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Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// FramebufferVk.cpp:
7// Implements the class methods for FramebufferVk.
8//
9
10#include "libANGLE/renderer/vulkan/FramebufferVk.h"
11
Jamie Madill7b57b9d2017-01-13 09:33:38 -050012#include <vulkan/vulkan.h>
Jamie Madill231c7f52017-04-26 13:45:37 -040013#include <array>
Jamie Madill7b57b9d2017-01-13 09:33:38 -050014
Jamie Madill9e54b5a2016-05-25 12:57:39 -040015#include "common/debug.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050016#include "image_util/imageformats.h"
Jamie Madillc564c072017-06-01 12:45:42 -040017#include "libANGLE/Context.h"
18#include "libANGLE/Display.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050019#include "libANGLE/formatutils.h"
20#include "libANGLE/renderer/renderer_utils.h"
Jamie Madill1f46bc12018-02-20 16:09:43 -050021#include "libANGLE/renderer/vulkan/CommandGraph.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050022#include "libANGLE/renderer/vulkan/ContextVk.h"
Jamie Madill5deea722017-02-16 10:44:46 -050023#include "libANGLE/renderer/vulkan/DisplayVk.h"
Jamie Madill7b57b9d2017-01-13 09:33:38 -050024#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
25#include "libANGLE/renderer/vulkan/RendererVk.h"
26#include "libANGLE/renderer/vulkan/SurfaceVk.h"
Jamie Madill3c424b42018-01-19 12:35:09 -050027#include "libANGLE/renderer/vulkan/vk_format_utils.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040028
29namespace rx
30{
31
Jamie Madill7b57b9d2017-01-13 09:33:38 -050032namespace
33{
Luc Ferron534b00d2018-05-18 08:16:53 -040034constexpr size_t kMinReadPixelsBufferSize = 128000;
35
Jamie Madill66546be2018-03-08 09:47:20 -050036const gl::InternalFormat &GetReadAttachmentInfo(const gl::Context *context,
37 RenderTargetVk *renderTarget)
Jamie Madill7b57b9d2017-01-13 09:33:38 -050038{
Jamie Madillbc543422018-03-30 10:43:19 -040039 GLenum implFormat =
40 renderTarget->image->getFormat().textureFormat().fboImplementationInternalFormat;
Jamie Madill66546be2018-03-08 09:47:20 -050041 return gl::GetSizedInternalFormatInfo(implFormat);
Jamie Madill7b57b9d2017-01-13 09:33:38 -050042}
Luc Ferrona1c72422018-05-14 15:58:28 -040043} // anonymous namespace<
Jamie Madill7b57b9d2017-01-13 09:33:38 -050044
45// static
46FramebufferVk *FramebufferVk::CreateUserFBO(const gl::FramebufferState &state)
47{
48 return new FramebufferVk(state);
49}
50
51// static
52FramebufferVk *FramebufferVk::CreateDefaultFBO(const gl::FramebufferState &state,
53 WindowSurfaceVk *backbuffer)
54{
55 return new FramebufferVk(state, backbuffer);
56}
57
Jamie Madillab9f9c32017-01-17 17:47:34 -050058FramebufferVk::FramebufferVk(const gl::FramebufferState &state)
Jamie Madill9aef3672018-04-27 11:45:06 -040059 : FramebufferImpl(state),
60 mBackbuffer(nullptr),
61 mRenderPassDesc(),
62 mFramebuffer(),
63 mActiveColorComponents(0),
Luc Ferron534b00d2018-05-18 08:16:53 -040064 mMaskedClearDescriptorSet(VK_NULL_HANDLE),
65 mReadPixelsBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, kMinReadPixelsBufferSize)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040066{
67}
68
Jamie Madill7b57b9d2017-01-13 09:33:38 -050069FramebufferVk::FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer)
Jamie Madill9aef3672018-04-27 11:45:06 -040070 : FramebufferImpl(state),
71 mBackbuffer(backbuffer),
72 mRenderPassDesc(),
73 mFramebuffer(),
74 mActiveColorComponents(0),
Luc Ferron534b00d2018-05-18 08:16:53 -040075 mMaskedClearDescriptorSet(VK_NULL_HANDLE),
76 mReadPixelsBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, kMinReadPixelsBufferSize)
Jamie Madill7b57b9d2017-01-13 09:33:38 -050077{
78}
79
Jamie Madill9e54b5a2016-05-25 12:57:39 -040080FramebufferVk::~FramebufferVk()
81{
82}
83
Jamie Madillc564c072017-06-01 12:45:42 -040084void FramebufferVk::destroy(const gl::Context *context)
Jamie Madill5deea722017-02-16 10:44:46 -050085{
Luc Ferron534b00d2018-05-18 08:16:53 -040086 ContextVk *contextVk = vk::GetImpl(context);
87 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill526543c2017-10-28 10:59:16 -040088 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill9aef3672018-04-27 11:45:06 -040089 renderer->releaseResource(*this, &mMaskedClearUniformBuffer.buffer);
90 renderer->releaseResource(*this, &mMaskedClearUniformBuffer.memory);
Luc Ferron534b00d2018-05-18 08:16:53 -040091
92 mReadPixelsBuffer.destroy(contextVk->getDevice());
Jamie Madill5deea722017-02-16 10:44:46 -050093}
94
Jamie Madill4928b7c2017-06-20 12:57:39 -040095gl::Error FramebufferVk::discard(const gl::Context *context,
96 size_t count,
97 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -040098{
99 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500100 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400101}
102
Jamie Madill4928b7c2017-06-20 12:57:39 -0400103gl::Error FramebufferVk::invalidate(const gl::Context *context,
104 size_t count,
105 const GLenum *attachments)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400106{
107 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500108 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400109}
110
Jamie Madill4928b7c2017-06-20 12:57:39 -0400111gl::Error FramebufferVk::invalidateSub(const gl::Context *context,
112 size_t count,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400113 const GLenum *attachments,
114 const gl::Rectangle &area)
115{
116 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500117 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400118}
119
Jamie Madillc564c072017-06-01 12:45:42 -0400120gl::Error FramebufferVk::clear(const gl::Context *context, GLbitfield mask)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400121{
Jamie Madill0cec82a2018-03-14 09:21:07 -0400122 ContextVk *contextVk = vk::GetImpl(context);
123 RendererVk *renderer = contextVk->getRenderer();
124 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500125
Jamie Madill0cec82a2018-03-14 09:21:07 -0400126 // This command buffer is only started once.
127 vk::CommandBuffer *commandBuffer = nullptr;
128 vk::CommandGraphNode *writingNode = nullptr;
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500129
Jamie Madill0cec82a2018-03-14 09:21:07 -0400130 const gl::FramebufferAttachment *depthAttachment = mState.getDepthAttachment();
131 bool clearDepth = (depthAttachment && (mask & GL_DEPTH_BUFFER_BIT) != 0);
132 ASSERT(!clearDepth || depthAttachment->isAttached());
133
134 const gl::FramebufferAttachment *stencilAttachment = mState.getStencilAttachment();
135 bool clearStencil = (stencilAttachment && (mask & GL_STENCIL_BUFFER_BIT) != 0);
136 ASSERT(!clearStencil || stencilAttachment->isAttached());
137
Luc Ferrona8af3a62018-03-29 14:44:24 -0400138 bool clearColor = IsMaskFlagSet(static_cast<int>(mask), GL_COLOR_BUFFER_BIT);
139
Luc Ferron8836f632018-04-05 07:26:53 -0400140 const gl::FramebufferAttachment *depthStencilAttachment = mState.getDepthStencilAttachment();
Jamie Madilld47044a2018-04-27 11:45:03 -0400141 const gl::State &glState = context->getGLState();
Luc Ferron8836f632018-04-05 07:26:53 -0400142
Jamie Madill9aef3672018-04-27 11:45:06 -0400143 // The most costly clear mode is when we need to mask out specific color channels. This can
144 // only be done with a draw call. The scissor region however can easily be integrated with
145 // this method. Similarly for depth/stencil clear.
146 VkColorComponentFlags colorMaskFlags = contextVk->getClearColorMask();
147 if (clearColor && (mActiveColorComponents & colorMaskFlags) != mActiveColorComponents)
148 {
Jamie Madill78cd9402018-05-10 16:49:58 -0400149 ANGLE_TRY(clearWithDraw(contextVk, colorMaskFlags));
150
151 // Stencil clears must be handled separately. The only way to write out a stencil value from
152 // a fragment shader in Vulkan is with VK_EXT_shader_stencil_export. Support for this
153 // extension is sparse. Hence, we call into the RenderPass clear path. We similarly clear
154 // depth to keep the code simple, but depth clears could be combined with the masked color
155 // clears as an optimization.
156
157 if (clearDepth || clearStencil)
158 {
159 // Masked stencil clears are currently not implemented.
160 // TODO(jmadill): Masked stencil clear. http://anglebug.com/2540
161 ANGLE_TRY(clearWithClearAttachments(contextVk, false, clearDepth, clearStencil));
162 }
163 return gl::NoError();
Jamie Madill9aef3672018-04-27 11:45:06 -0400164 }
165
Luc Ferron8836f632018-04-05 07:26:53 -0400166 // If we clear the depth OR the stencil but not both, and we have a packed depth stencil
167 // attachment, we need to use clearAttachment instead of clearDepthStencil since Vulkan won't
168 // allow us to clear one or the other separately.
169 bool isSingleClearOnPackedDepthStencilAttachment =
170 depthStencilAttachment && (clearDepth != clearStencil);
Jamie Madilld47044a2018-04-27 11:45:03 -0400171 if (glState.isScissorTestEnabled() || isSingleClearOnPackedDepthStencilAttachment)
Luc Ferrona8af3a62018-03-29 14:44:24 -0400172 {
173 // With scissor test enabled, we clear very differently and we don't need to access
174 // the image inside each attachment we can just use clearCmdAttachments with our
175 // scissor region instead.
Jamie Madill78cd9402018-05-10 16:49:58 -0400176
177 // Masked stencil clears are currently not implemented.
178 // TODO(jmadill): Masked stencil clear. http://anglebug.com/2540
Jamie Madillb90779e2018-04-27 11:45:01 -0400179 ANGLE_TRY(clearWithClearAttachments(contextVk, clearColor, clearDepth, clearStencil));
Luc Ferrona8af3a62018-03-29 14:44:24 -0400180 return gl::NoError();
181 }
182
183 // Standard Depth/stencil clear without scissor.
Jamie Madill0cec82a2018-03-14 09:21:07 -0400184 if (clearDepth || clearStencil)
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500185 {
Jamie Madill0cec82a2018-03-14 09:21:07 -0400186 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
Jamie Madill9cceac42018-03-31 14:19:16 -0400187 writingNode = getCurrentWritingNode();
Jamie Madill0cec82a2018-03-14 09:21:07 -0400188
189 const VkClearDepthStencilValue &clearDepthStencilValue =
190 contextVk->getClearDepthStencilValue().depthStencil;
191
192 // We only support packed depth/stencil, not separate.
Luc Ferron8836f632018-04-05 07:26:53 -0400193 ASSERT(!(clearDepth && clearStencil) || depthStencilAttachment);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400194
Luc Ferrone6a40d02018-03-22 10:30:57 -0400195 const VkImageAspectFlags aspectFlags =
196 (depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : 0) |
197 (stencilAttachment ? VK_IMAGE_ASPECT_STENCIL_BIT : 0);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400198
199 RenderTargetVk *renderTarget = mRenderTargetCache.getDepthStencil();
200 renderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill858c1cc2018-03-31 14:19:13 -0400201 renderTarget->image->clearDepthStencil(aspectFlags, clearDepthStencilValue, commandBuffer);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400202
Luc Ferrona8af3a62018-03-29 14:44:24 -0400203 if (!clearColor)
Jamie Madill0cec82a2018-03-14 09:21:07 -0400204 {
205 return gl::NoError();
206 }
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500207 }
208
Luc Ferrona8af3a62018-03-29 14:44:24 -0400209 ASSERT(clearColor);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500210 const auto *attachment = mState.getFirstNonNullAttachment();
211 ASSERT(attachment && attachment->isAttached());
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500212
Jamie Madill0cec82a2018-03-14 09:21:07 -0400213 if (!commandBuffer)
214 {
215 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
Jamie Madill9cceac42018-03-31 14:19:16 -0400216 writingNode = getCurrentWritingNode();
Jamie Madill0cec82a2018-03-14 09:21:07 -0400217 }
Jamie Madillefb5a5c2018-01-29 15:56:59 -0500218
Jamie Madill66546be2018-03-08 09:47:20 -0500219 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
220 const auto &colorRenderTargets = mRenderTargetCache.getColors();
Jamie Madill9aef3672018-04-27 11:45:06 -0400221 const VkClearColorValue &clearColorValue = contextVk->getClearColorValue().color;
Jamie Madill66546be2018-03-08 09:47:20 -0500222 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500223 {
Jamie Madill66546be2018-03-08 09:47:20 -0500224 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
225 ASSERT(colorRenderTarget);
Jamie Madill0cec82a2018-03-14 09:21:07 -0400226 colorRenderTarget->resource->onWriteResource(writingNode, currentSerial);
Jamie Madill9aef3672018-04-27 11:45:06 -0400227 colorRenderTarget->image->clearColor(clearColorValue, commandBuffer);
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500228 }
229
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500230 return gl::NoError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400231}
232
Jamie Madillc564c072017-06-01 12:45:42 -0400233gl::Error FramebufferVk::clearBufferfv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400234 GLenum buffer,
235 GLint drawbuffer,
236 const GLfloat *values)
237{
238 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500239 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400240}
241
Jamie Madillc564c072017-06-01 12:45:42 -0400242gl::Error FramebufferVk::clearBufferuiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400243 GLenum buffer,
244 GLint drawbuffer,
245 const GLuint *values)
246{
247 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500248 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400249}
250
Jamie Madillc564c072017-06-01 12:45:42 -0400251gl::Error FramebufferVk::clearBufferiv(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400252 GLenum buffer,
253 GLint drawbuffer,
254 const GLint *values)
255{
256 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500257 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400258}
259
Jamie Madillc564c072017-06-01 12:45:42 -0400260gl::Error FramebufferVk::clearBufferfi(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400261 GLenum buffer,
262 GLint drawbuffer,
263 GLfloat depth,
264 GLint stencil)
265{
266 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500267 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400268}
269
Jamie Madill4928b7c2017-06-20 12:57:39 -0400270GLenum FramebufferVk::getImplementationColorReadFormat(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400271{
Jamie Madill66546be2018-03-08 09:47:20 -0500272 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).format;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400273}
274
Jamie Madill4928b7c2017-06-20 12:57:39 -0400275GLenum FramebufferVk::getImplementationColorReadType(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400276{
Jamie Madill66546be2018-03-08 09:47:20 -0500277 return GetReadAttachmentInfo(context, mRenderTargetCache.getColorRead(mState)).type;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400278}
279
Jamie Madillc564c072017-06-01 12:45:42 -0400280gl::Error FramebufferVk::readPixels(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400281 const gl::Rectangle &area,
282 GLenum format,
283 GLenum type,
Jamie Madilld4826152017-09-21 11:18:59 -0400284 void *pixels)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400285{
Luc Ferrona1c72422018-05-14 15:58:28 -0400286 // Clip read area to framebuffer.
287 const gl::Extents &fbSize = getState().getReadAttachment()->getSize();
288 const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height);
289 gl::Rectangle clippedArea;
290 if (!ClipRectangle(area, fbRect, &clippedArea))
291 {
292 // nothing to read
293 return gl::NoError();
294 }
295
Jamie Madill66546be2018-03-08 09:47:20 -0500296 const gl::State &glState = context->getGLState();
Luc Ferron534b00d2018-05-18 08:16:53 -0400297 RendererVk *renderer = vk::GetImpl(context)->getRenderer();
298
299 vk::CommandBuffer *commandBuffer = nullptr;
300 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
Jamie Madill66546be2018-03-08 09:47:20 -0500301
Luc Ferrona1c72422018-05-14 15:58:28 -0400302 const gl::PixelPackState &packState = context->getGLState().getPackState();
303 const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type);
304
305 GLuint outputPitch = 0;
306 ANGLE_TRY_RESULT(
307 sizedFormatInfo.computeRowPitch(type, area.width, packState.alignment, packState.rowLength),
308 outputPitch);
309 GLuint outputSkipBytes = 0;
Jeff Gilbert31d3deb2018-05-18 18:32:16 -0700310 ANGLE_TRY_RESULT(sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, packState, false),
Luc Ferrona1c72422018-05-14 15:58:28 -0400311 outputSkipBytes);
312
313 outputSkipBytes += (clippedArea.x - area.x) * sizedFormatInfo.pixelBytes +
314 (clippedArea.y - area.y) * outputPitch;
Luc Ferron60284222018-03-20 16:01:44 -0400315
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500316 PackPixelsParams params;
Luc Ferron534b00d2018-05-18 08:16:53 -0400317 params.area = clippedArea;
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500318 params.format = format;
319 params.type = type;
Luc Ferron60284222018-03-20 16:01:44 -0400320 params.outputPitch = outputPitch;
Corentin Wallez336129f2017-10-17 15:55:40 -0400321 params.packBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelPack);
Corentin Wallezcda6af12017-10-30 19:20:37 -0400322 params.pack = glState.getPackState();
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500323
Luc Ferron534b00d2018-05-18 08:16:53 -0400324 if (!mReadPixelsBuffer.valid())
325 {
326 mReadPixelsBuffer.init(1, renderer);
327 ASSERT(mReadPixelsBuffer.valid());
328 }
329
330 ANGLE_TRY(ReadPixelsFromRenderTarget(context, clippedArea, params, mReadPixelsBuffer,
331 getColorReadRenderTarget(), commandBuffer,
332 reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes));
333 mReadPixelsBuffer.releaseRetainedBuffers(renderer);
334 return gl::NoError();
Luc Ferron018709f2018-05-10 13:53:11 -0400335}
Jamie Madill7b57b9d2017-01-13 09:33:38 -0500336
Luc Ferron018709f2018-05-10 13:53:11 -0400337RenderTargetVk *FramebufferVk::getColorReadRenderTarget()
338{
339 RenderTargetVk *renderTarget = mRenderTargetCache.getColorRead(mState);
340 ASSERT(renderTarget && renderTarget->image->valid());
341 return renderTarget;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400342}
343
Jamie Madillc564c072017-06-01 12:45:42 -0400344gl::Error FramebufferVk::blit(const gl::Context *context,
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400345 const gl::Rectangle &sourceArea,
346 const gl::Rectangle &destArea,
347 GLbitfield mask,
348 GLenum filter)
349{
350 UNIMPLEMENTED();
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500351 return gl::InternalError();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400352}
353
Kenneth Russellce8602a2017-10-03 18:23:08 -0700354bool FramebufferVk::checkStatus(const gl::Context *context) const
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400355{
Jamie Madillb79e7bb2017-10-24 13:55:50 -0400356 return true;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400357}
358
Jamie Madill19fa1c62018-03-08 09:47:21 -0500359gl::Error FramebufferVk::syncState(const gl::Context *context,
360 const gl::Framebuffer::DirtyBits &dirtyBits)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400361{
Jamie Madille1f3ad42017-10-28 23:00:42 -0400362 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madill7bd16662017-10-28 19:40:50 -0400363 RendererVk *renderer = contextVk->getRenderer();
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400364
365 ASSERT(dirtyBits.any());
Jamie Madill57d9cbb2018-04-27 11:45:04 -0400366 for (size_t dirtyBit : dirtyBits)
367 {
368 switch (dirtyBit)
369 {
370 case gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
371 case gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
372 ANGLE_TRY(mRenderTargetCache.updateDepthStencilRenderTarget(context, mState));
373 break;
374 case gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
375 case gl::Framebuffer::DIRTY_BIT_READ_BUFFER:
376 case gl::Framebuffer::DIRTY_BIT_DEFAULT_WIDTH:
377 case gl::Framebuffer::DIRTY_BIT_DEFAULT_HEIGHT:
378 case gl::Framebuffer::DIRTY_BIT_DEFAULT_SAMPLES:
379 case gl::Framebuffer::DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS:
380 break;
381 default:
382 {
383 ASSERT(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
384 dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
385 size_t colorIndex =
386 static_cast<size_t>(dirtyBit - gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
387 ANGLE_TRY(mRenderTargetCache.updateColorRenderTarget(context, mState, colorIndex));
Jamie Madill9aef3672018-04-27 11:45:06 -0400388
389 // Update cached masks for masked clears.
390 RenderTargetVk *renderTarget = mRenderTargetCache.getColors()[colorIndex];
391 if (renderTarget)
392 {
393 const angle::Format &format = renderTarget->image->getFormat().textureFormat();
394 updateActiveColorMasks(colorIndex, format.redBits > 0, format.greenBits > 0,
395 format.blueBits > 0, format.alphaBits > 0);
396 }
397 else
398 {
399 updateActiveColorMasks(colorIndex, 0, 0, 0, 0);
400 }
Jamie Madill57d9cbb2018-04-27 11:45:04 -0400401 break;
402 }
403 }
404 }
Jamie Madill66546be2018-03-08 09:47:20 -0500405
Jamie Madill9aef3672018-04-27 11:45:06 -0400406 mActiveColorComponents = gl_vk::GetColorComponentFlags(
407 mActiveColorComponentMasks[0].any(), mActiveColorComponentMasks[1].any(),
408 mActiveColorComponentMasks[2].any(), mActiveColorComponentMasks[3].any());
409
Jamie Madill9f2a8612017-11-30 12:43:09 -0500410 mRenderPassDesc.reset();
Jamie Madill7bd16662017-10-28 19:40:50 -0400411 renderer->releaseResource(*this, &mFramebuffer);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500412
Jamie Madill9cceac42018-03-31 14:19:16 -0400413 // Trigger a new set of secondary commands next time we render to this FBO.
414 getNewWritingNode(renderer);
Jamie Madill72106562017-03-24 14:18:50 -0400415
Jamie Madill72106562017-03-24 14:18:50 -0400416 contextVk->invalidateCurrentPipeline();
Jamie Madill19fa1c62018-03-08 09:47:21 -0500417
418 return gl::NoError();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500419}
420
Jamie Madillb90779e2018-04-27 11:45:01 -0400421const vk::RenderPassDesc &FramebufferVk::getRenderPassDesc()
Jamie Madillab9f9c32017-01-17 17:47:34 -0500422{
Jamie Madill9f2a8612017-11-30 12:43:09 -0500423 if (mRenderPassDesc.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500424 {
Jamie Madill9f2a8612017-11-30 12:43:09 -0500425 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500426 }
427
Jamie Madill0b684ce2017-11-23 12:57:39 -0500428 vk::RenderPassDesc desc;
Jamie Madillab9f9c32017-01-17 17:47:34 -0500429
Jamie Madill66546be2018-03-08 09:47:20 -0500430 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
431 const auto &colorRenderTargets = mRenderTargetCache.getColors();
432 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500433 {
Jamie Madill66546be2018-03-08 09:47:20 -0500434 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
435 ASSERT(colorRenderTarget);
Jamie Madillbc543422018-03-30 10:43:19 -0400436 desc.packColorAttachment(*colorRenderTarget->image);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500437 }
438
Jamie Madill66546be2018-03-08 09:47:20 -0500439 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
440 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500441 {
Jamie Madillbc543422018-03-30 10:43:19 -0400442 desc.packDepthStencilAttachment(*depthStencilRenderTarget->image);
Jamie Madillab9f9c32017-01-17 17:47:34 -0500443 }
444
Jamie Madill9f2a8612017-11-30 12:43:09 -0500445 mRenderPassDesc = desc;
446 return mRenderPassDesc.value();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500447}
448
Jamie Madillb90779e2018-04-27 11:45:01 -0400449gl::ErrorOrResult<vk::Framebuffer *> FramebufferVk::getFramebuffer(RendererVk *rendererVk)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500450{
451 // If we've already created our cached Framebuffer, return it.
Jamie Madilldd43e6c2017-03-24 14:18:49 -0400452 if (mFramebuffer.valid())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500453 {
454 return &mFramebuffer;
455 }
456
Jamie Madillb90779e2018-04-27 11:45:01 -0400457 const vk::RenderPassDesc &desc = getRenderPassDesc();
Jamie Madill9f2a8612017-11-30 12:43:09 -0500458
Jamie Madillab9f9c32017-01-17 17:47:34 -0500459 vk::RenderPass *renderPass = nullptr;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500460 ANGLE_TRY(rendererVk->getCompatibleRenderPass(desc, &renderPass));
Jamie Madillab9f9c32017-01-17 17:47:34 -0500461
462 // If we've a Framebuffer provided by a Surface (default FBO/backbuffer), query it.
Jamie Madill9f2a8612017-11-30 12:43:09 -0500463 VkDevice device = rendererVk->getDevice();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500464 if (mBackbuffer)
465 {
466 return mBackbuffer->getCurrentFramebuffer(device, *renderPass);
467 }
468
469 // Gather VkImageViews over all FBO attachments, also size of attached region.
470 std::vector<VkImageView> attachments;
471 gl::Extents attachmentsSize;
472
Jamie Madill66546be2018-03-08 09:47:20 -0500473 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
474 const auto &colorRenderTargets = mRenderTargetCache.getColors();
475 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madillab9f9c32017-01-17 17:47:34 -0500476 {
Jamie Madill66546be2018-03-08 09:47:20 -0500477 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
478 ASSERT(colorRenderTarget);
479 attachments.push_back(colorRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500480
Jamie Madillbc543422018-03-30 10:43:19 -0400481 ASSERT(attachmentsSize.empty() ||
482 attachmentsSize == colorRenderTarget->image->getExtents());
483 attachmentsSize = colorRenderTarget->image->getExtents();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500484 }
485
Jamie Madill66546be2018-03-08 09:47:20 -0500486 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
487 if (depthStencilRenderTarget)
Jamie Madillab9f9c32017-01-17 17:47:34 -0500488 {
Jamie Madill66546be2018-03-08 09:47:20 -0500489 attachments.push_back(depthStencilRenderTarget->imageView->getHandle());
Jamie Madillab9f9c32017-01-17 17:47:34 -0500490
Jamie Madillbc543422018-03-30 10:43:19 -0400491 ASSERT(attachmentsSize.empty() ||
492 attachmentsSize == depthStencilRenderTarget->image->getExtents());
493 attachmentsSize = depthStencilRenderTarget->image->getExtents();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500494 }
495
496 ASSERT(!attachments.empty());
497
498 VkFramebufferCreateInfo framebufferInfo;
499
500 framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
501 framebufferInfo.pNext = nullptr;
502 framebufferInfo.flags = 0;
Jamie Madill9f2a8612017-11-30 12:43:09 -0500503 framebufferInfo.renderPass = renderPass->getHandle();
Jamie Madillab9f9c32017-01-17 17:47:34 -0500504 framebufferInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
505 framebufferInfo.pAttachments = attachments.data();
506 framebufferInfo.width = static_cast<uint32_t>(attachmentsSize.width);
507 framebufferInfo.height = static_cast<uint32_t>(attachmentsSize.height);
508 framebufferInfo.layers = 1;
509
Jamie Madill25301b62017-10-28 20:59:31 -0400510 ANGLE_TRY(mFramebuffer.init(device, framebufferInfo));
Jamie Madill5deea722017-02-16 10:44:46 -0500511
Jamie Madillab9f9c32017-01-17 17:47:34 -0500512 return &mFramebuffer;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400513}
514
Jamie Madillb90779e2018-04-27 11:45:01 -0400515gl::Error FramebufferVk::clearWithClearAttachments(ContextVk *contextVk,
516 bool clearColor,
517 bool clearDepth,
518 bool clearStencil)
Luc Ferron5242d5b2018-02-15 07:14:35 -0500519{
Luc Ferron5242d5b2018-02-15 07:14:35 -0500520 RendererVk *renderer = contextVk->getRenderer();
521
Jamie Madill9aef3672018-04-27 11:45:06 -0400522 getNewWritingNode(renderer);
523
Luc Ferron5242d5b2018-02-15 07:14:35 -0500524 // This command can only happen inside a render pass, so obtain one if its already happening
525 // or create a new one if not.
526 vk::CommandGraphNode *node = nullptr;
527 vk::CommandBuffer *commandBuffer = nullptr;
Jamie Madillb90779e2018-04-27 11:45:01 -0400528 ANGLE_TRY(getCommandGraphNodeForDraw(contextVk, &node));
Luc Ferron5242d5b2018-02-15 07:14:35 -0500529 if (node->getInsideRenderPassCommands()->valid())
530 {
531 commandBuffer = node->getInsideRenderPassCommands();
532 }
533 else
534 {
535 ANGLE_TRY(node->beginInsideRenderPassRecording(renderer, &commandBuffer));
536 }
537
Luc Ferrone4c38be2018-04-17 11:09:16 -0400538 // TODO(jmadill): Cube map attachments. http://anglebug.com/2470
539 // We assume for now that we always need to clear only 1 layer starting at the
540 // baseArrayLayer 0, this might need to change depending how we'll implement
541 // cube maps, 3d textures and array textures.
542 VkClearRect clearRect;
543 clearRect.baseArrayLayer = 0;
544 clearRect.layerCount = 1;
545
546 // When clearing, the scissor region must be clipped to the renderArea per the validation rules
547 // in Vulkan.
548 gl::Rectangle intersection;
Jamie Madill9aef3672018-04-27 11:45:06 -0400549 if (!gl::ClipRectangle(contextVk->getGLState().getScissor(), node->getRenderPassRenderArea(),
550 &intersection))
Luc Ferrone4c38be2018-04-17 11:09:16 -0400551 {
552 // There is nothing to clear since the scissor is outside of the render area.
553 return gl::NoError();
554 }
Luc Ferrone4c38be2018-04-17 11:09:16 -0400555 clearRect.rect = gl_vk::GetRect(intersection);
556
Luc Ferron5242d5b2018-02-15 07:14:35 -0500557 gl::AttachmentArray<VkClearAttachment> clearAttachments;
558 int clearAttachmentIndex = 0;
Luc Ferrona8af3a62018-03-29 14:44:24 -0400559
560 if (clearColor)
Luc Ferron5242d5b2018-02-15 07:14:35 -0500561 {
Luc Ferrona8af3a62018-03-29 14:44:24 -0400562 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
563 for (size_t colorIndex : mState.getEnabledDrawBuffers())
564 {
565 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
566 clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
567 clearAttachment.colorAttachment = static_cast<uint32_t>(colorIndex);
568 clearAttachment.clearValue = contextVk->getClearColorValue();
569 ++clearAttachmentIndex;
570 }
571 }
572
573 if (clearDepth && clearStencil && mState.getDepthStencilAttachment() != nullptr)
574 {
575 // When we have a packed depth/stencil attachment we can do 1 clear for both when it
576 // applies.
Luc Ferron5242d5b2018-02-15 07:14:35 -0500577 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
Luc Ferrona8af3a62018-03-29 14:44:24 -0400578 clearAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
579 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
580 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
Luc Ferron5242d5b2018-02-15 07:14:35 -0500581 ++clearAttachmentIndex;
582 }
Luc Ferrona8af3a62018-03-29 14:44:24 -0400583 else
584 {
585 if (clearDepth)
586 {
587 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
588 clearAttachment.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
589 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
590 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
591 ++clearAttachmentIndex;
592 }
593
594 if (clearStencil)
595 {
596 VkClearAttachment &clearAttachment = clearAttachments[clearAttachmentIndex];
597 clearAttachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
598 clearAttachment.colorAttachment = VK_ATTACHMENT_UNUSED;
599 clearAttachment.clearValue = contextVk->getClearDepthStencilValue();
600 ++clearAttachmentIndex;
601 }
602 }
Luc Ferron5242d5b2018-02-15 07:14:35 -0500603
Luc Ferrona8af3a62018-03-29 14:44:24 -0400604 commandBuffer->clearAttachments(static_cast<uint32_t>(clearAttachmentIndex),
Luc Ferron5242d5b2018-02-15 07:14:35 -0500605 clearAttachments.data(), 1, &clearRect);
606 return gl::NoError();
607}
608
Jamie Madill9aef3672018-04-27 11:45:06 -0400609gl::Error FramebufferVk::clearWithDraw(ContextVk *contextVk, VkColorComponentFlags colorMaskFlags)
610{
611 RendererVk *renderer = contextVk->getRenderer();
612 vk::ShaderLibrary *shaderLibrary = renderer->getShaderLibrary();
613
614 const vk::ShaderAndSerial *fullScreenQuad = nullptr;
615 ANGLE_TRY(shaderLibrary->getShader(renderer, vk::InternalShaderID::FullScreenQuad_vert,
616 &fullScreenQuad));
617
618 const vk::ShaderAndSerial *uniformColor = nullptr;
619 ANGLE_TRY(
620 shaderLibrary->getShader(renderer, vk::InternalShaderID::UniformColor_frag, &uniformColor));
621
622 const vk::PipelineLayout *pipelineLayout = nullptr;
623 ANGLE_TRY(renderer->getInternalUniformPipelineLayout(&pipelineLayout));
624
625 vk::CommandBuffer *commandBuffer = nullptr;
626 ANGLE_TRY(beginWriteResource(renderer, &commandBuffer));
627
628 vk::CommandGraphNode *node = nullptr;
629 ANGLE_TRY(getCommandGraphNodeForDraw(contextVk, &node));
630
631 // This pipeline desc could be cached.
632 vk::PipelineDesc pipelineDesc;
633 pipelineDesc.initDefaults();
634 pipelineDesc.updateColorWriteMask(colorMaskFlags);
635 pipelineDesc.updateRenderPassDesc(getRenderPassDesc());
636 pipelineDesc.updateShaders(fullScreenQuad->queueSerial(), uniformColor->queueSerial());
637 pipelineDesc.updateViewport(node->getRenderPassRenderArea(), 0.0f, 1.0f);
638
639 const gl::State &glState = contextVk->getGLState();
640 if (glState.isScissorTestEnabled())
641 {
642 gl::Rectangle intersection;
643 if (!gl::ClipRectangle(glState.getScissor(), node->getRenderPassRenderArea(),
644 &intersection))
645 {
646 return gl::NoError();
647 }
648
649 pipelineDesc.updateScissor(intersection);
650 }
651 else
652 {
653 pipelineDesc.updateScissor(node->getRenderPassRenderArea());
654 }
655
656 vk::PipelineAndSerial *pipeline = nullptr;
657 ANGLE_TRY(renderer->getInternalPipeline(*fullScreenQuad, *uniformColor, *pipelineLayout,
658 pipelineDesc, gl::AttributesMask(), &pipeline));
659 pipeline->updateSerial(renderer->getCurrentQueueSerial());
660
661 VkDevice device = renderer->getDevice();
662
663 if (!mMaskedClearUniformBuffer.buffer.valid())
664 {
665 ASSERT(mMaskedClearDescriptorSet == VK_NULL_HANDLE);
666
667 VkBufferUsageFlags bufferUsage =
668 (VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
669
670 VkBufferCreateInfo uniformBufferInfo;
671 uniformBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
672 uniformBufferInfo.pNext = nullptr;
673 uniformBufferInfo.flags = 0;
674 uniformBufferInfo.size = sizeof(VkClearColorValue);
675 uniformBufferInfo.usage = bufferUsage;
676 uniformBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
677 uniformBufferInfo.queueFamilyIndexCount = 0;
678 uniformBufferInfo.pQueueFamilyIndices = nullptr;
679
680 ANGLE_TRY(mMaskedClearUniformBuffer.buffer.init(device, uniformBufferInfo));
681
682 VkMemoryPropertyFlags memoryFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
683 size_t requiredSize = 0;
684 ANGLE_TRY(vk::AllocateBufferMemory(renderer, memoryFlags, &mMaskedClearUniformBuffer.buffer,
685 &mMaskedClearUniformBuffer.memory, &requiredSize));
686
687 const vk::DescriptorSetLayout &descriptorSetLayout =
688 renderer->getInternalUniformDescriptorSetLayout();
689
690 // This might confuse the dynamic descriptor pool's counting, but it shouldn't cause
691 // overflow.
692 vk::DynamicDescriptorPool *descriptorPool = contextVk->getDynamicDescriptorPool();
693 descriptorPool->allocateDescriptorSets(contextVk, descriptorSetLayout.ptr(), 1,
694 &mMaskedClearDescriptorSet);
695
696 VkDescriptorBufferInfo bufferInfo;
697 bufferInfo.buffer = mMaskedClearUniformBuffer.buffer.getHandle();
698 bufferInfo.offset = 0;
699 bufferInfo.range = VK_WHOLE_SIZE;
700
701 VkWriteDescriptorSet writeSet;
702 writeSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
703 writeSet.pNext = nullptr;
704 writeSet.dstSet = mMaskedClearDescriptorSet;
705 writeSet.dstBinding = 1;
706 writeSet.dstArrayElement = 0;
707 writeSet.descriptorCount = 1;
708 writeSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
709 writeSet.pImageInfo = nullptr;
710 writeSet.pBufferInfo = &bufferInfo;
711 writeSet.pTexelBufferView = nullptr;
712
713 vkUpdateDescriptorSets(device, 1, &writeSet, 0, nullptr);
714 }
715
716 VkClearColorValue clearColorValue = contextVk->getClearColorValue().color;
717 commandBuffer->updateBuffer(mMaskedClearUniformBuffer.buffer, 0, sizeof(VkClearColorValue),
718 clearColorValue.float32);
719
720 vk::CommandBuffer *drawCommandBuffer = nullptr;
721 ANGLE_TRY(node->beginInsideRenderPassRecording(renderer, &drawCommandBuffer));
722
723 std::array<uint32_t, 2> dynamicOffsets = {{0, 0}};
724 drawCommandBuffer->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0, 1,
725 &mMaskedClearDescriptorSet, 2, dynamicOffsets.data());
726
727 // TODO(jmadill): Masked combined color and depth/stencil clear. http://anglebug.com/2455
728 // Any active queries submitted by the user should also be paused here.
729 drawCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->get());
730 drawCommandBuffer->draw(6, 1, 0, 0);
731
732 return gl::NoError();
733}
734
Geoff Lang13455072018-05-09 11:24:43 -0400735gl::Error FramebufferVk::getSamplePosition(const gl::Context *context,
736 size_t index,
737 GLfloat *xy) const
JiangYizhoubddc46b2016-12-09 09:50:51 +0800738{
739 UNIMPLEMENTED();
740 return gl::InternalError() << "getSamplePosition is unimplemented.";
741}
742
Jamie Madillb90779e2018-04-27 11:45:01 -0400743gl::Error FramebufferVk::getCommandGraphNodeForDraw(ContextVk *contextVk,
Jamie Madille4c5a232018-03-02 21:00:31 -0500744 vk::CommandGraphNode **nodeOut)
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500745{
Jamie Madill49ac74b2017-12-21 14:42:33 -0500746 RendererVk *renderer = contextVk->getRenderer();
747 Serial currentSerial = renderer->getCurrentQueueSerial();
Jamie Madillbef918c2017-12-13 13:11:30 -0500748
Jamie Madill9cceac42018-03-31 14:19:16 -0400749 // This will reset the current writing node if it has been completed.
750 updateQueueSerial(currentSerial);
751
752 if (hasChildlessWritingNode())
Jamie Madill4c26fc22017-02-24 11:04:10 -0500753 {
Jamie Madill9cceac42018-03-31 14:19:16 -0400754 *nodeOut = getCurrentWritingNode();
755 }
756 else
757 {
758 *nodeOut = getNewWritingNode(renderer);
Jamie Madill4c26fc22017-02-24 11:04:10 -0500759 }
760
Jamie Madill9cceac42018-03-31 14:19:16 -0400761 if ((*nodeOut)->getInsideRenderPassCommands()->valid())
762 {
763 return gl::NoError();
764 }
Jamie Madill4c26fc22017-02-24 11:04:10 -0500765
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500766 vk::Framebuffer *framebuffer = nullptr;
Jamie Madillb90779e2018-04-27 11:45:01 -0400767 ANGLE_TRY_RESULT(getFramebuffer(renderer), framebuffer);
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500768
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500769 std::vector<VkClearValue> attachmentClearValues;
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500770
Jamie Madille4c5a232018-03-02 21:00:31 -0500771 vk::CommandBuffer *commandBuffer = nullptr;
Jamie Madill9cceac42018-03-31 14:19:16 -0400772 if (!(*nodeOut)->getOutsideRenderPassCommands()->valid())
773 {
774 ANGLE_TRY((*nodeOut)->beginOutsideRenderPassRecording(
775 renderer->getDevice(), renderer->getCommandPool(), &commandBuffer));
776 }
777 else
778 {
779 commandBuffer = (*nodeOut)->getOutsideRenderPassCommands();
780 }
Jamie Madille4c5a232018-03-02 21:00:31 -0500781
Jamie Madill49ac74b2017-12-21 14:42:33 -0500782 // Initialize RenderPass info.
Jamie Madill66546be2018-03-08 09:47:20 -0500783 // TODO(jmadill): Support gaps in RenderTargets. http://anglebug.com/2394
784 const auto &colorRenderTargets = mRenderTargetCache.getColors();
785 for (size_t colorIndex : mState.getEnabledDrawBuffers())
Jamie Madill4c26fc22017-02-24 11:04:10 -0500786 {
Jamie Madill66546be2018-03-08 09:47:20 -0500787 RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
788 ASSERT(colorRenderTarget);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500789
Jamie Madill9cceac42018-03-31 14:19:16 -0400790 (*nodeOut)->appendColorRenderTarget(currentSerial, colorRenderTarget);
Jamie Madill66546be2018-03-08 09:47:20 -0500791 attachmentClearValues.emplace_back(contextVk->getClearColorValue());
792 }
793
794 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
795 if (depthStencilRenderTarget)
796 {
Jamie Madill9cceac42018-03-31 14:19:16 -0400797 (*nodeOut)->appendDepthStencilRenderTarget(currentSerial, depthStencilRenderTarget);
Jamie Madillf4d693c2018-02-14 16:38:16 -0500798 attachmentClearValues.emplace_back(contextVk->getClearDepthStencilValue());
Jamie Madill49ac74b2017-12-21 14:42:33 -0500799 }
800
Luc Ferrond17bdfe2018-04-05 13:50:10 -0400801 gl::Rectangle renderArea =
802 gl::Rectangle(0, 0, mState.getDimensions().width, mState.getDimensions().height);
Jamie Madillf4d693c2018-02-14 16:38:16 -0500803 // Hard-code RenderPass to clear the first render target to the current clear value.
804 // TODO(jmadill): Proper clear value implementation. http://anglebug.com/2361
Luc Ferrond17bdfe2018-04-05 13:50:10 -0400805 (*nodeOut)->storeRenderPassInfo(*framebuffer, renderArea, attachmentClearValues);
Jamie Madill49ac74b2017-12-21 14:42:33 -0500806
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500807 return gl::NoError();
808}
809
Jamie Madill9aef3672018-04-27 11:45:06 -0400810void FramebufferVk::updateActiveColorMasks(size_t colorIndex, bool r, bool g, bool b, bool a)
811{
812 mActiveColorComponentMasks[0].set(colorIndex, r);
813 mActiveColorComponentMasks[1].set(colorIndex, g);
814 mActiveColorComponentMasks[2].set(colorIndex, b);
815 mActiveColorComponentMasks[3].set(colorIndex, a);
816}
Luc Ferron018709f2018-05-10 13:53:11 -0400817
818gl::Error ReadPixelsFromRenderTarget(const gl::Context *context,
819 const gl::Rectangle &area,
820 const PackPixelsParams &packPixelsParams,
Luc Ferron534b00d2018-05-18 08:16:53 -0400821 vk::DynamicBuffer &dynamicBuffer,
Luc Ferron018709f2018-05-10 13:53:11 -0400822 RenderTargetVk *renderTarget,
823 vk::CommandBuffer *commandBuffer,
824 void *pixels)
825{
Luc Ferron534b00d2018-05-18 08:16:53 -0400826 RendererVk *renderer = vk::GetImpl(context)->getRenderer();
Luc Ferron018709f2018-05-10 13:53:11 -0400827
Luc Ferron534b00d2018-05-18 08:16:53 -0400828 vk::ImageHelper *renderTargetImage = renderTarget->image;
829 const angle::Format &angleFormat = renderTargetImage->getFormat().textureFormat();
830 VkBuffer bufferHandle = VK_NULL_HANDLE;
831 uint8_t *readPixelBuffer = nullptr;
832 bool newBufferAllocated = false;
833 uint32_t stagingOffset = 0;
834 size_t allocationSize = area.width * angleFormat.pixelBytes * area.height;
Luc Ferron018709f2018-05-10 13:53:11 -0400835
Luc Ferron534b00d2018-05-18 08:16:53 -0400836 dynamicBuffer.allocate(renderer, allocationSize, &readPixelBuffer, &bufferHandle,
837 &stagingOffset, &newBufferAllocated);
Luc Ferron018709f2018-05-10 13:53:11 -0400838
Luc Ferron534b00d2018-05-18 08:16:53 -0400839 VkBufferImageCopy region;
840 region.bufferImageHeight = area.height;
841 region.bufferOffset = static_cast<VkDeviceSize>(stagingOffset);
842 region.bufferRowLength = area.width;
843 region.imageExtent.width = area.width;
844 region.imageExtent.height = area.height;
845 region.imageExtent.depth = 1;
846 region.imageOffset.x = area.x;
847 region.imageOffset.y = area.y;
848 region.imageOffset.z = 0;
849 region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
850 region.imageSubresource.baseArrayLayer = 0;
851 region.imageSubresource.layerCount = 1;
852 region.imageSubresource.mipLevel = 0;
853
854 renderTargetImage->changeLayoutWithStages(
855 VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
856 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer);
857
858 commandBuffer->copyImageToBuffer(renderTargetImage->getImage(),
859 renderTargetImage->getCurrentLayout(), bufferHandle, 1,
860 &region);
Luc Ferron018709f2018-05-10 13:53:11 -0400861
862 // Triggers a full finish.
863 // TODO(jmadill): Don't block on asynchronous readback.
864 ANGLE_TRY(renderer->finish(context));
865
Luc Ferron534b00d2018-05-18 08:16:53 -0400866 // The buffer we copied to needs to be invalidated before we read from it because its not been
867 // created with the host coherent bit.
868 ANGLE_TRY(dynamicBuffer.invalidate(renderer->getDevice()));
Yuly Novikov6c6c76c2018-05-17 18:45:06 +0000869
Luc Ferron534b00d2018-05-18 08:16:53 -0400870 PackPixels(packPixelsParams, angleFormat, area.width * angleFormat.pixelBytes, readPixelBuffer,
871 reinterpret_cast<uint8_t *>(pixels));
Luc Ferron018709f2018-05-10 13:53:11 -0400872
873 return vk::NoError();
874}
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400875} // namespace rx