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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000010#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000011#include "libGLESv2/ProgramBinary.h"
12
13#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000014#include "common/version.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000015
16#include "libGLESv2/main.h"
17#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include <string>
20
daniel@transgaming.com88853c52012-12-20 20:56:40 +000021#undef near
22#undef far
23
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000024namespace gl
25{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000026std::string str(int i)
27{
28 char buffer[20];
29 snprintf(buffer, sizeof(buffer), "%d", i);
30 return buffer;
31}
32
daniel@transgaming.comdb019952012-12-20 21:13:32 +000033UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
34 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000035{
36}
37
daniel@transgaming.come87ca002012-07-24 18:30:43 +000038unsigned int ProgramBinary::mCurrentSerial = 1;
39
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000040ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000041{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000042 mPixelExecutable = NULL;
43 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000044 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000045
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046 mValidated = false;
47
48 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
49 {
50 mSemanticIndex[index] = -1;
51 }
52
53 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
54 {
55 mSamplersPS[index].active = false;
56 }
57
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000058 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000059 {
60 mSamplersVS[index].active = false;
61 }
62
63 mUsedVertexSamplerRange = 0;
64 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000065 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000066}
67
68ProgramBinary::~ProgramBinary()
69{
daniel@transgaming.com95892412012-11-28 20:59:09 +000070 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000071 mPixelExecutable = NULL;
72
daniel@transgaming.com95892412012-11-28 20:59:09 +000073 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000074 mVertexExecutable = NULL;
75
76 delete mGeometryExecutable;
77 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000078
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000079 while (!mUniforms.empty())
80 {
81 delete mUniforms.back();
82 mUniforms.pop_back();
83 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084}
85
daniel@transgaming.come87ca002012-07-24 18:30:43 +000086unsigned int ProgramBinary::getSerial() const
87{
88 return mSerial;
89}
90
91unsigned int ProgramBinary::issueSerial()
92{
93 return mCurrentSerial++;
94}
95
daniel@transgaming.com95892412012-11-28 20:59:09 +000096rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000097{
98 return mPixelExecutable;
99}
100
daniel@transgaming.com95892412012-11-28 20:59:09 +0000101rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000102{
103 return mVertexExecutable;
104}
105
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000106rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
107{
108 return mGeometryExecutable;
109}
110
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000111GLuint ProgramBinary::getAttributeLocation(const char *name)
112{
113 if (name)
114 {
115 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
116 {
117 if (mLinkedAttribute[index].name == std::string(name))
118 {
119 return index;
120 }
121 }
122 }
123
124 return -1;
125}
126
127int ProgramBinary::getSemanticIndex(int attributeIndex)
128{
129 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
130
131 return mSemanticIndex[attributeIndex];
132}
133
134// Returns one more than the highest sampler index used.
135GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
136{
137 switch (type)
138 {
139 case SAMPLER_PIXEL:
140 return mUsedPixelSamplerRange;
141 case SAMPLER_VERTEX:
142 return mUsedVertexSamplerRange;
143 default:
144 UNREACHABLE();
145 return 0;
146 }
147}
148
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000149bool ProgramBinary::usesPointSize() const
150{
151 return mUsesPointSize;
152}
153
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000154bool ProgramBinary::usesPointSpriteEmulation() const
155{
156 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
157}
158
159bool ProgramBinary::usesGeometryShader() const
160{
161 return usesPointSpriteEmulation();
162}
163
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000164// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
165// index (0-15 for the pixel shader and 0-3 for the vertex shader).
166GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
167{
168 GLint logicalTextureUnit = -1;
169
170 switch (type)
171 {
172 case SAMPLER_PIXEL:
173 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
174
175 if (mSamplersPS[samplerIndex].active)
176 {
177 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
178 }
179 break;
180 case SAMPLER_VERTEX:
181 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
182
183 if (mSamplersVS[samplerIndex].active)
184 {
185 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
186 }
187 break;
188 default: UNREACHABLE();
189 }
190
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000191 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000192 {
193 return logicalTextureUnit;
194 }
195
196 return -1;
197}
198
199// Returns the texture type for a given Direct3D 9 sampler type and
200// index (0-15 for the pixel shader and 0-3 for the vertex shader).
201TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
202{
203 switch (type)
204 {
205 case SAMPLER_PIXEL:
206 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
207 ASSERT(mSamplersPS[samplerIndex].active);
208 return mSamplersPS[samplerIndex].textureType;
209 case SAMPLER_VERTEX:
210 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
211 ASSERT(mSamplersVS[samplerIndex].active);
212 return mSamplersVS[samplerIndex].textureType;
213 default: UNREACHABLE();
214 }
215
216 return TEXTURE_2D;
217}
218
219GLint ProgramBinary::getUniformLocation(std::string name)
220{
221 unsigned int subscript = 0;
222
223 // Strip any trailing array operator and retrieve the subscript
224 size_t open = name.find_last_of('[');
225 size_t close = name.find_last_of(']');
226 if (open != std::string::npos && close == name.length() - 1)
227 {
228 subscript = atoi(name.substr(open + 1).c_str());
229 name.erase(open);
230 }
231
232 unsigned int numUniforms = mUniformIndex.size();
233 for (unsigned int location = 0; location < numUniforms; location++)
234 {
235 if (mUniformIndex[location].name == name &&
236 mUniformIndex[location].element == subscript)
237 {
238 return location;
239 }
240 }
241
242 return -1;
243}
244
245bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
246{
247 if (location < 0 || location >= (int)mUniformIndex.size())
248 {
249 return false;
250 }
251
252 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
253 targetUniform->dirty = true;
254
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000255 int elementCount = targetUniform->elementCount();
256
257 if (elementCount == 1 && count > 1)
258 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
259
260 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
261
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000262 if (targetUniform->type == GL_FLOAT)
263 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000264 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
265
266 for (int i = 0; i < count; i++)
267 {
268 target[0] = v[0];
269 target[1] = 0;
270 target[2] = 0;
271 target[3] = 0;
272 target += 4;
273 v += 1;
274 }
275 }
276 else if (targetUniform->type == GL_BOOL)
277 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000278 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000279
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000280 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000281 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000282 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
283 boolParams[1] = GL_FALSE;
284 boolParams[2] = GL_FALSE;
285 boolParams[3] = GL_FALSE;
286 boolParams += 4;
287 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000288 }
289 }
290 else
291 {
292 return false;
293 }
294
295 return true;
296}
297
298bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
299{
300 if (location < 0 || location >= (int)mUniformIndex.size())
301 {
302 return false;
303 }
304
305 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
306 targetUniform->dirty = true;
307
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000308 int elementCount = targetUniform->elementCount();
309
310 if (elementCount == 1 && count > 1)
311 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
312
313 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
314
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000315 if (targetUniform->type == GL_FLOAT_VEC2)
316 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000317 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
318
319 for (int i = 0; i < count; i++)
320 {
321 target[0] = v[0];
322 target[1] = v[1];
323 target[2] = 0;
324 target[3] = 0;
325 target += 4;
326 v += 2;
327 }
328 }
329 else if (targetUniform->type == GL_BOOL_VEC2)
330 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000331 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000332
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000333 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000334 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000335 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
336 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
337 boolParams[2] = GL_FALSE;
338 boolParams[3] = GL_FALSE;
339 boolParams += 4;
340 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000341 }
342 }
343 else
344 {
345 return false;
346 }
347
348 return true;
349}
350
351bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
352{
353 if (location < 0 || location >= (int)mUniformIndex.size())
354 {
355 return false;
356 }
357
358 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
359 targetUniform->dirty = true;
360
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000361 int elementCount = targetUniform->elementCount();
362
363 if (elementCount == 1 && count > 1)
364 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
365
366 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
367
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000368 if (targetUniform->type == GL_FLOAT_VEC3)
369 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000370 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
371
372 for (int i = 0; i < count; i++)
373 {
374 target[0] = v[0];
375 target[1] = v[1];
376 target[2] = v[2];
377 target[3] = 0;
378 target += 4;
379 v += 3;
380 }
381 }
382 else if (targetUniform->type == GL_BOOL_VEC3)
383 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000384 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000385
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000386 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000387 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000388 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
389 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
390 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
391 boolParams[3] = GL_FALSE;
392 boolParams += 4;
393 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000394 }
395 }
396 else
397 {
398 return false;
399 }
400
401 return true;
402}
403
404bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
405{
406 if (location < 0 || location >= (int)mUniformIndex.size())
407 {
408 return false;
409 }
410
411 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
412 targetUniform->dirty = true;
413
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000414 int elementCount = targetUniform->elementCount();
415
416 if (elementCount == 1 && count > 1)
417 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
418
419 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
420
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000421 if (targetUniform->type == GL_FLOAT_VEC4)
422 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000423 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000424
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000425 for (int i = 0; i < count; i++)
426 {
427 target[0] = v[0];
428 target[1] = v[1];
429 target[2] = v[2];
430 target[3] = v[3];
431 target += 4;
432 v += 4;
433 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 }
435 else if (targetUniform->type == GL_BOOL_VEC4)
436 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000437 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000438
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000439 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000440 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000441 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
442 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
443 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
444 boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE;
445 boolParams += 4;
446 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000447 }
448 }
449 else
450 {
451 return false;
452 }
453
454 return true;
455}
456
457template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
458void transposeMatrix(T *target, const GLfloat *value)
459{
460 int copyWidth = std::min(targetWidth, srcWidth);
461 int copyHeight = std::min(targetHeight, srcHeight);
462
463 for (int x = 0; x < copyWidth; x++)
464 {
465 for (int y = 0; y < copyHeight; y++)
466 {
467 target[x * targetWidth + y] = (T)value[y * srcWidth + x];
468 }
469 }
470 // clear unfilled right side
471 for (int y = 0; y < copyHeight; y++)
472 {
473 for (int x = srcWidth; x < targetWidth; x++)
474 {
475 target[y * targetWidth + x] = (T)0;
476 }
477 }
478 // clear unfilled bottom.
479 for (int y = srcHeight; y < targetHeight; y++)
480 {
481 for (int x = 0; x < targetWidth; x++)
482 {
483 target[y * targetWidth + x] = (T)0;
484 }
485 }
486}
487
488bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
489{
490 if (location < 0 || location >= (int)mUniformIndex.size())
491 {
492 return false;
493 }
494
495 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
496 targetUniform->dirty = true;
497
498 if (targetUniform->type != GL_FLOAT_MAT2)
499 {
500 return false;
501 }
502
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000503 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000504
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000505 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
507
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000508 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000509 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000510
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000511 for (int i = 0; i < count; i++)
512 {
513 transposeMatrix<GLfloat,4,2,2,2>(target, value);
514 target += 8;
515 value += 4;
516 }
517
518 return true;
519}
520
521bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
522{
523 if (location < 0 || location >= (int)mUniformIndex.size())
524 {
525 return false;
526 }
527
528 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
529 targetUniform->dirty = true;
530
531 if (targetUniform->type != GL_FLOAT_MAT3)
532 {
533 return false;
534 }
535
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000536 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000537
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000538 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000539 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
540
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000541 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000542 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000543
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000544 for (int i = 0; i < count; i++)
545 {
546 transposeMatrix<GLfloat,4,3,3,3>(target, value);
547 target += 12;
548 value += 9;
549 }
550
551 return true;
552}
553
554
555bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
556{
557 if (location < 0 || location >= (int)mUniformIndex.size())
558 {
559 return false;
560 }
561
562 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
563 targetUniform->dirty = true;
564
565 if (targetUniform->type != GL_FLOAT_MAT4)
566 {
567 return false;
568 }
569
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000570 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000571
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000572 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000573 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
574
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000575 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000576 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000577
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000578 for (int i = 0; i < count; i++)
579 {
580 transposeMatrix<GLfloat,4,4,4,4>(target, value);
581 target += 16;
582 value += 16;
583 }
584
585 return true;
586}
587
588bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
589{
590 if (location < 0 || location >= (int)mUniformIndex.size())
591 {
592 return false;
593 }
594
595 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
596 targetUniform->dirty = true;
597
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000598 int elementCount = targetUniform->elementCount();
599
600 if (elementCount == 1 && count > 1)
601 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
602
603 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
604
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000605 if (targetUniform->type == GL_INT ||
606 targetUniform->type == GL_SAMPLER_2D ||
607 targetUniform->type == GL_SAMPLER_CUBE)
608 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000609 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000610
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000611 for (int i = 0; i < count; i++)
612 {
613 target[0] = v[0];
614 target[1] = 0;
615 target[2] = 0;
616 target[3] = 0;
617 target += 4;
618 v += 1;
619 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000620 }
621 else if (targetUniform->type == GL_BOOL)
622 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000623 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000624
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000625 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000626 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000627 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
628 boolParams[1] = GL_FALSE;
629 boolParams[2] = GL_FALSE;
630 boolParams[3] = GL_FALSE;
631 boolParams += 4;
632 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000633 }
634 }
635 else
636 {
637 return false;
638 }
639
640 return true;
641}
642
643bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
644{
645 if (location < 0 || location >= (int)mUniformIndex.size())
646 {
647 return false;
648 }
649
650 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
651 targetUniform->dirty = true;
652
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000653 int elementCount = targetUniform->elementCount();
654
655 if (elementCount == 1 && count > 1)
656 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
657
658 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
659
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000660 if (targetUniform->type == GL_INT_VEC2)
661 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000662 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000663
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000664 for (int i = 0; i < count; i++)
665 {
666 target[0] = v[0];
667 target[1] = v[1];
668 target[2] = 0;
669 target[3] = 0;
670 target += 4;
671 v += 2;
672 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000673 }
674 else if (targetUniform->type == GL_BOOL_VEC2)
675 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000676 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000677
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000678 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000679 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000680 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
681 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
682 boolParams[2] = GL_FALSE;
683 boolParams[3] = GL_FALSE;
684 boolParams += 4;
685 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000686 }
687 }
688 else
689 {
690 return false;
691 }
692
693 return true;
694}
695
696bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
697{
698 if (location < 0 || location >= (int)mUniformIndex.size())
699 {
700 return false;
701 }
702
703 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
704 targetUniform->dirty = true;
705
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000706 int elementCount = targetUniform->elementCount();
707
708 if (elementCount == 1 && count > 1)
709 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
710
711 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
712
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000713 if (targetUniform->type == GL_INT_VEC3)
714 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000715 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000716
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000717 for (int i = 0; i < count; i++)
718 {
719 target[0] = v[0];
720 target[1] = v[1];
721 target[2] = v[2];
722 target[3] = 0;
723 target += 4;
724 v += 3;
725 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000726 }
727 else if (targetUniform->type == GL_BOOL_VEC3)
728 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000729 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000730
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000731 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000732 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000733 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
734 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
735 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
736 boolParams[3] = GL_FALSE;
737 boolParams += 4;
738 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000739 }
740 }
741 else
742 {
743 return false;
744 }
745
746 return true;
747}
748
749bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
750{
751 if (location < 0 || location >= (int)mUniformIndex.size())
752 {
753 return false;
754 }
755
756 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
757 targetUniform->dirty = true;
758
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000759 int elementCount = targetUniform->elementCount();
760
761 if (elementCount == 1 && count > 1)
762 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
763
764 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
765
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000766 if (targetUniform->type == GL_INT_VEC4)
767 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000768 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000769
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000770 for (int i = 0; i < count; i++)
771 {
772 target[0] = v[0];
773 target[1] = v[1];
774 target[2] = v[2];
775 target[3] = v[3];
776 target += 4;
777 v += 4;
778 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000779 }
780 else if (targetUniform->type == GL_BOOL_VEC4)
781 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000782 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000783
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000784 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000785 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000786 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
787 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
788 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
789 boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE;
790 boolParams += 4;
791 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000792 }
793 }
794 else
795 {
796 return false;
797 }
798
799 return true;
800}
801
802bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
803{
804 if (location < 0 || location >= (int)mUniformIndex.size())
805 {
806 return false;
807 }
808
809 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
810
811 // sized queries -- ensure the provided buffer is large enough
812 if (bufSize)
813 {
814 int requiredBytes = UniformExternalSize(targetUniform->type);
815 if (*bufSize < requiredBytes)
816 {
817 return false;
818 }
819 }
820
821 switch (targetUniform->type)
822 {
823 case GL_FLOAT_MAT2:
824 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
825 break;
826 case GL_FLOAT_MAT3:
827 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
828 break;
829 case GL_FLOAT_MAT4:
830 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
831 break;
832 default:
833 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000834 unsigned int size = UniformComponentCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000835
836 switch (UniformComponentType(targetUniform->type))
837 {
838 case GL_BOOL:
839 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000840 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000841
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000842 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000843 {
844 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
845 }
846 }
847 break;
848 case GL_FLOAT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000849 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
850 size * sizeof(GLfloat));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000851 break;
852 case GL_INT:
853 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000854 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000855
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000856 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000857 {
858 params[i] = (float)intParams[i];
859 }
860 }
861 break;
862 default: UNREACHABLE();
863 }
864 }
865 }
866
867 return true;
868}
869
870bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
871{
872 if (location < 0 || location >= (int)mUniformIndex.size())
873 {
874 return false;
875 }
876
877 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
878
879 // sized queries -- ensure the provided buffer is large enough
880 if (bufSize)
881 {
882 int requiredBytes = UniformExternalSize(targetUniform->type);
883 if (*bufSize < requiredBytes)
884 {
885 return false;
886 }
887 }
888
889 switch (targetUniform->type)
890 {
891 case GL_FLOAT_MAT2:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000892 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000893 break;
894 case GL_FLOAT_MAT3:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000895 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000896 break;
897 case GL_FLOAT_MAT4:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000898 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000899 break;
900 default:
901 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000902 unsigned int size = VariableColumnCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000903
904 switch (UniformComponentType(targetUniform->type))
905 {
906 case GL_BOOL:
907 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000908 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000909
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000910 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000911 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000912 params[i] = boolParams[i];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000913 }
914 }
915 break;
916 case GL_FLOAT:
917 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000918 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000919
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000920 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000921 {
922 params[i] = (GLint)floatParams[i];
923 }
924 }
925 break;
926 case GL_INT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000927 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
928 size * sizeof(GLint));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000929 break;
930 default: UNREACHABLE();
931 }
932 }
933 }
934
935 return true;
936}
937
938void ProgramBinary::dirtyAllUniforms()
939{
940 unsigned int numUniforms = mUniforms.size();
941 for (unsigned int index = 0; index < numUniforms; index++)
942 {
943 mUniforms[index]->dirty = true;
944 }
945}
946
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000947// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000948void ProgramBinary::applyUniforms()
949{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000950 // Retrieve sampler uniform values
951 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
952 {
953 Uniform *targetUniform = *ub;
954
955 if (targetUniform->dirty)
956 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000957 if (targetUniform->type == GL_SAMPLER_2D ||
958 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000959 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000960 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000961 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000962
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000963 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000964 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000965 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000966
967 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000968 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000969 unsigned int samplerIndex = firstIndex + i;
970
971 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000972 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000973 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000974 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000975 }
976 }
977 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000978
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000979 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000980 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000981 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000982
983 for (int i = 0; i < count; i++)
984 {
985 unsigned int samplerIndex = firstIndex + i;
986
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000987 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000988 {
989 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000990 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000991 }
992 }
993 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000994 }
995 }
996 }
997
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000998 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000999}
1000
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001001// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1002// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001003int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001004{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001005 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001006
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001007 fragmentShader->resetVaryingsRegisterAssignment();
1008
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001009 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1010 {
1011 int n = VariableRowCount(varying->type) * varying->size;
1012 int m = VariableColumnCount(varying->type);
1013 bool success = false;
1014
1015 if (m == 2 || m == 3 || m == 4)
1016 {
1017 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1018 {
1019 bool available = true;
1020
1021 for (int y = 0; y < n && available; y++)
1022 {
1023 for (int x = 0; x < m && available; x++)
1024 {
1025 if (packing[r + y][x])
1026 {
1027 available = false;
1028 }
1029 }
1030 }
1031
1032 if (available)
1033 {
1034 varying->reg = r;
1035 varying->col = 0;
1036
1037 for (int y = 0; y < n; y++)
1038 {
1039 for (int x = 0; x < m; x++)
1040 {
1041 packing[r + y][x] = &*varying;
1042 }
1043 }
1044
1045 success = true;
1046 }
1047 }
1048
1049 if (!success && m == 2)
1050 {
1051 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1052 {
1053 bool available = true;
1054
1055 for (int y = 0; y < n && available; y++)
1056 {
1057 for (int x = 2; x < 4 && available; x++)
1058 {
1059 if (packing[r + y][x])
1060 {
1061 available = false;
1062 }
1063 }
1064 }
1065
1066 if (available)
1067 {
1068 varying->reg = r;
1069 varying->col = 2;
1070
1071 for (int y = 0; y < n; y++)
1072 {
1073 for (int x = 2; x < 4; x++)
1074 {
1075 packing[r + y][x] = &*varying;
1076 }
1077 }
1078
1079 success = true;
1080 }
1081 }
1082 }
1083 }
1084 else if (m == 1)
1085 {
1086 int space[4] = {0};
1087
1088 for (int y = 0; y < maxVaryingVectors; y++)
1089 {
1090 for (int x = 0; x < 4; x++)
1091 {
1092 space[x] += packing[y][x] ? 0 : 1;
1093 }
1094 }
1095
1096 int column = 0;
1097
1098 for (int x = 0; x < 4; x++)
1099 {
1100 if (space[x] >= n && space[x] < space[column])
1101 {
1102 column = x;
1103 }
1104 }
1105
1106 if (space[column] >= n)
1107 {
1108 for (int r = 0; r < maxVaryingVectors; r++)
1109 {
1110 if (!packing[r][column])
1111 {
1112 varying->reg = r;
1113
1114 for (int y = r; y < r + n; y++)
1115 {
1116 packing[y][column] = &*varying;
1117 }
1118
1119 break;
1120 }
1121 }
1122
1123 varying->col = column;
1124
1125 success = true;
1126 }
1127 }
1128 else UNREACHABLE();
1129
1130 if (!success)
1131 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001132 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001133
1134 return -1;
1135 }
1136 }
1137
1138 // Return the number of used registers
1139 int registers = 0;
1140
1141 for (int r = 0; r < maxVaryingVectors; r++)
1142 {
1143 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1144 {
1145 registers++;
1146 }
1147 }
1148
1149 return registers;
1150}
1151
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001152bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
1153 std::string& pixelHLSL, std::string& vertexHLSL,
1154 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001155{
1156 if (pixelHLSL.empty() || vertexHLSL.empty())
1157 {
1158 return false;
1159 }
1160
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001161 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001162 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001163 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001164
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001165 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1166
1167 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001168 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001169 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001170
1171 return false;
1172 }
1173
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001174 vertexShader->resetVaryingsRegisterAssignment();
1175
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001176 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1177 {
1178 bool matched = false;
1179
1180 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1181 {
1182 if (output->name == input->name)
1183 {
1184 if (output->type != input->type || output->size != input->size)
1185 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001186 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001187
1188 return false;
1189 }
1190
1191 output->reg = input->reg;
1192 output->col = input->col;
1193
1194 matched = true;
1195 break;
1196 }
1197 }
1198
1199 if (!matched)
1200 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001201 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001202
1203 return false;
1204 }
1205 }
1206
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001207 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001208 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001209 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001210 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
1211
1212 // special varyings that use reserved registers
1213 int reservedRegisterIndex = registers;
1214 std::string fragCoordSemantic;
1215 std::string pointCoordSemantic;
1216
1217 if (fragmentShader->mUsesFragCoord)
1218 {
1219 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1220 }
1221
1222 if (fragmentShader->mUsesPointCoord)
1223 {
1224 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1225 // In DX11 we compute this in the GS.
1226 if (shaderModel == 3)
1227 {
1228 pointCoordSemantic = "TEXCOORD0";
1229 }
1230 else if (shaderModel >= 4)
1231 {
1232 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1233 }
1234 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001235
1236 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001237 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001238
1239 int semanticIndex = 0;
1240 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1241 {
1242 switch (attribute->type)
1243 {
1244 case GL_FLOAT: vertexHLSL += " float "; break;
1245 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1246 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1247 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1248 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1249 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1250 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1251 default: UNREACHABLE();
1252 }
1253
1254 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1255
1256 semanticIndex += VariableRowCount(attribute->type);
1257 }
1258
1259 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001260 "\n"
1261 "struct VS_OUTPUT\n"
1262 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001263
1264 for (int r = 0; r < registers; r++)
1265 {
1266 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1267
1268 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1269 }
1270
1271 if (fragmentShader->mUsesFragCoord)
1272 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001273 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001274 }
1275
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001276 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001277 {
1278 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1279 }
1280
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001281 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"
1282 "};\n"
1283 "\n"
1284 "VS_OUTPUT main(VS_INPUT input)\n"
1285 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001286
1287 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1288 {
1289 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1290
1291 if (VariableRowCount(attribute->type) > 1) // Matrix
1292 {
1293 vertexHLSL += "transpose";
1294 }
1295
1296 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1297 }
1298
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001299 if (shaderModel >= 4)
1300 {
1301 vertexHLSL += "\n"
1302 " gl_main();\n"
1303 "\n"
1304 " VS_OUTPUT output;\n"
1305 " output.gl_Position.x = gl_Position.x;\n"
1306 " output.gl_Position.y = -gl_Position.y;\n"
1307 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1308 " output.gl_Position.w = gl_Position.w;\n";
1309 }
1310 else
1311 {
1312 vertexHLSL += "\n"
1313 " gl_main();\n"
1314 "\n"
1315 " VS_OUTPUT output;\n"
1316 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
1317 " output.gl_Position.y = -(gl_Position.y + dx_HalfPixelSize.y * gl_Position.w);\n"
1318 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1319 " output.gl_Position.w = gl_Position.w;\n";
1320 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001321
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001322 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001323 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001324 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001325 }
1326
1327 if (fragmentShader->mUsesFragCoord)
1328 {
1329 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1330 }
1331
1332 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1333 {
1334 if (varying->reg >= 0)
1335 {
1336 for (int i = 0; i < varying->size; i++)
1337 {
1338 int rows = VariableRowCount(varying->type);
1339
1340 for (int j = 0; j < rows; j++)
1341 {
1342 int r = varying->reg + i * rows + j;
1343 vertexHLSL += " output.v" + str(r);
1344
1345 bool sharedRegister = false; // Register used by multiple varyings
1346
1347 for (int x = 0; x < 4; x++)
1348 {
1349 if (packing[r][x] && packing[r][x] != packing[r][0])
1350 {
1351 sharedRegister = true;
1352 break;
1353 }
1354 }
1355
1356 if(sharedRegister)
1357 {
1358 vertexHLSL += ".";
1359
1360 for (int x = 0; x < 4; x++)
1361 {
1362 if (packing[r][x] == &*varying)
1363 {
1364 switch(x)
1365 {
1366 case 0: vertexHLSL += "x"; break;
1367 case 1: vertexHLSL += "y"; break;
1368 case 2: vertexHLSL += "z"; break;
1369 case 3: vertexHLSL += "w"; break;
1370 }
1371 }
1372 }
1373 }
1374
1375 vertexHLSL += " = " + varying->name;
1376
1377 if (varying->array)
1378 {
1379 vertexHLSL += "[" + str(i) + "]";
1380 }
1381
1382 if (rows > 1)
1383 {
1384 vertexHLSL += "[" + str(j) + "]";
1385 }
1386
1387 vertexHLSL += ";\n";
1388 }
1389 }
1390 }
1391 }
1392
1393 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001394 " return output;\n"
1395 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001396
1397 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001398 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001399
1400 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1401 {
1402 if (varying->reg >= 0)
1403 {
1404 for (int i = 0; i < varying->size; i++)
1405 {
1406 int rows = VariableRowCount(varying->type);
1407 for (int j = 0; j < rows; j++)
1408 {
1409 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001410 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001411 }
1412 }
1413 }
1414 else UNREACHABLE();
1415 }
1416
1417 if (fragmentShader->mUsesFragCoord)
1418 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001419 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001420
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001421 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001422 {
1423 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1424 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001425 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001426 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001427 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1428 }
1429 }
1430
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001431 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001432 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001433 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001434 }
1435
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001436 pixelHLSL += "};\n"
1437 "\n"
1438 "struct PS_OUTPUT\n"
1439 "{\n"
1440 " float4 gl_Color[1] : " + targetSemantic + ";\n"
1441 "};\n"
1442 "\n";
1443
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001444 if (fragmentShader->mUsesFrontFacing)
1445 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001446 if (shaderModel >= 4)
1447 {
1448 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1449 "{\n";
1450 }
1451 else
1452 {
1453 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1454 "{\n";
1455 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001456 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001457 else
1458 {
1459 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1460 "{\n";
1461 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001462
1463 if (fragmentShader->mUsesFragCoord)
1464 {
1465 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1466
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001467 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001468 {
1469 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1470 " gl_FragCoord.y = input.dx_VPos.y;\n";
1471 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001472 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001473 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001474 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001475 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001476 }
1477 else
1478 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001479 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1480 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1481 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001482 }
1483
daniel@transgaming.com12985182012-12-20 20:56:31 +00001484 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001485 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001486 }
1487
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001488 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001489 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001490 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1491 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001492 }
1493
1494 if (fragmentShader->mUsesFrontFacing)
1495 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001496 if (shaderModel <= 3)
1497 {
1498 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1499 }
1500 else
1501 {
1502 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1503 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001504 }
1505
1506 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1507 {
1508 if (varying->reg >= 0)
1509 {
1510 for (int i = 0; i < varying->size; i++)
1511 {
1512 int rows = VariableRowCount(varying->type);
1513 for (int j = 0; j < rows; j++)
1514 {
1515 std::string n = str(varying->reg + i * rows + j);
1516 pixelHLSL += " " + varying->name;
1517
1518 if (varying->array)
1519 {
1520 pixelHLSL += "[" + str(i) + "]";
1521 }
1522
1523 if (rows > 1)
1524 {
1525 pixelHLSL += "[" + str(j) + "]";
1526 }
1527
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001528 switch (VariableColumnCount(varying->type))
1529 {
1530 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1531 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1532 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1533 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1534 default: UNREACHABLE();
1535 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001536 }
1537 }
1538 }
1539 else UNREACHABLE();
1540 }
1541
1542 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001543 " gl_main();\n"
1544 "\n"
1545 " PS_OUTPUT output;\n"
1546 " output.gl_Color[0] = gl_Color[0];\n"
1547 "\n"
1548 " return output;\n"
1549 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001550
1551 return true;
1552}
1553
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001554bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1555{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001556 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001557
1558 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001559 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001560 if (format != GL_PROGRAM_BINARY_ANGLE)
1561 {
1562 infoLog.append("Invalid program binary format.");
1563 return false;
1564 }
1565
1566 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001567 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001568 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001569 {
1570 infoLog.append("Invalid program binary version.");
1571 return false;
1572 }
1573
1574 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1575 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001576 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001577 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001578 stream.read(&name);
1579 mLinkedAttribute[i].name = name;
1580 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001581 }
1582
1583 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1584 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001585 stream.read(&mSamplersPS[i].active);
1586 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001587
1588 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001589 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001590 mSamplersPS[i].textureType = (TextureType) textureType;
1591 }
1592
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001593 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001594 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001595 stream.read(&mSamplersVS[i].active);
1596 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001597
1598 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001599 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001600 mSamplersVS[i].textureType = (TextureType) textureType;
1601 }
1602
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001603 stream.read(&mUsedVertexSamplerRange);
1604 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001605 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001606
1607 unsigned int size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001608 stream.read(&size);
1609 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001610 {
1611 infoLog.append("Invalid program binary.");
1612 return false;
1613 }
1614
1615 mUniforms.resize(size);
1616 for (unsigned int i = 0; i < size; ++i)
1617 {
1618 GLenum type;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001619 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001620 unsigned int arraySize;
1621
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001622 stream.read(&type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001623 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001624 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001625
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001626 mUniforms[i] = new Uniform(type, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001627
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001628 stream.read(&mUniforms[i]->psRegisterIndex);
1629 stream.read(&mUniforms[i]->vsRegisterIndex);
1630 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001631 }
1632
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001633 stream.read(&size);
1634 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001635 {
1636 infoLog.append("Invalid program binary.");
1637 return false;
1638 }
1639
1640 mUniformIndex.resize(size);
1641 for (unsigned int i = 0; i < size; ++i)
1642 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001643 stream.read(&mUniformIndex[i].name);
1644 stream.read(&mUniformIndex[i].element);
1645 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001646 }
1647
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001648 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001649 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001650
1651 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001652 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001653
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001654 unsigned int geometryShaderSize;
1655 stream.read(&geometryShaderSize);
1656
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001657 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001658
daniel@transgaming.com36038542012-11-28 20:59:26 +00001659 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001660 ptr += sizeof(GUID);
1661
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001662 GUID identifier = mRenderer->getAdapterIdentifier();
1663 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001664 {
1665 infoLog.append("Invalid program binary.");
1666 return false;
1667 }
1668
1669 const char *pixelShaderFunction = ptr;
1670 ptr += pixelShaderSize;
1671
1672 const char *vertexShaderFunction = ptr;
1673 ptr += vertexShaderSize;
1674
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001675 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1676 ptr += geometryShaderSize;
1677
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001678 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001679 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001680 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001681 {
1682 infoLog.append("Could not create pixel shader.");
1683 return false;
1684 }
1685
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001686 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001687 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001688 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001689 {
1690 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001691 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001692 mPixelExecutable = NULL;
1693 return false;
1694 }
1695
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001696 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1697 {
1698 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1699 geometryShaderSize, rx::SHADER_GEOMETRY);
1700 if (!mGeometryExecutable)
1701 {
1702 infoLog.append("Could not create geometry shader.");
1703 delete mPixelExecutable;
1704 mPixelExecutable = NULL;
1705 delete mVertexExecutable;
1706 mVertexExecutable = NULL;
1707 return false;
1708 }
1709 }
1710 else
1711 {
1712 mGeometryExecutable = NULL;
1713 }
1714
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001715 return true;
1716}
1717
1718bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1719{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001720 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001721
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001722 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001723 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001724
1725 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1726 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001727 stream.write(mLinkedAttribute[i].type);
1728 stream.write(mLinkedAttribute[i].name);
1729 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001730 }
1731
1732 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1733 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001734 stream.write(mSamplersPS[i].active);
1735 stream.write(mSamplersPS[i].logicalTextureUnit);
1736 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001737 }
1738
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001739 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001740 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001741 stream.write(mSamplersVS[i].active);
1742 stream.write(mSamplersVS[i].logicalTextureUnit);
1743 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001744 }
1745
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001746 stream.write(mUsedVertexSamplerRange);
1747 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001748 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001749
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001750 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001751 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1752 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001753 stream.write(mUniforms[i]->type);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001754 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001755 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001756
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001757 stream.write(mUniforms[i]->psRegisterIndex);
1758 stream.write(mUniforms[i]->vsRegisterIndex);
1759 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001760 }
1761
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001762 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001763 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1764 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001765 stream.write(mUniformIndex[i].name);
1766 stream.write(mUniformIndex[i].element);
1767 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001768 }
1769
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001770 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001771 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001772
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001773 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001774 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001775
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001776 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1777 stream.write(geometryShaderSize);
1778
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001779 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001780
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001781 GLsizei streamLength = stream.length();
1782 const void *streamData = stream.data();
1783
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001784 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001785 if (totalLength > bufSize)
1786 {
1787 if (length)
1788 {
1789 *length = 0;
1790 }
1791
1792 return false;
1793 }
1794
1795 if (binary)
1796 {
1797 char *ptr = (char*) binary;
1798
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001799 memcpy(ptr, streamData, streamLength);
1800 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001801
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001802 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001803 ptr += sizeof(GUID);
1804
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001805 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001806 ptr += pixelShaderSize;
1807
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001808 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001809 ptr += vertexShaderSize;
1810
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001811 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1812 {
1813 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1814 ptr += geometryShaderSize;
1815 }
1816
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001817 ASSERT(ptr - totalLength == binary);
1818 }
1819
1820 if (length)
1821 {
1822 *length = totalLength;
1823 }
1824
1825 return true;
1826}
1827
1828GLint ProgramBinary::getLength()
1829{
1830 GLint length;
1831 if (save(NULL, INT_MAX, &length))
1832 {
1833 return length;
1834 }
1835 else
1836 {
1837 return 0;
1838 }
1839}
1840
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001841bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001842{
1843 if (!fragmentShader || !fragmentShader->isCompiled())
1844 {
1845 return false;
1846 }
1847
1848 if (!vertexShader || !vertexShader->isCompiled())
1849 {
1850 return false;
1851 }
1852
1853 std::string pixelHLSL = fragmentShader->getHLSL();
1854 std::string vertexHLSL = vertexShader->getHLSL();
1855
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001856 // Map the varyings to the register file
1857 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1858 int registers = packVaryings(infoLog, packing, fragmentShader);
1859
1860 if (registers < 0)
1861 {
1862 return false;
1863 }
1864
1865 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001866 {
1867 return false;
1868 }
1869
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001870 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001871 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1872 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001873
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001874 if (usesGeometryShader())
1875 {
1876 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1877 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1878 }
1879
1880 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001881 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001882 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001883 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001884
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001885 delete mVertexExecutable;
1886 mVertexExecutable = NULL;
1887 delete mPixelExecutable;
1888 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001889 delete mGeometryExecutable;
1890 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001891 }
1892
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001893 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1894 {
1895 success = false;
1896 }
1897
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001898 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001899 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001900 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001901 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001902
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001903 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001904}
1905
1906// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001907bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001908{
1909 unsigned int usedLocations = 0;
1910
1911 // Link attributes that have a binding location
1912 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1913 {
1914 int location = attributeBindings.getAttributeBinding(attribute->name);
1915
1916 if (location != -1) // Set by glBindAttribLocation
1917 {
1918 if (!mLinkedAttribute[location].name.empty())
1919 {
1920 // Multiple active attributes bound to the same location; not an error
1921 }
1922
1923 mLinkedAttribute[location] = *attribute;
1924
1925 int rows = VariableRowCount(attribute->type);
1926
1927 if (rows + location > MAX_VERTEX_ATTRIBS)
1928 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001929 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001930
1931 return false;
1932 }
1933
1934 for (int i = 0; i < rows; i++)
1935 {
1936 usedLocations |= 1 << (location + i);
1937 }
1938 }
1939 }
1940
1941 // Link attributes that don't have a binding location
1942 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1943 {
1944 int location = attributeBindings.getAttributeBinding(attribute->name);
1945
1946 if (location == -1) // Not set by glBindAttribLocation
1947 {
1948 int rows = VariableRowCount(attribute->type);
1949 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1950
1951 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1952 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001953 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001954
1955 return false; // Fail to link
1956 }
1957
1958 mLinkedAttribute[availableIndex] = *attribute;
1959 }
1960 }
1961
1962 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1963 {
1964 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1965 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1966
1967 for (int r = 0; r < rows; r++)
1968 {
1969 mSemanticIndex[attributeIndex++] = index++;
1970 }
1971 }
1972
1973 return true;
1974}
1975
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001976bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001977{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001978 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001979 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001980 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001981 {
1982 return false;
1983 }
1984 }
1985
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001986 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001987 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001988 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001989 {
1990 return false;
1991 }
1992 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001993
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001994 return true;
1995}
1996
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001997bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001998{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001999 if (constant.type == GL_SAMPLER_2D ||
2000 constant.type == GL_SAMPLER_CUBE)
2001 {
2002 unsigned int samplerIndex = constant.registerIndex;
2003
2004 do
2005 {
2006 if (shader == GL_VERTEX_SHADER)
2007 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002008 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002009 {
2010 mSamplersVS[samplerIndex].active = true;
2011 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2012 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2013 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2014 }
2015 else
2016 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002017 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002018 return false;
2019 }
2020 }
2021 else if (shader == GL_FRAGMENT_SHADER)
2022 {
2023 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2024 {
2025 mSamplersPS[samplerIndex].active = true;
2026 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2027 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2028 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2029 }
2030 else
2031 {
2032 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2033 return false;
2034 }
2035 }
2036 else UNREACHABLE();
2037
2038 samplerIndex++;
2039 }
2040 while (samplerIndex < constant.registerIndex + constant.arraySize);
2041 }
2042
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002043 Uniform *uniform = NULL;
2044 GLint location = getUniformLocation(constant.name);
2045
2046 if (location >= 0) // Previously defined, types must match
2047 {
2048 uniform = mUniforms[mUniformIndex[location].index];
2049
2050 if (uniform->type != constant.type)
2051 {
2052 return false;
2053 }
2054 }
2055 else
2056 {
2057 uniform = new Uniform(constant.type, constant.name, constant.arraySize);
2058 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002059
2060 if (!uniform)
2061 {
2062 return false;
2063 }
2064
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002065 if (shader == GL_FRAGMENT_SHADER)
2066 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002067 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002068 }
2069 else if (shader == GL_VERTEX_SHADER)
2070 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002071 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002072 }
2073 else UNREACHABLE();
2074
2075 if (location >= 0)
2076 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002077 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002078 }
2079
2080 mUniforms.push_back(uniform);
2081 unsigned int uniformIndex = mUniforms.size() - 1;
2082
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002083 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002084 {
2085 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2086 }
2087
2088 return true;
2089}
2090
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002091std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2092{
2093 // for now we only handle point sprite emulation
2094 ASSERT(usesPointSpriteEmulation());
2095 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2096}
2097
2098std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2099{
2100 ASSERT(registers >= 0);
2101 ASSERT(vertexShader->mUsesPointSize);
2102 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2103
2104 std::string geomHLSL;
2105
2106 std::string varyingSemantic = "TEXCOORD";
2107
2108 std::string fragCoordSemantic;
2109 std::string pointCoordSemantic;
2110
2111 int reservedRegisterIndex = registers;
2112
2113 if (fragmentShader->mUsesFragCoord)
2114 {
2115 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2116 }
2117
2118 if (fragmentShader->mUsesPointCoord)
2119 {
2120 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2121 }
2122
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002123 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2124 "\n"
2125 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002126 "{\n";
2127
2128 for (int r = 0; r < registers; r++)
2129 {
2130 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2131
2132 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2133 }
2134
2135 if (fragmentShader->mUsesFragCoord)
2136 {
2137 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2138 }
2139
2140 geomHLSL += " float gl_PointSize : PSIZE;\n"
2141 " float4 gl_Position : SV_Position;\n"
2142 "};\n"
2143 "\n"
2144 "struct GS_OUTPUT\n"
2145 "{\n";
2146
2147 for (int r = 0; r < registers; r++)
2148 {
2149 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2150
2151 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2152 }
2153
2154 if (fragmentShader->mUsesFragCoord)
2155 {
2156 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2157 }
2158
2159 if (fragmentShader->mUsesPointCoord)
2160 {
2161 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2162 }
2163
2164 geomHLSL += " float4 gl_Position : SV_Position;\n"
2165 "};\n"
2166 "\n"
2167 "static float2 pointSpriteCorners[] = \n"
2168 "{\n"
2169 " float2( 0.5f, -0.5f),\n"
2170 " float2( 0.5f, 0.5f),\n"
2171 " float2(-0.5f, -0.5f),\n"
2172 " float2(-0.5f, 0.5f)\n"
2173 "};\n"
2174 "\n"
2175 "static float2 pointSpriteTexcoords[] = \n"
2176 "{\n"
2177 " float2(1.0f, 1.0f),\n"
2178 " float2(1.0f, 0.0f),\n"
2179 " float2(0.0f, 1.0f),\n"
2180 " float2(0.0f, 0.0f)\n"
2181 "};\n"
2182 "\n"
2183 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2184 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2185 "\n"
2186 "[maxvertexcount(4)]\n"
2187 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2188 "{\n"
2189 " GS_OUTPUT output = (GS_OUTPUT)0;\n";
2190
2191 for (int r = 0; r < registers; r++)
2192 {
2193 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2194 }
2195
2196 if (fragmentShader->mUsesFragCoord)
2197 {
2198 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2199 }
2200
2201 geomHLSL += " \n"
2202 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2203 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002204 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y);\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002205
2206 for (int corner = 0; corner < 4; corner++)
2207 {
2208 geomHLSL += " \n"
2209 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2210
2211 if (fragmentShader->mUsesPointCoord)
2212 {
2213 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2214 }
2215
2216 geomHLSL += " outStream.Append(output);\n";
2217 }
2218
2219 geomHLSL += " \n"
2220 " outStream.RestartStrip();\n"
2221 "}\n";
2222
2223 return geomHLSL;
2224}
2225
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002226// This method needs to match OutputHLSL::decorate
2227std::string ProgramBinary::decorateAttribute(const std::string &name)
2228{
2229 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2230 {
2231 return "_" + name;
2232 }
2233
2234 return name;
2235}
2236
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002237bool ProgramBinary::isValidated() const
2238{
2239 return mValidated;
2240}
2241
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002242void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2243{
2244 // Skip over inactive attributes
2245 unsigned int activeAttribute = 0;
2246 unsigned int attribute;
2247 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2248 {
2249 if (mLinkedAttribute[attribute].name.empty())
2250 {
2251 continue;
2252 }
2253
2254 if (activeAttribute == index)
2255 {
2256 break;
2257 }
2258
2259 activeAttribute++;
2260 }
2261
2262 if (bufsize > 0)
2263 {
2264 const char *string = mLinkedAttribute[attribute].name.c_str();
2265
2266 strncpy(name, string, bufsize);
2267 name[bufsize - 1] = '\0';
2268
2269 if (length)
2270 {
2271 *length = strlen(name);
2272 }
2273 }
2274
2275 *size = 1; // Always a single 'type' instance
2276
2277 *type = mLinkedAttribute[attribute].type;
2278}
2279
2280GLint ProgramBinary::getActiveAttributeCount()
2281{
2282 int count = 0;
2283
2284 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2285 {
2286 if (!mLinkedAttribute[attributeIndex].name.empty())
2287 {
2288 count++;
2289 }
2290 }
2291
2292 return count;
2293}
2294
2295GLint ProgramBinary::getActiveAttributeMaxLength()
2296{
2297 int maxLength = 0;
2298
2299 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2300 {
2301 if (!mLinkedAttribute[attributeIndex].name.empty())
2302 {
2303 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2304 }
2305 }
2306
2307 return maxLength;
2308}
2309
2310void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2311{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002312 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002313
2314 if (bufsize > 0)
2315 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002316 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002317
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002318 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002319 {
2320 string += "[0]";
2321 }
2322
2323 strncpy(name, string.c_str(), bufsize);
2324 name[bufsize - 1] = '\0';
2325
2326 if (length)
2327 {
2328 *length = strlen(name);
2329 }
2330 }
2331
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002332 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002333
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002334 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002335}
2336
2337GLint ProgramBinary::getActiveUniformCount()
2338{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002339 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002340}
2341
2342GLint ProgramBinary::getActiveUniformMaxLength()
2343{
2344 int maxLength = 0;
2345
2346 unsigned int numUniforms = mUniforms.size();
2347 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2348 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002349 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002350 {
2351 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2352 if (mUniforms[uniformIndex]->isArray())
2353 {
2354 length += 3; // Counting in "[0]".
2355 }
2356 maxLength = std::max(length, maxLength);
2357 }
2358 }
2359
2360 return maxLength;
2361}
2362
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002363void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002364{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002365 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002366 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002367 {
2368 mValidated = false;
2369 }
2370 else
2371 {
2372 mValidated = true;
2373 }
2374}
2375
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002376bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002377{
2378 // if any two active samplers in a program are of different types, but refer to the same
2379 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2380 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2381
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002382 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002383 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002384
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002385 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002386 {
2387 textureUnitType[i] = TEXTURE_UNKNOWN;
2388 }
2389
2390 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2391 {
2392 if (mSamplersPS[i].active)
2393 {
2394 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2395
2396 if (unit >= maxCombinedTextureImageUnits)
2397 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002398 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002399 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002400 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002401 }
2402
2403 return false;
2404 }
2405
2406 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2407 {
2408 if (mSamplersPS[i].textureType != textureUnitType[unit])
2409 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002410 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002411 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002412 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002413 }
2414
2415 return false;
2416 }
2417 }
2418 else
2419 {
2420 textureUnitType[unit] = mSamplersPS[i].textureType;
2421 }
2422 }
2423 }
2424
2425 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2426 {
2427 if (mSamplersVS[i].active)
2428 {
2429 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2430
2431 if (unit >= maxCombinedTextureImageUnits)
2432 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002433 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002434 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002435 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002436 }
2437
2438 return false;
2439 }
2440
2441 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2442 {
2443 if (mSamplersVS[i].textureType != textureUnitType[unit])
2444 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002445 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002446 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002447 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002448 }
2449
2450 return false;
2451 }
2452 }
2453 else
2454 {
2455 textureUnitType[unit] = mSamplersVS[i].textureType;
2456 }
2457 }
2458 }
2459
2460 return true;
2461}
2462
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002463ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2464{
2465}
2466
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002467}