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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
alokp@chromium.org774d7062010-07-21 18:55:45 +00008// Implement the top-level of interface to the compiler,
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009// as defined in ShaderLang.h
10//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
Jamie Madilld4a3a312014-06-25 16:04:56 -040014#include "compiler/translator/Compiler.h"
Geoff Lang17732822013-08-29 13:46:49 -040015#include "compiler/translator/InitializeDll.h"
Jamie Madill5508f392014-02-20 13:31:36 -050016#include "compiler/translator/length_limits.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010017#ifdef ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040018#include "compiler/translator/TranslatorHLSL.h"
Jamie Madilld7b1ab52016-12-12 14:42:19 -050019#endif // ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040020#include "compiler/translator/VariablePacker.h"
Jamie Madilla718c1e2014-07-02 15:31:22 -040021#include "angle_gl.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
Jamie Madilla818c322017-01-03 13:48:05 -050023namespace sh
24{
Jamie Madillacb4b812016-11-07 13:50:29 -050025
Jamie Madille294bb82014-07-17 14:16:26 -040026namespace
27{
28
Jamie Madille294bb82014-07-17 14:16:26 -040029bool isInitialized = false;
Jamie Madillb4d192c2014-02-26 09:54:10 -050030
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031//
32// This is the platform independent interface between an OGL driver
alokp@chromium.org774d7062010-07-21 18:55:45 +000033// and the shading language compiler.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034//
35
Jamie Madille294bb82014-07-17 14:16:26 -040036template <typename VarT>
Jamie Madilla0a9e122015-09-02 15:54:30 -040037const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
Jamie Madille294bb82014-07-17 14:16:26 -040038
39template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050040const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040041{
42 return &compiler->getUniforms();
43}
44
45template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050046const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040047{
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080048 switch (compiler->getShaderType())
49 {
50 case GL_VERTEX_SHADER:
51 return &compiler->getOutputVaryings();
52 case GL_FRAGMENT_SHADER:
53 return &compiler->getInputVaryings();
54 case GL_COMPUTE_SHADER:
55 ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty());
56 return &compiler->getOutputVaryings();
57 // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings
58 // on a geometry shader.
59 default:
60 return nullptr;
61 }
Jamie Madille294bb82014-07-17 14:16:26 -040062}
63
64template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050065const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040066{
Jamie Madilla0a9e122015-09-02 15:54:30 -040067 return &compiler->getAttributes();
Jamie Madille294bb82014-07-17 14:16:26 -040068}
69
70template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050071const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
Jamie Madilla0a9e122015-09-02 15:54:30 -040072{
73 return &compiler->getOutputVariables();
74}
75
76template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050077const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040078{
79 return &compiler->getInterfaceBlocks();
80}
81
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080082TCompiler *GetCompilerFromHandle(ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -040083{
84 if (!handle)
85 {
Yunchao Hef81ce4a2017-04-24 10:49:17 +080086 return nullptr;
Jamie Madille294bb82014-07-17 14:16:26 -040087 }
88
Jamie Madilld7b1ab52016-12-12 14:42:19 -050089 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080090 return base->getAsCompiler();
91}
92
93template <typename VarT>
94const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
95{
96 TCompiler *compiler = GetCompilerFromHandle(handle);
Jamie Madille294bb82014-07-17 14:16:26 -040097 if (!compiler)
98 {
Yunchao Hef81ce4a2017-04-24 10:49:17 +080099 return nullptr;
Jamie Madille294bb82014-07-17 14:16:26 -0400100 }
101
Jamie Madilla0a9e122015-09-02 15:54:30 -0400102 return GetVariableList<VarT>(compiler);
Jamie Madille294bb82014-07-17 14:16:26 -0400103}
104
Daniel Bratell73941de2015-02-25 14:34:49 +0100105#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700106TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
107{
108 if (!handle)
Yunchao Hef81ce4a2017-04-24 10:49:17 +0800109 return nullptr;
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700110 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
111 return base->getAsTranslatorHLSL();
112}
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500113#endif // ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700114
Jamie Madilla0a9e122015-09-02 15:54:30 -0400115} // anonymous namespace
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700116
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117//
Alok Priyadarshib11713f2013-08-01 16:02:39 -0700118// Driver must call this first, once, before doing any other compiler operations.
119// Subsequent calls to this function are no-op.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000120//
Jamie Madilla818c322017-01-03 13:48:05 -0500121bool Initialize()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122{
Jamie Madill477bc782014-02-26 09:54:17 -0500123 if (!isInitialized)
124 {
125 isInitialized = InitProcess();
126 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700127 return isInitialized;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000128}
129
130//
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000131// Cleanup symbol tables
132//
Jamie Madilla818c322017-01-03 13:48:05 -0500133bool Finalize()
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000134{
Geoff Langf20f0202014-04-28 11:02:07 -0400135 if (isInitialized)
136 {
137 DetachProcess();
138 isInitialized = false;
139 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700140 return true;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000141}
142
143//
144// Initialize built-in resources with minimum expected values.
145//
Jamie Madilla818c322017-01-03 13:48:05 -0500146void InitBuiltInResources(ShBuiltInResources *resources)
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000147{
Kimmo Kinnunen7c1cfd62014-10-15 14:59:57 +0300148 // Make comparable.
149 memset(resources, 0, sizeof(*resources));
150
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000151 // Constants.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500152 resources->MaxVertexAttribs = 8;
153 resources->MaxVertexUniformVectors = 128;
154 resources->MaxVaryingVectors = 8;
155 resources->MaxVertexTextureImageUnits = 0;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000156 resources->MaxCombinedTextureImageUnits = 8;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500157 resources->MaxTextureImageUnits = 8;
158 resources->MaxFragmentUniformVectors = 16;
159 resources->MaxDrawBuffers = 1;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000160
161 // Extensions.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500162 resources->OES_standard_derivatives = 0;
163 resources->OES_EGL_image_external = 0;
Geoff Langb66a9092016-05-16 15:59:14 -0400164 resources->OES_EGL_image_external_essl3 = 0;
165 resources->NV_EGL_stream_consumer_external = 0;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500166 resources->ARB_texture_rectangle = 0;
167 resources->EXT_blend_func_extended = 0;
168 resources->EXT_draw_buffers = 0;
169 resources->EXT_frag_depth = 0;
170 resources->EXT_shader_texture_lod = 0;
171 resources->WEBGL_debug_shader_precision = 0;
172 resources->EXT_shader_framebuffer_fetch = 0;
173 resources->NV_shader_framebuffer_fetch = 0;
174 resources->ARM_shader_framebuffer_fetch = 0;
Olli Etuaho09b04a22016-12-15 13:30:26 +0000175 resources->OVR_multiview = 0;
Andrei Volykhina5527072017-03-22 16:46:30 +0300176 resources->EXT_YUV_target = 0;
Shaob5cc1192017-07-06 10:47:20 +0800177 resources->OES_geometry_shader = 0;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000178
Olli Etuahoe61209a2014-09-26 12:01:17 +0300179 resources->NV_draw_buffers = 0;
180
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000181 // Disable highp precision in fragment shader by default.
182 resources->FragmentPrecisionHigh = 0;
183
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000184 // GLSL ES 3.0 constants.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500185 resources->MaxVertexOutputVectors = 16;
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000186 resources->MaxFragmentInputVectors = 15;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500187 resources->MinProgramTexelOffset = -8;
188 resources->MaxProgramTexelOffset = 7;
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000189
Kimmo Kinnunenb18609b2015-07-16 14:13:11 +0300190 // Extensions constants.
191 resources->MaxDualSourceDrawBuffers = 0;
192
Martin Radev318f9aa2017-05-17 17:47:28 +0300193 resources->MaxViewsOVR = 4;
Olli Etuaho09b04a22016-12-15 13:30:26 +0000194
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000195 // Disable name hashing by default.
Yunchao Hed7297bf2017-04-19 15:27:10 +0800196 resources->HashFunction = nullptr;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000197
198 resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
Nicolas Capens7d649a02014-02-07 11:24:32 -0500199
200 resources->MaxExpressionComplexity = 256;
Olli Etuaho19d1dc92016-03-08 17:18:46 +0200201 resources->MaxCallStackDepth = 256;
202 resources->MaxFunctionParameters = 1024;
Martin Radeve93d24e2016-07-28 12:06:05 +0300203
204 // ES 3.1 Revision 4, 7.2 Built-in Constants
Martin Radev84aa2dc2017-09-11 15:51:02 +0300205
206 // ES 3.1, Revision 4, 8.13 Texture minification
207 // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of
208 // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than
209 // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET"
210 resources->MinProgramTextureGatherOffset = -8;
211 resources->MaxProgramTextureGatherOffset = 7;
212
Martin Radeve93d24e2016-07-28 12:06:05 +0300213 resources->MaxImageUnits = 4;
214 resources->MaxVertexImageUniforms = 0;
215 resources->MaxFragmentImageUniforms = 0;
216 resources->MaxComputeImageUniforms = 4;
217 resources->MaxCombinedImageUniforms = 4;
218
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000219 resources->MaxUniformLocations = 1024;
220
Martin Radeve93d24e2016-07-28 12:06:05 +0300221 resources->MaxCombinedShaderOutputResources = 4;
222
223 resources->MaxComputeWorkGroupCount[0] = 65535;
224 resources->MaxComputeWorkGroupCount[1] = 65535;
225 resources->MaxComputeWorkGroupCount[2] = 65535;
226 resources->MaxComputeWorkGroupSize[0] = 128;
227 resources->MaxComputeWorkGroupSize[1] = 128;
228 resources->MaxComputeWorkGroupSize[2] = 64;
229 resources->MaxComputeUniformComponents = 512;
230 resources->MaxComputeTextureImageUnits = 16;
231
232 resources->MaxComputeAtomicCounters = 8;
233 resources->MaxComputeAtomicCounterBuffers = 1;
234
235 resources->MaxVertexAtomicCounters = 0;
236 resources->MaxFragmentAtomicCounters = 0;
237 resources->MaxCombinedAtomicCounters = 8;
238 resources->MaxAtomicCounterBindings = 1;
239
240 resources->MaxVertexAtomicCounterBuffers = 0;
241 resources->MaxFragmentAtomicCounterBuffers = 0;
242 resources->MaxCombinedAtomicCounterBuffers = 1;
243 resources->MaxAtomicCounterBufferSize = 32;
jchen10af713a22017-04-19 09:10:56 +0800244
245 resources->MaxUniformBufferBindings = 32;
Shaob5cc1192017-07-06 10:47:20 +0800246
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800247 resources->MaxGeometryUniformComponents = 1024;
248 resources->MaxGeometryUniformBlocks = 12;
249 resources->MaxGeometryInputComponents = 64;
250 resources->MaxGeometryOutputComponents = 64;
251 resources->MaxGeometryOutputVertices = 256;
252 resources->MaxGeometryTotalOutputComponents = 1024;
253 resources->MaxGeometryTextureImageUnits = 16;
254 resources->MaxGeometryAtomicCounterBuffers = 0;
255 resources->MaxGeometryAtomicCounters = 0;
256 resources->MaxGeometryShaderStorageBlocks = 0;
257 resources->MaxGeometryShaderInvocations = 32;
258 resources->MaxGeometryImageUniforms = 0;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000259}
260
261//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000262// Driver calls these to create and destroy compiler objects.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263//
Jamie Madilla818c322017-01-03 13:48:05 -0500264ShHandle ConstructCompiler(sh::GLenum type,
265 ShShaderSpec spec,
266 ShShaderOutput output,
267 const ShBuiltInResources *resources)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500269 TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
Corentin Wallez700ad282015-12-07 15:57:47 -0500270 if (base == nullptr)
271 {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000272 return 0;
Corentin Wallez700ad282015-12-07 15:57:47 -0500273 }
274
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500275 TCompiler *compiler = base->getAsCompiler();
Corentin Wallez700ad282015-12-07 15:57:47 -0500276 if (compiler == nullptr)
277 {
278 return 0;
279 }
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000280
281 // Generate built-in symbol table.
Jamie Madillacb4b812016-11-07 13:50:29 -0500282 if (!compiler->Init(*resources))
283 {
Jamie Madilla818c322017-01-03 13:48:05 -0500284 Destruct(base);
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000285 return 0;
286 }
287
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500288 return reinterpret_cast<void *>(base);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289}
290
Jamie Madilla818c322017-01-03 13:48:05 -0500291void Destruct(ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292{
293 if (handle == 0)
294 return;
295
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500296 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000297
298 if (base->getAsCompiler())
299 DeleteCompiler(base->getAsCompiler());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300}
301
Jamie Madilla818c322017-01-03 13:48:05 -0500302const std::string &GetBuiltInResourcesString(const ShHandle handle)
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400303{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700304 TCompiler *compiler = GetCompilerFromHandle(handle);
305 ASSERT(compiler);
306 return compiler->getBuiltInResourcesString();
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400307}
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700308
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000309//
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400310// Do an actual compile on the given strings. The result is left
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000311// in the given compile object.
312//
313// Return: The return value of ShCompile is really boolean, indicating
314// success or failure.
315//
Jamie Madilla818c322017-01-03 13:48:05 -0500316bool Compile(const ShHandle handle,
317 const char *const shaderStrings[],
318 size_t numStrings,
319 ShCompileOptions compileOptions)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700321 TCompiler *compiler = GetCompilerFromHandle(handle);
322 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000323
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700324 return compiler->compile(shaderStrings, numStrings, compileOptions);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325}
326
Jamie Madilla818c322017-01-03 13:48:05 -0500327void ClearResults(const ShHandle handle)
Dmitry Skiba2539fff2015-06-16 17:56:09 -0700328{
329 TCompiler *compiler = GetCompilerFromHandle(handle);
330 ASSERT(compiler);
331 compiler->clearResults();
332}
333
Jamie Madilla818c322017-01-03 13:48:05 -0500334int GetShaderVersion(const ShHandle handle)
alokp@chromium.org7beea402010-09-15 21:18:34 +0000335{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500336 TCompiler *compiler = GetCompilerFromHandle(handle);
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700337 ASSERT(compiler);
338 return compiler->getShaderVersion();
339}
alokp@chromium.org7beea402010-09-15 21:18:34 +0000340
Jamie Madilla818c322017-01-03 13:48:05 -0500341ShShaderOutput GetShaderOutputType(const ShHandle handle)
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700342{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500343 TCompiler *compiler = GetCompilerFromHandle(handle);
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700344 ASSERT(compiler);
345 return compiler->getOutputType();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000346}
347
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000349// Return any compiler log of messages for the application.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000350//
Jamie Madilla818c322017-01-03 13:48:05 -0500351const std::string &GetInfoLog(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700353 TCompiler *compiler = GetCompilerFromHandle(handle);
354 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700356 TInfoSink &infoSink = compiler->getInfoSink();
357 return infoSink.info.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000358}
359
360//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000361// Return any object code.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000362//
Jamie Madilla818c322017-01-03 13:48:05 -0500363const std::string &GetObjectCode(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000364{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700365 TCompiler *compiler = GetCompilerFromHandle(handle);
366 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000367
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700368 TInfoSink &infoSink = compiler->getInfoSink();
369 return infoSink.obj.str();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000370}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000371
Jamie Madilla818c322017-01-03 13:48:05 -0500372const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000373{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700374 TCompiler *compiler = GetCompilerFromHandle(handle);
375 ASSERT(compiler);
376 return &(compiler->getNameMap());
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000377}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000378
Jamie Madilla818c322017-01-03 13:48:05 -0500379const std::vector<Uniform> *GetUniforms(const ShHandle handle)
daniel@transgaming.com043da132012-12-20 21:12:22 +0000380{
Jamie Madillacb4b812016-11-07 13:50:29 -0500381 return GetShaderVariables<Uniform>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400382}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000383
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800384const std::vector<Varying> *GetInputVaryings(const ShHandle handle)
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +0800385{
386 TCompiler *compiler = GetCompilerFromHandle(handle);
387 if (compiler == nullptr)
388 {
389 return nullptr;
390 }
391 return &compiler->getInputVaryings();
392}
393
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800394const std::vector<Varying> *GetOutputVaryings(const ShHandle handle)
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +0800395{
396 TCompiler *compiler = GetCompilerFromHandle(handle);
397 if (compiler == nullptr)
398 {
399 return nullptr;
400 }
401 return &compiler->getOutputVaryings();
402}
403
Jamie Madilla818c322017-01-03 13:48:05 -0500404const std::vector<Varying> *GetVaryings(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400405{
Jamie Madillacb4b812016-11-07 13:50:29 -0500406 return GetShaderVariables<Varying>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400407}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000408
Jamie Madilla818c322017-01-03 13:48:05 -0500409const std::vector<Attribute> *GetAttributes(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400410{
Jamie Madillacb4b812016-11-07 13:50:29 -0500411 return GetShaderVariables<Attribute>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400412}
413
Jamie Madilla818c322017-01-03 13:48:05 -0500414const std::vector<OutputVariable> *GetOutputVariables(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400415{
Jamie Madillacb4b812016-11-07 13:50:29 -0500416 return GetShaderVariables<OutputVariable>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400417}
418
Jamie Madilla818c322017-01-03 13:48:05 -0500419const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400420{
Jamie Madillacb4b812016-11-07 13:50:29 -0500421 return GetShaderVariables<InterfaceBlock>(handle);
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000422}
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400423
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800424const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle)
425{
426 ASSERT(handle);
427 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
428 TCompiler *compiler = base->getAsCompiler();
429 ASSERT(compiler);
430
431 return &compiler->getUniformBlocks();
432}
433
434const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
435{
436 ASSERT(handle);
437 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
438 TCompiler *compiler = base->getAsCompiler();
439 ASSERT(compiler);
440
441 return &compiler->getShaderStorageBlocks();
442}
443
Jamie Madilla818c322017-01-03 13:48:05 -0500444WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
Martin Radev802abe02016-08-04 17:48:32 +0300445{
446 ASSERT(handle);
447
448 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
449 TCompiler *compiler = base->getAsCompiler();
450 ASSERT(compiler);
451
452 return compiler->getComputeShaderLocalSize();
453}
454
Jamie Madilla818c322017-01-03 13:48:05 -0500455int GetVertexShaderNumViews(const ShHandle handle)
Olli Etuaho09b04a22016-12-15 13:30:26 +0000456{
457 ASSERT(handle);
458 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
459 TCompiler *compiler = base->getAsCompiler();
460 ASSERT(compiler);
461
462 return compiler->getNumViews();
463}
464
Jamie Madilla818c322017-01-03 13:48:05 -0500465bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables)
Corentin Walleze58e1412016-07-18 16:40:46 -0400466{
Olli Etuahod7487b12017-08-09 15:45:13 +0300467 return CheckVariablesInPackingLimits(maxVectors, variables);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400468}
Jamie Madill4e1fd412014-07-10 17:50:10 -0400469
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800470bool GetUniformBlockRegister(const ShHandle handle,
471 const std::string &uniformBlockName,
472 unsigned int *indexOut)
Jamie Madill4e1fd412014-07-10 17:50:10 -0400473{
Daniel Bratell73941de2015-02-25 14:34:49 +0100474#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700475 ASSERT(indexOut);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400476
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700477 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
478 ASSERT(translator);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400479
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800480 if (!translator->hasUniformBlock(uniformBlockName))
Jamie Madill4e1fd412014-07-10 17:50:10 -0400481 {
482 return false;
483 }
484
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800485 *indexOut = translator->getUniformBlockRegister(uniformBlockName);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400486 return true;
Daniel Bratell73941de2015-02-25 14:34:49 +0100487#else
488 return false;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500489#endif // ANGLE_ENABLE_HLSL
Jamie Madill4e1fd412014-07-10 17:50:10 -0400490}
Jamie Madill9fe25e92014-07-18 10:33:08 -0400491
Jamie Madilla818c322017-01-03 13:48:05 -0500492const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
Jamie Madill9fe25e92014-07-18 10:33:08 -0400493{
Daniel Bratell73941de2015-02-25 14:34:49 +0100494#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700495 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
496 ASSERT(translator);
Jamie Madill9fe25e92014-07-18 10:33:08 -0400497
Olli Etuaho96963162016-03-21 11:54:33 +0200498 return translator->getUniformRegisterMap();
Daniel Bratell73941de2015-02-25 14:34:49 +0100499#else
Jamie Madill08e229e2016-10-05 17:16:13 -0400500 return nullptr;
Olli Etuaho96963162016-03-21 11:54:33 +0200501#endif // ANGLE_ENABLE_HLSL
Corentin Walleze58e1412016-07-18 16:40:46 -0400502}
Jamie Madillacb4b812016-11-07 13:50:29 -0500503
Jamie Madillacb4b812016-11-07 13:50:29 -0500504} // namespace sh