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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Dian Xianga4928832015-09-15 10:11:17 -070011#include "common/BitSetIterator.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040016#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000017#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050019#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
21#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050022#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050024
Brandon Jonesc9610c52014-08-25 17:02:59 -070025namespace rx
26{
27
Brandon Joneseb994362014-09-24 10:27:28 -070028namespace
29{
30
Jamie Madillf8dd7b12015-08-05 13:50:08 -040031gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070032{
Jamie Madillbd136f92015-08-10 14:51:37 -040033 gl::InputLayout defaultLayout;
34 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070035 {
Brandon Joneseb994362014-09-24 10:27:28 -070036 if (shaderAttr.type != GL_NONE)
37 {
38 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
39
Jamie Madilld3dfda22015-07-06 08:28:49 -040040 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040041 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070042 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040043 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040044 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040045 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040046 gl::VertexFormatType defaultType =
47 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070048
Jamie Madillbd136f92015-08-10 14:51:37 -040049 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070050 }
51 }
52 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040053
54 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070055}
56
Jamie Madill334d6152015-10-22 14:00:28 -040057std::vector<GLenum> GetDefaultOutputLayoutFromShader(
58 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070059{
Jamie Madillb4463142014-12-19 14:56:54 -050060 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070061
Jamie Madillb4463142014-12-19 14:56:54 -050062 if (!shaderOutputVars.empty())
63 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070064 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
65 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050066 }
Brandon Joneseb994362014-09-24 10:27:28 -070067
68 return defaultPixelOutput;
69}
70
Brandon Jones1a8a7e32014-10-01 12:49:30 -070071bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
72{
73 return var.isRowMajorLayout;
74}
75
76bool IsRowMajorLayout(const sh::ShaderVariable &var)
77{
78 return false;
79}
80
Jamie Madill437d2662014-12-05 14:23:35 -050081struct AttributeSorter
82{
Jamie Madill63805b42015-08-25 13:17:39 -040083 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -050084 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -050085 {
86 }
87
88 bool operator()(int a, int b)
89 {
Jamie Madill80d934b2015-02-19 10:16:12 -050090 int indexA = (*originalIndices)[a];
91 int indexB = (*originalIndices)[b];
92
Jamie Madill334d6152015-10-22 14:00:28 -040093 if (indexA == -1)
94 return false;
95 if (indexB == -1)
96 return true;
Jamie Madill80d934b2015-02-19 10:16:12 -050097 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -050098 }
99
Jamie Madill63805b42015-08-25 13:17:39 -0400100 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -0500101};
102
Jamie Madillca03b352015-09-02 12:38:13 -0400103std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
104 const gl::Shader &fragmentShader,
105 const std::vector<std::string> &tfVaryings)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400106{
Jamie Madillca03b352015-09-02 12:38:13 -0400107 std::vector<PackedVarying> packedVaryings;
108
109 for (const sh::Varying &output : vertexShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400110 {
Jamie Madillca03b352015-09-02 12:38:13 -0400111 bool packed = false;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400112
113 // Built-in varyings obey special rules
Jamie Madillca03b352015-09-02 12:38:13 -0400114 if (output.isBuiltIn())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400115 {
116 continue;
117 }
118
Jamie Madillca03b352015-09-02 12:38:13 -0400119 for (const sh::Varying &input : fragmentShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400120 {
Jamie Madillca03b352015-09-02 12:38:13 -0400121 if (output.name == input.name)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400122 {
Jamie Madillca03b352015-09-02 12:38:13 -0400123 packedVaryings.push_back(PackedVarying(input));
124 packed = true;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400125 break;
126 }
127 }
128
Jamie Madillca03b352015-09-02 12:38:13 -0400129 // Keep Transform FB varyings in the merged list always.
130 if (!packed)
131 {
132 for (const std::string &tfVarying : tfVaryings)
133 {
134 if (tfVarying == output.name)
135 {
136 packedVaryings.push_back(PackedVarying(output));
137 packedVaryings.back().vertexOnly = true;
138 break;
139 }
140 }
141 }
Jamie Madillada9ecc2015-08-17 12:53:37 -0400142 }
143
Jamie Madillca03b352015-09-02 12:38:13 -0400144 return packedVaryings;
Brandon Joneseb994362014-09-24 10:27:28 -0700145}
146
Jamie Madill62d31cb2015-09-11 13:25:51 -0400147template <typename VarT>
148void GetUniformBlockInfo(const std::vector<VarT> &fields,
149 const std::string &prefix,
150 sh::BlockLayoutEncoder *encoder,
151 bool inRowMajorLayout,
152 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
153{
154 for (const VarT &field : fields)
155 {
156 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
157
158 if (field.isStruct())
159 {
160 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
161
162 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
163 {
164 encoder->enterAggregateType();
165
166 const std::string uniformElementName =
167 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
168 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
169 blockInfoOut);
170
171 encoder->exitAggregateType();
172 }
173 }
174 else
175 {
176 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
177 (*blockInfoOut)[fieldName] =
178 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
179 }
180 }
181}
182
Jamie Madill334d6152015-10-22 14:00:28 -0400183template <typename T>
184bool TransposeMatrix(T *target,
185 const GLfloat *value,
186 int targetWidth,
187 int targetHeight,
188 int srcWidth,
189 int srcHeight)
190{
191 bool dirty = false;
192 int copyWidth = std::min(targetHeight, srcWidth);
193 int copyHeight = std::min(targetWidth, srcHeight);
194
195 for (int x = 0; x < copyWidth; x++)
196 {
197 for (int y = 0; y < copyHeight; y++)
198 {
199 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]),
200 &dirty);
201 }
202 }
203 // clear unfilled right side
204 for (int y = 0; y < copyWidth; y++)
205 {
206 for (int x = copyHeight; x < targetWidth; x++)
207 {
208 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
209 }
210 }
211 // clear unfilled bottom.
212 for (int y = copyWidth; y < targetHeight; y++)
213 {
214 for (int x = 0; x < targetWidth; x++)
215 {
216 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
217 }
218 }
219
220 return dirty;
221}
222
223template <typename T>
224bool ExpandMatrix(T *target,
225 const GLfloat *value,
226 int targetWidth,
227 int targetHeight,
228 int srcWidth,
229 int srcHeight)
230{
231 bool dirty = false;
232 int copyWidth = std::min(targetWidth, srcWidth);
233 int copyHeight = std::min(targetHeight, srcHeight);
234
235 for (int y = 0; y < copyHeight; y++)
236 {
237 for (int x = 0; x < copyWidth; x++)
238 {
239 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]),
240 &dirty);
241 }
242 }
243 // clear unfilled right side
244 for (int y = 0; y < copyHeight; y++)
245 {
246 for (int x = copyWidth; x < targetWidth; x++)
247 {
248 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
249 }
250 }
251 // clear unfilled bottom.
252 for (int y = copyHeight; y < targetHeight; y++)
253 {
254 for (int x = 0; x < targetWidth; x++)
255 {
256 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
257 }
258 }
259
260 return dirty;
261}
262
Jamie Madill4e31ad52015-10-29 10:32:57 -0400263gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
264{
265 switch (drawMode)
266 {
267 // Uses the point sprite geometry shader.
268 case GL_POINTS:
269 return gl::PRIMITIVE_POINTS;
270
271 // All line drawing uses the same geometry shader.
272 case GL_LINES:
273 case GL_LINE_STRIP:
274 case GL_LINE_LOOP:
275 return gl::PRIMITIVE_LINES;
276
277 // The triangle fan primitive is emulated with strips in D3D11.
278 case GL_TRIANGLES:
279 case GL_TRIANGLE_FAN:
280 return gl::PRIMITIVE_TRIANGLES;
281
282 // Special case for triangle strips.
283 case GL_TRIANGLE_STRIP:
284 return gl::PRIMITIVE_TRIANGLE_STRIP;
285
286 default:
287 UNREACHABLE();
288 return gl::PRIMITIVE_TYPE_MAX;
289 }
290}
291
Jamie Madillada9ecc2015-08-17 12:53:37 -0400292} // anonymous namespace
293
Jamie Madill62d31cb2015-09-11 13:25:51 -0400294D3DUniform::D3DUniform(GLenum typeIn,
295 const std::string &nameIn,
296 unsigned int arraySizeIn,
297 bool defaultBlock)
298 : type(typeIn),
299 name(nameIn),
300 arraySize(arraySizeIn),
301 data(nullptr),
302 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400303 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400304 psRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400305 registerCount(0),
306 registerElement(0)
307{
308 // We use data storage for default block uniforms to cache values that are sent to D3D during
309 // rendering
310 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
311 if (defaultBlock)
312 {
313 size_t bytes = gl::VariableInternalSize(type) * elementCount();
314 data = new uint8_t[bytes];
315 memset(data, 0, bytes);
316
317 // TODO(jmadill): is this correct with non-square matrices?
318 registerCount = gl::VariableRowCount(type) * elementCount();
319 }
320}
321
322D3DUniform::~D3DUniform()
323{
324 SafeDeleteArray(data);
325}
326
327bool D3DUniform::isSampler() const
328{
329 return gl::IsSamplerType(type);
330}
331
332bool D3DUniform::isReferencedByVertexShader() const
333{
334 return vsRegisterIndex != GL_INVALID_INDEX;
335}
336
337bool D3DUniform::isReferencedByFragmentShader() const
338{
339 return psRegisterIndex != GL_INVALID_INDEX;
340}
341
Jamie Madilld3dfda22015-07-06 08:28:49 -0400342ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
343 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500344 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400345 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700346{
Brandon Joneseb994362014-09-24 10:27:28 -0700347}
348
349ProgramD3D::VertexExecutable::~VertexExecutable()
350{
351 SafeDelete(mShaderExecutable);
352}
353
Jamie Madilld3dfda22015-07-06 08:28:49 -0400354// static
355void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
356 const gl::InputLayout &inputLayout,
357 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700358{
Jamie Madillbd136f92015-08-10 14:51:37 -0400359 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400360
361 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700362 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400363 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400364 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400365 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700366 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400367 VertexConversionType conversionType =
368 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400369 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700370 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400371
372 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700373 }
Brandon Joneseb994362014-09-24 10:27:28 -0700374}
375
Jamie Madilld3dfda22015-07-06 08:28:49 -0400376bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
377{
Jamie Madillbd136f92015-08-10 14:51:37 -0400378 size_t limit = std::max(mSignature.size(), signature.size());
379 for (size_t index = 0; index < limit; ++index)
380 {
381 // treat undefined indexes as 'not converted'
382 bool a = index < signature.size() ? signature[index] : false;
383 bool b = index < mSignature.size() ? mSignature[index] : false;
384 if (a != b)
385 return false;
386 }
387
388 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400389}
390
391ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
392 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400393 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700394{
395}
396
397ProgramD3D::PixelExecutable::~PixelExecutable()
398{
399 SafeDelete(mShaderExecutable);
400}
401
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700402ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
403{
404}
405
Geoff Lang7dd2e102014-11-10 15:19:26 -0500406unsigned int ProgramD3D::mCurrentSerial = 1;
407
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400408ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
409 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700410 mRenderer(renderer),
411 mDynamicHLSL(NULL),
Jamie Madill4e31ad52015-10-29 10:32:57 -0400412 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX, nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700413 mUsesPointSize(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700414 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700415 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700416 mUsedVertexSamplerRange(0),
417 mUsedPixelSamplerRange(0),
418 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500419 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700420{
Brandon Joneseb994362014-09-24 10:27:28 -0700421 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700422}
423
424ProgramD3D::~ProgramD3D()
425{
426 reset();
427 SafeDelete(mDynamicHLSL);
428}
429
Brandon Jones44151a92014-09-10 11:32:25 -0700430bool ProgramD3D::usesPointSpriteEmulation() const
431{
432 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
433}
434
435bool ProgramD3D::usesGeometryShader() const
436{
Cooper Partine6664f02015-01-09 16:22:24 -0800437 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
438}
439
440bool ProgramD3D::usesInstancedPointSpriteEmulation() const
441{
442 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700443}
444
Jamie Madill334d6152015-10-22 14:00:28 -0400445GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
446 unsigned int samplerIndex,
447 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700448{
449 GLint logicalTextureUnit = -1;
450
451 switch (type)
452 {
Jamie Madill334d6152015-10-22 14:00:28 -0400453 case gl::SAMPLER_PIXEL:
454 ASSERT(samplerIndex < caps.maxTextureImageUnits);
455 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
456 {
457 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
458 }
459 break;
460 case gl::SAMPLER_VERTEX:
461 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
462 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
463 {
464 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
465 }
466 break;
467 default:
468 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700469 }
470
Jamie Madill334d6152015-10-22 14:00:28 -0400471 if (logicalTextureUnit >= 0 &&
472 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700473 {
474 return logicalTextureUnit;
475 }
476
477 return -1;
478}
479
480// Returns the texture type for a given Direct3D 9 sampler type and
481// index (0-15 for the pixel shader and 0-3 for the vertex shader).
482GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
483{
484 switch (type)
485 {
Jamie Madill334d6152015-10-22 14:00:28 -0400486 case gl::SAMPLER_PIXEL:
487 ASSERT(samplerIndex < mSamplersPS.size());
488 ASSERT(mSamplersPS[samplerIndex].active);
489 return mSamplersPS[samplerIndex].textureType;
490 case gl::SAMPLER_VERTEX:
491 ASSERT(samplerIndex < mSamplersVS.size());
492 ASSERT(mSamplersVS[samplerIndex].active);
493 return mSamplersVS[samplerIndex].textureType;
494 default:
495 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700496 }
497
498 return GL_TEXTURE_2D;
499}
500
501GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
502{
503 switch (type)
504 {
Jamie Madill334d6152015-10-22 14:00:28 -0400505 case gl::SAMPLER_PIXEL:
506 return mUsedPixelSamplerRange;
507 case gl::SAMPLER_VERTEX:
508 return mUsedVertexSamplerRange;
509 default:
510 UNREACHABLE();
511 return 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700512 }
513}
514
515void ProgramD3D::updateSamplerMapping()
516{
517 if (!mDirtySamplerMapping)
518 {
519 return;
520 }
521
522 mDirtySamplerMapping = false;
523
524 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400525 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700526 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400527 if (!d3dUniform->dirty)
528 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700529
Jamie Madill62d31cb2015-09-11 13:25:51 -0400530 if (!d3dUniform->isSampler())
531 continue;
532
533 int count = d3dUniform->elementCount();
534 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
535
536 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700537 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400538 unsigned int firstIndex = d3dUniform->psRegisterIndex;
539
540 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700541 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400542 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700543
Jamie Madill62d31cb2015-09-11 13:25:51 -0400544 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400546 ASSERT(mSamplersPS[samplerIndex].active);
547 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700548 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400549 }
550 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700551
Jamie Madill62d31cb2015-09-11 13:25:51 -0400552 if (d3dUniform->isReferencedByVertexShader())
553 {
554 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
555
556 for (int i = 0; i < count; i++)
557 {
558 unsigned int samplerIndex = firstIndex + i;
559
560 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700561 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400562 ASSERT(mSamplersVS[samplerIndex].active);
563 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700564 }
565 }
566 }
567 }
568}
569
Geoff Lang7dd2e102014-11-10 15:19:26 -0500570LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700571{
Jamie Madill62d31cb2015-09-11 13:25:51 -0400572 reset();
573
Jamie Madill334d6152015-10-22 14:00:28 -0400574 DeviceIdentifier binaryDeviceIdentifier = {0};
575 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
576 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700577
578 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
579 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
580 {
581 infoLog << "Invalid program binary, device configuration has changed.";
582 return LinkResult(false, gl::Error(GL_NO_ERROR));
583 }
584
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500585 int compileFlags = stream->readInt<int>();
586 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
587 {
Jamie Madillf6113162015-05-07 11:49:21 -0400588 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500589 return LinkResult(false, gl::Error(GL_NO_ERROR));
590 }
591
Jamie Madill63805b42015-08-25 13:17:39 -0400592 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
593 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
594 {
595 stream->readInt(&mSemanticIndexes[i]);
596 }
597
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700598 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
599 for (unsigned int i = 0; i < psSamplerCount; ++i)
600 {
601 Sampler sampler;
602 stream->readBool(&sampler.active);
603 stream->readInt(&sampler.logicalTextureUnit);
604 stream->readInt(&sampler.textureType);
605 mSamplersPS.push_back(sampler);
606 }
607 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
608 for (unsigned int i = 0; i < vsSamplerCount; ++i)
609 {
610 Sampler sampler;
611 stream->readBool(&sampler.active);
612 stream->readInt(&sampler.logicalTextureUnit);
613 stream->readInt(&sampler.textureType);
614 mSamplersVS.push_back(sampler);
615 }
616
617 stream->readInt(&mUsedVertexSamplerRange);
618 stream->readInt(&mUsedPixelSamplerRange);
619
620 const unsigned int uniformCount = stream->readInt<unsigned int>();
621 if (stream->error())
622 {
Jamie Madillf6113162015-05-07 11:49:21 -0400623 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500624 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700625 }
626
Jamie Madill62d31cb2015-09-11 13:25:51 -0400627 const auto &linkedUniforms = mData.getUniforms();
628 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700629 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
630 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400631 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700632
Jamie Madill62d31cb2015-09-11 13:25:51 -0400633 D3DUniform *d3dUniform =
634 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
635 linkedUniform.isInDefaultBlock());
636 stream->readInt(&d3dUniform->psRegisterIndex);
637 stream->readInt(&d3dUniform->vsRegisterIndex);
638 stream->readInt(&d3dUniform->registerCount);
639 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640
Jamie Madill62d31cb2015-09-11 13:25:51 -0400641 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700642 }
643
Jamie Madill4a3c2342015-10-08 12:58:45 -0400644 const unsigned int blockCount = stream->readInt<unsigned int>();
645 if (stream->error())
646 {
647 infoLog << "Invalid program binary.";
648 return LinkResult(false, gl::Error(GL_NO_ERROR));
649 }
650
651 ASSERT(mD3DUniformBlocks.empty());
652 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
653 {
654 D3DUniformBlock uniformBlock;
655 stream->readInt(&uniformBlock.psRegisterIndex);
656 stream->readInt(&uniformBlock.vsRegisterIndex);
657 mD3DUniformBlocks.push_back(uniformBlock);
658 }
659
Brandon Joneseb994362014-09-24 10:27:28 -0700660 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
661 mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
Jamie Madill334d6152015-10-22 14:00:28 -0400662 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount;
663 varyingIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700664 {
665 gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
666
667 stream->readString(&varying.name);
668 stream->readInt(&varying.type);
669 stream->readInt(&varying.size);
670 stream->readString(&varying.semanticName);
671 stream->readInt(&varying.semanticIndex);
672 stream->readInt(&varying.semanticIndexCount);
673 }
674
Brandon Jones22502d52014-08-29 16:58:36 -0700675 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400676 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
677 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700678 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400679 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
680 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700681 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700682 stream->readBool(&mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700683
684 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
685 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400686 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
687 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700688 {
689 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
690 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
691 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
692 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
693 }
694
Jamie Madill4e31ad52015-10-29 10:32:57 -0400695 stream->readString(&mGeometryShaderPreamble);
696
Jamie Madill334d6152015-10-22 14:00:28 -0400697 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700698
699 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400700 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
701 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700702 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400703 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400704 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700705
Jamie Madilld3dfda22015-07-06 08:28:49 -0400706 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700707 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400708 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700709 }
710
Jamie Madill334d6152015-10-22 14:00:28 -0400711 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700712 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400713
Jamie Madillada9ecc2015-08-17 12:53:37 -0400714 ShaderExecutableD3D *shaderExecutable = nullptr;
715
716 gl::Error error = mRenderer->loadExecutable(
717 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
718 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400719 if (error.isError())
720 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500721 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400722 }
723
Brandon Joneseb994362014-09-24 10:27:28 -0700724 if (!shaderExecutable)
725 {
Jamie Madillf6113162015-05-07 11:49:21 -0400726 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500727 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700728 }
729
730 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400731 VertexExecutable::Signature signature;
732 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700733
734 // add new binary
Jamie Madill334d6152015-10-22 14:00:28 -0400735 mVertexExecutables.push_back(
736 new VertexExecutable(inputLayout, signature, shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700737
738 stream->skip(vertexShaderSize);
739 }
740
741 const size_t pixelShaderCount = stream->readInt<unsigned int>();
742 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
743 {
744 const size_t outputCount = stream->readInt<unsigned int>();
745 std::vector<GLenum> outputs(outputCount);
746 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
747 {
748 stream->readInt(&outputs[outputIndex]);
749 }
750
Jamie Madill334d6152015-10-22 14:00:28 -0400751 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700752 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400753 ShaderExecutableD3D *shaderExecutable = nullptr;
754
755 gl::Error error = mRenderer->loadExecutable(
756 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
757 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400758 if (error.isError())
759 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500760 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400761 }
Brandon Joneseb994362014-09-24 10:27:28 -0700762
763 if (!shaderExecutable)
764 {
Jamie Madillf6113162015-05-07 11:49:21 -0400765 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500766 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700767 }
768
769 // add new binary
770 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
771
772 stream->skip(pixelShaderSize);
773 }
774
Jamie Madill4e31ad52015-10-29 10:32:57 -0400775 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
776 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700777 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400778 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
779 if (geometryShaderSize == 0)
780 {
781 mGeometryExecutables[geometryExeIndex] = nullptr;
782 continue;
783 }
784
Brandon Joneseb994362014-09-24 10:27:28 -0700785 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400786 bool splitAttribs = (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
787
788 gl::Error error =
789 mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
790 mTransformFeedbackLinkedVaryings, splitAttribs,
791 &mGeometryExecutables[geometryExeIndex]);
Geoff Langb543aff2014-09-30 14:52:54 -0400792 if (error.isError())
793 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500794 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400795 }
Brandon Joneseb994362014-09-24 10:27:28 -0700796
Jamie Madill4e31ad52015-10-29 10:32:57 -0400797 if (!mGeometryExecutables[geometryExeIndex])
Brandon Joneseb994362014-09-24 10:27:28 -0700798 {
Jamie Madillf6113162015-05-07 11:49:21 -0400799 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500800 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700801 }
802 stream->skip(geometryShaderSize);
803 }
804
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700805 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500806 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700807
Geoff Lang7dd2e102014-11-10 15:19:26 -0500808 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700809}
810
Geoff Langb543aff2014-09-30 14:52:54 -0400811gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700812{
Austin Kinross137b1512015-06-17 16:14:53 -0700813 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400814 // When we load the binary again later, we can validate the device identifier before trying to
815 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700816 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400817 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
818 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700819
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500820 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
821
Jamie Madill63805b42015-08-25 13:17:39 -0400822 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
823 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
824 {
825 stream->writeInt(mSemanticIndexes[i]);
826 }
827
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700828 stream->writeInt(mSamplersPS.size());
829 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
830 {
831 stream->writeInt(mSamplersPS[i].active);
832 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
833 stream->writeInt(mSamplersPS[i].textureType);
834 }
835
836 stream->writeInt(mSamplersVS.size());
837 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
838 {
839 stream->writeInt(mSamplersVS[i].active);
840 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
841 stream->writeInt(mSamplersVS[i].textureType);
842 }
843
844 stream->writeInt(mUsedVertexSamplerRange);
845 stream->writeInt(mUsedPixelSamplerRange);
846
Jamie Madill62d31cb2015-09-11 13:25:51 -0400847 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -0400848 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700849 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400850 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madill4a3c2342015-10-08 12:58:45 -0400851 stream->writeInt(uniform->psRegisterIndex);
852 stream->writeInt(uniform->vsRegisterIndex);
853 stream->writeInt(uniform->registerCount);
854 stream->writeInt(uniform->registerElement);
855 }
856
857 stream->writeInt(mD3DUniformBlocks.size());
858 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
859 {
860 stream->writeInt(uniformBlock.psRegisterIndex);
861 stream->writeInt(uniformBlock.vsRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700862 }
863
Brandon Joneseb994362014-09-24 10:27:28 -0700864 stream->writeInt(mTransformFeedbackLinkedVaryings.size());
865 for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
866 {
867 const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
868
869 stream->writeString(varying.name);
870 stream->writeInt(varying.type);
871 stream->writeInt(varying.size);
872 stream->writeString(varying.semanticName);
873 stream->writeInt(varying.semanticIndex);
874 stream->writeInt(varying.semanticIndexCount);
875 }
876
Brandon Jones22502d52014-08-29 16:58:36 -0700877 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400878 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
879 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700880 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400881 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
882 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700883 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700884 stream->writeInt(mUsesPointSize);
Brandon Jones22502d52014-08-29 16:58:36 -0700885
Brandon Joneseb994362014-09-24 10:27:28 -0700886 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700887 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -0400888 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
889 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700890 {
Brandon Joneseb994362014-09-24 10:27:28 -0700891 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700892 stream->writeInt(variable.type);
893 stream->writeString(variable.name);
894 stream->writeString(variable.source);
895 stream->writeInt(variable.outputIndex);
896 }
897
Jamie Madill4e31ad52015-10-29 10:32:57 -0400898 stream->writeString(mGeometryShaderPreamble);
899
Brandon Joneseb994362014-09-24 10:27:28 -0700900 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -0400901 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
902 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700903 {
904 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
905
Jamie Madilld3dfda22015-07-06 08:28:49 -0400906 const auto &inputLayout = vertexExecutable->inputs();
907 stream->writeInt(inputLayout.size());
908
909 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700910 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400911 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700912 }
913
914 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
915 stream->writeInt(vertexShaderSize);
916
917 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
918 stream->writeBytes(vertexBlob, vertexShaderSize);
919 }
920
921 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -0400922 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
923 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700924 {
925 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
926
927 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
928 stream->writeInt(outputs.size());
929 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
930 {
931 stream->writeInt(outputs[outputIndex]);
932 }
933
934 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
935 stream->writeInt(pixelShaderSize);
936
937 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
938 stream->writeBytes(pixelBlob, pixelShaderSize);
939 }
940
Jamie Madill4e31ad52015-10-29 10:32:57 -0400941 for (const ShaderExecutableD3D *geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700942 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400943 if (geometryExe == nullptr)
944 {
945 stream->writeInt(0);
946 continue;
947 }
948
949 size_t geometryShaderSize = geometryExe->getLength();
950 stream->writeInt(geometryShaderSize);
951 stream->writeBytes(geometryExe->getFunction(), geometryShaderSize);
Brandon Joneseb994362014-09-24 10:27:28 -0700952 }
953
Geoff Langb543aff2014-09-30 14:52:54 -0400954 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700955}
956
Jamie Madill334d6152015-10-22 14:00:28 -0400957gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
958 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700959{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400960 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700961
Jamie Madill85a18042015-03-05 15:41:41 -0500962 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
Jamie Madill334d6152015-10-22 14:00:28 -0400963 const gl::AttachmentList &colorbuffers =
964 fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700965
966 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
967 {
968 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
969
970 if (colorbuffer)
971 {
Jamie Madill334d6152015-10-22 14:00:28 -0400972 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
973 ? GL_COLOR_ATTACHMENT0
974 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -0700975 }
976 else
977 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400978 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700979 }
980 }
981
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400982 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -0700983}
984
Jamie Madill97399232014-12-23 12:31:15 -0500985gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -0500986 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -0500987 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -0700988{
989 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
990 {
991 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
992 {
Geoff Langb543aff2014-09-30 14:52:54 -0400993 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
994 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -0700995 }
996 }
997
Jamie Madill334d6152015-10-22 14:00:28 -0400998 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
999 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001000
1001 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -05001002 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001003
1004 gl::InfoLog tempInfoLog;
1005 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1006
Jamie Madillada9ecc2015-08-17 12:53:37 -04001007 gl::Error error = mRenderer->compileToExecutable(
1008 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackLinkedVaryings,
1009 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
1010 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001011 if (error.isError())
1012 {
1013 return error;
1014 }
Brandon Joneseb994362014-09-24 10:27:28 -07001015
Jamie Madill97399232014-12-23 12:31:15 -05001016 if (pixelExecutable)
1017 {
1018 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
1019 }
1020 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001021 {
1022 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001023 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -07001024 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
1025 }
Brandon Jones22502d52014-08-29 16:58:36 -07001026
Geoff Langb543aff2014-09-30 14:52:54 -04001027 *outExectuable = pixelExecutable;
1028 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001029}
1030
Jamie Madilld3dfda22015-07-06 08:28:49 -04001031gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001032 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001033 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001034{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001035 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001036
1037 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1038 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001039 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001040 {
Geoff Langb543aff2014-09-30 14:52:54 -04001041 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
1042 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001043 }
1044 }
1045
Brandon Jones22502d52014-08-29 16:58:36 -07001046 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001047 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
1048 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001049
1050 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001051 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001052
1053 gl::InfoLog tempInfoLog;
1054 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1055
Jamie Madillada9ecc2015-08-17 12:53:37 -04001056 gl::Error error = mRenderer->compileToExecutable(
1057 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackLinkedVaryings,
1058 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
1059 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001060 if (error.isError())
1061 {
1062 return error;
1063 }
1064
Jamie Madill97399232014-12-23 12:31:15 -05001065 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001066 {
Jamie Madill334d6152015-10-22 14:00:28 -04001067 mVertexExecutables.push_back(
1068 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001069 }
Jamie Madill97399232014-12-23 12:31:15 -05001070 else if (!infoLog)
1071 {
1072 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001073 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001074 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1075 }
Brandon Jones22502d52014-08-29 16:58:36 -07001076
Geoff Langb543aff2014-09-30 14:52:54 -04001077 *outExectuable = vertexExecutable;
1078 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001079}
1080
Jamie Madill4e31ad52015-10-29 10:32:57 -04001081gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Data &data,
1082 GLenum drawMode,
1083 ShaderExecutableD3D **outExecutable,
1084 gl::InfoLog *infoLog)
1085{
1086 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1087
1088 if (mGeometryExecutables[geometryShaderType] != nullptr)
1089 {
1090 if (outExecutable)
1091 {
1092 *outExecutable = mGeometryExecutables[geometryShaderType];
1093 }
1094 return gl::Error(GL_NO_ERROR);
1095 }
1096
1097 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
1098 geometryShaderType, data, mData, mGeometryShaderPreamble);
1099
1100 gl::InfoLog tempInfoLog;
1101 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1102
1103 gl::Error error = mRenderer->compileToExecutable(
1104 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
1105 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), D3DCompilerWorkarounds(),
1106 &mGeometryExecutables[geometryShaderType]);
1107
1108 if (!infoLog && error.isError())
1109 {
1110 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
1111 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
1112 ERR("Error compiling dynamic geometry executable:\n%s\n", &tempCharBuffer[0]);
1113 }
1114
1115 if (outExecutable)
1116 {
1117 *outExecutable = mGeometryExecutables[geometryShaderType];
1118 }
1119 return error;
1120}
1121
1122LinkResult ProgramD3D::compileProgramExecutables(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones44151a92014-09-10 11:32:25 -07001123{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001124 const gl::InputLayout &defaultInputLayout =
1125 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +00001126 ShaderExecutableD3D *defaultVertexExecutable = NULL;
Jamie Madill334d6152015-10-22 14:00:28 -04001127 gl::Error error =
1128 getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
Jamie Madille4ea2022015-03-26 20:35:05 +00001129 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -08001130 {
Jamie Madille4ea2022015-03-26 20:35:05 +00001131 return LinkResult(false, error);
1132 }
Austin Kinross434953e2015-02-20 10:49:51 -08001133
Jamie Madill334d6152015-10-22 14:00:28 -04001134 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -05001135 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madill334d6152015-10-22 14:00:28 -04001136 error =
1137 getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -04001138 if (error.isError())
1139 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001140 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001141 }
Brandon Jones44151a92014-09-10 11:32:25 -07001142
Jamie Madill4e31ad52015-10-29 10:32:57 -04001143 // Auto-generate the geometry shader here, if we expect to be using point rendering in D3D11.
Brandon Joneseb994362014-09-24 10:27:28 -07001144 if (usesGeometryShader())
1145 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001146 getGeometryExecutableForPrimitiveType(data, GL_POINTS, nullptr, &infoLog);
Brandon Joneseb994362014-09-24 10:27:28 -07001147 }
1148
Brandon Jones091540d2014-10-29 11:32:04 -07001149#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Jamie Madillca03b352015-09-02 12:38:13 -04001150 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001151 if (usesGeometryShader() && mGeometryExecutable)
1152 {
Jamie Madill334d6152015-10-22 14:00:28 -04001153 // Geometry shaders are currently only used internally, so there is no corresponding shader
1154 // object at the interface level. For now the geometry shader debug info is prepended to
1155 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001156 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1157 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
1158 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1159 }
1160
1161 if (defaultVertexExecutable)
1162 {
1163 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1164 }
1165
1166 if (defaultPixelExecutable)
1167 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001168 const ShaderD3D *fragmentShaderD3D =
1169 GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001170 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1171 }
1172#endif
1173
Jamie Madill334d6152015-10-22 14:00:28 -04001174 bool linkSuccess = (defaultVertexExecutable && defaultPixelExecutable &&
Jamie Madill4e31ad52015-10-29 10:32:57 -04001175 (!usesGeometryShader() || mGeometryExecutables[gl::PRIMITIVE_POINTS]));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001176 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -07001177}
1178
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001179LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001180{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001181 reset();
1182
1183 // TODO(jmadill): structures containing samplers
1184 for (const gl::LinkedUniform &linkedUniform : mData.getUniforms())
1185 {
1186 if (linkedUniform.isSampler() && linkedUniform.isField())
1187 {
1188 infoLog << "Structures containing samplers not currently supported in D3D.";
1189 return LinkResult(false, gl::Error(GL_NO_ERROR));
1190 }
1191 }
1192
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001193 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1194 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Joneseb994362014-09-24 10:27:28 -07001195
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001196 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1197 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1198
Jamie Madill63069df2015-09-01 17:26:41 +00001199 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001200 mSamplersPS.resize(data.caps->maxTextureImageUnits);
Brandon Jones22502d52014-08-29 16:58:36 -07001201
Arun Patole44efa0b2015-03-04 17:11:05 +05301202 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001203 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1204
Austin Kinross02df7962015-07-01 10:03:42 -07001205 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1206 {
1207 if (fragmentShaderD3D->usesFrontFacing())
1208 {
1209 infoLog << "The current renderer doesn't support gl_FrontFacing";
1210 return LinkResult(false, gl::Error(GL_NO_ERROR));
1211 }
1212 }
1213
Jamie Madillca03b352015-09-02 12:38:13 -04001214 std::vector<PackedVarying> packedVaryings =
1215 MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
1216
Brandon Jones22502d52014-08-29 16:58:36 -07001217 // Map the varyings to the register file
Jamie Madill4e31ad52015-10-29 10:32:57 -04001218 unsigned int registerCount = 0;
1219 if (!mDynamicHLSL->packVaryings(*data.caps, infoLog, &packedVaryings,
1220 mData.getTransformFeedbackVaryingNames(), &registerCount))
Brandon Jones22502d52014-08-29 16:58:36 -07001221 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001222 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001223 }
1224
Jamie Madillccdf74b2015-08-18 10:46:12 -04001225 std::vector<gl::LinkedVarying> linkedVaryings;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001226 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, infoLog, registerCount, &mPixelHLSL,
Jamie Madill334d6152015-10-22 14:00:28 -04001227 &mVertexHLSL, packedVaryings, &linkedVaryings,
Jamie Madillca03b352015-09-02 12:38:13 -04001228 &mPixelShaderKey, &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001229 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001230 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001231 }
1232
Brandon Jones44151a92014-09-10 11:32:25 -07001233 mUsesPointSize = vertexShaderD3D->usesPointSize();
1234
Jamie Madill4e31ad52015-10-29 10:32:57 -04001235 if (mRenderer->getMajorShaderModel() >= 4)
1236 {
1237 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
1238 data, mData, registerCount, packedVaryings);
1239 }
1240
Jamie Madill63805b42015-08-25 13:17:39 -04001241 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001242
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001243 defineUniformsAndAssignRegisters();
Jamie Madille473dee2015-08-18 14:49:01 -04001244
Jamie Madillccdf74b2015-08-18 10:46:12 -04001245 gatherTransformFeedbackVaryings(linkedVaryings);
1246
Jamie Madill4e31ad52015-10-29 10:32:57 -04001247 LinkResult result = compileProgramExecutables(data, infoLog);
Jamie Madill31c8c562015-08-19 14:08:03 -04001248 if (result.error.isError() || !result.linkSuccess)
1249 {
1250 infoLog << "Failed to create D3D shaders.";
1251 return result;
1252 }
1253
Jamie Madill4a3c2342015-10-08 12:58:45 -04001254 initUniformBlockInfo();
1255
Geoff Lang7dd2e102014-11-10 15:19:26 -05001256 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001257}
1258
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001259GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001260{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001261 // TODO(jmadill): Do something useful here?
1262 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001263}
1264
Jamie Madill4a3c2342015-10-08 12:58:45 -04001265void ProgramD3D::initUniformBlockInfo()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001266{
1267 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1268
Jamie Madill62d31cb2015-09-11 13:25:51 -04001269 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1270 {
1271 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
1272 continue;
1273
Jamie Madill4a3c2342015-10-08 12:58:45 -04001274 if (mBlockDataSizes.count(vertexBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001275 continue;
1276
Jamie Madill4a3c2342015-10-08 12:58:45 -04001277 size_t dataSize = getUniformBlockInfo(vertexBlock);
1278 mBlockDataSizes[vertexBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001279 }
1280
1281 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1282
1283 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1284 {
1285 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
1286 continue;
1287
Jamie Madill4a3c2342015-10-08 12:58:45 -04001288 if (mBlockDataSizes.count(fragmentBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001289 continue;
1290
Jamie Madill4a3c2342015-10-08 12:58:45 -04001291 size_t dataSize = getUniformBlockInfo(fragmentBlock);
1292 mBlockDataSizes[fragmentBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001293 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001294}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001295
Jamie Madill4a3c2342015-10-08 12:58:45 -04001296void ProgramD3D::assignUniformBlockRegisters()
1297{
1298 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001299
1300 // Assign registers and update sizes.
Jamie Madill4a3c2342015-10-08 12:58:45 -04001301 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1302 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001303
Jamie Madill4a3c2342015-10-08 12:58:45 -04001304 for (const gl::UniformBlock &uniformBlock : mData.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001305 {
1306 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1307
Jamie Madill4a3c2342015-10-08 12:58:45 -04001308 D3DUniformBlock d3dUniformBlock;
1309
Jamie Madill62d31cb2015-09-11 13:25:51 -04001310 if (uniformBlock.vertexStaticUse)
1311 {
1312 unsigned int baseRegister =
1313 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001314 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001315 }
1316
1317 if (uniformBlock.fragmentStaticUse)
1318 {
1319 unsigned int baseRegister =
1320 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001321 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001322 }
1323
Jamie Madill4a3c2342015-10-08 12:58:45 -04001324 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001325 }
1326}
1327
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001328void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001329{
1330 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001331 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001332 unsigned int fragmentRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001333 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001334 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001335 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001336 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001337 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001338 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001339 vertexRegisters = std::max(vertexRegisters,
1340 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001341 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001342 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001343 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001344 fragmentRegisters = std::max(
1345 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001346 }
1347 }
1348 }
1349
Jamie Madill334d6152015-10-22 14:00:28 -04001350 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001351 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1352}
1353
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001354gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001355{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001356 updateSamplerMapping();
1357
Jamie Madill62d31cb2015-09-11 13:25:51 -04001358 gl::Error error = mRenderer->applyUniforms(*this, mD3DUniforms);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001359 if (error.isError())
1360 {
1361 return error;
1362 }
1363
Jamie Madill62d31cb2015-09-11 13:25:51 -04001364 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001365 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001366 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001367 }
1368
1369 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001370}
1371
Jamie Madilld1fe1642015-08-21 16:26:04 -04001372gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001373{
Jamie Madill4a3c2342015-10-08 12:58:45 -04001374 if (mData.getUniformBlocks().empty())
1375 {
1376 return gl::Error(GL_NO_ERROR);
1377 }
1378
1379 // Lazy init.
1380 if (mD3DUniformBlocks.empty())
1381 {
1382 assignUniformBlockRegisters();
1383 }
1384
Jamie Madill03260fa2015-06-22 13:57:22 -04001385 mVertexUBOCache.clear();
1386 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001387
1388 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1389 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1390
Jamie Madill4a3c2342015-10-08 12:58:45 -04001391 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001392 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001393 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001394 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
1395 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001396
Brandon Jones18bd4102014-09-22 14:21:44 -07001397 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001398 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001399 {
1400 continue;
1401 }
1402
Jamie Madill4a3c2342015-10-08 12:58:45 -04001403 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001404 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001405 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001406 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001407
Jamie Madill969194d2015-07-20 14:36:56 -04001408 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001409 {
1410 mVertexUBOCache.resize(registerIndex + 1, -1);
1411 }
1412
1413 ASSERT(mVertexUBOCache[registerIndex] == -1);
1414 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001415 }
1416
Jamie Madill4a3c2342015-10-08 12:58:45 -04001417 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001418 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001419 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001420 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001421
1422 if (mFragmentUBOCache.size() <= registerIndex)
1423 {
1424 mFragmentUBOCache.resize(registerIndex + 1, -1);
1425 }
1426
1427 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1428 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001429 }
1430 }
1431
Jamie Madill03260fa2015-06-22 13:57:22 -04001432 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001433}
1434
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001435void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001436{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001437 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001438 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001439 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001440 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001441}
1442
Jamie Madill334d6152015-10-22 14:00:28 -04001443void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001444{
1445 setUniform(location, count, v, GL_FLOAT);
1446}
1447
1448void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1449{
1450 setUniform(location, count, v, GL_FLOAT_VEC2);
1451}
1452
1453void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1454{
1455 setUniform(location, count, v, GL_FLOAT_VEC3);
1456}
1457
1458void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1459{
1460 setUniform(location, count, v, GL_FLOAT_VEC4);
1461}
1462
Jamie Madill334d6152015-10-22 14:00:28 -04001463void ProgramD3D::setUniformMatrix2fv(GLint location,
1464 GLsizei count,
1465 GLboolean transpose,
1466 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001467{
1468 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1469}
1470
Jamie Madill334d6152015-10-22 14:00:28 -04001471void ProgramD3D::setUniformMatrix3fv(GLint location,
1472 GLsizei count,
1473 GLboolean transpose,
1474 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001475{
1476 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1477}
1478
Jamie Madill334d6152015-10-22 14:00:28 -04001479void ProgramD3D::setUniformMatrix4fv(GLint location,
1480 GLsizei count,
1481 GLboolean transpose,
1482 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001483{
1484 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1485}
1486
Jamie Madill334d6152015-10-22 14:00:28 -04001487void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1488 GLsizei count,
1489 GLboolean transpose,
1490 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001491{
1492 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1493}
1494
Jamie Madill334d6152015-10-22 14:00:28 -04001495void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1496 GLsizei count,
1497 GLboolean transpose,
1498 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001499{
1500 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1501}
1502
Jamie Madill334d6152015-10-22 14:00:28 -04001503void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1504 GLsizei count,
1505 GLboolean transpose,
1506 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001507{
1508 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1509}
1510
Jamie Madill334d6152015-10-22 14:00:28 -04001511void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1512 GLsizei count,
1513 GLboolean transpose,
1514 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001515{
1516 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1517}
1518
Jamie Madill334d6152015-10-22 14:00:28 -04001519void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1520 GLsizei count,
1521 GLboolean transpose,
1522 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001523{
1524 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1525}
1526
Jamie Madill334d6152015-10-22 14:00:28 -04001527void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1528 GLsizei count,
1529 GLboolean transpose,
1530 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001531{
1532 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1533}
1534
1535void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1536{
1537 setUniform(location, count, v, GL_INT);
1538}
1539
1540void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1541{
1542 setUniform(location, count, v, GL_INT_VEC2);
1543}
1544
1545void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1546{
1547 setUniform(location, count, v, GL_INT_VEC3);
1548}
1549
1550void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1551{
1552 setUniform(location, count, v, GL_INT_VEC4);
1553}
1554
1555void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1556{
1557 setUniform(location, count, v, GL_UNSIGNED_INT);
1558}
1559
1560void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1561{
1562 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1563}
1564
1565void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1566{
1567 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1568}
1569
1570void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1571{
1572 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1573}
1574
Jamie Madill4a3c2342015-10-08 12:58:45 -04001575void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1576 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001577{
1578}
1579
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001580void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001581{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001582 D3DUniformMap uniformMap;
Jamie Madill334d6152015-10-22 14:00:28 -04001583 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001584 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001585
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001586 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001587 if (vertexUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001588 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001589 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001590 }
1591 }
1592
Jamie Madill334d6152015-10-22 14:00:28 -04001593 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001594 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001595 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001596 if (fragmentUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001597 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001598 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001599 }
1600 }
1601
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001602 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
1603 for (const gl::LinkedUniform &glUniform : mData.getUniforms())
1604 {
1605 if (!glUniform.isInDefaultBlock())
1606 continue;
1607
1608 auto mapEntry = uniformMap.find(glUniform.name);
1609 ASSERT(mapEntry != uniformMap.end());
1610 mD3DUniforms.push_back(mapEntry->second);
1611 }
1612
Jamie Madill62d31cb2015-09-11 13:25:51 -04001613 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001614 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001615}
1616
Jamie Madill91445bc2015-09-23 16:47:53 -04001617void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001618 const sh::Uniform &uniform,
1619 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001620{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001621 if (uniform.isBuiltIn())
Jamie Madillfb536032015-09-11 13:19:49 -04001622 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001623 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001624 return;
1625 }
1626
Jamie Madill91445bc2015-09-23 16:47:53 -04001627 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1628
1629 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1630 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001631 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001632 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001633
Jamie Madill91445bc2015-09-23 16:47:53 -04001634 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001635}
1636
Jamie Madill62d31cb2015-09-11 13:25:51 -04001637D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
1638{
1639 for (D3DUniform *d3dUniform : mD3DUniforms)
1640 {
1641 if (d3dUniform->name == name)
1642 {
1643 return d3dUniform;
1644 }
1645 }
1646
1647 return nullptr;
1648}
1649
Jamie Madill91445bc2015-09-23 16:47:53 -04001650void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001651 const sh::ShaderVariable &uniform,
1652 const std::string &fullName,
1653 sh::HLSLBlockEncoder *encoder,
1654 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001655{
1656 if (uniform.isStruct())
1657 {
1658 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1659 {
1660 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1661
Jamie Madill55def582015-05-04 11:24:57 -04001662 if (encoder)
1663 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001664
1665 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1666 {
Jamie Madill334d6152015-10-22 14:00:28 -04001667 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001668 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1669
Jamie Madill91445bc2015-09-23 16:47:53 -04001670 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001671 }
1672
Jamie Madill55def582015-05-04 11:24:57 -04001673 if (encoder)
1674 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001675 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001677 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678
1679 // Not a struct. Arrays are treated as aggregate types.
1680 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001681 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001682 encoder->enterAggregateType();
1683 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001684
Jamie Madill62d31cb2015-09-11 13:25:51 -04001685 // Advance the uniform offset, to track registers allocation for structs
1686 sh::BlockMemberInfo blockInfo =
1687 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
1688 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001689
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001690 auto uniformMapEntry = uniformMap->find(fullName);
1691 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05001692
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001693 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001694 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001695 d3dUniform = uniformMapEntry->second;
1696 }
1697 else
1698 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001699 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001700 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001701 }
1702
1703 if (encoder)
1704 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001705 d3dUniform->registerElement =
1706 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001707 unsigned int reg =
1708 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04001709 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001710 {
1711 d3dUniform->psRegisterIndex = reg;
1712 }
Jamie Madill91445bc2015-09-23 16:47:53 -04001713 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04001714 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001715 ASSERT(shaderType == GL_VERTEX_SHADER);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001716 d3dUniform->vsRegisterIndex = reg;
1717 }
Jamie Madillfb536032015-09-11 13:19:49 -04001718
1719 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04001720 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04001721 {
1722 encoder->exitAggregateType();
1723 }
1724 }
1725}
1726
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001727template <typename T>
Jamie Madill334d6152015-10-22 14:00:28 -04001728static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001729{
1730 ASSERT(dest != NULL);
1731 ASSERT(dirtyFlag != NULL);
1732
1733 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
Jamie Madill334d6152015-10-22 14:00:28 -04001734 *dest = source;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001735}
1736
1737template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001738void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001739{
Jamie Madill334d6152015-10-22 14:00:28 -04001740 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001741 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1742
Jamie Madill62d31cb2015-09-11 13:25:51 -04001743 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001744
Jamie Madill62d31cb2015-09-11 13:25:51 -04001745 unsigned int elementCount = targetUniform->elementCount();
1746 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1747 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001748
1749 if (targetUniform->type == targetUniformType)
1750 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001751 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001752
Jamie Madill62d31cb2015-09-11 13:25:51 -04001753 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001754 {
Jamie Madill334d6152015-10-22 14:00:28 -04001755 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001756 const T *source = v + (i * components);
1757
1758 for (int c = 0; c < components; c++)
1759 {
1760 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1761 }
1762 for (int c = components; c < 4; c++)
1763 {
1764 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1765 }
1766 }
1767 }
1768 else if (targetUniform->type == targetBoolType)
1769 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001770 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001771
Jamie Madill62d31cb2015-09-11 13:25:51 -04001772 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001773 {
Jamie Madill334d6152015-10-22 14:00:28 -04001774 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001775 const T *source = v + (i * components);
1776
1777 for (int c = 0; c < components; c++)
1778 {
Jamie Madill334d6152015-10-22 14:00:28 -04001779 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
1780 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001781 }
1782 for (int c = components; c < 4; c++)
1783 {
1784 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1785 }
1786 }
1787 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001788 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001789 {
1790 ASSERT(targetUniformType == GL_INT);
1791
Jamie Madill62d31cb2015-09-11 13:25:51 -04001792 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001793
1794 bool wasDirty = targetUniform->dirty;
1795
Jamie Madill62d31cb2015-09-11 13:25:51 -04001796 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001797 {
Jamie Madill334d6152015-10-22 14:00:28 -04001798 GLint *dest = target + (i * 4);
1799 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001800
1801 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1802 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1803 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1804 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1805 }
1806
1807 if (!wasDirty && targetUniform->dirty)
1808 {
1809 mDirtySamplerMapping = true;
1810 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001811 }
Jamie Madill334d6152015-10-22 14:00:28 -04001812 else
1813 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001814}
1815
1816template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001817void ProgramD3D::setUniformMatrixfv(GLint location,
1818 GLsizei countIn,
1819 GLboolean transpose,
1820 const GLfloat *value,
1821 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001822{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001823 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001824
Jamie Madill62d31cb2015-09-11 13:25:51 -04001825 unsigned int elementCount = targetUniform->elementCount();
1826 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1827 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001828
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001829 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001830 GLfloat *target =
1831 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001832
Jamie Madill62d31cb2015-09-11 13:25:51 -04001833 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001834 {
1835 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1836 if (transpose == GL_FALSE)
1837 {
Jamie Madill334d6152015-10-22 14:00:28 -04001838 targetUniform->dirty = TransposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) ||
1839 targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001840 }
1841 else
1842 {
Jamie Madill334d6152015-10-22 14:00:28 -04001843 targetUniform->dirty =
1844 ExpandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001845 }
1846 target += targetMatrixStride;
1847 value += cols * rows;
1848 }
1849}
1850
Jamie Madill4a3c2342015-10-08 12:58:45 -04001851size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001852{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001853 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001854
Jamie Madill62d31cb2015-09-11 13:25:51 -04001855 // define member uniforms
1856 sh::Std140BlockEncoder std140Encoder;
1857 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1858 sh::BlockLayoutEncoder *encoder = nullptr;
1859
1860 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001861 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001862 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001863 }
1864 else
1865 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001866 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00001867 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001868
1869 GetUniformBlockInfo(interfaceBlock.fields, "", encoder, interfaceBlock.isRowMajorLayout,
Jamie Madill4a3c2342015-10-08 12:58:45 -04001870 &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001871
1872 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00001873}
1874
Jamie Madill62d31cb2015-09-11 13:25:51 -04001875void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001876{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001877 for (const D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001878 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001879 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04001880 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001881 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04001882 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001883 }
1884}
1885
Jamie Madill62d31cb2015-09-11 13:25:51 -04001886void ProgramD3D::assignSamplerRegisters(const D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04001887{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001888 ASSERT(d3dUniform->isSampler());
1889 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX ||
1890 d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madillfb536032015-09-11 13:19:49 -04001891
Jamie Madill62d31cb2015-09-11 13:25:51 -04001892 if (d3dUniform->vsRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001893 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001894 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1895 mSamplersVS, &mUsedVertexSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001896 }
1897
Jamie Madill62d31cb2015-09-11 13:25:51 -04001898 if (d3dUniform->psRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001899 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001900 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1901 mSamplersPS, &mUsedPixelSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001902 }
1903}
1904
Jamie Madill62d31cb2015-09-11 13:25:51 -04001905// static
1906void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001907 GLenum samplerType,
1908 unsigned int samplerCount,
1909 std::vector<Sampler> &outSamplers,
1910 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001911{
1912 unsigned int samplerIndex = startSamplerIndex;
1913
1914 do
1915 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001916 ASSERT(samplerIndex < outSamplers.size());
1917 Sampler *sampler = &outSamplers[samplerIndex];
1918 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001919 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001920 sampler->logicalTextureUnit = 0;
1921 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001922 samplerIndex++;
1923 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07001924}
1925
Brandon Jonesc9610c52014-08-25 17:02:59 -07001926void ProgramD3D::reset()
1927{
Brandon Joneseb994362014-09-24 10:27:28 -07001928 SafeDeleteContainer(mVertexExecutables);
1929 SafeDeleteContainer(mPixelExecutables);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001930
1931 for (auto &element : mGeometryExecutables)
1932 {
1933 SafeDelete(element);
1934 }
Brandon Joneseb994362014-09-24 10:27:28 -07001935
Brandon Jones22502d52014-08-29 16:58:36 -07001936 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001937 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001938
1939 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001940 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001941 mUsesFragDepth = false;
1942 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07001943 mUsesPointSize = false;
Brandon Jones22502d52014-08-29 16:58:36 -07001944
Jamie Madill62d31cb2015-09-11 13:25:51 -04001945 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001946 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001947
Brandon Jonesc9610c52014-08-25 17:02:59 -07001948 SafeDelete(mVertexUniformStorage);
1949 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001950
1951 mSamplersPS.clear();
1952 mSamplersVS.clear();
1953
1954 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04001955 mUsedPixelSamplerRange = 0;
1956 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05001957
Jamie Madill63805b42015-08-25 13:17:39 -04001958 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05001959 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04001960
1961 mTransformFeedbackLinkedVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001962
1963 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07001964}
1965
Geoff Lang7dd2e102014-11-10 15:19:26 -05001966unsigned int ProgramD3D::getSerial() const
1967{
1968 return mSerial;
1969}
1970
1971unsigned int ProgramD3D::issueSerial()
1972{
1973 return mCurrentSerial++;
1974}
1975
Jamie Madill63805b42015-08-25 13:17:39 -04001976void ProgramD3D::initSemanticIndex()
1977{
1978 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1979 ASSERT(vertexShader != nullptr);
1980
1981 // Init semantic index
1982 for (const sh::Attribute &attribute : mData.getAttributes())
1983 {
1984 int attributeIndex = attribute.location;
1985 int index = vertexShader->getSemanticIndex(attribute.name);
1986 int regs = gl::VariableRegisterCount(attribute.type);
1987
1988 for (int reg = 0; reg < regs; ++reg)
1989 {
1990 mSemanticIndexes[attributeIndex + reg] = index + reg;
1991 }
1992 }
1993
1994 initAttributesByLayout();
1995}
1996
Jamie Madill437d2662014-12-05 14:23:35 -05001997void ProgramD3D::initAttributesByLayout()
1998{
1999 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
2000 {
2001 mAttributesByLayout[i] = i;
2002 }
2003
Jamie Madill63805b42015-08-25 13:17:39 -04002004 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
2005 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05002006}
2007
Jamie Madill334d6152015-10-22 14:00:28 -04002008void ProgramD3D::sortAttributesByLayout(
2009 const std::vector<TranslatedAttribute> &unsortedAttributes,
2010 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
2011 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05002012{
Jamie Madill476682e2015-06-30 10:04:29 -04002013 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05002014 {
Jamie Madill334d6152015-10-22 14:00:28 -04002015 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04002016 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill334d6152015-10-22 14:00:28 -04002017 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05002018 }
2019}
2020
Jamie Madill63805b42015-08-25 13:17:39 -04002021void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002022{
Jamie Madillbd136f92015-08-10 14:51:37 -04002023 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002024 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002025
Dian Xianga4928832015-09-15 10:11:17 -07002026 for (unsigned int attributeIndex : angle::IterateBitSet(mData.getActiveAttribLocationsMask()))
Jamie Madilld3dfda22015-07-06 08:28:49 -04002027 {
Jamie Madill63805b42015-08-25 13:17:39 -04002028 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002029
2030 if (semanticIndex != -1)
2031 {
Jamie Madillbd136f92015-08-10 14:51:37 -04002032 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
2033 {
2034 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
2035 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04002036 mCachedInputLayout[semanticIndex] =
2037 GetVertexFormatType(vertexAttributes[attributeIndex],
2038 state.getVertexAttribCurrentValue(attributeIndex).Type);
2039 }
2040 }
2041}
2042
Jamie Madillccdf74b2015-08-18 10:46:12 -04002043void ProgramD3D::gatherTransformFeedbackVaryings(
2044 const std::vector<gl::LinkedVarying> &linkedVaryings)
2045{
2046 // Gather the linked varyings that are used for transform feedback, they should all exist.
2047 mTransformFeedbackLinkedVaryings.clear();
2048 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
2049 {
2050 for (const gl::LinkedVarying &linkedVarying : linkedVaryings)
2051 {
2052 if (tfVaryingName == linkedVarying.name)
2053 {
2054 mTransformFeedbackLinkedVaryings.push_back(linkedVarying);
2055 break;
2056 }
2057 }
2058 }
2059}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002060
2061D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2062{
2063 return mD3DUniforms[mData.getUniformLocations()[location].index];
2064}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002065
2066bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2067{
2068 std::string baseName = blockName;
2069 gl::ParseAndStripArrayIndex(&baseName);
2070
2071 auto sizeIter = mBlockDataSizes.find(baseName);
2072 if (sizeIter == mBlockDataSizes.end())
2073 {
2074 *sizeOut = 0;
2075 return false;
2076 }
2077
2078 *sizeOut = sizeIter->second;
2079 return true;
2080}
2081
2082bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2083 sh::BlockMemberInfo *memberInfoOut) const
2084{
2085 auto infoIter = mBlockInfo.find(memberUniformName);
2086 if (infoIter == mBlockInfo.end())
2087 {
2088 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2089 return false;
2090 }
2091
2092 *memberInfoOut = infoIter->second;
2093 return true;
2094}
Brandon Jonesc9610c52014-08-25 17:02:59 -07002095}