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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Framebuffer.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040011
Jamie Madillcc86d642015-11-24 13:00:07 -050012#include "common/Optional.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040013#include "common/utilities.h"
14#include "libANGLE/Config.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/FramebufferAttachment.h"
Jamie Madillc46f45d2015-03-31 13:20:55 -040017#include "libANGLE/Renderbuffer.h"
18#include "libANGLE/Surface.h"
19#include "libANGLE/Texture.h"
20#include "libANGLE/formatutils.h"
Geoff Langb5d8f232014-12-04 15:43:01 -050021#include "libANGLE/renderer/FramebufferImpl.h"
Jamie Madill48115b62015-03-16 10:46:57 -040022#include "libANGLE/renderer/ImplFactory.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/RenderbufferImpl.h"
Corentin Wallez37c39792015-08-20 14:19:46 -040024#include "libANGLE/renderer/SurfaceImpl.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040025
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026namespace gl
27{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000028
Jamie Madilld1405e52015-03-05 15:41:39 -050029namespace
30{
Jamie Madill2d06b732015-04-20 12:53:28 -040031void DetachMatchingAttachment(FramebufferAttachment *attachment, GLenum matchType, GLuint matchId)
Jamie Madilld1405e52015-03-05 15:41:39 -050032{
Jamie Madill2d06b732015-04-20 12:53:28 -040033 if (attachment->isAttached() &&
34 attachment->type() == matchType &&
35 attachment->id() == matchId)
Jamie Madilld1405e52015-03-05 15:41:39 -050036 {
Jamie Madill2d06b732015-04-20 12:53:28 -040037 attachment->detach();
Jamie Madilld1405e52015-03-05 15:41:39 -050038 }
39}
40}
41
Corentin Wallez37c39792015-08-20 14:19:46 -040042Framebuffer::Data::Data()
43 : mColorAttachments(1),
44 mDrawBufferStates(1, GL_NONE),
45 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
46{
47 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
48}
49
Jamie Madilld1405e52015-03-05 15:41:39 -050050Framebuffer::Data::Data(const Caps &caps)
Jamie Madill2d06b732015-04-20 12:53:28 -040051 : mColorAttachments(caps.maxColorAttachments),
Jamie Madilld1405e52015-03-05 15:41:39 -050052 mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
53 mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
54{
55 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
56}
57
58Framebuffer::Data::~Data()
59{
Jamie Madilld1405e52015-03-05 15:41:39 -050060}
61
Jamie Madillb6bda4a2015-04-20 12:53:26 -040062const FramebufferAttachment *Framebuffer::Data::getReadAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -050063{
64 ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
65 size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
66 ASSERT(readIndex < mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -040067 return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -050068}
69
Jamie Madillb6bda4a2015-04-20 12:53:26 -040070const FramebufferAttachment *Framebuffer::Data::getFirstColorAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -050071{
Jamie Madill2d06b732015-04-20 12:53:28 -040072 for (const FramebufferAttachment &colorAttachment : mColorAttachments)
Jamie Madill7147f012015-03-05 15:41:40 -050073 {
Jamie Madill2d06b732015-04-20 12:53:28 -040074 if (colorAttachment.isAttached())
Jamie Madill7147f012015-03-05 15:41:40 -050075 {
Jamie Madill2d06b732015-04-20 12:53:28 -040076 return &colorAttachment;
Jamie Madill7147f012015-03-05 15:41:40 -050077 }
78 }
79
80 return nullptr;
81}
82
Jamie Madillb6bda4a2015-04-20 12:53:26 -040083const FramebufferAttachment *Framebuffer::Data::getDepthOrStencilAttachment() const
Jamie Madill7147f012015-03-05 15:41:40 -050084{
Jamie Madill2d06b732015-04-20 12:53:28 -040085 if (mDepthAttachment.isAttached())
86 {
87 return &mDepthAttachment;
88 }
89 if (mStencilAttachment.isAttached())
90 {
91 return &mStencilAttachment;
92 }
93 return nullptr;
Jamie Madill7147f012015-03-05 15:41:40 -050094}
95
Corentin Wallez37c39792015-08-20 14:19:46 -040096const FramebufferAttachment *Framebuffer::Data::getColorAttachment(size_t colorAttachment) const
Jamie Madillb6bda4a2015-04-20 12:53:26 -040097{
98 ASSERT(colorAttachment < mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -040099 return mColorAttachments[colorAttachment].isAttached() ?
100 &mColorAttachments[colorAttachment] :
101 nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400102}
103
Jamie Madille3ef7152015-04-28 16:55:17 +0000104const FramebufferAttachment *Framebuffer::Data::getDepthAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400105{
Jamie Madill2d06b732015-04-20 12:53:28 -0400106 return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400107}
108
Jamie Madille3ef7152015-04-28 16:55:17 +0000109const FramebufferAttachment *Framebuffer::Data::getStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400110{
Jamie Madill2d06b732015-04-20 12:53:28 -0400111 return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400112}
113
Jamie Madille3ef7152015-04-28 16:55:17 +0000114const FramebufferAttachment *Framebuffer::Data::getDepthStencilAttachment() const
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400115{
116 // A valid depth-stencil attachment has the same resource bound to both the
117 // depth and stencil attachment points.
Jamie Madill2d06b732015-04-20 12:53:28 -0400118 if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
119 mDepthAttachment.type() == mStencilAttachment.type() &&
120 mDepthAttachment.id() == mStencilAttachment.id())
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400121 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400122 return &mDepthAttachment;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400123 }
124
125 return nullptr;
126}
127
Jamie Madillcc86d642015-11-24 13:00:07 -0500128bool Framebuffer::Data::attachmentsHaveSameDimensions() const
129{
130 Optional<Extents> attachmentSize;
131
132 auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment)
133 {
134 if (!attachment.isAttached())
135 {
136 return false;
137 }
138
139 if (!attachmentSize.valid())
140 {
141 attachmentSize = attachment.getSize();
142 return false;
143 }
144
145 return (attachment.getSize() != attachmentSize.value());
146 };
147
148 for (const auto &attachment : mColorAttachments)
149 {
150 if (hasMismatchedSize(attachment))
151 {
152 return false;
153 }
154 }
155
156 if (hasMismatchedSize(mDepthAttachment))
157 {
158 return false;
159 }
160
161 return !hasMismatchedSize(mStencilAttachment);
162}
163
Jamie Madill48115b62015-03-16 10:46:57 -0400164Framebuffer::Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id)
Corentin Wallez37c39792015-08-20 14:19:46 -0400165 : mData(caps), mImpl(factory->createFramebuffer(mData)), mId(id)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166{
Corentin Wallez37c39792015-08-20 14:19:46 -0400167 ASSERT(mId != 0);
168 ASSERT(mImpl != nullptr);
169}
170
171Framebuffer::Framebuffer(rx::SurfaceImpl *surface)
172 : mData(), mImpl(surface->createDefaultFramebuffer(mData)), mId(0)
173{
Geoff Langda88add2014-12-01 10:22:01 -0500174 ASSERT(mImpl != nullptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175}
176
177Framebuffer::~Framebuffer()
178{
Geoff Langda88add2014-12-01 10:22:01 -0500179 SafeDelete(mImpl);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000180}
181
Jamie Madille261b442014-06-25 12:42:21 -0400182void Framebuffer::detachTexture(GLuint textureId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000183{
Jamie Madilld1405e52015-03-05 15:41:39 -0500184 detachResourceById(GL_TEXTURE, textureId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185}
186
Jamie Madille261b442014-06-25 12:42:21 -0400187void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000188{
Jamie Madilld1405e52015-03-05 15:41:39 -0500189 detachResourceById(GL_RENDERBUFFER, renderbufferId);
190}
Jamie Madille261b442014-06-25 12:42:21 -0400191
Jamie Madilld1405e52015-03-05 15:41:39 -0500192void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
193{
194 for (auto &colorAttachment : mData.mColorAttachments)
195 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400196 DetachMatchingAttachment(&colorAttachment, resourceType, resourceId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197 }
198
Jamie Madill2d06b732015-04-20 12:53:28 -0400199 DetachMatchingAttachment(&mData.mDepthAttachment, resourceType, resourceId);
200 DetachMatchingAttachment(&mData.mStencilAttachment, resourceType, resourceId);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201}
202
Corentin Wallez37c39792015-08-20 14:19:46 -0400203const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204{
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400205 return mData.getColorAttachment(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206}
207
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400208const FramebufferAttachment *Framebuffer::getDepthbuffer() const
Geoff Lang646559f2013-08-15 11:08:15 -0400209{
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400210 return mData.getDepthAttachment();
Geoff Lang646559f2013-08-15 11:08:15 -0400211}
212
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400213const FramebufferAttachment *Framebuffer::getStencilbuffer() const
214{
215 return mData.getStencilAttachment();
216}
217
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400218const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
219{
220 return mData.getDepthStencilAttachment();
221}
222
223const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000224{
Jamie Madill7147f012015-03-05 15:41:40 -0500225 return mData.getDepthOrStencilAttachment();
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000226}
227
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400228const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000229{
Jamie Madill7147f012015-03-05 15:41:40 -0500230 return mData.getReadAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000231}
232
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000233GLenum Framebuffer::getReadColorbufferType() const
234{
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400235 const FramebufferAttachment *readAttachment = mData.getReadAttachment();
236 return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000237}
238
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400239const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000240{
Jamie Madill7147f012015-03-05 15:41:40 -0500241 return mData.getFirstColorAttachment();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000242}
243
Jamie Madill2d06b732015-04-20 12:53:28 -0400244const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000245{
Jamie Madille92a3542014-07-03 10:38:58 -0400246 if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
247 {
Jamie Madille3ef7152015-04-28 16:55:17 +0000248 return mData.getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
Jamie Madille92a3542014-07-03 10:38:58 -0400249 }
250 else
251 {
252 switch (attachment)
253 {
Geoff Lang528ce3c2014-12-01 10:44:07 -0500254 case GL_COLOR:
255 case GL_BACK:
Jamie Madille3ef7152015-04-28 16:55:17 +0000256 return mData.getColorAttachment(0);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500257 case GL_DEPTH:
Jamie Madille92a3542014-07-03 10:38:58 -0400258 case GL_DEPTH_ATTACHMENT:
Jamie Madille3ef7152015-04-28 16:55:17 +0000259 return mData.getDepthAttachment();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500260 case GL_STENCIL:
Jamie Madille92a3542014-07-03 10:38:58 -0400261 case GL_STENCIL_ATTACHMENT:
Jamie Madille3ef7152015-04-28 16:55:17 +0000262 return mData.getStencilAttachment();
Geoff Lang528ce3c2014-12-01 10:44:07 -0500263 case GL_DEPTH_STENCIL:
Jamie Madille92a3542014-07-03 10:38:58 -0400264 case GL_DEPTH_STENCIL_ATTACHMENT:
265 return getDepthStencilBuffer();
266 default:
267 UNREACHABLE();
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400268 return nullptr;
Jamie Madille92a3542014-07-03 10:38:58 -0400269 }
270 }
Geoff Lang55ba29c2013-07-11 16:57:53 -0400271}
272
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000273GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
274{
Jamie Madilld1405e52015-03-05 15:41:39 -0500275 ASSERT(colorAttachment < mData.mDrawBufferStates.size());
276 return mData.mDrawBufferStates[colorAttachment];
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000277}
278
Geoff Lang164d54e2014-12-01 10:55:33 -0500279void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000280{
Jamie Madilld1405e52015-03-05 15:41:39 -0500281 auto &drawStates = mData.mDrawBufferStates;
282
283 ASSERT(count <= drawStates.size());
284 std::copy(buffers, buffers + count, drawStates.begin());
285 std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
Geoff Lang9dd95802014-12-01 11:12:59 -0500286 mImpl->setDrawBuffers(count, buffers);
287}
288
289GLenum Framebuffer::getReadBufferState() const
290{
Jamie Madilld1405e52015-03-05 15:41:39 -0500291 return mData.mReadBufferState;
Geoff Lang9dd95802014-12-01 11:12:59 -0500292}
293
294void Framebuffer::setReadBuffer(GLenum buffer)
295{
Jamie Madillb885e572015-02-03 16:16:04 -0500296 ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
297 (buffer >= GL_COLOR_ATTACHMENT0 &&
Jamie Madilld1405e52015-03-05 15:41:39 -0500298 (buffer - GL_COLOR_ATTACHMENT0) < mData.mColorAttachments.size()));
299 mData.mReadBufferState = buffer;
Geoff Lang9dd95802014-12-01 11:12:59 -0500300 mImpl->setReadBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000301}
302
Corentin Wallez37c39792015-08-20 14:19:46 -0400303bool Framebuffer::isEnabledColorAttachment(size_t colorAttachment) const
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000304{
Jamie Madilld1405e52015-03-05 15:41:39 -0500305 ASSERT(colorAttachment < mData.mColorAttachments.size());
Jamie Madill2d06b732015-04-20 12:53:28 -0400306 return (mData.mColorAttachments[colorAttachment].isAttached() &&
Jamie Madilld1405e52015-03-05 15:41:39 -0500307 mData.mDrawBufferStates[colorAttachment] != GL_NONE);
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000308}
309
310bool Framebuffer::hasEnabledColorAttachment() const
311{
Jamie Madilld1405e52015-03-05 15:41:39 -0500312 for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000313 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700314 if (isEnabledColorAttachment(static_cast<unsigned int>(colorAttachment)))
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000315 {
316 return true;
317 }
318 }
319
320 return false;
321}
322
Corentin Wallez37c39792015-08-20 14:19:46 -0400323size_t Framebuffer::getNumColorBuffers() const
324{
325 return mData.mColorAttachments.size();
326}
327
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000328bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000329{
Jamie Madill2d06b732015-04-20 12:53:28 -0400330 return (mData.mStencilAttachment.isAttached() && mData.mStencilAttachment.getStencilSize() > 0);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000331}
332
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000333bool Framebuffer::usingExtendedDrawBuffers() const
334{
Jamie Madilld1405e52015-03-05 15:41:39 -0500335 for (size_t colorAttachment = 1; colorAttachment < mData.mColorAttachments.size(); ++colorAttachment)
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000336 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700337 if (isEnabledColorAttachment(static_cast<unsigned int>(colorAttachment)))
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000338 {
339 return true;
340 }
341 }
342
343 return false;
344}
345
Geoff Lang748f74e2014-12-01 11:25:34 -0500346GLenum Framebuffer::checkStatus(const gl::Data &data) const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347{
Geoff Lang528ce3c2014-12-01 10:44:07 -0500348 // The default framebuffer *must* always be complete, though it may not be
349 // subject to the same rules as application FBOs. ie, it could have 0x0 size.
350 if (mId == 0)
351 {
352 return GL_FRAMEBUFFER_COMPLETE;
353 }
354
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000355 unsigned int colorbufferSize = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000356 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000357 bool missingAttachment = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000358
Jamie Madill2d06b732015-04-20 12:53:28 -0400359 for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400361 if (colorAttachment.isAttached())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000362 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400363 if (colorAttachment.getWidth() == 0 || colorAttachment.getHeight() == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000364 {
365 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
366 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000367
Jamie Madill2d06b732015-04-20 12:53:28 -0400368 GLenum internalformat = colorAttachment.getInternalFormat();
Jamie Madill48faf802014-11-06 15:27:22 -0500369 const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
Geoff Lang5d601382014-07-22 15:14:06 -0400370 const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
Jamie Madill2d06b732015-04-20 12:53:28 -0400371 if (colorAttachment.type() == GL_TEXTURE)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000372 {
Geoff Lang6cf8e1b2014-07-03 13:03:57 -0400373 if (!formatCaps.renderable)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000374 {
375 return GL_FRAMEBUFFER_UNSUPPORTED;
376 }
377
Geoff Lang5d601382014-07-22 15:14:06 -0400378 if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000379 {
380 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
381 }
382 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400383 else if (colorAttachment.type() == GL_RENDERBUFFER)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000384 {
Geoff Lang5d601382014-07-22 15:14:06 -0400385 if (!formatCaps.renderable || formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
Jamie Madillbb94f342014-06-23 15:23:02 -0400386 {
387 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
388 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000389 }
390
391 if (!missingAttachment)
392 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000393 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
394 // all color attachments have the same number of samples for the FBO to be complete.
Jamie Madill2d06b732015-04-20 12:53:28 -0400395 if (colorAttachment.getSamples() != samples)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000396 {
397 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
398 }
399
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000400 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
401 // in GLES 3.0, there is no such restriction
Jamie Madill48faf802014-11-06 15:27:22 -0500402 if (data.clientVersion < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000403 {
Geoff Lang5d601382014-07-22 15:14:06 -0400404 if (formatInfo.pixelBytes != colorbufferSize)
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000405 {
406 return GL_FRAMEBUFFER_UNSUPPORTED;
407 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000408 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000409 }
410 else
411 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400412 samples = colorAttachment.getSamples();
Geoff Lang5d601382014-07-22 15:14:06 -0400413 colorbufferSize = formatInfo.pixelBytes;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000414 missingAttachment = false;
415 }
416 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000417 }
418
Jamie Madill2d06b732015-04-20 12:53:28 -0400419 const FramebufferAttachment &depthAttachment = mData.mDepthAttachment;
420 if (depthAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000421 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400422 if (depthAttachment.getWidth() == 0 || depthAttachment.getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000424 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000425 }
426
Jamie Madill2d06b732015-04-20 12:53:28 -0400427 GLenum internalformat = depthAttachment.getInternalFormat();
Jamie Madill48faf802014-11-06 15:27:22 -0500428 const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
Geoff Lang5d601382014-07-22 15:14:06 -0400429 const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
Jamie Madill2d06b732015-04-20 12:53:28 -0400430 if (depthAttachment.type() == GL_TEXTURE)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000431 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000432 // depth texture attachments require OES/ANGLE_depth_texture
Jamie Madill48faf802014-11-06 15:27:22 -0500433 if (!data.extensions->depthTextures)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000434 {
435 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
436 }
437
Geoff Lang6cf8e1b2014-07-03 13:03:57 -0400438 if (!formatCaps.renderable)
Geoff Langcec35902014-04-16 10:52:36 -0400439 {
440 return GL_FRAMEBUFFER_UNSUPPORTED;
441 }
442
Geoff Lang5d601382014-07-22 15:14:06 -0400443 if (formatInfo.depthBits == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000444 {
445 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
446 }
447 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400448 else if (depthAttachment.type() == GL_RENDERBUFFER)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000449 {
Geoff Lang5d601382014-07-22 15:14:06 -0400450 if (!formatCaps.renderable || formatInfo.depthBits == 0)
Jamie Madillbb94f342014-06-23 15:23:02 -0400451 {
452 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
453 }
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000454 }
455
456 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000457 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400458 samples = depthAttachment.getSamples();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000459 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000460 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400461 else if (samples != depthAttachment.getSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000462 {
463 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
464 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000465 }
466
Jamie Madill2d06b732015-04-20 12:53:28 -0400467 const FramebufferAttachment &stencilAttachment = mData.mStencilAttachment;
468 if (stencilAttachment.isAttached())
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000469 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400470 if (stencilAttachment.getWidth() == 0 || stencilAttachment.getHeight() == 0)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000471 {
472 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
473 }
474
Jamie Madill2d06b732015-04-20 12:53:28 -0400475 GLenum internalformat = stencilAttachment.getInternalFormat();
Jamie Madill48faf802014-11-06 15:27:22 -0500476 const TextureCaps &formatCaps = data.textureCaps->get(internalformat);
Geoff Lang5d601382014-07-22 15:14:06 -0400477 const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
Jamie Madill2d06b732015-04-20 12:53:28 -0400478 if (stencilAttachment.type() == GL_TEXTURE)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000479 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000480 // texture stencil attachments come along as part
481 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
Jamie Madill48faf802014-11-06 15:27:22 -0500482 if (!data.extensions->depthTextures)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000483 {
484 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
485 }
486
Geoff Lang6cf8e1b2014-07-03 13:03:57 -0400487 if (!formatCaps.renderable)
Geoff Langcec35902014-04-16 10:52:36 -0400488 {
489 return GL_FRAMEBUFFER_UNSUPPORTED;
490 }
491
Geoff Lang5d601382014-07-22 15:14:06 -0400492 if (formatInfo.stencilBits == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000493 {
494 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
495 }
496 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400497 else if (stencilAttachment.type() == GL_RENDERBUFFER)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000498 {
Geoff Lang5d601382014-07-22 15:14:06 -0400499 if (!formatCaps.renderable || formatInfo.stencilBits == 0)
Jamie Madillbb94f342014-06-23 15:23:02 -0400500 {
501 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
502 }
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000503 }
504
505 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000506 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400507 samples = stencilAttachment.getSamples();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000508 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000509 }
Jamie Madill2d06b732015-04-20 12:53:28 -0400510 else if (samples != stencilAttachment.getSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000511 {
512 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
513 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000514 }
515
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000516 // we need to have at least one attachment to be complete
517 if (missingAttachment)
518 {
519 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000520 }
521
Jamie Madillcc86d642015-11-24 13:00:07 -0500522 // In ES 2.0, all color attachments must have the same width and height.
523 // In ES 3.0, there is no such restriction.
524 if (data.clientVersion < 3 && !mData.attachmentsHaveSameDimensions())
525 {
526 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
527 }
528
529 if (!mImpl->checkStatus())
530 {
531 return GL_FRAMEBUFFER_UNSUPPORTED;
532 }
533
534 return GL_FRAMEBUFFER_COMPLETE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000536
Austin Kinross08332632015-05-05 13:35:47 -0700537Error Framebuffer::discard(size_t count, const GLenum *attachments)
538{
539 return mImpl->discard(count, attachments);
540}
541
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500542Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400543{
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500544 return mImpl->invalidate(count, attachments);
Jamie Madill2d96b9e2014-08-29 15:46:47 -0400545}
546
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500547Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
Jamie Madill400a4412014-08-29 15:46:45 -0400548{
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500549 return mImpl->invalidateSub(count, attachments, area);
Jamie Madill400a4412014-08-29 15:46:45 -0400550}
551
Jamie Madill1b94d432015-08-07 13:23:23 -0400552Error Framebuffer::clear(Context *context, GLbitfield mask)
Geoff Langb04dc822014-12-01 12:02:02 -0500553{
Jamie Madill1b94d432015-08-07 13:23:23 -0400554 // Sync the clear state
555 context->syncRendererState(context->getState().clearStateBitMask());
556
557 return mImpl->clear(context->getData(), mask);
Geoff Langb04dc822014-12-01 12:02:02 -0500558}
559
Jamie Madill1b94d432015-08-07 13:23:23 -0400560Error Framebuffer::clearBufferfv(Context *context,
561 GLenum buffer,
562 GLint drawbuffer,
563 const GLfloat *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500564{
Jamie Madill1b94d432015-08-07 13:23:23 -0400565 // Sync the clear state
566 context->syncRendererState(context->getState().clearStateBitMask());
567
568 return mImpl->clearBufferfv(context->getState(), buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500569}
570
Jamie Madill1b94d432015-08-07 13:23:23 -0400571Error Framebuffer::clearBufferuiv(Context *context,
572 GLenum buffer,
573 GLint drawbuffer,
574 const GLuint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500575{
Jamie Madill1b94d432015-08-07 13:23:23 -0400576 // Sync the clear state
577 context->syncRendererState(context->getState().clearStateBitMask());
578
579 return mImpl->clearBufferuiv(context->getState(), buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500580}
581
Jamie Madill1b94d432015-08-07 13:23:23 -0400582Error Framebuffer::clearBufferiv(Context *context,
583 GLenum buffer,
584 GLint drawbuffer,
585 const GLint *values)
Geoff Langb04dc822014-12-01 12:02:02 -0500586{
Jamie Madill1b94d432015-08-07 13:23:23 -0400587 // Sync the clear state
588 context->syncRendererState(context->getState().clearStateBitMask());
589
590 return mImpl->clearBufferiv(context->getState(), buffer, drawbuffer, values);
Geoff Langb04dc822014-12-01 12:02:02 -0500591}
592
Jamie Madill1b94d432015-08-07 13:23:23 -0400593Error Framebuffer::clearBufferfi(Context *context,
594 GLenum buffer,
595 GLint drawbuffer,
596 GLfloat depth,
597 GLint stencil)
Geoff Langb04dc822014-12-01 12:02:02 -0500598{
Jamie Madill1b94d432015-08-07 13:23:23 -0400599 // Sync the clear state
600 context->syncRendererState(context->getState().clearStateBitMask());
601
602 return mImpl->clearBufferfi(context->getState(), buffer, drawbuffer, depth, stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500603}
604
Geoff Langbce529e2014-12-01 12:48:41 -0500605GLenum Framebuffer::getImplementationColorReadFormat() const
606{
607 return mImpl->getImplementationColorReadFormat();
608}
609
610GLenum Framebuffer::getImplementationColorReadType() const
611{
612 return mImpl->getImplementationColorReadType();
613}
614
Jamie Madill1b94d432015-08-07 13:23:23 -0400615Error Framebuffer::readPixels(Context *context,
616 const gl::Rectangle &area,
617 GLenum format,
618 GLenum type,
619 GLvoid *pixels) const
Geoff Langbce529e2014-12-01 12:48:41 -0500620{
Jamie Madill1b94d432015-08-07 13:23:23 -0400621 const State &state = context->getState();
622
623 // Sync pack state
624 context->syncRendererState(state.packStateBitMask());
625
Geoff Lang520c4ae2015-05-05 13:12:36 -0400626 Error error = mImpl->readPixels(state, area, format, type, pixels);
627 if (error.isError())
628 {
629 return error;
630 }
631
632 Buffer *unpackBuffer = state.getUnpackState().pixelBuffer.get();
633 if (unpackBuffer)
634 {
635 unpackBuffer->onPixelUnpack();
636 }
637
638 return Error(GL_NO_ERROR);
Geoff Langbce529e2014-12-01 12:48:41 -0500639}
640
Geoff Lang242468f2015-09-24 14:15:41 -0400641Error Framebuffer::blit(Context *context,
642 const gl::Rectangle &sourceArea,
643 const gl::Rectangle &destArea,
644 GLbitfield mask,
645 GLenum filter,
646 const gl::Framebuffer *sourceFramebuffer)
Geoff Lang54bd5a42014-12-01 12:51:04 -0500647{
Geoff Lang242468f2015-09-24 14:15:41 -0400648 // Sync blit state
649 const State &state = context->getState();
650 context->syncRendererState(state.blitStateBitMask());
651
Geoff Lang54bd5a42014-12-01 12:51:04 -0500652 return mImpl->blit(state, sourceArea, destArea, mask, filter, sourceFramebuffer);
653}
654
Jamie Madill48faf802014-11-06 15:27:22 -0500655int Framebuffer::getSamples(const gl::Data &data) const
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000656{
Geoff Lang748f74e2014-12-01 11:25:34 -0500657 if (checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000658 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000659 // for a complete framebuffer, all attachments must have the same sample count
660 // in this case return the first nonzero sample size
Jamie Madill2d06b732015-04-20 12:53:28 -0400661 for (const FramebufferAttachment &colorAttachment : mData.mColorAttachments)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000662 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400663 if (colorAttachment.isAttached())
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000664 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400665 return colorAttachment.getSamples();
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000666 }
667 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000668 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000669
670 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000671}
672
Jamie Madille261b442014-06-25 12:42:21 -0400673bool Framebuffer::hasValidDepthStencil() const
674{
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400675 return mData.getDepthStencilAttachment() != nullptr;
Jamie Madille261b442014-06-25 12:42:21 -0400676}
677
Jamie Madill2d06b732015-04-20 12:53:28 -0400678void Framebuffer::setAttachment(GLenum type,
679 GLenum binding,
680 const ImageIndex &textureIndex,
681 FramebufferAttachmentObject *resource)
Geoff Langab75a052014-10-15 12:56:37 -0400682{
Jamie Madill2d06b732015-04-20 12:53:28 -0400683 if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
Geoff Langab75a052014-10-15 12:56:37 -0400684 {
Geoff Langab75a052014-10-15 12:56:37 -0400685 // ensure this is a legitimate depth+stencil format
Jamie Madill375c37c2015-07-21 15:14:08 -0400686 FramebufferAttachmentObject *attachmentObj = resource;
687 if (resource)
Geoff Langab75a052014-10-15 12:56:37 -0400688 {
Jamie Madill375c37c2015-07-21 15:14:08 -0400689 FramebufferAttachment::Target target(binding, textureIndex);
690 GLenum internalFormat = resource->getAttachmentInternalFormat(target);
691 const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
692 if (formatInfo.depthBits == 0 || formatInfo.stencilBits == 0)
693 {
694 // Attaching nullptr detaches the current attachment.
695 attachmentObj = nullptr;
696 }
Geoff Langab75a052014-10-15 12:56:37 -0400697 }
Jamie Madill375c37c2015-07-21 15:14:08 -0400698
699 mData.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj);
700 mData.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj);
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400701 mImpl->onUpdateDepthStencilAttachment();
Geoff Langab75a052014-10-15 12:56:37 -0400702 }
703 else
704 {
Jamie Madill2d06b732015-04-20 12:53:28 -0400705 switch (binding)
706 {
707 case GL_DEPTH:
708 case GL_DEPTH_ATTACHMENT:
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400709 mData.mDepthAttachment.attach(type, binding, textureIndex, resource);
710 mImpl->onUpdateDepthAttachment();
Jamie Madill2d06b732015-04-20 12:53:28 -0400711 break;
712 case GL_STENCIL:
713 case GL_STENCIL_ATTACHMENT:
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400714 mData.mStencilAttachment.attach(type, binding, textureIndex, resource);
715 mImpl->onUpdateStencilAttachment();
Jamie Madill2d06b732015-04-20 12:53:28 -0400716 break;
717 case GL_BACK:
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400718 mData.mColorAttachments[0].attach(type, binding, textureIndex, resource);
719 mImpl->onUpdateColorAttachment(0);
Jamie Madill2d06b732015-04-20 12:53:28 -0400720 break;
721 default:
722 {
723 size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
724 ASSERT(colorIndex < mData.mColorAttachments.size());
Jamie Madill7d75e2b2015-04-30 09:42:18 -0400725 mData.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
726 mImpl->onUpdateColorAttachment(colorIndex);
Jamie Madill2d06b732015-04-20 12:53:28 -0400727 }
728 break;
729 }
Geoff Langab75a052014-10-15 12:56:37 -0400730 }
731}
732
Jamie Madill2d06b732015-04-20 12:53:28 -0400733void Framebuffer::resetAttachment(GLenum binding)
734{
735 setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
736}
737
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000738}