daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2 | // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 11 | #include "libANGLE/Shader.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 12 | |
| 13 | #include <sstream> |
| 14 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 15 | #include "common/utilities.h" |
| 16 | #include "GLSLANG/ShaderLang.h" |
Jamie Madill | 53ea9cc | 2016-05-17 10:12:52 -0400 | [diff] [blame] | 17 | #include "libANGLE/Caps.h" |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 18 | #include "libANGLE/Compiler.h" |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 19 | #include "libANGLE/Constants.h" |
Jamie Madill | 53ea9cc | 2016-05-17 10:12:52 -0400 | [diff] [blame] | 20 | #include "libANGLE/renderer/GLImplFactory.h" |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 21 | #include "libANGLE/renderer/ShaderImpl.h" |
| 22 | #include "libANGLE/ResourceManager.h" |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | namespace gl |
| 25 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 26 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 27 | namespace |
| 28 | { |
| 29 | template <typename VarT> |
| 30 | std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList) |
| 31 | { |
| 32 | ASSERT(variableList); |
| 33 | std::vector<VarT> result; |
| 34 | for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++) |
| 35 | { |
| 36 | const VarT &var = variableList->at(varIndex); |
| 37 | if (var.staticUse) |
| 38 | { |
| 39 | result.push_back(var); |
| 40 | } |
| 41 | } |
| 42 | return result; |
| 43 | } |
| 44 | |
| 45 | template <typename VarT> |
| 46 | const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList) |
| 47 | { |
| 48 | ASSERT(variableList); |
| 49 | return *variableList; |
| 50 | } |
| 51 | |
Jamie Madill | 9fc3682 | 2015-11-18 13:08:07 -0500 | [diff] [blame] | 52 | } // anonymous namespace |
| 53 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 54 | // true if varying x has a higher priority in packing than y |
Jamie Madill | 55c25d0 | 2015-11-18 13:08:08 -0500 | [diff] [blame] | 55 | bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 56 | { |
| 57 | if (x.type == y.type) |
| 58 | { |
| 59 | return x.arraySize > y.arraySize; |
| 60 | } |
| 61 | |
| 62 | // Special case for handling structs: we sort these to the end of the list |
| 63 | if (x.type == GL_STRUCT_ANGLEX) |
| 64 | { |
| 65 | return false; |
| 66 | } |
| 67 | |
| 68 | if (y.type == GL_STRUCT_ANGLEX) |
| 69 | { |
| 70 | return true; |
| 71 | } |
| 72 | |
| 73 | return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type); |
| 74 | } |
| 75 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 76 | ShaderState::ShaderState(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 77 | { |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame^] | 78 | mLocalSize.fill(-1); |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 79 | } |
| 80 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 81 | ShaderState::~ShaderState() |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 82 | { |
| 83 | } |
| 84 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 85 | Shader::Shader(ResourceManager *manager, |
Jamie Madill | 7aea7e0 | 2016-05-10 10:39:45 -0400 | [diff] [blame] | 86 | rx::GLImplFactory *implFactory, |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 87 | const gl::Limitations &rendererLimitations, |
| 88 | GLenum type, |
| 89 | GLuint handle) |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 90 | : mState(type), |
| 91 | mImplementation(implFactory->createShader(mState)), |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 92 | mRendererLimitations(rendererLimitations), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 93 | mHandle(handle), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 94 | mType(type), |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 95 | mRefCount(0), |
| 96 | mDeleteStatus(false), |
Corentin Wallez | bc99bb6 | 2015-05-14 17:42:20 -0400 | [diff] [blame] | 97 | mCompiled(false), |
| 98 | mResourceManager(manager) |
Jamie Madill | e294bb8 | 2014-07-17 14:16:26 -0400 | [diff] [blame] | 99 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 100 | ASSERT(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | } |
| 102 | |
| 103 | Shader::~Shader() |
| 104 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 105 | SafeDelete(mImplementation); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 106 | } |
| 107 | |
Geoff Lang | 70d0f49 | 2015-12-10 17:45:46 -0500 | [diff] [blame] | 108 | void Shader::setLabel(const std::string &label) |
| 109 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 110 | mState.mLabel = label; |
Geoff Lang | 70d0f49 | 2015-12-10 17:45:46 -0500 | [diff] [blame] | 111 | } |
| 112 | |
| 113 | const std::string &Shader::getLabel() const |
| 114 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 115 | return mState.mLabel; |
Geoff Lang | 70d0f49 | 2015-12-10 17:45:46 -0500 | [diff] [blame] | 116 | } |
| 117 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 118 | GLuint Shader::getHandle() const |
| 119 | { |
| 120 | return mHandle; |
| 121 | } |
| 122 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 123 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 124 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 125 | std::ostringstream stream; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 126 | |
| 127 | for (int i = 0; i < count; i++) |
| 128 | { |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 129 | if (length == nullptr || length[i] < 0) |
| 130 | { |
Jamie Madill | e7cfb3d | 2014-12-03 10:58:56 -0500 | [diff] [blame] | 131 | stream.write(string[i], strlen(string[i])); |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 132 | } |
| 133 | else |
| 134 | { |
| 135 | stream.write(string[i], length[i]); |
| 136 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 137 | } |
| 138 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 139 | mState.mSource = stream.str(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 140 | } |
| 141 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 142 | int Shader::getInfoLogLength() const |
| 143 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 144 | if (mInfoLog.empty()) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 145 | { |
| 146 | return 0; |
| 147 | } |
| 148 | |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 149 | return (static_cast<int>(mInfoLog.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 150 | } |
| 151 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 152 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 153 | { |
| 154 | int index = 0; |
| 155 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 156 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 157 | { |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 158 | index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length())); |
| 159 | memcpy(infoLog, mInfoLog.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 160 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 161 | infoLog[index] = '\0'; |
| 162 | } |
| 163 | |
| 164 | if (length) |
| 165 | { |
| 166 | *length = index; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | int Shader::getSourceLength() const |
| 171 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 172 | return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 173 | } |
| 174 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 175 | int Shader::getTranslatedSourceLength() const |
| 176 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 177 | if (mState.mTranslatedSource.empty()) |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 178 | { |
| 179 | return 0; |
| 180 | } |
| 181 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 182 | return (static_cast<int>(mState.mTranslatedSource.length()) + 1); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 183 | } |
| 184 | |
Jamie Madill | 847638a | 2015-11-20 13:01:41 -0500 | [diff] [blame] | 185 | int Shader::getTranslatedSourceWithDebugInfoLength() const |
| 186 | { |
| 187 | const std::string &debugInfo = mImplementation->getDebugInfo(); |
| 188 | if (debugInfo.empty()) |
| 189 | { |
| 190 | return 0; |
| 191 | } |
| 192 | |
| 193 | return (static_cast<int>(debugInfo.length()) + 1); |
| 194 | } |
| 195 | |
Brandon Jones | f05cdee | 2014-08-27 15:24:07 -0700 | [diff] [blame] | 196 | void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 197 | { |
| 198 | int index = 0; |
| 199 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 200 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 201 | { |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 202 | index = std::min(bufSize - 1, static_cast<GLsizei>(source.length())); |
| 203 | memcpy(buffer, source.c_str(), index); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 204 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 205 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 206 | } |
| 207 | |
| 208 | if (length) |
| 209 | { |
| 210 | *length = index; |
| 211 | } |
| 212 | } |
| 213 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 214 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 215 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 216 | getSourceImpl(mState.mSource, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 217 | } |
| 218 | |
Geoff Lang | 536d726 | 2013-08-26 17:04:20 -0400 | [diff] [blame] | 219 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 220 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 221 | getSourceImpl(mState.mTranslatedSource, bufSize, length, buffer); |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 222 | } |
| 223 | |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 224 | void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const |
| 225 | { |
Jamie Madill | 847638a | 2015-11-20 13:01:41 -0500 | [diff] [blame] | 226 | const std::string &debugInfo = mImplementation->getDebugInfo(); |
Tibor den Ouden | 97049c6 | 2014-10-06 21:39:16 +0200 | [diff] [blame] | 227 | getSourceImpl(debugInfo, bufSize, length, buffer); |
| 228 | } |
| 229 | |
Geoff Lang | 492a7e4 | 2014-11-05 13:27:06 -0500 | [diff] [blame] | 230 | void Shader::compile(Compiler *compiler) |
Jamie Madill | bf9cce2 | 2014-07-18 10:33:09 -0400 | [diff] [blame] | 231 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 232 | mState.mTranslatedSource.clear(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 233 | mInfoLog.clear(); |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 234 | mState.mShaderVersion = 100; |
| 235 | mState.mVaryings.clear(); |
| 236 | mState.mUniforms.clear(); |
| 237 | mState.mInterfaceBlocks.clear(); |
| 238 | mState.mActiveAttributes.clear(); |
| 239 | mState.mActiveOutputVariables.clear(); |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 240 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 241 | ShHandle compilerHandle = compiler->getCompilerHandle(mState.mShaderType); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 242 | |
| 243 | std::stringstream sourceStream; |
| 244 | |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 245 | std::string sourcePath; |
| 246 | int additionalOptions = |
| 247 | mImplementation->prepareSourceAndReturnOptions(&sourceStream, &sourcePath); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 248 | int compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions); |
| 249 | |
| 250 | // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes |
| 251 | // in fragment shaders. Shader compilation will fail. To provide a better error message we can |
| 252 | // instruct the compiler to pre-validate. |
| 253 | if (mRendererLimitations.shadersRequireIndexedLoopValidation) |
| 254 | { |
| 255 | compileOptions |= SH_VALIDATE_LOOP_INDEXING; |
| 256 | } |
| 257 | |
| 258 | std::string sourceString = sourceStream.str(); |
Jamie Madill | d2c52e3 | 2015-10-14 17:07:05 -0400 | [diff] [blame] | 259 | std::vector<const char *> sourceCStrings; |
| 260 | |
| 261 | if (!sourcePath.empty()) |
| 262 | { |
| 263 | sourceCStrings.push_back(sourcePath.c_str()); |
| 264 | } |
| 265 | |
| 266 | sourceCStrings.push_back(sourceString.c_str()); |
| 267 | |
| 268 | bool result = |
| 269 | ShCompile(compilerHandle, &sourceCStrings[0], sourceCStrings.size(), compileOptions); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 270 | |
| 271 | if (!result) |
| 272 | { |
| 273 | mInfoLog = ShGetInfoLog(compilerHandle); |
| 274 | TRACE("\n%s", mInfoLog.c_str()); |
| 275 | mCompiled = false; |
| 276 | return; |
| 277 | } |
| 278 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 279 | mState.mTranslatedSource = ShGetObjectCode(compilerHandle); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 280 | |
| 281 | #ifndef NDEBUG |
| 282 | // Prefix translated shader with commented out un-translated shader. |
| 283 | // Useful in diagnostics tools which capture the shader source. |
| 284 | std::ostringstream shaderStream; |
| 285 | shaderStream << "// GLSL\n"; |
| 286 | shaderStream << "//\n"; |
| 287 | |
| 288 | size_t curPos = 0; |
| 289 | while (curPos != std::string::npos) |
| 290 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 291 | size_t nextLine = mState.mSource.find("\n", curPos); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 292 | size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1); |
| 293 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 294 | shaderStream << "// " << mState.mSource.substr(curPos, len); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 295 | |
| 296 | curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1); |
| 297 | } |
| 298 | shaderStream << "\n\n"; |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 299 | shaderStream << mState.mTranslatedSource; |
| 300 | mState.mTranslatedSource = shaderStream.str(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 301 | #endif |
| 302 | |
| 303 | // Gather the shader information |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 304 | mState.mShaderVersion = ShGetShaderVersion(compilerHandle); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 305 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 306 | mState.mVaryings = GetShaderVariables(ShGetVaryings(compilerHandle)); |
| 307 | mState.mUniforms = GetShaderVariables(ShGetUniforms(compilerHandle)); |
| 308 | mState.mInterfaceBlocks = GetShaderVariables(ShGetInterfaceBlocks(compilerHandle)); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 309 | |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame^] | 310 | switch (mState.mShaderType) |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 311 | { |
Martin Radev | 4c4c8e7 | 2016-08-04 12:25:34 +0300 | [diff] [blame^] | 312 | case GL_COMPUTE_SHADER: |
| 313 | { |
| 314 | mState.mLocalSize = ShGetComputeShaderLocalGroupSize(compilerHandle); |
| 315 | break; |
| 316 | } |
| 317 | case GL_VERTEX_SHADER: |
| 318 | { |
| 319 | mState.mActiveAttributes = GetActiveShaderVariables(ShGetAttributes(compilerHandle)); |
| 320 | break; |
| 321 | } |
| 322 | case GL_FRAGMENT_SHADER: |
| 323 | { |
| 324 | // TODO(jmadill): Figure out why we only sort in the FS, and if we need to. |
| 325 | std::sort(mState.mVaryings.begin(), mState.mVaryings.end(), CompareShaderVar); |
| 326 | mState.mActiveOutputVariables = |
| 327 | GetActiveShaderVariables(ShGetOutputVariables(compilerHandle)); |
| 328 | break; |
| 329 | } |
| 330 | default: |
| 331 | UNREACHABLE(); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 332 | } |
| 333 | |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 334 | ASSERT(!mState.mTranslatedSource.empty()); |
Jamie Madill | 006cbc5 | 2015-09-23 16:47:54 -0400 | [diff] [blame] | 335 | |
| 336 | mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 337 | } |
| 338 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 339 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 340 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 341 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 342 | } |
| 343 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 344 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 345 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 346 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 347 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 348 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 349 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 350 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 351 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 352 | } |
| 353 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 354 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 355 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 356 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 357 | } |
| 358 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 359 | bool Shader::isFlaggedForDeletion() const |
| 360 | { |
| 361 | return mDeleteStatus; |
| 362 | } |
| 363 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 364 | void Shader::flagForDeletion() |
| 365 | { |
| 366 | mDeleteStatus = true; |
| 367 | } |
| 368 | |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 369 | int Shader::getShaderVersion() const |
| 370 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 371 | return mState.mShaderVersion; |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 372 | } |
| 373 | |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 374 | const std::vector<sh::Varying> &Shader::getVaryings() const |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 375 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 376 | return mState.getVaryings(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 377 | } |
| 378 | |
| 379 | const std::vector<sh::Uniform> &Shader::getUniforms() const |
| 380 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 381 | return mState.getUniforms(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 382 | } |
| 383 | |
| 384 | const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const |
| 385 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 386 | return mState.getInterfaceBlocks(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 387 | } |
| 388 | |
| 389 | const std::vector<sh::Attribute> &Shader::getActiveAttributes() const |
| 390 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 391 | return mState.getActiveAttributes(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 392 | } |
| 393 | |
Jamie Madill | a0a9e12 | 2015-09-02 15:54:30 -0400 | [diff] [blame] | 394 | const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 395 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 396 | return mState.getActiveOutputVariables(); |
Jamie Madill | d15250e | 2014-09-03 09:40:44 -0400 | [diff] [blame] | 397 | } |
| 398 | |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 399 | int Shader::getSemanticIndex(const std::string &attributeName) const |
| 400 | { |
| 401 | if (!attributeName.empty()) |
| 402 | { |
Jamie Madill | 15243d9 | 2016-04-26 13:41:35 -0400 | [diff] [blame] | 403 | const auto &activeAttributes = mState.getActiveAttributes(); |
Jamie Madill | 437d266 | 2014-12-05 14:23:35 -0500 | [diff] [blame] | 404 | |
| 405 | int semanticIndex = 0; |
| 406 | for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++) |
| 407 | { |
| 408 | const sh::ShaderVariable &attribute = activeAttributes[attributeIndex]; |
| 409 | |
| 410 | if (attribute.name == attributeName) |
| 411 | { |
| 412 | return semanticIndex; |
| 413 | } |
| 414 | |
| 415 | semanticIndex += gl::VariableRegisterCount(attribute.type); |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | return -1; |
| 420 | } |
| 421 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 422 | } |