shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived |
| 9 | // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| 10 | |
| 11 | #include "libGLESv2/renderer/TextureStorage11.h" |
| 12 | |
| 13 | #include "libGLESv2/renderer/Renderer11.h" |
| 14 | #include "libGLESv2/renderer/RenderTarget11.h" |
| 15 | #include "libGLESv2/renderer/SwapChain11.h" |
| 16 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 17 | |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 18 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 19 | #include "libGLESv2/main.h" |
| 20 | |
| 21 | namespace rx |
| 22 | { |
| 23 | |
| 24 | TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags) |
| 25 | : mBindFlags(bindFlags), |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 26 | mLodOffset(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 27 | mMipLevels(0), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 28 | mTextureFormat(DXGI_FORMAT_UNKNOWN), |
| 29 | mShaderResourceFormat(DXGI_FORMAT_UNKNOWN), |
| 30 | mRenderTargetFormat(DXGI_FORMAT_UNKNOWN), |
| 31 | mDepthStencilFormat(DXGI_FORMAT_UNKNOWN), |
shannon.woods@transgaming.com | 96c21ee | 2013-02-28 23:13:45 +0000 | [diff] [blame] | 32 | mSRV(NULL), |
shannon.woods@transgaming.com | 53b0ecb | 2013-02-28 23:13:21 +0000 | [diff] [blame] | 33 | mTextureWidth(0), |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 34 | mTextureHeight(0), |
| 35 | mTextureDepth(0) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 36 | { |
| 37 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 38 | } |
| 39 | |
| 40 | TextureStorage11::~TextureStorage11() |
| 41 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 42 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 43 | |
| 44 | TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage) |
| 45 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 46 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 47 | return static_cast<TextureStorage11*>(storage); |
| 48 | } |
| 49 | |
| 50 | DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable) |
| 51 | { |
| 52 | UINT bindFlags = D3D11_BIND_SHADER_RESOURCE; |
| 53 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 54 | if (d3d11::IsDepthStencilFormat(format)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 55 | { |
| 56 | bindFlags |= D3D11_BIND_DEPTH_STENCIL; |
| 57 | } |
| 58 | else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) |
| 59 | { |
| 60 | bindFlags |= D3D11_BIND_RENDER_TARGET; |
| 61 | } |
| 62 | return bindFlags; |
| 63 | } |
| 64 | |
| 65 | bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format) |
| 66 | { |
| 67 | switch(format) |
| 68 | { |
| 69 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 70 | case DXGI_FORMAT_A8_UNORM: |
| 71 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 72 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 73 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 74 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 75 | case DXGI_FORMAT_R8_UNORM: |
| 76 | case DXGI_FORMAT_R8G8_UNORM: |
| 77 | case DXGI_FORMAT_R16_FLOAT: |
| 78 | case DXGI_FORMAT_R16G16_FLOAT: |
| 79 | return true; |
| 80 | case DXGI_FORMAT_BC1_UNORM: |
| 81 | case DXGI_FORMAT_BC2_UNORM: |
| 82 | case DXGI_FORMAT_BC3_UNORM: |
| 83 | return false; |
| 84 | default: |
| 85 | UNREACHABLE(); |
| 86 | return false; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | UINT TextureStorage11::getBindFlags() const |
| 91 | { |
| 92 | return mBindFlags; |
| 93 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 94 | int TextureStorage11::getLodOffset() const |
| 95 | { |
| 96 | return mLodOffset; |
| 97 | } |
| 98 | |
| 99 | bool TextureStorage11::isRenderTarget() const |
| 100 | { |
| 101 | return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0; |
| 102 | } |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 103 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 104 | bool TextureStorage11::isManaged() const |
| 105 | { |
| 106 | return false; |
| 107 | } |
| 108 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 109 | int TextureStorage11::levelCount() |
| 110 | { |
| 111 | int levels = 0; |
| 112 | if (getBaseTexture()) |
| 113 | { |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 114 | levels = mMipLevels - getLodOffset(); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 115 | } |
| 116 | return levels; |
| 117 | } |
| 118 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 119 | UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 120 | { |
| 121 | UINT index = 0; |
| 122 | if (getBaseTexture()) |
| 123 | { |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 124 | index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 125 | } |
| 126 | return index; |
| 127 | } |
| 128 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 129 | bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource, |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 130 | int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset, |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 131 | GLsizei width, GLsizei height, GLsizei depth) |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 132 | { |
| 133 | if (srcTexture) |
| 134 | { |
shannon.woods@transgaming.com | 7ae9e7f | 2013-02-28 23:13:27 +0000 | [diff] [blame] | 135 | // Round up the width and height to the nearest multiple of dimension alignment |
| 136 | unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat); |
| 137 | width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment; |
| 138 | height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment; |
| 139 | |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 140 | D3D11_BOX srcBox; |
| 141 | srcBox.left = xoffset; |
| 142 | srcBox.top = yoffset; |
| 143 | srcBox.right = xoffset + width; |
| 144 | srcBox.bottom = yoffset + height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 145 | srcBox.front = zoffset; |
| 146 | srcBox.back = zoffset + depth; |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 147 | |
| 148 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 149 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 150 | ASSERT(getBaseTexture()); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 151 | context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, layerTarget), |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 152 | xoffset, yoffset, zoffset, srcTexture, sourceSubresource, &srcBox); |
daniel@transgaming.com | 9a2f54d | 2013-01-11 04:06:36 +0000 | [diff] [blame] | 153 | return true; |
| 154 | } |
| 155 | |
| 156 | return false; |
| 157 | } |
| 158 | |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 159 | void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest) |
| 160 | { |
| 161 | if (source && dest) |
| 162 | { |
| 163 | ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView(); |
| 164 | ID3D11RenderTargetView *destRTV = dest->getRenderTargetView(); |
| 165 | |
| 166 | if (sourceSRV && destRTV) |
| 167 | { |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 168 | gl::Box sourceArea; |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 169 | sourceArea.x = 0; |
| 170 | sourceArea.y = 0; |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 171 | sourceArea.z = 0; |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 172 | sourceArea.width = source->getWidth(); |
| 173 | sourceArea.height = source->getHeight(); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 174 | sourceArea.depth = source->getDepth(); |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 175 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 176 | gl::Box destArea; |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 177 | destArea.x = 0; |
| 178 | destArea.y = 0; |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 179 | destArea.z = 0; |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 180 | destArea.width = dest->getWidth(); |
| 181 | destArea.height = dest->getHeight(); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 182 | destArea.depth = dest->getDepth(); |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 183 | |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 184 | mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(), source->getDepth(), |
| 185 | destRTV, destArea, dest->getWidth(), dest->getHeight(), dest->getDepth(), |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 186 | GL_RGBA); |
| 187 | } |
| 188 | |
| 189 | if (sourceSRV) |
| 190 | { |
| 191 | sourceSRV->Release(); |
| 192 | } |
| 193 | if (destRTV) |
| 194 | { |
| 195 | destRTV->Release(); |
| 196 | } |
| 197 | } |
| 198 | } |
| 199 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 200 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain) |
| 201 | : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE) |
| 202 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 203 | mTexture = swapchain->getOffscreenTexture(); |
| 204 | mSRV = swapchain->getRenderTargetShaderResource(); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 205 | |
| 206 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 207 | { |
| 208 | mRenderTarget[i] = NULL; |
| 209 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 210 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 211 | D3D11_TEXTURE2D_DESC texDesc; |
| 212 | mTexture->GetDesc(&texDesc); |
| 213 | mMipLevels = texDesc.MipLevels; |
| 214 | mTextureFormat = texDesc.Format; |
| 215 | mTextureWidth = texDesc.Width; |
| 216 | mTextureHeight = texDesc.Height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 217 | mTextureDepth = 1; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 218 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 219 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 220 | mSRV->GetDesc(&srvDesc); |
| 221 | mShaderResourceFormat = srvDesc.Format; |
| 222 | |
| 223 | ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget(); |
| 224 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 225 | offscreenRTV->GetDesc(&rtvDesc); |
| 226 | mRenderTargetFormat = rtvDesc.Format; |
| 227 | offscreenRTV->Release(); |
| 228 | |
| 229 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 230 | } |
| 231 | |
| 232 | TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) |
| 233 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 234 | { |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 235 | mTexture = NULL; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 236 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 237 | { |
| 238 | mRenderTarget[i] = NULL; |
| 239 | } |
| 240 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 241 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 242 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 243 | { |
| 244 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 245 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 246 | mDepthStencilFormat = convertedFormat; |
| 247 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 248 | } |
| 249 | else |
| 250 | { |
| 251 | mTextureFormat = convertedFormat; |
| 252 | mShaderResourceFormat = convertedFormat; |
| 253 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 254 | mRenderTargetFormat = convertedFormat; |
| 255 | } |
| 256 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 257 | // if the width or height is not positive this should be treated as an incomplete texture |
| 258 | // we handle that here by skipping the d3d texture creation |
| 259 | if (width > 0 && height > 0) |
| 260 | { |
| 261 | // adjust size if needed for compressed textures |
| 262 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 263 | |
| 264 | ID3D11Device *device = mRenderer->getDevice(); |
| 265 | |
| 266 | D3D11_TEXTURE2D_DESC desc; |
| 267 | desc.Width = width; // Compressed texture size constraints? |
| 268 | desc.Height = height; |
shannon.woods@transgaming.com | c22e360 | 2013-02-28 23:20:39 +0000 | [diff] [blame] | 269 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 270 | desc.ArraySize = 1; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 271 | desc.Format = mTextureFormat; |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 272 | desc.SampleDesc.Count = 1; |
| 273 | desc.SampleDesc.Quality = 0; |
| 274 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 275 | desc.BindFlags = getBindFlags(); |
| 276 | desc.CPUAccessFlags = 0; |
| 277 | desc.MiscFlags = 0; |
| 278 | |
| 279 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 280 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 281 | // this can happen from windows TDR |
| 282 | if (d3d11::isDeviceLostError(result)) |
| 283 | { |
| 284 | mRenderer->notifyDeviceLost(); |
| 285 | gl::error(GL_OUT_OF_MEMORY); |
| 286 | } |
| 287 | else if (FAILED(result)) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 288 | { |
| 289 | ASSERT(result == E_OUTOFMEMORY); |
| 290 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 291 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 292 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 293 | else |
| 294 | { |
| 295 | mTexture->GetDesc(&desc); |
| 296 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 297 | mTextureWidth = desc.Width; |
| 298 | mTextureHeight = desc.Height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 299 | mTextureDepth = 1; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 300 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 301 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 302 | } |
| 303 | |
| 304 | TextureStorage11_2D::~TextureStorage11_2D() |
| 305 | { |
| 306 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 307 | { |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 308 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 309 | mTexture = NULL; |
| 310 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 311 | |
| 312 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 313 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 314 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 315 | mSRV = NULL; |
| 316 | } |
| 317 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 318 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 319 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 320 | delete mRenderTarget[i]; |
| 321 | mRenderTarget[i] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 322 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 323 | } |
| 324 | |
| 325 | TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage) |
| 326 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 327 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage)); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 328 | return static_cast<TextureStorage11_2D*>(storage); |
| 329 | } |
| 330 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 331 | ID3D11Resource *TextureStorage11_2D::getBaseTexture() const |
| 332 | { |
| 333 | return mTexture; |
| 334 | } |
| 335 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 336 | RenderTarget *TextureStorage11_2D::getRenderTarget(int level) |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 337 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 338 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 339 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 340 | if (!mRenderTarget[level]) |
| 341 | { |
| 342 | ID3D11Device *device = mRenderer->getDevice(); |
| 343 | HRESULT result; |
| 344 | |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 345 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 346 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 347 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 348 | srvDesc.Texture2D.MostDetailedMip = level; |
| 349 | srvDesc.Texture2D.MipLevels = 1; |
| 350 | |
| 351 | ID3D11ShaderResourceView *srv; |
| 352 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 353 | |
| 354 | if (result == E_OUTOFMEMORY) |
| 355 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 356 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 357 | } |
| 358 | ASSERT(SUCCEEDED(result)); |
| 359 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 360 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 361 | { |
| 362 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 363 | rtvDesc.Format = mRenderTargetFormat; |
| 364 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; |
| 365 | rtvDesc.Texture2D.MipSlice = level; |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 366 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 367 | ID3D11RenderTargetView *rtv; |
| 368 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 369 | |
| 370 | if (result == E_OUTOFMEMORY) |
| 371 | { |
| 372 | srv->Release(); |
| 373 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 374 | } |
| 375 | ASSERT(SUCCEEDED(result)); |
| 376 | |
| 377 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 378 | // also needs to keep a reference to the texture. |
| 379 | mTexture->AddRef(); |
| 380 | |
| 381 | mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 382 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 383 | std::max(mTextureHeight >> level, 1U), |
| 384 | 1); |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 385 | } |
| 386 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 387 | { |
| 388 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 389 | dsvDesc.Format = mDepthStencilFormat; |
| 390 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; |
| 391 | dsvDesc.Texture2D.MipSlice = level; |
| 392 | dsvDesc.Flags = 0; |
| 393 | |
| 394 | ID3D11DepthStencilView *dsv; |
| 395 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 396 | |
| 397 | if (result == E_OUTOFMEMORY) |
| 398 | { |
| 399 | srv->Release(); |
| 400 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 401 | } |
| 402 | ASSERT(SUCCEEDED(result)); |
| 403 | |
| 404 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 405 | // also needs to keep a reference to the texture. |
| 406 | mTexture->AddRef(); |
| 407 | |
| 408 | mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 409 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 410 | std::max(mTextureHeight >> level, 1U), |
| 411 | 1); |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 412 | } |
| 413 | else |
| 414 | { |
| 415 | UNREACHABLE(); |
| 416 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 417 | } |
| 418 | |
| 419 | return mRenderTarget[level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 420 | } |
| 421 | else |
| 422 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 423 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 424 | } |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 425 | } |
| 426 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 427 | ID3D11ShaderResourceView *TextureStorage11_2D::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 428 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 429 | if (!mSRV) |
| 430 | { |
| 431 | ID3D11Device *device = mRenderer->getDevice(); |
| 432 | |
| 433 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 434 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 435 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; |
| 436 | srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 437 | srvDesc.Texture2D.MostDetailedMip = 0; |
| 438 | |
| 439 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 440 | |
| 441 | if (result == E_OUTOFMEMORY) |
| 442 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 443 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 444 | } |
| 445 | ASSERT(SUCCEEDED(result)); |
| 446 | } |
| 447 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 448 | return mSRV; |
| 449 | } |
| 450 | |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 451 | void TextureStorage11_2D::generateMipmap(int level) |
| 452 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 453 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 454 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 455 | |
| 456 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | 4834ee2 | 2013-01-11 04:06:16 +0000 | [diff] [blame] | 457 | } |
| 458 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 459 | TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) |
| 460 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable)) |
| 461 | { |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 462 | mTexture = NULL; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 463 | for (unsigned int i = 0; i < 6; i++) |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 464 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 465 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
| 466 | { |
| 467 | mRenderTarget[i][j] = NULL; |
| 468 | } |
daniel@transgaming.com | 5cdd058 | 2013-01-11 04:07:35 +0000 | [diff] [blame] | 469 | } |
| 470 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 471 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 472 | if (d3d11::IsDepthStencilFormat(convertedFormat)) |
| 473 | { |
| 474 | mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat); |
| 475 | mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat); |
| 476 | mDepthStencilFormat = convertedFormat; |
| 477 | mRenderTargetFormat = DXGI_FORMAT_UNKNOWN; |
| 478 | } |
| 479 | else |
| 480 | { |
| 481 | mTextureFormat = convertedFormat; |
| 482 | mShaderResourceFormat = convertedFormat; |
| 483 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 484 | mRenderTargetFormat = convertedFormat; |
| 485 | } |
| 486 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 487 | // if the size is not positive this should be treated as an incomplete texture |
| 488 | // we handle that here by skipping the d3d texture creation |
| 489 | if (size > 0) |
| 490 | { |
| 491 | // adjust size if needed for compressed textures |
| 492 | int height = size; |
| 493 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); |
| 494 | |
| 495 | ID3D11Device *device = mRenderer->getDevice(); |
| 496 | |
| 497 | D3D11_TEXTURE2D_DESC desc; |
| 498 | desc.Width = size; |
| 499 | desc.Height = size; |
shannon.woods@transgaming.com | c22e360 | 2013-02-28 23:20:39 +0000 | [diff] [blame] | 500 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 501 | desc.ArraySize = 6; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 502 | desc.Format = mTextureFormat; |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 503 | desc.SampleDesc.Count = 1; |
| 504 | desc.SampleDesc.Quality = 0; |
| 505 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 506 | desc.BindFlags = getBindFlags(); |
| 507 | desc.CPUAccessFlags = 0; |
| 508 | desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE; |
| 509 | |
| 510 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 511 | |
| 512 | if (FAILED(result)) |
| 513 | { |
| 514 | ASSERT(result == E_OUTOFMEMORY); |
| 515 | ERR("Creating image failed."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 516 | gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 517 | } |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 518 | else |
| 519 | { |
| 520 | mTexture->GetDesc(&desc); |
| 521 | mMipLevels = desc.MipLevels; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 522 | mTextureWidth = desc.Width; |
| 523 | mTextureHeight = desc.Height; |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 524 | mTextureDepth = 1; |
daniel@transgaming.com | b115455 | 2013-01-11 04:11:02 +0000 | [diff] [blame] | 525 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 526 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 527 | } |
| 528 | |
| 529 | TextureStorage11_Cube::~TextureStorage11_Cube() |
| 530 | { |
| 531 | if (mTexture) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 532 | { |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 533 | mTexture->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 534 | mTexture = NULL; |
| 535 | } |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 536 | |
| 537 | if (mSRV) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 538 | { |
daniel@transgaming.com | 1e1b5e9 | 2013-01-11 04:11:27 +0000 | [diff] [blame] | 539 | mSRV->Release(); |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 540 | mSRV = NULL; |
| 541 | } |
| 542 | |
| 543 | for (unsigned int i = 0; i < 6; i++) |
| 544 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 545 | for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 546 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 547 | delete mRenderTarget[i][j]; |
| 548 | mRenderTarget[i][j] = NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 549 | } |
| 550 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 551 | } |
| 552 | |
| 553 | TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage) |
| 554 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 555 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage)); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 556 | return static_cast<TextureStorage11_Cube*>(storage); |
| 557 | } |
| 558 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 559 | ID3D11Resource *TextureStorage11_Cube::getBaseTexture() const |
| 560 | { |
| 561 | return mTexture; |
| 562 | } |
| 563 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 564 | RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level) |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 565 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 566 | unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget); |
| 567 | if (level >= 0 && level < static_cast<int>(mMipLevels)) |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 568 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 569 | if (!mRenderTarget[faceIdx][level]) |
| 570 | { |
| 571 | ID3D11Device *device = mRenderer->getDevice(); |
| 572 | HRESULT result; |
| 573 | |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 574 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 575 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | d89f194 | 2013-02-28 23:18:27 +0000 | [diff] [blame] | 576 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 577 | srvDesc.Texture2DArray.MostDetailedMip = level; |
| 578 | srvDesc.Texture2DArray.MipLevels = 1; |
| 579 | srvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 580 | srvDesc.Texture2DArray.ArraySize = 1; |
| 581 | |
| 582 | ID3D11ShaderResourceView *srv; |
| 583 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 584 | |
| 585 | if (result == E_OUTOFMEMORY) |
| 586 | { |
| 587 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 588 | } |
| 589 | ASSERT(SUCCEEDED(result)); |
| 590 | |
| 591 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 592 | { |
| 593 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 594 | rtvDesc.Format = mRenderTargetFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 595 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 596 | rtvDesc.Texture2DArray.MipSlice = level; |
| 597 | rtvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 598 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 599 | |
| 600 | ID3D11RenderTargetView *rtv; |
| 601 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 602 | |
| 603 | if (result == E_OUTOFMEMORY) |
| 604 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 605 | srv->Release(); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 606 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 607 | } |
| 608 | ASSERT(SUCCEEDED(result)); |
| 609 | |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 610 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 611 | // also needs to keep a reference to the texture. |
| 612 | mTexture->AddRef(); |
| 613 | |
| 614 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 615 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 616 | std::max(mTextureHeight >> level, 1U), |
| 617 | 1); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 618 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 619 | else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN) |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 620 | { |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 621 | D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| 622 | dsvDesc.Format = mRenderTargetFormat; |
| 623 | dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY; |
| 624 | dsvDesc.Texture2DArray.MipSlice = level; |
| 625 | dsvDesc.Texture2DArray.FirstArraySlice = faceIdx; |
| 626 | dsvDesc.Texture2DArray.ArraySize = 1; |
| 627 | |
| 628 | ID3D11DepthStencilView *dsv; |
| 629 | result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv); |
| 630 | |
| 631 | if (result == E_OUTOFMEMORY) |
| 632 | { |
| 633 | srv->Release(); |
| 634 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 635 | } |
| 636 | ASSERT(SUCCEEDED(result)); |
| 637 | |
| 638 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 639 | // also needs to keep a reference to the texture. |
| 640 | mTexture->AddRef(); |
| 641 | |
| 642 | mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, |
| 643 | std::max(mTextureWidth >> level, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 644 | std::max(mTextureHeight >> level, 1U), |
| 645 | 1); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 646 | } |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 647 | else |
| 648 | { |
| 649 | UNREACHABLE(); |
| 650 | } |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 651 | } |
| 652 | |
| 653 | return mRenderTarget[faceIdx][level]; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 654 | } |
| 655 | else |
| 656 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 657 | return NULL; |
shannon.woods@transgaming.com | 4b47235 | 2013-01-25 21:14:56 +0000 | [diff] [blame] | 658 | } |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 659 | } |
| 660 | |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 661 | ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV() |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 662 | { |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 663 | if (!mSRV) |
| 664 | { |
| 665 | ID3D11Device *device = mRenderer->getDevice(); |
| 666 | |
| 667 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
shannon.woods@transgaming.com | 5b2d855 | 2013-02-28 23:12:32 +0000 | [diff] [blame] | 668 | srvDesc.Format = mShaderResourceFormat; |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 669 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; |
| 670 | srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 671 | srvDesc.TextureCube.MostDetailedMip = 0; |
| 672 | |
| 673 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 674 | |
| 675 | if (result == E_OUTOFMEMORY) |
| 676 | { |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 677 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
shannon.woods@transgaming.com | 858d32f | 2013-01-25 21:49:59 +0000 | [diff] [blame] | 678 | } |
| 679 | ASSERT(SUCCEEDED(result)); |
| 680 | } |
| 681 | |
daniel@transgaming.com | b50d530 | 2013-01-11 04:07:29 +0000 | [diff] [blame] | 682 | return mSRV; |
| 683 | } |
| 684 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 685 | void TextureStorage11_Cube::generateMipmap(int face, int level) |
| 686 | { |
shannon.woods@transgaming.com | 85bdfce | 2013-01-25 21:51:07 +0000 | [diff] [blame] | 687 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1)); |
| 688 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level)); |
| 689 | |
| 690 | generateMipmapLayer(source, dest); |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 691 | } |
| 692 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 693 | TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, |
| 694 | GLsizei width, GLsizei height, GLsizei depth) |
| 695 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, false)) |
| 696 | { |
| 697 | mTexture = NULL; |
| 698 | |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 699 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 700 | { |
| 701 | mLevelRenderTargets[i] = NULL; |
| 702 | } |
| 703 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 704 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 705 | ASSERT(!d3d11::IsDepthStencilFormat(convertedFormat)); |
| 706 | |
| 707 | mTextureFormat = convertedFormat; |
| 708 | mShaderResourceFormat = convertedFormat; |
| 709 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 710 | mRenderTargetFormat = convertedFormat; |
| 711 | |
| 712 | // If the width, height or depth are not positive this should be treated as an incomplete texture |
| 713 | // we handle that here by skipping the d3d texture creation |
| 714 | if (width > 0 && height > 0 && depth > 0) |
| 715 | { |
| 716 | // adjust size if needed for compressed textures |
| 717 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 718 | |
| 719 | ID3D11Device *device = mRenderer->getDevice(); |
| 720 | |
| 721 | D3D11_TEXTURE3D_DESC desc; |
| 722 | desc.Width = width; |
| 723 | desc.Height = height; |
| 724 | desc.Depth = depth; |
| 725 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
| 726 | desc.Format = mTextureFormat; |
| 727 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 728 | desc.BindFlags = getBindFlags(); |
| 729 | desc.CPUAccessFlags = 0; |
| 730 | desc.MiscFlags = 0; |
| 731 | |
| 732 | HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture); |
| 733 | |
| 734 | // this can happen from windows TDR |
| 735 | if (d3d11::isDeviceLostError(result)) |
| 736 | { |
| 737 | mRenderer->notifyDeviceLost(); |
| 738 | gl::error(GL_OUT_OF_MEMORY); |
| 739 | } |
| 740 | else if (FAILED(result)) |
| 741 | { |
| 742 | ASSERT(result == E_OUTOFMEMORY); |
| 743 | ERR("Creating image failed."); |
| 744 | gl::error(GL_OUT_OF_MEMORY); |
| 745 | } |
| 746 | else |
| 747 | { |
| 748 | mTexture->GetDesc(&desc); |
| 749 | mMipLevels = desc.MipLevels; |
| 750 | mTextureWidth = desc.Width; |
| 751 | mTextureHeight = desc.Height; |
| 752 | mTextureDepth = desc.Depth; |
| 753 | } |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | TextureStorage11_3D::~TextureStorage11_3D() |
| 758 | { |
| 759 | if (mTexture) |
| 760 | { |
| 761 | mTexture->Release(); |
| 762 | mTexture = NULL; |
| 763 | } |
| 764 | |
| 765 | if (mSRV) |
| 766 | { |
| 767 | mSRV->Release(); |
| 768 | mSRV = NULL; |
| 769 | } |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 770 | |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 771 | for (RenderTargetMap::const_iterator i = mLevelLayerRenderTargets.begin(); i != mLevelLayerRenderTargets.end(); i++) |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 772 | { |
| 773 | RenderTarget11* renderTarget = i->second; |
| 774 | delete renderTarget; |
| 775 | } |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 776 | mLevelLayerRenderTargets.clear(); |
| 777 | |
| 778 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 779 | { |
| 780 | delete mLevelRenderTargets[i]; |
| 781 | mLevelRenderTargets[i] = NULL; |
| 782 | } |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 783 | } |
| 784 | |
| 785 | TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage *storage) |
| 786 | { |
| 787 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_3D*, storage)); |
| 788 | return static_cast<TextureStorage11_3D*>(storage); |
| 789 | } |
| 790 | |
| 791 | ID3D11Resource *TextureStorage11_3D::getBaseTexture() const |
| 792 | { |
| 793 | return mTexture; |
| 794 | } |
| 795 | |
| 796 | ID3D11ShaderResourceView *TextureStorage11_3D::getSRV() |
| 797 | { |
| 798 | if (!mSRV) |
| 799 | { |
| 800 | ID3D11Device *device = mRenderer->getDevice(); |
| 801 | |
| 802 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 803 | srvDesc.Format = mShaderResourceFormat; |
| 804 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; |
| 805 | srvDesc.Texture3D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 806 | srvDesc.Texture3D.MostDetailedMip = 0; |
| 807 | |
| 808 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 809 | |
| 810 | if (result == E_OUTOFMEMORY) |
| 811 | { |
| 812 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
| 813 | } |
| 814 | ASSERT(SUCCEEDED(result)); |
| 815 | } |
| 816 | |
| 817 | return mSRV; |
| 818 | } |
| 819 | |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 820 | RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel) |
| 821 | { |
| 822 | if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) |
| 823 | { |
| 824 | if (!mLevelRenderTargets[mipLevel]) |
| 825 | { |
| 826 | ID3D11Device *device = mRenderer->getDevice(); |
| 827 | HRESULT result; |
| 828 | |
| 829 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 830 | srvDesc.Format = mShaderResourceFormat; |
| 831 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; |
| 832 | srvDesc.Texture3D.MostDetailedMip = mipLevel; |
| 833 | srvDesc.Texture3D.MipLevels = 1; |
| 834 | |
| 835 | ID3D11ShaderResourceView *srv; |
| 836 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 837 | |
| 838 | if (result == E_OUTOFMEMORY) |
| 839 | { |
| 840 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 841 | } |
| 842 | ASSERT(SUCCEEDED(result)); |
| 843 | |
| 844 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 845 | { |
| 846 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 847 | rtvDesc.Format = mRenderTargetFormat; |
| 848 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| 849 | rtvDesc.Texture3D.MipSlice = mipLevel; |
| 850 | rtvDesc.Texture3D.FirstWSlice = 0; |
| 851 | rtvDesc.Texture3D.WSize = -1; |
| 852 | |
| 853 | ID3D11RenderTargetView *rtv; |
| 854 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 855 | |
| 856 | if (result == E_OUTOFMEMORY) |
| 857 | { |
| 858 | srv->Release(); |
| 859 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 860 | } |
| 861 | ASSERT(SUCCEEDED(result)); |
| 862 | |
| 863 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 864 | // also needs to keep a reference to the texture. |
| 865 | mTexture->AddRef(); |
| 866 | |
| 867 | mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 868 | std::max(mTextureWidth >> mipLevel, 1U), |
| 869 | std::max(mTextureHeight >> mipLevel, 1U), |
| 870 | std::max(mTextureDepth >> mipLevel, 1U)); |
| 871 | } |
| 872 | else |
| 873 | { |
| 874 | UNREACHABLE(); |
| 875 | } |
| 876 | } |
| 877 | |
| 878 | return mLevelRenderTargets[mipLevel]; |
| 879 | } |
| 880 | else |
| 881 | { |
| 882 | return NULL; |
| 883 | } |
| 884 | } |
| 885 | |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 886 | RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer) |
| 887 | { |
| 888 | if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) |
| 889 | { |
| 890 | LevelLayerKey key(mipLevel, layer); |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 891 | if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end()) |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 892 | { |
| 893 | ID3D11Device *device = mRenderer->getDevice(); |
| 894 | HRESULT result; |
| 895 | |
| 896 | // TODO, what kind of SRV is expected here? |
| 897 | ID3D11ShaderResourceView *srv = NULL; |
| 898 | |
| 899 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 900 | { |
| 901 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 902 | rtvDesc.Format = mRenderTargetFormat; |
| 903 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; |
| 904 | rtvDesc.Texture3D.MipSlice = mipLevel; |
| 905 | rtvDesc.Texture3D.FirstWSlice = layer; |
| 906 | rtvDesc.Texture3D.WSize = 1; |
| 907 | |
| 908 | ID3D11RenderTargetView *rtv; |
| 909 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 910 | |
| 911 | if (result == E_OUTOFMEMORY) |
| 912 | { |
| 913 | srv->Release(); |
| 914 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 915 | } |
| 916 | ASSERT(SUCCEEDED(result)); |
| 917 | |
| 918 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 919 | // also needs to keep a reference to the texture. |
| 920 | mTexture->AddRef(); |
| 921 | |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 922 | mLevelLayerRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 923 | std::max(mTextureWidth >> mipLevel, 1U), |
| 924 | std::max(mTextureHeight >> mipLevel, 1U), |
| 925 | 1); |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 926 | } |
| 927 | else |
| 928 | { |
| 929 | UNREACHABLE(); |
| 930 | } |
| 931 | } |
| 932 | |
shannonwoods@chromium.org | 15a8b1f | 2013-05-30 00:03:54 +0000 | [diff] [blame] | 933 | return mLevelLayerRenderTargets[key]; |
shannon.woods%transgaming.com@gtempaccount.com | 63b3b8f | 2013-04-13 03:43:26 +0000 | [diff] [blame] | 934 | } |
| 935 | else |
| 936 | { |
| 937 | return NULL; |
| 938 | } |
| 939 | } |
| 940 | |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 941 | void TextureStorage11_3D::generateMipmap(int level) |
| 942 | { |
shannonwoods@chromium.org | 37b8a91 | 2013-05-30 00:04:21 +0000 | [diff] [blame^] | 943 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1)); |
| 944 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level)); |
| 945 | |
| 946 | generateMipmapLayer(source, dest); |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 947 | } |
| 948 | |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 949 | TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, |
| 950 | GLsizei width, GLsizei height, GLsizei depth) |
| 951 | : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, false)) |
| 952 | { |
| 953 | mTexture = NULL; |
| 954 | |
| 955 | DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 956 | ASSERT(!d3d11::IsDepthStencilFormat(convertedFormat)); |
| 957 | |
| 958 | mTextureFormat = convertedFormat; |
| 959 | mShaderResourceFormat = convertedFormat; |
| 960 | mDepthStencilFormat = DXGI_FORMAT_UNKNOWN; |
| 961 | mRenderTargetFormat = convertedFormat; |
| 962 | |
| 963 | // if the width, height or depth is not positive this should be treated as an incomplete texture |
| 964 | // we handle that here by skipping the d3d texture creation |
| 965 | if (width > 0 && height > 0 && depth > 0) |
| 966 | { |
| 967 | // adjust size if needed for compressed textures |
| 968 | gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); |
| 969 | |
| 970 | ID3D11Device *device = mRenderer->getDevice(); |
| 971 | |
| 972 | D3D11_TEXTURE2D_DESC desc; |
| 973 | desc.Width = width; |
| 974 | desc.Height = height; |
| 975 | desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; |
| 976 | desc.ArraySize = depth; |
| 977 | desc.Format = mTextureFormat; |
| 978 | desc.SampleDesc.Count = 1; |
| 979 | desc.SampleDesc.Quality = 0; |
| 980 | desc.Usage = D3D11_USAGE_DEFAULT; |
| 981 | desc.BindFlags = getBindFlags(); |
| 982 | desc.CPUAccessFlags = 0; |
| 983 | desc.MiscFlags = 0; |
| 984 | |
| 985 | HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture); |
| 986 | |
| 987 | // this can happen from windows TDR |
| 988 | if (d3d11::isDeviceLostError(result)) |
| 989 | { |
| 990 | mRenderer->notifyDeviceLost(); |
| 991 | gl::error(GL_OUT_OF_MEMORY); |
| 992 | } |
| 993 | else if (FAILED(result)) |
| 994 | { |
| 995 | ASSERT(result == E_OUTOFMEMORY); |
| 996 | ERR("Creating image failed."); |
| 997 | gl::error(GL_OUT_OF_MEMORY); |
| 998 | } |
| 999 | else |
| 1000 | { |
| 1001 | mTexture->GetDesc(&desc); |
| 1002 | mMipLevels = desc.MipLevels; |
| 1003 | mTextureWidth = desc.Width; |
| 1004 | mTextureHeight = desc.Height; |
| 1005 | mTextureDepth = desc.ArraySize; |
| 1006 | } |
| 1007 | } |
| 1008 | } |
| 1009 | |
| 1010 | TextureStorage11_2DArray::~TextureStorage11_2DArray() |
| 1011 | { |
| 1012 | if (mTexture) |
| 1013 | { |
| 1014 | mTexture->Release(); |
| 1015 | mTexture = NULL; |
| 1016 | } |
| 1017 | |
| 1018 | if (mSRV) |
| 1019 | { |
| 1020 | mSRV->Release(); |
| 1021 | mSRV = NULL; |
| 1022 | } |
| 1023 | |
| 1024 | for (RenderTargetMap::const_iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++) |
| 1025 | { |
| 1026 | RenderTarget11* renderTarget = i->second; |
| 1027 | delete renderTarget; |
| 1028 | } |
| 1029 | mRenderTargets.clear(); |
| 1030 | } |
| 1031 | |
| 1032 | TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray(TextureStorage *storage) |
| 1033 | { |
| 1034 | ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2DArray*, storage)); |
| 1035 | return static_cast<TextureStorage11_2DArray*>(storage); |
| 1036 | } |
| 1037 | |
| 1038 | ID3D11Resource *TextureStorage11_2DArray::getBaseTexture() const |
| 1039 | { |
| 1040 | return mTexture; |
| 1041 | } |
| 1042 | |
| 1043 | ID3D11ShaderResourceView *TextureStorage11_2DArray::getSRV() |
| 1044 | { |
| 1045 | if (!mSRV) |
| 1046 | { |
| 1047 | ID3D11Device *device = mRenderer->getDevice(); |
| 1048 | |
| 1049 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 1050 | srvDesc.Format = mShaderResourceFormat; |
| 1051 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 1052 | srvDesc.Texture2DArray.MostDetailedMip = 0; |
| 1053 | srvDesc.Texture2DArray.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels); |
| 1054 | srvDesc.Texture2DArray.FirstArraySlice = 0; |
| 1055 | srvDesc.Texture2DArray.ArraySize = mTextureDepth; |
| 1056 | |
| 1057 | HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV); |
| 1058 | |
| 1059 | if (result == E_OUTOFMEMORY) |
| 1060 | { |
| 1061 | return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL)); |
| 1062 | } |
| 1063 | ASSERT(SUCCEEDED(result)); |
| 1064 | } |
| 1065 | |
| 1066 | return mSRV; |
| 1067 | } |
| 1068 | |
| 1069 | RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int layer) |
| 1070 | { |
| 1071 | if (mipLevel >= 0 && mipLevel < static_cast<int>(mMipLevels)) |
| 1072 | { |
| 1073 | LevelLayerKey key(mipLevel, layer); |
| 1074 | if (mRenderTargets.find(key) == mRenderTargets.end()) |
| 1075 | { |
| 1076 | ID3D11Device *device = mRenderer->getDevice(); |
| 1077 | HRESULT result; |
| 1078 | |
shannonwoods@chromium.org | 30aa1a9 | 2013-05-30 00:03:13 +0000 | [diff] [blame] | 1079 | D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; |
| 1080 | srvDesc.Format = mShaderResourceFormat; |
| 1081 | srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; |
| 1082 | srvDesc.Texture2DArray.MostDetailedMip = mipLevel; |
| 1083 | srvDesc.Texture2DArray.MipLevels = 1; |
| 1084 | srvDesc.Texture2DArray.FirstArraySlice = layer; |
| 1085 | srvDesc.Texture2DArray.ArraySize = 1; |
| 1086 | |
| 1087 | ID3D11ShaderResourceView *srv; |
| 1088 | result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv); |
| 1089 | |
| 1090 | if (result == E_OUTOFMEMORY) |
| 1091 | { |
| 1092 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 1093 | } |
| 1094 | ASSERT(SUCCEEDED(result)); |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 1095 | |
| 1096 | if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN) |
| 1097 | { |
| 1098 | D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| 1099 | rtvDesc.Format = mRenderTargetFormat; |
| 1100 | rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; |
| 1101 | rtvDesc.Texture2DArray.MipSlice = mipLevel; |
| 1102 | rtvDesc.Texture2DArray.FirstArraySlice = layer; |
| 1103 | rtvDesc.Texture2DArray.ArraySize = 1; |
| 1104 | |
| 1105 | ID3D11RenderTargetView *rtv; |
| 1106 | result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv); |
| 1107 | |
| 1108 | if (result == E_OUTOFMEMORY) |
| 1109 | { |
| 1110 | SafeRelease(srv); |
| 1111 | return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL)); |
| 1112 | } |
| 1113 | ASSERT(SUCCEEDED(result)); |
| 1114 | |
| 1115 | // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11 |
| 1116 | // also needs to keep a reference to the texture. |
| 1117 | mTexture->AddRef(); |
| 1118 | |
| 1119 | mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, |
| 1120 | std::max(mTextureWidth >> mipLevel, 1U), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 1121 | std::max(mTextureHeight >> mipLevel, 1U), |
| 1122 | 1); |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 1123 | } |
| 1124 | else |
| 1125 | { |
| 1126 | UNREACHABLE(); |
| 1127 | } |
| 1128 | } |
| 1129 | |
| 1130 | return mRenderTargets[key]; |
| 1131 | } |
| 1132 | else |
| 1133 | { |
| 1134 | return NULL; |
| 1135 | } |
| 1136 | } |
| 1137 | |
| 1138 | void TextureStorage11_2DArray::generateMipmap(int level) |
| 1139 | { |
shannonwoods@chromium.org | 30aa1a9 | 2013-05-30 00:03:13 +0000 | [diff] [blame] | 1140 | for (unsigned int layer = 0; layer < mTextureDepth; layer++) |
| 1141 | { |
| 1142 | RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level - 1, layer)); |
| 1143 | RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level, layer)); |
| 1144 | |
| 1145 | generateMipmapLayer(source, dest); |
| 1146 | } |
shannon.woods%transgaming.com@gtempaccount.com | 9697337 | 2013-04-13 03:45:39 +0000 | [diff] [blame] | 1147 | } |
| 1148 | |
daniel@transgaming.com | b2151e5 | 2013-01-11 04:06:24 +0000 | [diff] [blame] | 1149 | } |