975 | return NULL; |
| 976 | } |
| 977 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 978 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 979 | { |
| 980 | char *input = strstr(hlsl, structure); |
| 981 | input += strlen(structure); |
| 982 | |
| 983 | while (input && *input != '}') |
| 984 | { |
| 985 | char varyingType[256]; |
| 986 | char varyingName[256]; |
| 987 | unsigned int semanticIndex; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 988 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 989 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 990 | |
| 991 | if (matches == 3) |
| 992 | { |
| 993 | ASSERT(semanticIndex <= 9); // Single character |
| 994 | |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 995 | char *array = strstr(varyingName, "["); |
| 996 | |
| 997 | if (array) |
| 998 | { |
| 999 | *array = '\0'; |
| 1000 | } |
| 1001 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1002 | varyings.push_back(Varying(varyingName, input)); |
| 1003 | } |
| 1004 | |
| 1005 | input = strstr(input, ";"); |
| 1006 | input += 2; |
| 1007 | } |
| 1008 | } |
| 1009 | |
| 1010 | bool Program::linkVaryings() |
| 1011 | { |
| 1012 | if (!mPixelHLSL || !mVertexHLSL) |
| 1013 | { |
| 1014 | return false; |
| 1015 | } |
| 1016 | |
| 1017 | VaryingArray vertexVaryings; |
| 1018 | VaryingArray pixelVaryings; |
| 1019 | |
| 1020 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 1021 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 1022 | |
| 1023 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 1024 | { |
| 1025 | unsigned int in; |
| 1026 | for (in = 0; in < pixelVaryings.size(); in++) |
| 1027 | { |
| 1028 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 1029 | { |
| 1030 | pixelVaryings[in].link = out; |
| 1031 | vertexVaryings[out].link = in; |
| 1032 | |
| 1033 | break; |
| 1034 | } |
| 1035 | } |
| 1036 | |
| 1037 | if (in != pixelVaryings.size()) |
| 1038 | { |
| 1039 | // FIXME: Verify matching type and qualifiers |
| 1040 | |
| 1041 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 1042 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 1043 | outputSemantic[11] = inputSemantic[11]; |
| 1044 | } |
| 1045 | else |
| 1046 | { |
| 1047 | // Comment out the declaration and output assignment |
| 1048 | vertexVaryings[out].declaration[0] = '/'; |
| 1049 | vertexVaryings[out].declaration[1] = '/'; |
| 1050 | |
| 1051 | char outputString[256]; |
| 1052 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 1053 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 1054 | |
| 1055 | varyingOutput[0] = '/'; |
| 1056 | varyingOutput[1] = '/'; |
| 1057 | } |
| 1058 | } |
| 1059 | |
| 1060 | // Verify that each pixel varying has been linked to a vertex varying |
| 1061 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 1062 | { |
| 1063 | if (pixelVaryings[in].link < 0) |
| 1064 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1065 | appendToInfoLog("Pixel varying (%s) does not match any vertex varying", pixelVaryings[in].name); |
| 1066 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1067 | return false; |
| 1068 | } |
| 1069 | } |
| 1070 | |
| 1071 | return true; |
| 1072 | } |
| 1073 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1074 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1075 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1076 | // a list of uniforms |
| 1077 | void Program::link() |
| 1078 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1079 | unlink(); |
| 1080 | |
| 1081 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1082 | { |
| 1083 | return; |
| 1084 | } |
| 1085 | |
| 1086 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1087 | { |
| 1088 | return; |
| 1089 | } |
| 1090 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1091 | Context *context = getContext(); |
| 1092 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 1093 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 1094 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1095 | const char *ps = mFragmentShader->getHLSL(); |
| 1096 | const char *vs = mVertexShader->getHLSL(); |
| 1097 | |
| 1098 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 1099 | strcpy(mPixelHLSL, ps); |
| 1100 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 1101 | strcpy(mVertexHLSL, vs); |
| 1102 | |
| 1103 | if (!linkVaryings()) |
| 1104 | { |
| 1105 | return; |
| 1106 | } |
| 1107 | |
| 1108 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 1109 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1110 | |
| 1111 | if (vertexBinary && pixelBinary) |
| 1112 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 1113 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1114 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1115 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 1116 | |
| 1117 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1118 | { |
| 1119 | return error(GL_OUT_OF_MEMORY); |
| 1120 | } |
| 1121 | |
| 1122 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1123 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1124 | vertexBinary->Release(); |
| 1125 | pixelBinary->Release(); |
| 1126 | vertexBinary = NULL; |
| 1127 | pixelBinary = NULL; |
| 1128 | |
| 1129 | if (mVertexExecutable && mPixelExecutable) |
| 1130 | { |
| 1131 | if (!linkAttributes()) |
| 1132 | { |
| 1133 | return; |
| 1134 | } |
| 1135 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1136 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1137 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1138 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1139 | } |
| 1140 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1141 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1142 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1143 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1144 | } |
| 1145 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1146 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1147 | } |
| 1148 | } |
| 1149 | } |
| 1150 | |
| 1151 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1152 | bool Program::linkAttributes() |
| 1153 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1154 | unsigned int usedLocations = 0; |
| 1155 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1156 | // Link attributes that have a binding location |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1157 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1158 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1159 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1160 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1161 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1162 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1163 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1164 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1165 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1166 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1167 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1168 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1169 | mLinkedAttribute[location] = attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1170 | |
| 1171 | int size = AttributeVectorCount(attribute.type); |
| 1172 | |
| 1173 | if (size + location > MAX_VERTEX_ATTRIBS) |
| 1174 | { |
| 1175 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location); |
| 1176 | |
| 1177 | return false; |
| 1178 | } |
| 1179 | |
| 1180 | for (int i = 0; i < size; i++) |
| 1181 | { |
| 1182 | usedLocations |= 1 << (location + i); |
| 1183 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1184 | } |
| 1185 | } |
| 1186 | |
| 1187 | // Link attributes that don't have a binding location |
| 1188 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS + 1; attributeIndex++) |
| 1189 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1190 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1191 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1192 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1193 | if (!attribute.name.empty() && location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1194 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1195 | int size = AttributeVectorCount(attribute.type); |
| 1196 | int availableIndex = AllocateFirstFreeBits(&usedLocations, size, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1197 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1198 | if (availableIndex == -1 || availableIndex + size > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1199 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1200 | appendToInfoLog("Too many active attributes (%s)", attribute.name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1201 | |
| 1202 | return false; // Fail to link |
| 1203 | } |
| 1204 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1205 | mLinkedAttribute[availableIndex] = attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1206 | } |
| 1207 | } |
| 1208 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1209 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1210 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1211 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
| 1212 | |
| 1213 | if (index == -1) |
| 1214 | { |
| 1215 | mSemanticIndex[attributeIndex++] = -1; |
| 1216 | } |
| 1217 | else |
| 1218 | { |
| 1219 | int size = AttributeVectorCount(mVertexShader->getAttribute(index).type); |
| 1220 | |
| 1221 | for (int i = 0; i < size; i++) |
| 1222 | { |
| 1223 | mSemanticIndex[attributeIndex++] = index++; |
| 1224 | } |
| 1225 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1226 | } |
| 1227 | |
| 1228 | return true; |
| 1229 | } |
| 1230 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1231 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1232 | { |
| 1233 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1234 | { |
| 1235 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1236 | { |
| 1237 | return location; |
| 1238 | } |
| 1239 | } |
| 1240 | |
| 1241 | return -1; |
| 1242 | } |
| 1243 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1244 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1245 | { |
| 1246 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1247 | D3DXCONSTANT_DESC constantDescription; |
| 1248 | UINT descriptionCount = 1; |
| 1249 | |
| 1250 | constantTable->GetDesc(&constantTableDescription); |
| 1251 | |
| 1252 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1253 | { |
| 1254 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1255 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1256 | |
| 1257 | if (!defineUniform(constantHandle, constantDescription)) |
| 1258 | { |
| 1259 | return false; |
| 1260 | } |
| 1261 | } |
| 1262 | |
| 1263 | return true; |
| 1264 | } |
| 1265 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1266 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1267 | // Returns true if succesful (uniform not already defined) |
| 1268 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1269 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1270 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1271 | { |
| 1272 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1273 | |
| 1274 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1275 | |
| 1276 | mSamplers[samplerIndex].active = true; |
| 1277 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1278 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame^] | 1279 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1280 | } |
| 1281 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1282 | switch(constantDescription.Class) |
| 1283 | { |
| 1284 | case D3DXPC_STRUCT: |
| 1285 | { |
| 1286 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1287 | { |
| 1288 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1289 | |
| 1290 | D3DXCONSTANT_DESC fieldDescription; |
| 1291 | UINT descriptionCount = 1; |
| 1292 | |
| 1293 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1294 | |
| 1295 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1296 | { |
| 1297 | return false; |
| 1298 | } |
| 1299 | } |
| 1300 | |
| 1301 | return true; |
| 1302 | } |
| 1303 | case D3DXPC_SCALAR: |
| 1304 | case D3DXPC_VECTOR: |
| 1305 | case D3DXPC_MATRIX_COLUMNS: |
| 1306 | case D3DXPC_OBJECT: |
| 1307 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1308 | default: |
| 1309 | UNREACHABLE(); |
| 1310 | return false; |
| 1311 | } |
| 1312 | } |
| 1313 | |
| 1314 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1315 | { |
| 1316 | Uniform *uniform = createUniform(constantDescription, name); |
| 1317 | |
| 1318 | if(!uniform) |
| 1319 | { |
| 1320 | return false; |
| 1321 | } |
| 1322 | |
| 1323 | // Check if already defined |
| 1324 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1325 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1326 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1327 | if (location >= 0) |
| 1328 | { |
| 1329 | delete uniform; |
| 1330 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1331 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1332 | { |
| 1333 | return false; |
| 1334 | } |
| 1335 | else |
| 1336 | { |
| 1337 | return true; |
| 1338 | } |
| 1339 | } |
| 1340 | |
| 1341 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1342 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1343 | |
| 1344 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1345 | { |
| 1346 | mUniformIndex.push_back(UniformLocation(name, i, uniformIndex)); |
| 1347 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1348 | |
| 1349 | return true; |
| 1350 | } |
| 1351 | |
| 1352 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1353 | { |
| 1354 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1355 | { |
| 1356 | switch (constantDescription.Type) |
| 1357 | { |
| 1358 | case D3DXPT_SAMPLER2D: |
| 1359 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1360 | switch (constantDescription.Columns) |
| 1361 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1362 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1363 | default: UNREACHABLE(); |
| 1364 | } |
| 1365 | break; |
| 1366 | case D3DXPT_BOOL: |
| 1367 | switch (constantDescription.Columns) |
| 1368 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1369 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1370 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1371 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1372 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1373 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1374 | } |
| 1375 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1376 | case D3DXPT_INT: |
| 1377 | switch (constantDescription.Columns) |
| 1378 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1379 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1380 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1381 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1382 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1383 | default: UNREACHABLE(); |
| 1384 | } |
| 1385 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1386 | case D3DXPT_FLOAT: |
| 1387 | switch (constantDescription.Columns) |
| 1388 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1389 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1390 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1391 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1392 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1393 | default: UNREACHABLE(); |
| 1394 | } |
| 1395 | break; |
| 1396 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1397 | UNREACHABLE(); |
| 1398 | } |
| 1399 | } |
| 1400 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1401 | { |
| 1402 | switch (constantDescription.Type) |
| 1403 | { |
| 1404 | case D3DXPT_FLOAT: |
| 1405 | switch (constantDescription.Rows) |
| 1406 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1407 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1408 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1409 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1410 | default: UNREACHABLE(); |
| 1411 | } |
| 1412 | break; |
| 1413 | default: UNREACHABLE(); |
| 1414 | } |
| 1415 | } |
| 1416 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1417 | |
| 1418 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1419 | } |
| 1420 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1421 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1422 | std::string Program::decorate(const std::string &string) |
| 1423 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1424 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1425 | { |
| 1426 | return "_" + string; |
| 1427 | } |
| 1428 | else |
| 1429 | { |
| 1430 | return string; |
| 1431 | } |
| 1432 | } |
| 1433 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 1434 | std::string Program::undecorate(const std::string &string) |
| 1435 | { |
| 1436 | if (string.substr(0, 1) == "_") |
| 1437 | { |
| 1438 | return string.substr(1); |
| 1439 | } |
| 1440 | else |
| 1441 | { |
| 1442 | return string; |
| 1443 | } |
| 1444 | } |
| 1445 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1446 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1447 | { |
| 1448 | BOOL *vector = new BOOL[count]; |
| 1449 | for (int i = 0; i < count; i++) |
| 1450 | { |
| 1451 | if (v[i] == GL_FALSE) |
| 1452 | vector[i] = 0; |
| 1453 | else |
| 1454 | vector[i] = 1; |
| 1455 | } |
| 1456 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1457 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1458 | |
| 1459 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1460 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1461 | IDirect3DDevice9 *device = getDevice(); |
| 1462 | |
| 1463 | if (constantPS) |
| 1464 | { |
| 1465 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1466 | } |
| 1467 | |
| 1468 | if (constantVS) |
| 1469 | { |
| 1470 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1471 | } |
| 1472 | |
| 1473 | delete [] vector; |
| 1474 | |
| 1475 | return true; |
| 1476 | } |
| 1477 | |
| 1478 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1479 | { |
| 1480 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1481 | |
| 1482 | for (int i = 0; i < count; i++) |
| 1483 | { |
| 1484 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1485 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1486 | |
| 1487 | v += 2; |
| 1488 | } |
| 1489 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1490 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1491 | |
| 1492 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1493 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1494 | IDirect3DDevice9 *device = getDevice(); |
| 1495 | |
| 1496 | if (constantPS) |
| 1497 | { |
| 1498 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1499 | } |
| 1500 | |
| 1501 | if (constantVS) |
| 1502 | { |
| 1503 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1504 | } |
| 1505 | |
| 1506 | delete[] vector; |
| 1507 | |
| 1508 | return true; |
| 1509 | } |
| 1510 | |
| 1511 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1512 | { |
| 1513 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1514 | |
| 1515 | for (int i = 0; i < count; i++) |
| 1516 | { |
| 1517 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1518 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1519 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1520 | |
| 1521 | v += 3; |
| 1522 | } |
| 1523 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1524 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1525 | |
| 1526 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1527 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1528 | IDirect3DDevice9 *device = getDevice(); |
| 1529 | |
| 1530 | if (constantPS) |
| 1531 | { |
| 1532 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1533 | } |
| 1534 | |
| 1535 | if (constantVS) |
| 1536 | { |
| 1537 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1538 | } |
| 1539 | |
| 1540 | delete[] vector; |
| 1541 | |
| 1542 | return true; |
| 1543 | } |
| 1544 | |
| 1545 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1546 | { |
| 1547 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1548 | |
| 1549 | for (int i = 0; i < count; i++) |
| 1550 | { |
| 1551 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1552 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1553 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1554 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1555 | |
| 1556 | v += 3; |
| 1557 | } |
| 1558 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1559 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1560 | |
| 1561 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1562 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1563 | IDirect3DDevice9 *device = getDevice(); |
| 1564 | |
| 1565 | if (constantPS) |
| 1566 | { |
| 1567 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1568 | } |
| 1569 | |
| 1570 | if (constantVS) |
| 1571 | { |
| 1572 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1573 | } |
| 1574 | |
| 1575 | delete [] vector; |
| 1576 | |
| 1577 | return true; |
| 1578 | } |
| 1579 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1580 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1581 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1582 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1583 | |
| 1584 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1585 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1586 | IDirect3DDevice9 *device = getDevice(); |
| 1587 | |
| 1588 | if (constantPS) |
| 1589 | { |
| 1590 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1591 | } |
| 1592 | |
| 1593 | if (constantVS) |
| 1594 | { |
| 1595 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1596 | } |
| 1597 | |
| 1598 | return true; |
| 1599 | } |
| 1600 | |
| 1601 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1602 | { |
| 1603 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1604 | |
| 1605 | for (int i = 0; i < count; i++) |
| 1606 | { |
| 1607 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1608 | |
| 1609 | v += 2; |
| 1610 | } |
| 1611 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1612 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1613 | |
| 1614 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1615 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1616 | IDirect3DDevice9 *device = getDevice(); |
| 1617 | |
| 1618 | if (constantPS) |
| 1619 | { |
| 1620 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1621 | } |
| 1622 | |
| 1623 | if (constantVS) |
| 1624 | { |
| 1625 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1626 | } |
| 1627 | |
| 1628 | delete[] vector; |
| 1629 | |
| 1630 | return true; |
| 1631 | } |
| 1632 | |
| 1633 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1634 | { |
| 1635 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1636 | |
| 1637 | for (int i = 0; i < count; i++) |
| 1638 | { |
| 1639 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1640 | |
| 1641 | v += 3; |
| 1642 | } |
| 1643 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1644 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1645 | |
| 1646 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1647 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1648 | IDirect3DDevice9 *device = getDevice(); |
| 1649 | |
| 1650 | if (constantPS) |
| 1651 | { |
| 1652 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1653 | } |
| 1654 | |
| 1655 | if (constantVS) |
| 1656 | { |
| 1657 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1658 | } |
| 1659 | |
| 1660 | delete[] vector; |
| 1661 | |
| 1662 | return true; |
| 1663 | } |
| 1664 | |
| 1665 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1666 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1667 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1668 | |
| 1669 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1670 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1671 | IDirect3DDevice9 *device = getDevice(); |
| 1672 | |
| 1673 | if (constantPS) |
| 1674 | { |
| 1675 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1676 | } |
| 1677 | |
| 1678 | if (constantVS) |
| 1679 | { |
| 1680 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1681 | } |
| 1682 | |
| 1683 | return true; |
| 1684 | } |
| 1685 | |
| 1686 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1687 | { |
| 1688 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1689 | |
| 1690 | for (int i = 0; i < count; i++) |
| 1691 | { |
| 1692 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1693 | value[1], value[3], 0, 0, |
| 1694 | 0, 0, 1, 0, |
| 1695 | 0, 0, 0, 1); |
| 1696 | |
| 1697 | value += 4; |
| 1698 | } |
| 1699 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1700 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1701 | |
| 1702 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1703 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1704 | IDirect3DDevice9 *device = getDevice(); |
| 1705 | |
| 1706 | if (constantPS) |
| 1707 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1708 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1709 | } |
| 1710 | |
| 1711 | if (constantVS) |
| 1712 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1713 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1714 | } |
| 1715 | |
| 1716 | delete[] matrix; |
| 1717 | |
| 1718 | return true; |
| 1719 | } |
| 1720 | |
| 1721 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1722 | { |
| 1723 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1724 | |
| 1725 | for (int i = 0; i < count; i++) |
| 1726 | { |
| 1727 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1728 | value[1], value[4], value[7], 0, |
| 1729 | value[2], value[5], value[8], 0, |
| 1730 | 0, 0, 0, 1); |
| 1731 | |
| 1732 | value += 9; |
| 1733 | } |
| 1734 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1735 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1736 | |
| 1737 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1738 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1739 | IDirect3DDevice9 *device = getDevice(); |
| 1740 | |
| 1741 | if (constantPS) |
| 1742 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1743 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1744 | } |
| 1745 | |
| 1746 | if (constantVS) |
| 1747 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1748 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1749 | } |
| 1750 | |
| 1751 | delete[] matrix; |
| 1752 | |
| 1753 | return true; |
| 1754 | } |
| 1755 | |
| 1756 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1757 | { |
| 1758 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1759 | |
| 1760 | for (int i = 0; i < count; i++) |
| 1761 | { |
| 1762 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1763 | value[1], value[5], value[9], value[13], |
| 1764 | value[2], value[6], value[10], value[14], |
| 1765 | value[3], value[7], value[11], value[15]); |
| 1766 | |
| 1767 | value += 16; |
| 1768 | } |
| 1769 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1770 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1771 | |
| 1772 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1773 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1774 | IDirect3DDevice9 *device = getDevice(); |
| 1775 | |
| 1776 | if (constantPS) |
| 1777 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1778 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1779 | } |
| 1780 | |
| 1781 | if (constantVS) |
| 1782 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1783 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1784 | } |
| 1785 | |
| 1786 | delete[] matrix; |
| 1787 | |
| 1788 | return true; |
| 1789 | } |
| 1790 | |
| 1791 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1792 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1793 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1794 | |
| 1795 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1796 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1797 | IDirect3DDevice9 *device = getDevice(); |
| 1798 | |
| 1799 | if (constantPS) |
| 1800 | { |
| 1801 | D3DXCONSTANT_DESC constantDescription; |
| 1802 | UINT descriptionCount = 1; |
| 1803 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1804 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1805 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1806 | { |
| 1807 | return false; |
| 1808 | } |
| 1809 | |
| 1810 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1811 | { |
| 1812 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1813 | |
| 1814 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1815 | { |
| 1816 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1817 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1818 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1819 | { |
| 1820 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1821 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1822 | ASSERT(mSamplers[samplerIndex].active); |
| 1823 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame^] | 1824 | mSamplers[samplerIndex].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1825 | } |
| 1826 | } |
| 1827 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1828 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1829 | return true; |
| 1830 | } |
| 1831 | } |
| 1832 | |
| 1833 | if (constantPS) |
| 1834 | { |
| 1835 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1836 | } |
| 1837 | |
| 1838 | if (constantVS) |
| 1839 | { |
| 1840 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1841 | } |
| 1842 | |
| 1843 | return true; |
| 1844 | } |
| 1845 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1846 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1847 | { |
| 1848 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1849 | |
| 1850 | for (int i = 0; i < count; i++) |
| 1851 | { |
| 1852 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1853 | |
| 1854 | v += 2; |
| 1855 | } |
| 1856 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1857 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1858 | |
| 1859 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1860 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1861 | IDirect3DDevice9 *device = getDevice(); |
| 1862 | |
| 1863 | if (constantPS) |
| 1864 | { |
| 1865 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1866 | } |
| 1867 | |
| 1868 | if (constantVS) |
| 1869 | { |
| 1870 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1871 | } |
| 1872 | |
| 1873 | delete[] vector; |
| 1874 | |
| 1875 | return true; |
| 1876 | } |
| 1877 | |
| 1878 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1879 | { |
| 1880 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1881 | |
| 1882 | for (int i = 0; i < count; i++) |
| 1883 | { |
| 1884 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1885 | |
| 1886 | v += 3; |
| 1887 | } |
| 1888 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1889 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1890 | |
| 1891 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1892 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1893 | IDirect3DDevice9 *device = getDevice(); |
| 1894 | |
| 1895 | if (constantPS) |
| 1896 | { |
| 1897 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1898 | } |
| 1899 | |
| 1900 | if (constantVS) |
| 1901 | { |
| 1902 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1903 | } |
| 1904 | |
| 1905 | delete[] vector; |
| 1906 | |
| 1907 | return true; |
| 1908 | } |
| 1909 | |
| 1910 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1911 | { |
| 1912 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1913 | |
| 1914 | for (int i = 0; i < count; i++) |
| 1915 | { |
| 1916 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1917 | |
| 1918 | v += 4; |
| 1919 | } |
| 1920 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1921 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
| 1922 | |
| 1923 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, targetUniform->name.c_str()); |
| 1924 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, targetUniform->name.c_str()); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1925 | IDirect3DDevice9 *device = getDevice(); |
| 1926 | |
| 1927 | if (constantPS) |
| 1928 | { |
| 1929 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1930 | } |
| 1931 | |
| 1932 | if (constantVS) |
| 1933 | { |
| 1934 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1935 | } |
| 1936 | |
| 1937 | delete [] vector; |
| 1938 | |
| 1939 | return true; |
| 1940 | } |
| 1941 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1942 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1943 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1944 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1945 | { |
| 1946 | return; |
| 1947 | } |
| 1948 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1949 | char info[1024]; |
| 1950 | |
| 1951 | va_list vararg; |
| 1952 | va_start(vararg, format); |
| 1953 | vsnprintf(info, sizeof(info), format, vararg); |
| 1954 | va_end(vararg); |
| 1955 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1956 | size_t infoLength = strlen(info); |
| 1957 | |
| 1958 | if (!mInfoLog) |
| 1959 | { |
| 1960 | mInfoLog = new char[infoLength + 1]; |
| 1961 | strcpy(mInfoLog, info); |
| 1962 | } |
| 1963 | else |
| 1964 | { |
| 1965 | size_t logLength = strlen(mInfoLog); |
| 1966 | char *newLog = new char[logLength + infoLength + 1]; |
| 1967 | strcpy(newLog, mInfoLog); |
| 1968 | strcpy(newLog + logLength, info); |
| 1969 | |
| 1970 | delete[] mInfoLog; |
| 1971 | mInfoLog = newLog; |
| 1972 | } |
| 1973 | } |
| 1974 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 1975 | void Program::resetInfoLog() |
| 1976 | { |
| 1977 | if (mInfoLog) |
| 1978 | { |
| 1979 | delete [] mInfoLog; |
| 1980 | } |
| 1981 | } |
| 1982 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1983 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1984 | void Program::unlink(bool destroy) |
| 1985 | { |
| 1986 | if (destroy) // Object being destructed |
| 1987 | { |
| 1988 | if (mFragmentShader) |
| 1989 | { |
| 1990 | mFragmentShader->detach(); |
| 1991 | mFragmentShader = NULL; |
| 1992 | } |
| 1993 | |
| 1994 | if (mVertexShader) |
| 1995 | { |
| 1996 | mVertexShader->detach(); |
| 1997 | mVertexShader = NULL; |
| 1998 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1999 | } |
| 2000 | |
| 2001 | if (mPixelExecutable) |
| 2002 | { |
| 2003 | mPixelExecutable->Release(); |
| 2004 | mPixelExecutable = NULL; |
| 2005 | } |
| 2006 | |
| 2007 | if (mVertexExecutable) |
| 2008 | { |
| 2009 | mVertexExecutable->Release(); |
| 2010 | mVertexExecutable = NULL; |
| 2011 | } |
| 2012 | |
| 2013 | if (mConstantTablePS) |
| 2014 | { |
| 2015 | mConstantTablePS->Release(); |
| 2016 | mConstantTablePS = NULL; |
| 2017 | } |
| 2018 | |
| 2019 | if (mConstantTableVS) |
| 2020 | { |
| 2021 | mConstantTableVS->Release(); |
| 2022 | mConstantTableVS = NULL; |
| 2023 | } |
| 2024 | |
| 2025 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2026 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2027 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2028 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2029 | } |
| 2030 | |
| 2031 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2032 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 2033 | mSamplers[index].active = false; |
daniel@transgaming.com | 5a0b0a8 | 2010-05-12 03:45:07 +0000 | [diff] [blame^] | 2034 | mSamplers[index].dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2035 | } |
| 2036 | |
| 2037 | while (!mUniforms.empty()) |
| 2038 | { |
| 2039 | delete mUniforms.back(); |
| 2040 | mUniforms.pop_back(); |
| 2041 | } |
| 2042 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2043 | mUniformIndex.clear(); |
| 2044 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2045 | delete[] mPixelHLSL; |
| 2046 | mPixelHLSL = NULL; |
| 2047 | |
| 2048 | delete[] mVertexHLSL; |
| 2049 | mVertexHLSL = NULL; |
| 2050 | |
| 2051 | delete[] mInfoLog; |
| 2052 | mInfoLog = NULL; |
| 2053 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2054 | mLinked = false; |
| 2055 | } |
| 2056 | |
| 2057 | bool Program::isLinked() |
| 2058 | { |
| 2059 | return mLinked; |
| 2060 | } |
| 2061 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2062 | bool Program::isValidated() const |
| 2063 | { |
| 2064 | return mValidated; |
| 2065 | } |
| 2066 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2067 | unsigned int Program::getSerial() const |
| 2068 | { |
| 2069 | return mSerial; |
| 2070 | } |
| 2071 | |
| 2072 | unsigned int Program::issueSerial() |
| 2073 | { |
| 2074 | return mCurrentSerial++; |
| 2075 | } |
| 2076 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2077 | int Program::getInfoLogLength() const |
| 2078 | { |
| 2079 | if (!mInfoLog) |
| 2080 | { |
| 2081 | return 0; |
| 2082 | } |
| 2083 | else |
| 2084 | { |
| 2085 | return strlen(mInfoLog) + 1; |
| 2086 | } |
| 2087 | } |
| 2088 | |
| 2089 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2090 | { |
| 2091 | int index = 0; |
| 2092 | |
| 2093 | if (mInfoLog) |
| 2094 | { |
| 2095 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2096 | { |
| 2097 | infoLog[index] = mInfoLog[index]; |
| 2098 | index++; |
| 2099 | } |
| 2100 | } |
| 2101 | |
| 2102 | if (bufSize) |
| 2103 | { |
| 2104 | infoLog[index] = '\0'; |
| 2105 | } |
| 2106 | |
| 2107 | if (length) |
| 2108 | { |
| 2109 | *length = index; |
| 2110 | } |
| 2111 | } |
| 2112 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2113 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2114 | { |
| 2115 | int total = 0; |
| 2116 | |
| 2117 | if (mVertexShader) |
| 2118 | { |
| 2119 | if (total < maxCount) |
| 2120 | { |
| 2121 | shaders[total] = mVertexShader->getHandle(); |
| 2122 | } |
| 2123 | |
| 2124 | total++; |
| 2125 | } |
| 2126 | |
| 2127 | if (mFragmentShader) |
| 2128 | { |
| 2129 | if (total < maxCount) |
| 2130 | { |
| 2131 | shaders[total] = mFragmentShader->getHandle(); |
| 2132 | } |
| 2133 | |
| 2134 | total++; |
| 2135 | } |
| 2136 | |
| 2137 | if (count) |
| 2138 | { |
| 2139 | *count = total; |
| 2140 | } |
| 2141 | } |
| 2142 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2143 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2144 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2145 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2146 | for (unsigned int i = 0; i < index; i++) |
| 2147 | { |
| 2148 | do |
| 2149 | { |
| 2150 | attribute++; |
| 2151 | |
| 2152 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 2153 | } |
| 2154 | while (mLinkedAttribute[attribute].name.empty()); |
| 2155 | } |
| 2156 | |
| 2157 | if (bufsize > 0) |
| 2158 | { |
| 2159 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2160 | |
| 2161 | strncpy(name, string, bufsize); |
| 2162 | name[bufsize - 1] = '\0'; |
| 2163 | |
| 2164 | if (length) |
| 2165 | { |
| 2166 | *length = strlen(name); |
| 2167 | } |
| 2168 | } |
| 2169 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2170 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2171 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2172 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2173 | } |
| 2174 | |
| 2175 | GLint Program::getActiveAttributeCount() |
| 2176 | { |
| 2177 | int count = 0; |
| 2178 | |
| 2179 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2180 | { |
| 2181 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2182 | { |
| 2183 | count++; |
| 2184 | } |
| 2185 | } |
| 2186 | |
| 2187 | return count; |
| 2188 | } |
| 2189 | |
| 2190 | GLint Program::getActiveAttributeMaxLength() |
| 2191 | { |
| 2192 | int maxLength = 0; |
| 2193 | |
| 2194 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2195 | { |
| 2196 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2197 | { |
| 2198 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2199 | } |
| 2200 | } |
| 2201 | |
| 2202 | return maxLength; |
| 2203 | } |
| 2204 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2205 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2206 | { |
| 2207 | unsigned int uniform = 0; |
| 2208 | for (unsigned int i = 0; i < index; i++) |
| 2209 | { |
| 2210 | do |
| 2211 | { |
| 2212 | uniform++; |
| 2213 | |
| 2214 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2215 | } |
| 2216 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 2217 | } |
| 2218 | |
| 2219 | if (bufsize > 0) |
| 2220 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2221 | std::string string = undecorate(mUniforms[uniform]->name); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2222 | |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2223 | if (mUniforms[uniform]->arraySize != 1) |
| 2224 | { |
| 2225 | string += "[0]"; |
| 2226 | } |
| 2227 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2228 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2229 | name[bufsize - 1] = '\0'; |
| 2230 | |
| 2231 | if (length) |
| 2232 | { |
| 2233 | *length = strlen(name); |
| 2234 | } |
| 2235 | } |
| 2236 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2237 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2238 | |
| 2239 | *type = mUniforms[uniform]->type; |
| 2240 | } |
| 2241 | |
| 2242 | GLint Program::getActiveUniformCount() |
| 2243 | { |
| 2244 | int count = 0; |
| 2245 | |
| 2246 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2247 | { |
| 2248 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2249 | { |
| 2250 | count++; |
| 2251 | } |
| 2252 | } |
| 2253 | |
| 2254 | return count; |
| 2255 | } |
| 2256 | |
| 2257 | GLint Program::getActiveUniformMaxLength() |
| 2258 | { |
| 2259 | int maxLength = 0; |
| 2260 | |
| 2261 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2262 | { |
| 2263 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2264 | { |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2265 | maxLength = std::max((int)(undecorate(mUniforms[uniformIndex]->name).length() + 1), maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2266 | } |
| 2267 | } |
| 2268 | |
| 2269 | return maxLength; |
| 2270 | } |
| 2271 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2272 | void Program::flagForDeletion() |
| 2273 | { |
| 2274 | mDeleteStatus = true; |
| 2275 | } |
| 2276 | |
| 2277 | bool Program::isFlaggedForDeletion() const |
| 2278 | { |
| 2279 | return mDeleteStatus; |
| 2280 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2281 | |
| 2282 | void Program::validate() |
| 2283 | { |
| 2284 | resetInfoLog(); |
| 2285 | |
| 2286 | if (!isLinked()) |
| 2287 | { |
| 2288 | appendToInfoLog("Program has not been successfully linked."); |
| 2289 | mValidated = false; |
| 2290 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2291 | else |
| 2292 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2293 | applyUniforms(); |
| 2294 | if (!validateSamplers()) |
| 2295 | { |
| 2296 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit."); |
| 2297 | mValidated = false; |
| 2298 | } |
| 2299 | else |
| 2300 | { |
| 2301 | mValidated = true; |
| 2302 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2303 | } |
| 2304 | } |
| 2305 | |
| 2306 | bool Program::validateSamplers() const |
| 2307 | { |
| 2308 | // if any two active samplers in a program are of different types, but refer to the same |
| 2309 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2310 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
| 2311 | std::map<int, SamplerType> samplerMap; |
| 2312 | for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) |
| 2313 | { |
| 2314 | if (mSamplers[i].active) |
| 2315 | { |
| 2316 | if (samplerMap.find(mSamplers[i].logicalTextureUnit) != samplerMap.end()) |
| 2317 | { |
| 2318 | if (mSamplers[i].type != samplerMap[mSamplers[i].logicalTextureUnit]) |
| 2319 | return false; |
| 2320 | } |
| 2321 | else |
| 2322 | { |
| 2323 | samplerMap[mSamplers[i].logicalTextureUnit] = mSamplers[i].type; |
| 2324 | } |
| 2325 | } |
| 2326 | } |
| 2327 | |
| 2328 | return true; |
| 2329 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2330 | } |