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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
26 bool linkSuccess;
27 gl::Error error;
28 LinkResult(bool linkSuccess, const gl::Error &error);
29};
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031class ProgramImpl
32{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
Jamie Madill437d2662014-12-05 14:23:35 -050034 typedef int SemanticIndexArray[gl::MAX_VERTEX_ATTRIBS];
35
Brandon Jones1a8a7e32014-10-01 12:49:30 -070036 ProgramImpl() { }
37 virtual ~ProgramImpl();
38
39 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
40 const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
41 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
42 const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
43 const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
Jamie Madill437d2662014-12-05 14:23:35 -050044 const SemanticIndexArray &getSemanticIndexes() const { return mSemanticIndex; }
Brandon Jones1a8a7e32014-10-01 12:49:30 -070045
46 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
47 std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
48 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
49 std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
50 sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
Jamie Madill437d2662014-12-05 14:23:35 -050051 SemanticIndexArray &getSemanticIndexes() { return mSemanticIndex; }
Brandon Jones1a8a7e32014-10-01 12:49:30 -070052
53 gl::LinkedUniform *getUniformByLocation(GLint location) const;
54 gl::LinkedUniform *getUniformByName(const std::string &name) const;
55 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
56
57 GLint getUniformLocation(std::string name);
58 GLuint getUniformIndex(std::string name);
59 GLuint getUniformBlockIndex(std::string name) const;
Brandon Jonesc9610c52014-08-25 17:02:59 -070060
Brandon Jones44151a92014-09-10 11:32:25 -070061 virtual bool usesPointSize() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070062 virtual int getShaderVersion() const = 0;
Brandon Joneseb994362014-09-24 10:27:28 -070063 virtual GLenum getTransformFeedbackBufferMode() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070064
Brandon Jones22502d52014-08-29 16:58:36 -070065 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050066 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040067 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070068
Geoff Lang7dd2e102014-11-10 15:19:26 -050069 virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
70 gl::Shader *fragmentShader, gl::Shader *vertexShader,
71 const std::vector<std::string> &transformFeedbackVaryings,
72 GLenum transformFeedbackBufferMode,
73 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
74 std::map<int, gl::VariableLocation> *outputVariables) = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070075
Brandon Jones1a8a7e32014-10-01 12:49:30 -070076 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
77 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
78 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
79 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
80 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
81 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
82 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
83 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
84 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
85 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
86 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
87 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
88 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
89 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
90 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
91 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
92 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
93 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
94 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
95 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
96 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070097
Brandon Jones1a8a7e32014-10-01 12:49:30 -070098 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
99 virtual void getUniformiv(GLint location, GLint *params) = 0;
100 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
101
102 virtual void reset();
103
104 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
105 // determine if they can be removed from this interface.
106 virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
107 virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
108 virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
109 virtual void updateSamplerMapping() = 0;
110 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
111
Geoff Lang7dd2e102014-11-10 15:19:26 -0500112 virtual LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
113 int registers) = 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700114
115 virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
116 const gl::Caps &caps) = 0;
117 virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
118 const gl::Caps &caps) = 0;
119
120 virtual gl::Error applyUniforms() = 0;
121 virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700122 virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
123 unsigned int registerIndex, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700124
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700125 protected:
126 DISALLOW_COPY_AND_ASSIGN(ProgramImpl);
127
128 std::vector<gl::LinkedUniform*> mUniforms;
129 std::vector<gl::VariableLocation> mUniformIndex;
130 std::vector<gl::UniformBlock*> mUniformBlocks;
131 std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
132
Jamie Madill437d2662014-12-05 14:23:35 -0500133 SemanticIndexArray mSemanticIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700134 sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
Brandon Jonesc9610c52014-08-25 17:02:59 -0700135};
136
137}
138
Geoff Lang0a73dd82014-11-19 16:18:08 -0500139#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_